File1282106779.jpg-(19 KB, 282x323, dean11.jpg)
I can tell you about the encounters we did play.
Our GM set up three introduction sessions to let us get a feel for our characters.
The first player to complete his character was playing Frosty McColdsnow, a streetwise teenager with ice powers. He came across some kidnappers in the employ of an ancient Egyptian Sorcerer and nearly killed two of them. Regrettably, I don't remember a lot of the details because I was finishing my character as this was going on.
However, my introduction had me teleporting from rooftop to rooftop, patrolling an area. I hear the sound of shattering glass, and move in to investigate. Upon noticing that the sunroof of a warehouse has been crashed in, I shout "PHALANX! TO JUSTICE!" and duplicate myself ten times. We all teleport to the broken sunroof, and see that a rope leads into the warehouse below.
The warehouse is completely dark, so I send Phalanx 1&2 down below to scout. They can't see anything, so I send Phalanx 3 to go find a circuit breaker. He does, and turns the lights on.
I stumble across five burglars stealing shit from the warehouse, in the center of which is a vat of bubbling orange chemical. The rest of Phalanx teleports into the warehouse, and shouts in unison "STOP RIGHT THERE, CRIMINAL SCUM!"
The burglars pull out pistols and shoot, but even when they hit they can't get past my toughness. I rolled a natural one on a toughness check and still had a 17 (still high enough to not take damage from a bullet. This demoralizes the burglars, and all but their leader surrenders, and my next action is to surround each burglar with a duplicate wall.
After a short scuffle, their leader trips and falls into the vat of orange goo and disintegrates. One of the burglars makes a run for the getaway van, only to run into three copies of me that just teleport in front of him.
I grab all the burglars, teleport them to the roof, and wait for the cops to arrive.