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  • File : 1274734448.gif-(1.55 MB, 1606x2384, theboardnow5.gif)
    1.55 MB The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)16:54 No.10029644  
    If you weren't browsing /tg/ last night, you may have missed out on The Great Unclean One's attempt to spread his influence over the board by running a game of Arkham Horror! As the atomic clock down the street from here says, it's approaching 5 PM EDT, which means it's time to resume the game. Out of six investigators, only two remain with their souls intact! Let us see who wishes to possess the bodies of their four fallen comrades, and whether the two investigators that do remain ... survived the night.
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)16:57 No.10029697
    The previous thread, after some violation of the rules of programming, was forced into the archives of sup/tg/ here: http://suptg.thisisnotatrueending.com/archive/10011240

    You may find the official revised rules of Arkham Horror here:
    http://suptg.thisisnotatrueending.com/archive/10011240

    A great deal of the art assets and cards players will be using are sourced from the ever-helpful http://www.arkhamhorrorwiki.com/
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)16:58 No.10029726
         File1274734734.png-(389 KB, 350x493, Shub-Niggurath.png)
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    >>10029697
    Er, the rules are here: http://new.fantasyflightgames.com/ffg_content/Arkham_Horror/AH_Rules_internat.pdf

    Finicky little thing.
    The Great Old One the investigators are attempting to thwart is: Shub-Niggurath!
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)17:04 No.10029817
         File1274735043.png-(371 KB, 337x525, Mythos14.png)
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    The current state of the game: Turn 4, Bob's turn left to go before we move into the Mythos Phase.

    We are currently under the effects of this particular mythos card.

    During this turn:
    -Vincent was picked up on retainer by the local newspaper after regaling them with tales of the monsters he's seen.
    -Dexter experienced the plot of The Happening all at once and lost three sanity to a bunch of angry trees on the Unvisited Isle.
    -Mary convinced one of the suspicious librarians of Miskatonic University and came away with an interesting tome for her troubles.
    -Michael rode a zebra through the Dreamlands, and got thrown through a gate. Deciding he'd had enough of this shit, he blasted a warlock and a cultist with his Tommy Gun before turning his anger on the gate as well, closing it.
    -Jack is currently spying on some Great Ones in their City. He overheard an interesting conversation, and gained two clue tokens.
    -Bob gave a vampire a baptism with Holy Water and received a clue token. He also discovered that the remains of the vampire formed an Elder Sign!
    >> State of the board The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)17:06 No.10029849
    Player Locations:
    Vincent: Newspaper
    Dexter: Unvisited Isle
    Bob: Graveyard
    Michael: Black Cave
    Mary: Library
    Jack: Other World: City of the Great Ones, stage 1

    Gates:
    Plateau of Leng: Science Building
    The Abyss: The Witch House
    The City of the Great Ones: The Unnamable

    Monsters:
    http://www.arkhamhorrorwiki.com/Cultist - The Unnamable
    http://www.arkhamhorrorwiki.com/Witch - Science Building
    http://www.arkhamhorrorwiki.com/Ghoul - Science Building
    http://www.arkhamhorrorwiki.com/Vampire - The Witch House
    http://www.arkhamhorrorwiki.com/Fire_Vampire - In the Sky

    Clues:
    (1) - The Witch House
    >> Vincent Lee !B.eijbt8kI 05/24/10(Mon)17:06 No.10029858
    Vincent Lee, reporting for duty SAH.

    Fuck sleep. I have hours to go and towns to save. Let's rock.
    >> State of the Characters The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)17:07 No.10029867
         File1274735232.png-(322 KB, 350x494, MontereyJack.png)
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    Monterey Jack
    Sanity: 3/3
    Stamina: 7/7
    Money: $7
    Clues: 7
    Stats:
    Speed/Sneak: 3/1
    Fight/Will: 3/2
    Lore/Luck: 3/3
    Skill: Expert Occultist
    Ally: Anna Kaslow (+2 Luck)
    Common items: Bullwhip, .38 Revolver
    Unique items: Ruby of R'lyeh, Cabala of Saboth, The King In Yellow
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)17:07 No.10029883
         File1274735278.png-(314 KB, 350x492, DexterDrake.png)
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    Dexter Drake
    Sanity: 2/5
    Stamina: 5/5
    Money: $7
    Clues: 4
    Stats:
    Speed/Sneak: 4/2
    Fight/Will: 2/2
    Lore/Luck: 3/2
    Skill: +1 Lore
    Ally: Ruby Standish (+2 Sneak)
    Common item: Dynamite
    Unique item: Powder of Ibn-Ghazi
    Spells: Shrivelling, Find Gate, Dread Curse of Azathoth
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)17:08 No.10029894
         File1274735326.png-(319 KB, 350x492, SisterMary.png)
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    Sister Mary
    Sanity: 7/7
    Stamina: 3/3
    Money: $0
    Clues: 3
    Stats:
    Speed/Sneak: 3/2
    Fight/Will: 2/2
    Lore/Luck: 3/4
    Special: Blessing
    Skills: +1 Fight, Bravery
    Common item: Cross
    Unique items: Holy Water, Cultes Des Goules
    Spells: Flesh Ward, Find Gate
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)17:09 No.10029917
         File1274735388.png-(323 KB, 350x491, VincentLee.png)
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    Vincent Lee
    Sanity: 4/5
    Stamina: 5/5
    Money: $9
    Clues: 4
    Stats:
    Speed/Sneak: 3/2
    Fight/Will: 2/2
    Lore/Luck: 3/3
    Special: Retainer
    Skill: +1 Luck
    Common items: Food, Cavalry Saber
    Spells: Voice of Ra, Enchant Weapon
    >> Vincent Lee !B.eijbt8kI 05/24/10(Mon)17:10 No.10029927
    >>10029817

    >We are currently under the effects of this particular mythos card.

    I might be wrong, but aren't we still under the effects of a few other Environment cards too? They only replace each other if they're in the same category, like, an Urban Environment replaces an Urban one, a Mystic replaces a Mystic, and so on.
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)17:10 No.10029932
         File1274735430.png-(323 KB, 350x495, BobJenkins.png)
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    Bob Jenkins
    Sanity: 4/4
    Stamina: 6/6
    Money: $6
    Clues: 4
    Stats:
    Speed/Sneak: 3/2
    Fight/Will: 3/4
    Lore/Luck: 0/4
    Skill: +1 Luck
    common items: Knife, Dark Cloak, Bullwhip
    Unique items: Elder Sign, Nameless Cults
    >> Anonymous 05/24/10(Mon)17:11 No.10029956
    >>10029927
    no, only one enviroment total is ever in play
    >> Vincent Lee !B.eijbt8kI 05/24/10(Mon)17:12 No.10029981
    >>10029956

    Well fuck, we've been playing it wrong all along. It's always the same with FFG. You play it one way for months, only to find you've been playing it wrong all along.
    >> Anonymous 05/24/10(Mon)17:13 No.10030004
    >>10029981
    yeah, happens to the best of us
    >> I'll play !P6N3L3ci1s 05/24/10(Mon)17:13 No.10030013
    I'll take a spot.
    >> Anonymous 05/24/10(Mon)17:15 No.10030045
    >>10030013
    are there any more spots?
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)17:15 No.10030057
         File1274735756.png-(319 KB, 350x492, MichaelMcGlen.png)
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    Michael McGlen
    Sanity: 1/3
    Stamina: 7/7
    Money: $8
    Clues: 4
    Stats:
    Speed/Sneak: 5/1
    Fight/Will: 5/2
    Lore/Luck: 2/1
    Skill: Expert Occultist
    Common items: Tommy Gun, Dynamite
    Unique item: Book of Dzyan
    Monster trophies: Warlock (3), Cultist (2)
    Gate token: 1
    >> Vincent Lee !B.eijbt8kI 05/24/10(Mon)17:16 No.10030075
    >>10030045

    At the moment it seems I'm the only player from last night around at the moment, so it certainly seems that way.
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)17:17 No.10030082
    Current open spots are everyone except Vincent, so the first post with a character name and a tripcode receives priority. Characters from the last thread are allowed to supersede if they return.
    When we have everyone present, we'll begin.
    >> Sister Mary !FG1AGUd/qc 05/24/10(Mon)17:20 No.10030156
    >>10030082
    joining as the nun, then.
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)17:23 No.10030230
         File1274736210.png-(393 KB, 336x524, Gate23.png)
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    We must attain the front page. My herald must post faster!
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)17:25 No.10030263
         File1274736300.png-(375 KB, 336x526, Gate20.png)
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    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)17:27 No.10030312
         File1274736437.png-(364 KB, 336x525, Mythos4.png)
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    The Mythos card affecting this round.
    >> Dogstar !!MgA31eRve7T 05/24/10(Mon)17:27 No.10030313
    I'll take Monterey Jack, if noone else wants to pick up, but I'll probably have to be nursed through my first few rounds.
    >> Vincent Lee !B.eijbt8kI 05/24/10(Mon)17:27 No.10030328
         File1274736472.jpg-(16 KB, 400x400, callofcthulhubackalleys.jpg)
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    Don't you fall off the first page thread, I'll have to keep posting Cthulhu Card Game and Arkham Horror art!
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)17:29 No.10030345
    >>10030313
    It takes a bit of time to update the board, so you'll have plenty of time to read the rules.
    >> Vincent Lee !B.eijbt8kI 05/24/10(Mon)17:31 No.10030382
         File1274736678.jpg-(77 KB, 800x600, RL Mandy Thompson.jpg)
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    Real Life Mandy Thompson is always related
    >> Monterey Jack !!MgA31eRve7T 05/24/10(Mon)17:32 No.10030402
    >>10030345
    Great. Let's put the Old One back to sleep, guys.
    >> Anonymous 05/24/10(Mon)17:32 No.10030409
    No Joe Diamond? What the fuck kind of bullshit game is this? Joe Diamond is the only fucking investigator you fuckers will ever need!
    >> OldJack !2z.sb8.J3E 05/24/10(Mon)17:33 No.10030434
    Yeah. Old Jack here. I mean, the first one. To whom SHIT HAPPENED.

    Just going to hang around and see if a spot opens up for me to go back in game.
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)17:33 No.10030437
    >>10030391
    Jack - !!MgA31eRve7T

    >>10030409
    Vincent had the chance to change, but elected not to do so. Instead he simply had an out-of-body experience.
    >> Sister Mary !FG1AGUd/qc 05/24/10(Mon)17:34 No.10030447
         File1274736875.jpg-(38 KB, 297x576, cleric.jpg)
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    >>10030409
    you always need a character who can resist the powers of time-space warping and a shockingly high sanity.

    Also, whiskey priests are now related.
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)17:35 No.10030461
    >>10030434
    Oh, a member of the old guard! Sorry, but it looks like he's got priority new guy.
    Jack - !2z.sb8.J3E
    >> Monterey Jack !2z.sb8.J3E 05/24/10(Mon)17:36 No.10030478
    >>10030461
    >>10030464

    Oh. Well, then. Disregard that.
    >> Err !2z.sb8.J3E 05/24/10(Mon)17:37 No.10030501
    >>10030490

    And now things get confusing.
    >> Sister Mary !FG1AGUd/qc 05/24/10(Mon)17:37 No.10030505
         File1274737064.jpg-(196 KB, 763x1000, cleric 2.jpg)
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    >>10030478
    >>10030490
    well, this is getting convulted.
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)17:38 No.10030517
    >>10030501
    Curse my herald for not refreshing fast enough. You've got priority, so take your pick.
    >> Monterey Jack !!MgA31eRve7T 05/24/10(Mon)17:39 No.10030542
    >>10030505
    Not really. Old Jack wants to come back, but he'd rather play Drake. If Old Drake comes back, I'll drop out and let him play Jack if he wants to. If he'd rather play Drake, I'll let Old Jack and him talk it out. Not really convoluted at all.
    >> Monterey Jack !2z.sb8.J3E 05/24/10(Mon)17:39 No.10030547
    >>10030517

    I'll take Jack, yes.
    >> Monterey Jack !2z.sb8.J3E 05/24/10(Mon)17:40 No.10030553
    >>10030547
    >>10030542

    Well it's convoluted now!
    >> Bob? !P6N3L3ci1s 05/24/10(Mon)17:40 No.10030566
    Bob and Mike are still untaken? I'd like to try my hand at Bob in that case.
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)17:40 No.10030574
    >>10030547
    Okay! Jack is Jack again.
    As always, if you need UP TO THE MINUTE updates or some secret communications, my AIM contact is still A Hanging Plant.
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)17:42 No.10030604
    Vincent - !B.eijbt8kI
    Mary - !FG1AGUd/qc
    Jack - !2z.sb8.J3E
    Bob - !P6N3L3ci1s
    Michael - Not taken
    Dexter - Not taken
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)17:43 No.10030627
    (Psst. While we're waiting, Bob, you can take your turn so I can draw the mythos card and get us set up for the next round.)
    >> Dogstar !!MgA31eRve7T 05/24/10(Mon)17:43 No.10030641
    Well ok. Can I pick up Bob, then? (And if he's taken by the time this is posted, I'll take Mike.)
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)17:44 No.10030652
    >>10030641
    Mike it is.
    >> Michael McGlen !!MgA31eRve7T 05/24/10(Mon)17:45 No.10030672
    All right. That leaves Drake for the last player.
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)17:48 No.10030730
    Is there a Dexter Drake in the house? He's only a little used: slightly insane, has a hypnotized ninja following him around...
    >> Vincent Lee !B.eijbt8kI 05/24/10(Mon)17:49 No.10030744
         File1274737751.jpg-(20 KB, 360x240, IamWatchingyou.jpg)
    20 KB
    Yo, Dexter. You creepy motherfucker, I'm watching you.

    Get in here.
    >> Sister Mary !FG1AGUd/qc 05/24/10(Mon)17:51 No.10030783
         File1274737866.jpg-(8 KB, 251x249, what am I looking at.jpg)
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    >>10030672
    Dexter, listen. We appreciate you as part of the team, but you really need to show up more often.

    And not use the Devil's magics all the time.
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)17:53 No.10030819
    Now where did Bob run off to? He needs to take his turn so we can get this show on the road.
    >> Bob !P6N3L3ci1s 05/24/10(Mon)17:54 No.10030845
    >>10030627
    Ok, but I'm confused as to what phase of play we're in? From the old thread, it looks like Bob already took his movement? If he hasn't, I'll go to Northside Street, because I want to know what the funny glowing 1 is. (graveyard -> riverton -> merchant -> northside) Should be covered by my 3 speed.
    >> Monterey Jack !2z.sb8.J3E 05/24/10(Mon)17:54 No.10030847
    Oh damn. I'm still catching up with what happened. And how exactly did I get King in Yellow. And how did I end up where I am.
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)17:55 No.10030868
    >>10030845
    Bob's still in upkeep. He hasn't taken his turn at all. I was just relaying what he did last time.

    >>10030847
    Jack was in the Unnamable prying the King in Yellow out of a hole in the wall when a gate opened up and sucked him into the City of the Great Ones.
    >> Vincent Lee !B.eijbt8kI 05/24/10(Mon)17:55 No.10030873
         File1274738159.jpg-(278 KB, 853x640, theFirstManhattanFULL.jpg)
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    >>10030845

    See: >>10029817

    Enjoy your sinister wonders.
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)18:00 No.10030937
    >>10030845
    You decide to check out Darke's Carnival. The animals they show off and the Freak Show in particular seem familiar, and disturbing, to you...
    Make a Will (-1) check, or lose 1 sanity.
    While you're doing that, I'll draw the mythos card.
    >> Bob !P6N3L3ci1s 05/24/10(Mon)18:01 No.10030957
    >>10030868
    Ok, for upkeep, I'll keep Speed/Sneak: 3/2 Fight/Will: 3/4 and change Lore/Luck: 1/3.

    I move to Northside Streets like before. Now if there's an encounter, I'll need your help guiding me through, as I'm still trying to catch up on all the rules.
    >> Bob !P6N3L3ci1s 05/24/10(Mon)18:02 No.10030978
    rolled 1, 1, 5 = 7

    >>10030937
    >>10030957
    So with Will 4, at -1, I guess I roll 3d6? here goes
    >> Monterey Jack !2z.sb8.J3E 05/24/10(Mon)18:04 No.10031016
    >>10030978

    Got lucky there, Bob.
    >> Anonymous 05/24/10(Mon)18:05 No.10031028
         File1274738717.jpg-(229 KB, 493x804, 1269922623267.jpg)
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    >>10030744
    Ha haha. ha haha ha ha, motherfucker.
    >> Bob !P6N3L3ci1s 05/24/10(Mon)18:09 No.10031086
    >>10031016
    If you think that was lucky, let me tell you about some luck I had, and care share with you, investing in some prime Florida real estate.
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)18:09 No.10031100
         File1274738999.png-(358 KB, 336x525, Mythos56.png)
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    >>10030978
    You retain your sanity. Good, because you'll need it. Darke's next shipment of animals arrive, but there's an accident at the train station while receiving them.
    Two monsters escape into the Northside streets:
    http://www.arkhamhorrorwiki.com/Byakhee
    http://www.arkhamhorrorwiki.com/Shoggoth

    The Cultist at the Unnamable moves out into the streets. The Vampire from the Witch House moves out into the streets. There's a gate burst.
    Six more monsters emerge. Hold on while I get the details.
    >> Vincent Lee !B.eijbt8kI 05/24/10(Mon)18:13 No.10031158
         File1274739233.jpg-(147 KB, 618x800, ffg_chthulhu1.jpg)
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    >>10031100

    Shit just got real. I think I'm going to stay in the newspaper office.
    >> Monterey Jack !2z.sb8.J3E 05/24/10(Mon)18:14 No.10031171
    Allright, finished catching up.

    ...so basically, I'm currently stuck in Other World? Just my luck.
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)18:14 No.10031176
    >>10031100
    The Witch House now has three new residents:
    http://www.arkhamhorrorwiki.com/Cultist
    http://www.arkhamhorrorwiki.com/Ghoul
    http://www.arkhamhorrorwiki.com/Flying_Polyp

    The Science Building is now sporting a new:
    http://www.arkhamhorrorwiki.com/Nightgaunt

    The Unnamable has two new residents:
    http://www.arkhamhorrorwiki.com/Warlock
    http://www.arkhamhorrorwiki.com/Zombie

    Upkeep phase.
    Vincent, you gain $2. You must roll 1d6 to see if you keep your retainer.
    Mary, you must roll 1d6 to see if you're still blessed.
    >> Vincent Lee !B.eijbt8kI 05/24/10(Mon)18:16 No.10031198
    rolled 4 = 4

    >>10031176

    Cmon boss, I'll write some more stories, just don't make me go out there!
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)18:18 No.10031225
    Oh, excuse me. This brings us past the monster limit. The Nightgaunt is currently haunting the Outskirts. The Monster Limit is 9, the Outskirts limit is 2.

    >>10031198
    You keep the retainer.
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)18:24 No.10031331
    >>10031225
    Need to revise that statement. The Warlock, Nightgaunt, and Flying Polyp exceed the monster limit, head to the outskirts, exceed the Outskirts Limit, and return to the monster cup. The terror level stands at 2. Mary? Investigators? Start your engines.
    >> Monterey Jack !2z.sb8.J3E 05/24/10(Mon)18:25 No.10031333
    So....
    >> Michael McGlen !!MgA31eRve7T 05/24/10(Mon)18:33 No.10031476
    I need to try to pass this Book of Dyzan off to one of you guys who've got a better Lore check and more Sanity than I do. However I'd like to skip a turn and move to Arkham Asylum - I'm down to 1 Sanity, and I don't want to lose my stuff. Can I intersect anybody on the way to the Asylum and pass it off, maybe Vincent?
    >> Vincent Lee !B.eijbt8kI 05/24/10(Mon)18:34 No.10031491
    rolled 4 = 4

    >>10031476

    Hey buddy, if you want to deal with the Shoggoth sitting outside the newspaper offices so you can deliver me a book, be my guest.
    >> Bob !P6N3L3ci1s 05/24/10(Mon)18:35 No.10031502
    It's go time. I'll show these obscenities of non-euclidean geometry what true terror is. Stats focus changing to:
    Speed/Sneak: 4/1
    Fight/Will: 4/3
    Lore/Luck: 2/2

    What order do I fight the Byakhee and Shoggoth in?
    >> Vincent Lee !B.eijbt8kI 05/24/10(Mon)18:35 No.10031508
         File1274740531.jpg-(65 KB, 497x600, Shoggoth (5).jpg)
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    Woops, bit of accidental rolling there.
    >> Michael McGlen !!MgA31eRve7T 05/24/10(Mon)18:36 No.10031526
    >>10031491
    I would except I'd automatically end up in the nuthouse. I think I'll drop my Speed to 4 and end at the Asylum, and pay the $2 to get back to 3 Sanity. (Only bad thing about Mikey The Mick, he's already a nutbar.)
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)18:36 No.10031530
    >>10031502
    Whichever you prefer.
    >> Vincent Lee !B.eijbt8kI 05/24/10(Mon)18:36 No.10031532
    >>10031331

    I'm staying put in the newspaper office. I need more clue tokens and those... things in the street look rather menacing.
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)18:37 No.10031545
    >>10031502
    You can only move one slider one space per focus point, sir.
    >> Michael McGlen !!MgA31eRve7T 05/24/10(Mon)18:38 No.10031548
    >>10031532
    Stay put. I'll be over next turn and clean house.
    >> Bob !P6N3L3ci1s 05/24/10(Mon)18:40 No.10031585
    rolled 5, 6 = 11

    >>10031532
    Don't worry, friend. Bob Jenkins, Gentleman Salesman is here to help. You just stay put, and when I'm done dealing with this Shoggoth, I have some interesting opportunities for you to consider. Did you know I have shares in the Brooklyn Bridge, and you seem like the perfect investor to share my profits with.

    Rolling sanity vs. Mr. Shoggoth.
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)18:40 No.10031599
    >>10031585
    You pass. You also lose one sanity.
    >> Bob !P6N3L3ci1s 05/24/10(Mon)18:47 No.10031683
    >>10031585
    Ha. See friends? Nothing to worry about. Now I'll just take out my trusty bullwhip, and see how this Shoggoth likes it. (I'm a bit confused on how many dice to roll here. I still get the full +1 from my whip and knife because half of 1 rounded up is 1, for a total of 2? Or is it the total combat bonus is 2, in half is a total of 1?)

    >>10031545
    Oh sorry. I misunderstood. I thought it was each slider moves at most the focus points. In that case, since I already used Fight/Will, I'll have that one move and the others stay. Totals are back to:

    Speed/Sneak: 3/2
    Fight/Will: 4/3
    Lore/Luck: 1/3
    >> Monterey Jack !2z.sb8.J3E 05/24/10(Mon)18:47 No.10031695
    ...so when can I get out, anyway?
    >> Vincent Lee !B.eijbt8kI 05/24/10(Mon)18:50 No.10031756
    >>10031683

    Wat.

    You get +1 from your knife, and +1 from the whip, and you get to reroll one die by exhausting the whip.
    >> Bob !P6N3L3ci1s 05/24/10(Mon)18:51 No.10031780
    >>10031756
    I know that, but the Shoggoth has Physical Resistance, and I'm not sure when to divide in half.
    >> Bob !P6N3L3ci1s 05/24/10(Mon)18:54 No.10031830
    rolled 6, 3, 5, 5, 5 = 24

    >>10031780
    Reading again it looks like each weapon will give +1. So before the shoggoth's combat rating of -1, my combat is up to 6. This means I roll 5d6 and need 3 successes, correct? Wish me luck.
    >> Anonymous 05/24/10(Mon)18:54 No.10031844
    a a b b ^ ^ s s
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)18:55 No.10031856
    >>10031780
    Anything that gives you a combat bonus you divide in half (your whip, your knife). You need to roll your fight dice, minus one, plus the two from the whip and the knife, and gain four successes to kill it. Or you take three stamina damage and try again.
    >> Vincent Lee !B.eijbt8kI 05/24/10(Mon)18:55 No.10031857
    >>10031780

    Oh yeah, of course.

    It halves (rounded up) the bonus from each weapon. So you still get +1 and +1, for the full +2.

    And I'm thinking you might need to spend some clue tokens for some rerolls in this fight.
    >> Bob !P6N3L3ci1s 05/24/10(Mon)18:55 No.10031858
    rolled 4, 1 = 5

    >>10031830
    Now that is one dead Shoggoth. On to my sanity check for the Byakhee. Do you get anything cool for killing monsters?
    >> Monterey Jack !2z.sb8.J3E 05/24/10(Mon)18:55 No.10031864
    >>10031830

    Well, you have your reroll handy!

    ...I WANT OUT OF THE OTHERWORLD.
    >> Monterey Jack !2z.sb8.J3E 05/24/10(Mon)18:56 No.10031884
    >>10031864

    I meant 'had', if you failed.
    Anyway.
    I still want out.
    >> Vincent Lee !B.eijbt8kI 05/24/10(Mon)18:58 No.10031922
    >>10031858

    Some of them have nifty little effects, but mostly you just get the monster token which you can spend for cool effects in various places. Or keep them for fighting Shubbie.
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)18:58 No.10031925
         File1274741902.png-(359 KB, 337x526, Gate44.png)
    359 KB
    >>10031695
    I'll go ahead and move you and draw your event. You get a clue token.
    >> Bob !P6N3L3ci1s 05/24/10(Mon)18:59 No.10031938
    rolled 6, 1, 6, 2, 4, 5 = 24

    >>10031884
    How do we get you out? Looks like I took another sanity hit of -1, leaving me with 2/4 sanity tokens. Time to fight this Byakhee. This time I think I roll 6d6 and only need 1 success?
    >> Vincent Lee !B.eijbt8kI 05/24/10(Mon)19:00 No.10031984
    >>10031938

    Yup. Cut that fucker down.
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)19:01 No.10032010
    >>10031938
    With a stab and a whipcrack, you make a passable lion tamer.. Of otherworldly beasts. You now have two monster trophies, worth a total of two toughness each.
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)19:03 No.10032033
    That leaves Vincent, Mary, and Dexter left to go.
    >> Vincent Lee !B.eijbt8kI 05/24/10(Mon)19:03 No.10032037
    >>10032010

    3 for the shoggoth and 1 for the byakhee surely?
    >> Bob !P6N3L3ci1s 05/24/10(Mon)19:03 No.10032047
    Well, it looks like the Northside is clear once more. Vincent is safe and there's a clear path to him. Since I still have sanity to spare, I think it's time to try using Nameless Cults. Can someone explain how I might use clue tokens to pass my Lore -1 check? Or should I just wait for next round?
    >> Vincent Lee !B.eijbt8kI 05/24/10(Mon)19:04 No.10032051
    >>10032033

    I'm gonna go to independence square, since my way is now clear.
    >> Dexter !!MgA31eRve7T 05/24/10(Mon)19:04 No.10032054
    rolled 3, 5, 3, 5, 2 = 18

    Talked to GM on AIM and he suggested I run Dexter along with Mikey for now unless/until we get someone who wants to play him.

    SO. I'm going to bump Dex's Fight/Will to 3/1, Lore/Luck to 4/1, and move 4 spaces to Arkham Asylum. On the way, I'm going to fight the Cultist. Rolling for Shrivelling first, paying 1 San, total 5 Lore with my skill bonus.
    >> Vincent Lee !B.eijbt8kI 05/24/10(Mon)19:06 No.10032081
    >>10032047

    Basically before and after a skill check, you can spend a clue token to get another die roll. If you have a negative number of dice, it counts as 0.
    >> Monterey Jack !2z.sb8.J3E 05/24/10(Mon)19:06 No.10032088
    >>10031925

    Finally free! And with a clue, no less. This is a good day.

    ...uh, I am confused as to where am I now, or where can I be.
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)19:08 No.10032119
    >>10032088
    You're in stage two of the City.

    >>10032037
    The Old One you're fighting increases the toughness of all monsters by 1.

    >>10032054
    Pass. +6 to your combat roll to kill the cultist. 2 successes to kill. Should be easy.
    >> Monterey Jack !2z.sb8.J3E 05/24/10(Mon)19:09 No.10032128
    >>10032088
    Oh, right. Back to Unnamable.

    ...I should get ready to seal this thing the first chance I get.
    >> Bob !P6N3L3ci1s 05/24/10(Mon)19:12 No.10032175
    >>10032119
    >The Old One you're fighting increases the toughness of all monsters by 1.

    Oh wow. Had I realized that I probably wouldn't have tried to fight them. I guess you have to be lucky to be good, sometimes. But my trophies are only worth 2 each, and not 4 and 2? I'm looking up what that means right now.
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)19:13 No.10032189
    >>10032051
    >Independence Square
    You touch Founder's Rock. Make a Luck (-1) check. If you pass, there is an electrifying shock that opens your mind to the elder things of eons past. Lose 1 Stamina, but gain 2 Clue tokens and draw 1 Spell. If you fail, you find a strange carving. As you finger the grooves, a gate opens here and you are drawn through it.
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)19:13 No.10032201
    >>10032175
    Monster trophies are worth their toughness. This means the Old One also increases their values by one.
    >> Monterey Jack !2z.sb8.J3E 05/24/10(Mon)19:14 No.10032205
    ...Anyone saw our favorite sister, by the way?
    >> Dexter !!MgA31eRve7T 05/24/10(Mon)19:15 No.10032223
    rolled 5, 6, 2, 5, 3, 6, 2, 1, 5 = 35

    Splendiferous. Right, here we go - time to kill a cultist.
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)19:16 No.10032244
    >>10032223
    Success, scratch one cultist. You gain a monster trophy worth two toughness, and head to the Asylum.
    >> Dexter !!MgA31eRve7T 05/24/10(Mon)19:17 No.10032271
    rolled 1, 5, 5, 2, 5, 2, 2, 5, 3 = 30

    >>10032244
    Where I will pay $2 to regain all my lost Sanity, and get the Book of Dyzan from an aquaintance of mine, Mike McGlen.
    >> Monterey Jack !2z.sb8.J3E 05/24/10(Mon)19:18 No.10032274
    So what's the overview now?
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)19:19 No.10032303
    We'll know as soon as Vincent and Mary take their turns. It looks like Bob's looking up the Book of Dyzan, as well.
    >> Vincent Lee !B.eijbt8kI 05/24/10(Mon)19:20 No.10032319
    >>10032303

    Now that the way is clear, I'm leaving the Newspaper Office to have a poke around Independcence Square.
    >> Monterey Jack !2z.sb8.J3E 05/24/10(Mon)19:20 No.10032328
    MAAAAAAARYYYYYYYYYYYY!
    >> Vincent Lee !B.eijbt8kI 05/24/10(Mon)19:21 No.10032338
    >>10032319

    Shit, I really need to learn to read. I'm stronger than this!
    >> Vincent Lee !B.eijbt8kI 05/24/10(Mon)19:22 No.10032351
    rolled 3, 6 = 9

    Third time lucky. It's totally not because I'm tired at all.
    >> Bob !P6N3L3ci1s 05/24/10(Mon)19:23 No.10032375
    rolled 1 = 1

    >>10032303
    I wasn't sure if I would be allowed to use my movement and/or Nameless Cults (Dexter had Dyzan) because I've already had encounters this round. If I am allowed to move still, I'll spend 1 clue (back down to 4) for a 1d6 chance at Nameless Cults, and spend my last 2 moves to go to the Asylum with everyone else.

    Otherwise, I'm fine waiting until next turn for all that.
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)19:24 No.10032391
    >>10032351
    Success. 2 clue tokens, -1 sanity, and the spell:
    http://www.arkhamhorrorwiki.com/Wither
    >> Monterey Jack !2z.sb8.J3E 05/24/10(Mon)19:24 No.10032395
    >>10032375
    >rolled 1 = 1

    Well...
    >> Vincent Lee !B.eijbt8kI 05/24/10(Mon)19:25 No.10032400
    >>10032375

    Hey everybody! Party at the asylum, everyone's invited!
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)19:26 No.10032420
    >>10032375
    You're in Arkham. Do you spend $2 for sanity, stay for a free point of sanity, or risk an encounter?
    >> Bob !P6N3L3ci1s 05/24/10(Mon)19:26 No.10032423
    >>10032351
    Point of order: I don't understand why you're rolling dice. I don't see any tokens on Independence Square or anywhere in between. What are you trying to do?
    >> Vincent Lee !B.eijbt8kI 05/24/10(Mon)19:27 No.10032439
    >>10032391

    Sanity or stamina?
    >> Bob !P6N3L3ci1s 05/24/10(Mon)19:27 No.10032440
    >>10032420
    Oooh! Encounter? That sounds fun. How do I do it?
    >> Vincent Lee !B.eijbt8kI 05/24/10(Mon)19:28 No.10032464
    >>10032423

    I'm having my encounter there:

    >>10032189
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)19:29 No.10032471
    >>10032440
    You find some strange medicine labeled "Dream Enhancers" in a dusty cabinet. If you choose to take it, make a Lore (-1) check. if you pass, your visions show you how to perform a ritual. Draw 1 Spell. Otherwise, nothing happens.

    We need a Mary to roll her Upkeep for Blessing, then take her turn!
    >> Monterey Jack !2z.sb8.J3E 05/24/10(Mon)19:30 No.10032495
    MAAAAAAAAAAAAAAAAARYYYYYYYYYagain.

    Come on. Don't do it to us. We need you.
    >> Monterey Jack !2z.sb8.J3E 05/24/10(Mon)19:33 No.10032545
    ...We really need to organize this so we're all there next time.
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)19:35 No.10032572
    >>10032545
    Yes, we are all learning lessons. Next game will have four players maximum. Maybe three. Things move too slowly, and the overhead is a bit taxing.
    >> Bob !P6N3L3ci1s 05/24/10(Mon)19:35 No.10032578
    rolled 5 = 5

    >>10032471
    I knew having a low Lore was going to cost me. But spells sound really cool. I'll drop a clue token (down to 3 now) for a chance at it.
    >> Bob !P6N3L3ci1s 05/24/10(Mon)19:36 No.10032589
    >>10032578
    Yay. Looks like I passed. Does anyone at the Asylum want my copy of Nameless Cults?
    >> Monterey Jack !2z.sb8.J3E 05/24/10(Mon)19:37 No.10032607
    >>10032572

    You know, we should also leave some sort of contact info, so we know the exact time.
    I mean, you gave your AIM, but some may not have it.
    I sure don't.
    >> Vincent Lee !B.eijbt8kI 05/24/10(Mon)19:37 No.10032610
    rolled 4 = 4

    Fuck it, I'll roll for Mary, who stays at the Library.
    >> Dexter !!MgA31eRve7T 05/24/10(Mon)19:37 No.10032613
    rolled 3, 5, 6, 4, 3, 2, 1, 4, 5 = 33

    >>10032589
    I would, but you have to discard it after use.
    >> Dexter !!MgA31eRve7T 05/24/10(Mon)19:39 No.10032633
    >>10032613
    And I gotta remember to remove the dice from my email field.
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)19:40 No.10032650
    >>10032589
    You discard the book, spend a clue, lose a sanity point, and gain the spell:
    http://www.arkhamhorrorwiki.com/Mists_of_Releh

    Someone should take over for Mary so we can end the turn.
    >> Vincent Lee !B.eijbt8kI 05/24/10(Mon)19:41 No.10032663
    rolled 5 = 5

    >>10032650

    See>>10032610
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)19:42 No.10032668
    >>10032610
    Mary keeps her blessing, and stays at the Library.
    Make a Will (+0) check and consult the chart below:

    Successes:

    0) Abigail tosses you out. Move to the street.
    1) Abigail lets you into a private section of the library where you find an ancient tome. Draw 2 Spells and keep whichever one of them you want.
    2+) Abigail loans you one of the strange items in the library's display case. Draw 1 Unique Item.
    >> Dexter !!MgA31eRve7T 05/24/10(Mon)19:43 No.10032691
    >>10032650
    That's a nice spell. It lets you make your Lore check your Evade check for one fight a round, mechanically.
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)19:43 No.10032695
         File1274744624.gif-(1.55 MB, 1606x2384, theboardnow6.gif)
    1.55 MB
    This is the state of the board at the end of turn 5. Drawing the next mythos card...
    >> Sister Mary 05/24/10(Mon)19:44 No.10032707
    rolled 5, 5 = 10

    >>10032668

    Sister Abigail, let's just get along
    >> Monterey Jack !2z.sb8.J3E 05/24/10(Mon)19:44 No.10032714
    >>10032695

    Oh boy oh boy oh boy.
    >> Monterey Jack !2z.sb8.J3E 05/24/10(Mon)19:45 No.10032720
    >>10032707

    And get along they did!
    >> Monterey Jack !2z.sb8.J3E 05/24/10(Mon)19:45 No.10032725
    >>10032695

    Just noticed. Didn't I leave the otherworld?
    >> Bob !P6N3L3ci1s 05/24/10(Mon)19:46 No.10032738
    >>10032471
    >>10032589
    >>10032650
    I thought I failed with the book earlier, and was drinking "dream enhancer". I should still have my (2) sanity, book, and spell, correct?
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)19:55 No.10032852
         File1274745318.png-(361 KB, 338x526, Mythos33.png)
    361 KB
    >>10032738
    Oh, you used the clue for the encounter? My mistake. You still have the book, and you can have your sanity back.

    >>10032725
    You hit stage two. Getting sucked in cost you a turn of movement. The next turn you stood up and had an encounter, then you moved to stage two and had an encounter. Next turn you leave.

    >>10032707
    Mary gains the Unique item Holy Water. She now has two.

    The Witch at the Science Building moves out into the streets. A gate opens at the Black Cave to R'lyeh, destroying the clue there and dumping two monsters into the world. The Warlock goes to the Outskirts, and a:
    http://www.arkhamhorrorwiki.com/Maniac
    remains.
    The event also brings:
    http://www.arkhamhorrorwiki.com/Zombie
    http://www.arkhamhorrorwiki.com/Ghost
    to join their friend the vampire on the French Hill streets.
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)19:58 No.10032909
    Okay, we need an upkeep roll for Vincent, who makes another $2 off his retainer.
    Mary needs to make an upkeep roll for her Blessing.

    We also could use volunteers for Dexter and Mary's spots.
    >> Sister Mary 05/24/10(Mon)20:02 No.10032949
    rolled 1, 4 = 5

    >>10032909

    Fuck yeah, I'm rolling in it.

    Also, the second roll is for Mary's Blessing
    >> Monterey Jack !2z.sb8.J3E 05/24/10(Mon)20:03 No.10032965
    rolled 3 = 3

    >>10032909

    Well, since I have a turn to spare, I could play for one of them, and since Mary needs upkeep...
    >> Bob !P6N3L3ci1s 05/24/10(Mon)20:04 No.10032973
    >>10032852
    Well well well. I'll spend focus to up my movement. Stats:
    Speed/Sneak: 4/1
    Fight/Will: 4/3
    Lore/Luck: 1/3

    I'll move on out to the BLACK CAVE! I heard that this is the time to buy real estate in R'lyeh.
    >> Monterey Jack !2z.sb8.J3E 05/24/10(Mon)20:04 No.10032976
    >>10032949
    >>10032965

    Well then, disregard that, especially since I would fail that one.
    Khm. So for Dexter, then. Let me think.
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)20:04 No.10032985
    >>10032949
    Mary keeps her blessing. Going to roll for your retainer?
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)20:06 No.10033000
    >>10032973
    Time to fight the maniac! Roll combat.
    >> Dexter !!MgA31eRve7T 05/24/10(Mon)20:06 No.10033003
    I'll do Dexter and Mike again. Give me a moment.
    >> Vincent Lee !B.eijbt8kI 05/24/10(Mon)20:06 No.10033005
    rolled 2 = 2

    >>10032985
    >> Monterey Jack !2z.sb8.J3E 05/24/10(Mon)20:06 No.10033013
    Right, then. Just to be sure, did the last person who moved Dexter regain his sanity?
    >> Bob !P6N3L3ci1s 05/24/10(Mon)20:07 No.10033020
    rolled 2, 1, 3, 2, 4, 4, 1 = 17

    >>10032973
    I'm unsure whether I fight the maniac or get sucked right in to the portal. In case I need to fight him, here goes. No sanity roll needed for the maniac, so I get 4+1+1+1d6 = 7d6 and need 2 successes. Wish me luck.
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)20:07 No.10033023
    >>10033005
    Retainer kept. Keep on keepin' on.
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)20:08 No.10033032
    >>10033020
    Yikes. You take a point of stamina damage. Roll again.
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)20:11 No.10033068
    Jack, you move out into the Unnamable. Going to seal the gate?
    >> Bob !P6N3L3ci1s 05/24/10(Mon)20:11 No.10033076
    rolled 2, 1, 4, 1, 2, 6, 2 = 18

    >>10033020
    >>10033032
    2/4 sanity, 5/6 stamina. Turns out maniacs can be more dangerous than shoggoths. To victory!
    >> Bob !P6N3L3ci1s 05/24/10(Mon)20:12 No.10033082
    rolled 6 = 6

    >>10033076
    I'll reroll one of my many misses with the bullwhip. I NEED A 5 OR 6!
    >> Monterey Jack !2z.sb8.J3E 05/24/10(Mon)20:16 No.10033130
    >>10033068

    Yep. What were the rolls again?
    >> Dexter !!MgA31eRve7T 05/24/10(Mon)20:16 No.10033137
    rolled 4 = 4

    OK. I'm moving Fight/Will to 2/2 and moving to French Hill to engage the Vampire, Ghost, and Zombie. I'll take on the Ghost first. Since I have negative Will versus it, I'm gonna spend a Clue to get 1 die.. Here goes.
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)20:16 No.10033146
         File1274746609.png-(382 KB, 336x525, Gate26.png)
    382 KB
    >>10033082
    You whip the maniac into submission. (snicker)
    You're sucked into the gate, and enter R'lyeh.
    >> Dexter !!MgA31eRve7T 05/24/10(Mon)20:17 No.10033151
    rolled 4 = 4

    >>10033137

    Dammit. Spending another Clue.
    >> Dexter !!MgA31eRve7T 05/24/10(Mon)20:17 No.10033162
    rolled 2 = 2

    >>10033137
    >>10033151
    Oh, you're joking. OK, third Clue..
    >> Anonymous 05/24/10(Mon)20:18 No.10033172
    Irony: Wasn't browsing /tg/ last night because was playing Arkham Horror.

    PS: We beat the ever loving shit out of Asathoth and his fucking fanatics. Fuck the Dhole.
    >> Dexter !!MgA31eRve7T 05/24/10(Mon)20:18 No.10033173
    rolled 6 = 6

    >>10033162
    I'd take the 2 San ding, but I can't afford it if I'm going to fight the Vampire too. Last clue!
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)20:18 No.10033175
    >>10033137
    -2 sanity.
    >>10033130
    Fight or Lore, with the rating listed on the gate token. In your case, there is no rating modifier, so straight Fight or Lore.
    >> Monterey Jack !2z.sb8.J3E 05/24/10(Mon)20:19 No.10033190
    rolled 4, 1, 3 = 8

    I have both Fight and Lore on 3, so it doesn't really make a difference... LET'S ROLL!
    >> Monterey Jack !2z.sb8.J3E 05/24/10(Mon)20:20 No.10033204
    >>10033190
    ...I am not amused with the result of the roll.

    I'm staying right here, will seal later. I'll close the fucker even if it will take forever.
    >> Vincent Lee !B.eijbt8kI 05/24/10(Mon)20:20 No.10033207
    Alright, I'm using my ability to heal myself of one point of stamina. Then I'm going to move to Hibbs Roadhouse. I think I need a meal.
    >> Dexter !!MgA31eRve7T 05/24/10(Mon)20:21 No.10033213
    rolled 6, 3, 2, 6, 2 = 19

    >>10033173
    YEAH. OK, Casting Shrivelling. One San cost, and then 5d6..
    >> Dexter !!MgA31eRve7T 05/24/10(Mon)20:22 No.10033244
    rolled 1, 2, 6, 3, 5, 5, 2, 3 = 27

    >>10033213
    Right. Now then, 8d6 Combat versus the Ghost.
    >> Bob !P6N3L3ci1s 05/24/10(Mon)20:23 No.10033266
    rolled 5 = 5

    >>10033146

    I sure am making a lot of 1d6 rolls lately. Hopefully this is one I can pass.
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)20:25 No.10033302
    >>10033266
    Pass.
    >>10033244
    Ghost's gone.
    Who's next?
    >>10033207
    "So, what's your story, friend?" A smiling man inquires about your adventures over a glass of gin. You tell him your story. If you spend 3 Clue Tokens, he introduces himself as Ryan Dean and asks to join you. Take his Ally card. If it's not available, he gives you some useful items instead. Draw 2 Common Items.
    >> Dexter !!MgA31eRve7T 05/24/10(Mon)20:26 No.10033310
    rolled 5, 1 = 6

    >>10033244
    VICTOLY. Time to square off with the Vampire. This is going to be considerably harder. First off, 2d6 San check..
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)20:27 No.10033338
    Who was rolling for Mary? Want to finish her turn?
    >> Dexter !!MgA31eRve7T 05/24/10(Mon)20:28 No.10033358
    rolled 6, 4, 2, 2, 5 = 19

    >>10033310
    OK, casting Dread Curse on the Vampire. 2 San and 5d6 Lore....
    >> Dexter !!MgA31eRve7T 05/24/10(Mon)20:29 No.10033380
    rolled 1, 4, 2, 2, 5, 5, 2, 1, 3, 6, 5 = 36

    yeaaaaah. 2/5 San total and 11d6 Combat check vs Vampire..
    >> Dexter !!MgA31eRve7T 05/24/10(Mon)20:30 No.10033398
    rolled 4 = 4

    >>10033380
    BLAMMO. Zombie time now - only got 1 Will vs. it, but..
    >> Monterey Jack !2z.sb8.J3E 05/24/10(Mon)20:30 No.10033401
    Well, our magician seems to be doing rather well.
    >> Monterey Jack !2z.sb8.J3E 05/24/10(Mon)20:31 No.10033410
    >>10033398
    >>10033401


    Well...

    ...fuck.
    >> Dexter !!MgA31eRve7T 05/24/10(Mon)20:32 No.10033424
    rolled 4, 5, 6, 2, 1, 2, 3, 2, 5, 2 = 32

    >>10033398
    1/5 San. And I'm going to use and discard Dynamite - making this a 10d6 Combat check.
    >> Vincent Lee !B.eijbt8kI 05/24/10(Mon)20:33 No.10033436
    >>10033302

    What the hell, take 3 clue tokens Ryan you lovable rogue, let's go fight some monsters.
    >> Dexter !!MgA31eRve7T 05/24/10(Mon)20:33 No.10033446
    rolled 1, 6, 6, 1, 4, 3, 1, 1, 6, 5 = 34

    >>10033424
    Please hold the applause, I'll be doing my Tuesday show in Arkham Asylum, as usual.
    >> Sister Mary 05/24/10(Mon)20:34 No.10033455
    >>10033338

    I guess I'll do it then. Mary goes back to the Woods. She sure likes it there.
    >> Monterey Jack !2z.sb8.J3E 05/24/10(Mon)20:34 No.10033459
    >>10033446

    Your magic is strong, you magnificient, nearly insane bastard.
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)20:36 No.10033493
    >>10033436
    3 tokens later you have Ryan Dean on your side. (+1 Will, +1 Sneak)
    He brings a
    http://www.arkhamhorrorwiki.com/Map_of_Arkham
    with him.
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)20:39 No.10033531
    Mary goes into the Woods.
    But wait, there's a witch out in the street, and she's spotted her! Fight or Flight!?
    >> Michael McGlen !!MgA31eRve7T 05/24/10(Mon)20:40 No.10033551
    rolled 4, 5, 2 = 11

    Right. Now that Dexter's cleared the way, I'm moving my Speed/Sneak to 5/1, my Fight/Will to 4/3, and my Lore/Luck to 1/2, and moving to the Witch House. There's two monsters there, a Cultist and a Ghoul, right? I'll engage the Ghoul first. 3d6 San check..
    >> Michael McGlen !!MgA31eRve7T 05/24/10(Mon)20:45 No.10033626
    rolled 6, 3, 6, 6, 6, 6, 3, 2, 3 = 41

    >>10033551
    That clears the San check. So, fight 4, gun 6, ghoul -1. 9d6 Combat check.
    >> Michael McGlen !!MgA31eRve7T 05/24/10(Mon)20:46 No.10033640
    rolled 6, 4, 2, 2, 1, 3, 1, 6, 3, 4, 6 = 38

    >>10033626
    *RACHET-KLIK* Where's that Cultist? Combat checks all around!
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)20:46 No.10033644
         File1274748393.png-(216 KB, 576x432, great_success.png)
    216 KB
    >>10033626
    Hold on while I get out my reaction image...
    >> Michael McGlen !!MgA31eRve7T 05/24/10(Mon)20:47 No.10033659
    >>10033640
    The way to the Gate is clear. I think I should probably go in..
    >> Anonymous 05/24/10(Mon)20:48 No.10033677
    Nice 1st ed board. I miss that.
    >> Sister Mary 05/24/10(Mon)20:50 No.10033715
    rolled 4, 5, 6, 2, 2 = 19

    >>10033531

    Sister Mary throws her holy water on the Witch, discarding it, and spends a clue token to get +2 to her fight check. Burn hellspawn, burn!
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)20:50 No.10033718
         File1274748657.png-(384 KB, 337x525, Gate7.png)
    384 KB
    Michael has a close encounter in the Other World... Mary's still deciding whether to fight or flee.
    >> Bob !P6N3L3ci1s 05/24/10(Mon)20:52 No.10033732
    Great effort all around, fellow investigators.
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)20:53 No.10033742
    >>10033715
    Mary destroys the witch with a flick of the wrist. "I'm melting, melllllllllting!!" she screeches. Mary gets a monster trophy and continues on her way, getting this encounter in the Woods:
    You come across a cringing dog. Pass a Speed (-2) check to catch and calm him. If you have Food, you can discard that to automatically pass the check instead of rolling. You see by his collar that he is named Duke. Take his Ally card. If it isn't available, gain $3 as a reward for returning him to his owner, instead.
    >> Michael McGlen !!MgA31eRve7T 05/24/10(Mon)20:53 No.10033749
    rolled 2, 6 = 8

    >>10033718
    Psh, this is like a free shot at $8 - either I make it and cash in, or fail and don't take any damage. 2d6 roll.
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)20:55 No.10033774
    >>10033749
    Cha-ching.

    Drawing the next Mythos card...
    >> Michael McGlen !!MgA31eRve7T 05/24/10(Mon)20:55 No.10033776
    >>10033732
    The one playthrough of this game I've ever seen had the players dick around and not kill enough monsters, so the horror track took over and they eventually got overwhelmed. We -have- to push on everything we've got, every chance we get, because we only have one shot at this to win.
    >> Sister Mary 05/24/10(Mon)20:56 No.10033785
    rolled 6, 1 = 7

    >>10033742

    Aw, the poor creature. I'd better catch it and calm it down. Spending another clue token.
    >> Anonymous 05/24/10(Mon)21:00 No.10033837
    >>10033626
    >>10033640
    Nice reenactment of the Valentine's Day Massacre.
    >> Bob !P6N3L3ci1s 05/24/10(Mon)21:00 No.10033839
    >>10033776
    Yes, I can see how that would happen, especially as there becomes nowhere safe to go and the terror level rises. But we're on the verge of closing 3 gates right now, which I think is doing quite well, considering I've never played before.
    >> Michael McGlen !!MgA31eRve7T 05/24/10(Mon)21:02 No.10033877
    >>10033839
    Yeah we are. Well, part of it again was that there wasn't anyone suited to fighting the monsters on the street, so everyone ran around evading them instead of confronting them. You can only run so long, and the longer you run the harder it is to come back.
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)21:03 No.10033889
         File1274749430.png-(364 KB, 335x524, Mythos22.png)
    364 KB
    >>10033785
    You gain Duke (+1 Maximum Sanity)
    http://www.arkhamhorrorwiki.com/Duke
    You get that increase in sanity as a free point.

    The mythos card does nothing as an event, for we have no Dark Young on the board. However, a gate opens in Independence Square to Yuggoth, and two monsters emerge:
    http://www.arkhamhorrorwiki.com/Cultist
    http://www.arkhamhorrorwiki.com/Mi-Go
    Several monsters move, and the flying Fire Vampire moves straight for Dexter.
    Please do your upkeeps (Vincent: $2 and an upkeep roll, Mary, upkeep roll) while I update the board.
    >> Monterey Jack !2z.sb8.J3E 05/24/10(Mon)21:06 No.10033935
    >>10033889

    I'd like to move my Lore/Luck to 4/2, since with Kaslow I should have 4/4.
    ...unless I lost her. Did I?

    Also, my Speed/Sneak to 1/3. I still have my Ruby, it's enough.
    >> Bob !P6N3L3ci1s 05/24/10(Mon)21:08 No.10033963
    upkeep raising Lore and lowering Luck

    Speed/Sneak: 4/1
    Fight/Will: 4/3
    Lore/Luck: 2/2

    Now I think I need one more red or yellow other world encounter before I can go back to Black Cave and close the portal. Correct?
    >> Dexter !!MgA31eRve7T 05/24/10(Mon)21:09 No.10033980
    rolled 3, 3, 6, 1 = 13

    >>10033889
    You suck. That sucks. The Fire Vampire sucks. OK, I don't have the resources to kill it right now, so I need to Evade it. That's a 4d6 Sneak check, being made now.
    >> Vincent Lee !B.eijbt8kI 05/24/10(Mon)21:12 No.10034010
    >>10033889

    Alright, I'm going to drop out after my action here. Need to sleep and all that. So someone else will need to take over Vincent and Mary.

    Anyway, Vincent and Ryan trot along to the Police Station to see if they have any leads on what's been going on.
    >> Vincent Lee !B.eijbt8kI 05/24/10(Mon)21:13 No.10034021
    >>10034010

    Oh, forgot my Retainer roll
    >> Michael McGlen !!MgA31eRve7T 05/24/10(Mon)21:13 No.10034032
    For Upkeep I'm gonna move my Lore/Luck to 0/3, and await the rest of the turn.
    >> Monterey Jack !2z.sb8.J3E 05/24/10(Mon)21:13 No.10034034
    >>10034021

    And forgot it again, friend.
    >> Vincent Lee !B.eijbt8kI 05/24/10(Mon)21:14 No.10034038
    rolled 4 = 4

    >>10034021

    Let's try that again
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)21:18 No.10034105
         File1274750306.gif-(1.56 MB, 1606x2384, theboardnow7.gif)
    1.56 MB
    Here's the new board.
    Vincent keeps his retainer.
    Anyone going to roll for Mary?
    (If anyone's interested in playing, we have spots open to play Dexter and Mary.)
    >> Monterey Jack !2z.sb8.J3E 05/24/10(Mon)21:20 No.10034135
    rolled 2 = 2

    >>10034105

    Rolling for mary, I hope I won't screw this up.
    >> Monterey Jack !2z.sb8.J3E 05/24/10(Mon)21:20 No.10034144
    rolled 3 = 3

    >>10034135
    And of course I screwed it up. Goddamit.
    >> Vincent Lee !B.eijbt8kI 05/24/10(Mon)21:22 No.10034173
    >>10034144

    It's cool, you only lose the blessing if you roll a one
    >> Monterey Jack !2z.sb8.J3E 05/24/10(Mon)21:22 No.10034188
    >>10034173
    Oh.

    Good.
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)21:25 No.10034230
         File1274750700.png-(366 KB, 336x525, Gate38.png)
    366 KB
    >>10033935
    You have to choose one.

    >>10034010
    Pass a Will (-1) check to convince Deputy Dingby to share some files with you that are very interesting. Gain 2 Clue Tokens.

    >>10033963
    This is the last one.
    >> Monterey Jack !2z.sb8.J3E 05/24/10(Mon)21:26 No.10034264
    >>10034230

    Do I? I was sure I had 2 focus.
    Well then, I'll go with Lore/Luck 4/2
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)21:27 No.10034275
         File1274750824.png-(395 KB, 336x525, Gate34.png)
    395 KB
    This is Michael's second encounter in the Abyss. Next turn he leaves it, same as Bob.
    >> Bob !P6N3L3ci1s 05/24/10(Mon)21:27 No.10034283
    rolled 5, 5 = 10

    >>10034230

    I'm somewhat confident.
    >> Vincent Lee !B.eijbt8kI 05/24/10(Mon)21:27 No.10034286
    rolled 4, 6 = 10

    >>10034230

    It's cool Deputy Digby. Trust me, I'm a doctor.
    >> Michael McGlen !!MgA31eRve7T 05/24/10(Mon)21:28 No.10034297
    What's my encounter for this turn, GUO?
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)21:28 No.10034305
    >>10034286
    Success. Two clue tokens.
    >> Vincent Lee !B.eijbt8kI 05/24/10(Mon)21:29 No.10034318
    Awesome. With that successful gathering of clue tokens, I'm gonna bid y'all goodnight.

    Don't you lose the game without me now.
    >> Michael McGlen !!MgA31eRve7T 05/24/10(Mon)21:29 No.10034322
    rolled 5 = 5

    >>10034275
    Luck -2? That's 1d6. And I'm still trying to get more players from sup/tg/ to come play, but none of them are interested yet.
    >> Monterey Jack !2z.sb8.J3E 05/24/10(Mon)21:30 No.10034350
    rolled 3, 1, 3 = 7

    Just for the record, I'm still trying to seal the goddamn gate.

    Just going to roll already, mmkay?
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)21:31 No.10034371
    >>10034350
    Trying lore or fight? If it's lore you need one more dice.
    >> Monterey Jack !2z.sb8.J3E 05/24/10(Mon)21:31 No.10034375
    rolled 6 = 6

    >>10034350

    Motherfu- I forgot the increase. Rolling the fourth dice.
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)21:32 No.10034385
    >>10034375
    Success. Want to seal the gate? 5 clue tokens.
    >> Monterey Jack !2z.sb8.J3E 05/24/10(Mon)21:32 No.10034390
    >>10034375

    AND THERE WE GO!
    Well, that's one gate less to worry about.
    >> Monterey Jack !2z.sb8.J3E 05/24/10(Mon)21:33 No.10034403
    >>10034385

    If I have the tokens, yes. I'm not sure now.
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)21:34 No.10034422
    >>10034403
    You have 8. Now you have 3, and a gate token. Want to move for Mary? Dexter's still deciding his turn.
    >> Monterey Jack !2z.sb8.J3E 05/24/10(Mon)21:35 No.10034438
    >>10034422

    Will do. What's her current speed?
    >> Dexter !!MgA31eRve7T 05/24/10(Mon)21:36 No.10034452
    >>10034422
    I was actually waiting to see if anyone else wanted to pick up Dexter, but my turn's simple - sprint back to the Asylum and blow $2 more to regain all my Sanity.
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)21:36 No.10034466
    >>10034438
    3.

    After this turn is over, I'll create a new thread. This one's nearing the limit for replies bumping it, if I remember correctly.
    >> Bob !P6N3L3ci1s 05/24/10(Mon)21:38 No.10034495
    >>10034452
    If nobody else wants to control Dexter after he leaves, I'll take him over. Could you give us an update on your sanity, stamina, money, clues, and items before you go?
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)21:41 No.10034550
    >>10034452
    Sanity restored.
    >> Dexter !!MgA31eRve7T 05/24/10(Mon)21:41 No.10034555
    >>10034495
    I've been controlling Dexter and Michael both - I think Vincent's leaving, and Jack's been controlling Jack and Mary, so it'd be Bob and Vincent on you. I think.
    >> Monterey Jack !2z.sb8.J3E 05/24/10(Mon)21:42 No.10034559
    >>10034466
    Right. Let's just go anywhere, say... Boarding House. Why not.
    >> Monterey Jack !2z.sb8.J3E 05/24/10(Mon)21:43 No.10034576
    Hopefully, with the new thread, people will take the free chars. It's getting silly with everyone playing two.
    >> Dexter !!MgA31eRve7T 05/24/10(Mon)21:43 No.10034594
    >>10034576
    Yeah. This would be a lot more fun with more people.
    >> Monterey Jack !2z.sb8.J3E 05/24/10(Mon)21:46 No.10034657
    Hrm. I might also have to go in about half a hour. Either a new guy will take me as well, or... well, you're sure as hell won't play three chars per person, that would be silly, so we'd have to pick up later.

    Sorry in advance, if that happens.
    >> Anonymous 05/24/10(Mon)21:47 No.10034674
    I'd hop in if it weren't that late. But holy hell, archive this and link to the new thread, I might be able to get crackin tomorrow.
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)21:48 No.10034680
    >>10034559
    Mary marches into the Boarding House.
    You find a poorly boarded-up passage in the basement that opens into a winding tunnel. If you venture into it, you exit in the Silver Twilight Lodge. Draw 2 cards and encounter one card of your choice, discarding the other.

    At the Lodge you could either:
    You find an old parchment in the study. Pass a Lore (-1) check to draw 2 Spells and keep one of your choice.
    or
    Make a Sneak (-2) check. If you pass, you slip into the temple area of the Lodge and find 2 items of interest. Roll a die for each item. On a success, draw a Unique Item, otherwise draw a Common Item.
    >> Monterey Jack !2z.sb8.J3E 05/24/10(Mon)21:49 No.10034707
    You know, actually, I think that after this turn would be a good place to stop for now. It's actually nearly 4AM for me, and I'm only hanging around because I'd hate to abandon the game again.
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)21:50 No.10034739
    >>10034707
    Sounds like a good idea. Doesn't look like anyone else is jumping to play at the moment.

    Unfortunately, I will be gone for the next two days, running Call of Cthulhu under the stars. I shall return Thursday night, if the stars are right.
    >> Monterey Jack !2z.sb8.J3E 05/24/10(Mon)21:51 No.10034748
    rolled 5, 5 = 10

    >>10034680

    Venturing in, trying the parchment.
    >> Anonymous 05/24/10(Mon)21:53 No.10034787
    I'd rather not jump into an ongoing game, but I would love to play sometime. If/when you guys start up a new game, I'll get involved.
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)21:55 No.10034826
    >>10034748
    Mary draws two spells:
    http://www.arkhamhorrorwiki.com/Red_Sign_of_Shudde_M%27ell
    or
    http://www.arkhamhorrorwiki.com/Shrivelling
    >> Monterey Jack !2z.sb8.J3E 05/24/10(Mon)21:59 No.10034892
    >>10034826

    Now that's a hard choice. Shrivelling seems stronger, but then again... Sign is invaluable against those pesky special abilities.

    Shit. Allright, I'll go with the Sign.
    >> Monterey Jack !2z.sb8.J3E 05/24/10(Mon)22:01 No.10034918
    And I have to go. Snap.
    >> Dogstar !!MgA31eRve7T 05/24/10(Mon)22:02 No.10034947
    >>10034918
    Well, crap. GM, wanna wrap up this round and start a new thread, maybe get some new blood?
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)22:02 No.10034952
    And that's the game for this evening. I'll draw a mythos card and resolve it, update the map and characters, then we'll pick up the game on Thursday.
    >> Bob !P6N3L3ci1s 05/24/10(Mon)22:05 No.10035019
    Ok. Even though we only did 2 rounds in 3 hours, I had fun. Thanks all.
    >> Bob !P6N3L3ci1s 05/24/10(Mon)22:08 No.10035068
    For the sake of anyone reading this Thursday, Bob's stats at the end are:

    Bob Jenkins
    Sanity: 2/4
    Stamina: 5/6
    Money: $6
    Clues: 3
    Stats:
    Speed/Sneak: 4/1
    Fight/Will: 4/3
    Lore/Luck: 1/3
    Skill: +1 Luck
    common items: Knife, Dark Cloak, Bullwhip
    Unique items: Elder Sign, Nameless Cults
    Spells: Mists of Releh

    Next turn should be pretty easy. Just using the elder sign to close the gate I just emerged from.
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)22:08 No.10035075
         File1274753328.png-(358 KB, 336x525, Mythos5.png)
    358 KB
    Yeah, the hard part is getting players that are ready with their turns so I can resolve 'em fast. We've been missing several investigators for a while now.
    Gate burst:
    >> Dogstar !!MgA31eRve7T 05/24/10(Mon)22:10 No.10035107
    >>10034952
    Was fun man. I've been wanting to play Arkham Horror for a long time now, and-
    >>10035075
    Fuck us. A lot.
    >> Dogstar !!MgA31eRve7T 05/24/10(Mon)22:20 No.10035341
    Oh, did anyone archive this? No, wait the archival thing doesn't WORK anymore.
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)22:23 No.10035435
    >>10035341
    It does when The Great Unclean One turns his dread gaze upon its inner secrets.

    >>10035107
    Gate burst soon, Investigator!
    What?! When?
    NOW.
    >> The Great Unclean One !!Oe4BvQmf92l 05/24/10(Mon)22:25 No.10035464
    Oh, and I have an idea! An awful and terrible idea inspired by a fit of madness. I shall attempt to set up the board on Maptool to speed up the board updates for you all.



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