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  • File : 1279327757.jpg-(20 KB, 200x246, 200px-InfestedTerran_SC1_Cncpt1.jpg)
    20 KB Zerg Quest III Cerebrate Anon 07/16/10(Fri)20:49 No.11177294  

    Cerebrate Anon was created by the Overmind to think in new ways. In time, it has grown to think as no Zerg ever has: for itself. It has crafted its own Brood, its own cerebrates, and its own Zerg. It has conquered two worlds, and integrated Terran science into its own biological mutation.

    It has grown strong enough that its psionic emanations become impossible to ignore. While Anon consolidates its power on Xenta and its moon, Besilus, an invisible machine relays this data to its masters. A fleet stirs, weapons are charged, and Anon feels that its Brood is in danger.
    >> Anonymous 07/16/10(Fri)20:56 No.11177424
    awwww yeah zerg Quest
    >> Anonymous 07/16/10(Fri)20:56 No.11177425
    Update on numbers please?
    >> Cerebrate Anon 07/16/10(Fri)21:04 No.11177537
    Unit Overview:
    137,000 infested Terrans (non-explosive, most can pass for human, can infest others, but the infestation will be messy and noticeable)
    60,000 fleshlings (horrible hybrid results of sexual unions between humans and Zerg, they can generate a small amount of Creep, but can't pass for human and are nearly useless in combat)
    6,000 gausslisks (Hydralisks with Gauss rifles)
    5,000 cockalisks (Hydralisks with human junk. That's where fleshlings came from)
    10,000 dicklings (Zerglings with human junk. We had a zergling with an obsession. Just go with it)
    2,000 Power Armor Cockalisks (They're harder to kill. Also, I imagine they look scary as shit)
    50 Power Armor Ultralisks (These things are twice as scary as the Power Armor Cockalisks look. At least)
    Buttloads of overlords/drones
    1 floating abomination -Warbrate- (Can fly, generate small amounts of Creep. Kind of a pervert, but good with strategy)
    1 overlord who loves art -Artisanlord, formerly Ernie- (He's created a theater troupe on Besilus, and has taken up painting epic murals between organizing cultural events)
    4 cerebrates -Labbrate, Citybrate, Defensebrate, Accountantbrate- (Labbrate is really excited to mutate us, Accountantbrate is grumpy, Citybrate thinks we should get rid of all the cocks, Defensebrate quit talking a while back and spends all its time focusing on its work)
    5 Siege Ultralisks (Ultralisks with Siege Tank Guns on their backs. Untested)
    Assloads of cloaking harnesses, allowing for brief cloaking of our units (untested)
    An infested Command Center redesigned to have small defensive turrets and produce larvae (untested)
    Assorted other goodies that I don't feel like listing right now.
    >> Cerebrate Anon 07/16/10(Fri)21:05 No.11177553
    1 planet
    1 moon
    1 partridge (guarding pear tree)
    >> Anonymous 07/16/10(Fri)21:06 No.11177569
    All right. We can either focus on consolidating the defences of our infested zones, or launching a pre-emptive attack against whichever threat it is...
    >> Cerebrate Anon 07/16/10(Fri)21:12 No.11177635
    Oh, I suppose I should list our air units, what with the threat coming from above, huh?

    500 mutalisks
    600 scourge (with ability to dive-bomb land targets)
    20 jet-propelled overlords (untested)
    24 Terran wraiths (infested pilots)
    Lots of Spore Colonies (Defensebrate may be quiet, but it's thorough)
    4 Terran dropships
    >> Anonymous 07/16/10(Fri)21:14 No.11177666
    Can we fill the jetlord transport sacs with the same explosive chemicals as the scourges contain?

    Jet Powered Megascourge.
    >> Cerebrate Anon 07/16/10(Fri)21:15 No.11177688
    Labbrate confirms this. It seems to think it would be a waste of our somewhat limited jet propulsion resources, though. Also, it goes without saying that they wouldn't be able to transport anybody.
    >> Anonymous 07/16/10(Fri)21:18 No.11177721
    Still, might be good to keep just one or two around. Could be useful in a pinch.
    >> Cerebrate Anon 07/16/10(Fri)21:21 No.11177764
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    Spawning 5 Screaming Deathlords. Labbrate says they'll be a while.
    >> Cerebrate Anon 07/16/10(Fri)21:26 No.11177818
    (I'm giving you guys time to decide whether you want to consolidate defenses or investigate the odd psionic danger in the stars. If you don't go one way or the other, I'll just move things along without you. You know, FYI)
    >> Cerebrate Anon 07/16/10(Fri)21:36 No.11177954
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    Our senses feel psionic vibrations approaching from the skies. Artisanlord fears that the gods have come to judge us for our sins. Warbrate orders a jetlord into orbit to recon.

    A fleet of three Protoss carriers, a wing of scouts, and three shuttles is hovering over Besilus. The jetlord doesn't approach close enough to detect any observers, for fear of its own detection.

    It seems we have made first contact with the First Children.
    >> Cerebrate Anon 07/16/10(Fri)21:41 No.11178040
    *goes off to get food, booze*

    K, you guys think this over. Protoss fleet hovering over your Hive cluster. Wat do?
    >> Cerebrate Anon 07/16/10(Fri)21:59 No.11178247
    *returns, full of turkey*

    Page 3 already? Damn.
    >> OP 07/16/10(Fri)22:02 No.11178284
    We have 600 scourge. They have 3 carriers. Pfffft.
    >> Cerebrate Anon 07/16/10(Fri)22:06 No.11178340
    Gotta warn you guys, the carriers in the fluff were capable of glassing worlds. Scourge in the cinematics didn't look all that impressive. Also, you're personally manifested on the planet below.
    >> Anonymous 07/16/10(Fri)22:08 No.11178360
    Eat the Protoss.
    >> Cerebrate Anon 07/16/10(Fri)22:11 No.11178393
    A good start, but you might want to be more specific. :P
    >> Anonymous 07/16/10(Fri)22:17 No.11178472
    Build a Nydus Cannon to teleport hydralisks onto the Protoss ships.

    Then infest the Protoss that are useful and eat the ones that aren't.
    >> Cerebrate Anon 07/16/10(Fri)22:21 No.11178531
    As we consider our options, the Protoss act.

    A beam of energy stabs across Xenta, burning across three of our Spires, where our scourge loitered awaiting orders. Three hundred forty-seven scourge, sixty-one mutalisks, and several nearby ground units are destroyed instantly. Another pierces across our Primary Hive Cluster on Xenta, incinerating three Hives and a newly developed Lair. Accountantbrate screams in rage. A third tears its way across part of the industrial complex of the infested Terran city, vaporizing three-quarters of our cloaking harness production facilities.

    Our jetlord reports that the energy buildup within the carriers indicates that they will be able to fire again in a few minutes.
    >> Cerebrate Anon 07/16/10(Fri)22:30 No.11178664
    Labbrate, as shocked as the rest of us, informs us that such a thing would require more time than we have, and the development of units that could pierce hulls before beginning their attacks.

    The jetlord suggests that we act quickly or brace for another blast.
    >> Cerebrate Anon 07/16/10(Fri)22:35 No.11178766
    Where all my players at?
    >> Cerebrate Anon 07/16/10(Fri)22:58 No.11179099
    K. If there's some interest shown in the next ten minutes or so, I'll keep going. Otherwise, I'll go get trashed quietly and read comics. Talk amongst yourselves.
    >> Anonymous 07/16/10(Fri)23:05 No.11179191
    I vote we send out a wave of wraiths, then scourge, in an attempt to confuse them. Also, in the cinematic a combined attack of mutas and scourge ruined Tassadars day.
    >> Anonymous 07/16/10(Fri)23:19 No.11179394
    damn this place is empty
    well scramble all our air shit then

    tell battlelbrate to spread the scourge and mutas out, ignore small craft entirely and focus on the carriers, have defencebrate aim the damn spore colonies and take out those scouts and any interceptors the carriers scramble
    >> Cerebrate Anon 07/16/10(Fri)23:20 No.11179424
    Our wraiths swarm into the sky, encountering the scouts in a measured formation. A heated firefight begins, as the jetlord notices what appear to be docking bays activating on the carriers. Smaller fighters are released from the bays, swarming toward the battle. We lose sight of the shuttles.

    Meanwhile, we scramble the remaining scourge around the fray, toward the carriers. The interceptors scramble back toward the mass of carapace and explosive chemicals, tearing through them as our wraiths struggle to keep pace with the more advanced scouts.

    A few minutes of frantic combat later, one carrier remains, crippled without power in orbit. Nearby, two of our wraiths are in similar condition, as one flees from the four remaining scouts, its weapons damaged beyond repair. We should decide where it shall run.

    Our scourge are gone, their assembled remains no more than organic sludge in the space between wreckage.

    Our jetlord senses life within the carrier. It could be possible to board it and capture a living Protoss.

    (I assume you mean the final cinematic, where Tassadar's manning his carrier alone, deploying no shields, interceptors, or defensive maneuvering of any kind as he flies full-bore through a battle to Allah Ackbar it up as a suicide bomber? Hardly an effective measure of things)
    >> Cerebrate Anon 07/16/10(Fri)23:30 No.11179544
    Ahem. Wat do?
    >> Anonymous 07/16/10(Fri)23:30 No.11179547
    Well lets get our war economy going, no reason to have the brates siting on their asses

    have citybrate activate our larva and get some more scourge on the way(our advantage IS numbers and quick deployment after all so why not play to it) and have defence brate gather our gausslisks and hydras gather around the spore colonies then have the wraith pull some evasive manouvers and try to trick the scouts closer to the colonies, when they are in range have everyone unburrow an wreck the toss's shit

    seeing as the damn groundies are being useless have scout lord and his cronies pan them out and search the planet thouroughly

    then have ernie pack up his freinds (he is and overlord right?) and get them to the hive cluster
    they are one of a kind artisan zerg and for the moment I dont feel like risking them unattended for some dickish zlots to bitch slap into oblivion
    >> Cerebrate Anon 07/16/10(Fri)23:39 No.11179652
    Warbrate and Accountantbrate argue over the larvae, but in the end we set them straight, giving each half of the remaining larvae. We need the Hive Cluster, but we need scourge to defend it, too.

    Scoutbrate coordinates a search of Xenta for the missing shuttles and their passengers, but we have yet to subdue even half of the surface. It will be tough going.

    Artisanlord seems confused at his orders. Surely, our occupational force and defensive structures on Besilus make its minions safe? Anyway, it reminds us that its cockalisk poetry reading is in two days and a delay at this stage would ruin the whole event. It urges us to reconsider. Should we press the point?
    >> Cerebrate Anon 07/16/10(Fri)23:40 No.11179674
    Oh, my. Correction: Scoutlord. There is no Scoutbrate (though I'm sure we could make it, if we devoted enough willpower to that. Not now, of course. We're in a bit of a panic right now. Later. If we choose).
    >> Anonymous 07/16/10(Fri)23:43 No.11179711
    Definatley, they can practice their fucking poetry AT THE HIVE CLUSTER
    thats the point of books damnit, you can take them places

    while the protoss are essentialy defeated we should take the time fill 2 of te jet lords with gausslisks and send them to the carrier before everyone onboard dies from lack of whateverthefuck plant aliens need to survive and capture labbrate some toys, have that damadged wrait run interferance and keep the scouts far from the carrier while the jetlords sneak in and then have him make a b-line for the cluster, the scout wont follow for fear of defencebrates maticulous spore colonies.... or they will and then they will just die anyway
    >> Anonymous 07/16/10(Fri)23:44 No.11179725
    forgiven, but for the moment that task is minor enough we dont have to boost him to brae just yet
    >> Cerebrate Anon 07/16/10(Fri)23:51 No.11179794
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    Artisanlord fusses and procrastinates, but in the end its troops make the journey from its theater house on Besilus to the newly-reconstituted Hive Cluster on Xenta. Artisanlord muses at our suggestion that it record its works in books. It resolves to obtain books from what is left of our Terran city.

    The last functional wraith leads the four scouts toward the Hive Cluster. Its fuel reserves are low, but it is saved from worries as our full complement of mutalisks descends on the scouts, rendering them into slivers of metal no bigger around than a human toenail. We briefly feel foolish for having waited so long to deploy them.

    Several units load into jetlords and approach the crippled carrier. They board it and begin a deck-by-deck search for survivors. The internal damage is extensive. A single infested Terran is among them, for possible communications.
    >> Anonymous 07/16/10(Fri)23:58 No.11179903
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    >> Cerebrate Anon 07/17/10(Sat)00:02 No.11179985
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    As the search of the surface continues, Scoutlord nervously informs you that the capabilities of the Xel'Naga's other children are unknown to us. There were three vehicles, but who knows what sorts of things could be in them?

    The search of the carrier continues, as well. One comatose Protoss is captured and immediately taken to the Hive Cluster for infestation. The infested Terran reaches what appears to be the bridge of the craft. On a large viewscreen, a distorted image shouts, and a single remaining speaker relays its message: "Prelate Lesh'aan! Respond! Do you need reinforcements? Prelate Lesh'aan! Is it the Zerg?" As the Terran turns from the screen, he is beheaded by some kind of psionic blade. We lose contact with him.

    All remaining units are redirected to the bridge.
    >> Cerebrate Anon 07/17/10(Sat)00:11 No.11180114
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    Labbrate receives the first Protoss, and we overrule Accountantbrate's objections at it using the Central Hive (currently the Central Lair) for experimentation. Infestation of the Protoss was the Overmind's central goal in life, and its only reason for visiting the Koprulu sector at all. Studying this being must take priority.

    Labbrate's work begins.

    Meanwhile, on the carrier, the bridge doors are cut away after they were found sealed. Two gausslisks enter warily, gurgling with anticipation of their prey. Our consciousness directs one of them to inspect the flashing red light on the command console. The core of the vessel has been set to overload! The Protoss commander is attempting suicide!
    >> Anonymous 07/17/10(Sat)00:12 No.11180121
    yea well..... send reinforcments in the rest of the jet lords, also make sure the fleshlings do the majority of the scouting ahead on the surface, the most they could be used for efficently is convenient fodder so lets get the more valuble units to the back of scouting parties, and tell scoutlord to take note of this as the permanent strategy fleshlings+zerglings+anyofthosehorridpenisstrains=front Ultras+middle hyras+variants=back to maximize effiecency

    besides its 3 damn shuttles whats the worst the have? its not like they brought anything that we cant handle with enough cocklisks and cocklings(fuck you /tg/)

    lastly have scoutlord keep an eye out for some new resource patches while he is out
    >> Anonymous 07/17/10(Sat)00:14 No.11180156
    well fuck
    those guys are just fodder anyway, so just do away with the whole sneaking thing and have them search as much as they can before the place burns and bring anyone they can away. It doesnt matter if they are on board when the thing goes if they serve their purpose in the New Swarm!
    >> Cerebrate Anon 07/17/10(Sat)00:23 No.11180299
    The scouting party leaves the bridge, searching frantically for any more Protoss. After a few minutes without results, an explosion rocks the carrier, destroying it. The shockwave kills two of our jetlords and sends one of the disabled wraiths into a terminal orbit.

    Fleshlings take the lead in the search, their speed a match for all of our dicklings (by the way, all new zerglings and hydralisks are still being bred with cocks. It was discussed whether or not to remove them last time, but that was before we learned that fleshlings can breed with humans). Their advance creates an odd advancing line of Creep which retreats behind them as fast as it is spawned.
    >> Anonymous 07/17/10(Sat)00:27 No.11180350
    yea we can do away with the cocks now

    we know that the fleshlings can sustain themselves as long as there is terran prey so no reason to waste effort or biomass with our valuble warriors doing petty work like that
    >> Cerebrate Anon 07/17/10(Sat)00:30 No.11180410
    Warbrate argues that the cocks work to inspire fear in our enemies, as well as increasing the ferocity of our forces. It doubts that they would fight with the ferocity of Bernie if we were to remove Bernie's legacy in their junk.

    Battlelord suggests that Warbrate is too attached to Bernie's methods.
    >> Anonymous 07/17/10(Sat)00:38 No.11180539
    I suggest that he is a pervert and the entire idea was instituted by drunk trolls trying to disuade you from running the quest but you ran with it

    no one wants them, and ill be damned if before this quest dies I dont get those dicks off my precious hydraliskies

    any word from scout lord? seeing as we killed all the other prottoss what ever ones were brought on those shuttles would be our last chance at getting fresh material

    have the overlords harvest material from the wreckage to outfit our troops or at least feed the creep some more biomass
    >> Anonymous 07/17/10(Sat)00:40 No.11180560
    fuck off, the dicks are fine

    if you can't handle a few dick jokes get off the internet summerfag
    >> Cerebrate Anon 07/17/10(Sat)00:41 No.11180577
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    While we consider the removal of genitalia from our strains of Zerg, a fleshling's mind is torn from us by a flash of bluish light. It seems that the Protoss (one of them, at least) have made their home on the Southern continent, far from our Creep. Two more fleshlings divert to the area to investigate, and they, too, fade from our thoughts.
    >> Anonymous 07/17/10(Sat)00:41 No.11180583
    Honestly I no longer see the usefulness of cocks on our zerg. Just get rid of them in the next generation.
    >> Anonymous 07/17/10(Sat)00:42 No.11180605
    deploy a few of the cloaking equipped zerg to try to determine the boundaries of Protoss territory and scout their defenses
    >> Anonymous 07/17/10(Sat)00:45 No.11180655
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    u mad?
    >> Anonymous 07/17/10(Sat)00:45 No.11180658
    To be more specific:
    2 squads of zerglings, shadowed by a squad of gausslisks equipped with cloaks.
    The zerglings are bait.
    Put a flight of mutalisks on standby.

    Restart Wraith construction and the training of new combat pilots.
    >> Anonymous 07/17/10(Sat)00:47 No.11180690
    Project Idea
    Tell some Overlords/Queens to work on bonsai Ultralisks that can mesh with the surroundings, imitate local fauna and are well armoured. We can drop some of them as a living blizzard or just have them as hardy sneaky agents
    >> Anonymous 07/17/10(Sat)00:49 No.11180738
    Using Ultralisks sounds like it would be too resource intensive. How about hydralisks instead?
    A biological thermoptic camouflage, like the skin of cuttlefish.
    >> Cerebrate Anon 07/17/10(Sat)00:50 No.11180748
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    <---- (To be fair, I'd be fucking terrified if this guy here were sporting a throbbing insectoid cock. That's some nightmarish shit, there)

    We quietly remove the genitalia from our strains of zerglings and hydralisks, hoping that Warbrate will not notice until it is too late. It has been a little outspoken about the cocks.

    After a few minutes, a fleshling wearing a cloaking harness is dropped nearby to the site of the violence. It finds the bloodied corpses of its comrades, but does not see any sign of the enemy that killed them. After a small bit of exploring, it comes upon a four-legged machine with pulsating electrical wiring exposed underneath it before a large blue crystalline structure. The fleshling approaches, safe behind its cloaking field, to investigate the oddity.

    After a few moments' inspection, we realize that this is not a machine, but a cyborg: the motivating force of this machine is emanating psionic energy. It must be alive...or perhaps must have been alive. Meanwhile, a small machine has caused some kind of spacial distortion near the crystalline structure, then retreated. What should the fleshling do?
    >> Anonymous 07/17/10(Sat)00:52 No.11180777
    Follow the small machine. We need to find the Protoss base.
    Besides, it could be warping in a Photon Cannon, which would be all kinds of bad.
    >> Anonymous 07/17/10(Sat)00:52 No.11180786
    Dive into the spatial distortion, attempting to disrupt it in any way possible.
    >> Yelling Guy !YEllaNhDoY 07/17/10(Sat)00:52 No.11180795
    >implying lurker dicks don't do 20 damage and shoot up out of the ground.
    >> Anonymous 07/17/10(Sat)00:53 No.11180796
    But then we can't drop them as living rocks over neosteel that are hard to kill. Like super guard dogs, if you will.

    If we had banelings, I'd agree on them being both sneaky and bombs
    >> Anonymous 07/17/10(Sat)00:54 No.11180826
    Arbiter-cloaked or Arbiter-transported dragoon? It was alive, and it has a spatial distortion
    >> Cerebrate Anon 07/17/10(Sat)00:54 No.11180835
    >implying that shouldn't cause nightmares

    I mean, I want to do the practical thing, but I love the idea of just jumping face-first into a warp field to see if we can disrupt it. You two should figure out what we're doing.
    >> Anonymous 07/17/10(Sat)00:56 No.11180852
    Let's do the practical thing. Work before pleasure, right?
    >> Cerebrate Anon 07/17/10(Sat)01:02 No.11180969
    We direct the fleshling to follow the little machine. As it does so, we hear an unnatural sound as another flash of blue light engulfs our cloaked unit.

    We puzzle for a moment at this. How did it see the fleshling?
    >> Anonymous 07/17/10(Sat)01:05 No.11181030

    >> Cerebrate Anon 07/17/10(Sat)01:06 No.11181040

    I was worried /tg/ wouldn't remember.
    >> Anonymous 07/17/10(Sat)01:07 No.11181059
    A failure of the cloaking device, perhaps?
    Have Labbrate ponder it.

    Send in our scout force described in >>11180658
    Additionally, have a Ghost stay far behind everyone else, so that we'll at least see what happens this time.
    >> Anonymous 07/17/10(Sat)01:07 No.11181062
    Archive this shit later, please? I need to sleep.
    >> Anonymous 07/17/10(Sat)01:07 No.11181071
    I thought we weren't supposed to use meta knowledge?
    >> Anonymous 07/17/10(Sat)01:11 No.11181134
    Have the Ghost cloak and kill the Observer while it's killing our other shit.

    Then bring it back for analysis.

    Also, if we don't have any Medics yet, perhaps we should start having our Terrans breed some? Medics + Zerg = FUCK YOU to whoever's on the receiving end.
    >> Harmless 07/17/10(Sat)01:12 No.11181152
    An idea for the long run.
    Have labrate come up with a portable egg that when activated creates creep under it that can be used for building things on.

    This will be amazing when infiltrating a terren planet or for setting up a forward base.
    >> Cerebrate Anon 07/17/10(Sat)01:18 No.11181260
    Preferably not, but I'm not going to pretend you've never played the games.

    12 dicklings (sorry, the new breeds aren't quite ready yet), followed by 12 cloaked gausslisks, swarm the area. The four-legged cyborg fires at them with a blue energy weapon, probably the one that destroyed our fleshlings. They encircle it, tearing at its exoskeleton before more flashes of energy enter the fray.

    Two dicklings fall before the cyborg does, its legs collapsing. We restrain the dicklings from their urge to tear the central part to bits, with its Protoss mind inside, and instead focus on the building nearby that spews blue energy on them. Just as it explodes in a brilliant blue light, the dicklings notice some kind of shadowy thing hovering in the air above them.

    As the dicklings dissolve in a mist of blood, we trace the path of the shadowy thing from the eyes of the cloaked gausslisks. A huge thing made out of gold-colored metal crawls slowly and laboriously forward.

    Labbrate suggests pulling back for the moment, in case the cloaking devices are not as potent as previously assumed. It was SURE it had the design right...
    >> Cerebrate Anon 07/17/10(Sat)01:21 No.11181324
    Our ghost (one of only two under our command), cannot detect any flying units. Perhaps if the flying unit were organic, we could try to sense its psionic emanations, but it's entirely possible that the Protoss could have a cloaked, fully automated unit. That would require a detector to fight.

    (wink wink)
    >> Harmless 07/17/10(Sat)01:23 No.11181349
    What do we have for overlords in the area?
    If one is close, move it in.
    >> Anonymous 07/17/10(Sat)01:24 No.11181370
    Load it up with particularly killy units first.
    >> Cerebrate Anon 07/17/10(Sat)01:26 No.11181413
    Warbrate slyly suggests that our Siege Cannon Ultralisks have yet to be properly field-tested...
    >> Anonymous 07/17/10(Sat)01:33 No.11181526
    Warbrate, you may be a pervert. You may be a sexual deviant even for a zerg. But I like the way you think about killing stuff.

    Let's take these Siege Ultralisks for a test drive! And bring along a couple flights of mutalisks too, for air cover just in case.
    >> BERNIE 07/17/10(Sat)01:34 No.11181555

    warbrate is a fucking frigid sonofabitch
    >> Cerebrate Anon 07/17/10(Sat)01:35 No.11181573
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    The Siege Cannon Ultralisks take up positions just outside what seems like a reasonable line of sight for the machine, using the cloaked gausslisks to see.

    The machine is suddenly wracked by five powerful cannon blasts. It explodes suddenly (everything explodes in Starcraft). The gausslisks advance, and we wonder what they will find ahead.

    In the foliage, though, the Siege Cannon Ultralisks whine. The cannon's concussive force seems to damage their bone structure as it fires. Labbrane estimates that the blasts will cause crippling spinal damage after a maximum of four shots, perhaps fewer. It is unsure if this can be rectified in future strains without compromising the melee strength of the ultralisks.
    >> Anonymous 07/17/10(Sat)01:37 No.11181612
    We Zerg can regenerate, tell them to stop being pussies.
    >> Cerebrate Anon 07/17/10(Sat)01:37 No.11181625
    Warbrate also reiterates its desire from earlier (thread II) that ultralisks with cocks could use them as bludgeoning weapons.

    (I hope you're visualizing that. I hope that image stays with you forever.)
    >> Harmless 07/17/10(Sat)01:39 No.11181660
    How fast can the bones regenerate?

    Also I am willing to have these ones reabsorbed and use a strain without any melee abilities, just mobile artillery.
    >> Anonymous 07/17/10(Sat)01:40 No.11181683
    Work on plans for either internal reinforcement or another way to place and fire the cannons from our SiegeUltralisks. Their back muscles should be thougher to trample shit, for one.
    >> Anonymous 07/17/10(Sat)01:41 No.11181690

    compromise it's melee strength, it's a waste to have such expensive generalists

    they can be protected in melee by cheap plentiful zerglings

    Or a regular power armored ultralisk
    >> Cerebrate Anon 07/17/10(Sat)01:43 No.11181738
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    The overlords advance behind the gausslisks, revealing an aerial probe of some kind. The gausslisks make short work of it.

    The Siege Cannon Ultralisks advance, keeping their distance.

    As the gausslisks come to the edge of an incline, they see a shallow basin stretch before them. In it is a Protoss colony, expanding rapidly. More of the blue, crystalline structures float in midair, surrounded by towering structures, some with a platform out of which more cyborg exoskeletons and Protoss warriors descend, others large floating structures that are obviously draining energy, but not yet producing visible results. Two golden pyramids stand near mineral clusters as more of those small machines bustle about. In particular, the gausslisks note several of the cannon embankments their comrades encountered earlier. This base is substantially better equipped than we had thought it would be.
    >> Cerebrate Anon 07/17/10(Sat)01:45 No.11181776
    Labbrate wonders in our mind why, if we merely want a tank cannon, we don't merely build Terran tanks and have our infested terrans operate them? It will work to improve our genetic design if we insist, but it reminds us that sometimes the simplest solution is the best.
    >> Anonymous 07/17/10(Sat)01:47 No.11181816
    Do we have engineers and infrastructure? The cost of transporting and implementing all the necessary equipment could be surpassed if we could take it as a gene strain everywhere
    >> Cerebrate Anon 07/17/10(Sat)01:50 No.11181852
    We're currently carting Siege Cannons to the Hive Cluster to graft them onto specially-grown Ultralisks, so that our Siege Tanks can perform melee attacks faster than a tank. It would be cheaper and easier to use Terran tanks, but we would lose the melee versatility.
    >> Anonymous 07/17/10(Sat)01:54 No.11181922
    The Protoss moved much faster than I had anticipated.
    We need to crush them quickly, before more of them arrive.
    Did any of the Terran siege tanks and their crews survive? If so, bring them here now to reinforce the Siege Ultralisks.
    Bring in 20 of the power armor ultralisks, and the power armor hydralisks, as well as more mutalisk flights.
    We must destroy the static defenses before we send in our more valuable assets.
    >> Cerebrate Anon 07/17/10(Sat)02:00 No.11182002
    Overlords, jetlords, and dropships descend on the Southern continent, depositing hundreds of units. The units surround the Protoss base quickly, staying beyond the range of their senses. A few minor skirmishes occur with their scouting parties, but nothing major. It is likely that they know we are here.

    Labbrate confusedly informs us that its attempts at infesting the comatose Protoss at the Primary Hive Cluster have been resisted again and again. The Protoss (a female), seems to reject the spores. Perhaps the Protoss have some kind of psionic protection against physical and mental invasion?
    >> Harmless 07/17/10(Sat)02:03 No.11182050
    Move some drones and fleshlings near the toss base and build some forward bases.
    >> Cerebrate Anon 07/17/10(Sat)02:08 No.11182138
    Jetlords are dispatched to take drones (Accountantbrate seems to think we're pilfering his stores) to the Southern continent to construct a perimeter. The Protoss seem to avoid the Creep as if it were poisonous.
    >> Cerebrate Anon 07/17/10(Sat)02:15 No.11182226
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    As we mass for our assault, waiting to pummel the enemy, the floating structures all glow blue at once, and four carriers burst forth from the warp. Remembering the kind of firepower these things can dish out, we summon our full forces of scourge to the Southern continent, and spawn more. Just in case.

    We wonder just how this large of a force can be brought here. Are these crews waiting patiently for any call on the other side of that warp conduit, or are these forces being drawn from a nearby location?
    >> Cerebrate Anon 07/17/10(Sat)02:21 No.11182306
    (anything else you want to do before the fighting starts?)
    >> Anonymous 07/17/10(Sat)02:26 No.11182371

    Resisting spore and psionic domination, eh? We have other tricks up our sleeve.
    >> Anonymous 07/17/10(Sat)02:30 No.11182415
    And here we go with the rape again. /sigh/

    The scourge will be handy but the mutalisks tore shit up something righteous. We need to come down on this base hard; this is not a Terran installment minding its business for us to subvert. It is a race of people specifically tasked to wipe us out. Labbrate can play with his one test subject for now; this base must be reduced to slag. Bring our forces to bear, and teach these Protoss the fury of the SWARM!
    >> Cerebrate Anon 07/17/10(Sat)02:35 No.11182511
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    The attack begins suddenly. We worry about the sudden arrival of the carriers. Our mutalisks cloud the sky as they rush into battle, covering for their scourge brothers. Beneath, gausslisks and variant ultralisks thrash their way toward the center of the enemy encampment.

    We attempt to restrain our minions, to leave as many Protoss maimed but alive as possible, but the carnage of combat is so intoxicating...the voice in our mind that was once the zergling Bernie whispers to us to slaughter them, to use the genitalia left to us to defile the bodies as they expire, then feast upon the meat until nothing remains. It is so tempting. We have restrained our blood lust for so long...Warbrate breaks from its trend of supporting Bernie-like ideas to advise against this. Blind violence, it says, cannot be the way of the New Swarm. Labbrate urges us to save specimens for it. Still, we can nearly taste the saliva of Bernie's mouth at the thought of this slaughter...

    But we resist our own dark urges. We spare what crippled Protoss as we can. As the battle rages on land, the carriers are quickly disabled above. Unfortunately, the massive ships drop immediately from the sky upon their destruction. Directly beneath their flaming hulks is the land battle.

    The Protoss buildings explode in blue flame as they are crushed beneath the weight of their own units. Energy cores detonate, and bodies are flung from the wreckage. We lose many units in the carnage, but the Protoss lose much more.

    In the end, we capture many Protoss, but only seven survive the trip the Hive Cluster. We now have eight prisoners. Eight prisoners who seem completely immune to our infestation techniques. Our spores simply refuse to replicate in their flesh.
    >> Cerebrate Anon 07/17/10(Sat)02:38 No.11182543
    >Here we go with the rape again

    It is an option, but with human fatality rates hovering at 60% before pregnancy and 100% by the end, it is perhaps a wasteful option.
    >> Anonymous 07/17/10(Sat)02:42 No.11182603
    Who's to say we can't tenderly love them while using protection?
    >> Cerebrate Anon 07/17/10(Sat)02:43 No.11182630
    I love you guys. :)
    >> Anonymous 07/17/10(Sat)02:44 No.11182641
    Did we locate (and destroy) any of the shuttles that began this search?
    >> Cerebrate Anon 07/17/10(Sat)02:46 No.11182677
    To be honest, things were so hectic in battle that we can't be sure. We could initiate another search. We certainly have plenty of fleshlings to spare.

    We aren't sure that this was the entire Protoss force, though. We are sure that there is still at least a small Protoss presence in this system...
    >> Anonymous 07/17/10(Sat)02:49 No.11182716
    Of course there are more Protoss around. The carriers had to come from somewhere; probably that psionic presence we felt and foolishly ignored before subjugating Xenta.

    Have Scoutlord send a half-dozen cloaked fleshlings to search for any other Protoss presence on Xenta. We have to clean house before launching a counterattack.
    >> Cerebrate Anon 07/17/10(Sat)02:53 No.11182771
    Scoutlord hesitantly asks if it heard our orders properly: six fleshlings to finish canvassing the rest of the planet?
    >> Anonymous 07/17/10(Sat)02:55 No.11182798

    Use any spare overlords we have to search the surrounding area. We can scout the whole planet out as we go but the overlords are lumbering and the most important thing is to make sure we don't have hidden observers nearby.
    >> Anonymous 07/17/10(Sat)02:56 No.11182812
    nice, i see you made ultralisks with shock cannons as I suggested. i actually just wanted to have a heavy artillery unit for the zerg, but that was before infested terrans capable of outright piloting terran vehicles. still don't see any kamikaze nukelords tho... i guess the terran encampment wasn't advanced enough to have nukes?
    >> Anonymous 07/17/10(Sat)02:59 No.11182848
    here's something for labrate

    if the protoss is so afraid of the creep, try using creep in conjunction with spore infestation somehow
    >> Anonymous 07/17/10(Sat)02:59 No.11182856
    Of course not. That would be ridiculous. Get as many as are available on it.
    Which reminds me: the ST Ultralisks, how are they faring now? I remember something being said about their bones being fucked up with repeated use of their shock cannons.
    >> Cerebrate Anon 07/17/10(Sat)02:59 No.11182858
    No nukes, but we have infused some of our newest batch of jetlords with scourge explosive. It's not as strong, but it's the same idea.
    >> Anonymous 07/17/10(Sat)03:01 No.11182885
    Get some scourge and/or banelings.
    >> Cerebrate Anon 07/17/10(Sat)03:02 No.11182892
    Two of the Siege Cannon Ultralisks have suffered crippling spinal injuries. As with all Zerg, they are regenerating, but spinal tissue is sensitive and Labbrate reminds us that these are the first of their strain, new to their very genes. They may take some time to become usable again.

    The other three are suffering varying levels of pain, but each can fire at least once more before spinal injury becomes debilitating.
    >> Cerebrate Anon 07/17/10(Sat)03:03 No.11182914
    (We're not even through the Terran campaign of the first game yet, timeline-wise. Banelings won't exist for something like 5 years!)
    Why would we need to shoot scourge at things? They already fly.
    >> Anonymous 07/17/10(Sat)03:04 No.11182922
    I would suggest getting them back to the Creep ASAP, to facilitate their healing. Broken-back Ultras are both useless and soon-to-be-dead giveaways for our presence.
    >> Cerebrate Anon 07/17/10(Sat)03:06 No.11182946
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    Fleshlings and overlords fan out across the surface of Xenta, but after an extensive search, they find no signs of further Protoss presence. They did find and kill several "hill people" Terrans, though. So, there's that.
    >> Anonymous 07/17/10(Sat)03:07 No.11182960
    is the damage aoe?

    the desired tactic is really to send a bunch of overlords (one of which has the nuke) and some sacrificial units. while the enemy is momentarily distracted, the nuke lord moves into position and boom
    >> Anonymous 07/17/10(Sat)03:07 No.11182965
    Mount a planetwide scouting with mutalisks/overlords. If we find any new mineral deposits in safe locations send in drones (with proper guards) to set up sat-colonies. If we seed the surface of the planet with colonies we make sure that nobody can sneak up on us like that again. It also gives us a planet wide defense network.
    >> Anonymous 07/17/10(Sat)03:10 No.11183010
    We could always just fill some overlords with explosives and use them as bombers
    >> Anonymous 07/17/10(Sat)03:11 No.11183020
    maybe i didn't make the "boom" big enough
    >> Cerebrate Anon 07/17/10(Sat)03:14 No.11183061
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    Nope. Just completely unexpected (look, an overlord is trying to go past my shi--boom!).

    Artisanlord and its group of specialized Zerg have decided to perform their poetry whether it's safe or not, and whether they can do so at their stage on Besilus or not. Defensebrate seems to greatly enjoy some of the hydralisk poetry.

    Accountantbrate is both pleased that we are giving it full rein of the planet's resources, and annoyed that we have increased its workload by such a wide margin. It could find a way to grumble about anything.

    We ignore Accountantbrate's prattling as our infested ridge-scratcher finds that spot that has been pestering us for hours. Just this moment, she seems like a better investment than the whole invasion of Xenta.

    Citybrate begins the task of linking our new resource colonies with our Central Hive Cluster, extending the Creep to the far corners of this world.
    >> Anonymous 07/17/10(Sat)03:14 No.11183065
    I would just re-assimilate the injured cannon ultralisks and make new ones. BETTER ONES
    >> Anonymous 07/17/10(Sat)03:16 No.11183092
    Create new strain of zerg minion complete with VAGINA and TITS.

    Add penis tentacles to cerebrate body.

    >> Cerebrate Anon 07/17/10(Sat)03:18 No.11183125
    >Why we can't have nice things.
    >> Anonymous 07/17/10(Sat)03:18 No.11183130
    we need to start scouting for that near space protoss presence
    >> Cerebrate Anon 07/17/10(Sat)03:20 No.11183167
    Hey, guys, I know that 115ish posts is a little light for one of these quests, but do you mind if we cut it short for tonight?

    There was a proposal to make this a weekly quest yesterday, which sounded like a good idea to me. How does Wednesday of next week strike you?
    >> Anonymous 07/17/10(Sat)03:21 No.11183179

    Keep an eye to the skies; now that the Protoss know we're here they'll likely fall over themselves trying to wipe us out. Defenselord should be keeping himself well-occupied.
    >> Anonymous 07/17/10(Sat)03:27 No.11183284
    we can end it after one question
    could we possibly make our shock cannon ultralisks viable if we were willing to double the biomass (resources) used to create them? accountantbrate can suck a cockolisk
    >> Anonymous 07/17/10(Sat)03:28 No.11183310
    overlord with nuke isn't just a big anti-ship weapon
    it's for breaking established bases and massed armies with relatively little cost

    as a terror weapon, whenever we send overlords with our armies (which we should be doing, btw) they will be much more threatening than just something to ignore until the battle is won

    the protoss have all these ridiculous AOE, burn you from space weapons, it's time that the zerg had some weapons of mass destruction... after all, what is technology good for?
    >> Anonymous 07/17/10(Sat)03:32 No.11183359
    the problem is the current ultralisk physiology absorbs the shock cannon recoil rather than safely dissipate it through spongy, springy deformations

    the proper body structure for a ultralisk mounted with shock cannons will make the ultralisk rather... prancy
    >> Cerebrate Anon 07/17/10(Sat)03:34 No.11183383
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    So it came to pass that Anon's Brood gained its first victory against the First Born, and its first prisoners of the psionic race. So it was that Anon's control of Xenta was cemented, and its Creep washed across the land like a flood.

    Xenta and Besilus continued their lope around their sun, and elsewhere in the system, the remaining Protoss scrambled to understand this brutal loss. They did not yet understand the immensity of their foe, or its relation to the sudden halt of comm traffic of all Terran installations in the neighboring star system not too long before, as the Garm Brood had sprinted toward the Confederacy.

    Anon labored to fortify its position. It prepared its first leap beyond these two worlds. Where it would search for new prey, and how it would pursue that prey, remained to be seen.

    (Wow. Did we get through a thread without any explicit rape happening at all? Holy crap)
    >> Anonymous 07/17/10(Sat)03:34 No.11183384
    oh and, infested comsat stations
    >> Anonymous 07/17/10(Sat)03:38 No.11183432
    Well done, CA. Looking forward to the next installment, though I'll likely have to read it on the archives (unless you run it this late again).
    >> Cerebrate Anon 07/17/10(Sat)03:40 No.11183452
    Well, if we had any nukes, we could work on that. I've got nothing against it, offhand. Of course, if you all play your cards right, we could eventually have carrier guns of our own, and then we'd be just as fuckyoufromspace as anybody else.

    In the end, Labbrate concludes that any form of Siege Canon Ultralisk that would be viable will have to sacrifice its ferocious efficiency in melee combat, as well as perhaps its great speed. It's always possible to create a platform with legs for it, but Labbrate remains unconvinced that this would be any more efficient than merely having one of our hundred-thousand infested Terrans operating a tank, which we can build about as easily as we can grow a specialized ultralisk for mounting tank weapons...
    >> Cerebrate Anon 07/17/10(Sat)03:45 No.11183523
    Look guys! Archives!


    Be sure to upvote. I'd hate to end up missing when this Great Archive Purge is finished.
    >> Anonymous 07/17/10(Sat)04:00 No.11183741
    >(Wow. Did we get through a thread without any explicit rape happening at all? Holy crap)

    Only because you cut the thread short. I was waiting for a slightly less frantic moment to start suggesting such things.

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