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    106 KB Zerg Quest V Anonymous 07/26/10(Mon)21:46 No.11375058  

    The Overmind has once more gazed upon us with Its mighty Eye. It has seen our works, our triumphs, and our subterfuge. It is pleased with our results, and that has allowed It to overlook our methods. We are secure amongst the Swarm.

    The Terrans have developed a device which can burn within our minds, forcing us to its call. We watched our brother Daggoth destroy this device, but a fleet of Terrans escaped, likely with designs for the infernal thing. We have agents aboard this "Sons of Korhol" fleet.

    Over Antiga, Tassadar's fleet busies itself with the annihilation of our brothers' Broods. Our forces retreated from the place, fearing just this trap. They are ready, should we desire to stage a counterattack.

    The Overmind once more allows us to do as we will.

    What, then, do we will?
    >> Cerebrate Anon 07/26/10(Mon)21:47 No.11375076
    (Sorry I'm late. Internet troubles, and I found out a friend of mine had never seen Firefly. I'm rectifying that before I move away at the end of this week!)
    >> ibot 07/26/10(Mon)21:48 No.11375087
    PRepare to counter attack with our air fleet, attempt boarding actions on ships
    >> Anonymous 07/26/10(Mon)21:49 No.11375120
    Not really my thing, but best of luck with your quest.
    Did you see the Cinematics for SC2?
    Look pretty great, but story looks horrendous
    >> ibot 07/26/10(Mon)21:50 No.11375133
    Oh god, NEVER seen OR heard of it?
    >> Anonymous 07/26/10(Mon)21:51 No.11375150
    Attempt to have our agents with the Korhol fleet identify a science vessel, or search through a planetary database for a Confederate world which may have one stationed on it. We then attempt to capture it in order to access more advanced Terran technologies and infest more scientists to help us integrate Protoss technology into our biological weapon systems.
    >> Anonymous 07/26/10(Mon)21:53 No.11375189
    Are the scientists and infested humans still left on Xenta progressing with producing siege tanks, Wraith fighters, and dropships for our use?
    We should see if we can infest a lightly defended world for more Terran industry. Our Siegalisks are great and all, but being limited in the number of shots they can fire is a crippling weakness.
    >> Cerebrate Anon 07/26/10(Mon)21:59 No.11375304
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    Nothing. Thankfully, she's the type of person who hears "Space Western," and just can't deny her curiosity. We got through Safe today before I realized I was letting the Internet down. :P

    Can't afford it, but buying it anyway. Computer can't run it, but installing it anyway. Oh, I'm excited.

    Our mutalisks are full to bursting with glave wurms, our scourge swarm with intensity. Our jetlords are prepared, as are our dropships. What is our plan of attack? The screams in our mind indicate that the carriers have turned about a quarter of the world to glass.

    One of our agents has infested a low-ranking science officer, and communicates to us that the MSV Magellan is relatively close to Besilus, and is likely a ripe target. It also seems that our infestation of the Korhol separatists' fleet is undetected.

    Labbrate bristles at the suggestion that he requires any help from these humans to advance our brood.
    >> Anonymous 07/26/10(Mon)22:04 No.11375377
    Immediate counterattack upon Tassadar's fleet. We will catch it in a pincer maneuver.

    Have a quarter of our scourge and mutalisks begin an attack run against his fleet, but not at full speed. They are a diversion. The rest of our zerg forces will maneuver behind the planet, regroup, then circle around from the umbra. At the same, our flights of infested Wraiths will cloak and attack from the opposite direction of our diversion.
    Jetlords and other troop carriers will prepare for boarding operations right behind our primary attack.

    Our primary mutalisk and scourge will be the Anvil, and the Wraiths our Hammer.
    >> ibot 07/26/10(Mon)22:04 No.11375394
    The scourge shall act as a livng screen, primaraily targiting carriers. mutas shall disable anything left and fighters. whaen ships are critacly damaged and cant move have jetlords board the vessles.
    >> Cerebrate Anon 07/26/10(Mon)22:06 No.11375418
    We had the humans convert most industry to crafting our cloaking harnesses (now shielding/cloaking harnesses!), but the factories are stressed after the destruction caused by the Protoss attack (back in Episode III).

    We still have two Wraiths, which have finally been repaired (after being disabled, also in Ep. III), four dropships, and a half a dozen tanks. We could revert some of the facilities back to regular Terran factories, but that would make the shield/cloaking harness facilities lag behind our new unit production.

    Alternately, we could place some of our infested Terrans into SCV units and construct new facilities. That would be more expensive, but ultimately more stable.
    >> Cerebrate Anon 07/26/10(Mon)22:10 No.11375499
    Warbrate considers its options. We have only two wraith craft, so that is unlikely to be a good option, though cloaking harnesses on the mutalisks could accomplish a similar goal. It likes the idea of a wall of scourge to harry enemy forces, but it wonders if they might be destroyed before they even find targets.

    We press Warbrate for a conclusive plan.
    >> Anonymous 07/26/10(Mon)22:10 No.11375501
    Have some SCV's produce new factories and spaceports to bolster our infested Terran technology production.
    Primary considerations should be gauss weapons for our gaussalisks, siege tanks, drop ships, and Wraiths.
    We will need to have more humans to crew our burgeoning infested Terran units.
    >> Anonymous 07/26/10(Mon)22:12 No.11375554
    Are all of the other Broods' aerospace assets currently on the planet? If not, press them to assist in our attack.
    Tche, sloppy. Damn sloppy.
    >> Cerebrate Anon 07/26/10(Mon)22:14 No.11375574
    We allocate resources and Terrans. The work is slow and expensive, but it is coming along.

    We still need to decide on a concrete plan of attack on Tassadar's fleet, as well as orders for our agents aboard the Sons of Korhol fleet. The Overmind desires the plans for whatever device brought us to Antiga.
    >> Cerebrate Anon 07/26/10(Mon)22:16 No.11375609
    The Overmind has not ordered them to attack the Protoss fleet. It has ordered them to stay back as it assimilates the Protoss we have infested, and adjusts its plans to factor this strange device.

    Any attack would be on our own.
    >> Anonymous 07/26/10(Mon)22:16 No.11375624
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    >> Anonymous 07/26/10(Mon)22:18 No.11375643
    I still like my pincer attack idea, though without enough flights of Wraiths, it's more of an outflanking maneuver.
    Are all of our mutalisks equipped with cloaking harnesses? Are we able to pressgang any additional aerospace assets (Scourge, Mutalisks) from the other Broods? And are our Overlords and JetLords equipped with cloaking at all?
    >> Cerebrate Anon 07/26/10(Mon)22:19 No.11375658
    All of our non-suicide-bombing air forces can currently cloak. ;)
    >> Anonymous 07/26/10(Mon)22:26 No.11375801
    First, cloak 3/4 of our Mutalisks and have them hide behind the planet at a rallying point, then slowly move towards Tassadar's fleet from the planetary umbra, staying outside of sensor range.
    Then, send in all of our Scourge and the rest of our Mutalisks in a frontal assault against Tassadar's fleet. Their primary targets are the carriers; once they're down, those interceptor drones will fail, greatly reducing the fleet's combat effectiveness.
    As soon as the frontal assault is joined and the Protoss maneuver to face our Scourge, the primary Mutalisk force will attack them in the rear.
    Several of our cloaked Overlords will use the confusion of battle to drop troops into several carriers, and attempt to take them relatively intact. No survivors.
    >> Anonymous 07/26/10(Mon)22:31 No.11375918
    I think we should keep our spies in the Korhol fleet subtle and simply as information gatherers for now. We don't want their existence discovered.
    Therefore, taking the Magellan sounds like a good course of action once we're done here. Psionic amplification and control systems like those found in Ghosts, more scientific and technological knowledge, and a dedicated science lab for Labbrate.
    >> ibot 07/26/10(Mon)22:33 No.11375949
    >> Cerebrate Anon 07/26/10(Mon)22:33 No.11375957
    (Silence. Alrighty, then.)

    Our advance group cloaks as it enters the system. The forces navigate their way around the enemy, taking up key positions, just before our main force enters the system, uncloaked, and begins to stalk toward the Protoss fleet.

    The Protoss break off their Purification of Antiga and turn to engage our main force. It appears that there are a very large number of enemy forces. The smaller scouts charge ahead, engaging our fleet as dozens of mutalisks decloak and begin their immediate assault on the flank of the carriers. The immediate damage is apparent as two carriers are rendered inoperable within moments.

    The fighting intensifies as the carriers activate their interceptor bays and small fighters flood the skies. Warbrate, watching the battle closely and assisting in troop deployments, announces that it has located the carrier most likely to house the Protoss commander. It suggests that killing the commander will spoil morale and scatter the enemy troops.

    Labbrate, on the other hand, suggests that the enemy commander is likely a very powerful psionic entity. Surely, with the Overmind to help, our Swarm could control such an entity, and learn from it.

    What shall we do with the carrier, Gantrithor?
    >> ibot 07/26/10(Mon)22:34 No.11375978
    OP? you there?
    >> ibot 07/26/10(Mon)22:36 No.11376005
    Disable ganthinoir.
    >> Anonymous 07/26/10(Mon)22:36 No.11376012
    Attempt to disable it's drone bays with Scourge and Mutalisk, and concentrate all boarding actions by our JetLords and Overloards on it. We will flood that carrier with Zerg!

    Also, can we raise the Overmind's attention? I'm wondering if we can initiate a psychic assault, if the commander is that psionically active.
    >> Cerebrate Anon 07/26/10(Mon)22:37 No.11376024
    The Overmind's Voice echoes in our mind.

    "You may take this science vessel if you so desire, just as you may continue your attack upon the Protoss fleet, but you must discover what that device was that led Us astray. You may be circumspect in this if you desire, but if it becomes necessary to infest the command structure of this fleet, do so without hesitation. We must know how they have manipulated Us."

    We feel compelled with our recent readmission into the Swarm. We must deal with this fleet.
    >> Cerebrate Anon 07/26/10(Mon)22:39 No.11376057
    Sorry! I type slowly!
    >> Anonymous 07/26/10(Mon)22:40 No.11376080
    >We must deal with this fleet.
    And we shall do, but all in good time. Our forces must be in place first, and charging forward blindly is what has bloodied the Broods below on Antiga.
    >> ibot 07/26/10(Mon)22:42 No.11376108
    Focus attention on carriers intercper bays and engines.
    >> ibot 07/26/10(Mon)22:47 No.11376203
    >> Anonymous 07/26/10(Mon)22:49 No.11376232
    I'm still wondering if there are any Scourge or Mutalisks left on Antiga from the other Broods that we could pressgang into service with our attack force.
    >> Anonymous 07/26/10(Mon)22:53 No.11376308
    If we can capture the enemy commander, that's peaches. Breaking the enemy forces should be our top priority, be be don't need to totally destroy the lead carrier to wreak it's command abilities. We just need to cripple it. This might be hard, but even if we do over damage it and it wrecks up, we still have the advantage in the battle. And even if we don't get the most psionic protoss present, we can still likely get a few promising individuals out of this battle. The protoss are a very psionic race, right?

    So, shoot to cripple in order to wreck the boat's command and control abilities. Even if we can't capture the protoss leader, they are going to be down an experienced commander after we get through with them, and that's not something that they'll be able to easily replace.
    >> Anonymous 07/26/10(Mon)22:56 No.11376361
    You know, I've been wondering.
    If we do end up taking down Tassadar, that is going to fuck up the SC timeline beyond belief.
    Infested Protoss, cyber-Zerg, and Swarm warping in and building more pylons.

    I can't wait!
    >> ibot 07/26/10(Mon)23:09 No.11376594
    Hello? Cerebrate Anonn?
    >> Anonymous 07/26/10(Mon)23:14 No.11376690
    Maybe he just types slow?
    >> Anonymous 07/26/10(Mon)23:23 No.11376881
    The Overmind must DIE. We are the perfect being, WE combined technology and flesh, WE infected the Protoss, and WE are the most powerful psi-user in the sector!
    >> Anonymous 07/26/10(Mon)23:25 No.11376903
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    >> Anonymous 07/26/10(Mon)23:32 No.11377044
    We also made Bernie. That's a fairly huge blot on our track record that the Overmind lacks.
    >> Anonymous 07/26/10(Mon)23:36 No.11377101
    A thought for Labbrate: If they don't already, can we modify Scourges to nest like bats? Or even just land without exploding?

    This battle has given me an idea for next time. Since Scourges are the only void-faring zerg that do not cloak, why not load them into cloaked Overlords? The Lords can glide in undetected, especially with mutalisks keeping the radar operators busy, and launch the scourges at point blank range to ensure that more survive to the target.
    >> Anonymous 07/26/10(Mon)23:38 No.11377134
    Could we not do the same if we were to capture an Arbiter intact with it's Cloaking Field Generator intact?
    Actually, if we can get one, we could try using that in a new form of Overlord; an Overlord with a Cloaking Field Generator Harness to cloak entire sections of our Swarm.
    >> Anonymous 07/26/10(Mon)23:41 No.11377178

    Ooh, I like it. My only concern is that the arbitor itself is always visible for balance purposes and this might hold true for the Overlords. We may have to pick one or the other.
    >> Anonymous 07/26/10(Mon)23:43 No.11377218
    We could try to create cloak-capable Overlords and a type of Scourge that can be carried in them for when we want a sneak attack, and use the Arbiter-Lords to hide force strength and cause the enemy to underestimate a chosen force or a given flank of a fleet.
    >> Anonymous 07/26/10(Mon)23:49 No.11377330

    Excellent thinking, Anon. I second this development plan for future attacks: Scourges inside cloaked Overlords (Stealth Bomber Lords?) and, assuming we capture the tech, Arbitor Lords to hid our numbers.
    >> Anonymous 07/26/10(Mon)23:53 No.11377378
    The Zerg and their ability to absorb and assimilate, especially with our insistence on using mechanical as well as biological systems, unchecked by game balance considerations, quickly become nightmarishly rape-tastic. And that's before Bernie.
    >> Anonymous 07/26/10(Mon)23:56 No.11377423

    Well, we ARE here to confound our enemies, right?

    Unfortunatly, it's been over an hour since this battle started and we're still waiting for OP to respond so my beautiful Bomber Lords and Anon's Arbitor Lords may never see the light of day.
    >> Anonymous 07/27/10(Tue)00:02 No.11377527
    After this battle over Antiga, we need to gear up production back on Xenta to produce infiltrator units to board the Magellan.
    Probably a couple drop ships filled with infested marines and gausslisks.
    They arrive at the science vessel, saying that they've captured specimens of the aliens that have been attacking Confederate space, and some of their marines need medical attention. We land a couple dropships inside, then hit them hard and go straight for the bridge and Engineering.
    Once those two are secured, we can send in our other Zerg to secure the rest of the ship and infest its crew.
    >> SubversionLing 07/27/10(Tue)00:03 No.11377555
    I live again!
    But with that out of the way, damn have we come far.
    Aright, for the toss battle lets try to incapacitate but not destroy the carrier, a thousand zerg is a cost we would pay tenfold to have a truly monstrously powerful psyker within our personal swarm.
    On that note, how goes the idea back in episode two of using ghost (and now protoss!) genetics to enhance our own personal psi power? Both in sheer control and adaptability of use. Imagine if we gained even a fraction of a templars abilities, combined with our mastery of our brood we could engineer 'lings built to channel our powers onto the field of battle, letting us take a more personal stance on matters of importance.
    To the terran fleet, continue slow subversion of 'non-essential' personnel. Find a way to infect the food and water on board as many vessels as possible, do it slowly, as few signs as we are able to make do with. Even if it takes a month or two, a steady and unknown infestation of the fleet would allow us unparalleled tactical knowledge and perhaps even drop the psi emitter plans right into our lap.

    And when we get those plans.. oh yes.. we will make ourselves and our brood immune to it, and then.. then we will make it sing our tune, and let US pull the strings.. perhaps we may even turn it on the protoss...
    >> Cerebrate Anon 07/27/10(Tue)00:06 No.11377613

    I got banned for "linking to referral sites," whatever the hell that means.
    >> Anonymous 07/27/10(Tue)00:08 No.11377641

    Horay for your triumphant return!

    We have been busy planning new modifications in your absence.
    >> Schizolord 07/27/10(Tue)00:09 No.11377653
    I wonder if we'll ever get warping tech mastered...

    Auir would be severely disadvantaged if we could simply warp to us all their pylons and buildings prepped for warping onto the field.
    >> Anonymous 07/27/10(Tue)00:09 No.11377656
    The spam filter algorithms caused problems for ZeonQuest last week as well. They are becoming problematic.
    >> Cerebrate Anon 07/27/10(Tue)00:10 No.11377673
    Reading them at the moment.
    >> Anonymous 07/27/10(Tue)00:11 No.11377689
    Not only that, but if we could interfere with their warp system, we could prevent them from being able to reinforce their forces in combat, or from expanding existing bases.
    Even better is if we suborn the system so that we can take over carriers and scouts as they warp in. How's the idea of an infested carrier strike you?
    >> Schizolord 07/27/10(Tue)00:18 No.11377786
    So long as the interceptors aren't replaced with Scourge I'm more than interested with it.
    >> Anonymous 07/27/10(Tue)00:18 No.11377798
    slaughter for the swarm and all that.
    >> Cerebrate Anon 07/27/10(Tue)00:20 No.11377820
    Alright, sorry about the wait.

    Labbrate estimates that Stealth Bomber Overlords are possible, but that air units unloaded into space (doubly so for atmosphere) would be disoriented as they took control of their own flight. They would have to readjust themselves and get their bearings, which would make them vulnerable to enemy fire.

    Our forces turn to engage the Gantrithor. The Protoss attempt to rally around it, but are still in disarray after our sudden and coordinated attack. The commander, this Tassadar, is skilled, and takes many of our mutalisks with him before his ship's engines dim and its interceptors power down without their wireless commands. Several jetlords, cloaked at the edge of combat, rush in to infiltrate the ship. All but one make it, taking only moderate damage in the crossfire.

    Ground units flood into the Gantrithor. Should they attempt to disable and capture Protoss found within (disabled Protoss could add to our ranks of infested Protoss, but they also increase the odds of one of them activating the self-destruct mechanism, like last time), or kill all of them? Especially, what of the commander, Tassadar? He is surely a powerful psionic entity, and in possession of intimate Protoss strategic intelligence.

    Our agents aboard the Sons of Korhol fleet quietly infest support staff, some of whom are sacrificed infecting the water and air filtration systems aboard several ships. Our understanding of this organization's command structure and strength grows. It seems that this is the bulk of the forces loyal to the group, including its greatest generals and its leader, Arcturus Mengsk. Surely, the secret to their psionic mechanism is here.
    >> SubversionLing 07/27/10(Tue)00:22 No.11377856
    Capture this mighty tassadar at any cost, he is a key that we must have.
    Continue infestation as well as possible on the fleet.. begin looking into the memories of our new infested to see if this mengsk has any bedfellows.. if so, infesting them to get to him should be a high priority, though not at the expense of revealing our other efforts.
    >> Anonymous 07/27/10(Tue)00:23 No.11377870
    >its greatest generals

    Read: Sarah Kerrigan, James Raynor, Edmund Duke

    Why aren't we hunting these people for infestation?
    >> Schizolord 07/27/10(Tue)00:25 No.11377907
    Capture is going too easy. I fear a trap from this protoss.
    >> Anonymous 07/27/10(Tue)00:25 No.11377910
    And the other Protoss?
    >> Anonymous 07/27/10(Tue)00:26 No.11377930
    and isn't Kerrigan being infested by the overmind right now?
    >> Anonymous 07/27/10(Tue)00:28 No.11377953
    Capture the enemy commander. Eliminate all resistance as quickly and with as much overwhelming power as possible. We must not allow them to activate the carrier's self-destruct.
    >> Anonymous 07/27/10(Tue)00:29 No.11377984
    Our agents' minds indicate that there is a Sarah Kerrigan among the fleets' officers.

    (Timeline clarification: she's not captured normally until they use the Psi Emitter on Tarsonis, so since we haven't interfered with most of the Terran campaign, that's still in the cards. She's in the fleet. You don't know yet whether she's important)
    >> Anonymous 07/27/10(Tue)00:31 No.11378025

    kidnap and do a complete infestation
    >> Anonymous 07/27/10(Tue)00:31 No.11378026
    We have the location of the Magellan science vessel, and it is our next target.
    Can our agents in the Korhol fleet find out where the psionic beacon was manufactured, or where it's plans might be stored? Above all, however, they must work to make sure that their presence is not betrayed. We are currently in no position to pursue the fleet and cannot afford to lose such valuable intelligence assets yet.
    >> Anonymous 07/27/10(Tue)00:32 No.11378030
    Send more jetlords to board the carrier.

    I want more zerg in there than there are protoss.

    Cripple Tassadar and bring him to the swarm.

    >> Anonymous 07/27/10(Tue)00:32 No.11378041

    no way. Let's maintain some of the plot for now, there needs to be something to fight and give us a challenge later in the game.
    >> Anonymous 07/27/10(Tue)00:33 No.11378062
    Enough. This is not /starcraft/.
    >> Anonymous 07/27/10(Tue)00:34 No.11378084
    We were able to infest some Protoss before coming here; did their minds contains details of the self-destruct mechanism found on their carriers, and how it might be disabled?
    >> Anonymous 07/27/10(Tue)00:35 No.11378104
    Hey, we must be doing good, one of the resident trolls decided to drop in.
    >> Anonymous 07/27/10(Tue)00:37 No.11378127
    What we can do is steal personnel files so we know who the best targets for infestation are.

    Hack the database. If the agent is caught, he's a Confederate spy.
    >> Anonymous 07/27/10(Tue)00:40 No.11378187
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    Our ground units stalk through the corridors of the Protoss carrier, slaughtering any crew they come up against. They make their way to the bridge, following the schematics remembered from our last incursion against a carrier. Inside, they are met with heavy resistance. The entry porthole is a choke point, and the Protoss have fortified the room.

    After a few minutes, it becomes clear to us that the bridge of this craft is a slaughterhouse. The stolen memories of our infested Protoss indicate that this Tassadar is a strategic genius. We are unsure whether to press into the bridge, sending more units from our other cloaked overlords, or try another tactic.

    Meanwhile, the battle rages on outside. One of the carriers, its interceptor fleet destroyed, has begun firing its orbital cannon at the bulk of the fighting. The loss of life is immense for both our forces and its unsuspecting allies caught in the beam. This battle is steep, and we are unsure of whether we can prevail. If the Protoss have managed to call for reinforcements, we shall surely lose.

    In the Korhol fleet, our agents continue to grow in number. The Overmind grows impatient, though, with each moment that we do not find those plans. It wants them now.
    >> Anonymous 07/27/10(Tue)00:45 No.11378281
    On Tassadar's carrier, have some zerg begin tunneling through the walls and ceilings.


    That'll get us past the kill-zones.

    Have our Korhal agents attempt to infest or interrogate scientific staff to determine the origin of the psychic beacon.
    >> Anonymous 07/27/10(Tue)00:47 No.11378325
    No need to hack. One of our infested agents has access.

    After a few moments, we find that the device is known as a Psi Emitter. It copies the mental imprint of a specific ghost and broadcasts it to the stars. This shouldn't, on its own, attract us, so there must be something else about it. The files are mostly restricted, but it seems that Mengsk's lieutenant, Sarah Kerrigan, was the ghost whose imprint was broadcast at Antiga.

    Terran gossip is conflicted, with half of it placing Kerrigan in Mengsk's bed and half in another general's, a former Confederate marshall turned general: James Raynor.
    >> Anonymous 07/27/10(Tue)00:47 No.11378329
    Keep up just enough pressure on the bridge to keep the Protoss there occupied. Have our other forces search through the ship for the self-destruct mechanism and disable it, as well as looking for possible ways that Tassadar might have given us the slip (because I think he might have used the bridge as bait). See if we can tap into the Gantrithor's internal communication system or otherwise listen in on the defenders' communications.

    >The Overmind grows impatient
    Goddamnit. This is why we need to take over the Swarm ourselves. It's this sort of incompetence and impatience that led to the Overmind's fall in the canon timeline.
    Anyway, have our higher-security clearance agents look through the technical databases of the fleet for information regarding the Psionic Emitter. Also, have our personnel distributed throughout the entire fleet, and begin releasing spores into the water and air filtration systems.
    >> Anonymous 07/27/10(Tue)00:50 No.11378390
    Can we get some of our agents transferred to their flagship and then release infestation spores into the water and air supplies?
    Though I'm worried that with as powerful a psyker as Kerrigan, that our agents might be exposed.
    Have either of our two infested Ghosts reported being able to tell the difference, psionically, between an infested and non-infested Terran? Besides the obvious fact that they're all connected now.
    >> Anonymous 07/27/10(Tue)00:55 No.11378468
    She's not THAT powerful yet I don't think. She should still have all that Confederate conditioning blocking her true potential.
    >> Anonymous 07/27/10(Tue)00:58 No.11378499
    After a harsh fight, our gausslisks breach the bridge. After some quick cleanup, it becomes apparent that Tassadar has eluded us. Two zealots and various remote-controlled photon embankments are all that held the bridge against dozens of zerg. Warbrate is impressed.

    We have disabled the carrier's self-destruct function. With minimal resistance, it should be ours for the taking. However, all records indicate that Tassadar made use of a contingency plan involving a unit called an arbiter for his retreat. We have lost him.

    The Protoss have begun to change their attack patterns. In the confusion, several transport ships, one carrier, and a few damaged scouts are able to jump to warp and escape before we recover. Using the suddenly predictable Protoss formations to our own advantage, our forces soon decimate the enemy. They are routed.

    We have eliminated the Protoss fleet that has been burning away the Swarm's worlds, and captured some of their technology. The loss has been catastrophic, though, as our air forces took massive casualties. Our brothers thank us for sparing their units on the surface. They are sending overlords to evacuate, and the Overmind has granted the world to us, along with any resources it may have left behind after the Terran occupation.
    >> Anonymous 07/27/10(Tue)01:01 No.11378555
    If that blasted Overmind causes us to lose our carefully nurtured advantage simply because of impatience and it's own inability to control itself in order to acquire a more advantageous position....
    Wise generals achieve victory because they fight battles they have already won; fools do battle and struggle for victory. I'm beginning to see which of them we are, and which is the Overmind.
    >> Anonymous 07/27/10(Tue)01:03 No.11378586

    Oh please, the overmind is concerned about a very large weakness with the beacon. We have over 10% of the fleet infested at this point, those numbers alone could cause massive havoc and enough chaos for us to make a move and eliminate the beacon plans.
    >> Anonymous 07/27/10(Tue)01:03 No.11378600
    Tell the Overmind that we're working on it and other high-priority objectives (assimilate more protoss, defeat protoss forces, complete infiltration).

    Fuck it has all the other zerg broods why doesn't it have them do something?

    We should sneak a zergling with Bernie's DNA into Daggoth's brood and watch shit go down.
    >> Anonymous 07/27/10(Tue)01:06 No.11378632
    Are there any Terran survivors down on Antiga? If so, they are to be infested, and their infrastructure modified to service us.
    Have our subordinates begin the construction of Zerg structures down on the surface to replenish our forces. Send for our infested Terrans from Xenta to bring SCV's and a Command Center here to also begin Terran weapon production.
    Labbrate is to collect all salvageable Protoss technology, especially any craft.
    >> Anonymous 07/27/10(Tue)01:08 No.11378655
    We have gained a world once ruled by the Terrans, Antiga Prime. We have also captured four mostly-intact Protoss carriers. This Tassadar has escaped us, but we have dealt him a crippling blow.

    Our agents aboard the Sons of Korhol fleet continue to quietly infect their coworkers, and our infection of several air and water filters has gained us an even larger share of the fleet, but still we do not have any of the command staff. We may have to engage in a direct action to facilitate their infestation.

    Artisanlord announces happily that it has begun the development of instruments to enhance the musical capabilities of the Swarm, both original and some adapted from Terran instruments.
    >> Anonymous 07/27/10(Tue)01:08 No.11378656
    Have labbrate fuss over the protoss tech. I'm sure it'll make his day.

    Photolisks anyone? Shielded ultralisks for maximum tankage?

    Replace interceptor bays with scourge spawning nests. Pump out endless scourge. It'll be great.
    >> Anonymous 07/27/10(Tue)01:09 No.11378675
    Yes, I understand that the Psi Emitter is an incredible weak point for us; but that is no excuse to rush headlong into a battle with the appropriate preparations and making sure that we have enough advantages to assure victory.
    The fight with Tassadar has depleted our aerospace assets, and even though we can pursue the Korhol fleet, I doubt we'd be able to win, even with the internal sabotage that our agents could do.
    We need a little more time to rebuild our forces.
    >> Anonymous 07/27/10(Tue)01:12 No.11378727
    Labbrate has been quivering excitedly since we disabled the first carrier. It's actually been a little distressing to feel through the psionic link.

    It dismisses us distractedly. We already have shielding for our ultralisks, photon cannons are too large for hydralisk-based strains, and the interceptors are much more versatile in combat than the few scourge we could produce.
    >> Anonymous 07/27/10(Tue)01:13 No.11378737
    What is the status of our aerospace assets? I don't need numbers, but percentages of Scourge and Mutalisks that survived, timetable for returning to full strength, and how we currently size up against the Korhol fleet.

    Have an infiltration team transferred to the command cruiser of the Sons of Korhol, and have them slowly begin infestation of the air and water supply. Even if we don't get the command staff, losing their flagship would be a crippling blow if we need to attack now.
    >> Schizolord 07/27/10(Tue)01:14 No.11378757
    And watch our infested carriers fall to ground forces?
    >> Anonymous 07/27/10(Tue)01:15 No.11378764
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    There were no survivors but the Sons of Korhol. The devastation of the Broods was complete.

    Overlords deliver SCVs and drones. Accountantbrate is impressed by the new larvae-producing Command Centers.
    >> Anonymous 07/27/10(Tue)01:19 No.11378836
    >larva producing command centers

    We should share this with the swarm. Infested CC's producing more than infested terrans could be incredibly useful.
    >> Anonymous 07/27/10(Tue)01:20 No.11378847
    Prioritize the replenishment of our Scourge and Mutalisk forces. Scavenge any cloaking harnesses that survived in the debris cloud from the battle. We must be ready to pursue the Korhol fleet.
    Do our Terran weapon system databases include the plans for missile turrets? If so, use them to supplement our other defensive structures.
    >> Anonymous 07/27/10(Tue)01:21 No.11378862
    Our air troops are nearly depopulated. We lost almost all of our scourge and a very sizable portion of our mutalisks. We may be back to our previous capacity within two weeks, depending on resource gathering operations.

    Citybrate stutters into our consciousness from its long mission in a system nearby to Xenta, informing us that it has successfully harvested most of the resources of that system, and is ready to begin trials with overlords for our plan to drag an infested planetoid into another system to avoid the hassle of establishing a beachhead in a system prior to invasion. Are we still set on this project?
    >> Anonymous 07/27/10(Tue)01:25 No.11378927
    Yes. Attempt to find an uninhabited system in order to strip it of mineral resources. I don't want to have to deal with another fight in our depleted state.

    And what's the status of our infiltration team getting a personnel transfer to the Korhol Command Cruiser?
    >> Anonymous 07/27/10(Tue)01:28 No.11378983
    (You misunderstand. We've harvested a system and infested a planet. It's getting ready for the first trials of dragging the world about. Should we give it a target?)

    Ship-to-ship transfers are difficult during warp flight, but we have managed to get four agents aboard the current flagship of the Sons of Korhol fleet: the Norad II. Wat do?
    >> Anonymous 07/27/10(Tue)01:29 No.11378987
    Put your name back on. It's confusing.
    >> Cerebrate Anon 07/27/10(Tue)01:31 No.11379021
    Huh. 4chan erased my name. Weird.

    These are my posts since then. Let's hope this is the last of tonight's technical fuckery.

    >> Cerebrate Anon 07/27/10(Tue)01:32 No.11379038
    Oh, and >>11378983
    >> Anonymous 07/27/10(Tue)01:36 No.11379087
    Find a relatively undefended Terran colony in our captured planetary databases. Also send along some of our infested Terrans in drop ships. They should scout the colony first, and disable the communication systems before our Zerg-planet drops in-system to prevent a call for help getting out.

    As for the infiltrators on Norad II, begin infestation of the water and air systems. If one of them dies, make sure to space the body, or otherwise dispose of it to prevent the Terrans from knowing that they've been compromised.
    >> Cerebrate Anon 07/27/10(Tue)01:49 No.11379273
    Our dropship leaves its anonymous agents on an unsuspecting Terran colony. Wearing maintenance uniforms, they infiltrate the interplanetary communications facilities and place small explosives on key components.

    As Citybrate's overlords drag the planet into its new system, the Terrans begin to panic. Within moments of this realization, the enter an unplanned and highly inconvenient communications blackout.

    How should our invasion proceed?

    All four of our agents perish in the process of infesting the air and water filtration systems. Two of their bodies are disposed of. The other two are unlikely to be found before the damage is done.
    >> Anonymous 07/27/10(Tue)01:53 No.11379318
    Get out planet close enough to the target planet to fuck up the electromagnetic fields. That'll cause all sorts of havoc with the Terran sensors and devices.

    Then we can just roll up the individual units.

    When you say that the Norad is infested, you mean that the crew will soon come under our control, yes?
    >> Anonymous 07/27/10(Tue)01:54 No.11379330
    What forces are available on the Zerg-planet?
    >> Anonymous 07/27/10(Tue)01:58 No.11379399
    settle into a good orbit with the system, synchronize with the target planet, then rain hell upon them.
    >> Cerebrate Anon 07/27/10(Tue)01:59 No.11379406
    >we can just roll up the individual units.

    >> Schizolord 07/27/10(Tue)02:02 No.11379467
    Curiosity; did our infested terran show any less restraint than we when feeling the last beacon's pull?
    >> Anonymous 07/27/10(Tue)02:06 No.11379509
    By "roll up" I meant eliminate in an orderly and timely fashion. Not compress into a giant ball.

    But we should do that too.
    >> Cerebrate Anon 07/27/10(Tue)02:11 No.11379556
    The Zerg World hovers in orbit over the Terran planet. Its forces rain like locusts from the sky.

    The Terrans are caught completely off-guard. The wash of units is unrelenting. Within a few hours, nothing will be left. So long as enough resources are harvested to make up for the expense of keeping this planet from crashing into its new neighbor, or to drag it to an adjacent system, this Zerg World plan is highly efficient.
    >> Cerebrate Anon 07/27/10(Tue)02:13 No.11379573
    No. They did show a marked preference for using Terran transport, though, which is why they were aboard the Dropships instead of overlords.
    >> Anonymous 07/27/10(Tue)02:17 No.11379620
    Strip the planet bare, right down to the mantle. Then, we will identify another world to target. Have it use the extra resources to speed up the replenishment of our depleted aerospace forces.
    >> Cerebrate Anon 07/27/10(Tue)02:21 No.11379668
    >Extra resources

    Accountantbrate seems very angry as it informs us that the cost of moving this planet to another system will approximately equal the maximum amount of resources we can harvest from the system. We are more likely to end up taking a loss than obtaining "extra resources."
    >> Anonymous 07/27/10(Tue)02:22 No.11379682
    Prepare our infested Terrans on Xenta for the operation to capture the Magellan science vessel.
    This will be a mostly infested operation, with some gausslisk support.
    Infested Terran marines and a few fleshlings, as well as some agents for infesting the crew by contaminating the air and water. The gausslisks squads will be part of the subterfuge, as captured specimens brought to the Magellan for study.
    >> Anonymous 07/27/10(Tue)02:24 No.11379711
    That means that we cannot move the planet we just conquered, or that our original planet cannot be economically moved?
    >> Anonymous 07/27/10(Tue)02:25 No.11379715
    Since that is the case, the Zerg Worldship seems only useful when breaking a siege or other heavily defended system.
    Have Accountantbrate and Citybrate go through the planetary database and find uninhabited systems they can strip for materials.
    We will keep the Zerg Worldship in reserve for now. I'm thinking we'll either use it on Tarsonis or on Aiur.
    >> Cerebrate Anon 07/27/10(Tue)02:25 No.11379723
    Our consciousness expands as several minds join ours from within the Sons of Korhol fleet.

    In particular, we have obtained the minds of Edmund Duke and Sarah Kerrigan.

    The Overmind quivers as it feels our connection with the Kerrigan woman. It demands that we take her to our Hive Cluster on Xenta immediately. We feel...dizzy...as our thoughts mingle with hers.
    >> Cerebrate Anon 07/27/10(Tue)02:30 No.11379787
    Accountantbrate grumbles as it breaks this down: it costs a system's-worth of resources to use this Zerg World. Unless the return for the invasion is massive, there will be no resources gained, only an investment in being able to use the Zerg World again.

    Citybrate sends out units to several uninhabited systems. It seems to think this is a very good idea.
    >> Anonymous 07/27/10(Tue)02:31 No.11379807
    No choice here. Deliver the Overmind's chosen waifu.

    I suggest we let Duke go as a sleeper agent so that we can use him when the chance arises. Since he's a general, he'll be in position to give bad orders and give us a clean victory.
    >> Anonymous 07/27/10(Tue)02:33 No.11379834
    Have we been able to acquire the design plans of the Psi Emitter?

    Also, I am unsure as to whether we should have Kerrigan and Duke leave the fleet yet. The fleet has not yet been completely infested, and there are still Mengtz and Raynor to infest.
    >> Cerebrate Anon 07/27/10(Tue)02:35 No.11379855
    Hoooooooookay, guys. I know that with all the bullshit (me starting late, getting banned over fuckin' nothing, losing my name, etc), we're only up to a little over a hundred posts, but I'm pretty damn wasted.

    My normal policy is that as soon as I spend as much time trying to keep the room from spinning as I spend typing, I probably oughtn't to be typing.

    So, plan: let's cut off for tonight. As I think I mentioned earlier, I'm moving at the end of this week. Theoretically, I'll have Internet by Monday afternoon, but that means absolutely nothing. If I don't have Internet Monday, I'll start the thread Tuesday. Sound good?
    >> Anonymous 07/27/10(Tue)02:35 No.11379862
    We feel...strange, as our thoughts mingle with Kerrigan's? Let us explore this further.
    I do not appreciate the Overmind's meddling in our delicate operations.
    Sun Tzu was right when he said that the sovereign should not interfere with the general's plans once they are in motion.
    >> Anonymous 07/27/10(Tue)02:36 No.11379870
    Sounds fine.
    Is the thread archived yet?
    >> Cerebrate Anon 07/27/10(Tue)02:39 No.11379908

    >> Cerebrate Anon 07/27/10(Tue)02:41 No.11379932
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    We decided to rejoin the Overmind. We are bound to Its Will, now.
    >> Anonymous 07/27/10(Tue)02:43 No.11379955
    I know that we are a part of the Overmind, and that we cannot go against it's will. That doesn't mean I have to like it messing up our carefully laid plans though.
    Let's take look around Kerrigan's mind, though, before we bring her to our hive on Xenta. I'm curious.
    >> Cerebrate Anon 07/27/10(Tue)02:49 No.11380032
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    So it came to pass that Cerebrate Anon's Brood struck down the mighty fleet of Tassadar, and laid low its members. Yet still, Tassadar lived.

    Anon welcomed the powerful Kerrigan into its Brood, yet it felt unease at its acquisition. There was something...different about this human.

    Across the stars, a war continued building up steam. The Overmind knew the location of Aiur, and was preparing its assault. The Protoss had lost their Executor. The Sons of Korhol had lost two of their greatest generals. The balance of the universe had tipped, and the Great War's outcome had shifted.

    Who knows what twists might follow?

    For now, Anon pondered its past and enjoyed its infested ridge-scratcher. Surely, greater trials lay ahead, but the ephemeral future found itself outshone by the pleasure of the woman's nails across its outer carapace. Sometimes, small pleasures are worth the time they take away from larger pleasures.
    >> Anonymous 07/27/10(Tue)03:04 No.11380239
    Thanks for the session, CerbAnon.
    See you next week.
    >> Cerebrate Anon 07/27/10(Tue)03:05 No.11380253
    *lifts drink*

    >> Anonymous 07/27/10(Tue)03:14 No.11380386
    in b4 we fuse Kerrigan with a cockalisk to destroy (some) fanboy dreams.

    damn you OP, i fell asleep waiting for this earlier!
    also just as a future idea, since the overmind is so keen on Kerrigan, lets have a couple infested crewmen look for Nova as a 'gift' to Labrate.
    I honestly don't like Starcraft as a game all that much, but I like the background material, and that would have been the first I could really get into...a damned shame. So I'd like to snag her sometime during this quest at least. If the overmind questions our interests in a less powerful psychic, show him some earth literature (works involving mind-controlled women being brought back by kissing or proclamations of love and marriage preferred, artisanlord might be able to help in the search), point out Nova does not know Raynor and won't have a chance of relapsing. If he chortles at our superstitious paranoia, give him some news stories of moms lifting cars to save their children. Essentially, humans in wuv can fuck your shit six ways from sunday if you don't put yourself in place of the object of affection.
    By having a slightly less powerful psychic as backup you can formulate all sorts of contingency plans. With a second psychic in backup, you can also split workloads, or have one free and commanding an army while the other is undergoing a battery of tests. (and, speaking of wuuuuv...make her 'love' us juuuust a bit more than the overmind, you know, just in case. >:3)
    >> Anonymous 07/27/10(Tue)03:49 No.11380847
    at the risk of angering the overmind, I feel like a sudden infusion of /b/ ought to be made with said 'ling.
    Labrate should work in his spare time on isolating the gene which gives individualist zerg (who would become cerebrates) their desired name...oh yes, you know where I'm going with that.

    the troll, it shall be legendary. All the worst aspects and excesses of Artisanlord in a cerebrate. It would be like hedonismbot x 100
    Daggoth may just cause himself to grow a tumor in rage.

    Hmm...Photolisks...I know not what you're going for but hear me out...
    Not hydras but mutas.
    Photolisks. And Photourges. Mutas with large cameras in place of the spore launchers. Works like an observer with a telescopic lens (if this were in-game, clear fog of war twice that of normal mutas), can also 'snap' pictures directly into hive conciousness. Plz no bernie genes here, this is for informational purposes only.

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