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  • File : 1261188190.jpg-(442 KB, 400x1248, Luffles.jpg)
    442 KB Lictor Quest Part VII That Motherfucking Goblin !XGZ8nDwSYI 12/18/09(Fri)21:03 No.7195337  
    Fuck, I loves me a quick feed.

    Previous thread:
    http://suptg.thisisnotatrueending.com/archive/7192593/

    Time until Fleet's arrival: 4 days
    Time until Planetary Shadow in the Warp: 1 day
    Inventory: Ripper named "Chewy", Inferno Pistol, assorted archeotech
    Current Biomorphs: Rending Claws, Mantid Claws, Bioplasma, Feeder Tendrils, Chameleonic Scales, Drug Miasma (Obscura, slaught, frenzon), Adrenal Glands, Egg Sacs, Synapse Node, Warp-Lobe, Pistol Socket, Ovipositor, Flesh Hooks, Stinger, Toxin Sacs
    Warp Abilities: Telekinesis, Telepathy, Mind-Blast, Localized Shadow in the Warp, Synapse Control, Levitation

    The hive is still debating what to do with Chewy, who has absorbed a Necrontyr artifact and become a mechanical Nid-equivalent, while remaining within synapse control.

    Rippernest has been deposited in the hive's reservoir, and has begun generating Slaught/Frenzon rippers to taint the water supply.

    Chewy's fate: Has the hive come to a consensus?
    >> Extension 14 12/18/09(Fri)21:05 No.7195364
    Vote keep Chewycron, do not Necronise ourself.
    >> Warlord Skit 12/18/09(Fri)21:06 No.7195369
         File1261188380.jpg-(23 KB, 270x287, skaven-vingette.jpg)
    23 KB
    Conserve beast-thing known as Rippy for later ingestion to gather the knowledge of the artifact.

    Such creature proves much useful to bug-things yes-yes?
    >> Anonymous 12/18/09(Fri)21:06 No.7195370
    This node proposes that Chewie noms the crontech, then transmits specs to main hive. Then we keep him as killbot.
    Also: grow a weapon biomorph based on the Dark Eldar device.
    >> Anonymous 12/18/09(Fri)21:07 No.7195378
    Query: Which power plants do we have yet to visit, and where are they relative to our current location?
    >> Anonymous 12/18/09(Fri)21:07 No.7195381
    Consume Chewie in order to learn how to produce living metal.
    >> That Motherfucking Goblin !XGZ8nDwSYI 12/18/09(Fri)21:08 No.7195391
    >>7195378

    Sludge-plant: Several miles down, at the hive's lowest level.

    Wind-plant: Top of the hive.

    Each is a good 20 miles away.
    >> Cocafex 12/18/09(Fri)21:09 No.7195405
    >>7195370
    This. Do not consume nor upgrade Chewy too much after doing it. Instead, make him nom the powerfist.
    >> Anonymous 12/18/09(Fri)21:09 No.7195410
    >>7195391

    Can we safely assume the sludge plant will be disrupted sufficiently by the destruction of the dam?
    >> Anonymous 12/18/09(Fri)21:10 No.7195414
    I say we nom us some Nurgle cultists.
    >> Hive Node !!be3DiuAC9ch 12/18/09(Fri)21:10 No.7195421
    >>7195391
    Query: Which plant is to be destroyed by the dam's flooding? I believe you said one would be flooded by collateral. Which means we have a day to rig the final plant.
    >> Veteran Sergeant Zeph !7d0rZrDTyk 12/18/09(Fri)21:10 No.7195423
    >>7195405

    I like this. Perhaps when nomming the power fist he can give himself a power field.
    >> That Motherfucking Goblin !XGZ8nDwSYI 12/18/09(Fri)21:11 No.7195427
    >>7195410

    Blowing the dam will effectively shut down the sludge-plant, yes.

    >>7195405

    Requesting Confirmation: Have Chewycron devour powerfist?
    >> Cocafex 12/18/09(Fri)21:11 No.7195434
    >>7195414
    Tzeentch would be better. We can make drugs just fine. Toxins, too. Additional Warp powers could prove invaluable in sabotaging the wind plant, however.
    >> Anonymous 12/18/09(Fri)21:12 No.7195440
    >>7195427

    Confirmed
    >> Hive Node !!be3DiuAC9ch 12/18/09(Fri)21:13 No.7195446
    >>7195434
    Error: This means yet another distraction, we cannot afford to waste time.

    Query: what data is available on the wind plant?
    >> Anonymous 12/18/09(Fri)21:13 No.7195447
    >>7195434
    Agreement.

    DO NOT consume chewie, he is a useful tool for now, no more.
    >> That Motherfucking Goblin !XGZ8nDwSYI 12/18/09(Fri)21:13 No.7195451
    >>7195440

    You reach into your archeotech pouch and toss the little guy the fist, which he happily noms upon.

    Chewy gained new ability: Generate Power Field.
    >> Anonymous 12/18/09(Fri)21:13 No.7195452
    >>7195427
    'firmed
    >> Veteran Sergeant Zeph !7d0rZrDTyk 12/18/09(Fri)21:14 No.7195455
    >>7195427

    Confirm.
    >> Cocafex 12/18/09(Fri)21:14 No.7195457
    >>7195434
    Besides, Tzeentch is available immediately.
    QUERY: Is chewycron resistant to psyker powers aside from synapse?
    >> Anonymous 12/18/09(Fri)21:14 No.7195460
    >>7195434
    Do we really want to fight psykers just yet?

    We can learn to better conceal ourselves in the nurgle place. Toxic clouds clouding visions. Poison fogs fogging eyes.
    >> Anonymous 12/18/09(Fri)21:14 No.7195463
    Chewy has me wondering, what would a Trycron, or Cronifex, be like?
    >> That Motherfucking Goblin !XGZ8nDwSYI 12/18/09(Fri)21:15 No.7195474
    >>7195446

    Wind plant: Staffed by the children of several of the hive's nobles, it's seen as -the- place to work at, given that all you really have to do is keep on the lookout for storms which might damage the machinery.

    Also, the hive's Khornate cult is based in the plant.
    >> Veteran Sergeant Zeph !7d0rZrDTyk 12/18/09(Fri)21:15 No.7195476
    >>7195451

    Query: How much can he ramp up the power field and what effect will it have.
    >> Hive Node !!be3DiuAC9ch 12/18/09(Fri)21:16 No.7195482
    >>7195457
    I see where you are going with this. This could work to our favour.

    Although considering our attack on the Slaaneshi cult was almost catastrophic, this node does not advise tampering with the other cults, when the Grey Knights are bringing the smackdown on them anyway.
    >> Cocafex 12/18/09(Fri)21:16 No.7195487
    >>7195460
    We can make both of those with our current configuration. Tzeentch covens typically have one psyker, serving as leader, no more. We can take that, especially with our shadow in the warp.
    >> That Motherfucking Goblin !XGZ8nDwSYI 12/18/09(Fri)21:16 No.7195488
    >>7195457

    Suggestion: Try to blast Chewycron with warp energy, observe results.
    >> Anonymous 12/18/09(Fri)21:16 No.7195490
    >>7195434

    We barely managed to kill a Slaaneshi psyker and her leader, I don't think we should try rushing headfirst into a whole cult full of sorcerors.
    >> Anonymous 12/18/09(Fri)21:17 No.7195493
    Powers from Nurgal may be more useful.

    I am wary of Tzeentch followers, want to be sure we can handle their threat.
    >> Cocafex 12/18/09(Fri)21:17 No.7195494
    >>7195488
    Agreed. Zap Chewy with weak mind blast.
    >> Hive Node !!be3DiuAC9ch 12/18/09(Fri)21:17 No.7195500
    >>7195463
    A big giveaway.

    >>7195474
    Confirm: Khornate Cult is INSIDE the plant? What is the probablity of sabotaging the plant while avoiding detection?
    >> Anonymous 12/18/09(Fri)21:17 No.7195501
    >>7195488

    Do it. Start with a minor blast, there's psykers nearby, don't wanna draw attention to ourselves.
    >> That Motherfucking Goblin !XGZ8nDwSYI 12/18/09(Fri)21:18 No.7195510
    >>7195476

    Power Field specs: Able to be extended to a radius of three feet around Chewy, it will obliterate any machinery instantly, and severely damage anything else.

    Hypothesis: If Chewy grows in size, he may be able to project the field farther out around himself.
    >> Anonymous 12/18/09(Fri)21:19 No.7195512
    Nurgle would be a very hazardous situation upon Biological makeup.

    Avoid Chaos cultists, experiment more with Chewy.
    >> Veteran Sergeant Zeph !7d0rZrDTyk 12/18/09(Fri)21:19 No.7195514
    >>7195510

    Query: No need for direct contact?
    >> Anonymous 12/18/09(Fri)21:19 No.7195516
    >>7195510

    Hypothesis noted, but I feel we should keep him small and portable.
    >> Anonymous 12/18/09(Fri)21:19 No.7195518
    I believe destroying the dam would be more helpful to our overall goal if it could take out two factory's.

    What is the human saying, "Kill two flying sky creatures with one rock"?

    We will need to have something to pass blame on if we decide to do this.
    >> Cocafex 12/18/09(Fri)21:20 No.7195520
    >>7195512
    Agreed. If Chewie proves warp resistant, consider munching tzeentchians.
    >> That Motherfucking Goblin !XGZ8nDwSYI 12/18/09(Fri)21:21 No.7195536
    >>7195500

    Most of the plant's staff consists of Khornate cultists. Somewhere in the plant, they hold their bloody arena matches. Due to being the children of nobility, they are able to fend off inspectors easily.

    Confirmed: Blast Chewy with small warp shock.

    Concentrating, you focus a blast at the small ripper. An orb of energy, incandescent with color, slams into him. When the smoke clears, Chewy sits at the bottom of a small crater, seemingly unharmed.
    >> Extension 14 12/18/09(Fri)21:22 No.7195543
    >>7195516
    Agreed.
    Though not so much portable as easily concealable - as in, hide him in a nook next to the generator in the dam.
    >> Hive Node !!be3DiuAC9ch 12/18/09(Fri)21:22 No.7195547
    >>7195518
    Frenzon will assure that there is no time for blame giving.

    We now have the Trash Plant rigged with spore mines and the Water plant ready to be destroyed by Chewy, the collateral damage of which will destroy the sludge plant. I suggest we move to set up the wind plant for destruction. Then when the shadow hits we can execute our plant and then use more overt tactics.
    >> Veteran Sergeant Zeph !7d0rZrDTyk 12/18/09(Fri)21:24 No.7195562
    >>7195547

    Like doing copious amounts of cocaine on the remains of humans. Then devouring their coke stained biomass.
    >> Cocafex 12/18/09(Fri)21:24 No.7195568
    >>7195536
    Discuss possibility of using frenzon gas to provoke a massacre insisde the plant.
    Zap chewycron with a more focused blast, enough to kill a human.
    >> Anonymous 12/18/09(Fri)21:24 No.7195580
    >>7195547

    Agreed. Munching on more psykers is a tempting idea, but it's hazardous and time-consuming, and we need to focus on our primary mission.

    Let's delay eating them until after we blow the plants at least, the chaos will affect them as well as the rest of the city.
    >> Anonymous 12/18/09(Fri)21:26 No.7195593
    >>7195568
    I don't know man, starting a massacre with a bunch of Khornate cultists sounds pretty sketchy.
    >> Anonymous 12/18/09(Fri)21:26 No.7195595
    How much do we know of this wind plant?

    I would also would like to come up with a "plan B" for the sludge plant. If the water plant doesn't destroy it I don't want to have to make up something in the spot.
    >> Hive Node !!be3DiuAC9ch 12/18/09(Fri)21:26 No.7195601
    >>7195562
    If that is the consensus, indeed.

    Or planting more Rippernests to produce synrippers to flood the city.

    Confirm: How many other lictors are present on the planet? 2?
    >> That Motherfucking Goblin !XGZ8nDwSYI 12/18/09(Fri)21:26 No.7195603
    >>7195568

    Second blast results: Several limbs severed, but quickly reattach themselves.
    >> Anonymous 12/18/09(Fri)21:27 No.7195612
    >>7195601

    We've been out of contact since planetfall, so it's unknown.
    >> That Motherfucking Goblin !XGZ8nDwSYI 12/18/09(Fri)21:27 No.7195618
    >>7195601

    At least two other Lictors made planetfall: Whether or not they are within the city, or are pursuing objectives elsewhere, remains unknown.
    >> Hive Node !!be3DiuAC9ch 12/18/09(Fri)21:29 No.7195634
    >>7195595
    If it doesn't work then 3 plants destroyed is enough to ensure that enough chaos would ensue to distract the planet, then we can waltz over to an undefended objective and piss acid on the generator.

    >>7195593
    Suggestion: Followers of Khorne are ignorant to the powers of the warp. Perhaps telepathy will ensure our objective is reached

    Alternate suggestion: Use Genestealer cult to call the children of the aristocracy back home.
    >> Cocafex 12/18/09(Fri)21:29 No.7195639
    >>7195603
    Refrain from attacking cultists.
    Proposition: use frenzon gas combined with telekinesis to start infighting inside the plant, then sabotage.
    >> Anonymous 12/18/09(Fri)21:31 No.7195654
    >>7195634

    Even better: use our telepathy to mock them and incite a furor, but make them think it's the Tzeenchians doing the mocking.

    The Khornates go and bust up the Tzeentchians shit, we have a much easier time around the wind plant, and we can feast on the spoils of battle after they fight.
    >> Cocafex 12/18/09(Fri)21:32 No.7195659
    >>7195654
    Seconded.
    >> Anonymous 12/18/09(Fri)21:33 No.7195671
    >>7195654

    In addition, let's gas them with frenzon to ensure they get worked up.
    >> Hive Node !!be3DiuAC9ch 12/18/09(Fri)21:33 No.7195676
    >>7195654
    Consensus given.
    >> Anonymous 12/18/09(Fri)21:33 No.7195679
    Let it be known that DOOMLICTOR is the BBEG of my next DH gig. NANANANANANA
    >> Anonymous 12/18/09(Fri)21:33 No.7195685
    I am liking the general chaos idea. Playing the easily angered Khornates against the other cults.
    >> Veteran Sergeant Zeph !7d0rZrDTyk 12/18/09(Fri)21:34 No.7195690
    >>7195671

    I'm ok with this.
    >> Extension 14 12/18/09(Fri)21:34 No.7195695
    Maybe the Genestealers already hae people in the plant?
    The Patriarch did say that they were running road around the upper hive.
    >> That Motherfucking Goblin !XGZ8nDwSYI 12/18/09(Fri)21:34 No.7195696
    >>7195654
    >>7195659
    >>7195671

    Reminder: Wind-plant is at the top of the hive, water-plant is at the lower spectrum of the middle. Twenty miles seperate the two.
    >> Anonymous 12/18/09(Fri)21:35 No.7195702
    >>7195654
    >>7195676
    Agreed
    >> Anonymous 12/18/09(Fri)21:36 No.7195716
    >>7195654

    Since Khornates have no psykers of their own, we can use a bit more juice than we have been so far.

    In addition to mocking them, let's ambush a few members and make it look like a Tzeetchian attack.

    We're almost guaranteed a mob of screaming lunatics this way.
    >> That Motherfucking Goblin !XGZ8nDwSYI 12/18/09(Fri)21:37 No.7195733
    Consensus: Make way to wind-plant, incite khorne-worshippers against Tzeentchians, then sabotage wind-plant as staff dwindles?
    >> Anonymous 12/18/09(Fri)21:38 No.7195736
    >>7195695

    We'll deal that when the time comes. I think we should be able to convince him that the few lost from his brood are worth advancing the goals of the fleet at large.
    >> Anonymous 12/18/09(Fri)21:38 No.7195746
    >>7195733

    Confirmed.

    This is gonna be awesome.
    >> That Motherfucking Goblin !XGZ8nDwSYI 12/18/09(Fri)21:39 No.7195760
    >>7195746

    Do you wish to leave Chewy at the water-plant to oversee operations there and act as a synapse conduit, or bring him along?
    >> Anonymous 12/18/09(Fri)21:44 No.7195818
    >>7195760
    Leave him, assuming all goes to plan, we won't need a little tin torture device.
    >> Anonymous 12/18/09(Fri)21:44 No.7195820
    >>7195760
    Leave Chewy in charge of the dam. Instruct him to shoot deserters.
    >> Hive Node !!be3DiuAC9ch 12/18/09(Fri)21:45 No.7195826
    >>7195760
    Command: Leave Chewy at the plant.

    Query, would it be possible to contact the Patriarch via the Synaptic web like a relay.?
    >> Anonymous 12/18/09(Fri)21:45 No.7195827
    >>7195760

    Leave him, he's our key to blowing the dam, right?
    >> That Motherfucking Goblin !XGZ8nDwSYI 12/18/09(Fri)21:46 No.7195838
    >>7195826

    Confirmed: Leave Chewy to manage water-plant operations, specifically drugrippers and rippernest.

    Confirmed: Genestealer Patriarch can be contacted via synripper network.
    >> Anonymous 12/18/09(Fri)21:48 No.7195863
    >>7195838

    Tell him to pull his brood out of there, no need to waste perfectly good hybrids in a cult fight.
    >> Anonymous 12/18/09(Fri)21:49 No.7195872
    >>7195838

    Ask him for any info he can provide on the wind plant. Even a general layout would be helpful.
    >> That Motherfucking Goblin !XGZ8nDwSYI 12/18/09(Fri)21:52 No.7195913
    >>7195863

    As you communicate your message to him, he begins to respond, but the synaptic link is suddenly interrupted - Your vision is filled with a burning =][= symbol, as a booming voice echoes in your head.

    <We know what you are, and we know where you are, Xenos abomination. Your death is inevitable and imminent.>
    >> Anonymous 12/18/09(Fri)21:53 No.7195920
    >>7195913
    Oh shit we fucked up oh shit
    >> Anonymous 12/18/09(Fri)21:53 No.7195924
    >>7195913

    ...

    Fuck.
    >> Anonymous 12/18/09(Fri)21:53 No.7195928
    Obveration: The Blue Bird cultists are warpers. Chewie seems to be pretty unphased by Warp Powers. Suggestion: Sick Chewie on Blue Bird Cultists.

    Obvervation: Shadow of The Warp will arrive in a day. Obvervation: Power Plant should be filled with technology. Suggestion: When Shadow Arrives, have Chewie devower the power plant.
    >> Anonymous 12/18/09(Fri)21:56 No.7195983
    >>7195913


    I think we have to put all our plans into motion now, before the Inquisition ruins it all. Killing three plants ahead of schedule is better than killing none because we got killed before we could give the signal to go.

    Send out he signal for the Slaught mines in the trash plant to blow, send Chewy into the dam to blow it up.
    >> Hive Node !!be3DiuAC9ch 12/18/09(Fri)21:57 No.7195991
    >>7195913
    Execute destruction of all available power plants. We have beeen found, we must execute all plants immediately.

    Detonate spore mines, break the dam, and attempt to create localised shadows.
    >> Anonymous 12/18/09(Fri)21:57 No.7195997
    >>7195913
    Observation: Fuck. Suggestion: Fuck.
    >> Anonymous 12/18/09(Fri)21:58 No.7196007
    Blow the shit up, fucking do it. They're on to us man.
    >> That Motherfucking Goblin !XGZ8nDwSYI 12/18/09(Fri)21:58 No.7196009
    >>7195983
    >>7195991

    Confirm: Destroy two accessible plants now?

    Game just entered hardmode gents, I hope you're all prepared.
    >> Anonymous 12/18/09(Fri)21:59 No.7196020
    I think we also warn the Patriarch of what's about to go down. The Inquisition likely already knows we were trying to contact other 'Nids, and the more people they have fighting him and his brood, the fewer are out hunting for us.

    Frankly, though, I think we can call it fission mailed at this point, they're going to get the call for help out now that we've been caught.
    >> Veteran Sergeant Zeph !7d0rZrDTyk 12/18/09(Fri)21:59 No.7196022
    >>7196009

    Blow 'em.
    >> Hive Node !!be3DiuAC9ch 12/18/09(Fri)22:00 No.7196027
    >>7196009
    Confirmed.

    Utilise synaptic web to create a surge of psychic energy, scream at the patriarch to get the fuck into action.

    Hopefully the Lictors will do this too.
    >> Anonymous 12/18/09(Fri)22:00 No.7196032
    Blow shit up and get Chewy back to us. This just got intense.
    >> Anonymous 12/18/09(Fri)22:01 No.7196045
    >>7196009
    Confirm. Suggest getting that Nurgle cult between us and pursuit?
    >> Anonymous 12/18/09(Fri)22:02 No.7196066
    Observation: Inquisition just kicked in, ja.
    Conclusion: Grey Knights are backed up by a radical Ordo Xenos inquisitor.
    >> Hive Node !!be3DiuAC9ch 12/18/09(Fri)22:02 No.7196071
    >>7196020
    But help won't arrive by the time the fleet arrives anyway, and our current situation has brought resistance ready to fight the fleet to a near neglicable level.

    Remember this is a fringe world, there won't be too many reinforcements able to help.

    Query: What is the status of the implanted humans back at the bar?

    Also, what are our prospects for developing more complex tyranid organisms such as gargoyles?
    >> That Motherfucking Goblin !XGZ8nDwSYI 12/18/09(Fri)22:03 No.7196089
    >>7196022

    Confirmed: Activate mines at trash-plant, have Chewy blow water-plant.

    The mines have been detonated: You'll have to wait to see what the effects are. However, you're able to watch as Chewy quickly enters the water-plant, searching for the generators.

    Suggestion: Get mobile NOW. Grey Knights purport to know Doomlictor's current location - This may or may not be due to the activation of the synaptic net. Chance exists that GK's will not be able to track you, so long as you keep from using warp-based abilities.

    >>7196020

    Oh ye of little faith.
    >> Anonymous 12/18/09(Fri)22:04 No.7196096
    This is why we needed to be stealthy, now we might be boned.

    Destroy factory's.

    Do we know if they found the genestealer cult? We should take precautions not to expose them to the psycers vision.
    >> Hive Node !!be3DiuAC9ch 12/18/09(Fri)22:04 No.7196101
    >>7196045
    Query: How do you propose we do that?
    >>7196066
    Negative. Inquisitor has been disposed of already.
    >> Anonymous 12/18/09(Fri)22:05 No.7196110
    Query: If it is theoretically possible for Chewy to reach Lictor size, how many purestrain genestealer skeleton shape necrodermis creatures could we form, provided we use all necrodermis at hand?
    >> Anonymous 12/18/09(Fri)22:05 No.7196114
    >>7196071

    I had forgotten that, thank you.

    Anyways, I think we need to enter stealth mode here, and that means disabling/removing our synapse node. They're obviously tracking us through our psychic signature, and I don't know if a localized shadow will be enough to hide us from them.
    >> That Motherfucking Goblin !XGZ8nDwSYI 12/18/09(Fri)22:06 No.7196128
    >>7196027

    Requesting Confirmation: Update Patriarch with Grey Knight activity status.

    >>7196071

    You can, given enough time, generate up to two gargoyle-sized organisms. Alternatively, flying rippers with Bio-Plasma.

    Or Flying Rippercrons, just to confuse them.
    >> Hive Node !!be3DiuAC9ch 12/18/09(Fri)22:06 No.7196131
    >>7196089
    Command, execute all orders given at logic process number >>7196027 and then flee.
    >> Anonymous 12/18/09(Fri)22:08 No.7196148
    Reminder: We have combat potential at hand that matches, or even outstrips five Grey Knights, provided they work at tabletop level. At fluff marine level, we're in OH SHIT mode.
    >> Anonymous 12/18/09(Fri)22:08 No.7196166
    >>7196128

    Let's spawn flying synrippers, set them to scatter, shadow ourself and flee like scared little french girls.
    >> Hive Node !!be3DiuAC9ch 12/18/09(Fri)22:09 No.7196171
    >>7196148
    I think we're in a laughable mockery of fluff level at the mo' but I personally want to avoid Grey Knights at all costs.
    >> Anonymous 12/18/09(Fri)22:09 No.7196176
    >>7196148

    Seeing as this isn't the tabletop game we're playing here, I'm assuming they're fluff marines.

    Shit just got real, son.
    >> That Motherfucking Goblin !XGZ8nDwSYI 12/18/09(Fri)22:09 No.7196180
    >>7196110

    Confirmation: Any metals absorbed can be converted into Necrodermis by Chewy, who can then utilize it to create Stealercrons. Given that you're in a hive city, metal should not be hard to find.

    Re: Bar cult: They are out of synaptic range. Whatever the status is, you'll have to get back to the Broken Faceplate to check.
    >> Anonymous 12/18/09(Fri)22:09 No.7196182
    We need to confirm that the two factory have been at least disabled.
    -Sub objective make sure we don't lose chewie, we don't want him to be found.

    Next stealth and hide until we know they have lost our trail.

    Next: Proceed to drug/spread chaos. If we make enough riots and uprisings hopefully GK's will focus less on us.
    >> Anonymous 12/18/09(Fri)22:10 No.7196189
    >>7196089
    >>7196089
    >>7196089
    >>7196089

    REMEMBER WHAT I SAID ABOUT CAUSING PSYKERS TO GO INSANE? NOW WOULD BE A GOOD TIME TO USE IT. BEFORE AS WE START HAULING ASS AWAY FROM THE GK, SEND EVERY HORRIFYING IMAGE AND NIGHTMARISH THING WE CAN THINK OF TO EVERY PSYKER IN RANGE AND HOPE SOME GO BERSERK.

    Also, caps lock, because this is a FUCKING SERIOUS situation.
    >> Anonymous 12/18/09(Fri)22:10 No.7196191
    >>7196089
    Request: Have Chewie eat everything. Anything metal/technological is feeding the great (Metal) devower.
    >> Hive Node !!be3DiuAC9ch 12/18/09(Fri)22:11 No.7196205
    >>7196180
    Enter stealth mode, spray frenzon on the way to the broken faceplate. Bring Chewy alone for protection and so the grey Knights don't get their hands on him.
    >> Anonymous 12/18/09(Fri)22:12 No.7196216
    Proposal: Create warp beacon organism, designed to lure in the Grey Knights by emitting a hyper-strength psychic Frenzy signal at human mind wavelengths. Send it down into the Khornate arena, activate at full strength. Have Chewy blow up the dam when the Grey Knights are in. Two birds, one stone.
    >> Anonymous 12/18/09(Fri)22:13 No.7196225
    >>7196216

    The Khornates are at the wind plant, 20 miles away from us
    >> Anonymous 12/18/09(Fri)22:13 No.7196226
    >>7196189

    Could be a good idea...but would that make us easier to locate? Maybe the GKs only have a rough fix on our position; a psychic usage at this level could pinpoint us.
    >> Veteran Sergeant Zeph !7d0rZrDTyk 12/18/09(Fri)22:13 No.7196231
    >>7196189

    This, then bolt ASA FUCKING P.
    >> That Motherfucking Goblin !XGZ8nDwSYI 12/18/09(Fri)22:14 No.7196235
    As you ponder your next course of action, unsure of whether to utilize the combined power of your synaptic net to fry some local psykers' brains, you see an explosion below, as the dam collapses. A small speck of something green-black goes flying up in the air from the blast, then begins flying towards you.
    >> Anonymous 12/18/09(Fri)22:15 No.7196247
    >>7196225
    Shit.
    Change of plan: Plant a warp beacon at the dam, emitting signals reminescent of a Greater Daemon. Have Chewy blow it up when the GKs arrive.
    >> Veteran Sergeant Zeph !7d0rZrDTyk 12/18/09(Fri)22:15 No.7196253
    >>7196235

    Give it a hug!
    >> Anonymous 12/18/09(Fri)22:16 No.7196259
    >>7196235
    Request confirmation: Does Chewy respond? I repeat: Does Chewy still respond to the synaptic link?
    >> Anonymous 12/18/09(Fri)22:17 No.7196266
    >>7196235

    Shit out some winged synrippers and have them scatter across the hive. Stick Chewy back in our sac for safekeeping, shadow ourself and make our way back to the Broken Faceplate.
    >> Hive Node !!be3DiuAC9ch 12/18/09(Fri)22:17 No.7196267
    >>7196253
    Agreed.
    >> Anonymous 12/18/09(Fri)22:17 No.7196268
         File1261192638.png-(559 KB, 862x1200, 1245892716330.png)
    559 KB
    >>7196235

    Wail on guitar.
    >> That Motherfucking Goblin !XGZ8nDwSYI 12/18/09(Fri)22:17 No.7196274
    >>7196259

    Confirmation: It's Chewy, and he is in fact still under your control.

    Somehow, he grew his own wings. Must've been something he ate.
    >> Anonymous 12/18/09(Fri)22:18 No.7196281
    >>7196235

    Fry psyker brains, telekinesis Chewy to float nearby you (and potentially to throw at the face of any GKs, he's good at that, you know), run like hell.
    >> Hive Node !!be3DiuAC9ch 12/18/09(Fri)22:18 No.7196284
    >>7196274
    I FEEL THE WARP OVERTAKING ME
    >> Anonymous 12/18/09(Fri)22:19 No.7196292
    Tighten link to Chewy. My lictor sense tingles.
    >> Anonymous 12/18/09(Fri)22:21 No.7196311
    Stealth mode out, strictly stealth mode. Head for a shady spot, no drugs or snacks or drop offs along the way. We've probably made our chaos, Tzeentchian sorcerers are probably agitated. Suggest against return to Broken Faceplate as cult may be making its own noise.
    >> That Motherfucking Goblin !XGZ8nDwSYI 12/18/09(Fri)22:21 No.7196312
    >>7196292

    Confirmed: Keep Chewy nearby, so as to avoid him breaking free of synaptic control - Autonomous Nidcrons, while a potentially useful distraction, are more useful when under the Hive Mind's direct control than they are going rogue.
    >> Anonymous 12/18/09(Fri)22:23 No.7196340
    >>7196312

    Let's stealth up. Drop a localized shadow of the warp on ourselves and head to the Broken Faceplate.
    >> Anonymous 12/18/09(Fri)22:24 No.7196349
    Retrieve Chewy, get out of harms way hopefully stealthily.

    The idea of luring GK's to harms way (Cult or wave) sounds good, but I am unsure if we can do that.
    >> That Motherfucking Goblin !XGZ8nDwSYI 12/18/09(Fri)22:25 No.7196364
    >>7196340

    Confirmed: Stealth protocols activated, Chewy is flying alongside you as you head with all speed back towards the underhive slums.
    >> Anonymous 12/18/09(Fri)22:25 No.7196366
    Suggestion: When in a secure hideout, have Chewy devour the remaining necrodermis and grow to the appropriate size, then split him into smaller combat-capable units. Investigate phase capabilities of the necrodermis. Might be nice to have flying rippercrons that phase through walls and shit.
    >> Anonymous 12/18/09(Fri)22:26 No.7196375
    >>7196364

    How long until the fleet comes?
    >> Anonymous 12/18/09(Fri)22:26 No.7196378
    Nuke psykers, run like hell, >>7196340 Drop shadow of the warp.
    >> That Motherfucking Goblin !XGZ8nDwSYI 12/18/09(Fri)22:27 No.7196382
    >>7196375

    Fleet arrives in: 3.5 days.
    Global Shadow in the Warp's Effects felt in: 12 hours.
    >> Anonymous 12/18/09(Fri)22:29 No.7196402
    >>7196382

    Awesome.

    So what are our plans at this point? After we lay low, how are we going to serve the fleet? I suggest we take another shot at the wind plant once the opportunity arises.
    >> Anonymous 12/18/09(Fri)22:30 No.7196410
    >>7196382
    Is this the only hive/concentration of significant intelligent biomass on the planet, or are there others?
    >> That Motherfucking Goblin !XGZ8nDwSYI 12/18/09(Fri)22:31 No.7196424
    >>7196410

    Confirmed: This hive houses 80% of the planet's human population.
    >> Anonymous 12/18/09(Fri)22:32 No.7196442
    >>7196402
    With three plants either down or soon to be down, I think we can trust the patriarch and his cult to catch on to our plan and handle the upper hive. He said that the nobility is heavily infiltrated; he should be able to either take out the wind plant or judge it more beneficial not to, based upon his information- which is better than we've got.

    There have got to be any number of other targets of opportunity in the lower hive that we could move against. Any suggestions?
    >> Anonymous 12/18/09(Fri)22:34 No.7196468
    >>7196442

    Good point. In that case, I suggest we start slaughtering the huddled masses. Sow more terror, cause more discord, and it'll tie up the authorities even more.
    >> Hive Node !!be3DiuAC9ch 12/18/09(Fri)22:35 No.7196469
    >>7196442
    Suggestion: Implant as many cvilians as possible. Create an army of implanted human gangers purely as cannon fodder.

    Avoid use of all warp powers for the time being.
    >> That Motherfucking Goblin !XGZ8nDwSYI 12/18/09(Fri)22:35 No.7196473
    >>7196442

    Underhive is about to be drowned, so you may want to focus on the middle hive, whose targets include:

    - Arbites HQ
    - Tubetrain main station
    - Food production facilities
    - Weapon-producing factories

    If you're feeling adventurous, you could even make for the upper hive, and try to fuck with whatever military forces are there (GK/=][= Battle-barge, for instance.)
    >> Anonymous 12/18/09(Fri)22:35 No.7196477
    >>7196442
    Dedicate time and resources to spread the infection. Facehugger style one-shot ovipositors all over the place, stealthily spreading without a clear point of origin. Obscure their ways. In the meantime, make Chewy a full scale combat monster.
    >> Anonymous 12/18/09(Fri)22:35 No.7196481
    Suggestion: Create a diversion. The shadow descends in 12 hours and he GK are on to us. With three plants down and the primary (only?) supply of water flooding the lower hive, soon to be doped up, I say we try and tye the GK up till the shadow descends,
    >> Anonymous 12/18/09(Fri)22:37 No.7196498
    After covering our trail, we need to see about creating some disorder to drag authority attention away from us.

    I suggest drug crazing groups to riot, If we can spark a battle we may be able to grow it into a a small civil war.
    >> That Motherfucking Goblin !XGZ8nDwSYI 12/18/09(Fri)22:37 No.7196503
    >>7196477

    Suggestion: Feral, flying rippers with bioplasma may provide a useful distraction. Alternatively, packs of flying bioplasma rippers with a single flying synripper keeping them under control.
    >> Hive Node !!be3DiuAC9ch 12/18/09(Fri)22:39 No.7196521
    >>7196477
    Agreed.

    >>7196473
    Suggestion: Infiltrate food production and transit facilities.

    Food production facility: spray food stores with frenzon

    Transit facility: Nesting ground.

    Secondary: Sabotage weapons facilities, or arm implanted humans with weapons.
    >> Anonymous 12/18/09(Fri)22:39 No.7196523
    Clarification: by tie up I do not mean engage. command individual ripper nodes to ping loudly and give the GK something to chase.
    >> Anonymous 12/18/09(Fri)22:39 No.7196525
    >>7196503

    Let's do feral rippers so they can't trace our psychic signature
    >> Anonymous 12/18/09(Fri)22:40 No.7196538
    I'm thinking that first we make sure that the other power plant is down, then we head for the Arbites HQ. They're the ones who will be trying to coordinate and keep order; we can't let that happen.

    >>7196503
    Can we produce the necessary rippers and carry them with us while doing other tasks, then release them in packs when we have six or seven?
    >> Anonymous 12/18/09(Fri)22:41 No.7196541
    >>7196503

    I STILL SAY MASS PSYKER NUKE...

    Or better yet, Pskyer Rippers left to do it for you, with implanted memories, like a recording, to bombard the Psykers with.
    >> Anonymous 12/18/09(Fri)22:41 No.7196543
    >>7196473

    Do we have any additional information on:
    - Food production facilities
    - Weapon-producing factories

    Taking out food and weapons will lead to less resistance when the fleet arrives.
    >> That Motherfucking Goblin !XGZ8nDwSYI 12/18/09(Fri)22:41 No.7196546
    >>7196525

    Confirmation required: Start spawning flying, bioplasma rippers on the run to be sent out into the hive at large to sow confusion and panic?
    >> Extension 14 12/18/09(Fri)22:41 No.7196557
    I vote we gas the central tube station - ensuing riots bring much of the midhive to a standstill, and give us cover to escape.

    There's no point starving them when we're about to absolutely murder them in a few days, and there'll be barely any time to produce new weapons once they realise what's about to happen.
    Arbites are insufficient to put down a whole hive revolting.
    >> That Motherfucking Goblin !XGZ8nDwSYI 12/18/09(Fri)22:42 No.7196572
    >>7196538

    Yes.

    >>7196543

    Food production facilities are minimum security, weapons factory is staffed primarily with Arbites.
    >> Anonymous 12/18/09(Fri)22:43 No.7196580
    >>7196546

    Let's start spawning them, but wait until we have a half dozen to release at once
    >> Anonymous 12/18/09(Fri)22:44 No.7196596
    >>7196543
    If we can stealth-capture Arbites HQ, then start infecting the Arbites command as quickly as possible... we could give all sorts of orders which would result in those facilities being made available.

    The Grey Knights might prove an obstacle to this, I admit.
    >> Hive Node !!be3DiuAC9ch 12/18/09(Fri)22:44 No.7196603
    >>7196538
    Error: The Arbites are too big to tackle, let the populace tie them up, we do not want one side to have too big an advantage.

    >>7196525
    Query: is the synaptic web still active? Suggest to keep it active to keep them all in concert together, but do not communicate with it yourself. That way doomlictor will be the only organism that ISNT pinging.
    >> Anonymous 12/18/09(Fri)22:44 No.7196604
    Transit facility: spray with frenzon. Not only will it have a more immediate effect, but it can be spread Throughout the hive.
    >> Anonymous 12/18/09(Fri)22:45 No.7196608
    >>7196557
    Extended suggestion: Produce spore mine-like creatures filled with frenzon gas, release them into grand central's air ducts, remotely detonate. We don't need to be there when the feces hits the rotary air conditioning implement.
    >> That Motherfucking Goblin !XGZ8nDwSYI 12/18/09(Fri)22:46 No.7196618
    >>7196603

    Confirmed: Web is still active. Grey Knights are presumably too busy trying to locate Doomlictor to waste their time eliminating individual hidden synrippers.
    >> Anonymous 12/18/09(Fri)22:47 No.7196628
    >>196604
    >>7196608

    Agreed. After frenzy from transports, we can infiltrate the weapons and food facility and sabotage them as the GK will turn attention to the riots that would be sure to come.
    >> Anonymous 12/18/09(Fri)22:47 No.7196629
    >>7196608

    Yes, Spore Mines are good ideas, as is Psyker Nuking rippers.
    >> Anonymous 12/18/09(Fri)22:47 No.7196630
    >>7196618

    Are we at the Faceplate yet?
    >> Anonymous 12/18/09(Fri)22:48 No.7196651
    >>7196629
    Backing these ideas also. Produce spore mines and rippers with telepathy instead of bioplasma.
    >> That Motherfucking Goblin !XGZ8nDwSYI 12/18/09(Fri)22:49 No.7196655
    >>7196630

    ETA: Ten minutes. When you arrive, you will have generated a dozen flying bioplasma rippers.
    >> Anonymous 12/18/09(Fri)22:50 No.7196668
    >>7196651
    Might make them powerful enough to influence the local populace with subconscious unrest. Make them imitate lictor mind patterns, to keep the Grey Knights busy.
    >> Anonymous 12/18/09(Fri)22:51 No.7196676
    >>7196655

    We don't want to release them here, that'd just tell the authorities where we are. Suggest taking a detour and releasing them at least a half mile away from and several stories above the Faceplate.
    >> That Motherfucking Goblin !XGZ8nDwSYI 12/18/09(Fri)22:51 No.7196679
    >>7196651

    Telepathy rippers instead of min-goyles? Done.

    You've arrived at the Faceplate, and are able to gain entry via the same duct that you used last time. It seems smaller now - Ah, how you've grown over the past few days. The Norn Queens would be proud.
    >> Anonymous 12/18/09(Fri)22:52 No.7196697
    >>7196679
    Lifeforms inside?
    >> Iron Lung 12/18/09(Fri)22:53 No.7196702
    Hard mode. Fucking win.
    >> That Motherfucking Goblin !XGZ8nDwSYI 12/18/09(Fri)22:54 No.7196708
    >>7196697

    Confirmed: As you send the dozen telerippers out into the hive at large to generate a mass of false pings for the Grey Knights, you are able to tell that your hybrid brood has completed gestation.
    >> Hive Node !!be3DiuAC9ch 12/18/09(Fri)22:54 No.7196712
    >>7196679
    Anything to make mommy proud!

    How are our pets coming along in the Broken Faceplate?
    >> Anonymous 12/18/09(Fri)22:56 No.7196727
    >>7196628

    I also agree

    Would it be possible to flood transit with drugs?
    >> Anonymous 12/18/09(Fri)22:56 No.7196729
    >>7196708
    Is power on in this region of the hive? Actually, where if anywhere has power already gone out? Is there panic and such that we can pick up telepathically?
    >> Anonymous 12/18/09(Fri)22:57 No.7196737
    >>7196708

    Let's go in and greet the kids.
    >> Hive Node !!be3DiuAC9ch 12/18/09(Fri)22:58 No.7196744
    >>7196729
    Nah they're doing what I do when there's a cut

    "WHERE'S THE FUCKING FLASHLIGHT, THAT'S THE THIRD TIME THIS WEEK!"
    >> That Motherfucking Goblin !XGZ8nDwSYI 12/18/09(Fri)22:58 No.7196745
    >>7196729

    Negative. The trash-plant seems to be offline, and with it, all the power in the slums.
    >> Iron Lung 12/18/09(Fri)22:58 No.7196746
    >>7196737
    Hmm.
    I think we're about ready to start a riot.
    What can we do in terms of altering our brood biologically?
    >> Anonymous 12/18/09(Fri)22:58 No.7196756
    Can we do more drugs?
    >> Anonymous 12/18/09(Fri)22:59 No.7196766
    I know dick about 40k and tyranids.

    But can we produce some mini bugs, like these rippers, but instead of having a weapon, they're basically mobile egg sacs? Like the facehuggers from Alien, except they can inject more than a single egg each. Idealy, they'd move in the shadows, attach unsuspecting individuals, lay an egg inside of them, and then moving on to do it again.

    It could raise us a substantial force in a short time period.
    >> Anonymous 12/18/09(Fri)23:00 No.7196792
    >>7196756
    COCAIIIIINE, I say.
    >> Anonymous 12/18/09(Fri)23:01 No.7196803
    >>7196746

    Failing this, we can at least give them all combat stimms and the like from the storage room in the back and send them off to cause some real mayhem.
    >> Hive Node !!be3DiuAC9ch 12/18/09(Fri)23:03 No.7196824
    >>7196766
    There was some kinda mind control insect in the 40k TCG I think, not too sure about that. It's all up to the OP though. Considering he's bastardised the fluff beyond all recognition there's not much you can't do
    >> Iron Lung 12/18/09(Fri)23:04 No.7196831
    >>7196803
    I'm thinking we're about due to start bring light to the masses, and by light I mean heat, and by heat I mean FIRE.

    About the time the warp shadow occurs, we should get the psi-rippers to start chewing up conduits and power lines and anything else they can use to set stuff alight.
    >> Anonymous 12/18/09(Fri)23:05 No.7196852
    >>7196831

    Or we could start pooping out bio-plasma rippers and send them out to start some fires.
    >> That Motherfucking Goblin !XGZ8nDwSYI 12/18/09(Fri)23:05 No.7196856
    >>7196746

    The only really useful thing you can do with them is spawn some parasites that can merge with them, forming primitive weapon symbiotes/biomorphs.

    That takes time, though.

    >>7196766

    Breeder-Rippers? Confirmed, you can start generating rippers able to implant hosts with ripper eggs.
    >> Anonymous 12/18/09(Fri)23:06 No.7196859
    >>7196745
    If all power is off... what's the mood that we can pick up from the slum populace like? How difficult would it be to incite rioting?
    >> Anonymous 12/18/09(Fri)23:06 No.7196872
    >>7196856

    Oh Jebus, multiple rippers chewing their way out of people's chests? Do it. Do it now!
    >> Anonymous 12/18/09(Fri)23:08 No.7196888
    >>7196746

    You know what would make things interesting?

    Use the Necron device on ALL of our damn brood, stick a few rippers around to keep control over them, then ping the fuck out of the GK and run like hell.

    LET'S SEE HOW 4 GREY KNIGHTS DEAL WITH A BAR FULL OF CRONSTEALERS!
    >> Hive Node !!be3DiuAC9ch 12/18/09(Fri)23:08 No.7196892
    >>7196831
    Error: If there is no power, there won't be a source of ignition from the power cords
    >> That Motherfucking Goblin !XGZ8nDwSYI 12/18/09(Fri)23:09 No.7196907
    >>7196859

    Based on what you overheard on the way here, anger and withdrawal from the lack of drugs flowing, increasing panic from the rumors of a slaughter at the plant and blackout that followed, and fear due to several kidnappings.
    >> Anonymous 12/18/09(Fri)23:09 No.7196912
    >>7196888
    Let's not. That device is too dangerous and earmarked for destruction. Besides, we don't know enough about it to use it extensively- if one ripper with its abilities is this dangerous, if we make a whole brood and they break loose of our control, what the hell will happen?
    >> Anonymous 12/18/09(Fri)23:11 No.7196933
    >>7196912

    Let's also not forget that two of our brood are Ogryns. If we tin them and lose control, it's pretty much game over.
    >> Hive Node !!be3DiuAC9ch 12/18/09(Fri)23:11 No.7196942
    >>7196912
    Final Destination

    >>7196907
    Query: Are the Hybrids at the pub ready for combat?
    >> Iron Lung 12/18/09(Fri)23:12 No.7196947
    >>7196907
    Very, very good. how about sending the brood out to spread word the Omnimessiah is testing the Emperor's faithful, that their fleshy presence offends It and there will be no power or heat until they show their devotion to the True Power of the Imperium?
    (IE, start some shit between the AdMech and the Priests!)

    >>7196892
    *palms mandible* Oh. Right.
    >> That Motherfucking Goblin !XGZ8nDwSYI 12/18/09(Fri)23:14 No.7196978
    >>7196942

    Confirmed: Hybrids in the pub are combat-ready, to the extent that claws and teeth constitute "ready".
    >> Iron Lung 12/18/09(Fri)23:14 No.7196982
    >>7196933
    Idea: No, let's Cron those two. In terms of personal firepower they'd be staggering. If they go rogue, it's of little consequence because there's just the two of them. They can go berzerk, but I think they'll stay controllable like Chewy.
    And they can wreck the GK's. They are our brute force trump card, this one time I support spreading the abomination!
    >> Hive Node !!be3DiuAC9ch 12/18/09(Fri)23:15 No.7196987
    >>7196947
    A little more discord can never go amiss.
    >> Anonymous 12/18/09(Fri)23:16 No.7197008
    >>7196982

    Fine, but let's be in a safe place, command a hybrid to use the device for us, and observe the effects on one Ogryn before we try it on the other.
    >> Hive Node !!be3DiuAC9ch 12/18/09(Fri)23:16 No.7197017
    >>7196982
    Agreed - so long as there is confirmation that the necrodermis is consumable
    >> That Motherfucking Goblin !XGZ8nDwSYI 12/18/09(Fri)23:18 No.7197032
    >>7196982
    >>7197017
    >>7197008

    For the record: Chewy absorbed the device when he used it.

    That said, he can spray necrodermis from his mouth onto any given target to achieve the same effect.
    >> Iron Lung 12/18/09(Fri)23:19 No.7197046
    >>7196987
    There also might be merit in having the Brood, as they go about spreading our message, be shadowed by a pair of Bio-skyrippers as fire support. The Arbites will invietably arrive to start riot suppresion, and we will great them with burning death.
    Arbites officers and command staff may present themselves as targets of oppurtunity.
    >> Anonymous 12/18/09(Fri)23:19 No.7197049
    >>7197008

    Denied. This Necron/biomorph is unknown and possibly unstable, we have no idea of if it can spread too fast and become a problem.
    Besides we should not wast time on experiments such as this seeing we have many objectives to complete and little time to do it in.
    >> Iron Lung 12/18/09(Fri)23:20 No.7197050
    >>>7197032
    And Chewy is with us. Let's make some monsters!
    >> Anonymous 12/18/09(Fri)23:20 No.7197054
    >>7196947
    Seconding the notion of mixing it up for the omnissiah.
    Suggestion: Tin one of the brood to act as our Prophet of the Omnissiah.
    >> Anonymous 12/18/09(Fri)23:21 No.7197063
    >>7197032

    OK, let's have Chewy do it for us and have the hybrids and the other Ogryn ready to stomp the first one if we lose control.
    >> Iron Lung 12/18/09(Fri)23:21 No.7197065
    >>7197054
    Yes. BRILLIANT.
    I speak in favor!
    >> Hive Node !!be3DiuAC9ch 12/18/09(Fri)23:21 No.7197074
    >>7197054
    Seconded.
    >> Anonymous 12/18/09(Fri)23:23 No.7197095
    This is all going to end poorly...
    >> That Motherfucking Goblin !XGZ8nDwSYI 12/18/09(Fri)23:23 No.7197102
    >>7197054
    >>7197065
    >>7197074

    Cronize an Ogrynstealer to act as a fake prophet of the Omnissiah: Confirm?
    >> Iron Lung 12/18/09(Fri)23:24 No.7197107
    >>7197102
    Clarification: Cron a Genestealer to be the Prophet, test Cron one of the Ogyrnstealers.
    >> Anonymous 12/18/09(Fri)23:26 No.7197125
    >>7197049

    Even if the experiment goes wrong, if we get the Grey Knights there to fight them, they'll keep each other busy while we can accomplish our other objectives.

    Query: Could Chewy spray Necrodermis to, say, armor something? IE: Could we have it spray Necrodermis onto some metal plates, which we then surround with Chitin on our body to enhance our defense without actually becoming Lictcron?

    I propose we run a quick test, and try this with a Genestealer; If it fails, we have a Cronstealer, if it succeeds, we a have a Meatshielder.
    >> Anonymous 12/18/09(Fri)23:27 No.7197143
    >>7197102
    Clarification: Not an Ogrynstealer, but one of ordinary size. We need both ogrynstealers to curbstomp it if it goes wrong.
    >> Anonymous 12/18/09(Fri)23:28 No.7197156
    Incidentally, how big is our brood right now?
    >> Hive Node !!be3DiuAC9ch 12/18/09(Fri)23:30 No.7197173
    >>7197156
    About a dozen people were infected, if me logic centre serves me correctly
    >> Anonymous 12/18/09(Fri)23:32 No.7197193
    >>7197173

    Plus the Ogryns?
    >> That Motherfucking Goblin !XGZ8nDwSYI 12/18/09(Fri)23:33 No.7197199
    >>7197156

    Twenty Hybridstealers in the bar, plus two Ogrynstealers.

    Confirmed: Necronize a regular Hybridstealer.

    Chewy flies down the vents and into the bar, flitting about as he searches for a suitable candidate. Finally, he locates one, a female near the back of the room, probably in her mid-30s.

    He sprays her with a concentrated burst of Necrodermis, and flies back to you as you observe the results.

    The woman is quickly encased in the substance, becoming a shapeless blob, but soon re-emerges, her skin replaced by the same black-green metal that constitutes Chewy's body.

    Suggestion: Create systems imitating Mechanicus Implants for added believability.
    >> Hive Node !!be3DiuAC9ch 12/18/09(Fri)23:33 No.7197208
    >>7197193
    Confirmed
    >> Iron Lung 12/18/09(Fri)23:35 No.7197223
    >>7197199
    Quick synaptic ping, does she respond?
    If so, let's weaponize a little. Plasma weapons, and some imitation AdMech implants are a good idea. Mechadendrites done Necron style.
    >> Hive Node !!be3DiuAC9ch 12/18/09(Fri)23:35 No.7197239
    >>7197199
    Command: Search memories of the Techpriest to create a suitable disguise
    >> Anonymous 12/18/09(Fri)23:36 No.7197249
    >>7197223

    Hell, we can just give her our inferno pistol.
    >> Anonymous 12/18/09(Fri)23:36 No.7197252
    >>7197239
    Memories... did we happen to save his parts after we ate him? If we've been carrying those around with us, might as well just use those for templates.
    >> That Motherfucking Goblin !XGZ8nDwSYI 12/18/09(Fri)23:37 No.7197265
    >>7197223

    She responds. Initiate Weapon generation?
    >> Iron Lung 12/18/09(Fri)23:37 No.7197270
    >>7197249
    Good idea. Better if she can replicate it...a few times. >=D
    >> Anonymous 12/18/09(Fri)23:38 No.7197281
    Let's make a dozen or so of those breeder rippers and send them out.
    >> Anonymous 12/18/09(Fri)23:39 No.7197284
    >>7197270

    Indeed, but I doubt we have the materials on hand.
    >> Iron Lung 12/18/09(Fri)23:39 No.7197294
    >>7197265
    Let's. Using the inferno pistol as the base template.
    Given that overkill is a useful tool to this nid node, I think two triple-weapon clusters or something similar would suffice.
    >> Iron Lung 12/18/09(Fri)23:41 No.7197310
    >>7197284
    Good point, let's find out.
    And we are in a metal building connected to a sizable underground storage facility. There's bound to rough materials around we can, if our little Pariah Messiah can't, have Chewy metabolize into Necrodermis and work from there.
    >> That Motherfucking Goblin !XGZ8nDwSYI 12/18/09(Fri)23:44 No.7197352
    >>7197294
    >>7197310

    Confirmed: Chewy is able to generate a few Inferno Pistols, and the Necronissiah is able to successfully adapt them to mechandrites.
    >> Anonymous 12/18/09(Fri)23:44 No.7197355
    >>7197310

    It's worth a shot, let's have some hybrids fetch any useful materials from storage.
    >> Iron Lung 12/18/09(Fri)23:45 No.7197366
    >>7197352
    MUWAHAHAHAHA!
    ooooooooooH YES!
    Foolish Imperial FLESHBAGS!
    Serotonin for all!

    heh heh.....
    ok. let's get on to that test Ogryn-nid-cron.
    >> Anonymous 12/18/09(Fri)23:48 No.7197399
    >>7197366

    Agreed, but take all precautions with this one.
    >> That Motherfucking Goblin !XGZ8nDwSYI 12/18/09(Fri)23:48 No.7197404
    >>7197366

    A similar effect is achieved with the Ogryn - The synapse ping seems to be stronger, in fact.

    Additionally, creatures composed of necrodermis can be remodelled into new forms. Example: Transform Ogrynnidcron into Warriorcron.
    >> Anonymous 12/18/09(Fri)23:49 No.7197417
    I am somewhat concerned that we will be unable to effectively maintain control of these creations. We're not going to be able to stick next to them and synaptically control them ourselves, and our ripper net isn't exactly the most reliable thing with those Grey Knights running around. Who knows if we will be able to reestablish control after they leave our command?
    >> Iron Lung 12/18/09(Fri)23:50 No.7197424
    >>7197404
    Success.
    I propose transforming the other one.

    And then....have the Brood move out, start spreading the word.
    >> Anonymous 12/18/09(Fri)23:50 No.7197426
    >>7197404

    Leave him as an Ogryn for maximun confusion.

    How is his mental state? Is he still dumb as hell?
    >> Hive Node !!be3DiuAC9ch 12/18/09(Fri)23:51 No.7197442
    >>7197417
    The Grey Knights are busy trying to find Doomlictor, and the Net is huge.
    >> Anonymous 12/18/09(Fri)23:51 No.7197445
    Seriously, let's send out some breeder rippers to get more slaves.
    >> That Motherfucking Goblin !XGZ8nDwSYI 12/18/09(Fri)23:52 No.7197454
    My internet is crapping out, gents.

    Requesting immediate archival link for continuation tomorrow.
    >> Iron Lung 12/18/09(Fri)23:52 No.7197456
    >>7197417
    Noted. I think they're use is in combating the GK's directly. If we can get the GK's chasing the Psi net, we'll lure them into combat with the Crongryns. As long as they inflict casualties they fulfill a purpose.
    >> Anonymous 12/18/09(Fri)23:53 No.7197464
    >>7197417

    Our chameleonic scales are more than effective enough to keep us hidden, especially when there's no power in this part of the city, so we can stay with them.
    >> Iron Lung 12/18/09(Fri)23:54 No.7197482
    >>7197426
    Strip all that out. Ogryns are notoriously Faithful, we must be sure to erase that impulse, and replace it with sheer murderous aggression.
    >> Anonymous 12/18/09(Fri)23:55 No.7197491
    >>7197464
    But we don't want to stay with them! Their purpose is to sow chaos and attract attention; we need to avoid attention if at all possible, lest we be found and slain by those Inquisitorial dicks.
    >> Anonymous 12/18/09(Fri)23:55 No.7197492
    >>7197454

    http://suptg.thisisnotatrueending.com/archive/7195337/
    >> That Motherfucking Goblin !XGZ8nDwSYI 12/18/09(Fri)23:57 No.7197523
    >>7197492

    Thank you kind sir.

    With that, I am out, fellows. Look for another thread sometime early tomorrow afternoon (Mountain time).



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