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  • File : 1285950033.png-(1.29 MB, 996x1009, zeonquest cover 5.png)
    1.29 MB Zeonquest pt77 I apologised on 4chan !!857o4GkKJgy 10/01/10(Fri)12:20 No.12289125  
    Working all day talking about exercises to take if EVERYTHING HURTS EVERYWHERE FOREVER as part of my Audiobook work is goddamn knackering.
    Spelling mistakes ho!

    Anyway, you are Commander David Lister, ace mobile suit pilot for the Principality of Zeon, as the commander for the elite independant corp: The Nachtmaren Unit you are one of Zeons premiere ace teams.

    After the order to abandon Odessa was given, last week we picked up our missing soldiers and returned to try and hold the Odessa Spaceport, the base already partially occupied by enemy forces.

    At the end of the episode we launched up to space as part of the second wave, our ship trying to act as an escort to the vulnurable HLV's and Booster Equipped Musai's as they attempt to reach space, and the heavy battle that appears to be taking place directly above our heads.

    Along with us, MS teams you decided to take with us to help once we get up top are: Squad 4 (3 Rick Dom IIs) and Squad 7 (2 Zaku Kai's and 1 Zaku F) Squad 4 is being held inside the MA pod of your mothership the Outer Heaven whilst the Rhinoceros is being held down to defend the Spaceport.
    >> Arty 10/01/10(Fri)12:24 No.12289155
    I believe we all agreed on this loadout at the end of last game.

    Outer Heaven load out for 2nd wave launch.

    David: Act Zaku - Gundam Shield, Beam Carbine, 4 Barrel MG, Heat hawk, Stick grenades
    Zol: Gyan Kreiger - Beam Lance, Kreiger Shield, 2 Heat hawks, grenades
    Jolyne: Gelgoog Cannon - Zulu shield, backpack cannon, beam rifle, beam naginata, wrist vulcan, Smoke/chaff grenades, ammo
    Elaine: Gelgoog B - Zulu Shield, beam rifle, 880mm Bazooka, beam naginata, Smoke/chaff grenades, ammo
    Bernie: Zaku Kai - 90mm MG+GL, bazooka, heat hawk, grenades, ammo. Find Bernie a Luna Titanium GM shield, even a little one. He seems to be one of the few in the team now without a shield.
    (Squad 4) 3x Rick Dom II's - default equipment (Ask if one of them wants to borrow the ship buster heat hawk.)

    On the Ground:
    Calvin and Hovis, lacking space type suits and equipment will remain to assist the base defenders and leave with the third wave. ("You two had better damn well be on one of the 3rd wave transports or I am coming down to get you.")
    >> I apologised on 4chan !!857o4GkKJgy 10/01/10(Fri)12:30 No.12289199
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    Your choices made and loaded up. Still mounted inside your Act Zaku, you wait for the countdown to finish. Nothings being said, but tensions are running high within the team. The seemingly unavoidable loss of Odessa is preying heavily, and the heavy combat here, combined with the assault on Jaburo directly before is clearly beginning to take it's toll. You're all trying to catch what sleep and rest you can where possible, but your real concern is the machines your using, the strain of such heavy use is going to take it's toll sooner rather than later.
    Last time you had to fight this sort of extended campaign with minimal sleep, it was back in middle america as part of Mastodon Battalion.

    Your musings however are cut short as the mighty thrusters of the Outer Heaven lift you up into the sky, although you can't see or hear them, a few seconds later you know that the HLV's and Boosted Ships will be following you. You prepare yourself for combat.
    >> I apologised on 4chan !!857o4GkKJgy 10/01/10(Fri)12:47 No.12289319
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    As the ship continues it's crushing ascent, you hear the distant sounds of the heat exchangers as the primary beam cannons fire at some unseen threat, and harder to hear sounds of the external Anti-Beam chaff pods being used.
    At this speed the chaff will be of no use to the Outer heaven herself, but for ships following her it should provide some protection from enemy beam fire reaching down from just above the atmosphere. You open up a channel to Anita, your OPs to get an idea of the situation.

    "We've got two enemy Salamis K cruisers in attack formation above us. Were using the beam weapons to keep them supressed!"

    Minutes pass, since the ship hasn't burst into flames you guess things have gone well. Eventually the engines level off, and you notice stray bits of dirt from inside the cockpit start to float up.
    It's probably a good thing Zolomon swapped his suit out when you got Odessa, last time you saw it it was awash with used drinks bottles...

    The redlight and klaxons blare, warning all crew in the bay to be suited up in preparation for decompression. In seconds anyone not in a suit has left to the crew rooms. The signal given, the bay doors open up, allowing you all to disembark.

    "Here we go again" you murmur to yourself.
    >> Arty 10/01/10(Fri)12:52 No.12289355
    While they're not in any shape for it atm we should make sure our infantry team are debriefed by intelligence before they deploy again.
    >> I apologised on 4chan !!857o4GkKJgy 10/01/10(Fri)12:52 No.12289361
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    CURRENT SITUATION

    The HLV's from the second wave are a minute or less behind you.
    A major fleet action appear to be taking place in this orbital zone. You can see at least 10 enemy ships in the distance engaged with friendly forces along with their escorts.
    In the immiediate area, there is one Salamis cut in half by a lucky beam shot, falling into the atmosphere, aside from presenting a flight hazard to the forces behind you, it can contribute no further to this battle. The other surviving Salamis cruiser is backing away from you, firing it's Beams sporadically in your direction whilst launching Mobile Suits. You see several balls being launched from impromptu holding braces on it's hull.
    Minovsky particle density is high, radar is useless except at short range, Radio is useless at long range. You have not managed to make laser contact with other friendly forces, but your arrival WAS pre-arranged.

    The dying Salamis has created a light debris field providing a small amount of cover.

    YOUR ORDERS?
    >> Arty 10/01/10(Fri)13:00 No.12289410
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    >>12289361
    Nachtmaren engages the Balls and MS while Squad 4 swings through the debris field and does a high speed strike on the Salamis.
    >> Researcher Sam 10/01/10(Fri)13:05 No.12289440
    Some things we talked about at the end of last week's thread:

    The possibility for the third wave being a red herring, and the real forces going with the submarines, so that when the Feds destroy the third wave of HLVs they may be fooled into thinking that we've lost more forces than we really have.

    After a few days to regroup and repair, making a blitzkrieg attack on Jaburo while most of their forces are still stationed in Odessa trying to consolidate.

    Making an attack on Luna 2 simultaneously with the Jaburo attack to catch them off guard and secure another powerful resource.

    Use these recent gains (assuming we succeed, fingers crossed) to force the Feds to the negotiating table to work out a ceasefire that will work in Zeon's favor. Put as much of the blame for Zeon's bad actions on Ghiren as possible, possibly giving the Feds Ghiren to execute as a show of good faith.
    >> I apologised on 4chan !!857o4GkKJgy 10/01/10(Fri)13:22 No.12289553
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    >The possibility for the third wave being a red herring, and the real forces going with the submarines, so that when the Feds destroy the third wave of HLVs they may be fooled into thinking that we've lost more forces than we really have.

    The only way the Feds would be able to kill the third wave would be to kill you first.
    Plus the sea route isn't entirely danger free either you know.

    >After a few days to regroup and repair, making a blitzkrieg attack on Jaburo while most of their forces are still stationed in Odessa trying to consolidate.

    You could suggest it when you get a free moment, but things are bit chaotic here, and you aren't even sure if your have the forces for it at the moment.

    >>12289410

    You give the order for the Rick Doms to concentrate on the enemy ships whilst you engage the Mobile Suits and Balls.
    The 8 of you push away from the Outer Heaven towards the enemy. You see the Rick Doms pull ahead of you with their superior thrust, on an eliptical assault parth, you see enemy Mobile Suits re-angling to try and engage, and you move in to engage them yourself.
    Blasts from the Balls fly around you, the experience remiscant on asteroid avoidance training back on Grenada, you order Jolyne and Bernard to engage the balls whilst you take out the Mobile Suits.

    Ahead of you, there's a bright flash and an explosion as the GM's and Rick Dom's cross paths for a meagre second or two. The flare from the beam spray pods blinding the intercptors, their beam fire going wild. One of them is flung backwards, missing and arm, probably from a speculative shot from a Rick Dom.

    Disrupted, you and Zolomon take a GM out apiece in your first suprise assault. Zolomon cuts his engines turns backwards and finishes the last one with a salvo from his Beam Guns.
    You then rejoin with Jolyne and finish off the Balls.
    >> I apologised on 4chan !!857o4GkKJgy 10/01/10(Fri)13:30 No.12289593
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    In the distance there's a string of explosions that rock the Salamis, surrounded by three Rick Doms buzzing about it like a trio of giant wasps. Flak and Missile halo around the ship, hitting nothing and the ship crumples inwards as the rate of fire continues, eventually ending in it exploding.

    You receive a signal from the Outer Heaven almost directly afterwards.

    "Long Range Visual sensors are showing heavy fighting roughly 30km away. It looks like the first wave led by Captain Garma along with what's left of the Orbital Zone Defence Force. We've spotted at least 12 vessels, the majority Salamis and Magellan warships along with a large amount of Ball and Mobile Suit support, against roughly 7 Musai's 2 Chivvays and if you count us, a pair of Zanzibar type Assault Carriers."

    "Have we managed to make contact with command?"

    "We still haven't been able to make a stable laser lock through the debris field to either Garma or the Zeon Laser Commsat network. It would be best if someone from the team was able to make direct contact with either, as we could coordinate through them."

    "And the second wave forces?"

    "They should be arriveing in moments Commander. Watch out though, whilst some Musai's contained friendly MS forces, the vast Majority of HLV's only contain vital war effort supplies. We can't let them be destroyed or taken by the enemy!"

    Zolomon flies up to you.

    "So, what now boss?"

    YOUR ORDERS?
    >> Anonymous 10/01/10(Fri)13:32 No.12289611
    Start flexing all over the place
    >> Researcher Sam 10/01/10(Fri)13:34 No.12289629
    >>12289553
    Then we could rig some of the HLVs to blow, put on some faked battle damage. Something to make the Feds think we've lost more of our forces than we really have. That way, if/when we assault Jaburo with our full compliment of forces, it should give the impression of us having even more mobile suits than we really do.
    >> Zeta Zaku 10/01/10(Fri)13:35 No.12289636
    >>12289593
    Send someone-possibly Ruubens with her engineering-to establish a lasercom. We should probably consider splitting up as well. OH and a MS detachment can hang back and guard the HLVs and Musais, while everyone else assists in the fight for orbital control.
    >> Arty 10/01/10(Fri)13:39 No.12289666
    >>12289593
    We need to find a good point to strike their formation, something vital that'll let us break through. Hitting some of the Magellans or an Assault Carrier if they have one would be good. If we could hit them from behind that'd be ideal.

    Then we bring the noise.
    http://www.youtube.com/watch?v=R0Ao9lw3JWA
    >> I apologised on 4chan !!857o4GkKJgy 10/01/10(Fri)13:39 No.12289671
    >>12289629

    I'm not sure if I've mentioned this, but the orbital deployment zones are littered with spent or reserve HLV's. They basically live up here. it's a little sparse here, but there's massive fields of the things up here.
    I suppose rigging a few empty ones to explode might work.
    But you'd have to be careful that sympathetic explosions don't catch anything you need to keep alive.

    >>12289636

    Uh "Flexing"?

    >>12289636

    That's doable. Would Elaine be going on her own?
    >> Zeta Zaku 10/01/10(Fri)13:44 No.12289708
    >>12289671
    If she can find an isolated comms satellite, then yes. Otherwise, she can go with the attack group and pull alongside Garma's Zanzibar.

    >permafrost propon
    MINOVSKY PARTICLES AND MINOVSKY PARTICLE ACCESSORIES.
    >> I apologised on 4chan !!857o4GkKJgy 10/01/10(Fri)13:46 No.12289725
    >>12289666

    Oh Gundam Wing, you always did have the best soundtrack.
    >> Researcher Sam 10/01/10(Fri)13:51 No.12289751
    >>12289671
    Excellent. Maybe we could stage it so that during the very last wave, a bunch of the empty ones explode. Maybe even have a couple of the HLVs accompanying the last wave be rigged to blow remotely, at the very end of the convoy, thus setting off the said sympathetic explosions after all the HLVs containing actual forces and supplies have gotten clear of the blast.
    >> Arty 10/01/10(Fri)13:54 No.12289763
    >>12289751
    Yeah but Sam we'd have to drop the empty ones from Orbit first.
    >> Researcher Sam 10/01/10(Fri)14:00 No.12289809
    >>12289763
    What, aren't there any extra empty ones groundside?
    >> Crix !!nLvSV/0cRma 10/01/10(Fri)14:01 No.12289818
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    >>12289725
    >best soundtrack
    >not turn A

    aheuahuhauh
    >> I apologised on 4chan !!857o4GkKJgy 10/01/10(Fri)14:02 No.12289822
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    >>12289751

    I suppose that could work. But the feds are unlikely to beleive it if it doesn't seem believable. If they know they've lost all their forces here then you blowing up your HLV's randomly isn't going to do too much.

    You find somewhat obscure communication sat location that doesn't look like it's position would cross into any of the battlezones. It should be safe to have Elaine intercept it and set up a command uplink, but the process will take at least 45 mins to an hour to perform.

    Still do it?

    I'm off to have my dinner BRB.
    >> Arty 10/01/10(Fri)14:03 No.12289831
    >>12289809
    No Sam, they're being used to evacuate the tons and tons of resources, personell ona Mobile suits on the ground. You know, all the stuff we wont be able to evacuate all of even if HLV dont explode?
    >> Researcher Sam 10/01/10(Fri)14:10 No.12289874
    >>12289822
    Good point. Well, we'll see what happens. We can set it up and see if it works. Not much else we can do after that, and worrying about things we have no control over is a good way to start getting ulcers.
    >> Zeta Zaku 10/01/10(Fri)14:23 No.12289960
    >>12289822
    Well if it's going to take that long, then we may as well not bother. We'd get faster results just parking a suit on Garma's Zanzibar and going from there.
    >> Anonymous 10/01/10(Fri)14:40 No.12290077
    >>12289822
    That's a little too long. We'd be within lasercomm range of Garma well before the link is set up.

    I still think we should have some of the empty HLV's up here rigged to detonate, with the OH stay behind to escort the second wave while Nachtmaren and Team 4 attempt to hit the Fed forces from behind.
    >> Anonymous 10/01/10(Fri)14:59 No.12290227
    >>12289822
    No. We need to reunite with Garma ASAP. A possible slight tactical advantage is not worth it. Besides, with Odessia lost, we will need to conserve resources.
    >> I apologised on 4chan !!857o4GkKJgy 10/01/10(Fri)15:02 No.12290263
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    >>12289960
    >>12290077

    So, the general consensus is to have someone make contact with the Lili Marleen and Garma. Keep in mind the following things however

    1) The Lili Marleen is right in the thick of things, combat is almost a certainty.

    2) You not only have to keep the HLV arriving safe, but you also have to keep this orbital zone clear of enemies to protect the third wave as well.

    So this will probably mean having to split your forces up.

    Reinforcing you currently are a pair of Musai class Light Cruisers, one is carrying base personel and a pair of Rick Doms, the other is carrying Team 7, plus a pair of Mass Production Gyans in the Kommusai pod.

    The Musai's seem eager to join in the fight, and would probably want to go into Garma's general direction, but Anita informs you that it would be easier to maintain laser comm with members of the Nachtmaren than other people.

    Team 7 is beginning to disembark to protect this orbital zone.

    YOUR ORDERS?
    >> Arty 10/01/10(Fri)15:09 No.12290327
    >>12290263
    Have the Outer Heaven hang back to cover the area, it's seen heavier combat today already. We can go in with the Musais and fight our way towards Garma's position, catching some Federation ships between our two groups.
    Team 7 and the Rick Dom pair can cover the OH.
    >> Anonymous 10/01/10(Fri)15:11 No.12290342
    >>12290263
    I'd say request send the musai with team 7, Solomon and Elaine to make contact with Garma.
    >> Anonymous 10/01/10(Fri)15:13 No.12290360
    >>12290263
    Even though the OH would be better able to maintain comms with us, it would better serve escorting the HLV's and supporting Team 7.
    See if anyone can pilot those Gyans for some extra help for Team 7, then form up with the Musai's and head for Garma's position. Ideally, we want to try to hit the Federation forces from behind.
    >> I apologised on 4chan !!857o4GkKJgy 10/01/10(Fri)15:22 No.12290459
    >>12290360

    So, have Team 7 and the Gyans from the Musai hold the area whilst you, the Outer Heaven and the two Musai's head towards the Lili Marleen to establish comms, and also to see if we can help out?
    >> Anonymous 10/01/10(Fri)15:25 No.12290487
    >>12290459
    I think he mean leaving the two other team with the Outer heaven and head into the fight ourselve with the two musai. But I don't like bringing base personnel into the thick of it.noko
    >> I apologised on 4chan !!857o4GkKJgy 10/01/10(Fri)15:27 No.12290509
    >>12290487

    Okay.

    Also, Noko goes in the email field dood.
    >> Arty 10/01/10(Fri)15:27 No.12290515
    >>12290459
    He wanted the OH, Team 7 and Gyans to cover the HLV's from the second wave. I'm fine with that too. I only said have the Rick Doms help cover because they'd be fast enough to intercept anything heading for the HLV's.
    >> I apologised on 4chan !!857o4GkKJgy 10/01/10(Fri)15:35 No.12290570
    >>12290515

    Okay, so have Nachtmaren and Team 4 head off towards Garma then.
    >> Wooo ZQ! MS-06FUCKYEAH !!HCw4miKyNa0 10/01/10(Fri)15:41 No.12290622
    What's up guys? I know, me posting in a timely fashion in a ZQ thread. Heresy, etc. But I'm back at College now, and Friday classes run parallel to ZQ! Huzzah!
    >> Anonymous 10/01/10(Fri)15:57 No.12290765
    >>12290570
    As well as the Musai's, and we should be good.
    >> Arty 10/01/10(Fri)16:02 No.12290804
    rolled 2 = 2

    Must be a long post incoming. Rolling for Zeonic hammer and anvil attack.
    >> I apologised on 4chan !!857o4GkKJgy 10/01/10(Fri)16:15 No.12290922
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    Telling OH and Team 7 to hold the fort, you marshal your forces and move out. You tell the Rick Dom team not to pull too far ahead and you put the rest of the squad into a loose formation and to keep their eyes open and support the Musai's.

    Keeping pace with Musai's you spot a trio of flashes just before a trio of GM's attempt to blind side you. You nimbly move out of the way of their initial shots, and return a trio beams at them from your beam Carbine. They scatter to avoid and pass by you at a distance. Beams, bullets and rockets from your allies are now flying around them.
    A second burst from you takes the leg off of one, and you see Zolomon's Gyan Krieger overturn another and lance through it with his beam lance.
    You finish the legged GM with a slash from your Heat Axe and turn to see the three Rick Doms take the last GM apart.

    You're now close enough to see the state of the Battle. It appears to be the Lili-Marleen two Chivvay class Heavy Cruisers and a pair of Musai's against two Magellans, two Salamis and a Trojan Horse in the center.
    You can't get an exact idea of the numbers of mobile suits involved, but it looks like there's at least 20 Mobile Suits on each side.

    The Federation ships are close to the Trojan Horse, lending converging cover fire to each other. There defensive fire appears to be too heavy for Mobile Suits to penetrate safely at this time, plus you see the distinctive signs of Anti-Beam Chaff on the battlefield as well. The GM's appear to be using Bazooka weapons to compensate, but occaisionally beams from the ships and Mobile Suits manage to go the distance.

    You are currently flanking the enemy from their 7'o clock position. Burning and ruined warships provide reasonable cover, except close to the enemy ships, where flak appears to have destroyed them when debris approaches.

    YOUR ORDERS?
    >> Anonymous 10/01/10(Fri)16:19 No.12290949
    >>12290922
    I'm thinking of a lighting sneak attack by Nachtmaren as Team 4 and the Musai's come in at a more conventional attack vector.
    We use some scrap metal as cover and come in at the Trojan Horse from behind, landing on it quickly to prevent the other ships from firing on us.
    We destroy the engines and throw some grenades into the hangars, then once the carrier is disabled, attack the Magellans.
    >> Researcher Sam 10/01/10(Fri)16:19 No.12290962
    >>12290922
    Take out the Pegasus with Zolomon while Elaine and Jolyne provide covering fire and keep the enemy MS away.
    >> Anonymous 10/01/10(Fri)16:22 No.12290981
    I'd say to target the magellan first, They are easier target for about the same amount of firepower destroyed.
    >> Arty 10/01/10(Fri)16:24 No.12290989
    >>12290922
    Our team will cause a distraction by fighting the GM's as we get closer. Order the Doms to leapfrog through the debris then launch a bazooka attack against the rear of the Magellans. We've seen time and again that the Assault Carrier's armor will shrug off conventional hits so they shouldn't bother unless the battleships are sunk. The Musai's should concentrate their fire against the Carrier.
    >> Anonymous 10/01/10(Fri)16:26 No.12291010
    >>12290989
    I support this plan.
    >> Anonymous 10/01/10(Fri)16:28 No.12291026
    >>12290922

    The heavy beam weapons are likely to be concentrated towards Lord Garma and his attendant fleet.

    Find large, armoured pieces that are relatively near the enemy capital vessels. Have 2-3 MSs behind them and engage all thrusters, pushing them on a collision course with the ships.

    Once their flak starts to hit the debris, scatter outwards in various directions from behind the makeshift shield and begin raping.

    >and weabatch

    I dunno what that is but it sounds terrible.
    >> Anonymous 10/01/10(Fri)16:29 No.12291034
    Yeah, toss large debris towards the enemy ships!
    >> I apologised on 4chan !!857o4GkKJgy 10/01/10(Fri)16:33 No.12291082
    >>12290989
    >>12291026

    Combine these two plans?
    >> Anonymous 10/01/10(Fri)16:34 No.12291106
    >>12291082
    Yes!
    Those Feddies'll never know what hit'em.
    >> Arty 10/01/10(Fri)16:35 No.12291112
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    >>12291082
    MWAHAHAHA.

    Yes, please do.
    >> I apologised on 4chan !!857o4GkKJgy 10/01/10(Fri)17:03 No.12291340
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    >>12291106

    You find a suitably large piece of wreckage for the three Rick Dom II's to hide behind, and orde them to push it towards the nearest Megellan.
    In order to provide a distraction you and the rest of your forces mount a conventional attack from the flanks, intended to draw the enemies MS screen onto you and reduce the chance of Team 4 getting detected.

    You tell the team to prepare for non-beam weapons if they have any, or close combat otherwise. Luckily, most of your team and the forces you took with you are able. You yourself prep your Bullpup Gatling for the first combat it's seen in a month or so.

    The Musai's open up with a full barrage of missiles and beams trying to get a feel for how the AB-Chaff density and the enemies Point-Defence cover is from this angle more than anything else. You move up, to engage the GM's who have noticed you and begun to move against you.
    >> I apologised on 4chan !!857o4GkKJgy 10/01/10(Fri)17:04 No.12291345
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    You dodge a Bazooka shot from one, spinning around his fire you send a solid salvo of bullets in his direction. He blocks as many as he can with his shield, but several hit his exposed foot, and his shield disintegrates under the weight of fire however. He takes the time to toss his ruined shield, which is an opportunity to finish you don't pass up firing a second burst at close range as you pass by. You see the Rick Doms from the Musai manage to take down a GM by ganging up on it. Zolomon manages to take down it's back-up as it tries to support the fallen GM.
    Elaine sidesteps an enemies close combat strike and sends a fatal rocket at it from her 880mm Bazooka. You fire another salvo from the Bullpup at the GM trying to attack her from behind, an arm flies away and Elaine turns and finishes it with another Bazooka shot.
    You rotate rapidly, and lash out with your Gundam Shield, dashing the Beam Pistol from the hands of a flanking GM and unable to arrest it's momentum it crashes into you, but not before you're able to get your Bullpup in between. You fire a long burst from it into his center mass, and then kick the GM away from you as it explodes.
    >> Anonymous 10/01/10(Fri)17:10 No.12291385
    >>12291345

    >Black Tri Star Gelgoog

    ...Dammit. Once this battle is over, we're painting 3 black rings around the bicep of our Act-Zaku.
    >> Arty 10/01/10(Fri)17:15 No.12291421
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    >>12291345
    I sure am glad regular GMs arent made of Luna Titanium. That'd be all kinds of hax.

    Hey apologised do any other Zeon pilots use this thing? It's always seemed to be pritty good when beam weapons areent available.
    >> Stupid Ginger 10/01/10(Fri)17:17 No.12291440
    >>12291385

    this. The fallen can never be forgotten.
    >> Tripe 10/01/10(Fri)17:18 No.12291448
    >>12291421
    truth, the only problem I see is that it eats up bullets like...well like something non offensive that I can't think of right now. With Zeon possibly being resource strapped would giving everyone one of these be a really good idea?
    >> Anonymous 10/01/10(Fri)17:19 No.12291457
    Well since our paint scheme is black overall with a white skeleton, maybe three white rings would be more suitable.
    >> Anonymous 10/01/10(Fri)17:20 No.12291464
    >>12291385
    I want us to steal V-fins and wear them on a chain... Then we challenge amuro to a rap battle.
    >> Anonymous 10/01/10(Fri)17:21 No.12291469
    >>12291448

    Bullets are cheaper than pilots. And filling space with bullets like a Touho would certainly kill those annoying balls.
    >> Kemal von Hindenburg 10/01/10(Fri)17:21 No.12291471
    Out of curiosity, where does the Jupiter Energy Fleet usually make its deliveries?
    >> Tripe 10/01/10(Fri)17:21 No.12291474
    >>12291464
    Is this before or after a Kampfer drive by? Also why did no one want to get kampfer's in past threads? Not even one?
    >> Tripe 10/01/10(Fri)17:22 No.12291492
    >>12291469
    A good point, but I mean you don't want pilots to run out of bullets right? I'd like to get a feel on the resource situation once we get a chance.
    >> Kemal von Hindenburg 10/01/10(Fri)17:24 No.12291498
    >>12291474
    Because they're incredibly fragile and Zol is the only one of us who prefers melee.
    >> Tripe 10/01/10(Fri)17:27 No.12291525
    >>12291498
    I thought they were close combat type deals and not neccessarily melee? Like the one that almost took down alex, but ran out of ammo. Anyways, I guess they are a bit fragile and really would have sucked to be one for as long as we've been in the act zaku.
    >> I apologised on 4chan !!857o4GkKJgy 10/01/10(Fri)17:28 No.12291532
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    In the distance there is an explosion as a large debris piece is destroyed by sustained captical ship fire from the debris cloud three shapes streak out at high speed, fire rapidly try to track these shapes before a cavalcade of rocket fire streaks out from the Rick Dom II's at the Magellan striking it several times. You see heavy burst of fire come from a Mobile Suit taking a high firing position against them spray into the area, and the Rick Dom II's retreat away quickly under the weight of fire.

    The Magellan itself is aflame and missing several of it's Beam Turrets. You can't tell if the engines still work.

    The GM's have pulled back, and are harrassing you with long range shots from Bazooka's and a couple of Ball teams.

    The Rick Dom II's rejoin with you after punching through the enemy lines. One has seen better days and is sporting several large bullet holes, the rest aren't too much better.
    "We were doing okay until that Trojan Horse launched some type of Gundam!"

    "Again? How many more of those do they even have!?" You ask incredulously.

    "Dunno, it was white and red, and had some kind of heavy bore Gatling weapon. Pretty ideal for this terrain. What now Commander?"

    YOUR ORDERS?
    >> Stupid Ginger 10/01/10(Fri)17:29 No.12291540
    Same thing we do to every other Gundam: Kick the shit out of it.
    >> Anonymous 10/01/10(Fri)17:31 No.12291558
    >>12291532

    Sitrep. How many more vessels and MSs are we looking at now?
    >> Tripe 10/01/10(Fri)17:31 No.12291563
    Send someone to deal with the GMs and Balls that are keeping a distance and deal with the gundam personally? We can't have them taking pot shots at us when we're not expecting it.
    >> Anonymous 10/01/10(Fri)17:32 No.12291565
    >>12291532
    Nachtmaren will take care of the Gundam and the Trojan Horse.
    Team 4 should see what they can do to continue suppressing the other mobile suits and ball teams, and take a shot at the other Magellan if they can.

    I'm thinking of David getting the Gundam's attention, using the gundam shield to stay alive. The others will attempt a full 3 dimensional encirclement and get it while it's distracted by us.
    >> Kemal von Hindenburg 10/01/10(Fri)17:32 No.12291566
    >>12291532
    We'll handle the Gundam, they take the Trojan Horse.

    If we can, send the information we picked up on the weak spots of a Pegasus-class to the Rick Doms; that's info we really should spread around our forces as quickly as possible.
    >> Anonymous 10/01/10(Fri)17:32 No.12291572
    >>12291532
    Make contact with garma... we're kind of forgetting why we're here.
    >> Zeta Zaku 10/01/10(Fri)17:32 No.12291575
    >>12291532
    Shit, so it's the Thoroughbred.

    Spread out into the debris field. The Mega Gatling won't be able to do much to us if we keep mobile in there, and we can surround him easily.
    >> Tripe 10/01/10(Fri)17:34 No.12291587
    My only worry is that the rick doms might be repelled too easily with the damage they already have on them. Do they look like they have a fair chance of giving us support and taking on those GMs + Balls?
    >> Anonymous 10/01/10(Fri)17:37 No.12291615
    All the current plans are centered on just ONE gundam.

    Remember Jaburo. We might see the appearance of a second one as well.
    >> Zeta Zaku 10/01/10(Fri)17:38 No.12291632
    >>12291615
    Oh there is a second one. G-04 and G-05 always operate in a pair.

    But we have no reason to suspect it with what we know right now. Even in Jaburo we only ever faced one Gundam, the Mudrock. We've never faced the G-3 yet.
    >> Tripe 10/01/10(Fri)17:39 No.12291638
    What if we just run interference for the gundam and get the GMs and Balls to focus on us and leave the Rick Doms to help Garma? I mean we could just distract it for now...or is that too dangerous?
    >> Anonymous 10/01/10(Fri)17:39 No.12291639
    >>12291575
    I really hope they don't have that experimental beam cannon thing with the unit 4.
    >> Anonymous 10/01/10(Fri)17:40 No.12291645
    >>12291632

    Yea I knew that. Was trying not to meta too much.
    >> I apologised on 4chan !!857o4GkKJgy 10/01/10(Fri)17:42 No.12291669
    >>12291558

    About 10+ GM's on this side of the field. Backed up by about 30 Balls.

    The Trojan Horse, the 2 Salamis and 1 Magellan still seem to be fine, although Garma's forces are pressing the attack. The enemy is beginning to move back, possibly the start of a retreat.

    The damaged Magellan is definately heavily damaged. It also doesn't seem able to move. At this distance you can't tell if escape pods are launching from it.
    >> Anonymous 10/01/10(Fri)17:46 No.12291698
    >>12291669
    We need to take out that Gundam.
    Can Team 4 take cover in the debris field and use suppresive fire against the Fed MS and ball teams? Or even better, send some more large pieces of debris towards the other Magellan and Salamis to freak them out.
    >> MS-06FUCKYEAH !!HCw4miKyNa0 10/01/10(Fri)17:47 No.12291706
    >>12291532
    Time to get to work. Not a lot of technical specifications on this bad boy, but we should be able to deal with it, or at least force it back long enough for us to get into contact with Garma. That thing has its Gatling gun and a Beam Rifle, probably. If the Gundam is forcing the issue and pressuring Garma's fleet, I suggest something like this.

    Rick Dom's charge at max throttle from multiple directions, throwing 'zook rounds (with prox. detonation preferably, but I know we prolly don't get this.) VERY shortly after that, once the Gundam's attention is on the incoming RDIIs, David begins sharpshooting from the enemies high 2 or 3 o'clock with his Beam Rifle, forcing the Feddie on the Defensive. Now Zol pops out of the debris field, and from low 6-7 o'clock charges in with his Beam Guns, Beam Lance, Heat Hawks, and Mohawk.
    >> I apologised on 4chan !!857o4GkKJgy 10/01/10(Fri)17:49 No.12291726
    >>12291698

    They can, but they have taken some fairly heavy damage. They're all still functional but it'd be pushing their luck.
    >> Anonymous 10/01/10(Fri)17:49 No.12291728
    >>12291698

    Using the same trick against the feddies is going to get them killed.

    They're damaged but should still be able to have good acceleration.

    Have them dive into the debris field and conduct guerrilla hit-and-fade strikes.

    Would be a low cost and effective tactic to hold up much of their conventional forces.
    >> Anonymous 10/01/10(Fri)17:50 No.12291735
    >>12291706
    We have a close range beam carbine. You might want to have the Gelgoogs do the sharpshooting.
    >> Tripe 10/01/10(Fri)17:50 No.12291739
    >>12291706
    You're not including the Fed MS and Ball teams.
    Would it be better to do that, but instead have Zol and Elaine run interference on the Fed MS and Ball teams? Not rushing head in and wiping them out, but at least distracting them.
    >> Anonymous 10/01/10(Fri)17:53 No.12291768
    >>12291726
    Them pushing the debris towards the Fed ships is just to force the ships to expend flak against the debris rather than us.
    Team 4 will stay in the debris field and try not to die.
    >> Anonymous 10/01/10(Fri)17:54 No.12291780
    >>12291706
    Im not to sure the damaged RDIIs will want to be used as bait when they are so damaged. If we can have them push debris at the enemy ships while the Gelgoogs use their beam rifles to pick off GMs and Balls that might the Gundam's attention to come and hunt us down.

    Once the Gundam is coming after us we can have David and Zol ambush it while Bernie assists the Gelgoogs.
    >> Tripe 10/01/10(Fri)18:00 No.12291827
    Wait we have 2 gelgoogs? Then shouldn't we have the Gelgoogs and Elaine distract the GMs and Balls while we act as bait for the gundam in the debris? Draw it in and then have the doms alpha strike and retreat with Sol waiting to backstab the gundam once it's in pursuit of the doms and then we return to assist?
    >> I apologised on 4chan !!857o4GkKJgy 10/01/10(Fri)18:02 No.12291846
    >>12291768
    >>12291780

    So, move further into the debris field for cover, engage the GM's one to one and try to draw the Gundam out from it's defensive cover, whilst pushing debris pieces towards them?

    You'd probably join up with Garma in the process if you did this.
    >> Anonymous 10/01/10(Fri)18:03 No.12291856
    >>12291827
    Jolyne and Elaine are in Gelgoogs.

    I think we're all pretty much agreed that we want to lure the Gundam out to the debris field; we're only still split on whether to use Team 4's Doms as part of the ambush, or have them take potshots at the Fed GM's and ball teams, and sling some debris towards the Feddie ships.
    >> Anonymous 10/01/10(Fri)18:04 No.12291865
    >>12291827
    Elaine and Jol are our gelgoog pilots I thought. Unless they aren't here or something. I may have been confused.
    >> Zeta Zaku 10/01/10(Fri)18:06 No.12291883
    >>12291846
    Do it. Have Team 4 make for the Magellan wreck if they get in trouble. It should be able to cover them.
    >> Tripe 10/01/10(Fri)18:06 No.12291892
    >>12291856
    Oh, I say keep the doms with us in the ambush. They don't seem to be at the strength to run that kind of op right now.
    >> I apologised on 4chan !!857o4GkKJgy 10/01/10(Fri)18:08 No.12291908
    >>12291865

    They are, Jolyne's in a Gelgoog Cannon and Elaines in a Gelgoog B High Mobility.

    Again though there's a lot of Anti-Beam Chaff in the air, it's degrading a lot of the effectiveness of beam weapons.
    >> Anonymous 10/01/10(Fri)18:09 No.12291913
    >>12291892
    They could still push debris towards the Trojan horse. The Feds are going to have to send someone after us while we snipe their GMs and throw debris at them. If they don't we get to distract their big guns and deplete their grunts.
    >> Tripe 10/01/10(Fri)18:11 No.12291938
    >>12291913
    True, I guess no guts, no glory for the rick doms.
    >> Anonymous 10/01/10(Fri)18:12 No.12291947
    >>12291908
    I think Team 4, or Jolyne and Elain if their beam weapons aren't effective enough, should be slinging debris towards the Federation ships and maybe their GM and ball teams to keep them occupied. Force the Gundam to come to us.
    >> Anonymous 10/01/10(Fri)18:13 No.12291955
    Also since our souls are not going to be weighed down by gravity I propose that we start to really develop our newtypeness after we get a chance to talk to the Institute.
    >> Anonymous 10/01/10(Fri)18:13 No.12291959
    >>12291938
    It's not like they have to leave the debris cloud. They could just push stuff in the general direction of the Trojan Horse. It would allow them to throw more junk at them faster that way. Quantity has a quality all its own and that jazz.
    >> I apologised on 4chan !!857o4GkKJgy 10/01/10(Fri)18:14 No.12291967
    >>12291883
    >>12291913

    Okay so the Rick Dom IIs of team 4 will hang back, pushing debris towards the enemy positions whilst the rest of you engage the enemy in the debris field.
    >> Arty 10/01/10(Fri)18:14 No.12291970
    Oh man, more Gundam units? Forgot about those two.

    I'm against having David engage the Gundam because of the backpack damage. If he tries a limiter unlock while fighting it might blow up or take damage. Zol should be our idea candidate to go toe to toe with it. The launchers on his shield should do well until he gets within melee range. Elaine and Bernie should back him up while David, Jol and the Doms play cat and mouse with the GM's and balls.
    >> Tripe 10/01/10(Fri)18:20 No.12292019
    Could use the debris to put up cover between us and the GM and Balls instead of just hurling them at ships?
    >> Arty 10/01/10(Fri)18:23 No.12292059
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    Also watch for balls using debris.
    >> I apologised on 4chan !!857o4GkKJgy 10/01/10(Fri)18:28 No.12292122
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    Moving laterally, your forces begin to move to the side, moving into the cover of battle-field debris.
    You all continue to trade shots with the GM's and Balls as you move into the cover.

    Once behind cover you organise the Nachtmaren into fireteams. You and Zolomon, and Elaine, Bernard and Jolyne in another will hunt through the debris as the GM's pursue after you.

    Your primary mission in this is to keep the enemy forces from the damaged Team 4 as they push debris into the enemies path, and the Musais.
    The last line of defence for both are the pair of Rick Dom's carried by the Musai.

    And so you begin to advance through to debris.

    "Man, this was a lot easier with Calvin supplying recon data..." you say to yourself, thinking back to your mock fight in Pezun some months previously.
    >> Zeta Zaku 10/01/10(Fri)18:36 No.12292216
    >>12292122
    Oh Z Plus. Why couldn't you be more cost-effective.
    >> I apologised on 4chan !!857o4GkKJgy 10/01/10(Fri)18:49 No.12292348
    You and Zolomon spot a trio of enemy GM's advancing carefully. a massive chunk of shattered Salamis prow languidly passes between the two of you, trailing particles behind it.

    You take advantage of the extra cover and move over the Salamis debris quickly, and attack from above.
    They aren't taken by complete suprise, but Zolomon and you excel at these close quarters firefights. You fire a spray of bullets in their direction with Zolomon lending fire with the grenade launchers from his shield.

    Their shields are raised to protect them from the fire, and you both charge in. You prepare your Heat Axe in time and slice the arm off one GM, Zolomon, his own Heat Hawk readied finishes his target off with a single slice.
    The final opponent retreats backwards spray bullets from his head vulcans his Bazooka fires erratically off at the both you.
    You dodge the rocket and take the bullets on your shield.
    Zolomon finishes the encounter off by hurling his heat hawk at him. The force of the impact slices the GM clean in half.

    "... I just wanted to see if I still got it, you know?" He explains.

    In the distance you see the debris explode under heavy fire of the still retreating enemy ships.
    >> I apologised on 4chan !!857o4GkKJgy 10/01/10(Fri)19:01 No.12292457
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    You're dealing with another ambush of Balls when Garma and his command team meet up with you.
    He's in a custom Gelgoog, supported by a pair of Gelgoog Jaegers bearing the same unit icon you wore back when you were his honour guard. To his left is what transpires later to be M'Quve in his overly ornate Gyan, a pair of Gyan Marines from the Mashiba team his bodyguard.

    "Good to see you at last Commander" Garma offers you.

    "Good to finally meet up with you sir, we've been unable to resume command contact when we arrived. The arrival point was clear when we left it, but communications through all of this minovsky particle and Anti-Beam Chaff has been spotty."

    "We'll see about getting that fixed up, I'll organise something through the command network."

    "What's the tactical situation?"

    "The enemy is currently making a fighting withdrawal back to Luna II. They've done what they came here for, they're just trying to make the best of it as they go. Luckily aside from the Garrison, the 603rd was putting the final touches on the EMS-10r Zudah and at least 6 of them were here to support friendly forces as they retreated from Odessa. We've taken losses, but reinforcements from Solomon and Grenada are inbound."

    You take another look and see that this is true, the enemy ships are retreating back. The enemy forces pulling back with them.

    ANY FURTHER QUESTIONS FOR CAPTAIN GARMA?
    >> Anonymous 10/01/10(Fri)19:04 No.12292483
    >>12292457
    Let's outline the bold (some would say suicidal) deception campaign and attack upon Jaburo and Luna II that we came up with at the end of last session.
    >> Stupid Ginger 10/01/10(Fri)19:06 No.12292503
    yeah, can we try to talk things out with the federation? Maybe a "We'll give you Ghiren if you stop attacking us" treaty?
    >> Zeta Zaku 10/01/10(Fri)19:09 No.12292533
    >>12292457
    So, what's the operational plan now? Is it worth regrouping in California or Kilimanjaro, or are we moving operations back into space?
    >> I apologised on 4chan !!857o4GkKJgy 10/01/10(Fri)19:15 No.12292595
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    >>12292483

    You ask just how many forces they must have in Jaburo now given they've just reinforced the Odessa attack.

    "I had considered it, I didn't touch the forces allocated to the Rio-Grande Defence Line for that very purpose, well that and I know they've been reinforcing their forces there to deter exactly such an action. Also, I'm pretty sure that those forces there are what they're going to be using to make a spearhead in any attempt to recapture the US."

    What about Luna II, it's got to have expended a lot of it's forces to embark on this action.

    "Certainly, but that's why they aren't selling their lives to the last man here, plus they've been doing nothing but building warships for 10 months in that place. Don't think this is even a fraction of the ship forces they have available."

    "So what now sir?"

    "We let them pull out, secure the orbital zone and take things from there."
    >> Researcher Sam 10/01/10(Fri)19:20 No.12292635
    >>12292457
    Mention that we'd like to talk to him once this is over about Zeon's next steps in the war.
    >> Anonymous 10/01/10(Fri)19:22 No.12292645
    >>12292595
    Ah, there goes our plan to one-up Revil and finally get rid of Jaburo.

    So, I guess what we do now, since we didn't destroy the Gundam, is to regroup with the OH for now.
    >> I apologised on 4chan !!857o4GkKJgy 10/01/10(Fri)19:22 No.12292657
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    The after setting up a decent communications network with the Outer Heaven, you eventually get appraised on the situation.
    The third wave went off without a hitch, aside from a couple of speculative assaults from enemy Space Fighters, which the defences you allocated easily dispatched.

    You reunite with Jolynes fire team, they don't account for as many kills, and Jolynes shoulder pack has taken some damage from a misfire after attempting to fire through AB-chaff at point blank, but otherwise they're all okay.

    The Rick Dom II's continue to hurl debris at the retreating enemy. At one point managing to cripple a Salamis cruiser which is forced to evacuate via escape pods and scuttle.

    An hour later, the reinforcements from Grenada arrive to relieve you all, allowing Garma to consolidate his forces and consider his options.
    It's been a vary busy, very violent week, but despite all of your efforts you can't help but feel that you haven't anything to show for it.

    As for where we go from here? Who knows?

    BATTLE FOR ODESSA - CONCLUDED

    TO BE CONTINUED

    You pursue from a distance the retreating ships as far as you dare before pulling back.
    >> Anonymous 10/01/10(Fri)19:25 No.12292682
    Omake?
    >> Stupid Ginger 10/01/10(Fri)19:26 No.12292689
    Omake that isn't horribly depressing?
    >> Arty 10/01/10(Fri)19:28 No.12292715
    >>12292657
    OMAKE TIME!

    Who wants to make a side trip to Pezun since we're up here? Char and our team should have plenty of combat data for the techs to look over. While we're there we should talk to them about a Kampher flight type and a beam sniper MS.

    Can we get some stats on the EMS-10r?
    >> I apologised on 4chan !!857o4GkKJgy 10/01/10(Fri)19:33 No.12292773
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    >>12292657
    - OMAKE 1 -

    Despite the order to evacuate being given. Odessa base itself would almost change hands more than three times over the next 7 days as the garrisoned forces on the siege fronts returned to try and liberate the base.
    Thanks to the actions of the infamous Nachtmaren aces, the Federation forces on the northern salient found themselves out of ammo, fuel and trapped between the rock of Odessan Hildolfr artillery and the hard place of the rapidly retreating defence forces which only hours before they had blithely flown over.
    They fought desperately, but in the end they couldn't survive the vice they were in and were near completely destroyed to a man.
    These forces, high on morale with their victory flooded Odessa almost completely in time with the forces from the wests arrival. The Federation forces already occupying large parts of the base found themselves fighting a siege they hadn't known to be coming. They were forced to retreat after taking heavy losses and operating from the two of their surviving Pegasus carriers they harrassed the Odessa base and it's Naval compliment until it's eventual evacuation. Despite the best actions of the North Western Salient defenders, they could not stop or delay the fresh reinforcements from Jaburo and most were either destroyed or forced to surrender as they were cut off.

    They had nevertheless managed to buy those forces in the base the vital time they needed to escape the doomed base. Many leaving by sea, or air or even to space.
    Over the next week, from the near full divisions worth of 5 battallions that took part in the battle for Odessa, almost 3 full Battalions managed to escape to fight another day. Which is doubly impressive considering that roughly half of these were killed in battle before the order to retreat was given.

    - 12 Month Heroes by K. Bidan.
    >> I apologised on 4chan !!857o4GkKJgy 10/01/10(Fri)19:39 No.12292812
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    -OMAKE 2-

    Doctors Report
    Subject: Cima Girahou
    Injury: Multiple whiplash caused in combat maneouvers

    Comments: I'm aware large amounts of the OS that her Mobile Suit uses is classified, but having seen the tapes, might I suggest some way of preventing it from "getting confused" as to which direction to go when bracketed by fire? Lieutenant Girahou is lucky to have only sustained whiplash when the suit pinballed back and forth at such a pace as it did. Furthermore the injuries forced her out of the battle where undoubtably she felt she was needed.

    At the very least look into some kind of neck support option for the damn thing.
    >> Arty 10/01/10(Fri)19:42 No.12292833
         File1285976579.gif-(1.84 MB, 600x450, Cima Laugh animated.gif)
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    >>12292812
    I loled despite being sad about her injuries.
    >> I apologised on 4chan !!857o4GkKJgy 10/01/10(Fri)19:43 No.12292834
    Whelp I'm pretty much done here, but one thing to keep in mind before next week...

    In the canon, when Garma died, large amounts of forces were cycled to the East Asian and European fronts. So actually, America is looking a lot better know than it should do.
    So, even if David doesn't realise it... you've still got that.
    >> Anonymous 10/01/10(Fri)19:45 No.12292845
    >At the very least look into some kind of neck support option for the damn thing.

    I guess in a prolonged war the side that adds save seats to its mecha will win.
    >> Researcher Sam 10/01/10(Fri)19:47 No.12292868
    >>12292834
    And from our American strongpoint, we can strike at Jaburo.
    >> Arty 10/01/10(Fri)19:51 No.12292907
         File1285977116.png-(36 KB, 220x257, 220px-Hans_-_head_and_neck_saf(...).png)
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    >>12292812
    >>12292845
    We should get some of those neck supports like they use in NASCAR now.

    >>12292834
    Plus all of those Fed conventional forces we destroyed back in their offensive in September. Perhaps we should finish taking the remaining Federation Territory on the East Coast of North America once we're done in space? If it wernt for the Trojan Horse and the Zeon civil war we likely would have taken care of that in October.
    >> Anonymous 10/01/10(Fri)20:01 No.12292998
    >>12292907
    >>12292868
    As Garma pointed out, the Federation is massing their forces at the Rio Grande Defensive Line.
    If we pull our forces from there to attack Jaburo, they'll roll over the Rio Grande and begin taking North American territory.
    Of course, if we move forces from elsewhere, we might be able to pull it off.
    >> Researcher Sam 10/01/10(Fri)20:13 No.12293084
    >>12292998
    >"I had considered it, I didn't touch the forces allocated to the Rio-Grande Defence Line for that very purpose, well that and I know they've been reinforcing their forces there to deter exactly such an action. Also, I'm pretty sure that those forces there are what they're going to be using to make a spearhead in any attempt to recapture the US."

    So, they're pushing their remaining forces into the front against the Rio Line. Then they'll probably push forwards in an attempt to grab America. If we can splinter their spearhead and fight off the attack, THEN Jaburo will be, hopefully, weak enough for us to assault.
    >> Anonymous 10/01/10(Fri)20:38 No.12293245
    >>12293084
    Hmm...if we splinter their attack, though, the logical next move would be to retreat their forces TO Jaburo to regroup. I don't know if we want that to happen.
    >> Researcher Sam 10/01/10(Fri)20:42 No.12293281
    >>12293245
    What I meant was, once their attack has been splintered, it will be easy to surround and destroy the individual splinters.

    Alternately, we let them take ground in NA, then once they're committed, we hit them in the rear and they'll be totally surrounded, at which point we destroy them and then move on Jaburo.

    Both of these assume that they make a major push in only one or two locations, rather than a coordinated push along every part of the border though; if they don't do that. and thus don't give us the opportunity to surround them easily, then.... well, I don't know.
    >> Anonymous 10/01/10(Fri)20:56 No.12293392
    >>12293281
    Luna II is going to be a bitch to assault.
    They've probably got more ships than crew, now.
    Any ideas on how to take it?
    >> Researcher Sam 10/01/10(Fri)21:06 No.12293498
    >>12293392
    Only thing I can think of is anti-beam chaff everywhere in orbit, blitz our Mobile Suits down to the surface, and take the city. Sorta breaking a blockade in reverse.

    Alternately, just take Jaburo and leave Luna 2 alone, and hope that we can get a good deal with only having Jaburo and North America.
    >> Kemal von Hindenburg 10/01/10(Fri)21:34 No.12293763
    >>12293392
    Get control of the air supply. It's a lunar city, so it's not like they can crack open a window if they need to breathe.

    Heck, we could probably just sabotage it such that the local oxygen content drops enough to knock everyone unconscious, then take the place before they wake up. Obviously, this would have to be software-based sabotage, since we want to be able to turn the air back on once we're past the defenses and thus avoid pulling a Gihren.

    We may want to give the Lister Parental Units a call about that. If anyone can mess with Luna II's air supply in such a manner as to render the Feddies incapable of defending the city without killing anyone, it would be Dave's mom and dad.
    >> Kemal von Hindenburg 10/01/10(Fri)21:36 No.12293781
    >>12292834
    Africa should hold for longer now, too.

    Now that you mention East Asia, I wonder what the 08th MS Team's been up to. And the test pilot sister of our favorite mad scientist.
    >> Kemal von Hindenburg 10/01/10(Fri)21:40 No.12293831
    >>12292998
    Send a squadron to seize the Isthmus of Tehuantepec, with supplies and personal needed to construct as impregnable a defensive position as we can make. Include hefty quantities of AA. Our goal is to stop Feddie supplies from getting to the Rio Grande from Jaburo, and we're going to do this Roman style: WALLS, WALLS EVERYWHERE
    >> Researcher Sam 10/01/10(Fri)21:42 No.12293843
    >>12293763
    >>12293781
    Oh hey, long time no see. What do you think of a possible attack on Jaburo?
    >> An0nymous !gkWeiOwuW2 10/01/10(Fri)21:46 No.12293880
    rolled 28290 = 28290

    FFFFFtt was playing Civ Five and missed it...
    >> Kemal von Hindenburg 10/01/10(Fri)22:11 No.12294099
    >>12293843
    Good idea, if we can swing it. Third time's the charm and all that.
    >> Anonymous 10/01/10(Fri)22:20 No.12294186
    >>12294099
    You should really check out Pt 76, then.
    We had an idea for a massive deception campaign, but since the 3rd HLV wave got off the ground and wasn't detonated, we'll need to come up with another one.
    >> Anonymous 10/01/10(Fri)22:43 No.12294412
    >>12292773

    The only good news out of the whole thing- Zeonic forces didn't rout, they retreated in amazingly orderly fashion and bit a good chunk of the Federation forces in the process.

    Now, there is one benefit to all this. The Federation must defend both Odessa AND Jaburo, and the forces we pulled from Odessa can be used offensively.

    Personally, I'd lobby to use them to rip a hole in the Rio Grande lines and threaten southward, and use a smaller portion to continue to tie up forces in Odessa. It won't work forever, but between the UMP savings in logistics and the amount of supplies pulled from Odessa, we might well drag things out until another opportunity to hit either critical facility presents itself.
    >> Researcher Sam 10/01/10(Fri)22:57 No.12294513
    >>12294412
    And it looks like they're going with offense as their defense for Jaburo, moving most of their troops to the Rio Grand Line to possibly make a push into America. Again, if we can withstand their assault, then Jaburo will be severely under-defended.
    >> Anonymous 10/01/10(Fri)23:24 No.12294750
    I don't think anyone's archived this yet...
    >> Anonymous 10/01/10(Fri)23:36 No.12294832
    One thing we need to do if we go to Grenada or Pezun after this: Get ourselves a Gelgoog Jaeger, and strap our Gundam shield to it. It's probably the best anti-Gundam suit we can get or hands on in this time period.
    >> Arty 10/02/10(Sat)00:00 No.12295001
    >>12294832
    That and ask the techs about magnetic coated joints to be added to the Jeger refit package. Or even just a custom refit. We need a Gelgoog NT!

    On to UMP business, specifically tanks and fighters. Is there any way we could integrate these into the existing program? If so it might produce a fighter usable in either space or atmosphere. And a beam weapon equipped one to counter the Core Booster would be a deffinite plus. Maybe we could strip down the Zakrello to it's essential parts reducing it's mass. I'll see what I can draw up.
    >> Anonymous 10/02/10(Sat)00:14 No.12295121
    >>12295001
    >>12294832

    The Jager's Beam Rifle is undiluteded rape; no need to worry about that. Perhaps we could get a Gyan Kreiger's Beam Lance to replace the Beam Naginata? As long as we're making our final custom, "I-eat-Gundams-for-breakfast" suit, we may as well pile on the best tech possible.
    >> Researcher Sam 10/02/10(Sat)00:31 No.12295267
    >>12295121
    Hrmmm... maybe a MS-scale anti-beam chaff dispenser as well?
    >> Arty 10/02/10(Sat)00:40 No.12295364
         File1285994427.png-(368 KB, 644x592, Early Concept stage.png)
    368 KB
    What the hell, look at the size of the Zakrello compared to a Gelgoog.

    >It was equipped with a high-output generator to power its scattering beam cannon, and mounted large enough thrusters to give it tremendous acceleration. It also mounted a pair of pincer-like blades for high-speed, slicing melee attacks. However, what the Zakrello enjoyed in speed it lacked in agility, making it highly prone to taking fire and being unable to dodge attacks.

    Well right now I think we can forget about basing a space fighter off of that thing. A big cannon may be good against capital ships but we need this thing to multi-role. The MS-14C's backpack is already a modular section that can be swapped out so let's use that as the basis of the fighters beam weapons.

    We could take the Zaku Kai cockpit to fit the UMP control scheme and some of the engines from the same program. Maybe some of the larger thrusters from the Kampher. All that would be needed then is a reactor to work in combination with the backpack to power the beam weapon and how to shape the craft. I'd prefer to go with something aerodynamic so that it can be rebuilt for atmosphere.
    >> An0nymous !gkWeiOwuW2 10/02/10(Sat)01:11 No.12295659
    rolled 34025 = 34025

    >>12295364

    Getting aMS back pack and strapping engines to it.

    I dunno man, that kinda screams of desperation... we might as well get with the Oggo program.

    On the plus side, at least the 403rd seems to be doing something right with the Zudah.

    ... think we could get a Zaku/Zudah hybrid going on?
    >> Arty 10/02/10(Sat)01:16 No.12295719
         File1285996568.gif-(8 KB, 700x554, R&D 01.gif)
    8 KB
    >>12295364
    Here's a rough of what I'm going for. I'm sure it'd end up being bigger because of the energy requirements but oh well. Initially was going to have the cockpit farther forward until I realised it made more sense to have it closer to the center of gravity.
    If intel could capture an intact Core Booster it'd help us along greatly.
    >> Anonymous 10/02/10(Sat)02:55 No.12296549
    >>12294513
    >>12295001
    >>12294832
    So is our new "Plan to Preserve the Principality" to rest, repair, and upgrade, then go back down to Earth and get in the Federation's face up and down the Rio Grande Line while other Zeon forces in Central Asia keep up pressure on Odessa. Then we destroy their North American offensive, and then head on down to Jaburo and fuck up their shit.

    As for Luna II, try to coordinate an attack to coincide with a commando assault on their environmental control and base defense systems.
    >> Anonymous 10/02/10(Sat)03:14 No.12296664
    >>12296549
    Pretty much, yeah.
    >> Anonymous 10/02/10(Sat)03:25 No.12296751
    >>12296664
    Should we take care of Gihren before or after all of this?
    If we go after Gihren, that gives the Federation more time to bolster their defenses, or even to enact their major offensive they have brewing at the Rio Grande Defensive Line.
    On the other hand, by taking out Gihren and stopping the civil war, we can concentrate our forces back on the Federation. But the problem is that I don't know how fanatical the Gihren loyalists are going to be, and if they'll let Zeon lose rather than come back under the control of Degwin Zabi.
    >> Anonymous 10/02/10(Sat)05:02 No.12297444
    Best option might be to focus on Luna II and gain complete Space Superiority. That gets us one of the strategic objectives of the war, which was to eliminate the Federation's influence over Spacenoids. Then we can work on Earth.

    He who holds the orbitals, holds the world. Best to have control over the ultimate high ground. If we have to we can produce a couple of Apsalos to fry Jaburo and other Federation troop concentrations. The shitty, expensive prototype phase is mostly over with anyway.



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