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    252 KB Death Quest 2 Happy GM !!GKvElBvNwF/ 09/19/10(Sun)02:49 No.12144906  
    The world is going to be shattered in 5 days by an immense asteroid. You need to get yourself and your attractive childhood love interest to NASA's last-ditch escape effort at Canaveral if you hope to survive.

    You may also be dead. You're not entirely clear on that part. But one thing at a time.

    Thread: http://suptg.thisisnotatrueending.com/archive/12131737/
    >> Happy GM !!GKvElBvNwF/ 09/19/10(Sun)02:51 No.12144920
    Current location: Outskirts of Orlando. Violence and looting expected within.
    Final objective location: Cape Canaveral, 55 miles east

    Choosable Equipment: Switchblade
    Other Equipment: None

    Health: Mild injuries; scapes, bruising on throat

    Chosen Ally: Lacille (The freckled, robust, daughter of a rancher. She was raised to ride, to hay, to shoot, and to sing. You met her as a child. The two of you were inseparable, and promised to get married when you grew up. Something made you leave town abruptly, you can't recall what. She never really forgave you for that.)
    Ally Health: Knife slice along stomach. Basic bandage applied.
    Ally Weapon, if any: Steel toed shoes

    You planned to head into Orlando and attempt to scavenge weapons, medicine, transportation, and food before making your way to Canaveral, avoiding the main roads as possible..

    Where to start?
    >> that guy !CrwtTbFNxQ 09/19/10(Sun)02:53 No.12144939
    look up at the sky, pump my fist to punch it and yell: FUCK YOU METEORS! IF I'M GOING OUT, I'M GOING OUT BIG!
    >> Anonymous 09/19/10(Sun)02:57 No.12144967
    Head into Orlando.
    >> Happy GM !!GKvElBvNwF/ 09/19/10(Sun)03:00 No.12144988
    You look up at the sky. You cannot see the Higgins-Fulcher asteroid. Shouting may give away your position to looters/rioters of the sort you encountered earlier. Do it anyways?

    You go deeper, into the city proper. You hear the occasional gunshot, but nothing nearby yet. You pass several cars that have been burned out, and more that have crashed into buildings. What will you look for, and where will you search?
    >> Anonymous 09/19/10(Sun)03:07 No.12145033

    I'd like to search inside a nearby building for supplies. The less destroyed the building, the better. Medical supplies and weapons are top on the searching priority list.
    >> Happy GM !!GKvElBvNwF/ 09/19/10(Sun)03:13 No.12145088
    "Right, rather than running around looking for buildings that we don't even know the state of, let's just start here. How about that realtor's office? Not even touched," you tell Lacille.

    No cars are in the lot, and the doors are locked, but that's not a huge problem when the doors are glass. Break in here, or look elsewhere?
    >> Anonymous 09/19/10(Sun)03:14 No.12145097
    Break in and look for a first aid kit.
    >> Happy GM !!GKvElBvNwF/ 09/19/10(Sun)03:19 No.12145148
    A rock through the glass and a stick to run around the edge for safety later, and you're in. A louder method than you'd like, but it worked.

    All the chairs and desks you could ever want are inside, but that's not exactly helpful. What's inside those desks, though... who knows?

    >Roll 1d100 for searching
    >> Anonymous 09/19/10(Sun)03:22 No.12145172
    rolled 97 = 97

    Here's hoping one of these guy's was a survival nut and kept a first aid kit and a butt load of other supplies in his desk.
    >> Happy GM !!GKvElBvNwF/ 09/19/10(Sun)03:28 No.12145230
    >>After all those terribad rolls last thread, this

    Writing up findings now, this might take a little longer than I expected...
    >> Anonymous 09/19/10(Sun)03:32 No.12145283
    Just make sure it doesn't take you too long. I noticed last thread you have a bit of trouble with taking really long breaks in between posts and losing people.
    >> Happy GM !!GKvElBvNwF/ 09/19/10(Sun)03:43 No.12145364
    It takes about an hour to search the bottom floor. You've got a bowl going where you've tossed all the loose candy, a box of pop-tarts, and a quarter roll of duct tape when you hit jackpot one: at least 50 tablets of 800mg Ibuprofen. Jackpot two is tucked away behind a door--the refill for the 5-gallon water cooler. You find an entire desk drawer filled with granola. The closet has a bunch of coats, with one very out of place leather jacket. The cleaning locker has various chemicals, paper towels, and toilet paper. Jackpot three ends up being a vial of pepper spray and refill.

    There's also more computers, staplers, paper clips, pens, loose change, and files of retail sales numbers than you know what to do with.

    Then Lacille shouts out in triumph. Hurrying over to her, you see she's pried open a locked top drawer; inside is a cheap, small caliber, semiautomatic pistol, 2 magazines, and a handwritten note dated two weeks ago about how one Edward Weber is going to kill the entire office on Monday if they don't stop treating him like shit.

    What now?
    >> Happy GM !!GKvElBvNwF/ 09/19/10(Sun)03:45 No.12145382
    Yeah, I'm working on cranking up the speed. I've noticed in previous quests that I tend to be too sparse on details and description. One of my major goals while running this quest is to improve on that. Which I have, but getting it done as rapidly as I'd like is still posing some difficulties.
    >> Anonymous 09/19/10(Sun)03:51 No.12145425
    Take the gun/ammo for ourselves and give our girl the knife and tell her to take the pepper spray. Put on the jacket and stuff the medicine, duct tape, and granola into the pockets. Haul the water over your soldier and get out of there.
    >> Anonymous 09/19/10(Sun)03:51 No.12145433

    Equip pistol, give pepper spray and refill to Lacille. Make her put on the out of place leather jacket for a little bit of protection. Both of us should quickly eat our fill of pop-tarts, candy, granola, and drink plenty of the water.

    After all that, scout outside the broken window we used to enter for anything interesting.
    >> Anonymous 09/19/10(Sun)03:52 No.12145441

    Nono, I swear she was a rancher's kid. We want HER to have the gun.
    >> Anonymous 09/19/10(Sun)03:53 No.12145449
    AHA. See:
    >The freckled, robust, daughter of a rancher. She was raised to ride, to hay, to shoot, and to sing.
    Give her the gun. We used the knife to take a guy out already, we'll be fine with it.
    >> Happy GM !!GKvElBvNwF/ 09/19/10(Sun)04:04 No.12145563
    "That jacket looks ridiculous."
    The patches that cover it must have taken a very specialized taste in clothing to find appealing. Your lawyer buddy Leigh can't even match this kind of bad taste.

    You both take a quick break and tank up on food and water. The rest of the food, the medicine, and even the duct tape goes into your pockets, or over your shoulder in the case of the water.

    Lacille is getting a feel for the pistol, getting annoyed at the lack of holster. And the amount of ammo. And the caliber. "Did this guy pay $200 for this or something? Jeez. Better than nothing I suppose. What I'd really like is a nice shotgun. Anyways, we'd best find a ride out of this town."

    You hold out your hand for the gun, but she just cocks an eyebrow at you.

    What now?
    >> Anonymous 09/19/10(Sun)04:06 No.12145577
    Continue walking down the streets in the direction of our destination, keeping a lookout for vehicles or abandoned mechanic shops/used car lots.
    >> Anonymous 09/19/10(Sun)04:07 No.12145590

    Scout out the outside of the building, make sure the coast is clear, then search for transportation.
    >> Happy GM !!GKvElBvNwF/ 09/19/10(Sun)04:12 No.12145638
    "I can't believe you're making me wear this."
    "You get to carry the gun, you have to wear the jacket. Besides, I'm the one lugging the water."
    You found someone's spare workout t-shirt right as you left, and are no longer sporting the torn midriff. The rest of it went to swapping out the bandage.

    You leave the building cautiously, especially after the noise you made earlier, but you seem to be having a short run of good luck. "We'll start walking east, and see what we can find as we go. I'd keep your piece ready." A pair of gunshots several blocks north, followed by another two, punctuate your sentence.

    >Roll 1d100 to find a vehicle or suggest a plan to improve your odds
    >> Anonymous 09/19/10(Sun)04:16 No.12145667
    rolled 96 = 96

    Check our map and see if we can't locate any particularly large business centers of the city to go to. We can make a detour into it and look for any of the above mentioned facilities that may still have cars.
    >> Anonymous 09/19/10(Sun)04:17 No.12145679
    Did someone bless my dice tonight or something? I got the 97 earlier too.
    >> Happy GM !!GKvElBvNwF/ 09/19/10(Sun)04:23 No.12145717
    >>after a 97
    >>after just about dying from bad rolls last night

    A pair of vehicles come screeching at high speed toward your area, but you hear them coming before they round the corner and duck out of sight as they tear by.

    You start canvassing the map for likely places when something catches your eye. "Hayek's Living History Museum." You remember reading about it in an article about people nowadays not caring about their past. They mentioned it having vehicles. It probably didn't get touched. And it's not far.

    >> Happy GM !!GKvElBvNwF/ 09/19/10(Sun)04:33 No.12145779
    As you make your way to Hayek's, you see a group of nine or ten people up ahead carting off various electronics. "A lot of good that'll do them," Lacille mutters.

    When you reach the spot on the map, you have to wonder if it's people not caring about their history that caused the lack of visitors, or the owner just picking the most hard to find nook in the city. It takes a good ten minutes of wrong turns and badly pointed signs before you find it. Numerous older and vintage vehicles are on display, with a sign proudly stating "All vehicles kept in full working order--take our tour and have a seat inside!" There's over half a dozen vehicles of various dates and types, ranging from one of the original Harley-Davidson models, to a faded red T-bird, even what looks to be a motorcycle from World War Two and its sidecar. There are also a few empty spots where something that had been shading the grass vanished from.

    As you get closer, an older man walks out with a long-barreled gun. "Just turn back around now and we won't have any trouble."
    >> Anonymous 09/19/10(Sun)04:36 No.12145798
    Have our girl covertly take our her piece and ask who this guy is. If he's another looter then he surely won't need all the cars on this lot and we can afford to spread then around. If he doesn't feel like being reasonable then we're going to have to duck for cover and start a shootout.
    >> Anonymous 09/19/10(Sun)04:38 No.12145810
         File1284885499.jpg-(891 KB, 1680x1050, AwesomeImpact.jpg)
    891 KB
    I just feel like I have to post this here. Sage for not playing.
    >> Happy GM !!GKvElBvNwF/ 09/19/10(Sun)04:43 No.12145854
    You step in front of Lacille to block her draw from view. You hope it just looks like you're being noble from up front. Hell, maybe subconsciously that's your reason, who knows.

    "Who are you?"
    "I'm old man Hayek. Now who the hell are you?" He doesn't lower the gun.

    What now?
    >> Happy GM !!GKvElBvNwF/ 09/19/10(Sun)04:53 No.12145922
    Going to grab dinner during this lull, will be back shortly.
    >> Anonymous 09/19/10(Sun)04:59 No.12145976
    "I am some young man and his girl, scared shitless by this whole end of the world thing, and figure my best bet is to get a good pair of wheels and go riding off into the sunset one last time before the world explodes. What do you think the designers of these cars would want in their last few days? To sit around, guarded, to never feel the open road under their wheels again, or to be given one last chance to burn rubber?"
    >> Anonymous 09/19/10(Sun)05:00 No.12145989
    I'm Neal Wade and the girl behind me is my friend Lacille. Sir, we understand why you want to keep these things safe. Preserving the past is important, but you've got to understand what's going on now. Nothing will survive when this thing hits and we desperately need a vehicle to reach Canaveral on time. So we're asking you to please give up a bit of the past so we have a chance at the future.
    >> Happy GM !!GKvElBvNwF/ 09/19/10(Sun)05:32 No.12146246
    You look Hayek in the eye. "I am some young man and his girl, scared shitless by this whole end of the world thing, and figure my best bet is to get a good pair of wheels and go riding off into the sunset one last time before the world explodes. What do you think the designers of these cars would want in their last few days? To sit around, guarded, to never feel the open road under their wheels again, or to be given one last chance to burn rubber?"

    "Your girl?" Lacille mutters behind you.

    The old man looks back and forth between you and Lacille, gnawing a little on his lip in hesitation. You try again. "I'm Neal Wade and the girl behind me is my friend Lacille. Sir, we understand why you want to keep these things safe. Preserving the past is important, but you've got to understand what's going on now. Nothing will survive when this thing hits and we desperately need a vehicle to reach Canaveral on time. So we're asking you to please give up a bit of the past so we have a chance at the future."

    He looks at the vehicles in the lot with a sigh, and lowers the gun. "All right, son. All right. This may be all I've got left, but I was taught to be generous to those in need. I couldn't stand the thought of one of those foolheaded animals out there laying hands on... but, anyways, I believe you. Old man Hayek at your service. Which one of my beauties gets to go on a tour?"
    >> Anonymous 09/19/10(Sun)05:42 No.12146320
    Wait, we get to pick? And I have to choose between an early Harley, a Tbird or ww2 awesomeness?
    >> Happy GM !!GKvElBvNwF/ 09/19/10(Sun)05:47 No.12146357
    Between the 96 rolled earlier carrying over some, but mostly because of great writing making rolls unneeded, yes, you get to choose your ride. Those are three of the options.
    >> Anonymous 09/19/10(Sun)05:52 No.12146395
    I want to go for the Thunderbird because it has some carrying capacity and we can put our water and any other supplies we find in it. It's also probably faster and can hold more gas than the cycle, plus I think if anything Lacille would make us ride in the side car as punishment for calling her our girl.
    >> Anonymous 09/19/10(Sun)05:57 No.12146428
    There's two cycles though. The Harley could cut through traffic better than the others and it's only 55 miles to Canaveral.

    That said offroad capacity might be what we need.

    Also Lacille might be rather cool towards us but we've definitely been the dominant personality.
    >> Anonymous 09/19/10(Sun)06:02 No.12146461
    I'm flat out torn. I like all the options equally.
    >> Anonymous 09/19/10(Sun)06:03 No.12146470
    The other cycle doesn't even have a side car and still runs into the issue of space for supplies. I was also joking about Lacille.
    >> Anonymous 09/19/10(Sun)06:07 No.12146503
    So she rides behind us. Maybe we could see if he has some saddlebags, and a container to swap the water into?

    I do like the extra protection a full car would give us though, plus the capability to ram in a pinch...
    >> Happy GM !!GKvElBvNwF/ 09/19/10(Sun)06:10 No.12146529
    Next to two votes decides since people are indecisive.

    >WW2 motorbike and sidecar
    >See other options
    >> Anonymous 09/19/10(Sun)06:12 No.12146544
    >> Anonymous 09/19/10(Sun)06:16 No.12146580
    Yes she could, that's obvious, I'm saying that due to lack of side car the other cycle has even less carrying space than the WW2 model. Also, pressing for water containers to attach to the vehicle seems a bit rude and a lot of extra effort to trade for some mobility, which we probably won't need. I really don't see why we needed to have a dialogue about this though.
    >> Anonymous 09/19/10(Sun)06:18 No.12146594
    I'll second this just to get the show on the road.
    >> Anonymous 09/19/10(Sun)06:19 No.12146601
    Given how quiet this quest is thanks to being at this hour it's not like a dialogue is hurting anything.
    >> Happy GM !!GKvElBvNwF/ 09/19/10(Sun)06:30 No.12146675
    "The T-bird would be most appreciated, sir."
    "Then that's what you'll get. Let me grab the keys--feel free to have a seat."

    You stow the supplies in the back of the T-bird, and give it a once over. The paint's getting faded, but the car itself is in good shape. Hayek brings out a simple keychain and hands it over to you.

    "Thank you. I'm not sure when I'll be able to return the favor."
    "You won't," he replies. "Just pass it along."

    The car starts up almost with a purr as the old man whispers something to it with his hand on the hood. Then he waves you off, and you're on the road, Lacille riding next to you.

    What now? You're still in Orlando, and with a working vehicle you've become even more of a target. Yet there still may be worthwhile things to scrounge. Or will you head straight for Canaveral? Perhaps you have another idea?
    >> Anonymous 09/19/10(Sun)06:48 No.12146783
    We meed a gun for ourselves and perhaps another trustworthy pair of hands. Are any of our friends around this area? Does L have any friends she knows are still around? So let's ask about that while making a drive towards any place that could have another gun, like a police station or something.
    >> Anonymous 09/19/10(Sun)06:53 No.12146816
    No. NO. The police station is NOT where you want to be when shit is hitting the fan. Either they're barricaded inside, or a mob tore the place apart.

    They'll have no guns for us. We need to get to the shuttle asap.
    >> Happy GM !!GKvElBvNwF/ 09/19/10(Sun)07:11 No.12146926
    "Do you have any friends we might be able to grab while we're here?"
    "Neal, I'm from the midwest. Until now, I've never been to Florida. And good riddance too. The place was giving me the worst sort of headache when I woke up here, and that's only fading now. I've had some friends head out west, but none of them headed down here that I knew of." She pauses. "Besides that, and I hate to say this, but I don't think our chances are going to be good just trying to get -2- of those spots out of here. You heard those jerkwads at the gas station saying they were headed out there too. I bet they'll have a fence, a perimeter, or something set up to keep the base from being overrun with people like us trying to survive. So maybe we can get the two of us out. Can we get three? Four?"

    "How about we stop and try to get another gun?"
    "I think we'd be better off not being the last ones to Canaveral. Maybe we can talk or sneak our way in somehow before it's completely swarmed."

    What now?

    (Sorry, internet cut out there for a bit.)
    >> Anonymous 09/19/10(Sun)07:13 No.12146944
    I'm getting quite bored of practically being the only one to suggest ideas and having you have to argue with me after every post. It's tedious and bothersome and especially so when you use the fallacy of exclusive premises.
    >> Anonymous 09/19/10(Sun)07:15 No.12146960
    Sorry. I didn't mean to be bothersome.
    >> Anonymous 09/19/10(Sun)07:17 No.12146987
    Continue driving since we can't do anything else/she doesn't want to.
    >> Anonymous 09/19/10(Sun)07:21 No.12147009
    Sure. I'm sure we could tell her to shove it and we want a gun if that's what you'd prefer.

    It would be nice if we had more people participating. This hour is terrible for questing.
    >> Anonymous 09/19/10(Sun)07:27 No.12147057
    No I wouldn't. I don't care about that gun enough to force it, I was mostly reacting to being constantly criticized and genuinely having nothing to do at this point other than drive.
    >> Happy GM !!GKvElBvNwF/ 09/19/10(Sun)07:37 No.12147112
    Fucking connection is giving me a headache.

    You've got over half a tank of gas. Plenty to reach the base. The highway's empty for the first ways outside of the city, and you're able to relax a bit and think. You still can't remember why you left home, or what about it pissed off Lacille so badly. You know you don't remember ever hearing about a world-killing asteroid--her not hearing about it is no surprise even in normal circumstances given how isolated the ranch is. Easy to get lost in the shuffle of modern day living out there.

    At least the humidity's lifting a bit. The wind on your face feels good too. You get a nice easy forty miles outside of Orlando--and just twenty from Canaveral--before you see something up ahead. Looks like couple cars of some sort, one parked in the middle of each side of the highway.

    What now?
    >> Anonymous 09/19/10(Sun)07:44 No.12147148
    Examine then from afar and see if anything looks suspicious. If it does step out and examine more closely while having L watch our back with the gun.
    >> Happy GM !!GKvElBvNwF/ 09/19/10(Sun)07:49 No.12147173
    You stop and take a look before you get close. There's a few people leaning against the cars, the ones on your side of the road facing you. Hard to see expressions from this far back, but you don't see anyone holding a longarm.

    "I don't like the looks of this," Lacille mutters.

    What now?
    >> Anonymous 09/19/10(Sun)07:57 No.12147219
    Is there any way to drive around them?
    >> Happy GM !!GKvElBvNwF/ 09/19/10(Sun)08:03 No.12147251
    Sure. It's a single car trying to block a highway on each side. There's room even on the road to do it. You'd have a better chance of avoiding a potential block--though they'd have to jump into the driver's seat first--if you took the ditch, but that's risky in its own way.

    The real threats are hidden guns as you approach, or pursuit if you make it by.
    >> Anonymous 09/19/10(Sun)08:09 No.12147288
    Well then I guess we call out to them. On a side note as one of what appears to be only two people currently participating I feel obliged to tell you I'm heading out after typing this. Good luck, hopefully interesting will pick up for this.
    >> Happy GM !!GKvElBvNwF/ 09/19/10(Sun)08:13 No.12147325
    I think you're actually the only one left; the other guy who was still awake seems to have taken off as well. I'll leave it up for half an hour or so in case of new arrivals taking interest, but otherwise we'll wrap it up here. Thanks for playing, even if we got a lot less far than I was hoping to tonight. And thank you very much for the heads-up about leaving.
    >> Happy GM !!GKvElBvNwF/ 09/19/10(Sun)09:13 No.12147601
    All right /tg/, calling it a night. Give this a vote on sup/tg/ if you want to see how it ends. With any luck we can have a couple more players next thread and get things cruising. I'll work on cranking up the speed on my end too.
    >> Anonymous 09/19/10(Sun)09:51 No.12147895
    >> StonerDM !em3oEn8LAg 09/19/10(Sun)12:45 No.12149053
    This just in: This quest is good and everyone should read it.

    HappyGM you've got me intrigued; keep questing it up, I'm curious to know where this goes. I'll let my AlchemyQuesters know you exist, tell them to give you a shot, hopefully participation will go up, I know how crappy it is to have like three dudes playing sometimes.
    >> Anonymous 09/19/10(Sun)12:47 No.12149063
    Alchemy quest now?
    >> StonerDM !em3oEn8LAg 09/19/10(Sun)13:05 No.12149206
    Not enough time. Homework and studying, and then a Pathfinder game at 6:00.
    AlchemyQuest probably Thursday at 10:00 PM EST. Now read this one, it's pretty awesome.

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