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  • File : 1261092869.jpg-(119 KB, 682x511, firewood.jpg)
    119 KB Anonymous 12/17/09(Thu)18:34 No.7178968  
    Fellow fa/tg/uys I've got something to present to you. Lets say that a virulent plague of no known source spreads across the planet leaving billions dead. There is no zombie apocalypse, no alien invasion we just died off from a disease that killed within twenty four hours. The death rate varied but, it geographically it seemed to occur everywhere at once. the mortality rate was 1:20.

    You are now left with a planet that's empty except for small pockets of humanity and slowly encroaching wilderness. We will say this is two months after the initial infection and that you are fine except for a small cold you caught during the time it was going around which has went away since then. You have the resources that you have on tap and around you at your disposal but, there is no electricity, running water, internet or cell phone access.

    Also what system would you run a campaign like this with?
    >> Anonymous 12/17/09(Thu)18:41 No.7179044
    FATAL
    >> Anonymous 12/17/09(Thu)18:42 No.7179056
    >>7179044
    Ignore the troll I would say possibly savage worlds or even god forbid D20 modern. I have to wonder though what sort of adventures could you run in a world like this?
    >> Anonymous 12/17/09(Thu)18:44 No.7179082
    >>7179056

    A gang of survivors need fire wood.

    The forest is controlled by another gang.

    And...

    go.
    >> Anonymous 12/17/09(Thu)18:45 No.7179102
    D20 Modern, or Gurps.
    >> Anonymous 12/17/09(Thu)18:47 No.7179117
    Twilight 2013. It's the best system around for post-apocalyptic games, even if it's slanted towards PCs having some military experience.
    >> Anonymous 12/17/09(Thu)18:48 No.7179132
         File1261093701.jpg-(281 KB, 1020x748, 3403_farmer_strw_hat_1020.jpg)
    281 KB
    >>7179082
    One of your buddies contracts a nasty fever. He's unable to even get out of bed and you don't have any medicine nearby due to the weather. You know there is a Wal-mart down off the hill top you live on but thats over twenty miles away and its starting to snow....

    What do you do?
    >> Anonymous 12/17/09(Thu)18:48 No.7179134
    >I have to wonder though what sort of adventures could you run in a world like this?

    Stay alive
    >> Anonymous 12/17/09(Thu)18:50 No.7179154
    I think Savage Worlds would work best for this, since you can make a pretty average human, but because of the exploding dice system, you can still simulate the extraordinary luck that would come with surviving a plague that killed billions.
    >> Anonymous 12/17/09(Thu)18:50 No.7179157
    >>7179117
    It's also meant for a post-nuclear apocalypse, not a disease one. Still, it's a very well-made if not well-known system, and the original Twilight 2000 system has been around since FOREVER.
    >> Anonymous 12/17/09(Thu)18:50 No.7179161
    >>7179134
    pretty much and depending where you are that can get really really hard. For example;

    DM: You are in Phoenix Arizona....

    Players: Fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff....
    >> Anonymous 12/17/09(Thu)18:51 No.7179171
    >system
    That depends on what kind of game you want.

    Any generalist system could handle this. But what kind of game do you want? Rules heavy? Rules light? Lots of action? Lots of talking? These are important things to know.
    >> Anonymous 12/17/09(Thu)18:52 No.7179176
    >>7179154
    I've never heard much on it. What's Savage worlds like?
    >> Anonymous 12/17/09(Thu)18:55 No.7179231
    >>7179171
    Rules light Preferably, It feels like there should be a lot of interaction between players. What combat there should be should feel like life or death. A bullet will kill you or leave to fucked up to fight you know.
    >> Anonymous 12/17/09(Thu)18:55 No.7179233
    In a post-apoc game, the objective is generally "survive".

    You have a settlement? Raiders attack it. Fend them off. If you don't, your settlement burns and you have to wander the lands.

    While wandering, resource acquisition is a big necessity. On top of that are enviromental factors, illness, those bloody raiders again etc etc
    >> Anonymous 12/17/09(Thu)18:56 No.7179248
    >>7179233
    Indeed I can't help but to wonder what it would be like walking through an empty NYC or London. It just feels like it would be disturbing...Like a giant tomb or something.
    >> Anonymous 12/17/09(Thu)18:57 No.7179251
    >>7179231
    Well, Twilight 2013 isn't terribly rules-light the way Savage Worlds is. It's very good at the realistic simulation, though, and it is -very- deadly. Like real life is!
    >> Anonymous 12/17/09(Thu)18:57 No.7179269
    >>7179231
    Ah, there's a tough one. Most games are focused on combat and tend to be unrealistically unforgiving. The only really lethal system I know of is Unknown Armies, which is built on this whole occult setting. If you wanted you could strip out all that and just use the basic system.
    >> Anonymous 12/17/09(Thu)18:59 No.7179291
    I would argue the statement that you would have no running water or electricity.
    Me, and Dad, and my Uncle built a wood burning electrical generator back before Y2K. We life in a fairly isolated part of the Appalachians, and our running water is supplied by well. A well that is pumped by an electric pump.
    As long as we have firewood, we have power and water.
    >> Anonymous 12/17/09(Thu)18:59 No.7179300
    Why do hardly any Post-Apoc scenarios take into account the fact that Nuclear Waste would probably create lots of chernobyl-scale meltdowns if they aren't kept cooled down?

    Just sayin'.
    >> Anonymous 12/17/09(Thu)18:59 No.7179302
    >>7179251
    savage worlds is eh? I must see this rule system I think.
    >> Anonymous 12/17/09(Thu)19:00 No.7179316
    >>7179291
    I think OP meant as a whole. Like in towns and what not.
    >> Anonymous 12/17/09(Thu)19:01 No.7179336
    >>7179056
    It's 28 days later and you're still a faggot.
    >> Anonymous 12/17/09(Thu)19:02 No.7179348
    >>7179300
    lrn2neclear power, the plants would just shut themselves down automatically
    >> Anonymous 12/17/09(Thu)19:03 No.7179374
    >>7179336
    Where the fuck did it even say there were people amped up on a virus running around? They are dead buddy gone. You've got something a bit more scary to deal with honestly. That's dying somewhere cold and alone. Of course that might be a bit to close to real life for your tastes.
    >> Anonymous 12/17/09(Thu)19:05 No.7179401
    >>7179300
    Most short of someone trying to turn it back on and running horribly would shut down but, radiation leaking out would be an issue.
    >> Anonymous 12/17/09(Thu)19:07 No.7179427
    >>7179348
    The fact that the power is on doesn't mean the spent nuclear waste kept in storage depots isn't HOT anymore. Without power to circulate the water used to keep it cool, the nuclear waste is still liable to go up.
    >> Anonymous 12/17/09(Thu)19:07 No.7179431
    The lighter the rules are, the better. Combat is unlikely to be a focus, so down with all the wound and HP systems. An injury is an injury, all purely on DM's discretion.
    I'd go with one of those systems where you roll two dice, one for the ability and one for the skill. The higher the skill/ability, the more sides on the die.
    Just strip it down, only use actual rolls rarely. It needs to be a lot more about strategy and choices your players make than about luck.
    >> Anonymous 12/17/09(Thu)19:09 No.7179468
    >>7179291
    >Me, and Dad, and my Uncle built a wood burning electrical generator back before Y2K.
    How the fuck could you buy into that retarded doomsaying hy-
    >We life in a fairly isolated part of the Appalachians
    Oh wait, that explains it.
    >> Anonymous 12/17/09(Thu)19:10 No.7179480
    >>7179431
    Didn't the Serenity RPG do something like that?
    >> Anonymous 12/17/09(Thu)19:11 No.7179501
    >>7179480
    It did. It also had a lethal system that wasn't too complex...

    The system isn't that great, but it might work spectacularly for what OP wants.
    >> Anonymous 12/17/09(Thu)19:12 No.7179512
    >>7179348
    This is true.
    Your basic rule of thumb when it comes to how long a power plant will supply power without anyone working on goes something like 2 days for a coal plant, 2 weeks for a nuclear plant, and 2 months for hydroelectric plant.
    And when the time is up, the nuclear plant doesn't overload or meltdown. It just turns itself off. The only one of those that actually breaks when the time is up is the hydroelectric dam. And that's due to it's time limit depending on needing lubricant for it's bearings.
    >> Anonymous 12/17/09(Thu)19:14 No.7179547
    >>7179512
    yep though the dams themselves will still be standing more often than not.
    >> Anonymous 12/17/09(Thu)19:14 No.7179552
    >>7179480
    I don't know, to be honest, the DM I played that with used a modified and heavily houseruled system we just saw run-downs of. But I think he did mention the name, yes.
    >> Anonymous 12/17/09(Thu)19:15 No.7179566
    >>7179547
    They'll be standing for a while. Concrete lasts a long time.
    >> Anonymous 12/17/09(Thu)19:15 No.7179571
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    >super-plague
    >kills world population

    'ware the walkin' man.

    Travel towards Topeka, Kansas. Await Blaine's final ride. (and the passengers, of course.)
    >> Anonymous 12/17/09(Thu)19:15 No.7179574
    >>7179468
    Oh that's not to say we bought into the Y2K computer crash. It's just that generators were on sale, so we got a couple to tinker with.
    We are actually more prepared for a civilization ending event now then we were then.
    >> Anonymous 12/17/09(Thu)19:18 No.7179623
    >>7179566
    depends on the climate and type though. I've seen thick concrete crumble to dust over a decade or so. Of course this is New York the closest thing you can get to an architects hell at times.

    Also, /tg/ I'm curious what would you do in this situation my fellow anons?
    >> Anonymous 12/17/09(Thu)19:20 No.7179636
    well I guess I'd feel compelled to head out to Colorado
    >> Anonymous 12/17/09(Thu)19:20 No.7179643
    I start a long hike to Nevada, to discover the secrets of Area 51 for myself.
    >> Anonymous 12/17/09(Thu)19:24 No.7179677
    Stay where I'm at. I've got a nice farmstead started and wood furnace and some cattle. Probably start rounding up anyone who's willing to help and start looking for cattle to rustle up.
    >> Anonymous 12/17/09(Thu)19:24 No.7179686
    We played somethig similar HARD MODE, though. More of a traditional post-apocalypse scenario, but set in Russia. Much less resources to scavenge, weapons are rare. Good thing we ended our "adventure" before Winter. Sure, there were bandits and mutants and whatnot, but nearly half of our problems had to do with just surviving.
    >> Anonymous 12/17/09(Thu)19:25 No.7179694
    >>7179571
    I think its standard Flu falls everybody dies Anon. Admittedly that would be one hell of twist.
    >> Anonymous 12/17/09(Thu)19:27 No.7179716
    >>7179694

    Since Randal's been brought up, I presume we're talking about The Stand, in which case yes, it was just the standard flu.
    >> Anonymous 12/17/09(Thu)19:27 No.7179721
    >>7179686
    I would imagine. I'm shocked you guys did not try to make a break for Italy.
    >> Anonymous 12/17/09(Thu)19:29 No.7179743
    >>7179716
    Damn well there goes that theory. OP what might the symptoms have been?
    >> Anonymous 12/17/09(Thu)19:33 No.7179787
    Starts out as a typical flu, steadily progresses to the point where your lungs are so filled with fluid you drown in your own Sputum.
    >> Anonymous 12/17/09(Thu)19:34 No.7179793
    >>7179721
    You would have to get through either Ukraine or Poland first.

    That's not something a Russian will enjoy doing even before the apocalypse.
    >> Anonymous 12/17/09(Thu)19:37 No.7179833
    >>7179793
    This is true. That or they cold in theory walk the border to Mongolia and make it into China....That sounds just as bad actually...
    >> Anonymous 12/17/09(Thu)19:40 No.7179874
    >>7179793
    Even before that, you'd have to get out from Moscow. Not 15-minutes-in-the-future Moscow, but almost destroyed Moscow that's divided between various groups with no man's land between their territories.
    I'm pretty sure if we did try to make a run for it, we'd just starve and run out of supplies before mutants even got to eat us.
    >> Anonymous 12/17/09(Thu)19:42 No.7179892
    >>7178968

    Perhaps you meant a SURVIVAL rate of 1:20 OP.

    Mortality rate of 1:20 would be a huge blow in absolute numbers, but a decrease of 5% would leave a world still quite populated.
    >> Anonymous 12/17/09(Thu)19:44 No.7179921
    >>7179874
    Yeah even raiding what few towns you come to they would be spread out for you to survive for long. It would be like trying to cross Colorado with nothing but a knife and some sneakers here. Although on a much larger scale.

    Also going off my previous statement I'm certainly getting the most out of the machinery I have here and using them to at least till up a decent section of terrain for a farm plot as well as try to get the orchard near here running again.
    >> OP 12/17/09(Thu)19:48 No.7179969
    >>7179892
    thanks I'm Not that well versed in rates of die off on a huge scale. But yes that would be more appropriate I think.
    >> Anonymous 12/17/09(Thu)19:48 No.7179975
    It's a good thing I printed off the whole internets for a scenario such as this.

    They laughed at me... but who is laughing now!!!
    >> Anonymous 12/17/09(Thu)19:50 No.7179990
    >>7179975
    Good to see you will have fire starting material for several years.
    >> Anonymous 12/17/09(Thu)19:54 No.7180040
    You know what would really suck? Come across a fairly decent sized town. Start looting, maybe come across a few survivors. Then, dogs. Hundreds of them. They've fattened themselves on the dead. And you're next.
    >> Anonymous 12/17/09(Thu)19:54 No.7180043
         File1261097698.jpg-(88 KB, 550x841, 6579new_storyimage1877326_full(...).jpg)
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    Captain Trips was here.

    All you niggaz be SMALLTIME
    >> Anonymous 12/17/09(Thu)19:55 No.7180046
    >>7179990
    I will be so warm it's not even funny, and they laughed, can you believe that?
    >> Anonymous 12/17/09(Thu)19:56 No.7180057
    1) Hit a library.
    2) Find "How Things Work" volumes I and II
    3) ???
    4) Profit!!
    >> Anonymous 12/17/09(Thu)19:56 No.7180060
         File1261097801.jpg-(21 KB, 600x452, OBSCURR.jpg)
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    >>7179571
    This thread is about dark tower now.

    Pic related. It's a real book, you can shit your pants now if you want.
    >> Anonymous 12/17/09(Thu)19:58 No.7180078
    >>7180040
    Don't forget the wonderful Coyotes and Wolves that will also be making there way down. Also cats. Dear fucking god the cats.

    In the meantime yes that would suck horribly especially since it would most likely be things like pittbulls and rotties.
    >> Anonymous 12/17/09(Thu)19:58 No.7180083
    >>7180057

    This is the only right answer.


    Also op go read the fucking book Alas Babylon
    >> Anonymous 12/17/09(Thu)20:00 No.7180107
    >>7180083
    also the world without us. Its not fiction but still pretty good for realism.
    >> Anonymous 12/17/09(Thu)20:02 No.7180127
    >>7180107

    that was a great book
    >> Anonymous 12/17/09(Thu)20:04 No.7180143
    >>7180060

    What is this book called?
    >> Anonymous 12/17/09(Thu)20:06 No.7180163
    >>7180057
    I already have those books
    >> Anonymous 12/17/09(Thu)20:58 No.7180641
    >>7180083
    Oh hell yes, that was a good book.
    >> Anonymous 12/17/09(Thu)21:12 No.7180776
    I would highly recommend the foxfire series of books for that kind of situation.
    They will go over how to do anything, at a pre-industrial level of technology.
    >> Anonymous 12/17/09(Thu)21:12 No.7180777
    >>7180083
    I think I have it may have been awhile though
    >> Anonymous 12/17/09(Thu)21:13 No.7180784
    Hmm... maybe GURPS with a low point-buy in. 3e suggests that a gritty, realistic WW2 game, in which players will die, use between 50-75 points (and a GM determined limitation on negatives/flaws). Make combat nastier by using fright checks, bleeding rules, infection, and maybe some body-hit locations. Regular GURPS can be a bit rules-heavy if I remember properly but GURPS Lite only has fright check rules as far as I'm aware, so you may need to some adaptation.

    With 3e rules, start out at the current TL7(6), the 7 being what we are effectively at now, and 6 to be a world that has suddenly lost it's computers and electricity. At the start of the game, all that nice TL7 stuff is around to help out: but that's finite and will eventually break too much to be effectively repaired. Players can either keep regressing in TL or try to reinvent/adapt technologies within their local areas to keep up a somewhat modern TL.

    As for missions and such? Survival and resource acquisition are the most obvious. If you're in the mood for them actually doing something sort of heroic, they could try to find the source of the plague (presuming that nothing that spread and killed so fast is natural) to bring the perpetrators to justice.
    Personally, I'd have them try to create their own community and then let them run with it: they can set one up where they are or travel cross-country to a better spot, do they want to be hunter-gatherers, agriculturalists, raiders, or some combination of these? What happens when the supplies they were gathering run out? Do they just regress in TL or try to keep it maintained within their community? What about if other people hear of their success and want to join? What if raiders hear about their weakness? If there are interpersonal conflicts between the players, then all the better.
    >> Thou Dog 12/17/09(Thu)21:16 No.7180813
    >>7179427
    Most of the stuff kept in waste pools doesn't need to be cooled. The thing is, the water slows down the reaction.

    It's not until the slight warming caused by the fission drives off all the water that you get really exciting things happening.
    >> Anonymous 12/17/09(Thu)21:17 No.7180830
    >>7180784
    I'm thinking for missions running at least early on things such as getting materials just to make it day to day. Depending on where they start at this might mean something as simple as getting food to something as daunting as locating heating fuel for the furnace in a house and having to scour mile upon mile.

    I don't see this being combat heavy like a regular DnD game. the combat that happens needs to feel like real life where you are risking everything you've got.
    >> Anonymous 12/17/09(Thu)21:24 No.7180903
    >>7180784
    My group tends to synch pretty well but given the situation I'm sure that they will have a few fights. I'm also thinking that sanity might come into play here. I have a copy of the world without us and It mentions the utterly mind shattering effect walking in a place so devoid of people you don't ever hear anything you know as a human.

    If they started out separate this cold be a really nasty way to kick a game off.
    >> Anonymous 12/17/09(Thu)21:35 No.7181029
    I want everyone to think a moment about how mindshattering this would be.
    Create a list of every one you know and care about. Label them 1-20 and go back to 1 if your list more then 20 on it. Example like:
    1 Dad
    2 Mom
    3 Sister
    4 Brother
    5 Grandparent
    6 Another Grandparent
    7 Best Friend
    8 Gaming buddy
    9 Girl friend
    10 ect
    Keep going until you have everyone you care about on the list.
    Then, roll a single D20. If the number rolled, matches up to a person, then they live. Everyone else dies.

    Think about that. Do you have more then 20 friends and family? Maybe one other person you know and care for is still alive. Everyone else... Gone.
    That's terrifying.
    >> Anonymous 12/17/09(Thu)21:42 No.7181124
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    The forest was alive, more so that he ever had remembered it being. His ears hurt from the utter lack of anything but bird calls and the crunch of his boots on frost covered grass. He hadn't really decided which way was best so much as hoped that he had made the right choice. Each step either took him closer to humanity or even farther into a steadily thickening wilderness of maples, beeches, and a dozen other tree species. Behind with a slow plodding sound one of his companions followed along.

    Its hooves dug into the rich earth, tearing it away easily, he'd managed to convince her to follow along with a few handfuls of grass and some apples. Now, every time they stopped an apple was offered in unspoken tribute. He'd even managed to bribe her enough to load a pack onto her bulky frame. The lead rope tied to her gave him at least an awareness of her presence. His only companion, a cow of all things.
    >> Anonymous 12/17/09(Thu)21:47 No.7181177
    >>7181029
    Yeah honestly surviving this sort of thing might not be the preferred choice here...
    >> Anonymous 12/17/09(Thu)22:16 No.7181486
    >>7181177
    But if you don't survive how will you repopulate the earth with your mighty seed?
    >> Anonymous 12/17/09(Thu)22:18 No.7181512
    >>7181486
    with the odds stacked against us thats going to take a lot of repopulating and don't forget We don't know what the hell triggered this either.
    >> Anonymous 12/17/09(Thu)22:19 No.7181520
    >>7181029
    >Then, roll a single D20. If the number rolled, matches up to a person, then they live. Everyone else dies.

    ITT: /tg/ is the master of maths, especially probability.
    >> Anonymous 12/17/09(Thu)22:20 No.7181528
    >>7181520
    Of course where else would statistics be considered a needed skill for a hobby?
    >> Anonymous 12/17/09(Thu)22:24 No.7181560
    scavange. Head to a mall, find a bookstore, loot some books on the topic of wilderness survival and growing food, as I know little.

    Take trollies full of water and dried goods, a crowbar, three hatchets and three machetes. Matches. Lots and lots of matches.
    >> Anonymous 12/17/09(Thu)22:28 No.7181588
    >>7181560
    >go to library full of wooden shelves and tables
    advicedennisquaid.jpeg
    >burn books for warmth
    >> Anonymous of Jacksonville, Horo is my !WOLFUPie.. 12/17/09(Thu)22:28 No.7181595
    >>7179643
    I'd do this. Check out every military/secure compound I can get my body to. The Pentagon, Skunkworks, Area 51, and every missle silo in between. It would be so fun. :)
    >> Anonymous 12/17/09(Thu)22:28 No.7181597
    I'm in the country....Fffffffffffffffffffffffffffffffffffffffffffffffff.

    Get to the nearest 'large' population center start rounding up survivors and looting wherever looks useful including my local gaming store and The army surplus store.
    >> Anonymous 12/17/09(Thu)22:31 No.7181630
    >>7181595

    You'd get shot, dumbass.
    >> Anonymous 12/17/09(Thu)22:33 No.7181650
    >>7181630
    by the few soldiers left alive?
    >> Anonymous 12/17/09(Thu)22:34 No.7181658
    >>7178968

    So basically the USA now has the population density of Canada? I can live with that... they seem to do OK, bagged milk not withstanding.

    Modern live resumes as normal.
    >> Anonymous 12/17/09(Thu)22:34 No.7181661
    >>7181520
    Yeah, I know it doesn't work just like that. But it's a good approximation that can be done by anyone with a D20, which I figure most people on this board have.
    >> Anonymous of Jacksonville, Horo is my !WOLFUPie.. 12/17/09(Thu)22:35 No.7181669
    >>7181630
    >>7181650
    Exactly. No one home, I can waltz right in and check out what they were working on...if anything was actually being worked on at all.
    >> Anonymous of Jacksonville, Horo is my !WOLFUPie.. 12/17/09(Thu)22:36 No.7181681
    >>7181658
    Interesting concept. World could become similarly sized to that of Y: The Last Man.
    >> Anonymous 12/17/09(Thu)22:36 No.7181686
    >>7181650
    Yes. I'd be one of them.
    >> Anonymous 12/17/09(Thu)22:37 No.7181691
    >>7181658

    Oh sorry, a 1/20ith America STILL has more population density then Canada.

    I think we are going to be OK guys. No society collapsing.
    >> Anonymous 12/17/09(Thu)22:38 No.7181704
    >>7181686
    You really need to get your priorities straight then buddy. I think keeping anyone that might be useful alive is a bit bigger than a now defunct nations secrets.
    >> Anonymous 12/17/09(Thu)22:40 No.7181717
    >>7181691
    Sadly Canada is gone....Also speak for yourself I'm in a pretty low density area. Out west will become frontier pretty fast as well. Should we up Virulence?
    >> Anonymous 12/17/09(Thu)22:44 No.7181759
    >>7181717

    Probably. I mean some places like Tokyo are only going to go from "Ungodly hell hole ocean of humanity" to "normal city" with a 1/20 cut in population.
    >> Anonymous 12/17/09(Thu)22:45 No.7181773
    >>7181661

    No, it's a terrible approximation which can easily be replaced by an extremely good approximation using the same d20.
    >> Anonymous 12/17/09(Thu)22:48 No.7181798
    >>7181759
    ture that or make it so that like a regular disease it spreads in denser populations more heavily. Wiping out a city more effectively than say a hamlet out in the sticks.
    >> Anonymous 12/17/09(Thu)22:48 No.7181799
    >>7181773
    You mean role a D20 for everyone you know if it's a nat 20 they pass their save and don't die?
    Well, sure, it's more precise, but I'd imagine /tg/ is lazy and would prefer less rolling.
    >> Anonymous 12/17/09(Thu)22:57 No.7181896
    >>7181798
    Doesn't sound like a bad idea. maybe 1 one hundreth survival rate in urban areas where as rural maintains that slightly less painful one twentieth?
    >> 008 12/17/09(Thu)23:52 No.7182466
    Imagine the thousands of corpses laying around everywhere. It'll smell really bad for a long time. Also flies.
    >> Anonymous 12/17/09(Thu)23:55 No.7182505
    >>7182466
    Actually, Scavengers like rats, cats and dogs will clean that up pretty fast. It's not going to be pretty sure, just bury your dead I guess...
    >> Anonymous 12/18/09(Fri)00:00 No.7182550
    >>7181691
    This, we have more then enough people to continue with society. Things will suck and life will be hard, but ultimately life will go on, just at 1/20th of its current size. Furthermore there would prolly be a lot of government support for parents, to encourage large families.
    >> Anonymous 12/18/09(Fri)00:10 No.7182634
    >>7182505
    Not just them but insects out the ass man. Those corpses would be great big buffets.
    >> Anonymous 12/18/09(Fri)00:10 No.7182645
    >>7181691

    1:20 lives?

    Lets see:
    Home town: 10,000 people
    County: 32,000
    State: 300,000
    Local Army Base: 500 soliders -- It'd be twice that, if they weren't deployed right now.

    It'd make the Black Death look like a Sunday school picnic, but I suspect civilization would survive mostly intact.
    >> Anonymous 12/18/09(Fri)00:14 No.7182680
    >>7182645
    So whats the breaking point? Are we just on the cusp of it or something?
    >> Anonymous 12/18/09(Fri)00:16 No.7182713
    >>7182550

    Natural population increase would repopulate the planet in 100-120 years.
    >> Anonymous 12/18/09(Fri)00:17 No.7182721
    Hmm, I may steal this idea, actually. I mean, you can do all kinds of cool shit with it. Like, a small town that hasn't even been hit by the plague at all, and they do it by just murdering any person that gets too close. Feral children, not to mention fun treks into "abandoned" hospitals. Indeed, I'll talk to the boys about this Sunday. Thanks OP.
    >> Anonymous 12/18/09(Fri)00:19 No.7182748
    Uh, this would probably be good since the world needs about 5% of its current population to function well. The problem is that it wouldn't be selective, so statistically we'd end up with the same ratios, just less total people.
    >> Anonymous 12/18/09(Fri)00:24 No.7182810
    >>7182748
    I'm trying to cause a collapse here and given that its not curable its not going to be easily prevented once its caught. If it has any sort of incubation it might take out major personnel by pure chance.
    >> Anonymous 12/18/09(Fri)00:25 No.7182818
    >>7182680
    >So what's the breaking point?

    Dunno. No cops or firemen left? No techs to run the power plants? No truckers to drive the food from far to cannery and cannery to store?

    OK...wikipedia sez LAPD has 10,000 officers serving 3.8 million people. That works out to one cop per 380 Angelinos...so, 1:500?
    >> Anonymous 12/18/09(Fri)00:26 No.7182834
    >>7182713
    what about spacial issues? A lot of people won't be near each other to get down to business I would think except in formerly heavily populated areas and that would be a bad idea in any area with a major climate shift.
    >> Anonymous 12/18/09(Fri)00:27 No.7182855
    >>7182818
    dear god...thats staggering and given that water would be gone in no time....It would be a ghost town before the end of the year.
    >> Anonymous 12/18/09(Fri)00:32 No.7182912
    >>7182834

    People generally are going to want to be around other people. They'll move out of the depopulated outlying areas and into the urban areas.
    >> Anonymous 12/18/09(Fri)00:36 No.7182967
    >>7182855
    why would it be gone in no time? I live right outside of Philly and have my own well, on the off chance no one is alive to run water me and everyone left around me is fine
    >> Anonymous 12/18/09(Fri)00:36 No.7182969
    >>7182912
    True even then trying to find each other will be a task in and of itself. Those that don't get killed off by dumb luck will be lean and mean by the end and god knows what sort of shape they might be when the see someone
    >> Anonymous 12/18/09(Fri)00:39 No.7183005
    >>7182967
    It's a bit different from the northeast. Its a lot drier climate not to mention well water might not be a safe bet at times. Is it a handcrank well or an open spring? Also thanks to our habit of dumping whatever we want wherever we want most rivers can't be touched with a ten foot pole.
    >> Anonymous 12/18/09(Fri)00:43 No.7183064
    >>7182967

    Los Angeles has nearly all of it's water piped in--some of it from as far away as Oregon and Colorado. Once the infrastructure breaks down, anything south of Bakersfield, and as far east as Dallas is basically uninhabitable.

    There's a reason the southwest was the last part of the country to be settled.
    >> Anonymous 12/18/09(Fri)00:47 No.7183103
    >>7183064
    yep even then areas like NYC a water rich area certainly will have a hard time for at least living in. The majority of their water is piped in these days or pushed beneath it.

    IN a few decades you'll have flooded zones and a underground river system where the subways were but until then have fun collecting rain water and purifying it.
    >> Anonymous 12/18/09(Fri)03:51 No.7185019
    Don't forget that several major urban areas in the United States are only capable of being inhabited because of human maintenance. Using New Orleans as an example, unless the right people stayed alive, those areas would force people out once things started to break down. If they wouldn't/couldn't move, then people would die. The initial depopulation would be supplemented by the first decade or so causing further depopulation as we struggled to adapt to what would necessarily be a simpler form of society. Once that time was up, we'd be able to rebuild.

    Also, realize that if it's a random 1/20, not based on who's healthy or some other factor, you'd have a proportionate number of people who were mentally retarded, physically deformed, or otherwise require assistance. While this would be dandy in some place like Tokyo, who would be able to support them, I imagine that many of them will be left without caretakers.

    Tack onto that the problem of prisons and mental asylums. What happens when A) The people who make the meds can't supply them anymore and B) the people who control and take care of the inmates are either wiped out or depopulated? You have one of four scenarios: 1) The supplies and staff are restored, unlikely due to the state of chaos the government, the public, and the private industries would be in. 2) The inmates are abandoned and forgotten or killed outright. 3) The inmates take over. 4) The inmates are released. Out of those four the only positive one seems to be the least likely.
    >> Anonymous 12/18/09(Fri)04:26 No.7185440
    A survival rate of 1/20 means 15 million survivors within the United States alone. Everyone could gather back into New York City, with food and resources handled upstate or the Ohio Valley and ferried through Erie Canal for processing and sales. NYC would work because this cycle worked for the longest time during the country's early days, and likely still does. Cities like Chicago and maybe New Orleans could also spring up, bring back the old pre-Civil War water trade routes.

    The thing is trying them to get back there.

    >>7185019
    You forgot option 5) the inmates are caught in lock down and, unable to move around, bathe, or look for food, end up starving to death. Granted, they could kill their cellmates and cannibalize them, but that only staves off the inevitable. Also, they wouldn't be that much of a threat, as there would only be 100,000 total within the United States.
    >> Anonymous 12/18/09(Fri)11:17 No.7188393
    >>7185440
    The Erie Canal no longer exists that far and even then getting to NYC will be a challenge in and of itself.

    I would also like to point out come the spring thaw any city that has had a winer most likely will begin to suffer major structural damages thanks to a lack of maintenance.

    It was determined also that more than a few streets and all of the subways systems in New York and similar cities will begin to flood thanks to the fact all the huge pumps that kept the water out will be gone
    >> Anonymous 12/18/09(Fri)13:28 No.7189571
         File1261160886.gif-(58 KB, 300x225, BattleTanx.gif)
    58 KB
    Did anybody else think this when they read OP?
    >> Anonymous 12/18/09(Fri)16:36 No.7191851
    >>7189571
    I don't think so anon.
    >> Anonymous 12/18/09(Fri)16:37 No.7191865
         File1261172245.png-(9 KB, 666x321, Outbreak.png)
    9 KB
    >>7185440

    Population Info.

    Data Source: UN Statistics Division, Department of Economic and Social Affairs. "World Population Prospects: The 2008 Revision".
    >> Shas'o R'myr !!TZikiEEr0tg 12/18/09(Fri)16:38 No.7191891
    Doesn't 1:20 mean that one died per 20 people?

    On the off side you mean 20 people died for every 1, I don't worry. I still have 970,000 neighbors.
    >> Anonymous 12/18/09(Fri)16:39 No.7191910
    I'm staying where I am. I live out in the middle of the woods but oh well. I can work on a small wooden furnace an raid a few nearby town for things like canned foods and fuel. I'd learn how to operate a HAM radio and rip off the Movie I am legend(I preferred the book honestly) and send out a daily broadcast and keep music going as long as I can using a basic generator set up.
    >> Anonymous 12/18/09(Fri)16:44 No.7191994
    >>7191891
    other way around OP is not great at notation. Even then it feels too high. I say one fiftieth on the population survives
    >> Anonymous 12/18/09(Fri)16:52 No.7192094
         File1261173169.png-(3 KB, 433x70, Extra Info.png)
    3 KB
    >>7185019
    Adding in more relevant info.
    >> Anonymous 12/18/09(Fri)17:51 No.7192769
    I honestly think this is good information for any post-apocalyptic setting to think about. Start with this, adjust to the special circumstances of the setting. I'm sure as hell going to do that with my setting.



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