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  • File : 1284689242.jpg-(51 KB, 494x640, 1280715978568.jpg)
    51 KB AlchemyQuest 4 StonerDM !em3oEn8LAg 09/16/10(Thu)22:07 No.12116883  
    "Bertram..." comes the voice, light and lilting. You roll over, burying your head in the pillows. It can't be daytime already.
    "Bertram, get up!" You feel something slap against your back, groaning as your drowziness is shattered. Sitting up, you squint against the harsh rays of morning streaming through your curtainless windows. The Alchemic Academy is an ancient fortress of stone, and your apprentice's chambers are located high in one of the spires jutting from the carved-out cliff face. Standing by your bed, in her plain servant's garb, is Elegy, the girl who has been one of your only friends for years, with her hands on her hips.
    "Bertram, get up already! Come and play with me!"
    >> Anonymous 09/16/10(Thu)22:08 No.12116901
    >Play with me

    Whip around, drag her towards you, proceed with EENF EEN EENF.
    >> StonerDM !em3oEn8LAg 09/16/10(Thu)22:10 No.12116935
    CURRENT STATUS:
    Age: 12
    Alchemical Formulae Known: None
    EQUIPMENT:
    Apprentice Robes

    You slowly drag yourself out of bed, rolling your neck to get the kinks out; apprentices don't get the softest mattresses by a long shot. You are ready to go along with Elegy when your eye is drawn to the novitiate's crucible on your tiny rickety desk. A half-completed transmutation sits scattered among your random cast-off ingredients. It's not assigned work, but you were hoping to impress your master; that is, if you can even get it to turn out right. Still, all work and no play...

    >PLAY with Elegy while you have some free time?
    >or
    >finish your WORK and hope to score brownie points with your Master?
    >> StonerDM !em3oEn8LAg 09/16/10(Thu)22:16 No.12116998
    Archives are at http://suptg.thisisnotatrueending.com/archive.html?tags=AlchemyQuest , though we're flashing back for the moment, so they're not immediately relevant.
    >> StonerDM !em3oEn8LAg 09/16/10(Thu)22:20 No.12117058
    bumping, I know you guys are lurking around here somewhere
    >> StonerDM !em3oEn8LAg 09/16/10(Thu)22:28 No.12117181
    One more try, where my niggas at
    >> Anonymous 09/16/10(Thu)22:31 No.12117236
    Wait, what? Did I miss a session, because the last thing I remember was us still being on that island, and possibly worshiped as some kind of messiah by the goblinoids.
    >> Anonymous 09/16/10(Thu)22:33 No.12117264
    Wait up, I'm up to play.
    >> Anonymous 09/16/10(Thu)22:34 No.12117272
    >>12116935
    Let's get some play-time in. Maybe some time away will let us gain an epiphany later.
    >> Anonymous 09/16/10(Thu)22:35 No.12117288
    >>12116935
    Play with the girl. We can burn the midnight oil later and finish up that transmutation.
    >> Anonymous 09/16/10(Thu)22:36 No.12117297
    Play doctor with our friend.
    >> Anonymous 09/16/10(Thu)22:40 No.12117349
    >>12117236
    We're probably in some dream sequence/flashback. It's quite likely we're still actually in our bed and sleeping off our adventure with the centipede, goblinoids, and strange mute creatures.
    >> Anonymous 09/16/10(Thu)22:43 No.12117393
    OP still here?
    >> StonerDM !em3oEn8LAg 09/16/10(Thu)22:44 No.12117410
    >No one missed anything, we're flashing back.
    >Play

    Work can wait. Slipping into your apprentice's robes, you follow the slight young girl out into the vast stone hallways.
    The Academy is always busy, but so few are within the massive structure that it always seems nearly abandoned. There are entire hallways and floors that are totally unused, and it is in these derelict chambers that you and the other children take part in your rare moments of play.
    "What should we play today?" Elegy asks. "I must admit, I half expected to find you too busy tinkering with something."
    "Well...work isn't everything," you say meekly, thoughts slinking back to the unfinished transmutation.
    "Should we play hide and seek? Or, ooh! Hushblades!" the girl claps her hands together. Hushblades, if they exist at all, are the organization of information dealers, blackmailers, and wetworkers within the imperial court. Every powerful family has at least a few Hushblades under their belt for deeds done best in the shadows. "Playing Hushblades" amounts to sneaking around trying to discover the Master Alchemists' secrets, and it's won you more than your fair share of whippings.

    >Play HIDE AND SEEK?
    >or
    >Play HUSHBLADES?
    >> Anonymous 09/16/10(Thu)22:46 No.12117437
    >>12117410
    Hushblades
    >> Anonymous 09/16/10(Thu)22:49 No.12117485
    ̤̖͓̮̙͍̐ͪ͑ ̤̖͓̮̙͍̐ͪ͑ ̤̖͓̮̙͍̐ͪ͑ ̤̖͓̮̙͍̐ͪ͑ ̤̖͓̮̙͍̐ͪ͑
    >> Anonymous 09/16/10(Thu)22:50 No.12117491
    >>12117410
    Hide and seek sounds fun. It's alright if we want to put off earning brownie points with our master for now, but there's no reason to go and piss him off.
    >> StonerDM !em3oEn8LAg 09/16/10(Thu)22:57 No.12117589
    >>12117485
    >>12117443
    What do these even mean. Zalgo, I -think- you're suggesting Hushblades, but I really have no idea.
    >> Anonymous 09/16/10(Thu)22:59 No.12117624
    Hushblades. It sounds like it could lead to us discovering something rather interesting.
    >> StonerDM !em3oEn8LAg 09/16/10(Thu)23:06 No.12117711
    >Hushblades

    "I guess we'll play Hushblades," you say, bracing yourself for the inevitable.
    "Yes! Oh, Bertram, you're always so much fun!" Elegy has an obsession with the Hushblades the way some children have an obsession with being a court alchemist, or sitting on the General's Council, or being Emperor. If she's been whipped for not doing her work, or by her father for little to no reason at all, even talking about Hushblades has always been able to get her spirits up.

    The two of you head for the workshops. Most of the Masters will be eating in the Main Hall, leaving their various projects unattended. As expected, the hallways are completely deserted, several doors left ajar, while others are jealously locked tight, guarding their treasures. Elegy picks a particularly interesting-looking one out of the featureless oaken doors, and produces a jagged hairpin she has always used to coax stubborn locks.

    <continued>
    >> StonerDM !em3oEn8LAg 09/16/10(Thu)23:14 No.12117819
    After a few minutes the door clicks satisfactorily, and Elegy swings it open, grinning mischievously.
    "I'm sure one of the noble houses will pay handsomely for the secrets in here," she says, in-character as a ruthless Hushblade. You nod, never one for play-acting, and the two of you sneak into the workshop, closing the door tightly behind you.
    The air is stuffy and dusty, and the room is lit only by a single sputtering candle. The entryway is a clutter of papers and inkpots, typical of an alchemist's study. However, moving further into the dim room you can see that quite the experiment is taking place herein.

    Two tables sit in a cleared area near the back of the room. On one a man lies, as though in a coma, naked except for a blanket. On the other, a perfect replica of a human sculpted from what looks to be pure silver or platinum lies, a perfect semblance of restful sleep but for the metallic skin and empty eyes. The two figures are connected by a series of needled wires and clamps, while a trio of crucibles hums nearby, pressurized wisp energy, the fuel of the future, bubbling inside. Elegy takes a step forward, freckled face slack-jawed. You kick your heels uncomfortably.
    "This has been fun and all, but-"
    "This is amazing!" she hisses in a whispers. "Bertram, is this the sort of thing you're going to be doing when you're a Court Alchemist? What is this even supposed to do?"
    You shrug, though you have a few ideas. A human soul in a golem's body, a construct driven by a real human core, would be invaluable. And potentially horrifying.

    Your wonderings and musings are interrupted by the latch turning on the door to the workshop.
    "Abyss!" Elegy hisses. How very unladylike.

    <continued>
    >> Anonymous 09/16/10(Thu)23:17 No.12117847
    >>12117819
    c̦̹͊́̍̀ͨ̔ͫ́͝e̡̮̼̦̤̍ͥ͋́̏̂̃̕̕ǎ̸̢̲͈̮̼̖̮ͫ̈́̓̍̈̌́s͑̈́̏̂̾͊̀
    ̷̤̮͔͔̺̙ͬ͠ę̶̟̙̬͔̞̞͉̌̾ͦ ̜͓͎̳̈͌̓ͤ͑t̼̬͕͖͑ͨͩͨ͡o̸̯̭͓̥ͨͮ͐̓͡ ̧̞͇͚͈̹̱̳ͫ̒̒̓̒͢e̠͖͚̺̳̺̐̉͌ͩ̎͝x̎̌ͤ̔ͬ҉̸͔̗̥̪̤̖̬ị̫̥̥̳͐͂́͟
    ̥s̶̰̖͖̲̣ͧ̽͜t̵͚̖͖̃ͤ͒̃͐̑
    >> Anonymous 09/16/10(Thu)23:18 No.12117876
    >>12117819
    We are going to get our asses beat.
    >> StonerDM !em3oEn8LAg 09/16/10(Thu)23:22 No.12117924
    "I know I locked this." states the familiar voice matter-of-factly, and your insides turn to water. There is a snap of fingers, the hiss of phosphorous, and the hawklike face of Giles Fulgrim, your talented, stern, and occasionally cruel Master Alchemist is illuminated by the glow of a chemical lamp.
    "Well, well, little Hushblades where they shouldn't be lurking, eh?" He sneers, familiar with your years of childish games. "The point of Hushblades," he continues, stalking towards you on stilt-like bony legs, "is not to get CAUGHT!"

    The two of you are shoved roughly into Fulgrim's main offices, Elegy cursing under her breath. Giles paces around his ornate wooden desk, a symbol of his status as one of the court's most skilled and powerful Alchemists, and sits down, drumming his fingers.
    "Little Elegy, it is enough that you consistently ignore the possibility of doing anything productive with your time, I believe it is not too much to ask that you do not drag my apprentice with you on every foolish errand."
    "Yes, Master. I'm sorry Master." Elegy's eyes are drawn to the stone floor.
    "But you, Gillivers. You are not some impudent indentured help," you can feel Elegy's muscles tense. "You should simply have known better."
    "There will be a whipping for this," Fulgrim says, rising and moving to fetch the tailed leather whip from where it hangs on the wall. "And since it seems my apprentice is in need of some exercises in responsibility, he will decide where that whipping is deserved."
    You fume silently.

    >Will you have ELEGY be whipped?
    >or
    >Take the whipping YOURSELF?
    >> Anonymous 09/16/10(Thu)23:25 No.12117969
    >>12117924
    Take responsibility unto ourselves. We were the one to suggest the game, after all.
    And think dark thoughts about how when our master is old and feeble, we will kill him in his sleep.
    >> Anonymous 09/16/10(Thu)23:32 No.12118060
    >>12117969
    Of course we take the responsibility. We're men goddammit.
    >> Anonymous 09/16/10(Thu)23:33 No.12118068
    >>12117924
    Go on and take it. He'll probably be a bit more easy on us than her, we are his apprentice after all.
    >> StonerDM !em3oEn8LAg 09/16/10(Thu)23:39 No.12118147
    "Me. I will take the whipping," you say, sounding only half-sure of yourself. Giles snorts and hefts the whip.
    "How very noble. Robes off. Girl, go clean something."
    You bare your back, gritting your teeth. Elegy backs away slowly and you catch her eyes at the doorway. She passes you a mournful timid wave and a mouthed "thank you" before slipping into the shadows of the hallway. You are still trying to see if she's there in the dimness when the first whipstroke cracks down on your back, eliciting a scream.
    "Taking a servant's whipping, Gillivers?" Fulgrim talks rhythmically over the thrashing. "Is this some kind of ironic joke I just don't get?" He stops gashing open your back to step over to where you've slumped over, pulling you up by the hair.
    "You've got real talent, Gillivers, but it's marred by your insipid human weakness. You're too important, to the imperium, to me, and above all to yourself to be throwing yourself under the wheels of punishment when there are others standing by so willingly." he thrusts his arm at the doorway to indicate where Elegy has gone, then snaps the whip down on your back again. Through bloodshot vision and stinging agony, you look up to see her framed in the shadows just outside the doorway, tear-stained face half-covered with her hands.

    >Reputation gained: SELFLESS
    >Perhaps you have some personal connections back on the mainland.

    <continued>
    >> StonerDM !em3oEn8LAg 09/16/10(Thu)23:42 No.12118184
    You awaken in the gently rocking cradle of your cabin, shoreline waves tossing the boat gently. By the porthole's light, it's mid-morning. You sit up, rubbing your back, the memory of those and other whippings still in the front of your mind. Rising, you dress in your alchemist's robes, looking over the work you've been doing for the past few days. Outside, you can hear the sound of wood being felled on the shore, progress marching ever onwards towards a permanent settlement on this island.

    >You have made ONE Alchemical advancement. Choose:
    >Offense
    >Defense
    >Utility
    >> Anonymous 09/16/10(Thu)23:42 No.12118185
    >>12118147
    *grit teeth*
    "No responsibility without pain. No power without sacrifice."
    >> Anonymous 09/16/10(Thu)23:42 No.12118195
    >>12118147
    Sweet, I was hoping this whole dream thing would effect us in the quest.
    >> Anonymous 09/16/10(Thu)23:43 No.12118196
    >>12118184
    Utility. We still need to make sure that we can drink safe water and eat safe food here.
    >> Anonymous 09/16/10(Thu)23:45 No.12118218
    >>12118184
    Defense? I don't really know what we're at right now in terms of these upgrades but more defense is always useful now that we know how violent the goblin natives and those bug creature are.
    >> StonerDM !em3oEn8LAg 09/16/10(Thu)23:47 No.12118249
    CURRENT STATUS:
    Alchemical Formulae Known:
    -Sunsphere, defensive weapon
    -Dragon's Blood, offensive weapon
    -Smokebomb, defensive/utility
    -Arms and Ammunition, Apprentice-level
    -Medicine, Novitiate-level
    OTHER EQUIPMENT:
    -Pepperpot Blunderbuss
    -Eagle Eyes, binocular/magnifying lenses
    -Phosphorescent Glove/Firestarter
    -Armor-plated Robe, Light
    >> Anonymous 09/16/10(Thu)23:49 No.12118262
    Utility. Always useful.
    >> Anonymous 09/16/10(Thu)23:54 No.12118314
    I wonder if we can get a snazzy batman style utility belt if we put enough points into utility.
    >> StonerDM !em3oEn8LAg 09/17/10(Fri)00:00 No.12118399
    >Utility
    You pick up the vial of dust on the desk. It twinkles with flecks of easily refined wisp energy, the rich bounty of this island paradise. Dropping a pinch onto your hand, you smile as your palm and fingers turn transparent and shimmering.

    >UTILITY gained: SHADOWDUST
    >Conceal yourself, or use like a Smokebomb to create an obscuring field!

    You are about to step on deck when an envelope at the threshold of your door catches your eye. It seems someone has slipped a letter under your door while you slept. Opening it and taking out the paper inside, you read the following:

    Your Eminence,
    Your life is in danger. There is a Hushblade aboard this ship with orders to kill you and make it look like an accident at the earliest opportunity. We will try to contact you personally when it is safe.
    -Freedom's Sons

    You clench the letter in your fist. Hushblades and Sons? Some paradise this is turning out to be. Freedom's Sons are a staunch and deeply underground imperial seditionist movement that seeks to undermine imperial authority and replace it with some sort of bourgeois middle-class meritocracy, a cause that has been met with about as much support as one might expect. You pocket the letter and try to put its portents out of your thoughts. Though, a good bit of safety precaution would be in your best interest, you think.

    >What do? There are people to talk to, natives to deal with, and islands to explore.
    >> Anonymous 09/17/10(Fri)00:03 No.12118433
    >>12118399
    Burn the letter. Ask the crew if they saw anybody slip the letter under your door. (Which they won't. That'd be to easy.)
    >> Anonymous 09/17/10(Fri)00:08 No.12118485
    >>12118399
    I agree with burning the letter, but I don't think questioning will get us anything useful.

    We need to make sure that we can get a supply of fresh water, and perhaps see about fresh food.
    Also, ask the captain how security on the perimeter has been holding up.
    >> Anonymous 09/17/10(Fri)00:09 No.12118497
    >>12118399
    Well either the Hushblade is either hiding aboard this ship or s/he has infiltrated our crew and is posing as one of it's members. I suppose we should spend some time examining our ship for any hidey holes one could use. If we don't find anything we can slowly take out groups of sailors into the woods with us to explore and if there is an assassin among then they will try and take us out while we are vulnerable and isolated. Though we will be expecting them and be able to dispatch them quickly once they try.
    >> StonerDM !em3oEn8LAg 09/17/10(Fri)00:18 No.12118602
    >>12118497
    >Hushblades can be anything from a soldier to a prostitute to an ambassador. Chances are good if one is on board, they look like any other member of the crew.
    You touch the letter to a candle flame, watching the incriminating words curl away into smoke. A Hushblade on board. Fantastic.

    You catch a ride to shore, eyeing the rowers nervously. Once on land, you seek out Speer's burly frame.
    "Good day to you Captain," you say crisply. "How is progress?"
    Speer grunts without looking at you, directing a group of soldiers with a fallen tree.
    "Progressing. Though we've seen no end of those blaggarts you brought back with you. Ever. Do you understand?" he wheels on you, teeth grit.
    "They're. Always. Here."
    Sure enough, a small handful of goblins are chattering away on the edges of the treeline.
    "We can scare them off with shot, but they just come back, so we stopped bothering. We've had to post night guards ever since they started...trading with us."
    "Tools and clothing have started disappearing at night. In the morning we find piles of fruit and meat in their place. That's really thoughtful of them, but we didn't agree to anything, and we can't build houses with fruit. We think one of them might even have one of the muskets."
    >> StonerDM !em3oEn8LAg 09/17/10(Fri)00:26 No.12118667
    "What's the status on food and water?"
    "Well the men have been drinking water from that stream you found, and no one's died yet. As for food, we've still got plenty of provisions, and we've managed to gather some of the same fruits those little shitters keep trying to foist on us. We seem to be set for the time being, though it's months until we're supposed to take the ship back with a report, and then months after that before we return with new supplies, and I can already think of a arm's length list of things we need."
    "Let me know if I can offer any assistance," you say.
    "Don't bring home any more natives," Speer grumbles.

    >What do?
    >> Anonymous 09/17/10(Fri)00:26 No.12118672
    >>12118602
    Have a crate set up with some extra tools and other odds and ends we can part with. Go out to the goblins and attempt to pantomime that they are allowed to take this things and only these things in return for their food. This way we can control how the "trade" and only give up non crucial tools.
    >> Anonymous 09/17/10(Fri)00:35 No.12118759
    >>12118667
    Ask him if we could potentially use the goblins as a labor source. They seem quite energetic and they could get some serious work done. I mean it'd be crude but extra hands are always worth something.
    >> Anonymous 09/17/10(Fri)00:35 No.12118769
    >>12118672
    No, they'll just take the whole box.
    Try to explain to them that they have to find and ask us before trading anything.
    >> Anonymous 09/17/10(Fri)00:38 No.12118805
    >>12118769
    They take stuff at night, we sleep at night. We'll never get any sleep that way. Besides if they take a box then so what? We can make more or just not use a box at all and leave the stuff on the beach in a big circle or something.
    >> StonerDM !em3oEn8LAg 09/17/10(Fri)00:41 No.12118834
    >>12118672
    "Is there any way we could use them as a labor source? Many hands make light work as they say."
    Speer scratches his beard before shaking his head.
    "Not if we want to live in houses that will stand up to a stiff breeze. These little critters spend half their time beating the stuffing out of each other and the other half the time screaming at anything and everything around him. I wouldn't trust them not to kill us in our sleep, much less build anything for us."
    "I'm going to try and talk to them," you say.
    "Chyeah, good luck with that. No don't put that there!" Speer shouts, bustling off to oversee something.

    The goblins shriek up a storm as you approach, forming a stack three goblins high so that one of the can look you in the face, chittering madly.

    >What say?
    >> Anonymous 09/17/10(Fri)00:43 No.12118853
    >>12118602
    Dohohohoho, that was quite under handed DM. You think one of them might have a blunderbuss? Let's go find that out ourselves shall we?

    Also, I think that it went missing because of the hushblade. No one on board should have one without being authorized to do so. So if he is under the guise of a regular crewmember, he probably had to improvise with the best way to get rid of us. Suggest to the captain that he should check if the blunderbluss has been misplaced first.
    >> StonerDM !em3oEn8LAg 09/17/10(Fri)00:45 No.12118868
    >>12118853
    >Your pepperpot blunderbuss is in its modified holster at your side. Also, almost half of the crew are arms-bearing Imperial soldiers. The Hushblade would only need to steal a weapon if s/he were posing as a mundane sailor
    >> Anonymous 09/17/10(Fri)00:48 No.12118909
    >>12118868
    >>12118834
    >wasn't here for the other ones, and is reading to catch up, do they understand us well enough?

    Ask them to cut down a tree, or something of simple labor, not complicated like building anything.
    >> Anonymous 09/17/10(Fri)00:49 No.12118920
    >>12118834
    Go find a crate or draw a big circle in the ground and point to it making positive gestures and mimicking taking stuff from it and putting stuff like food into it. Then point to the ship and make negative gestures and do your best to make it clear they are not allowed near or in there and cannot take things from it.
    >> StonerDM !em3oEn8LAg 09/17/10(Fri)00:58 No.12119008
    >>12118920
    You motion for the goblins to follow you, leading them to a bare stretch of sand. You trace a wide circle in the powder before going to fetch some spare lumber and a pair of empty glass bottles. Placing them within the circle, you gesture towards the goblins with open arms, showing them a piece of fruit and gesturing back and forth between the objects. You then gesture towards the ship and the main construction site, looking as stern as possible and shaking your blunberbuss at them threateningly.
    On the whole, you think they -might- have gotten the message. At any rate, they became extremely nervous when you shook a gun at them, and seemed excited about the prospect of owning/smashing some empty glass bottles. You hope it will be enough to get the point across, at least for this handful of goblins.

    Leaving them to their scrabbling and bickering, you find Sebastian, your personal bodyguard and escort, wandering towards you.
    "Haven't seen you much lately, Eminence. Busy in the workshop?"
    >> Anonymous 09/17/10(Fri)01:02 No.12119059
    >>12119008
    Do people normally call us eminence? I don't remember but considering the sons called us the same thing we may want to keep an eye on Sebastian and confront him the next time we can for information on the Hushblade. Anyway say we have been busy, but most of our current work has been dealing with the natives. Ask him if there are any pressing needs the men have and if we could build anything to help.
    >> Anonymous 09/17/10(Fri)01:03 No.12119068
    >>12119008
    "Isn't it your job to see me often? I just woke up a few minutes ago. Did you happen on the off chance see anyone leave a message for me?"

    >are there any female crewmembers?
    >> StonerDM !em3oEn8LAg 09/17/10(Fri)01:09 No.12119143
    >>12119059
    >Eminence or Sire is the standard imperial deference to one of higher station, and thus what most of the crew refer to you as. You gave Sebastian permission to call you Gillivers, but he does not always do so.
    >>12119068
    >There are no female crew members, a source of constant frustration for the crew

    "Isn't it your job to see me often? I just woke up a few minutes ago. Did you happen on the off chance see anyone leave a message for me?"
    "I've been helping out on shore, sire. Buildings are coming up nicely, we've got a good group of men sleeping on solid ground every night. I...I don't watch your chamber when you sleep, Eminence. Would you...would you like me to? Are you in some kind of danger?"
    >> Anonymous 09/17/10(Fri)01:14 No.12119215
    >>12119143
    Well we've already told him about the message. If he's the actual assassin then he already knows so we might go full into this and say that we are indeed in trouble. If he wants to try and help us he can, but don't be obvious about it. If the assassin knows we know about him he'll change up his plans.
    >> Anonymous 09/17/10(Fri)01:19 No.12119263
    >>12119143
    Tell him about the Hushblade but not to watch our chambers. At least not obviously. If he can manage it somehow, tell him to keep an eye on us with stealth at night at least. During the day, tell him to keep an eye out for anything suspicious and report it to us. We need to make sure the assassin isn't aware we're aware... Although part of me wonders if the assassin sent the message to make us paranoid and hopes we make a slip-up.
    >> StonerDM !em3oEn8LAg 09/17/10(Fri)01:20 No.12119267
    >>12119215
    "It's possible, but don't be too obvious about it. Just do your job, but do it ALL the time. Don't assume I'm safe just because we're on the ship."
    Sebastian looks genuinely concerned, giving you a slight salute.
    "Yes, Gillivers...your Eminence."
    Trying to lighten the mood, Sebastian gestures to the goblins, who are now rolling around in one great ball of violence.
    "What are your thoughts on these little ones? You heard they've been bringing us fruit and stealing all our good tools? Is that what you were trying to do with them? Work out a trade agreement?" He laughs.
    >> Anonymous 09/17/10(Fri)01:23 No.12119316
    >>12119267
    Laugh and admit the notion is kind of silly, but that we think we've worked out an arrangement with them now that won't involve them just taking whatever they like. Also express concern that for some reason they are treating us like some sort of divine figure.
    >> Anonymous 09/17/10(Fri)01:24 No.12119325
    >>12119267
    "More of, trying to get them to understand what is allowed and what is not...... You mind helping me in demostration? or are you busy at the moment?"

    >if he accepts have him mimick the tasks you want done, see if he can get an axe and show them how to cut down a tree and show our approval of him doing so. See if they will try and do it.
    >> StonerDM !em3oEn8LAg 09/17/10(Fri)01:43 No.12119514
    >>12119316
    >>12119325
    You chuckle. "I admit, it's not exactly the most promising idea. Still, it's worth a shot. Actually, would you mind assisting me? I'm trying to make them understand."
    Sebastian shrugs. "Sure."

    Soon you have Sebastian hacking away at a tree with an axe, trying to instill some kind of positive association in the goblins for labor. Taking the axe from him, you give it to one of the goblins, who holds it awkwardly, and you gesture towards the tree. the goblin looks at you for a moment, leers at his comrades, and proceeds to chase them about, swinging the axe violently and wildly until you wrestle it away from him and cow the crowd with a generous waggling of your firearm.
    "That was certainly productive," Sebastian chimes in.
    You shrug. "I guess they're worthless as a labor force as well as just about every other respect. Still, it's a little bothersome that they revere us so much."
    "How do you mean?" Your guard says.
    "Ever since I touched one of those dryad creatures, carried it to safety, they've looked upon us almost like gods. It's useful, but it could prove to be a hindrance in the end."
    "Ugh, don't get me started on those...watchers," Sebastian shivers. "Give me the creeps."
    >> Anonymous 09/17/10(Fri)01:44 No.12119530
    >>12119267
    Something like that, with a good bit of luck maybe we can get them to do something useful around here.
    >> Anonymous 09/17/10(Fri)01:50 No.12119597
    Long term: Fuck the mainland, and make our own place here.
    >> Anonymous 09/17/10(Fri)01:51 No.12119608
    >>12119514
    Tell him we think it might be worth examining those creatures more. If we can learn more about then they'll be far less creepy and possibly profitable to us.
    >> StonerDM !em3oEn8LAg 09/17/10(Fri)02:04 No.12119753
    "Well, creepy as they are, they could eventually be useful to us, so we should watch them at the very least."
    "You can watch them. I'll watch you," Sebastian says, eying the treeline uneasily.

    The day passes fairly uneventfully, a house getting erected and a trio of beasts being chased off. You stay near the shore, but venture slightly inland with Sebastian during the afternoon to obtain some more plant samples. You have a growing preserved collection on your work desk that would be most impressive to any of the other court alchemists. That is, if impressing court alchemists is even something you have any interest in anymore. Being out here, in the idyllic and relatively simple peace of nature has made you question your years upon years of toil upon the harshly political grindstone of the alchemical academy.

    The night is framed by the flickering light of the shoreline bonfire. The men laugh and talk amongst themselves, tankards of the ship's slowly dwindling ale supply being toasted to the success of their expedition. At the edge of the firelight you clutch your robes around yourself, watching the glint of goblin eyes moving among the trees.

    >What do? Anyone in particular you'd like to speak to/anything you'd like to see to for the day?
    >> Anonymous 09/17/10(Fri)02:08 No.12119779
    >>12119753
    Wander alone into the treeline. Eat with the Goblins.
    >> Anonymous 09/17/10(Fri)02:12 No.12119824
    >>12119753
    Drink with the men. Maybe chat with whoever is leading the construction efforts about what he's planning and make some suggestions. Also see if you can't find anyone who looks suspicious.
    >> Anonymous 09/17/10(Fri)02:17 No.12119866
    >>12119824
    I agree, try to keep an eye out for the shifty looki'n one, mark him off the list of possible suspects (it's never the shifty fellow anymore)
    >> StonerDM !em3oEn8LAg 09/17/10(Fri)02:22 No.12119918
    >>12119779
    Above your head, the Second Sun glows like a flaming moon. Guided by its light and the fire at your back, you step into the treeline, a host of glittering beetle-eyes gathering around you. You chew absently on your food, observing the goblins as they wrestle with one another or watch you slack-jawed. One begins trying to wrestle the boot off your foot, growling and gnawing doggedly until you shake him off. Abruptly, a flair of light from above lights their demonic child-faces a pale blue and draws your gaze and the gaze of the crew skyward.

    The Second Sun, long held to be the source of the world's arcane power, is wavering like a tear in the very sky, beyond which can be caught glimpses of some primal movement. The edges of the Sun flare like an eclipse's carona.
    Before your very eyes, several sleek black shapes pass through the Second Sun like a gateway, great wings blotting out the stars. Elegant in the dark, they wing their way down towards the island, finally settling in the center near the mountain and disappearing behind promontories and trees miles inland. The crew and the goblins are dumbstruck.

    >What do?
    >> Anonymous 09/17/10(Fri)02:24 No.12119934
    >>12119918
    "Motherfucker. . ." Rush back to the men. Looks like some kind of Magic Dragons come to fuck shit up. Wait until morning to investigate though. Use Gobbos as cannon fodder.
    >> Anonymous 09/17/10(Fri)02:36 No.12120048
    >>12119918
    Well that was interesting. Go ask the men what the hell that could be, sailors usually have a wealth of information on mystical beasties and superstitions. Then go to our room and see if we have a bestiary and can look up what that was.
    >> StonerDM !em3oEn8LAg 09/17/10(Fri)02:37 No.12120058
    You move back towards the men, but several of the goblins grab onto your robes and limbs, trying to tug you into the forest, chattering at you desperately.
    "Gillivers, what in the Emperor's name was that?!" Sebastian calls, firing his musket to get the creatures to let go of you.
    "Orders, your Eminence?" Captain Speer says, looking to the inland jungle nervously.
    >> StonerDM !em3oEn8LAg 09/17/10(Fri)02:38 No.12120069
    >brb, have to run out real quick. Back in ~15, then give me time to write stuff up
    >> Anonymous 09/17/10(Fri)02:39 No.12120078
    >>12120058
    "Wait here. If I'm not back by morning, well shit, I don't think things will be very good."

    Run off following the Goblins. They know this place better than we do. Grab our gear first.
    >> Anonymous 09/17/10(Fri)02:40 No.12120096
    >>12120058
    I'm not quite sure, but it's big, can fly, and has landed on the mountain range. We're going to need to send an expedition out to see what it is.
    >> Anonymous 09/17/10(Fri)02:50 No.12120183
    >>12120058
    I'm not certain. It landed up the mountain, we will go scout the area in the daylight. For now make certain that every man is accounted for and ready to make for the ship should something happen.
    >> StonerDM !em3oEn8LAg 09/17/10(Fri)03:12 No.12120371
    "Whatever it is, it can fly and it's landed near the central peak. We'll scout the area in the morning, but for now, account for every crewman and fall back to the beach or the ship."
    Above, a final shape, smaller than the rest, emerges from the Second Sun with a small flash. You remember reading that the Sun occasionally goes through periods of luminescent activity, but you never imagined it was vomiting beasts into this world from...from where exactly?
    The goblins have fallen back into the jungle after whimpering in your direction for several moments. There may or may not be watchers watching from the trees; it is too dark in the undergrowth to see what sort of effect this event has had on them.

    >Timeskip to daylight? or what do?
    >> Anonymous 09/17/10(Fri)03:26 No.12120485
    >>12120371
    Timeskip, but make sure we make preparations in that time.
    >> Anonymous 09/17/10(Fri)03:29 No.12120515
    >>12120485
    I just realized how long my post was from the update. Damn shame there's not much interest tonight.
    >> StonerDM !em3oEn8LAg 09/17/10(Fri)03:31 No.12120539
    >Interest seems to be waning, so I'll wrap up for tonight. I should be able to run again tomorrow, so we can keep some momentum going, what little there is. Hopefully I managed to sow some intrigue as well as develop some plot and backstory. Things are definitely in motion.
    >> Anonymous 09/17/10(Fri)11:22 No.12123283
    bump... and it's a damn shame that I missed it.



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