Posting mode: Reply
Password(Password used for file deletion)
  • Supported file types are: GIF, JPG, PNG
  • Maximum file size allowed is 3072 KB.
  • Images greater than 250x250 pixels will be thumbnailed.
  • Read the rules and FAQ before posting.
  • ????????? - ??

  • File : 1282613850.jpg-(814 KB, 2000x1875, sc001_Attack_Move_Zerg_by_thenonhacker.jpg)
    814 KB Zerg Quest IX Cerebrate Anon 08/23/10(Mon)21:37 No.11799126  

    The Overmind has roused from Its long silence, and provided the Swarm with its newest agent: Kerrigan, infested and prepared to do Its Will. She still seems off to us, as if she does not belong. She has taken Mengsk, whose punishments we finally concluded. We are not saddened by her departure.

    Our problems number many, but Kerrigan is not among them.

    Meanwhile, infested Raynor remains on Umoja, preparing to begin a career as the head of a mercenary company, Raynor's Raiders. He does this because the Umojan Protectorate and its Kel-Morian Combine cohorts refuse to even speak with him.

    Spylord reports that security in Confederate space has become of paramount concern to its government. Checkpoints are being maintained, with bio-scanners that it fears may notice the considerable biological changes resulting from the infestation process. A strict curfew is in effect on all Confederate worlds. Interstellar traffic has been near-universally co-opted by government authorities.

    The Protoss still elude us, as well. That Templar, Feneschal, has hidden them well. We must be cautious of her. Also, we must watch for her dark cousins, who may strike down Cerebrates permanently.
    >> Anonymous 08/23/10(Mon)21:39 No.11799145
    From the last thread:
    Kingston is likely preparing the Confederacy for our incursions. He's seen us operate, experienced first-hand our (to him) clumsy attempts at infiltration and subterfuge. That is likely why the Confederacy is moving towards martial law, and he may have informed the Protectorate and the Combine about the possibility of Zerg infiltration.
    So, I propose that we execute a full frontal assault against Tarsonis. Kingston will be expecting an attempt at a subtle infiltration and a knife from behind, not a reckless berserker charge straight into the heaviest defenses in the Confederacy.
    So, the plan on the surface is an apparent all-out assault against Tarsonis.
    The hidden plan is to use the berserker charge as a distraction while infiltrators use Duke's knowledge of the Tarsonis Defense Network to wrest control of the Confederate Navy's weapons systems away from Kingston.
    The plan within the hidden plan, our true objective, is to use a flight of cloaked nukes to reduce the Tarsonis space defenses to rubble, then send in our captured Protoss carriers to reduce the surface of Tarsonis to ash.
    If the first plan succeeds, then all is well. If the second plan succeeds, then we will control one of the most powerful fleets in the Sector. And if the third plan succeeds, then we will have destroyed the heart of the Confederacy, and given Kingston but a taste of our wrath and vengeance.
    >> Anonymous 08/23/10(Mon)21:41 No.11799165
    Next time we find the Protoss world, we'll RAM it with mostly uninhabited Zerg World. No letting the fuckers get away again.
    >> Anonymous 08/23/10(Mon)21:43 No.11799181
    Have Labbrate spawn more overlords to take control of the primary kaydarin crystal used in the Protoss warp network. Then, have it begin attempting to fabricate the necessary warp gates needed to create stable warp endpoints.

    Begin construction of cloaked nukes for our eventual fight with Kingston. At least 20.
    Continue using the psi emitter to take control of more of the rogue Zerg Broods.
    As for the other Broods, have them replenish their numbers in preparation for the bloody fight against the Confederacy.
    >> Cerebrate Anon 08/23/10(Mon)21:43 No.11799186
    They would only be able to get away like that again in the laughably remote case that they had another crystal the size of Tsinoseng.

    A bit big of a plan for one post. Gonna have to have some support, first.
    >> Anonymous 08/23/10(Mon)21:45 No.11799209
    Our first goal is defence. To the overmind and all our brothers and sisters we should construct a defense agasint these knives in the dark. 24-hour watch, and close units for killing these Protoss.

    How goes the control of the Dark Ones?

    And controling the powers of the large crystals we fougth so hard to control?

    If martial law is the ruling idla, go after the marshals. We have a mayor, we must have realitives of important famlies. Go to them as the sick, begging for help. Infest them. COntrol the screening process - after all, if no one can enter without being infected, clearly their law is working, isn't it?

    >Lawies Even
    No, Capture, I don't think we can sue people yet.
    >> Anonymous 08/23/10(Mon)21:45 No.11799215

    Who says they don't have other crystals like it? Complacency has already fucked us over once. Let's not repeat that mistake.
    >> Cerebrate Anon 08/23/10(Mon)21:46 No.11799219
    Labbrate is already hard at work. It estimates that construction of a Warp Gate could, with the right resources, allow a small colony to field as many units as we desired to send through.
    >> Anonymous 08/23/10(Mon)21:47 No.11799231
    Although...Capture did put forward a good idea. We could start trying to sue the police action...
    >> Anonymous 08/23/10(Mon)21:48 No.11799246
    >It estimates that construction of a Warp Gate could, with the right resources, allow a small colony to field as many units as we desired to send through.
    Tell Labbrate that this project, and the cloaked nukes, should be his two priorities.

    How goes our efforts to bring our Brood strength back up to pre-Antiga levels?
    >> Anonymous 08/23/10(Mon)21:50 No.11799262
    >A bit big of a plan for one post. Gonna have to have some support, first.
    Alright, who here wants to go and get in Kingston's face, and fuck up his shit?
    >> Cerebrate Anon 08/23/10(Mon)21:51 No.11799278
    Our brood prospers. Our Creep covers the full surfaces of several worlds, including Antiga Prime.

    Citybrate's personal store of resources is nearly a quarter what it will need to move Zerg World again.
    >> Anonymous 08/23/10(Mon)21:53 No.11799288
    >Alright, who here wants to go and get in Kingston's face, and fuck up his shit?

    Let's wait on it. The Confederacy is not going to get appreciably stronger in a while, at least not in comparison to the Zerg. Let's continue exploiting uninhabited systems.

    I further propose that Scoutlord be promoted, and devoted to the search for the cowards...er...Protoss.
    >> Anonymous 08/23/10(Mon)21:55 No.11799321
    We are Hassassin Brood. We inflitrate. If we want to smash the Confederacy, we use pawns or we ask the great Overmind if Baelrog could maybe go scar the shit out of them, and offer some of Bernie for more terror.

    I still think the best idea is use the lockdown to our advantage. But be better at it then we are with KINGSTON normally.
    >> Anonymous 08/23/10(Mon)21:56 No.11799332
    >Let's continue exploiting uninhabited systems.
    Of course, of course.
    The plan is for a berserker charge straight into the waiting guns of the Confederacy's strongest defenses; we will need the strength of numbers to be able to pull this off.
    Besides, the linchpin of this plan is being able to deploy a flight of cloaked nukes while the Tarsonis Defense Grid is occupied shredding our forces to a bloody pulp. We need to have those nukes ready first.

    I'm just asking for support for this strategic objective and operational plan.
    >> Anonymous 08/23/10(Mon)21:57 No.11799338
         File1282615027.png-(514 KB, 729x1152, 1271133332874.png)
    514 KB
    not another fucking quest thread

    not tg related

    reported and saged

    pic related. guess where you will go
    >> Anonymous 08/23/10(Mon)21:57 No.11799344
    Reguarding this, Cerebrate Anon?

    >ccolvan islamica
    And Captcha brings up a good point: Why not start a relgion over Zerg. I believe we had this idea once...
    >> Anonymous 08/23/10(Mon)22:00 No.11799373
    >we use pawns or we ask the great Overmind if Baelrog could maybe go scar the shit out of them, and offer some of Bernie for more terror.
    Yes, this was the plan in the first place. To use Jormungand Brood and the salvaged Tiamat and Garm Broods to smash their way through the Tarsonis Defense Grid. They'll keep the Confederacy busy while we try to sneak in and take control of the Defense Grid using Duke's knowledge about the Confederacy's defenses.
    Kingston will inevitably have predicted this and will foil us, but it won't do him a bit of good when our cloaked nukes hit the atmosphere of Tarsonis and turn the surface into a radioactive wasteland.
    >> Cerebrate Anon 08/23/10(Mon)22:00 No.11799374
         File1282615222.jpg-(97 KB, 500x408, 3276250442_bf961ef9e4.jpg)
    97 KB
    (I'm going to go see if my laundry's done. If it is, I'll be back in maybe 20 minutes to set stuff in motion. If not, I'll be back a mite sooner. You guys should figure out if there's anything you want to set into motion while I'm gone. I remind you that you have no less than 3 heroic enemies plotting against you, two of them carrying the might of a civilization behind them.)

    >BORING sisgus
    You know what, Captcha? If you're gonna whine, you can go post in the Ultramarines thread or something. It's not like I'm keeping you here.
    >> sage sage 08/23/10(Mon)22:00 No.11799377
    sage for advertising blank-page site
    >> Anonymous 08/23/10(Mon)22:00 No.11799381

    Don't forget that we as yet have another foe. We'll either need cover from other Broods or the ability to defend our bases from attack while we beat the strongest humans to a well-deserved pulp. Other than that, the plan seems quite solid.

    Also the Overmind is an ... *cough* ... and we need to accommodate its no doubt totally ... *cough* ... reasonable operations.

    I'm just saying, count on things going "NOT AS PLANNED" just in case.
    >> Anonymous 08/23/10(Mon)22:01 No.11799391
    I've been wanting to see about something for a while, was just never able to catch the quest threads.

    Can we focus a bit on improving our body? Increase our psychic abilities, increase our body's power?

    I don't want to be defenseless should some Dark Templar manage to find us. I'd like to surprise him with a claw to the face.
    >> Anonymous 08/23/10(Mon)22:01 No.11799392
    sage for shit thread
    >> Anonymous 08/23/10(Mon)22:02 No.11799405
    I believe our first goal should be telling the Overmind about said evil masterminds of villany.

    Because if we waste resources that could be used to make the Zerg as a whole stronger, that is wrong.

    However, if the overmind sees fit to eat all of the Terrans with great teeth and nashing claws then all glory.
    >> Anonymous 08/23/10(Mon)22:03 No.11799423
    This would be nice for all Cerebrates. I support.
    >> Anonymous 08/23/10(Mon)22:03 No.11799427

    On that note, make sure we have constant Overlord (or other detector) overwatch around us and our secondary 'Brates. In addition to our bodyguards, their bodyguards, fixed defenses, etc. Don't want some "hero" to sneak in and cripple one of our d00ds.

    >Wives: crofect

    Thank you for the contribution captcha.
    >> Anonymous 08/23/10(Mon)22:05 No.11799453
    I agree with this but for one point: Kingston doesn't know we have access to 'toss stuff yet. If we do go this route it may be better to keep the carriers in reserve in case things go really tits up.
    I mean, it's not like we can't just go all-out with the ground invasion and take Tarsonis that way. Better yet, this may help convince Kingston that we prefer the brute-force approach more than stealthy-stealthy one.
    >> Anonymous 08/23/10(Mon)22:05 No.11799461
    you fucktards not ignoring this and replying are the cancer that is killing tg and the internet fucking newfags
    >> Anonymous 08/23/10(Mon)22:06 No.11799479
    The reason why I want to wait until we have our warp gates finished is so that we won't have to move our forces away from defending our bases.

    Here's how I envision it:
    With the warp network, once we have a warp gate in position, we simply warp in our Zerg forces from their staging areas at their bases. This means that if Kingston tries to attack, say, Antiga Prime thinking that it's defense forces might be depleted because we're tangling with the Tarsonis Defense Grid, he'll only end up crashing against our entire Brood.

    We can also set up manufacturing and Hive clusters in uninhabited yet resource-rich systems and warp the products directly to the front line without waiting for days in warp travel.
    >> Anonymous 08/23/10(Mon)22:09 No.11799509
    ...He doesn't does he.

    Mmhm, I forsee this fucking us over almost as much as Bernie did, but...what if we went to Kingston -as- protoss?

    "Aid us, Kingston, and you shall gain much power and aid from our breathern." INFEST! "Much power."

    >felynn years.
    Well, I hope it won't take that long.
    >> Anonymous 08/23/10(Mon)22:10 No.11799518
    Yes, we should keep the Protoss carriers in reserve, only bringing them to the battle if something unexpected happens.

    Hey, would it be possible to equip a Protoss carrier with a cloaking generator?

    And what's the status on the building of our Terran battlecruiser?
    >> Anonymous 08/23/10(Mon)22:13 No.11799568

    I've gone googly eyed at that. Genuine googly eyes.

    Warping to the front is perfectly reasonable, and I'm fairly sure Labbrate has a blank check to make it happen. I'm not sure if we can warp them back, though. If we can then everyone is fucked forever. Especially if we can convince the other Broods to fight beside us.

    If Aiur Warp has a limited range, then we'll move Aiur to keep it working. The Protoss may not be happy with this desecration, but fuck them.

    >overan heavier

    Yes captcha, that is precisely our plan.
    >> Anonymous 08/23/10(Mon)22:15 No.11799586
    >The Protoss may not be happy with this desecration
    To me, that's a definite point in favor of any plan.
    >> Anonymous 08/23/10(Mon)22:21 No.11799676

    One hallmark of a bad evil overlord is pissing people off just for the hell of it. If we piss people off, let's gain from it.
    >> Anonymous 08/23/10(Mon)22:22 No.11799691
    Awww, but I don't want to be a responsible evil overlord! I want to gloat over my fallen enemies and cackle madly as my plans come to fruition!
    >> Anonymous 08/23/10(Mon)22:25 No.11799720
    We can't gloat -over-. Maybe beside, or have them stand as statues next to us.
    >> Cerebrate Anon 08/23/10(Mon)22:26 No.11799732
    We could install some kind of bodily weapon. Honestly, though, if something's close enough to worry about that, we're probably not going to have time to use it.

    The Overmind is concerned about the exodus of the Protoss. It plans to issue commands concerning them once it has become physically manifest upon Aiur. It is very, very verbose about straddling Aiur and thrusting its tendrils into the soil. It just keeps going on and on about it.

    We arrange overlords to guard our forms, and those of our cerebrates.


    Sage does nothing. Why aren't you smarter?
    >> Cerebrate Anon 08/23/10(Mon)22:30 No.11799778
         File1282617016.jpg-(50 KB, 750x600, Vespene-gas.jpg)
    50 KB
    As we consolidate our forces, we suddenly become aware of nuclear explosions on Antiga Prime.
    >> Anonymous 08/23/10(Mon)22:30 No.11799792

    Absolutely, I have no problems with any of that. Let's just make sure our enemies fallen forms can't get up first.
    >> Anonymous 08/23/10(Mon)22:32 No.11799804
    >We arrange overlords to guard our forms, and those of our cerebrates.

    And those of our fellow cerebrates, yes?

    Anyway, let us wait with bated breath for Father overloard to fill all of Aiur with his slimy creepy till it spreads over every inch of land, every valley and every hill and mountain.

    Until that glorious time, I suggest we consintrate on converting the Dark Protoss and some technology crossover we can use.
    >> Anonymous 08/23/10(Mon)22:32 No.11799814
    >> Anonymous 08/23/10(Mon)22:32 No.11799815
    >we suddenly become aware of nuclear explosions on Antiga Prime.
    What? WHAT? WHAT??!!!
    >> Anonymous 08/23/10(Mon)22:32 No.11799817



    Launch all aerospace capable forces aside from overlords, keep some of those near the ground. Find the source of this. Prepare to defend our holdings.
    >> Anonymous 08/23/10(Mon)22:33 No.11799825

    Can't we develop some sort of Holy Fuck Defense? Skin becomes rock, fuck your blades, type of thing.

    Maybe burrowing for an emergency escape?
    >> Anonymous 08/23/10(Mon)22:33 No.11799831
    Identify source and retaliate.
    >> Cerebrate Anon 08/23/10(Mon)22:33 No.11799832
    Our fellow Cerebrates control themselves. We cannot force them to guard their forms, and we do not really want to waste our own overlords guarding them.

    Overlords start dying nearby the sites of the explosions.
    >> Anonymous 08/23/10(Mon)22:33 No.11799835
    I want an immediate status report! What was hit, how badly is our production down, and how did the ships that launched those nukes get past our defensive screens?
    >> Anonymous 08/23/10(Mon)22:34 No.11799848
    We cover Antiga Prime Did we notice nothing? prior? My god, we suck. What happened!

    And thought - We really need to make the Creep psionically detect anyone crossing it.
    >> Anonymous 08/23/10(Mon)22:35 No.11799853
    Well make suggestions to our brothers. I mean, we really don't want them dying too.
    >> Anonymous 08/23/10(Mon)22:36 No.11799864
    Put all aerospace forces in the Antiga system on high alert. Have overlords begin scanning for cloaked ships.

    What's the condition of the battlecruiser we had under construction? Were any of our cloaking generator factories hit?
    >> Anonymous 08/23/10(Mon)22:36 No.11799869
    >quest shit
    >> Anonymous 08/23/10(Mon)22:37 No.11799891

    Ghosts. Reinforce our overlords, make them scout around their locations and not just float stupidly. Use the suicide scourge to quickly kill the any detected Ghosts/other cloaked units and prevent another nuclear salvo. Get aerospace defenses above major facilities as an improvised SDI to shoot down further nukes. DEFENSEBRATE! THIS WAS YOUR FAILURE GODDAMIT!!

    Labbrate: Make the Creep alert us when something that isn't Zerg walks on it. Make that your priority below Warp Transport and cloaked nukes. This sneak attack shit is getting REAL old.
    >> Anonymous 08/23/10(Mon)22:38 No.11799900


    >> Cerebrate Anon 08/23/10(Mon)22:38 No.11799905
    Our aerial forces detect a small transport ship, obviously for carrying drop pods and several nuclear missiles.

    Very little of note was destroyed. Just some outlying creep colonies and spore colonies.

    Overlords start dying near the site of the explosions.
    >> Anonymous 08/23/10(Mon)22:40 No.11799929
    Those nukes have to be coming from somewhere. Is there nothing in orbit?

    The Terrans don't have cloaking fields on their battlecruisers or dropships...the only way that they could have gotten anyone onto Antiga Prime would have been via Wraiths.
    The nukes could have been built in-system, but Wraiths can't transport SCV's.
    >> Anonymous 08/23/10(Mon)22:41 No.11799940
    We increase the number of overlords. Spawn more of them, damn it.
    >> Anonymous 08/23/10(Mon)22:42 No.11799952

    Shoot the dropship the fuck down and institute some basic space patrols around our planets after this is over.

    Get more overlords and other ground attack units out near the explosions, assuming that the cause isn't radiation poisoning. If the cause is radiation poisoning surround the affected area with detectors and cordon it similarly with ground units.

    Defensebrate: Okay, so just expendable stuff was destroyed. I retract my unwarranted condemnation.
    >> Anonymous 08/23/10(Mon)22:43 No.11799965
    Pull our overlords back from the detonation sites but don't let them mingle in with the rest of our forces; put them in quarantine. I wouldn't put it past Kingston to have included biological warfare warheads in amongst the nukes.

    As for the transport ship: try to force it down or disable it. Don't send in a lot of forces, because it's likely to self-destruct with all of the nukes on board.
    >> Cerebrate Anon 08/23/10(Mon)22:44 No.11799988
    We spawn overlords by the dozens at the Hive Cluster on Antiga Prime. They begin their painfully slow float toward the area.

    Several of our zerglings are nearby, awaiting the detectors. Three of them fall unconscious. The rest come under fire from something unseen.
    >> Anonymous 08/23/10(Mon)22:45 No.11799999
         File1282617933.jpg-(66 KB, 680x760, 1279247008281.jpg)
    66 KB
    this pic was never more appropriate
    >> Anonymous 08/23/10(Mon)22:46 No.11800004
    >so just expendable stuff was destroyed. I retract my unwarranted condemnation
    I do not, however. Even though this did not cripple our production capabilities, it still exposed a major weak point in our defenses.
    We are not the Galactic Empire, leaving open a thermal exhaust port in an otherwise impenetrable defense, just to have some farm boy from a backwoods planet send a torpedo straight into the central core.

    Defensebrate needs to shape up, and improve our defenses.
    >> Anonymous 08/23/10(Mon)22:49 No.11800048
    Sounds like Ghosts.

    I've been wanting to capture more of them.
    Are any of our ground forces equipped with cloaking harnesses? Also, were we able to scavenge any Protoss detectors? Do we have any cloaking Overlords in the area?
    Have them cloak and move towards the area.
    Also rush in some zergling patrols. Zerglings are cheap, and it might flush out whoever is there.

    Keep our space forces busy with patrols, though. They might have an extraction planned, and I don't want them getting away.
    >> Anonymous 08/23/10(Mon)22:49 No.11800051

    We lost some expendable stuff which has done its job as ablative armor. Ghosts, other long ranged units, have a longer range than defenses. That they had to expend their surprise on defenses instead of factories means Defensebrate did Good.

    Defensebrate: Just for future reference, mobile units are a part of defense too. Not just fortifications. Just FYI man.

    That said, lets keep some detectors back to surround our base, along with escort ground units to make sure that nothing sneaks into the hole. This might be an expensive diversion to sneak something nasty into some place more sensitive.
    >> Anonymous 08/23/10(Mon)22:53 No.11800086
    Have Defensebrate and Warbrate analyze the pattern of the explosions. It's likely that they're trying to breach our inner defenses by using the explosions and the obvious Ghost presence as a ruse.
    See what they could be going after.
    Get cloaked Overlords and mutalisks to the area as well as to our important buildings, and have ground forces dispatched to our sensitive facilities where they will burrow in.
    >> Cerebrate Anon 08/23/10(Mon)22:53 No.11800096
    As we fire on the orbital transport, we detect an automated signal burst.

    The fire continues as our overlords cloak and approach the area. As the approach, we sense several ghosts and a cloaked personnel dropship loading the bound unconscious zerglings aboard. They seem to be in a hurry.
    >> Anonymous 08/23/10(Mon)22:56 No.11800128
    >cloaked personnel dropship
    That is not standard Confederate issue. This entire operation reeks of Kingston.


    Don't let it escape the atmosphere.
    >> Anonymous 08/23/10(Mon)22:58 No.11800150

    Mwahahaha. Have a flight of mutas and scourge ruin their day. But let's keep detectors back. Also: on other planets institute aerospace patrol with muta/scourge/overlord and have overlords and other detectors keeping an eye on base perimeters. In addition to everything else. Hatch more overlords if necessary.

    We can't make a raid like this totally impossible with anything less than total effort, but even some will make something like this very difficult to do.
    >> Cerebrate Anon 08/23/10(Mon)23:00 No.11800178
         File1282618845.jpg-(48 KB, 500x375, zerg-ultralisk-origami.jpg)
    48 KB
    We throw up patrols as we send troops to swarm and destroy the Terrans. They will surely be killed in moments.

    Something buzzes in our thoughts.
    >> Anonymous 08/23/10(Mon)23:03 No.11800209
    >Something buzzes in our thoughts.
    Catch it. What bad news does this portend now?
    >> Anonymous 08/23/10(Mon)23:05 No.11800221

    We destroyed the psi-beacon...

    What kind of buzz...? Also: Are we keeping a few detectors and battalions around our actual base?
    >> Cerebrate Anon 08/23/10(Mon)23:06 No.11800225
    The transport is set upon. It is crippled, and goes into freefall, a trail of dark smoke following it.

    The buzzing grows louder. We think Labbrate is saying something.
    >> Anonymous 08/23/10(Mon)23:07 No.11800235
    >We destroyed the psi-beacon...
    Shield our mind!
    >> Anonymous 08/23/10(Mon)23:07 No.11800243
    Listen, for god's sakes.

    Have we not been hearing lately, we tend to listen to Lab, he's a bro.
    >> Anonymous 08/23/10(Mon)23:07 No.11800244
    >The buzzing grows louder. We think Labbrate is saying something.
    Turn our attention to Labbrate. What concerns him so?
    >> Cerebrate Anon 08/23/10(Mon)23:08 No.11800259
    We focus inward, trying to shut out the buzzing.

    Labbrate's voice in our mind fades to silence. Accountantbrate makes some kind of noise, but we can't make it out.

    We don't feel compelled to go anywhere...
    >> Cerebrate Anon 08/23/10(Mon)23:09 No.11800269
    We turn our attention to Labbrate, but we can't seem to feel what direction to turn our thoughts. We don't know where it is.
    >> Anonymous 08/23/10(Mon)23:10 No.11800272
    Concentrate back on Labbrate's voice. What was he attempting to warn us about?
    >> Anonymous 08/23/10(Mon)23:11 No.11800289
    GLORIOUS OVERMIND, WHAT IS HAPPENING! Strengthen ourselves. Push, push with all our mind. Snarl, lash out, use all the control we have to reach for oru brothers, for the All Seeing Overmind. To any Zerg that will aid us!
    >> Anonymous 08/23/10(Mon)23:11 No.11800294

    Kingston's modified the psi transmitter into a psi jammer.

    He's using the captured zerglings to broadcast static into our minds.

    Cut off control from the zerglings IMMEDIATELY.
    >> Cerebrate Anon 08/23/10(Mon)23:12 No.11800297
    We no longer hear Accountantbrate's voice, either.

    We cast about, but we can't locate ANY of our cerebrates. Units fall out of our perceptions left and right. The ones we still see through watch them begin moving erratically as soon as we lose control.

    We hear the Voice of the Overmind dimly in the back of our thoughts. It is ordering...something. We can't make it out.
    >> Anonymous 08/23/10(Mon)23:12 No.11800302
    Oh no, we are not going to become Emo-Cerebrate!
    Throw off this externally-imposed ennui! Collect our will and pierce the veil thrown across our mind's eye!
    Can we contact the Overmind? Can we feel the rest of the Swarm?
    >> Anonymous 08/23/10(Mon)23:12 No.11800309

    Relocate all Cerebrates and ourselves immediately. Scatter off our current planet onto other planets. Uninhabited, unknown, etc.

    Relocate onto Zerg World or something we haven't been on before. We've plainly been still too damn long.
    >> Anonymous 08/23/10(Mon)23:13 No.11800315

    Fuck, fuck, fuck.

    Is there any way to switch our thoughts to a different 'frequency'?
    >> Anonymous 08/23/10(Mon)23:13 No.11800318
    We can not hear the glorious voice of the Overmind? WHAT TRICKERY IS THIS! No Zerg may deny his voice! We shall hear his call and obey!
    >> Anonymous 08/23/10(Mon)23:13 No.11800324

    >> Anonymous 08/23/10(Mon)23:14 No.11800328
    >> Anonymous 08/23/10(Mon)23:14 No.11800334

    Transfer control of our Brood directly to the Overmind?

    Our control might be a liability.
    >> Cerebrate Anon 08/23/10(Mon)23:15 No.11800340
         File1282619723.jpg-(7 KB, 167x152, PsiDisrupter_SC1_Game1.jpg)
    7 KB
    Those zerglings are not within our thoughts. They likely died in the crash.

    Suddenly, an image manifests from the buzzing, along with the voice of Kingston in our mind.

    "We weren't sure if the Psi Disruptor would have any affect until we got data back from internal sensors on the Magellan and scans of Antiga. Now it's just a matter of pest control."
    >> Anonymous 08/23/10(Mon)23:16 No.11800352
    We must find the psi jammer! We know that we're rapidly losing control of our units. Expand our mind, triangulate the center of this jamming field.
    I would prefer to capture it, but we are rapidly losing control of the situation and it will leave us defenseless. Do we still have control over our Infested Terrans? Are they beginning to regain their own will? Or are they still loyal yet disconcerted?
    If they're still loyal, we could send them in to find the psi jammer.
    >> Anonymous 08/23/10(Mon)23:17 No.11800380

    Shit, the disruptor is an enormous threat to us.

    We need to destroy it and disable it as quickly as possible.
    >> Anonymous 08/23/10(Mon)23:18 No.11800386
    You fool, Kingston. Study, Push our mind out, controling, seeing through the eyes that see us. Find every piece of data on this...disrupter we can. Begin broadcasting on all channels the data we find to our Zerg. And begin to take over Kingston's mind. MIND FUCK HIM, CEREBRATE!
    >> Cerebrate Anon 08/23/10(Mon)23:18 No.11800391
    Our vision blacks out as we lose the last of our units that have eyes.

    It is dark. Our Brood is surely erratic and uncontrolled, striking each other without purpose.

    It is quiet. We can't hear the Overmind. We can't hear our Brothers. We can't hear our own cerebrates. We can't even hear our ridge-scratcher. We are...alone.
    >> Anonymous 08/23/10(Mon)23:18 No.11800392
    Can we use the Psi Emitter to cancel out the effects of the Psi Disruptor?

    Can we use the psionic control of the Protoss to "jump frequencies"?
    >> Anonymous 08/23/10(Mon)23:19 No.11800394

    Can we alter our psi signature in order to eliminate the disruption?
    >> Anonymous 08/23/10(Mon)23:21 No.11800417
    If only I had tried to improve our body/mind sooner. Maybe...

    God dammit.
    >> Anonymous 08/23/10(Mon)23:21 No.11800418

    We cannot do anything from within the Disrupter's jamming radius. We must move outside it.


    I hope Labbrate remembers how to counter disrupted control, makes his psi-controllers and uses them.


    Here's hoping the Overmind or our other 'Brates have some loyalty to us, and pull a Big Damn Heroes rescue, cause we definitely need it right about now.
    >> Anonymous 08/23/10(Mon)23:21 No.11800421


    What about our infested spies and infiltrators?

    Did we just lose our entire network?!
    >> Anonymous 08/23/10(Mon)23:21 No.11800422
    We are zerg. We overcome. If we have no control, we shall make control. If we have no eyes, we shall make eyes.

    >CC Coolds
    So cold Captcha. So cold.
    >> Cerebrate Anon 08/23/10(Mon)23:23 No.11800440
    We don't know. We no longer have control of Labbrate or the Protoss. Perhaps theoretically, we could change our psionic field to circumvent the disruptor, if we had some way of measuring it.

    We feel pain. Our physical form may be under attack by our own renegade minions. We are sturdy. It would take a lot of abuse to destroy us, and they probably do not have the focus for that. We may be safe, for now.

    Something...dim...reaches our senses. It's barely there, and "there" is very far away, but we can certainly feel it. We are NOT alone!
    >> Anonymous 08/23/10(Mon)23:23 No.11800444

    Samefag here. If we survive this, Tarsonis gets Colony Dropped with our Zerg World. We'll make a new one later, but the Confederates need to die.

    >> Anonymous 08/23/10(Mon)23:23 No.11800455

    Throw psychic might towards the light.
    >> Anonymous 08/23/10(Mon)23:24 No.11800463
    >We are NOT alone!
    It's the only chance we have. Jump towards it!
    >> Anonymous 08/23/10(Mon)23:25 No.11800469
    Now do people see why we needed to nuke Tarsonis?
    >> Cerebrate Anon 08/23/10(Mon)23:26 No.11800479
         File1282620377.jpg-(37 KB, 600x347, 1203120629841zy8.jpg)
    37 KB
    We reach out toward the faint life that resonates with us. It is small. It is distant. It is...

    It is a single drone! On the surface of Aiur. It carries the Psi Emitter, still broadcasting our psionic signature to nearby zerg! We have eyes! We have children again!
    >> Anonymous 08/23/10(Mon)23:26 No.11800480

    Lunge for the light. It's our only option left. Fuck infesting him, Kingston and co. have to die at our earliest possible opportunity.
    >> Anonymous 08/23/10(Mon)23:27 No.11800490

    Alright, figure out what the rest of the Brood is destroying and immediately regain as many as possible.
    >> Anonymous 08/23/10(Mon)23:28 No.11800505
    Sense Kerrigan

    She was made for this shit

    bring our own emitter
    >> Anonymous 08/23/10(Mon)23:29 No.11800510

    Our subservient 'Brates should still be controlling their stuff, assuming they weren't near us. Begin re-possessing units. If the Overmind finds us, request an immediate assault against the Confederacy with anything the other Broods can spare. We need to slow Kingston's ability to attack us. Continue repo-ing units.
    >> Anonymous 08/23/10(Mon)23:29 No.11800512
    Use the link to the psi emitter as a satellite uplink to communicate with the Overmind. Tell it what has happened, and that we must create more psi emitters; mechanical or grown, it doesn't matter as long as they can counteract the Psi Disruptor.
    And to Hell with our layered, complex plan to take over Tarsonis; as soon as the ZergWorld has enough minerals and vespene gas, we Colony Drop that motherfucker onto Tarsonis like the Principality of Zeon!
    >> Anonymous 08/23/10(Mon)23:30 No.11800524
    Make drone into hatchery guys? We may need a base to broadcast from
    >> Cerebrate Anon 08/23/10(Mon)23:30 No.11800527
    We apply ourselves to the problem. We must start at the ground floor. We have a drone under our control, perhaps only because it has been soaking up our psionic signature while carrying the emitter. We must regain control of the rest of our Brood, perhaps one unit at a time.

    How shall we proceed?

    >In wammissi
    Well, yes, but what kind of wammissi?
    >> Anonymous 08/23/10(Mon)23:31 No.11800542
    First: "OH MIGHTY OVERMIND! Your child returns! I...I am in danger! A devious weapon - the Psi-Disrupter - had broken my- has broken our brood to nothing. I do not even know if my form will survive or what chaos my thralls now ravage across the system. Assistance, most glorious!"

    Next, direct our Drone. Possibly to the Crystal so we can warp our ass out of there.
    >> Anonymous 08/23/10(Mon)23:31 No.11800543

    Get any nearby units the Drone can see. What do we remember of the layout of our base near it?
    >> Anonymous 08/23/10(Mon)23:32 No.11800547
    Convert the drone into a Hatchery, with the psi emitter in its center. We need overlords and some way of creating more psi emitters.
    >> Anonymous 08/23/10(Mon)23:33 No.11800555
    Talk to Overmind/Kerrigan/any lord and brate in range to build network

    take control of zerg
    >> Anonymous 08/23/10(Mon)23:35 No.11800579

    So, amplify the Emitter, and let's commit genocide!
    >> Anonymous 08/23/10(Mon)23:35 No.11800586
    I'm kinda wary of Kerrigan. She might use this incident to take our place, or perhaps to kill us.

    I don't know, maybe I'm just paranoid, but she's a bitch.
    >> Anonymous 08/23/10(Mon)23:38 No.11800605
    She's the OP's Waifu. I doubt it.

    So, let's see if we can call her, shall we?
    >> Cerebrate Anon 08/23/10(Mon)23:38 No.11800607
    (We roll our Sense Kerrigan skill check, but we haven't put ranks into it, so it's at a penalty...)

    We attempt to contact the Overmind, but Its Voice is still muted to us. It may be that this Psi Disruptor is strong enough to have separated It from Its own Swarm, not merely us from ours. If the Overmind cannot control the Swarm, we will either have to destroy the Disruptor ourselves before we and the other Cerebrates fall without a master, or sever ourselves from the Swarm and attempt to survive on our own.

    ('Morph into hatchery', 'convert overlords', or 'try to get to the crystal and convert enough overlords to get the drone and emitter to Xenta' are the plans proposed. What say my merry Brood?)
    >> Anonymous 08/23/10(Mon)23:38 No.11800610
    I have an idea!
    After we recover, we start building ZergColonies; large asteroids infested with Zerg, like mini-ZergWorlds. Then we start spamming these things into the Confederacy, Colony Dropping left and right. There is a time for subtlety, and there is a time to turn your enemies to dust through orbital bombardment.
    I think the time of Colony Drops has arrived.
    >> Anonymous 08/23/10(Mon)23:39 No.11800614
    Going meta-game a bit, it's hilarious just how quickly we've stopped planning for complex shit, and are now at "TOTAL GENOCIDE" mode. Overmind may be somewhat appalled at our lack of commitment to the assimilation of our enemies now. Heh.
    >> Anonymous 08/23/10(Mon)23:40 No.11800624

    Perhaps we could try morphing/evolving the drone into some big broadcasty brain thing.

    The drone still seems to be under our control despite the psi disruptor, so if we can get a powerful enough broadcasting "equipment", perhaps we can control our brood through a roundabout route.

    If we only had control of Labbrate! I bet he could cook up some crazy shit about amplificating the psi-emitter's psionic resonance pattern thingy through Tsinoseng or something.
    >> The Littlest Krieger 08/23/10(Mon)23:40 No.11800628
    we still have bernies genetic stock somewhere right?

    use that, create a new cerebrate to act as a router.

    why use bernie? because who else would act like an attack barrier? anyone tries to psy fuck with him gets a brain full of COCKS AND RAPE.
    >> Cerebrate Anon 08/23/10(Mon)23:41 No.11800633
    We still cannot sense her

    (Oh, don't presume that she'll help you. I recently got my awesome 'de-infested Kerrigan' cinematic with a half-nekkid lady being saved by my buddy Raynor. I may or may not be satisfied with Kerrigan already)
    >> Anonymous 08/23/10(Mon)23:41 No.11800634
    Morph into a Hatchery, I guess.

    Time to start at the ground floor, folks?
    >> Anonymous 08/23/10(Mon)23:41 No.11800637
    Is it the psi emitter that allowing us control, that the drone is transmitting our psi signature, or a combination of both?
    I think we should get the psi emitter to the crystal and get it to us, converting any forces along the way. We've got the Protoss warp network, let's use it!
    >> Anonymous 08/23/10(Mon)23:41 No.11800641
    I say convert overlords, then go to Xenta an uplink our brates again

    Then we load up more emitters and search for the other broods
    >> Anonymous 08/23/10(Mon)23:42 No.11800651
    We need to get whatever is available around the drone right now before moving on to other plans. We need to contact Labbrate and get its plans though as a high priority. We cannot reclaim the Swarm with one amplifier. We need more.

    And after we get more, and Colony Drop the FUCK out of everything that even LOOKS at us wrong, we make a few big-ass Psi Amplifiers so this can NEVER happen again.
    >> Anonymous 08/23/10(Mon)23:42 No.11800656
    YES. Plans Acceptable.

    Then colony drop the shit outta Tarsonis.
    >> Anonymous 08/23/10(Mon)23:43 No.11800665
    It's really because of Kingston.
    Our plots getting overturned wouldn't really infuriate us; we expect some failures.
    It's simply the fact that Kingston has been able to so effectively troll us, time and again, that makes us just go "Fuck it! Colony Drops for everyone!"
    >> Anonymous 08/23/10(Mon)23:43 No.11800667

    Got the full two-page spread of that in the Artbook. It is glorious.
    >> Cerebrate Anon 08/23/10(Mon)23:47 No.11800702
         File1282621647.jpg-(39 KB, 500x375, Spawn_More_Overlords.jpg)
    39 KB
    Good question.

    For reasons of clarity, I'm going to allow you guys the metagame knowledge that the drone isn't special except in that it is carrying the Psi Emitter, which is broadcasting our thoughts at volume 11. Having it morph into a hatchery may or may not leave us with a hatchery that is in no way under our control and has no resources to Spawn Moar Ovarlords.

    Just FYI.
    >> Anonymous 08/23/10(Mon)23:47 No.11800707
    Let's morph the drone into a hatchery, and then we immediately make another drone to collect resources and an overlord. The overlord will take the psi emitter to Tsinoseng and after getting the overlords that were there back under control, warp the psi emitter to Xenta.

    I think it's too dangerous to send just the drone with the psi emitter. It could potentially be swarmed by rogue elements before we can get the psi emitter to us.
    >> Anonymous 08/23/10(Mon)23:49 No.11800723
    Okay, that changes things!
    Safer to bring the Psi Emitter to us, then, then blast out our psionic riffs at Volume 12.
    >> Anonymous 08/23/10(Mon)23:50 No.11800733
    find cloak/jet/overlords. broadcast
    >> Anonymous 08/23/10(Mon)23:50 No.11800736

    No Hatch morph. Just run around gathering dudes/overlords.

    We already have a base, and the Drone is inside the base. Let's take advantage of existing infrastructure.
    >> Anonymous 08/23/10(Mon)23:52 No.11800756
    I agree. Let's get the drone to the nearest Hatchery or Hive, so that we can see if it's possible to reassert control. We should be trying to get control of any units that come within range.
    Once we've got some overlords under control, we have to bring the psi emitter back to Xenta via Tsinoseng.
    >> Cerebrate Anon 08/23/10(Mon)23:55 No.11800797
    We move the drone around, gathering forces. After a little experimentation, we find that moving too far away from the Emitter causes units to go fuzzy and eventually fall back out of our control. We seem unable to make buildings respond to us, though we can sense them again when they are near the Emitter.

    We have overlords, and so we can transport our Emitter anywhere on Aiur, or perhaps Zerg World. We don't think taking the slow path back to Xenta without Warp travel is advisable. Where shall we go?

    (Current cerebrate locations:
    Labbrate - Besilus
    Warbrate - Xenta
    Accountantbrate - Xenta
    Citybrate - Zerg World (in orbit over Aiur)
    Defensebrate - Aiur)
    >> Anonymous 08/23/10(Mon)23:57 No.11800826

    Basilus. We require more Psi-emitters. Use the Warp Crystal. We'll find and destroy the Disrupter, then make our triumphant and pissed off return to Aiur.

    Tarsonis must burn.
    >> Anonymous 08/23/10(Mon)23:58 No.11800832
    I'd say Labbrate. If we don't already know how to manufacture the psi emitter, perhaps he can think of some way to do so. Or maybe amplify the signal.
    >> Anonymous 08/23/10(Mon)23:58 No.11800833

    >> Anonymous 08/23/10(Mon)23:59 No.11800842
    Warp via Tsinoseng to Labbrate on Besilus, the psi emitter carried by an overlord. Once we have Labbrate back under control, we can have him work out some way of psionic amplification.
    >> Anonymous 08/24/10(Tue)00:00 No.11800854
    Ayeah, to Defensebrate. Then we need to cover the Crystal and get our warp on and hop back to whever we were so FUCK YOU KINGSTON.
    >> Anonymous 08/24/10(Tue)00:03 No.11800880
    Defense is not what we need right now. Right now we need to regain control of an army, then we need to attack the disruptor.

    My new sig: Tarsonis must burn.
    >> Cerebrate Anon 08/24/10(Tue)00:06 No.11800909
    We move the Emitter to the Southern continent and surround Tsinoseng with as many overlords as we can muster. We're unsure of how many we actually need, as Labbrate was not finished with its research. We hope they are enough.

    After a few moments' fumbling psionic experimentation, we believe we have a feel for the crystal. We are fortunate: Besilus is the moon on which we were first made manifest. It is our first and only true home, even if our base of operations is now Xenta. We will always know where Besilus is.

    We focus, press psionic energy through our link as if it is all that matters in the universe, and hope. The crystal glows. Pain shoots through the minds of our overlords. A blue light envelopes the drone and its Emitter, and both disappear. The pain recedes from the overlords' minds, and the buzzing returns quickly, as their thoughts begin to fade away.
    >> Anonymous 08/24/10(Tue)00:10 No.11800963
    So is it on Basilus? Where is Labbrate? We need more information, dammit!

    Tarsonis must burn.
    >> Anonymous 08/24/10(Tue)00:12 No.11800984
    Tarsonis will burn!
    And from the ashes of the Confederacy we will strike at our enemies! Kingston will be hunted down! The entire Koprulu Sector will be reduced to cinders under our assault!

    The Swarm Will Rise Again!
    >> Anonymous 08/24/10(Tue)00:13 No.11801001

    After we blow the Psi-Disrupter to hell, then regain control of our army.

    In the meantime, what does our Drone see? Where is it in relation to Labbrate, and other units?

    Tarsonis must burn.
    >> Cerebrate Anon 08/24/10(Tue)00:13 No.11801003
    A searing pain runs through us as the Emitter and its severely injured drone arrive on Besilus. It seems that Protoss Warp travel without a receptacle such as a Warp Gate or Gateway is incredibly dangerous and painful.

    The drone hobbles on broken legs, ichor pulsing from a severed stump. It will grow back, but for now it is a liability. The drone approaches Labbrate, and we feel our intellect expand magnificently. Labbrate's voice echoes in our mind again, praising us for returning to it, and lamenting the horrible fate of living in silence.

    >soupwars newspaper
    Reporting from the front lines of the Soup Wars? Are you mad, Captcha?
    >> Anonymous 08/24/10(Tue)00:14 No.11801018

    We require more Psi-Emitters Labbrate. What resources need we to make them?

    Tarsonis must burn.
    >> Anonymous 08/24/10(Tue)00:16 No.11801037
    Immediately set Labbrate to work, in either creating more psi emitters, or creating an organic version that the drone could morph into, a psionic amplification building.
    >> Cerebrate Anon 08/24/10(Tue)00:19 No.11801075
    Labbrate considers the use of the Psi Emitter to combat the Disruptor brilliant. It praises our strategic thinking.

    It theorizes that so long as contact remains between us and a cerebrate, the cerebrate may be able to extend the range of our control. It seems to resign itself to something before it speaks again.

    Labbrate informs us that the resources necessary to reproduce the Emitter are on Xenta, not Besilus. It suggests regaining contact with Accountantbrate and coming back for it once we have a solid hold on our troops on Xenta.

    It imprints the designs of the Emitter into our thoughts.
    >> Anonymous 08/24/10(Tue)00:19 No.11801076
    Perhaps once we have our forces back under control, instead of sacrificing our entire Zerg World in a Colony Drop against Tarsonis, we use large asteroids instead? Then we could make the Zerg World into a massive psi amplifier for us.

    The Swarm Will Rise Again
    >> Anonymous 08/24/10(Tue)00:21 No.11801102
    The Psi amplifying building is a good idea. Creating stationary will focusers will allow us to ease the need for overlords to control our swarm, leaving them to be used for patrolling

    But that till take too long. If we can quickly reproduce the psi emitter we have, then we need to make as many of them as possible.
    >> Anonymous 08/24/10(Tue)00:22 No.11801103
    Get an overlord and a fresh drone to carry the psi emitter, and have them make best speed for where Accountantbrate is on Xenta.

    The Swarm Will Rise Again
    >> Anonymous 08/24/10(Tue)00:22 No.11801112
    From Laberate to Overmind: "FUCK THAT HURT! Father, and most glarious greator. WE MUST KILL THE FUCKING TERRANS!"
    >> Anonymous 08/24/10(Tue)00:23 No.11801120
    That was the plan.

    Also, To XENTA!

    >>Captcha al-jahiz suctons
    Who the hell is Al-jahiz?
    >> Cerebrate Anon 08/24/10(Tue)00:27 No.11801157
         File1282624030.gif-(30 KB, 60x56, Daggoth_SC1_HeadAnim1.gif)
    30 KB
    We transfer the Psi Emitter to a less edge-of-death drone and load it onto an overlord. It begins its journey as Labbrate's voice, buzzing at the edges, wishes us luck and asks that we not leave it in the silence too long.

    We locate Accountantbrate at the center of its Hive Cluster quite easily. For the first time in a long, long span, it makes sounds of happiness instead of groaning about resources. We fill it in on the plan, and it imprints on our thoughts the locations of resource stockpiles and the facilities in the old Terran city which could be adapted to produce Psi Emitters. It begins groaning again, because we will have to leave it in the silence again to reach the factories.

    >CONCLUSION rudiads
    End it? Well, I do have work early tomorrow morning. I think we should give them a little more, though. Come on, Captcha. We can do it!
    >> Anonymous 08/24/10(Tue)00:28 No.11801175

    >> Anonymous 08/24/10(Tue)00:29 No.11801183
    So, yes, begin mass production.
    >> Anonymous 08/24/10(Tue)00:30 No.11801209
    Immediately set out and begin cranking out psi emitters as quickly as we can. There's nothing else we can do right now.
    First one off the assembly line goes to Accountantbrate, to organize more factories.
    Then we take one to Labbrate, so that he can start researching more psionic amplification structures and specialized overlords.
    Then we retake our Brood, and reduce the Confederacy to ASH!!

    The Swarm Will Rise Again
    >> Cerebrate Anon 08/24/10(Tue)00:35 No.11801251
         File1282624537.jpg-(63 KB, 500x331, zerg01.jpg)
    63 KB
    We hear Accountantbrate groan in anxiety as the buzzing overtakes its voice.

    Navigating the city as renegade zerg alternate between forlorn seizures and mindless slaughter is treacherous, but the Emitter allows us to recruit an honor guard for the drone.

    That same guard helps us manipulate the machinery in the factory, and begin production. It takes nearly an hour for Emitters to roll off the line. We take a dozen to our physical form to imprint our psionic image onto them. Before long, we have Emitters planted next to Accountantbrate and Labbrate (who spend a few moments reveling in the ability to sense one another again), as well as around the factory. We have teams bringing crops of Emitters hourly for imprinting.

    It seems that having an Emitter near our cerebrates increases the range that our Zerg may travel from the Emitters before the begin to fade away from our mind.

    Labbrate quietly asks us if we have severed our tie from the Overmind. It reminds us that if we do not do so, we may die, as Cerebrates cannot survive without an Overmind. If we sever our connection, we may be able to function as an overmind in our own right, as we did once, long ago.
    >> Anonymous 08/24/10(Tue)00:39 No.11801278
    Not yet, and not until we must, my brother. We will strive to listen to the Maker once more...if it comes to it, we must. But not before then. And continue collecting otu Zerg, bringing our Enhancers to all our Cerebrates and one to our body. many to our body!

    >Coutiate Sugar
    >> Anonymous 08/24/10(Tue)00:39 No.11801284

    Sever connection. If the Overmind exists, we will find it and reconnect then.

    We have to operate on the assumption that the overmind is dead.
    >> Anonymous 08/24/10(Tue)00:40 No.11801299
    Now, I don't want to sound like a treacherous dog, but it seems ta me that we don't have muchuva choice with that damned Psi Disruptor and Kingston foulin' up our connection ta the Swarm an' tha Overmind. We can join back up with the Overmind once our Brood is secure, and send some Psi Emitter to all the other Broods.

    *For some reason, I've started to think of my posts in Duke's voice. I think the whole "The Swarm will RISE AGAIN!" is getting to me.

    The Swarm Will Rise Again
    >> Anonymous 08/24/10(Tue)00:41 No.11801310
    Do this, and once we're back to almost fulll strength, send a couple unassociated emitters to the Overmind.
    >> Anonymous 08/24/10(Tue)00:43 No.11801333
    We should keep the connection as long as we can, but sever it if it becomes dangerous to maintain.
    Get lots of psi emitters around us to extend our range, and have some non-imprinted psi emitters sent to the other Cerebrates and to the Overmind back on Aiur. We also must retake Tsinoseng as quickly as we can. Dangerous as a non-stabilized warphole is, it's still faster than regular space warp travel.
    >> Cerebrate Anon 08/24/10(Tue)00:49 No.11801391
    We decide to keep the connection to the Overmind active as long as we can, until the Longing begins to consume us.

    We have a decent number of Psi Emitters. Shall we attempt to regain control of all of Xenta and Besilus first, or invest in parties to expand our sphere of influence to Aiur, Zerg World, Antiga, or perhaps some of our infiltration cells, if they are still alive?
    >> Anonymous 08/24/10(Tue)00:51 No.11801409

    The latter option.
    >> Anonymous 08/24/10(Tue)00:53 No.11801436
    Our cerebrates are the highest priority. Reestablishing connection is a must.
    >> Anonymous 08/24/10(Tue)00:55 No.11801456
    As soon as we can, we need to send psi emitters to Aiur to secure Tsinoseng.
    We need the Zerg World for the Zerg resources that it represents.
    We need to be careful with Antiga though; I expect Kingston to be watching it for any signs that we've recovered control of our Brood.

    Has Labbrate been able to come up with a biological equivalent to the psi emitter? A psionic amplification building or a modified strain of Overlords?
    >> Anonymous 08/24/10(Tue)00:55 No.11801463
    It might not be worth it to go for the infiltration teams. We need to expend and get up to working order right now. Going after teams that may or not be alive probably won't help us out now.
    >> Cerebrate Anon 08/24/10(Tue)00:57 No.11801479
    After a bit of searching, we find Warbrate hovering blindly. When we regain contact, it tells us it had hoped that it would eventually reach a place where it could hear us again. It and the others celebrate their reunion.

    Current cerebrate locations:
    *Labbrate - Besilus
    *Warbrate - Xenta
    *Accountantbrate - Xenta
    Citybrate - Zerg World (in orbit over Aiur)
    Defensebrate - Aiur
    * = contact reestablished
    >> Cerebrate Anon 08/24/10(Tue)00:58 No.11801500
    Labbrate wonders if we might even use Tsinoseng to counteract the Disruptor...
    >> Anonymous 08/24/10(Tue)01:00 No.11801517

    Reestablish Cerebrate connections, and maintain a constant stream of psi emitters to all planets. Focus on Accountbrate's planet first though, we need those resources. Do we have an idea where the Psi Disrupter is?

    Tarsonis must burn.
    >> Anonymous 08/24/10(Tue)01:00 No.11801525
    It IS a giant psionic amplification crystal...give our authorization and complete support to Labbrate.
    But he must still come up with alternate psi emitter designs. We must not become dependent upon a single structure or technology.
    >> Anonymous 08/24/10(Tue)01:01 No.11801534

    Can't hurt to try. Send whatever Labbrate thinks is an appropriate attempt, within reason considering our resources.

    Tarsonis must burn.
    >> Anonymous 08/24/10(Tue)01:03 No.11801568
    Agreed, and send some amplifiers to Zergworld and Aiur.
    >> Anonymous 08/24/10(Tue)01:04 No.11801591
    Get Citybrate and Defensebrate back, then begin re-establishing control over our forces again.

    Do we have any Wraith fighters still within our control? I want to take a look at Antiga, and make sure that our battlecruiser and Protoss carriers are safe, but I don't want to tip Kingston off that we've started to regain control of our forces.

    The Swarm Will Rise Again
    >> Cerebrate Anon 08/24/10(Tue)01:04 No.11801598
    We assemble parties with Psi Emitters to travel to Aiur. Their first goal is to retake Tsinoseng, but they will likely have enough resources to find City- and Defensebrate, as well.

    Warbrate volunteers to go with them, to increase our control radius once they arrive
    >> Anonymous 08/24/10(Tue)01:06 No.11801620
    Let Warbrate go, and when they get there, see how Jormungand Brood is doing.

    The Psi Disruptor was created using the psionic signatures of our own Brood. The others may have survived.

    The Swarm Will Rise Again
    >> Cerebrate Anon 08/24/10(Tue)01:07 No.11801628
    Our battlecruiser and three carriers are in orbit over Xenta, actually. The carriers are manned by fleshlings, none of which we've seen since this began. We wonder if they react to the silence like everything else...
    >> Anonymous 08/24/10(Tue)01:09 No.11801640

    How much time has passed, approximately? The Swarm might have lost quite a bit if the Terrans have their shit together as well as they apparently have.

    Tarsonis must burn.

    >bearron (1988)-479-88.

    Wow Captcha. You think I'm a spambot?
    >> Anonymous 08/24/10(Tue)01:09 No.11801651
    Send an overlord with a psi emitter to retake control.
    Those Protos carriers are some of the most powerful assets we have. I know we have the Hyperion, but I thought we were also constructing another battlecruiser. Is that not finished yet?
    >> Anonymous 08/24/10(Tue)01:10 No.11801666

    Leave them be. If anyone has them under surveillance, we don't want to tip our hand too early.

    Tarsonis must be raped..DAMMIT BERNIE! BURN.
    >> Cerebrate Anon 08/24/10(Tue)01:15 No.11801726
    Warbrate joins the party on its mission to Aiur. We have trouble getting them into Warp, but they are soon on their way.

    (Did Captcha just give you its number?)

    We have trouble calculating how long we sat in the silence, alone, before we sensed the drone. Since then, a little more than a day has passed.

    It WAS almost ready for launch. That will probably be delayed, as the construction crews have likely caused some damage as we lost control of them.

    We send one Emitter per ship. The crews will just have to stay near the bridges until this passes. We find predictable damage to the Hyperion, but no visible damage to the Carriers. It seems that the fleshlings merely entered some kind of trance when we lost contact.
    >> Anonymous 08/24/10(Tue)01:16 No.11801738
    I must disagree. Antiga Prime is where Kingston's Ghost team infiltrated.
    Our captured ships are in orbit of Xenta, where we are also located, and on whose moon Labbrate is living on currently. There's too much coordinated activity already to miss if Kingston has eyes in the Xenta system.
    >> Anonymous 08/24/10(Tue)01:20 No.11801808
    Send up extra psi emitters to make sure that we maintain firm control over the Carriers and the Hyperion, then begin repairs on the battlecruisers.

    Actually, load up one of the carriers with extra psi emitters, some non-imprinted and placed in a cargo hold, and have it and an escort of overlords and mutalisks travel to Char.

    The Swarm Will Rise Again
    >> Anonymous 08/24/10(Tue)01:23 No.11801855

    This voice is wise. After we have some extra emitters free let's do it. It's time we brought the rest of the Swarm back into action.

    Tarsonis must burn.
    >> Cerebrate Anon 08/24/10(Tue)01:28 No.11801917
    After a few hours, we load Emitters into one of the carriers and send it on its way.

    Meanwhile, Warbrate's party has taken control of Tsinoseng. The overlords we had control of earlier still seem...sore? Mentally sore? Labbrate is impressed that we were able to use Tsinoseng at all, without the extensive research it's been doing.

    We have sent parties out to our nearby cerebrates. We have a spare Emitter with our imprint. Shall we see if it will help Araq?
    >> Anonymous 08/24/10(Tue)01:30 No.11801970

    Yeah. Sensory deprivation blows chunks. Let's help our fellow Cerebrate. Maybe we can start patterning emitters for him and get him started on the road to regaining control too.

    Do we have sufficient emitters for our growing transport capacity or should we build another factory?

    Tarsonis must burn.
    >> Anonymous 08/24/10(Tue)01:31 No.11801975
    >Shall we see if it will help Araq
    Yes. Araq will need psi emitters with his own psi signature to re-establish control over his Brood, but being in the vicinity of our psi emitter might be enough to get us in contact with him.
    >> Cerebrate Anon 08/24/10(Tue)01:33 No.11802010
    As our drone passes through Araq's territory, we find that our Emitter can take control of his forces, as well as ours.

    When it arrives, Araq quivers. We move the drone closer, and begin to hear its voice through the buzzing, but it is difficult. There is some kind of interference, as if we're trying to talk over somebody else. Perhaps we need another Emitter?
    >> Anonymous 08/24/10(Tue)01:34 No.11802026
    Let's see if our psi emitter will let us talk with Araq.

    As for psi emitter production, it should be taking priority back on Xenta, and start up some new factories if we can.

    The Swarm Will Rise Again
    >> Anonymous 08/24/10(Tue)01:38 No.11802069

    If we have another one that is unneeded. Other than that I think we should be focusing our power on the Telly-whatever crystal and get overall Swarm control back online. It'd've been nice to help him, but unless we can really, truly, spare it, we did what we could.

    The expedition towards Char should concentrate on bringing its emitters en-masse towards a single Cerebrate, taking control of forces as it descends. We'll branch out as we can from there.

    Tarsonis must burn.
    >> Anonymous 08/24/10(Tue)01:38 No.11802073
    I've got a bad feeling about this.
    I think only our psi signature was disrupted, and we might be interfering with the Overmind now with our psi emitters.
    Bring in another psi emitter, talk with Araq, let him know that a psi disruptor has forced us to use psi emitters, and that if the rest of the Swarm has not been affected, they must prepare to burn the Confederacy to the ground and reduce Tarsonis to ashes. We will operate solo until the psi disruptor has been destroyed.

    Then move our psi emitters out of range.
    >> Anonymous 08/24/10(Tue)01:38 No.11802077
         File1282628315.jpg-(31 KB, 500x375, 68landscapes04-m241.jpg)
    31 KB
    Oh goodness yes, I made it back in time this week! Stupid late working mondays.
    So anyway, since the other thread died before I could input, I have this amazing idea for Feneschal's return.
    If the Overmind will allow it, and Zerg World is still in orbit around Aiur by then, whatever parts Overmind has no interest in, sic Artlord upon. If she wants to be all high and mighty and sneery we'll produce the most ridiculously beautiful planetary duality in the known universe, that'll learn her to run away before we begin modifications! Also, ginormous 'vent mouths' which can speak (ala the Mycon of Star Control) which will continually sing, read poetry, conduct operas, and ring praise of the beautifully wondrous nature of these two planets' and their shared ballet dance through the cosmos. Trust me, seeing such a marvel of galactic art by such 'low born crawly things' will flip her shit and leave her mind putty on the floor. In other words, show the 'toss that the 'devouring' is nothing more than Peronist pressganging into our fleshy spongey labour unions and unique individuals are still allowed free reign to succeed beyond their wildest dreams. I'm talkin' bout, wherever you look, no matter what disgusting bodily fleshy materials the landscape might be made out of, the sheer artistry and technique would make even the most hardened and jaded marine weep. Pic related as an example, imagine that's Zergworld in the back, the water a specially crafted shiny and reflective creep, the closer mountains are spore colonies, the valley in the far back, the overmind's l'il hideyhole, and the sky filled with overlords, guardians, and mutalisks of different broods flying in ever-evolving fractal formations.

    And as an added fuckyou, the atmosphere is poisonous only to uninfested 'toss. Mega. Fucking. Troll.

    Now with that image out of the way, allow me to catch up with today's thread.
    >> Anonymous 08/24/10(Tue)01:40 No.11802100

    Shit, you might be right. Do as he says. We can withdraw later if it's truly disruptive, but if the Overmind is still around we need to request a diversion to give Kingston & co. something to do while we warm up Operation FUCK THE CONFEDERACY.

    Tarsonis must burn.
    >> Cerebrate Anon 08/24/10(Tue)01:41 No.11802117
    We send another Emitter to Araq, and the interference fades away. Araq is suddenly in our mind the way Labbrate or Citybrate (as of right now!) is. It is confused, joyous at being out of the silence, but feeling unsure of its position.
    >> Anonymous 08/24/10(Tue)01:42 No.11802129

    TL;DR version. We got owned by Kingston because the bastard brought on the Psi-Disrupter. We're regaining control via Psi-emitter spam, and might be the only ones disrupted. New overall consensus is to BURN THE CONFEDERACY TO THE GROUND via COLONY DROP ABUSE.

    Tarsonis must burn.
    >> Anonymous 08/24/10(Tue)01:43 No.11802143
         File1282628616.jpg-(94 KB, 750x600, Colony Drop.jpg)
    94 KB
    >allow me to catch up with today's thread
    You will feel anger. Much anger. And a burning desire to Colony Drop Tarsonis into rubble.
    >> Anonymous 08/24/10(Tue)01:45 No.11802154

    As of now Cerebrate Anon is assuming temporary Command and Control of the Swarm. If and when we find the Overmind, we'll relinquish control (OOC: When pigs fly). Until that moment, however, the Zerg need leadership, and we're it.

    Tarsonis must burn.
    >> Anonymous 08/24/10(Tue)01:47 No.11802176

    Also, begin psi-controlling Araq's forces for him, and place them under his control again.

    Tarsonis must burn.
    >> Anonymous 08/24/10(Tue)01:48 No.11802186
         File1282628931.jpg-(137 KB, 700x600, Assuming Control - Cat.jpg)
    137 KB
    Inform Araq of the situation, and that until contact with the Overmind can be re-established, we are assuming direct control.

    I know that Labbrate hasn't had much time yet, but how's work on Tsinoseng and the psionic amplification structures coming along?
    >> Cerebrate Anon 08/24/10(Tue)01:54 No.11802238
    The structures seem like a bust. We might be able to assemble a stronger Psi Emitter, but Labbrate isn't sure.

    Tsinoseng is promising. Labbrate thinks that with some work, it could create a feedback loop and fry the Disruptor, assuming we can give it an idea of where the Disruptor is...

    We tell Araq what has happened, and it does not approve. Cerebrates in direct control of Cerebrates? Our own mutated cerebrates were bad enough, but the holy Spawn of the Overmind serving any but the Overmind Itself? Araq cannot resist our will, but it is very disapproving.

    Our carrier arrives at Char. The surface crawls with renegade Zerg, some of them burnt from falling or even walking into magma vents.

    (I'm going to have to cut out, soon. I do have work in the morning. I usually don't work Tuesdays. It's weird)
    >> Anonymous 08/24/10(Tue)01:54 No.11802244
    Send an unassociated emitter to Araq, and tell him how to use it.

    >creating vingrace
    Captcha is turning into Skynet, isn't it.
    >> Anonymous 08/24/10(Tue)01:55 No.11802254
    Tell Araq that it's only temporary, until we can once again hear the Overmind.
    >> Tarsonis Must Burn 08/24/10(Tue)01:56 No.11802258
    Okay, I've got an early wake up tomorrow so I'm signing off and going to bed. Goodbye overplayed sig, now becoming my overplayed name.]

    Assuming direct control of swarm. Heh. A good place to sign off. Next week, revenge for this transgression.
    >> The Swarm Will Rise Again 08/24/10(Tue)01:59 No.11802292
    Tell Araq that this is a temporary measure, and that there is little choice with the Overmind drowned out be interference. Show it the images we have of Char and of the Zerg there having gone rogue.

    See if the carrier can get in range of the Overmind's physical presence, but bug out (heh) if it gets too dangerous. We'll come back with more psi emitters, then.
    >> Cerebrate Anon 08/24/10(Tue)02:04 No.11802330
    Good point. Next week can begin with the mission on Char and Labbrate's use of Tsinoseng.

    Will it be able to deliver on its promises, or will the Swarm have to mount an assault on the Confederacy while psionically crippled?

    Find out next week! Same Zerg-time! Same Zerg-Channel!

    *scary cartoon of a Cerebrate flies toward and then away from the screen as the end credits music starts playing*

    >> Cerebrate Anon 08/24/10(Tue)02:05 No.11802341
    >> Anonymous 08/24/10(Tue)02:08 No.11802360
    I can't wait to go all "Colony Drops! Colony Drops everywhere!" to Kingston.

    He wants to play hardball? We'll break out the aluminum bats and breaks his knees with them.
    >> Anonymous 08/24/10(Tue)02:10 No.11802377

    You need to stop with that. Hydralisks should not be wearing trucker hats and mullets. Stop that now. That's the terrans' schtick.

    Hmm, how about living psi emitters? Whatever the Overmind did to Kerrigan, he needs to share with us, so that we might take other psi-imbued humans and merge and play with their DNA. Think of it, infested terrans/fleshlings just under the 'psi-storm capable' bracket, who project or reject psionic occurrences. Now drop'em in a group and let'em mingle. (basically whomever we fight we modify a living emitter/canceller of their species so they can stand around loitering and blocking shit.) Next, we need to capture a psi disruptor, as the terrans are sure to mass produce them now knowing our weakness. Reverse engineer it into a psi canceller, which when activated nullifies both emitter and disruptor frequencies. (It may be beyond our current capabilities to fine-tune such a machine without also exposing ourselves to a concentrated mind attack, best to turn back the clock when terrans are around to before we, and they, had any of them at all.)
    This way when Kingston thinks we've done only a single frequency, and adjusts it accordingly, no psionics at all other than in-born psionic traits function properly. We may need more overlords in suspected usage zones to prevent a riot, however.
    >> Cerebrate Anon 08/24/10(Tue)02:10 No.11802385
    It's a bit early for that talk. If Kingston found Xenta right now, he could end the whole quest.

    The Overmind can't resurrect what It can't communicate with.
    >> The Swarm Will Rise Again 08/24/10(Tue)02:14 No.11802421
    >If Kingston found Xenta right now, he could end the whole quest.
    Then we need to end him, before he ends us.
    >> Anonymous 08/24/10(Tue)02:30 No.11802555
         File1282631415.jpg-(75 KB, 790x1200, 2009_watchmen_008.jpg)
    75 KB
    You were wrong.
    I raged harder.
    Damn the colony drops, we're gonna inject a little Bernie into this.
    Drop a space squid being humped by a giant blue man. Tarsonis will be splitched like a grape.
    >> Anonymous 08/24/10(Tue)02:39 No.11802631
    So anyway Cerbanon what do you think of my 'art world troll' idea? Provided story reasons don't make it impossible I think it would be one heck of a milestone middle finger from 'inferior' to 'superior,' akin to what the European classical music world got over this guy:
    I really think the best way to mindfuck Feneschal would be to respond to her in completely unexpected and pacifistic ways. Also such methods might aid in converting the Dark Templar, making them willingly sign on to get away from their fanatical J-pop worshipping brethren. Whoops, wait, that's Klaha. Meh, samediff.

    Delete Post [File Only]
    Style [Yotsuba | Yotsuba B | Futaba | Burichan]