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  • File : 1260763832.jpg-(79 KB, 472x620, 1250872858236.jpg)
    79 KB Anonymous 12/13/09(Sun)23:10 No.7124722  
    Hey /tg/, had an idea I might work into an upcoming campaign, tell me what you think.

    The Deuspora is a group composed of deities who were either exiled from their pantheons or belong to cultures that no longer exist. They travel the worlds and planes on a migratory gypsy-caravan of a Heaven, occasionally settling in one place to perform unbidden miracles and sustain themselves by leeching off of the worship of established local pantheons, as well as selling divine clothespegs.

    They are often considered patron deities by travellers and gypsys for obvious reasons. They are considered pests by other gods, as they are basically poaching believers. As long as they keep their activies low-scale, though, most major gods are tolerant enough not to send a smiting their way. Minor gods might be put at risk, however.

    Individually, a single member of the Deuspora is far from even a minor god in terms of power. They are for the most part equal to demi-gods, though some of the more powerful Deuspora can be considered on the same scale as local deities. As a result, they can be challenged by powerful mortals and sometimes crusades have been sent by angry deities to roust them from that particular plane.

    tl;dr gypsy gods settle down on a world and the world's gods are getting pissy because they're losing followers so they sometimes send high level PC's to tell them to GTFO. Artifacts may or may not be clothespegs.
    >> Anonymous 12/13/09(Sun)23:20 No.7124833

    >divine clothespegs

    I'm sorry, what?
    >> Anonymous 12/13/09(Sun)23:21 No.7124846

    What else do you hold up divine Landry with?
    >> Anonymous 12/13/09(Sun)23:22 No.7124862
    This sounds pretty awesome to me, actually.
    >> Anonymous 12/13/09(Sun)23:24 No.7124889
         File1260764650.jpg-(20 KB, 672x500, AkuWutClose.jpg)
    20 KB
    >divine clothespegs
    >> Anonymous 12/13/09(Sun)23:24 No.7124896

    Well, the Pope has to hang up his washing somehow..
    >> Anonymous 12/13/09(Sun)23:25 No.7124912
    has potential.
    >> Anonymous 12/13/09(Sun)23:28 No.7124950

    OP here. Thanks. What about it needs work, what needs removing?

    I like the mish-mash of mythologies that is common in a lot of modern fantasy, so I wanted to do something that drew on that. The Deuspora, because they're going to be really multicultural, will definitely represent that in that you'll have two Sun gods sat next to each other and Thoth will be arguing with Hermes over who's turn it is to go out hunting for priests.
    >> Anonymous 12/13/09(Sun)23:31 No.7124983
    so do your PCs play demigods? cause that's pretty cool I suppose. In my old group, most games where we played demigods ended up as joke-around games.
    >> Anonymous 12/13/09(Sun)23:31 No.7124997
    >>7124722 Deuspora

    I'm sorry, but I like this word too much to keep reading and be eventually disappointed.
    >> Anonymous 12/13/09(Sun)23:33 No.7125023

    totally agree. and perhaps OP should continue to elaborate on this campaign idea. then we can truly let you know what needs fleshing out, because at this point EVERYTHING needs fleshing out.
    >> Anonymous 12/13/09(Sun)23:36 No.7125055

    Yeah it's literally a pun that came to me twenty minutes while I was trying to sleep after reading about politics. ("Diaspora... DEUSpora! Gypsy gods!" was pretty much my thought process)


    There are two potential ways I could do this, I suppose. One is make them player characters; they were gods, shit happened and now they're bascially high level PC's kicking around trying to live and maybe set up a new Jerusalem. The other is that the PC's are in the world who's divine politics just got interesting because the Deuspora just showed up and are making the local gods get pissy.
    >> Anonymous 12/13/09(Sun)23:37 No.7125073
    >>7125055 Gypsy gods!

    I originally interpreted this as an exclamation of surprise.
    >> Anonymous 12/13/09(Sun)23:39 No.7125104

    It could be, actually. "By all the Wandering Gods" or something.
    >> Anonymous 12/13/09(Sun)23:45 No.7125179

    Id probably go with option two. playing demi gods just never ever leads to a serious campaign. unless you really stripped them of their powers... or maybe did something along the lines of nobilis? but without the faggy system.
    >> Anonymous 12/13/09(Sun)23:46 No.7125185
    How does this work in relation to a gods Portfolio?

    Ie, are there 2 gods of murder at the same time?
    >> Anonymous 12/13/09(Sun)23:47 No.7125193
    I like the idea of playing as the Deuspora... though rather than trying to set up a new home, playing the whole wandering survivor part would be fun in and of itself.
    >> Anonymous 12/13/09(Sun)23:48 No.7125210
    Option 1 is go if most of the NPCs you interact with are also deities.
    >> Anonymous 12/13/09(Sun)23:50 No.7125232

    No-one knows exactly how many of the Deuspore there are, perhaps the exiles themselves. It is believed that there is one (two at the most) conglomeration of deities that travel, collecting numbers of gods from recently destroyed civilisations. The Deuspora usually settle in the ruins and remains of dead cultures, in order to pick up any lingering gods that may be lying around. Their ranks swell with each societal cataclysm and each falling empire. Theoretically, they could number in the millions.

    As a result of their being made up of gods from across cultural and even planar and alignment boundaries, the Deuspora are a varied lot in terms of what they look like as well as what they do. A Deuspora may be good or evil - currently the leader is Neutral-aligned - and may seek out anything from a mere whispered prayer to a non-specific deity to a human sacrifice in their name.

    The Deuspora show no signs of actually wanting to settle for a long time in any one particular plane or world; they seem quite content to travel and do so without any observable pattern or aim.

    Gods do not always join the Deuspora on a permanent basis; some merely come and go, hopping on and off as desired. Some of them may simply wish to settle and live out the remainder of their life, whereas others may wish to fill in an empty niche in the local pantheon. In fact, there has been trouble in the past where the Deuspora that left had his eyes on a niche that was currently filled; the local Weather God wasn't nearly as warlike as his challenger and thus, despite technically being more powerful, was usurped from his position. This is a unique occurance, but has given most gods pause for thought when considering the migrant gods as mere pests.
    >> Anonymous 12/13/09(Sun)23:53 No.7125286

    Yes, that's half the fun. There can be a dozen Sun gods trying to either get along or assert dominance over each other.

    Because the Deuspora can come from all sorts of different cultures, the associations of a particular portfolio could be radically different. One Sun god could be a golden warrior of fire and fury; another might be a bright and nurturing mother figure. A weather god might be a gentle nourisher of spring and summer, another might be a savage winter-bringer.
    >> Anonymous 12/13/09(Sun)23:57 No.7125340
    This would be fun as fuck for a social maneuvering game with minimal combat.
    >> Anonymous 12/13/09(Sun)23:57 No.7125342
    In nature, when two species niches' overlap perfectly, one of them invariably dies off
    >> Anonymous 12/14/09(Mon)00:00 No.7125385

    In nature, yes.

    This is supernature.
    >> Anonymous 12/14/09(Mon)00:02 No.7125408
    This actually sounds really fucking cool.

    Good work, anon.
    >> Anonymous 12/14/09(Mon)00:02 No.7125412

    Hmm. Not a bad suggestion. Turning up to a world, having to compete with the dozen other Sun gods you came with but also with the local Sun god, who's more powerful than the lot of you put together.
    >> Anonymous 12/14/09(Mon)00:08 No.7125473
    If there are a dozen sun gods, could there be a dozen suns?

    Crops start to wilt due to all the heat and unceasing sunlight. Nighttime is a forgotten memory. The local moon/star gods get pissed.
    >> Anonymous 12/14/09(Mon)00:10 No.7125492

    Possible, I suppose, but I was going more for the idea that the sun god and the sun are seperate things. It's more that they're fighting over the right to represent the Sun.

    That said, a Sun god would still be fucking bright etc.

    A dozen Knowledge/Wisdom gods, on the other hand, would get shit done pretty fast. A bunch of Wisdom/Science Deuspora suddenly turning up might trigger a Renaissance.
    >> Anonymous 12/14/09(Mon)00:12 No.7125511
    More sun gods wouldn't mean more suns, just more gods fighting over worship in that domain.

    >A dozen Knowledge/Wisdom gods, on the other hand, would get shit done pretty fast.
    If they actually managed to work together, that is.
    >> Anonymous 12/14/09(Mon)00:13 No.7125516
    stop spamming ur shitty board on a n o n t a l k . com ok thanks and a hav a good day
    >> Anonymous 12/14/09(Mon)00:13 No.7125532

    I think the Wisdom gods are the ones more likely to espouse getting along. Of course that will vary from culture to culture, but by and large they're the ones I see as being most likely to get along well rather than butt heads.
    >> Anonymous 12/14/09(Mon)00:22 No.7125649

    I think a suprlus of gods in a certain area would have an impact on that local phenomenon, but not to the point of there being a dozen Suns. The Sun may be brighter and hotter than usual - days last longer, summers are hotter and longer etc - but there would still be just one Sun (assuming that world has just one Sun)
    >> Anonymous 12/14/09(Mon)00:32 No.7125756
    Somehow this makes me think of the gods in The Steel Remains.
    >> Anonymous 12/14/09(Mon)00:38 No.7125819
    The Deuspora live and travel in a mobile pocket dimension known as the Exilarchy. The Exilarchy is formed of the various Heavens, Hells, Underworlds and sundry other divine realms that belonged to the deities making up the Deuspora. As a result, it can be a very confusing place for those first coming to it. A valhallan feasting hall is just next door to a pagoda that was once used to house the souls of the damned. Golden fields suddenly becoming hellish canyons or roiling seas, without warning.

    When the Deuspora land on a certain plane, parts of the Exilarchy manifest on the physical plane, usually in the form of buildings through which you enter the dimension itself. A sure sign that the Deuspora have settled are buildings that belong to no architectural style extant in this world, or that have not been extant for a long time.

    Some of the Deuspora have been able to keep other paraphenalia of their godhood since their exile; these might be artifacts such as thunderbolts and aegises or entities such as dead souls, demonic guard dogs or many-legged steeds.

    The current leader of the Deuspora is Harrumar, a True Neutral sky god who once was considered the most powerful of his pantheon. His world is gone, his followers killed by plague, leaving him no worshippers. His counsel has steered the Gods-In-Exile well these last few centuries, and have kept them from making too much trouble.
    >> Anonymous 12/14/09(Mon)00:38 No.7125831

    Is that a book? I've never heard of it.
    >> Anonymous 12/14/09(Mon)00:44 No.7125904

    I think the Deuspora should be a noocracy, ruled by the wise. After all, they're going to have a lot of these gods to draw on, so it makes sense that the Knowledge gods or the Wisdom gods be the ones that make the decisions.

    It may be that there's a figurehead sky-father, but he'd certainly have a lot of advisors, many of whom may be sky-fathers themselves.
    >> Anonymous 12/14/09(Mon)00:52 No.7126001
    It's fairly new, and fairly bitchin. The similarity is the “gods are folks too” angle.

    > “Demons? There's no fucking way they'll be—”
    > “The next time you interrupt me, I'll sew your fucking lips up with grass. And don't think I won't.” The thing that claimed to be Takavach drew a deep breath.
    >> Tabrias 12/14/09(Mon)00:54 No.7126041
    I'm suddenly imagining this being done Animal Farm style, with each type of god relegated to their own class.
    >> Anonymous 12/14/09(Mon)00:55 No.7126046

    Cool, I'll look that up.

    The Deuspora are less "gods are people too" so much as "what happened to the Roman gods when Rome fell? What happened to Marduk after Babylon? Where did they go?"
    >> Anonymous 12/14/09(Mon)00:56 No.7126051
    I like the idea, OP. Keep working on it.
    >> Anonymous 12/14/09(Mon)00:56 No.7126060
    Right, but I figure if you're playing gods or having much to do with them, they've got to be people too.
    >> Anonymous 12/14/09(Mon)00:57 No.7126071

    Possible, given that certain themes tend to repeat in mythologies, across gods.

    It could be that gods of a certain kind keep to themselves. Alternatively, if multiple members of the same pantheon are present, they might form a clique.

    I think given the gypsy analogy going on it wouldn't have a dedicated 'class' structure just yet, so much as a leader/elder figure, maybe a few advisors and then a very loose social structure. Things will be made more complicated by the mixed social ideas they're all bringing to the table, so things are likely to be stagnant as everyone's arguing what to do.
    >> Anonymous 12/14/09(Mon)00:59 No.7126094

    Oh, if that's what you meant..

    I thought you meant in the sense of gods doing mundane things like getting groceries etc. But if you meant having a look at gods as personalities and societies, then yeah, this is "gods are people too"
    >> Anonymous 12/14/09(Mon)01:02 No.7126131
    Yeah. Like, in the excerpt there I particularly liked that even though he's a god, he's not too high and mighty to threaten to “sew your fucking lips shut with grass”. Implying that whatever it is he gets up to, he's got actual problems and personal investments in his situation, that he's in the habit of interacting with others (likely gods) on a personal level.
    >> Anonymous 12/14/09(Mon)01:06 No.7126169
    Pic related?

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