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  • File : 1260684773.png-(279 KB, 500x568, CHOICES.png)
    279 KB Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)01:12 No.7110170  
    You are Paul, a man who is trapped inside his dreamscape by a powerful being seeking entertainment. He gave you one power: at random times and intervals, you have a danger sense. Thanks to an imprecise request, it usually manifests as your frightened right hand pulling some writing utensil out of your pocket and scribbling down details.

    Your primary goal is to survive the dreamscape, and escape from it. You have managed the first admirably so far, evading or defeating numerous deadly creatures that have tried to kill you, from floating abominations to swift flesh-burrowing worms. In the process, you found an ally--a young woman named Alicia. You also seem to have someone or something actively trying to get you killed.

    Now, you're in the middle of a library that's as big as a small city, seperated from most of the weapons you've managed to collect. After opening a book that could speak to you, you have a voice in your head offering you power. Opening another book has caused the room you are in to rapidly flood. You and Alicia are trapped in that room, pressed against the ceiling and running out of air. The only door is closed on the floor level below, with something massive on the other side. You decided to accept the voice's offer of power, to make a hole out of the room.

    Previous threads:

    What do you do?
    >> Anonymous 12/13/09(Sun)01:14 No.7110195

    Well, I think we already decided this last thread, but I believe it is time to pull a Kool-Aid man. Also, we should use the minimum amount of power needed to accomplish our goal. Especially until we figure out how much PAIN it will take to do so.

    Also, get ready to sprint out of the library (stealthily if possible) once we are out of the room. I don't like the idea of facing the demon that is waiting for us on the other side...
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)01:14 No.7110205
    >>At the end of last thread, you decided to get enough power to make a hole in the wall.

    "I want enough of your power to open a hole in the wall," you think at the voice in your head.

    >> Anonymous 12/13/09(Sun)01:14 No.7110207
    Wooooooo, just started refreshing hoping to find this, and boom here it is.
    >> Anonymous 12/13/09(Sun)01:17 No.7110231

    Politely decline. We may already be immobilized from pain once we break through. We are going to need to make a swift exit.

    To Alicia: "Get ready to hold your breath and, whatever you do, don't let go of me"
    >> Anonymous 12/13/09(Sun)01:18 No.7110255

    Accept. He said last thread we could take out that thing on the other side of the wall with all of it. Let's get powerful, and let's kick some ass.
    >> Anonymous 12/13/09(Sun)01:19 No.7110268


    Ask the voice in our head if we will need more power to reach the exit safely, I guess. If it thinks we won't make it after breaking through the wall, we may need to tap a little more for enhanced speed to the exit. Then we can worry about the cost outside.
    >> Anonymous 12/13/09(Sun)01:20 No.7110272
    No, bad. I don't want to be killed by this new power either. Limiting the use of the power is the safest option.
    >> Anonymous 12/13/09(Sun)01:20 No.7110280
    What about the book though?
    If we don't find it, it's just going to keep pumping out more and more water.
    >> Anonymous 12/13/09(Sun)01:20 No.7110284

    how much time will it take? Fast enough for us to get the wall open?
    >> Anonymous 12/13/09(Sun)01:22 No.7110308

    This. We don't know the price we will pay for doing this yet. All we know is it will be "painful". Remember, going comatose or dying does not make a good adventure.
    >> Anonymous 12/13/09(Sun)01:24 No.7110345
    Well, we're supposed to be entertaining, aren't we?

    And we have all these monsters, and this thing offering us power.

    I think there is only one viable option, gentlemen.

    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)01:25 No.7110353

    >> Anonymous 12/13/09(Sun)01:26 No.7110386
    I don't think this thing wants to kill us. It's seems pretty honest.

    I say take it.
    >> Anonymous 12/13/09(Sun)01:26 No.7110390
    Isn't the ceiling we're pressed up against made of a bunch of panes of glass? I'd think we could break it with or without special powers.
    >> Anonymous 12/13/09(Sun)01:26 No.7110397

    I am not worried about that too much at the moment. I think we can out walk the potential flooding. The library is supposedly city sized. My hope is that we can get back to the car and this area will fall into nothing like the last zone we exited. It very well may come back and bite us though.
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)01:28 No.7110435
    You and Alicia have pounded against the glass, but it hasn't broken.
    >> Anonymous 12/13/09(Sun)01:28 No.7110437

    This was my original suggestion in the previous thread. I vote we do this now. It should take less power/time. Look for anything to break the glass in the flotsam around us.
    >> Anonymous 12/13/09(Sun)01:29 No.7110445
    >> Anonymous 12/13/09(Sun)01:29 No.7110453

    Ask the inner demon if we have enough energy ready to break the glass now.
    >> Anonymous 12/13/09(Sun)01:30 No.7110462

    "yeah, okay. lets' rock."
    >> Anonymous 12/13/09(Sun)01:30 No.7110466
    Well its seems we're at a crossroads. Either we use the full power and potentially harm ourselves greatly, or we lose Alicia and save ourselves. Very tough choice. I'm personally in favor of keeping Alicia around, I've grown rather fond of her.
    >> Anonymous 12/13/09(Sun)01:31 No.7110491
    Still, the entire library could turn into a giant pond before we. Find a way out.
    (Plus, all those books....)
    Still first things first, save the girl. No matter what it takes.
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)01:32 No.7110499
    He hasn't supplied you with any yet. As the limited process will take "SOME TIME" he wants to know instead if you'd rather have everything, and get it immediately.
    >> Anonymous 12/13/09(Sun)01:33 No.7110518
    Still, the entire library could turn into a giant pond before we Find a way out.
    (Plus, all those books....)
    Still first things first, save the girl. No matter what it takes.
    >> Anonymous 12/13/09(Sun)01:34 No.7110547

    We've done the heroic, selfless thing in these situations until now. No reason to stop. Full power, let's smash a hole in the wall and challenge that thing that was chasing us. We'll worry about the cost when that time comes.
    >> Anonymous 12/13/09(Sun)01:36 No.7110579
    I for one am in favor of seeing what we get from all the power.
    >> Anonymous 12/13/09(Sun)01:37 No.7110588

    Do it, *All Of It*-- since he seems to be manipulating us into that with the threat of Alicia drowning.

    Unless we have some other way of breaking the glass.
    >> Anonymous 12/13/09(Sun)01:37 No.7110592

    Are there any empty garbage bins/ large book totes floating around? We can invert them and pin them to the glass as temporary air supply. It should last us at least another minute or two if we steady our breathing.
    >> Anonymous 12/13/09(Sun)01:37 No.7110598
    I think the ceiling is made of glass. It should be easier to break, right?
    >> Anonymous 12/13/09(Sun)01:39 No.7110617

    If we have something metal on us, the water pressure should help greatly.

    Unless the glass is extremely thick.
    >> Anonymous 12/13/09(Sun)01:39 No.7110619
    Remember, this isn't reality.

    Brick could be fragile and glass as strong as adamantium here.
    >> Anonymous 12/13/09(Sun)01:41 No.7110659

    My guess is that it is like sky scraper glass. It is designed to not break under most things you hit it with. Especially given the forces of wind and such they normally endure (plus they don't want anyone falling out from the 90th story). We need an extremely concentrated point of pressure in addition to the water to pull it off.
    >> Anonymous 12/13/09(Sun)01:42 No.7110671
    Ye gods.
    Alright, I know we'll have to pay the piper at some point, but the only option seems to be to Tim Taylor this shit.
    "More power!"
    >> -G 12/13/09(Sun)01:46 No.7110733
    it's a pity we didn't bring our safety glass breaker/belt cutter tool with us
    >> Anonymous 12/13/09(Sun)01:48 No.7110762

    I was thinking about that. To be fair, what were the odds we would be trapped in what is essentially a giant car filling with water.
    >> -G 12/13/09(Sun)01:48 No.7110763
    Speaking of which
    >check inventory
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)01:49 No.7110766
         File1260686954.jpg-(831 KB, 1280x1810, Library.jpg)
    831 KB
    General response seems to be accept the offer for all the voice's power. I had a hunch that this was going to happen (give someone enough rope to hang themselves with, they'll rarely disappoint you) and had a little bit prepared. Wall of text incoming.

    There are not either of those. Most of the junk floating around is smashed up furniture, wood pieces, papers.

    Supplies at hand:
    One half of a two-way radio set in its holster
    Large duffel bag containing:
    -3 Molotov cocktails wrapped in towel
    -2 LED traffic batons (lights, not weapons)
    -4 Matchbooks (now useless)
    >> Anonymous 12/13/09(Sun)01:51 No.7110787
    >wall of text
    >Typically accomanies game over in text games

    Oh fuuuu-
    >> Anonymous 12/13/09(Sun)01:52 No.7110808

    If this is the end, please tell us how we could've gotten out alive otherwise after you're finished. I'd like to know how we could've done this and kept going on. This saddens me.
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)01:53 No.7110820
    "Give-give me all your power. Hurry."


    You relax, and feel a surge of energy rushing through your entire body. Your aches and pains cease being a concern. You are refreshed, awake, vigorous. This must be what power feels like. Then, you feel your flesh begin to ripple and boil. Your bones crack and snap out of position. Your skin smokes and blackens and fades. Your eyes feel hot, your hands are developing points, your jaw is widening, a large lump is growing from the bite on your left arm and moving under your skin to your torso. This must be the pain the book promised. It wasn't kidding. This is some of the worst agony you've felt in your entire life.

    Then it gets worse. Your ribs on the right side rapidly squirm aside to make room for the growing lump, which splits apart down the middle. You spasm again as dozens of teeth force themselves through the flesh out both sides of the growth. In a flash of panic, you grab it and make to tear it away, but suddenly your limbs lock up, and the growth finishes turning into a full-fledged extra head. You've never felt anything this bad--not even close. You'd scream, but you can't move your jaw or throat. This-this must be the pain.
    >> Anonymous 12/13/09(Sun)01:53 No.7110823

    You writhe in pain. Your soul dies. After death it is eaten by Tzeench while he spaeks "Just as Planned" in his mouthful voice.

    You become an Abyssal Exalted.
    >> Anonymous 12/13/09(Sun)01:53 No.7110824
    We take it back!
    We take it back!
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)01:53 No.7110830

    The voice in your head has changed, now relaxed and jovial. "This feels like a proper home now, don't you think? Much, much better than -your- pathetic body. Liking my power? Doesn't matter. You've got all of it now, just as I promised. And you've got all of me with it. Enjoy the ride, because you're going to get a first-person view of what is sure to be a river of suffering. I think I'll start with that young lady you've gotten fond of there. How long do you think I can keep her in agony before I get bored? I'll even give you a minute back in the pilot's seat if you guess right. Here's a hint, and you know I don't lie: make sure you guess longer than a week! No need to rush things anyways, but since this one's special to you, I'll be pulling out all the stops. Really, what did you expect, consorting with a demon and accepting dubious offers of power?" It starts to laugh.

    No. This is the promised pain.
    >> Anonymous 12/13/09(Sun)01:55 No.7110851
    >> Anonymous 12/13/09(Sun)01:55 No.7110854
    >> Anonymous 12/13/09(Sun)01:56 No.7110869
    >> Anonymous 12/13/09(Sun)01:56 No.7110875

    Well, in order for Paul to have power, he would neccessarily need to be the one in control.
    Otherwise the demon Lied! (Unforgivable.)
    >> Anonymous 12/13/09(Sun)01:57 No.7110879

    Just some quick numbers here.

    Assuming we can find a library trash can that is 1.25 ft in diameter and about 3.5 feet tall, we get ~17.2 ft^3 of air trapped. This is about 486 liters of air. Average human lung volume is 6 liters per breath. We breathe an average of 9-20 times per minute. That is 54-120 liters per minute. We would have 9 to 4 minutes of air in there. Halve that for 2 people.
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)01:57 No.7110883
    You are Alicia Katusic, a young woman training to be a schoolteacher whose life was shattered when you were kidnapped and locked into a hospital closet for several months. You were rescued from that horrible isolated captivity by Paul, a man who then proceeded to save your life several times as the two of you fled the hospital, the town, and the abominations within it. Your respect for Paul and his judgement grew as you both escaped death several more times; you assisted him as best you were able, even managing to save his life by ramming a car into a monster about to kill him. You found out Paul has some curious traits, including being unable to read while still knowing how to, and being the only other person you've met who has dreams. You meant to find out more, but didn't have the chance yet.

    Recently your travels led to you to one of the libraries you know to be scattered across the world. Paul decided that the two of you should go inside and search for any information that might aid survival. Inside, he picked up a book that you didn't pay any mind to at the time, but realize now must have been a demon's prison. And in a moment of desperation, trying to keep both of you safe, Paul opened the book. Now, trapped against a glass ceiling in a room full of water, you watch in horror as your only friend in this place spasms in obvious pain. As the possession takes full force, he transforms into something shadowy and terrible. Finally, the thing that used to be Paul turns toward you slowly with two savagely wide, toothy grins and four malevolently gleaming eyes.
    >> Anonymous 12/13/09(Sun)01:57 No.7110888

    You had us in a room where we would drown, we couldn't find the book, the monster was coming to eat us, we couldn't break the panes, and you gave us what looked like one option. Give us a chance to live, please.
    >> Anonymous 12/13/09(Sun)01:57 No.7110889
    >> Anonymous 12/13/09(Sun)01:58 No.7110898
    "Dude. That's just a dick move. Besides, I don't really care that much for ANYTHING in this world. If you'd dig a little deeper in my memories, you'd understand WHY."
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)01:58 No.7110905
         File1260687517.jpg-(264 KB, 791x737, What Paul became.jpg)
    264 KB
    Your lungs are close to bursting , and even banging as hard as you can against the glass ceiling you can't get it to break. Suddenly, you see yourself standing on the other side of the glass in a hospital gown, holding a lighter. The other you dashes past, and then behind her you see Paul. You lock eyes with him for the briefest moment before both vanish. You bang against the glass again, to no avail. You feel your lungs give out, water pouring into your mouth as you sink down from the ceiling. Darkness draws across your eyes, and your thoughts slow down. Then they stop.
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)01:59 No.7110925
    You, Alicia Katusic, wake up retching and coughing brackish water out of your body. You're holding on to a piece of doggerel, floating in the middle of a wide expanse of water. It's night, and the world is in color, the full moon shining down. With a rush, you remember everything that just happened. The hospital. Your tattoos. The library. Paul. Paul...

    Whatever the possession did to him, there's no sign of him now. Just yourself, the moon, and a ship bobbing in the distance. You grit your teeth. Getting home to Lower Silesia is going to have to wait. Your rescuer, your hero is out there somewhere, and now he needs your help.

    You're a stranger in a strange land. You have no weapons. No friends. No plan. But you will be damned if you let that stand in your way. You are going to save Paul.
    >> Anonymous 12/13/09(Sun)02:01 No.7110940

    >> Anonymous 12/13/09(Sun)02:02 No.7110957

    Well, that was pretty awesome a move instead of a GAME OVER GO HOME NOW screen. So, out of curiosity, how could we've gotten Paul to survive that?
    >> Anonymous 12/13/09(Sun)02:02 No.7110961
    This! This!
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)02:03 No.7110977

    Metagame info time!

    The book filled with water was taking you to the location listed on its cover. To get there, you had to drown. The demon mentioned this without going into detail, but only once, and people forgot about the answer. Since it makes sense for Paul to not realize this in a panic, I didn't give you the information in GM talk. The demon used this time to do everything it could to get you tempted. Which didn't include lying, but hiding the truth is pretty standard fare with these sorts of guys.
    >> -G 12/13/09(Sun)02:03 No.7110980
    >> Anonymous 12/13/09(Sun)02:04 No.7110985
    Well I guess all we can do now is swim toward the ship bobbing in the distance. Doesn't seem to be much else to do.
    >> Anonymous 12/13/09(Sun)02:04 No.7110995

    Look around for any sign of land. Also, nice way of looping the girl in the water in previous editions.
    >> Anonymous 12/13/09(Sun)02:08 No.7111041

    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)02:09 No.7111057
    Last action as Paul, at least for now.


    You protest angrily as you struggle to regain control of your body. "This isn't power! You lied to me! YOU LIED!"

    "Hahaha, no. I followed procedure to the letter. You just managed to be one of the people I've ever been able to possess far faster than expected. Ready for some fun?"
    >> Anonymous 12/13/09(Sun)02:09 No.7111068
    >> Anonymous 12/13/09(Sun)02:10 No.7111070

    Damn. Well, makes sense in hindsight. Like everything, the devil is in the details.
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)02:14 No.7111126
         File1260688454.jpg-(77 KB, 740x511, Liberty_ship_transport.jpg)
    77 KB
    Alicia from here on out!


    You don't see any land, but the flotsam indicates that some should be around. Just once, you swear you hear the sound of a gull.

    You hold onto your float, and start kicking toward the ship, making sure not to wear yourself out. After a while, it gets more distinctive--looks like an old Liberty Ship.
    >> Anonymous 12/13/09(Sun)02:14 No.7111138

    Fight it. Every second of every moment, fight it like the hero you are, Paul.

    So. . . On that note, I guess Alicia is the PC now, huh?
    >> Anonymous 12/13/09(Sun)02:17 No.7111163

    The hell are we waiting for, swim to it.
    >> Anonymous 12/13/09(Sun)02:20 No.7111197
    Swimman swimman
    You'd better give us another spare NPC some time soon, though! ^_^
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)02:21 No.7111208

    You swim to the ship, wary for lights or noise. But neither of those seem to be present. The anchor is lowered, and several of the ship's cables have snapped, trailing into the water.
    >> Anonymous 12/13/09(Sun)02:22 No.7111224
    What image was on the surface of the book? This might be stupidly meta of me, but does this ship match the image on the book?
    >> Anonymous 12/13/09(Sun)02:23 No.7111230
    Carefully try to find a away onto the boat. It's sure to be safer on the thing than in the water. I'm a bit wary of random ghost ships though.
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)02:25 No.7111266
    >>stupidly meta of me

    Not at all. You're just checking the memories of the PC.

    The book had no picture. Just written in a very weird font: "Instantaneous Travel Method, 1N84X2."
    >> Anonymous 12/13/09(Sun)02:26 No.7111275
    Archiving thread 7110170
    Thread found.
    Thread is not currently archived; creating entry.
    Sanity checking passed. Continuing with archival.
    Downloading images... 4 found, 4 new. Done.
    Downloading thumbnails... 4 found, 4 new. Done.
    Updating links... 0 full images found. 4 thumbnail links found. 0 deleted image links found. Done.
    Creating file... Done.
    Thread 7110170 is now archived. View Here You will be redirected to the archive page in 20 seconds.
    >> Anonymous 12/13/09(Sun)02:28 No.7111302
    >"Ready for some fun?"
    "...Will this fun involve tearing things to shreds and possibly returning the world to void/dominating it? If so, I think we may have started off on the wrong foot..."
    >> Anonymous 12/13/09(Sun)02:28 No.7111305

    In this world? I'm not worried about what's on the water, I'm worried about what's under it.
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)02:36 No.7111399

    Time to get out of the water. You start heading up the anchor chain. It's rough going; the chain's surface wasn't made with climbing in mind, plus weather and wear have done a number on it. You aren't exactly the picture of Amazonian might, either, and climbing an anchor chain requires strength. But taking it painfully slowly, you finally make your way to the top, with some roughed up hands and tired arms for your trouble.

    The deck appears abandoned. What now?
    >> Anonymous 12/13/09(Sun)02:39 No.7111444

    Look around on deck.
    Search the place where the steering happens.
    Search a place where there'd be weaponry.
    Search the rest of the ship for hostiles.
    Search the ship to find any shipborn (torpedo or suchlike) weaponry.
    Search the ship for food.
    Make an awesome sandwich.

    In that order of importance.
    >> Anonymous 12/13/09(Sun)02:40 No.7111452
    If we can climb the anchor chain, or any of the cables, do it. There's nothing for us here in the water.
    >> Anonymous 12/13/09(Sun)02:40 No.7111455
    I like where this is going.
    >> Anonymous 12/13/09(Sun)02:40 No.7111457

    Start looking around. Find the nearest life boat in case we need to make a quick exit. Then, start exploring the ship for supplies. Actually, how long before it gets light out? We might want to wait until we can see better.
    >> Anonymous 12/13/09(Sun)02:42 No.7111480
    Examine self for injury, check immediate surroundings for anything that could be used as a weapon. After securing your own health and finding something to defend yourself with, carefully begin to explore the ship. Priorities are light sources, food, dry clothing, maps of the general area so you can get a bearing on your location relative to land, or any sort of useful supplies. Be constantly vigilant for threats to your own safety. No more danger sense anymore. =/
    >> Anonymous 12/13/09(Sun)02:45 No.7111524
    It would be wise to stay on the deck until you find some light. It's sure to be quite dark inside the ship. Darkness hides danger.
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)02:53 No.7111610

    There's a covered up lifeboat on the other side of the deck, across from you. It looks pretty worn. The rest of the deck is pretty bare.

    Judging from the position of the moon and stars, and working off your basic astronomy knowledge since you don't know where "here" is, you've got about 4-5 hours until dawn.

    Injuries: puncture in right hand from pen (bandaged), scraped palms, slight shock, fatigue.

    Barring a knife or a blunt object, you're not too sure what to look for in a self-defense item. You're used to carrying a knife from all your cooking, and a blunt object is a blunt object, but you're not much of a fighter. You've never stabbed any flesh that wasn't already dead.

    You head to where you think the bridge is, but stop before going inside. It's dark in there. Maybe it's best to wait until morning?
    >> Anonymous 12/13/09(Sun)02:56 No.7111645

    Is it ever best to wait until morning?
    Enter now.
    >> Anonymous 12/13/09(Sun)02:58 No.7111673
    >Enter now.
    Not just now. Wait for a couple minutes listening for any interesting sounds and watching for movement around you, first. Can't hurt, might help.
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)03:05 No.7111739

    You stop and listen, and let your eyes adjust to the lack of moonlight. Nothing moves inside the open room. As your eyes adjust, it seems pretty bare; then again, this room's door to the deck is missing. Even with your eyes adjusted, finding anything now is going to be very difficult.

    You hear the waves lapping against the hull, the creaking of the metal and... is that a scratching coming from below? You can't be certain.

    A breeze picks up, causing you to shiver. You're still wet from that swim.
    >> Anonymous 12/13/09(Sun)03:08 No.7111769
    Well, shit. Sounds like there could be problems, but sticking around out here we'll probably get sick. We can't really afford that, either. Attempting to move as silently as possible, and stopping to listen at all doors/carefully looking around all rooms, go on in.
    >> Anonymous 12/13/09(Sun)03:08 No.7111773
    I think we should go check out the lifeboat. There's bound to be something of use on it, and it's also most likely safer than venturing into the ship in the dark.
    >> Anonymous 12/13/09(Sun)03:09 No.7111796
    Point. Let's do that before venturing into the ship.
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)03:17 No.7111902

    You go over to the lifeboat and pull off the tarp. There's an old-looking metal first aid box, the latch fused shut by rust. Feels pretty full, though. You also see a signal mirror, a slightly rusted metal canteen that also feels full, and several empty metal cans.
    >> Anonymous 12/13/09(Sun)03:21 No.7111953
    Score. Attempt to open the first aid kit- if the latch won't open, try using an edge of the signal mirror or a can to pry it open; if that doesn't work, attempt to force it/bash it on something.
    >> Anonymous 12/13/09(Sun)03:24 No.7111985
    I would hold of on bashing. That could make a nice bit of noise which may or may not attract unwanted attention. In any case, after dealing with the case we should take everything from the boat and move to the bridge, at the very least just to get out of the elements.
    >> Anonymous 12/13/09(Sun)03:26 No.7112016

    Couldn't we just hide in the life boat? It has the cover we could use for warmth and if we lay down we should have some protection from the wind.
    >> Anonymous 12/13/09(Sun)03:29 No.7112043
    That's a good idea too. I'm up for either one personally. The lifeboat will provide less protection but will also keep us away from the dangers of the inside of the ship.
    >> -G 12/13/09(Sun)03:35 No.7112104
         File1260693310.jpg-(59 KB, 800x600, boat.jpg)
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    Guess it's time to learn to speedpaint again.
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)03:38 No.7112129

    The can's leverage pops the latch. Inside, there's... well, this looks like pretty old stuff. Should still be useful, though, even if you don't want to be using that sulfa powder.

    You decide to take a rest and get out of the elements in the lifeboat. With the tarp pulled back over, you're at least warm enough, even if you're still wet and uncomfortable and tired.
    >> Anonymous 12/13/09(Sun)03:45 No.7112214
    Rest until sun up I guess.
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)03:52 No.7112301
    You set your clothes to dry, and fall asleep.

    You wake up, a few hours after sunrise. Guess you were more tired than you thought. You down a good third of the canteen, and then get dressed in your now dry clothes and proceed to the steering section. You--wait. You stop and listen again.

    Yep. That definitely is scratching coming from below.
    >> Anonymous 12/13/09(Sun)04:01 No.7112406
    Inspect the lifeboat, now that it's light. Does it look like it's remotely seaworthy? Having an escape plan if everything goes horribly wrong would be nice.
    >> Anonymous 12/13/09(Sun)04:01 No.7112413
    Ah, I'm sort of at a loss for what to do next.We need to figure out where we are and how to get back to land, but we also need to be careful. The scratching noises are rather upsetting, but there's nothing saying it's something that wants to kill us. But then again, it's most likely not something friendly. And on the other hand we're not Paul anymore. Hopefully that means the whole world isn't actively seeking our destruction anymore. I dunno.
    >> Anonymous 12/13/09(Sun)04:03 No.7112427
    We need to be incredibly paranoid yet at the same time move forward; it seems like these dreamscapes are relatively static without our interference, implying that waiting around without doing anything will never be of benefit. It's a tricky balance to keep up.
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)04:07 No.7112468
    It should be seaworthy, and it's got oars, but getting it off the ship the way it was meant to is going to be quite the hassle. At least you remember reading something about these lifeboats being unable to sink.

    Noted. Also, I'm impressed by how many unstated details about the setting people have been picking up on in this entire thread.
    >> Anonymous 12/13/09(Sun)04:08 No.7112476
    Making sure we have an escape plan is important, we should do this first.

    You are entirely right. We need to move into the ship and find some supplies and answers about our current situation, yet we need to be very careful. Getting jumped by a big nasty would be very bad.

    Also the condition of the person we found the teleport book on worries me. There's the potential the book brought him from here to the library, which means that whatever killed him could still be here.
    >> Anonymous 12/13/09(Sun)04:12 No.7112538
    How big of a hassle are we talking here? If possible, could we get the bulk of the work done now so that if, say, we go exploring and then flee back up with something chasing us, we would be able to launch it in a matter of seconds?

    If not, then we might as well not waste the time and energy, I guess. Take our new supplies and go cautiously exploring, if that's the case.
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)04:14 No.7112564
    Contents of the medical case:

    1 X Ammonia, Inhalant, Aromatic Ampuls, 1/3 cc (10 X)
    1 X Boric Acid, Ointment, ½ Oz (2 X)
    12 X Bandage, Gauze, Compressed, 3-in x 6 yds
    6 X Bandage, Muslin, Triangular, Compressed, 37" x 37" x 52"
    8 X Dressing, First Aid, Small
    2 X Dressing, Gauze & Adhesive Plaster, 1-in x 3-in (16 X)
    2 X Plaster, Adhesive, Surgical, 1-in x 5 yds, on Spool
    1 X Scissors, Bandage, Lister, 7 ¼ in
    1 X Tourniquet, Elastic, 2 1/8 –in x 5 ft
    1 X Card, Pins, Safety, Large (12 X)
    1 X Card, Pins, Safety, Medium (12 X)
    1 X Container, Plastic, ½ Oz. + 20 X Tablets, Acetylsalicylic Acid, 5 Gr.
    2 X Container, Plastic, ½ Oz. + 16 X Tablets, Sodium Bicarbonate & Peppermint
    1 X Kit, First Aid, Eye Dressing, M-2
    1 X Pencil, General Writing, Wood Cased Lead, Medium Soft, w/ Rubber, No. 2
    1 X Book, Emergency Medical Tag containing 20 identical tags
    >> Anonymous 12/13/09(Sun)04:16 No.7112587
    All in a case with a convenient handle? Excellent. Now I just need to learn things about medical science so that those items can be made proper use of.

    Although I imagine that some of them- labels and a pencil, for instance- have a myriad of uses.
    >> Anonymous 12/13/09(Sun)04:16 No.7112596
    I concur.
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)04:17 No.7112603
    With about half an hour's work alone, you should be able to get the launch system figured out and prepared for immediate departure. There will likely be a slight chance of it going off on its own.
    >> Anonymous 12/13/09(Sun)04:20 No.7112638
    Better a slight chance of it going off on its own than a null chance of having it go off when we really need it. Let's get it set up. Always good to have an escape route... even if floating on an unchanging ocean until we starve sounds like a really bad way to go, and without food we probably won't have the strength to row anywhere useful.

    Enough pessimism. Prepare escape route, then take a short break and listen for more movement belowdecks.
    >> Anonymous 12/13/09(Sun)04:20 No.7112642
    At the very least we should figure out how to work it, if not getting it all ready to go. It going off on it's own when we aren't ready to go could be a very bad thing.
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)04:25 No.7112690

    You rig up the lifeboat. It's a lot more work than people expect. But you get it done, and all it needs now is about 10 seconds of releasing the rope before it will have a controlled fall into the water. Oars are inside as is the folded tarp.

    You take a breather before checking the rest of the ship. The scratching has stopped. What now?
    >> -G 12/13/09(Sun)04:26 No.7112700
    To the bathysphere!
    >> Anonymous 12/13/09(Sun)04:28 No.7112724
    Enter the ship carefully and slowly. Begin searching room by room for supplies.
    >> Anonymous 12/13/09(Sun)04:28 No.7112725
    Explore the rest of the ship starting with the bridge, as silent and careful as possible, always listening for more sounds.
    >> Anonymous 12/13/09(Sun)04:30 No.7112736
    Whatever happened to Alicia?
    >> Anonymous 12/13/09(Sun)04:31 No.7112749
    No, Anonymous, you are Alicia.
    >> Anonymous 12/13/09(Sun)04:31 No.7112750
    Read, bro. We are Alicia now.
    >> -G 12/13/09(Sun)04:31 No.7112751
    You fail at following the plot sir.
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)04:36 No.7112805

    The bridge had its door open to the elements. Anything loose in here is gone, and the equipment is in pretty bad shape. You don't see anything of use.

    You head into the adjoining room--a small galley. You know exactly where to look here, and while there might not be any food you now have a 6 inch knife.
    >> Anonymous 12/13/09(Sun)04:40 No.7112831
    Explore the ship further to look for food and other useful supplies. Keep the knife ready for use at all times and check for sounds again.
    >> Anonymous 12/13/09(Sun)04:40 No.7112832
    Find a pot to wear as a helmet.

    I'm serious.
    >> Anonymous 12/13/09(Sun)04:42 No.7112849
    Remain cautious and stealthy at all times while undertaking this task. Periodically stop and listen for potential threats; whenever the lighting changes significantly give your eyes a bit to adjust.

    Let's not.
    >> Anonymous 12/13/09(Sun)04:42 No.7112855
    Knife got!
    First aid got!

    We now must find edible foods. Possibly also a source of fire. Bitches love fire.
    >> Anonymous 12/13/09(Sun)04:42 No.7112856
    Also, the scraping sounds might be from a prisoner or something, and not from some angry monster that's out to kill us.
    >> Anonymous 12/13/09(Sun)04:43 No.7112865
    Do not wear pot as helmet. Cooking utensils are unlikely to be of any use without fresh water. ... Does this ship have any sources of fresh water?
    >> Anonymous 12/13/09(Sun)04:44 No.7112871
    I was thinking the same thing. Potential new companion perhaps? Most likely it's just death.
    >> Anonymous 12/13/09(Sun)04:44 No.7112876
    Potential new companion = a 1-up!
    We must investigate this 1-up immediately.
    Hopefully this 1-up will be something like an adorable, yet strong, dog!
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)04:45 No.7112877
    You head belowdecks, knife out, and nervous is your middle name. There's empty bunks in several rooms, then you almost jump out of your skin when a raspy voice calls out from a vent in the hallway above you: "Hey, kid. Fancy letting me out?"
    >> Anonymous 12/13/09(Sun)04:45 No.7112884
    Why wouldn't you guys want metal protection for our head?
    >> Anonymous 12/13/09(Sun)04:46 No.7112892

    "I might. Who are you and why are you in an air vent abourd this fine abandon drifting ship?"
    >> Anonymous 12/13/09(Sun)04:47 No.7112901
    New 1-up is not a dog. :(
    Fine. Ask him/her/it wtf it's doing, release him/her/it if him/her/it has foods.
    >> Anonymous 12/13/09(Sun)04:47 No.7112902
    And I want a clay pot.
    >> Anonymous 12/13/09(Sun)04:48 No.7112920
    This, don't release him just yet, and keep our voice down.
    >> Anonymous 12/13/09(Sun)04:48 No.7112921

    >> Anonymous 12/13/09(Sun)04:49 No.7112930
    Nigga you crazy. No clay pot for you.

    What does an Alicia look like, anyway?
    >> Anonymous 12/13/09(Sun)04:50 No.7112934
    Because a pot is not designed as a helmet, meaning that social penalties aside, it might fall and obscure our vision during a critical moment and would provide only minimal protection in any case due to lack of recommended shape/padding to muffle head injury.
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)04:50 No.7112937

    "I might. Who are you and why are you in an air vent aboard this fine abandoned drifting ship?"

    "You can call me Slim. And you can't get out when you're trapped in a vent, can you?" Several dirty fingers waggle out the vent in your direction. "Well now, you're a pretty thing."
    >> Anonymous 12/13/09(Sun)04:52 No.7112957

    "My prettiness does not concern you. Why did you enter the vent, and what happened to the crew?"
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)04:52 No.7112960
         File1260697949.jpg-(723 KB, 2295x990, Alicia by cei.jpg)
    723 KB
    Established Alicia Katusic description:

    5'8, 110-115 lbs, shoulder length wavy brown hair, not very curvy
    Wearing scavenged police uniform and tactical vest
    Was training to be a school teacher
    Amazing cook
    Has some odd tattoos on her back
    Father is a duke in Lower Silesia
    Was kidnapped a month or two ago and locked in a closet; abandoned for the last part of that time period with only an IV drip setup.
    Fear of heights
    Very decent swimmer
    Feels comfortable carrying a knife from lots of time cooking, but actually stabbing people is a bit different
    Good with people

    Also we have this drawing by cei.
    >> Anonymous 12/13/09(Sun)04:53 No.7112969
    Pretend to further your search of the ship, see how he responds.
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)04:59 No.7113017

    Waiting for a second to either of these. Or something new, if you want. I'm not picky.
    >> Anonymous 12/13/09(Sun)05:00 No.7113030
    This one, maybe followed by the other one if we don't like his answer.
    >> Anonymous 12/13/09(Sun)05:00 No.7113035
    Do both, please. Speak while furthering search.
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)05:07 No.7113114
    "My prettiness does not concern you. Why did you enter the vent, and what happened to the crew?"

    "Kid, let Slim give you some advice. Don't go into vents. They're really not comfortable. You might think it's a good idea at the time, but it isn't."

    You make as if to leave. "Hold on kid, what about letting me loose?"
    >> Anonymous 12/13/09(Sun)05:09 No.7113134

    "Well, you can either answer my questions fully and acurately, or starve to death slowly in that vent, licking condensation off the metal to stave off dehydration."
    >> Anonymous 12/13/09(Sun)05:12 No.7113159

    "I have been too close to death several times already in the last 24 hours. Give me a reason to believe that you won't harm me. Or the truth as to why you are trapped in the air ducts of a derelict vessel. Then I might be more inclined to listen to your request."
    >> Anonymous 12/13/09(Sun)05:15 No.7113186

    Don't mention our trubled condition.
    It's badass time.
    >> Anonymous 12/13/09(Sun)05:15 No.7113187
    This one.
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)05:16 No.7113197

    "Well, you can either answer my questions fully and accurately, or starve to death slowly in that vent, licking condensation off the metal to stave off dehydration. I have been too close to death several times already in the last 24 hours. Give me a reason to believe that you won't harm me. Or the truth as to why you are trapped in the air ducts of a derelict vessel. Then I might be more inclined to listen to your request." He tries to interject several times, but you roll right over him.

    "Jeez, lady. That's a lot of big words. I told you, I'm in the vent because I can't get out. And Slim can't hurt you if you have the knife, now can he?"
    >> Anonymous 12/13/09(Sun)05:17 No.7113211

    "Fine, die there." Alicia licks her lips at him.
    >> Subprocessor 625 12/13/09(Sun)05:18 No.7113218
    "That's not an answer, *friend*. Goodbye."

    start to leave, stop at edge of corridor.

    "Feeling like being honest about how you got IN there, yet?"
    >> Anonymous 12/13/09(Sun)05:18 No.7113219
    He's hiding something.

    Pretend to walk away.
    >> Anonymous 12/13/09(Sun)05:22 No.7113249
    Fuck pretending.

    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)05:30 No.7113322
    Hmmm. Looking for a second for creepy option, ask again option, or leave option.
    >> Anonymous 12/13/09(Sun)05:31 No.7113331
    Seconding creepy.
    >> Anonymous 12/13/09(Sun)05:31 No.7113334
    Turn 360 degrees and moonwalk the fuck out of there.
    Alicia is no murderer, so she won't kill him, but he ain't one to be rescued.
    >> Anonymous 12/13/09(Sun)05:32 No.7113343

    He's hiding something. Something he doesn't want us to know. He's a creepy motherfucker. I'm sure people are willing to believe that if we feign leaving it will get him to talk, but it could just get him to lie.

    Plus, truth or lie, if we help him out, there's still no way to know if he was lying or not, or if he'll attack.

    Get the fuck out of here.
    >> Anonymous 12/13/09(Sun)05:33 No.7113354

    What if we don't help him and he turns into a vengeful water spirit?
    >> Anonymous 12/13/09(Sun)05:34 No.7113361


    >> Anonymous 12/13/09(Sun)05:37 No.7113397

    Alicia will kill him if we *make her.*
    >> Anonymous 12/13/09(Sun)05:37 No.7113399

    God damn. I forgot about the creepy old pervert man. Kudos for that reminder.

    Leaving is starting to sound like the best option here. Something clearly is not right here. And he is evading answering a very simple question.
    >> Anonymous 12/13/09(Sun)05:38 No.7113407
    Appropriate plan of action detected!
    >> Anonymous 12/13/09(Sun)05:40 No.7113417
    I heartily approve of this option. Stabbity!

    Also please give us our next 1-up in the form of an adorable, loyal, strong dog companion. regular 4-legged dog. Maybe german shepherd. Those things are awesome.
    >> Anonymous 12/13/09(Sun)05:47 No.7113497
    I really don't feel that killing this person is the answer. Not everyone in this world is evil. At the same time I don't trust him at all. I think leaving and continuing to search the ship is the best option.
    >> Anonymous 12/13/09(Sun)05:49 No.7113517

    Well, as mentioned, he is failing to answer a simple question.
    Although, it seems that he may be a bit... slow, to comprehend some things.
    >> Anonymous 12/13/09(Sun)05:50 No.7113525
    If he can't answer a simple question, leave him. We can always come back. Keep being careful.
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)05:51 No.7113542
    Keep in mind that to do more than to stab his fingers, you'll have to get him out of the vent or find a way to strike him inside it. If you want to try, you can turn around after this post.

    You head down the corridor quickly, getting away from the vent, Slim's voice calling out behind you, angrily and offended now, to come back.

    Oh, you're going to be a fun player to disillusion about the nature of this quest. I will literally laugh for a week if I have players willing to hang themselves TWICE in the same quest. Let me get the rope ready...
    >> Anonymous 12/13/09(Sun)05:53 No.7113566

    Have the right idea. We can continue the search if we want, but don't let this guy out.


    This is the reason why Paul is currently possessed and we are on a ghost ship. Going out of our way to do something stupid will get us a bad end. Fast.
    >> Anonymous 12/13/09(Sun)05:54 No.7113584
    No more rope please. ;_;
    >> Anonymous 12/13/09(Sun)05:55 No.7113587
    Can we cut his fingers off so he bleeds to death?
    >> Anonymous 12/13/09(Sun)05:56 No.7113605
    No, you just stop with this whole line of thinking.
    >> Anonymous 12/13/09(Sun)05:56 No.7113608

    Well, hanging themselves is a *bit* subjective.
    >> Anonymous 12/13/09(Sun)05:57 No.7113613
    Finger cuts aren't lethal unless they get infected.

    So what you're saying is we'll need more 1-ups?
    >> Anonymous 12/13/09(Sun)05:58 No.7113619

    Now the business of leaving him behind is sorted, keep advancing slowly, the usual caveats apply.
    >> Anonymous 12/13/09(Sun)05:58 No.7113622
    Yeah, we need more 1-ups and this guy looks convenient enough. Let's rescue him!
    >> Anonymous 12/13/09(Sun)05:58 No.7113629
    Agreed. Let's find ... I dunno. Something. What's normally in a ship?
    >> Anonymous 12/13/09(Sun)06:00 No.7113646

    The engine room!
    To make it sail into the sunset, without sails.
    >> Anonymous 12/13/09(Sun)06:02 No.7113678
    Those of you discussing 1 ups need to hush. I want to see how this whole story plays out, I'm not gonna lose a good story because some idiots decide to be stupid. Also, I don't think we're going to be able to move this ship on our own. We need to find some supplies (food, water, spare clothes, maybe another weapon), find out how close land is, and get out of here on the life boat.
    >> Anonymous 12/13/09(Sun)06:04 No.7113697
    This story plays out across multiple people. It's like one of those multiple-points-of-view books.
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)06:05 No.7113714
         File1260702343.jpg-(95 KB, 500x333, 2359547652_b659769c89.jpg)
    95 KB
    Fleeing down the corridor, you open an internal hatch and step out into the main cargo hold. Wait, what the heck is that doing in here? This is an old ship, and that... that's a modern hovercraft, filling the whole bay. In big blocky lettering on the side is written: HMCS Waban-Aki. Underneath that, in flowing cursive, is: "People of the Dawn."

    If you could figure out how to get this thing launched... and how to drive it, or how to make it push the Liberty Ship, this looks like a clear ticket out of here. At least, if it's working and has gas...
    >> Anonymous 12/13/09(Sun)06:05 No.7113715

    Life boats arn't very sturdy for sea-going.
    We should investigate the engineroom, then maybe go back to bolt slim into the vent more tightly.

    Or perhaps throw rocks on him from a higher-up vent.
    >> Anonymous 12/13/09(Sun)06:08 No.7113736

    Be very cautious around the device. It would be an ideal point to be ambushed from, you know, "OOOH SHINY HOVERCRAFT!"



    So... be careful. Check around before making a bee-line towards it. We have no real time limiter at this stage, so no sense in rushing. Danger could be around any corner.
    >> Anonymous 12/13/09(Sun)06:08 No.7113739
    And there we go, a way out of here. Do we have the first aid supplies and such with us, or are they with the lifeboat?
    >> Anonymous 12/13/09(Sun)06:10 No.7113760

    Has Alicia ever heard of the "People of the Dawn"-- it sounds very cult-ey.

    At least it isnt the "People of The Dawn."
    >> Anonymous 12/13/09(Sun)06:12 No.7113773

    Relevant to our interests.
    >> Anonymous 12/13/09(Sun)06:13 No.7113787

    No... not Native Americans. Not like this...

    Maybe we should go back to Slim.
    >> Anonymous 12/13/09(Sun)06:16 No.7113810
    It's a canadian hovercraft named after a canadian native american tribe. Not sure if that's important, but there it is.
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)06:16 No.7113812
    On the subject of 1-ups.

    Good luck finding anyone else willing to go out of their way to rescue Paul on their own initiative. Not saying it's impossible, but I don't see how it's going to happen (I'm always up for being surprised though). It was only because of your actions rescuing and not harming Alicia, consistently, that made her into a PC after Paul's possession, instead of trying to make her own way home as an NPC.

    They're with you.

    She hasn't.
    >> Anonymous 12/13/09(Sun)06:17 No.7113818
    Pervert vs. Native americans?
    Go go native americans!
    >> Anonymous 12/13/09(Sun)06:18 No.7113831
    Did it look like we could set up a rig to release the pervert after we leave? I feel bad about leaving him trapped in there.
    >> Anonymous 12/13/09(Sun)06:19 No.7113833

    What if Paul doesn't want to be rescued?
    What if he liked being a demon now-- afte rall, he can tentacle rape all he likes.
    Infact, what if him and the demon make it back to Paul's body together, to enjoy tentacle rape in the real world!
    >> Anonymous 12/13/09(Sun)06:19 No.7113835
    Well we don't have to rescue Paul
    Just have to find someone to transfer the Player's consciousness into when Alicia dies. Probably not Slim though.
    >> Anonymous 12/13/09(Sun)06:19 No.7113837
    I say we go with this suggestion. Cautiously approach the hovercraft and examine the cargo bay for a way to launch it.
    >> Anonymous 12/13/09(Sun)06:20 No.7113843
    We could always get Stabby! Then he won't have to die slowly. ^_^
    >> Anonymous 12/13/09(Sun)06:20 No.7113845
    Let him die.
    It will give Alicia happiness to fantasize about him starving to death with her as the last thing on his mind.
    >> Anonymous 12/13/09(Sun)06:20 No.7113849
    This is better than stabby! I change my mind. ^_^
    >> Anonymous 12/13/09(Sun)06:22 No.7113858
    Actually I believe the only reason we have control of Alicia is because she wants to rescue Paul. This whole world is after all Paul's dreamscape and the point of this whole quest is for Paul to return to the normal world. Alicia's desire to save Paul set her apart from the rest of the dreamscape and as such we've taken control of her. Also she seems to be a rather unique individual here, as she can dream.
    >> Anonymous 12/13/09(Sun)06:22 No.7113864

    I can only hope that you're a breeding age female. *huggle*
    >> Anonymous 12/13/09(Sun)06:23 No.7113870
    Alicia wouldn't do that.

    Check for SAN damage while carefully approaching the hovercraft.
    >> Anonymous 12/13/09(Sun)06:24 No.7113878

    She would if we *make* her.

    I vote to have Alicia fantasize about Slim's death in a sexualized manner.
    >> Anonymous 12/13/09(Sun)06:24 No.7113879
    o_0 No. What the fuck.
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)06:25 No.7113885

    You approach the hovercraft, carefully. Its door is open, and you don't hear any movement. Going through its hatch, you find a clean, empty interior. At the bridge is a mass of controls you don't understand.
    >> Anonymous 12/13/09(Sun)06:25 No.7113886
    This is impractical with her hand still wounded. I oppose this motion for the time being.
    >> Anonymous 12/13/09(Sun)06:26 No.7113901
    No, you're dumb. She's an elementary school teacher on a quest to save the man who rescued her and saved her life on multiple occasions. I don't think forcing her to act completely out of character is a good idea.
    >> Anonymous 12/13/09(Sun)06:28 No.7113911
    Considering Alicia is still shocked, unsafe, fatigued, and wounded, I doubt she'd be capable of this. She'd need someone to help her, and the only person around is Slim - who is about the least helpful being in existence. So no. Screw yo' plan.
    >> Anonymous 12/13/09(Sun)06:28 No.7113917
    Bullshit stupidity aside, let's figure out what's happening.

    Before we just rush off, check the rest of the ship, carefully. Check the hovercraft, carefully. Check the cargo hold and everything else on this vessel carefully.

    When that is done, go back to Slim. Talk to him again.

    Then we decide what happens.
    >> Anonymous 12/13/09(Sun)06:29 No.7113921
    You are implying that elementary school teachers are incapable of sadistic and agressive fantasies.
    Are you sure you want to do that? Y/N
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)06:30 No.7113934
    You've pretty much hit the nail on the head here.

    Heck, I didn't figure /tg/ was going to let Paul get possessed, let alone even read the book, but events conspired such that Alicia had about perfect timing to escape, and perfect situation to become a PC (the more you find out, the more this will make sense).
    >> Anonymous 12/13/09(Sun)06:30 No.7113936

    Ok, keep doing what I suggested >>7113917
    >> Anonymous 12/13/09(Sun)06:30 No.7113942
    We should first check the hovercraft for supplies.

    After that, we carefully and silently return to Slim, to ask him if he feels like telling the truth now and if he has any practical skills.
    >> Anonymous 12/13/09(Sun)06:32 No.7113962
    This, do it.
    >> Anonymous 12/13/09(Sun)06:33 No.7113969
    it's like i'm really watching a bad episode of star trek voyager
    >> Subprocessor 625 12/13/09(Sun)06:34 No.7113974
    Let's search a bit more before we go crawling back to Slim to admit that we're in over our head.

    Also, let's not count votes that include a "^_^", as they have been... less than helpful so far.
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)06:39 No.7114032
    Checking the hovercraft, you find that while most controls are a bit confusing (skirt pressure?), the fuel gauge is at least clearly marked. It's a little under half full. Looks like this thing was completely cleaned out, or never even stocked.

    You head back into the rest of the ship. Engine room next?
    >> Anonymous 12/13/09(Sun)06:40 No.7114041
    Search the rest of the cargo hold first, then head to the engine room, searching everything in between. Very carefully of course.
    >> Anonymous 12/13/09(Sun)06:41 No.7114049
    >implying there were ever any good episodes of star trek voyager.
    >> Anonymous 12/13/09(Sun)06:41 No.7114053

    Looking for fuel, naturally.
    >> Anonymous 12/13/09(Sun)06:44 No.7114072
    >implying he doesn't know the difference between mediocre and bad.
    >> Anonymous 12/13/09(Sun)06:45 No.7114080
    We have plenty of fuel. We'll search for food and weapons first. After that, we'll see if we can find ourselves somebody to steer the hovercraft, or maybe a way to learn how to steer it.
    >> Anonymous 12/13/09(Sun)06:46 No.7114088

    Steering is the easy part.
    Though, there should be a manual about the other controls somewhere.
    Perhaps in engineering.
    >> Anonymous 12/13/09(Sun)06:50 No.7114134

    Sure, Engine Room. Keep an eye out for Kilroy's, naturally.

    Now, Alicia doesn't know WW2 happened, so she'd naturally not know what a Liberty Ship was, would I be right? Not that it really matters I suppose. To her, a ship is a ship.

    Anyways, keep moving through the ship. There'd be a 'natural' path to follow, so just keep moving carefully. Check bulkheads as you go in case some sort of purple arm eating serpent is coiled in the alcove. Apart from that, push on.
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)06:50 No.7114135
    The cargo hold has a large box of nails stashed in one corner, but the bulk of the hovercraft takes most of the space.

    The engine room looks like something exploded in it. There's scorch marks all over, and metal twisted into nasty sharp shapes.
    >> Anonymous 12/13/09(Sun)06:52 No.7114164

    What does it smell like in here? Diesel? I don't *think* diesel would do that. As a Science teacher, would Alicia know?

    Oh, be careful not to get cut on the jagged machinery, and keep an eye out for any remains of people. Explosions don't just happen by themselves and there's no sense blundering around. Maybe mines or other explosives?

    If we come across a washroom or something, grab the mirror if it won't make too much noise. Could be useful for peeping around corners.
    >> Anonymous 12/13/09(Sun)06:54 No.7114183
    Didn't we find a mirror in the lifeboat? Start using it to peep around corners from now on.

    And be careful not to get cut while searching the engine room.
    >> Anonymous 12/13/09(Sun)06:58 No.7114235
    Just thought of something. The demon that possessed Paul is quite powerful. It also said it was going to torture and kill Alicia. It also knows where we were transported to. Uh, we should get out of here ASAP.
    >> Subprocessor 625 12/13/09(Sun)06:59 No.7114241
    Well, there really wasn't a lot more TO Liberty ships than cargohold, bridge, engine room, except for tiny cramped crew quarters that would UTTERLY suck to have to fight in.

    Back to Slim i suppose. Answers, or he stays in that vent until hell freezes over.
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)07:00 No.7114252
    "WW2? Don't know what you're talking about. Of course this is a Liberty Ship, how do you expect me to teach history if I don't know it myself?"

    The smell is... very, very odd. You can't place it.

    You start using the mirror to peep around corners. As you get a bit past the engine room, you start feeling apprehensive about continuing further, and you feel the hairs on the back of your neck stand up.
    >> Anonymous 12/13/09(Sun)07:00 No.7114262
    I doubt Paul drowned, so he wasn't transferred to our location...

    >> Anonymous 12/13/09(Sun)07:03 No.7114294
    Turn around very silently and return to Slim. Tell him that you're not in the mood for bad jokes and sexual harassment, and ask him if he's willing to help you now in return for helping him.
    >> Anonymous 12/13/09(Sun)07:03 No.7114297
    Wary about continuing forward. Moving back to Slim and asking some more questions sounds like a good plan.

    I'm not saying he was transported here. I'm saying he knows where we were transported to and he most likely has the power to get here rather quickly.
    >> Anonymous 12/13/09(Sun)07:04 No.7114304

    Is Alicia talking to *us*?
    Because... no one said anything about WWII to her on that ship.
    *softly giggles into the right hemisphere of Alicia's brain*
    >> Anonymous 12/13/09(Sun)07:06 No.7114318
    /tg/ - The voices in your head.
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)07:08 No.7114329
    Sorry, I wasn't able to get enough sleep yesterday, and this double header is catching up to me. I was treating it as if one were to ask Alicia about the subjects. I probably should wrap up soon.

    You return to Slim. "Oh, it's you again. What do you want?"
    >> Anonymous 12/13/09(Sun)07:09 No.7114334

    "Just saying 'Hi,' you know... asking if you know what happened to the crew... that sort of thing."
    >> Anonymous 12/13/09(Sun)07:11 No.7114347
    Answers, Slim. WHY are you in that vent? And for how long have you been there?
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)07:20 No.7114410
    "Now you want answers. Well, I'll get out of this vent one way or another. Just you watch. And I remember who's my friend."
    >> Anonymous 12/13/09(Sun)07:23 No.7114441
    "I know we've started on the wrong foot Slim, but recently I've developed some issues about trusting strangers."
    >> Anonymous 12/13/09(Sun)07:23 No.7114446

    "Oh dear, Slim. I *want* to be friends. Really. And I would let you out of that vent if you'd only answer my question. You see, if you can't do that... then I can't really trust that *you* didn't kill everyone here and blow up the engine."
    >> Subprocessor 625 12/13/09(Sun)07:24 No.7114452
    "I always wanted answers, You just weren't giving them before. So, I gave you some time to think about how you can be useful enough to convince me to open that grate."
    >> Anonymous 12/13/09(Sun)07:25 No.7114477
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)07:30 No.7114532
    "It's always about trust with you women. If it ain't trust issues it's how much I'm worth. What about MY trust, eh?
    >> Subprocessor 625 12/13/09(Sun)07:34 No.7114563
    "If you'd like to play that game, we can trade questions.

    But really, if I want to hurt you, all I have to do is leave you there. Shouldn't it tell you something that I came back?"
    >> Anonymous 12/13/09(Sun)07:35 No.7114583
    This, don't talk about business yet.
    >> Anonymous 12/13/09(Sun)07:36 No.7114591

    He's trying to get us to kill him, that's it. He wants to die so he can unleash his Death Curse of kraken rape.
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)07:39 No.7114618
    You see a sudden gleam in his eye through the vent. "Well now, that tells me that you need Slim for something. Now what could that be?"

    "You get a friend who will be with you for the rest of your life."
    >> Anonymous 12/13/09(Sun)07:40 No.7114634

    "I need you to tell me what happened to the crew of this ship and the engine, or die trying. And... 'for the rest of your life' is *so* very comforting."
    >> Anonymous 12/13/09(Sun)07:41 No.7114636
    I say we free him and leave it up to him if he helps us or not. We need allies in this hostile world.
    >> Anonymous 12/13/09(Sun)07:41 No.7114643

    He's clearly being a bastard.
    The betrayal kind of bastard, not the unmarried parents kind.
    >> Subprocessor 625 12/13/09(Sun)07:45 No.7114682
    only if we're reasonably sure he won't immediately shank us.

    "It tells you I could really use some answers here, Slim. I'm new in town, so to speak. Now, are you going to spend a few minutes worth of air answering my little questions, or do we have to go and be disappointingly uncivil to each other again?"
    >> Subprocessor 004 12/13/09(Sun)07:47 No.7114705

    Don't you miss the CPU, too? *huggle*

    P.S. Concur with caution and questioning.
    We should wait there and watch him untill he answers clearly.
    >> Anonymous 12/13/09(Sun)07:48 No.7114708
    There's a reason he's stuck inside in the first place... doesn't seem like he's in a hurry to get out either. He could have a flesh burrowing worm inside him, too.
    >> Anonymous 12/13/09(Sun)07:49 No.7114725
    Yeah, maybe the "unconditional trust" angle wasn't such a good idea.
    >> Subprocessor 625 12/13/09(Sun)07:52 No.7114757
    >>Don't you miss the CPU, too?

    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)07:54 No.7114769

    "All I have to give you is my name, rank, and cereal number! That's it!"

    Yes, you're pretty sure he said it like that.
    >> Anonymous 12/13/09(Sun)07:55 No.7114791
    "Well, don't keep me waiting. My name is Alicia by the way."
    >> Subprocessor 004 12/13/09(Sun)07:57 No.7114804

    Mmmm. Oh I see how this is going to work.

    Have Alicia unbutton her shirt a bit for Slim: "I have alot more than your freedom to trade for information..."
    >> Subprocessor 625 12/13/09(Sun)07:58 No.7114823
    No, that mean's he's a prisoner, and a crazy one if he only has a cereal number instead of a Serial.

    "Well, out with it then. Ooh, um, also. What's the date?"

    Let's spend a minute plumbing the depths of madness. Probably can't hurt.
    >> Anonymous 12/13/09(Sun)07:58 No.7114824
    You monster.
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)08:00 No.7114844
    His manner changes abruptly.

    "How do you do, Alicia? My friends call me Slim. I'm the helmsman of this beauty--Liberty Ship Carlos Carrillo. Real easy to steer, but nothing's that difficult for me. Can't say more though, loose lips sink ships! But enough about me, what's a nice girl like you doing aboard?"
    >> Anonymous 12/13/09(Sun)08:00 No.7114845
    This. He clearly has certain proclivities we can exploit.
    >> Anonymous 12/13/09(Sun)08:02 No.7114863

    Yes, abrupt changes in manner are always comforting.
    Either he really likes the exchange of pleasentries, or he has heard of Alicia before.
    >> Anonymous 12/13/09(Sun)08:04 No.7114886

    "Swam here to avoid drowning, and other... things."
    >> Anonymous 12/13/09(Sun)08:04 No.7114889
    I'm getting a deja vu to a certain book.

    Tell him a bit about ourself and about our current troubles.
    >> Subprocessor 625 12/13/09(Sun)08:07 No.7114909
    Let's play along. Not trusting the crazy man, but play along.

    "I fell into the ocean a while ago, and pulled myself aboard this ship when I saw her. I'm a bit turned around at the moment, so if it won't put your ship in danger, helmsman, can I ask where "here" is? And when?"
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)08:10 No.7114944
    "Swam here to avoid drowning, and other... things. I fell into the ocean a while ago, and pulled myself aboard this ship when I saw her. I'm a bit turned around at the moment, so if it won't put your ship in danger, helmsman, can I ask where "here" is? And when?"

    "This is the main corridor of the SS Carlos Carrillo, my dear. And it's about an hour until the lunch."

    >>I'm getting a deja vu to a certain book.
    >> Anonymous 12/13/09(Sun)08:11 No.7114955

    The happy book.
    >> Anonymous 12/13/09(Sun)08:13 No.7114973
    Ask him if he knows about what happened in the engine room, and if he knows who or what did it.
    >> Subprocessor 625 12/13/09(Sun)08:14 No.7114987
    "I meant what year, but lunch sounds nice. I guess. Also, what's that funny thing in the hold?"

    If he's the helmsman of a Lib, he's stuck in the 1940-50's, and calling him out on this will either break his mind or his act (if he's faking), or just sink him into denial. No matter which happens, he's already proven unstable, and thus not very useful.
    >> Anonymous 12/13/09(Sun)08:16 No.7115005
    I don't think having a mad helmsman is a bad thing if he's not out to harm us.
    >> Anonymous 12/13/09(Sun)08:16 No.7115011

    Dream world.
    The year may or may not be significant.
    The same way you can fly a Corsair in space against alien communists.
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)08:19 No.7115034
    "I meant what year, but lunch sounds nice. I guess. Also, what's that funny thing in the hold?"
    His face gets serious and disapproving. "That's Top Secret. Nobody without clearance was supposed to see that. I'll have to report this to the Captain."
    "Wait, what about the engine room?"
    "You shouldn't have been back there, either."
    >> Subprocessor 625 12/13/09(Sun)08:19 No.7115038
    I may have missed a thread or four.

    Anyway, testing both his knowledge and how far his mind will stretch still seems like a good idea.
    >> Anonymous 12/13/09(Sun)08:22 No.7115055
    >>fly a Corsair in space against alien communists.

    I wish I could have THOSE kind of dreams, damn.
    >> Anonymous 12/13/09(Sun)08:22 No.7115059

    It would appear that his manners are somewhat less suspicious now, letting him out may be viable.
    >> Subprocessor 625 12/13/09(Sun)08:22 No.7115060
    "Oh. No-one stopped me, so I thought it would be okay. Uh, shouldn't the Captain be on the bridge? There was no-one on the bridge. In fact, we two seem to be alone on this ship. And, um, why are you in that vent?"

    Patience waning. Acting nice, increasing strain.
    >> Anonymous 12/13/09(Sun)08:22 No.7115065
    "I'm sorry Slim, but you're the only other person I've found on this ship. Do you know what happened to the rest of the crew?"
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)08:29 No.7115132
    "You're sure about that? I'll be sure to give the worst sort of reprimand to whoever's on watch for desertion of post. The Captain must have stepped ashore. You'll have to come with me."
    >> Subprocessor 625 12/13/09(Sun)08:30 No.7115138
    Drop your trip?

    "Um. Slim, I hate to break it to you, but you seem to be a little bit trapped in an air vent."
    >> Anonymous 12/13/09(Sun)08:37 No.7115199
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)08:40 No.7115246
    "What? I--well, that's odd, how did I get in here? You'll have to help me out."
    >> Anonymous 12/13/09(Sun)08:41 No.7115249

    Try to release him from the air vent.
    >> Anonymous 12/13/09(Sun)08:42 No.7115258
    Somebody's taking the train to crazy town
    >> Anonymous 12/13/09(Sun)08:42 No.7115268

    Switching from somewhat lecherous Mr. Seedy to an upstanding helmsman.
    He's clearly got a bit of split personality, Philadelphia Experiment style.
    >> Anonymous 12/13/09(Sun)08:43 No.7115274
    He doesn't have to be dangerous just because he's crazy.
    >> Subprocessor 625 12/13/09(Sun)08:43 No.7115278
    "You'll have to promise not to hurt or hinder me before I let you out. These are dangerous times, Slim."

    How stable has this personality been? Does it feel more like he's nuts, or that he recognized us?
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)08:45 No.7115292
    He doesn't seem to have recognized you.

    "Now why ever would I hurt a nice lady like you?"
    >> Anonymous 12/13/09(Sun)08:46 No.7115303

    Without an analysis of tone-of-voice, and other clevernesses it is entirely possible that he is decieving us.
    However likely a WWII air-vent-rider is to have heard of Alicia.
    >> Anonymous 12/13/09(Sun)08:48 No.7115323

    "Please just promise me, Slim. I'm getting so cold and tired and alone."
    >> Anonymous 12/13/09(Sun)08:48 No.7115327
    "Well Slim, we should probably search the ship for a way back to land together, let me help you out".

    While keeping vigilant at all times of course.
    >> Anonymous 12/13/09(Sun)08:49 No.7115337
    This is what happens when you put /tg/ in a female body.
    >> Anonymous 12/13/09(Sun)08:50 No.7115352
    Those lines were only 27% sexually inclined.

    Sounding like the damsel in distress is a valid tactic, too.
    >> Anonymous 12/13/09(Sun)08:53 No.7115387
    "For the same reason that you were locked inside that vent in the first place."
    >> Anonymous 12/13/09(Sun)08:55 No.7115403
    It's not his fault... Really! It wasn't him!
    It's not my fault!
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)08:56 No.7115411
    Going to keep riding the autosage, looking for a spot to wrap up.

    Will probably not be able to run next weekend (hence this weekend's double header). Going to be going home for the holidays and seeing my family for the first time in a year. Odds are decent that another session will happen that week, but I can't promise any particular date, just the usual time. Weekends up to and including the New Year's aren't looking good. After that, back to normal.

    You know, assuming you aren't dead or insane or possessed (ha!) by then.
    >> Anonymous 12/13/09(Sun)08:56 No.7115419
    He hid from the big bad wolf, he went mad when he saw his crew mates getting devoured.
    >> Anonymous 12/13/09(Sun)09:02 No.7115467

    I rather like the idea of turning Alicia insane-- then rescuing Paul and sending her back home.

    Only gloriously sadistic, promiscuous, and dominant. If she's a part of Paul, it would probably do him good anyway. *giggle*
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)09:02 No.7115470
    Waiting for something to get seconded.
    >> Subprocessor 625 12/13/09(Sun)09:03 No.7115488
    "Like I said, Slim, these are dangerous times."

    Try to avoid the word 'trust', he reacted poorly to it last
    >> Anonymous 12/13/09(Sun)09:03 No.7115490
    Seconding this.
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)09:05 No.7115507

    "Locked inside? Do you know something I don't? Wait--I've got to get out! Somebody must be trying to steal the cargo!"
    >> Anonymous 12/13/09(Sun)09:05 No.7115510
    Double seconding.
    >> Anonymous 12/13/09(Sun)09:07 No.7115525
    Say, it's almost lunch time. Eat something.
    And give the guy some food already, not something too delicious though.
    >> Anonymous 12/13/09(Sun)09:08 No.7115532
    "The cargo? Do you mean that ship, Slim? We could go there together to make sure that it's safe."

    Of course, he could be talking about the nails. Be sure to grab some if we ever find ourselves in the cargo bay again.
    >> Anonymous 12/13/09(Sun)09:08 No.7115536

    Oh let him out already, but be *so* ready to gut him.
    There doesn't particularly seem to be any other option, perhaps he'll feed himself to whatever makes creepy feelings in the bowls of the ship.
    >> Subprocessor 625 12/13/09(Sun)09:09 No.7115542
    "We're the only people I found on the boat, Slim, and there's no other boats around." (right?) "These thieves must be pretty thick. Anyway, do you think you could sail that 'cargo'?"
    >> Anonymous 12/13/09(Sun)09:09 No.7115543
    >>I rather like the idea of turning Alicia insane-- then rescuing Paul and sending her back home.
    >>Only gloriously sadistic, promiscuous, and dominant. If she's a part of Paul, it would probably do him good anyway. *giggle*

    I disagree entirely. I like this character. You've were the one with quite a few, well, twisted ideas already.

    Also, based on what we've seen so far I'm thinking she might not be a part of Paul's mind after all.
    >> Subprocessor 625 12/13/09(Sun)09:10 No.7115558
    yeah, i'm tacking on a seconding, here.
    >> Anonymous 12/13/09(Sun)09:11 No.7115572

    I've been the one with quite a few clevernesses, some even conflicting.
    I try to keep the game interesting with a few different perspectives.
    After all, Voyager was silly.
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)09:18 No.7115643

    "Hurry! If they're stealing it we'll have to stop them!"

    Your knife makes a good lever to slide under the nails and pry them loose. Slim's worried shoving and striking of the vent bars takes care of the rest.

    He slides headfirst out the vent and dumps out onto the floor. He's ragged, dirty, smelly and very unshaven. He immediately rushes off to the cargo hold.

    "Slim, do you think you can drive it?"
    "Ain't been built the thing I can't steer... but... they say this vessel came from--" he looks both ways "aliens! Or the future, maybe. So if this wasn't built, would I be able t'steer it?"

    You rush to the cargo hold, keeping behind him and holding the knife. You really hope you don't have to stab him or something--you've never done that before and you're not sure if you can.
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)09:20 No.7115658
    Not a Trekkie, so I'm missing this reference. I think it showed up earlier too.
    >> Anonymous 12/13/09(Sun)09:23 No.7115686
    Brief synposis:
    Voyager was a stranded starship; it's mission to get home safely.
    The captain of the ship, and seemingly everyone on board, was however prone to Moralgasms, and therefore killed more of the crew than realistically possible helping random aliens along the way.
    >> Anonymous 12/13/09(Sun)09:26 No.7115712
    Wait fuck!
    Time Travel?
    This is all starting to sound familiar.
    Where the fucking fuck are we?
    Maybe Paul was reading about those conspiarcy nuts who said that the US and Great Britian experimented with captured alien tech during the second world war to create a ship that could travel across dimensions.
    What was its' name?
    Oh, and follow Crazy Face Slim Jim, see that he doesn't find anything sharp or pointy.
    >> Anonymous 12/13/09(Sun)09:26 No.7115713

    And sacrificing most of their chances to return home quickly because they were "immoral." Even when doing so would mean saving their civilization from the Borg.
    The only way to get around this and actually have a finale was to use a combination of Time Travel and Handwavium.
    >> Anonymous 12/13/09(Sun)09:26 No.7115716
    See if there is a way to steer the Hovercraft out of the cargo bay. If there is, board the Hovercraft with Slim.

    And grab a handful of nails. They somehow seem important.
    >> Subprocessor 625 12/13/09(Sun)09:27 No.7115727
    The PILOT had them blow up a way to get home, trapping them 70 years from earth, rather than let some backwater world of dirt-hugging scrubs get pwn'd by a fifteenth-rate band of barbarians.

    That really set the tone of the series.
    >> Anonymous 12/13/09(Sun)09:28 No.7115730

    We could always investigate the creepy hair-raise sector of the shipmyeyesarevibrating.
    >> Anonymous 12/13/09(Sun)09:28 No.7115734
    Don't put the horse before the cart son
    >> Anonymous 12/13/09(Sun)09:31 No.7115753
    Oh, because that's worked out so well for us in the past.
    >> Anonymous 12/13/09(Sun)09:32 No.7115765

    It *has.*
    Chaos consumed us.
    It was a good pain.
    The horses can get out and push DADDY.
    >> Anonymous 12/13/09(Sun)09:35 No.7115783
    Alright before we go charging into something stupid, try to get at least one (1) straight answer from Slim Jim about what the hell has happened here.
    >> Anonymous 12/13/09(Sun)09:35 No.7115785
    Let's keep that option open for if the hovercraft plan fails.
    >> Anonymous 12/13/09(Sun)09:37 No.7115795
    Alright, second.
    Let's just get off this creepy ship....

    ...and on to a small, quite possibly dangerous, hovercraft of indeterminate origin piloted by a man who may just be batshit insane.

    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)09:37 No.7115796
    Slim sprints into the cargo bay, waving his fist and shouting at the top of his lungs.


    While he dashes wildly about the cargo bay, you slowly drag the heavy box of nails (there must be tens of thousands of them in there) into the hovercraft. Sure would be nice if Slim would help out with this... as your back twinges, you get an idea.

    "Slim, you must have scared them off, but we've got to get the vessel out of here before they come back and see it's just two of us here!"
    >> Anonymous 12/13/09(Sun)09:41 No.7115819
    Welp, this seems to be the direction of progress.
    Quick, check everything that is of value and not nailed to the ground to take with us.
    >> Subprocessor 625 12/13/09(Sun)09:44 No.7115834
    go ooooooon.
    >> Anonymous 12/13/09(Sun)09:45 No.7115846
    >> Anonymous 12/13/09(Sun)09:47 No.7115853
    I saw 'goth' in there.
    Did I mention how much I love women clothed in tasteful gothic fashion?
    We should help Alicia.
    >> Subprocessor 625 12/13/09(Sun)09:48 No.7115862
    We are Alicia. And i think we might need clothes that are more practical to run away from shit in.
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)09:49 No.7115867
    If there's anything else of value on the ship, it's somewhere you haven't seen.

    Slim looks at you incredulously. "J-just TAKE the Top Secret vessel?"
    "Would you rather the thieves got it? You'll be a hero this way."
    His face twitches for several moments as he remains paralyzed, then charges into the hovercraft.
    "Open the main cargo bay, lady! We're getting out of here!"

    You have no idea how to do that, so you step inside the hovercraft instead.
    >> Anonymous 12/13/09(Sun)09:49 No.7115869
    a Shog-goth.
    As in, an eldritch abonimation from beyond time that warps men's minds.
    I don't think particulary interested in fashion.>>7115846
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)09:52 No.7115889
    Currently you're in a police uniform, with a tactical vest on. It's not bulletproof, but it's great for holding things and looking like you know how to be a badass.
    >> Anonymous 12/13/09(Sun)09:52 No.7115893
    Are you sure?
    I hear Yog-Sothoth likes fashion, and he's all that matters.

    Also, it feels like Alicia is about to have her soul sheered off by the hullmetal when Slim rams the craft through the side. So... duck.
    And away from the nails, too.
    >> Anonymous 12/13/09(Sun)09:54 No.7115910
    Tell Slim that the bay doors are not open, and we have not and cannot open them!
    >> Anonymous 12/13/09(Sun)09:56 No.7115934
    +I'm sorry Slim, I'm afraid I can't do that+
    >> Subprocessor 625 12/13/09(Sun)09:57 No.7115938
    >>Open the doors!

    -cheerful: "Okay!"
    -normal: "How?"
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)09:58 No.7115940
    You duck underneath a metal bench bolted to the hovercraft's hull and take cover.

    Slim is at the helm, and from the rear of the hovercraft you hear several bangs. You're no expert, but those didn't sound good.

    "Slim! The door's not open, I don't know how to do it!"

    "Then get up here and steer!"
    >> Anonymous 12/13/09(Sun)10:00 No.7115959

    Steering is easy!
    Hold the craft steady.

    Provided Slim even got it running in that amount of time. Hovercrafts have keys. And are tricksy to get the right amount of air pressure.
    >> Subprocessor 625 12/13/09(Sun)10:01 No.7115961
    >>Steer the hovercraft!

    -cheerful: "Okay!"
    -normal: "How?"

    really though, do our best.
    >> Anonymous 12/13/09(Sun)10:01 No.7115965
    We do as Slim says.

    Befriending a mad helmsman was our best decision ever!
    >> Anonymous 12/13/09(Sun)10:03 No.7115977
    "You. Just. Have. To. Follow. TheDirectionOfTheNavigator."
    >> Anonymous 12/13/09(Sun)10:07 No.7116016
         File1260716872.jpg-(74 KB, 469x541, GC.jpg)
    74 KB
    I have actually been reading Slim more like the Gyro Captain
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)10:08 No.7116024
    You run to the helm. Slim turns to you. "Now, here's what you need to do while I get the door open," he says, followed by a long, rapid stream of technical jargon that you can't hope to follow. "Got it? Just steer it!"

    "Okay!" He turns to leave.

    He grimaces, then grabs your hands and shoves them onto levers. "THIS goes HERE. Hold THIS tight. Make sure THAT dial says 60% before the door opens or you sink it. I think. Now this door always sticks, so it's going to take me a bit."
    >> Anonymous 12/13/09(Sun)10:09 No.7116032

    Can't we just turn it off while he opens the door?
    >> Anonymous 12/13/09(Sun)10:10 No.7116045
    Yep, Gyro Captain.
    Also-listen to the Madman, he seems to have gained some semblance of rationality sice we boarded the hovercraft.
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)10:12 No.7116062
    "Slim, couldn't we just turn it off until you're done?"
    "No! If the skirt's not full of air, it'll sink when the water rushes inside. And I don't know what that'll do to the vessel. Just do what I told you!"
    >> Subprocessor 625 12/13/09(Sun)10:13 No.7116067

    >> Anonymous 12/13/09(Sun)10:14 No.7116070

    "Ok, but let me get the hang of it before you leave. This craft is important. I need to be sure I've got it stable."
    Practise controlling it for a bit with him helping.
    Alicia should be able to pick it up pretty well.
    >> Anonymous 12/13/09(Sun)10:16 No.7116083
    Wait a second, what about evil!paul?
    Dollars to donuts says he's waiting for us out on the open sea.
    >> cei 12/13/09(Sun)10:16 No.7116086
         File1260717410.jpg-(314 KB, 990x765, dreamscape_quest_10.jpg)
    314 KB
    late to the party. only really quick drawfaggotry so i'm sure i don't miss the thread entirely.
    >> Anonymous 12/13/09(Sun)10:17 No.7116091
    Is Slaanesh evil?
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)10:17 No.7116092

    "Ok, but let me get the hang of it before you leave. This craft is important. I need to be sure I've got it stable."

    "No time, those filthy blasted spies could be back any moment now! We can't let this vessel fall into their hands! Don't mess this up, now!"

    He rushes out the door and into the cargo bay.

    The vessel is shaking all around you, and slowly lifting off the ground.
    >> Anonymous 12/13/09(Sun)10:19 No.7116102
    Yeah Drawfriend!
    Does Kharn love skulls?
    >> Anonymous 12/13/09(Sun)10:19 No.7116103

    Do exactly what he said, use the levers to keep the hovercraft steady, and the dial to keep the skirt pressure at exactly 60%.

    If the ship drifts in one way, push the lever very slowly in the opposite direction.
    >> Anonymous 12/13/09(Sun)10:20 No.7116108
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)10:24 No.7116134
    Glad to have you aboard, cei.

    As the pressure rises, you hear a groaning as the Liberty Ship's main cargo door slowly grinds open. You start shifting to the side, and carefully move the lever to balance it back. This feels like trying to -stand- on a medicine ball. Several harsh coughs and bangs issue from the rear.

    Well that can't be good.

    Skirt pressure 48%.
    >> Anonymous 12/13/09(Sun)10:25 No.7116141
    Keep that skirt pressure up!
    >> Subprocessor 625 12/13/09(Sun)10:26 No.7116148
    *That* needs to be higher.

    Whatever Slim said controls skirt pressure, push it to go higher, now.
    >> Anonymous 12/13/09(Sun)10:26 No.7116150
    >> Anonymous 12/13/09(Sun)10:28 No.7116157

    By dial... you mean meter dial, and not control dial, right?

    If meter dial, have alicia push up a lever that has only two dirctions of motion up and down-- most likely the lever that Slim said "THIS goes HERE" for.
    >> Anonymous 12/13/09(Sun)10:29 No.7116169
    And do it slowly!
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)10:30 No.7116172
    You shove the pressure regulator (that WAS what he called it, right?) forward hard. You hear a whistling rising over the explosive bangs and the groaning of the door. The hovercraft nearly leaps up, and swings hard to the side. You can't reverse it fast enough, and it hits the wall, then slides slowly along it, leaving a streak of paint with a horrible screech.

    Skirt pressure 59%.
    >> I AM LUCK 12/13/09(Sun)10:35 No.7116201

    Steady the craft.
    Perhaps manuver it back to where Slim can reach it quickly.
    Skirt pressure seems fine now.
    >> Subprocessor 625 12/13/09(Sun)10:35 No.7116206
    rolled 3 = 3

    "PAU- Er. SLIIIIIIM! I really hope the door opens the rest of the way on it's own because this is not good!"
    >> Anonymous 12/13/09(Sun)10:36 No.7116209
    Do it!
    We got Lady Luck on our Side now!
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)10:40 No.7116241
    "PAU- Er. SLIIIIIIM! I really hope the door opens the rest of the way on it's own because this is not good!"

    Slim appears in the doorway behind you. "No good indeed, the door's jammed a little under halfway down!" He looks at the instrument panel and raises his hands in a mix despair and anger. "I TOLD you not to let the engine temperature gauge rise above 70%, and now look! Too much more and it'll fry, and we still need to generate enough thrust to ramp out of here! Move, move, I'll take this."

    He shoves you aside and spins the hovercraft around to face out the door. Wait, is that something floating in the air outside?
    >> Anonymous 12/13/09(Sun)10:42 No.7116252
    >is that something floating in the air outside
    >something floating in the air
    >> Subprocessor 625 12/13/09(Sun)10:42 No.7116256

    >> Anonymous 12/13/09(Sun)10:43 No.7116259

    It's a seagull.
    Don't fight it.
    Give in.
    >> Anonymous 12/13/09(Sun)10:44 No.7116261
    As long as there is a chance the Hovercraft will fit through the door, FULL SPEED AHEAD!
    >> Anonymous 12/13/09(Sun)10:45 No.7116270
    Any other weapons besides the nails which I could use?
    >> Anonymous 12/13/09(Sun)10:48 No.7116281
    Maybe not, maybe its a eudaemon
    >> Anonymous 12/13/09(Sun)10:50 No.7116292
    Either way, get ready for an expeditious retreat
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)10:51 No.7116295

    Crap, crap, crapcrapcrap--"SLIM! We need to get out of here, now!"

    He pushes the engine speed to full, holding the braking flaps shut for agonizingly long seconds as the propellers build up speed. You stare at the dark shape in the sky. It gets slowly closer, then stares back at you with all four of its glowing eyes. You recognize it. And you're sure it recognizes you. Seconds drag by as the engine speed increases to a high pitched whine, the braking flaps shuddering to control them. Tick. Tock. Tick. Tock. Your eyes are riveted on the floating shape, until it breaks into a terribly fast dive, its eyes and teeth all aimed right. at. you.
    >> Anonymous 12/13/09(Sun)10:52 No.7116305

    Prepare a spread of nails, shuriken style.
    The faster it moves, the more Cold Iron it tastes.
    >> Anonymous 12/13/09(Sun)10:53 No.7116309
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)10:53 No.7116310
    You have a kitchen knife, a canteen, and an old first aid kit.
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)10:54 No.7116321
    Unfortunately, all the nails are still in the crate.
    >> Anonymous 12/13/09(Sun)10:56 No.7116334
    Use disinfectant as pepper sprey.
    Shit, I don't know.
    >> Anonymous 12/13/09(Sun)10:57 No.7116339

    Provided we do not have enough time to escape via Hover-Speed, there is Desperation Plan Delta--

    Prick finger with kitchen knife, and spread blood on the tattoo at her back.
    Wish for the demon inside Paul to be banished from him at that time, too. (Just in case.)
    >> Subprocessor 625 12/13/09(Sun)10:57 No.7116341
    NOW, SLIM.

    Other than that, duck, dive, attempt to evade the horror that our former PC has become.
    >> Anonymous 12/13/09(Sun)10:58 No.7116348
    Desperation plan delta?
    Good god man, you can't be serious-we haven't run scenarios for this kind of situation.
    >> Anonymous 12/13/09(Sun)10:59 No.7116359
    *I* have.
    Remember all those silly equations with that greek triangle.
    Oh yes. From the beginning.
    >> Anonymous 12/13/09(Sun)11:02 No.7116378
    For the love of pseudoscience- NO!
    Who knows what horrors may be unleashed?
    >> Anonymous 12/13/09(Sun)11:04 No.7116407
    This. Equip kitchen knife and prepare to defend self if backed into a corner. Try to protect Slim if possible, if there may be a afterwards.
    >> Anonymous 12/13/09(Sun)11:06 No.7116421
    FUCK, um, tell Slim to prepare for fisticuffs?
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)11:06 No.7116422
    Remembering Paul's thoughts about the tattoo on your back, you prick your finger and move to run the blood across the markings, knowing all the while that there's no way you're going to be fast enough. But you'll try anyways, for Paul's sake. Maybe you'll get a miracle.

    Your miracle comes from another source. Slim unexpectedly releases the brakes, and the hovercraft shoots out of the cargo bay like a pea from a pod. It ramps out of the Liberty Ship and sends you flying backwards off your feet, sprawling into the rear compartment.

    Where you were standing, you hear a massive crash as the demon tears through the windshield and continues on through the metal floor, the skirt, and past. Slim gives a strangled shout.

    Then, you slam onto the water with a head-jarring impact.
    >> Anonymous 12/13/09(Sun)11:06 No.7116429
    Today is just not our day, is it?
    >> Subprocessor 625 12/13/09(Sun)11:08 No.7116447
    rolled 18077 = 18077

    Well, that half-ton of nails is gonna be real freaking useful now.

    >> Anonymous 12/13/09(Sun)11:08 No.7116448

    Oh dear-- it ate the hovercraft?

    And didn't the demon have to drown to get here? Demons! Drowning!
    What has this world YOGSOTHOTH?
    >> Anonymous 12/13/09(Sun)11:10 No.7116456
    Jesus christ! There's no way for us to defend ourselves now beside hoping for a miracle from that tatoo thing!
    >> Anonymous 12/13/09(Sun)11:11 No.7116462

    Oh, us, that's right.
    >> cei 12/13/09(Sun)11:11 No.7116468
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    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)11:11 No.7116470
    Jarred and with a pricked finger that you didn't have time to touch to your back, you head back to the bridge.

    Slim is leaning on the control panel, gasping with a large shard of glass sticking out of his chest. "C'mere, kid. You gotta.. gotta keep the pressure at 100%. Ev'n with the--the hole, it should get you a good dozen miles, mebbe more, before it tears too much for the air to stay in."
    >> Anonymous 12/13/09(Sun)11:12 No.7116477

    Perhaps the crate is open now?

    And perhaps...
    Have Alicia prepare shuriken nails!
    (Or at least a part of the crate to float on.)
    >> Anonymous 12/13/09(Sun)11:13 No.7116485
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)11:13 No.7116487
    Based on your limited knowledge of demons, they can't drown. That must have been why you were able to escape earlier. There must be a shortcut from the library to where you are now, and since it knew the location...

    And to clarify, the hovercraft hit the water hard. You're still aboard, it's still floating... for now.
    >> Subprocessor 625 12/13/09(Sun)11:14 No.7116492
    rolled 30443 = 30443

    If the would is NOT obviously inevitably fatal, tend to it with the first aid kit.

    If dying, apply:
    "I'm sorry we doubted you, Slim."
    >> Anonymous 12/13/09(Sun)11:15 No.7116499
    If wound is non-fatal, it can wait.
    >> Anonymous 12/13/09(Sun)11:16 No.7116507
    >> Anonymous 12/13/09(Sun)11:17 No.7116514

    Remember, keep Alicia's finger ready for back touching... incase the demon returns.

    Other than that, if slim is dead, store him in the back as food and head off in the direction of shore.
    If no visible landmarks or stars to guide... then... which way did the demon come from? Hmmm. It must know a way back to shore. Maybe.
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)11:19 No.7116530
    You could try the first aid kit, but it's not modern gear and you're not trained beyond the very basics. Slim is in pretty bad shape. The entire hovercraft windshield is shattered, and there's a gaping hole in the floor about 4 feet across.

    "I'm sorry we doubted you, Slim."

    "It happens. Lissen, you... you gotta get this inta gov'ment hands. Don't let those spies get ahold of it. Tell'm what I did here."

    "Which way do I go?"

    Slim spends a good ten seconds gasping for breath. "East."
    >> Anonymous 12/13/09(Sun)11:19 No.7116531
    What about the eats-metal-like-butter demon!
    Look around for signs of the demon while inching closer to the controls.
    >> Anonymous 12/13/09(Sun)11:21 No.7116547

    East! A military hovercraft likely has a compass, hopefully not damaged.
    Otherwise... the sun rises in the east and sets in the west soooo, if the sun is setting now, go in the opposite direction.
    And make sure to save as much of Slim's blood-- don't want to get dehydrated at sea.
    >> Subprocessor 625 12/13/09(Sun)11:24 No.7116563

    Thank Slim, say goodbye. Head east.
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)11:31 No.7116637
    The compass is dangling loose from its position on the console ceiling, held on by a thread of wire. But it seems to still work. You haul the hovercraft around to its new bearing and keep the speed at full.

    "Thank you, Slim. For everything. This is goodbye, then."

    The next time you check, Slim body is stiff, leaning against the control panel.

    The demon seems to have been diving with so much force that it passed through the entire hull and skirt without stopping.
    >> Anonymous 12/13/09(Sun)11:35 No.7116679

    Off we go then, perhaps The Government has some anti-demon weaponry.
    In anycase, we should use a free hand to perhaps pry open the nail-crate for shuriken.

    And keep Desperation Plan Delta primed and ready. That demon likely didn't go far.
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)11:42 No.7116747
    You can pry open the crate, but not while keeping the craft on course. Unless you can figure out how to set an autopilot... but good luck between not knowing the control scheme and with the damage setup. Roll above 85, one try, to activate it luckily.

    You push East hard, and ever so slowly you feel the hovercraft settle lower into the water.
    >> Anonymous 12/13/09(Sun)11:44 No.7116760
    Do we see any land?
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)11:48 No.7116798
    Several minutes later, you do. It's still miles away, and the skirt is definitely having some problems. You might make it, you might not.

    At least at this speed you should be putting pretty good speed between yourself and the demon.
    >> Anonymous 12/13/09(Sun)11:48 No.7116800

    Well, straight East isn't that difficult-- the craft would have to swing over 45 degrees to go off course.
    >> Anonymous 12/13/09(Sun)11:49 No.7116820

    Well, we could always dump a few nails overboard to lighten the craft!
    (Saving some shuriken, however.)'
    Failing that, Alicia is a proficient swimmer.
    >> Anonymous 12/13/09(Sun)11:51 No.7116835
    Keep heading for the land. It's not like there's anything else we can do.
    >> Anonymous 12/13/09(Sun)11:53 No.7116857
    Continue East. Instant death if demon catches up to us.
    We can swim our way- uh, can Alicia swim?
    >> Anonymous 12/13/09(Sun)11:54 No.7116859

    I'm... scared.
    It's getting darker...
    The Autosage boat, entering a loooonngg tunnel.
    >> Anonymous 12/13/09(Sun)11:55 No.7116867
    We've reached page 10! Hurry up!
    >> Anonymous 12/13/09(Sun)11:56 No.7116883
    fffffffffffffffffffffff. Next session then.
    See you guys after Christmas. Sniff.
    I love you guys. Good times were had.
    >> Anonymous 12/13/09(Sun)11:57 No.7116885
    (Newfag here, how does I roll dice?)
    >> Anonymous 12/13/09(Sun)11:57 No.7116889
    When will we continue?
    >> Anonymous 12/13/09(Sun)11:57 No.7116892

    Is that really you... Dreamscape... it's so dark...
    *licks Dreamscape goodnight*
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)11:58 No.7116902
    You press on to shore, the hovercraft settling lower... and lower... and lower. But you're so close you can taste it. Half a mile away, maybe. Then, an explosive bang from the engine, and the craft shudders. It's enough; the skirt could collapse at any moment.

    Yeah, all the other times it was better to just ride the autosage. This is the first time that making a new thread would have been far superior, but I didn't expect over 400 posts.
    >> Anonymous 12/13/09(Sun)11:59 No.7116910
    Of course not.
    He doesn't make silly tearful comments like I do.
    >> Anonymous 12/13/09(Sun)12:01 No.7116926

    So, new thread for the conclusion?

    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)12:01 No.7116930
    I'm seeing us at page 8 still.

    See >>7115411
    >> Anonymous 12/13/09(Sun)12:01 No.7116931
    >> Anonymous 12/13/09(Sun)12:01 No.7116933
    Believe in the hovercraft and believe in myself! We will make it!
    >> Anonymous 12/13/09(Sun)12:03 No.7116952

    Stow all essential gear in the vest. (Knife, a few nails, the compass, etc.) And prepare for splashdown.
    >> Anonymous 12/13/09(Sun)12:05 No.7116973
    This, but try to make the hovercraft go as far as possible.
    >> Subprocessor 625 12/13/09(Sun)12:08 No.7117006
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)12:08 No.7117011

    You rip the compass off the console, and stow it in your vest with the knife and a few nails you were able to pull out of a hole in the crate. The canteen and first aid kit snap right on. They'll make it harder to swim if you need to, but they're important survival tools.

    You push the hovercraft for all it's worth. A mere tenth of a mile from the shore, the hovercraft begins to slow, and sink. The air is gone from the skirt.
    >> Anonymous 12/13/09(Sun)12:10 No.7117022

    Mmmm, gooood.
    In the shallows.
    We'll be able to trade the location of the advanced craft to The Government for... things.
    >> Anonymous 12/13/09(Sun)12:11 No.7117040
    One last salute for Slim, and then proceed to swim to shore. Prepare to drop the first aid kit if it proves to be too heavy though.
    >> Anonymous 12/13/09(Sun)12:12 No.7117061

    Check Slim for any ID cards/Comm info first.
    It could be useful.
    >> Anonymous 12/13/09(Sun)12:12 No.7117070
    Good one, lets do that too.
    >> Anonymous 12/13/09(Sun)12:14 No.7117087
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)12:19 No.7117136
    You pull Slim's wallet from his pocket, then give him a moment of respect before climbing out the broken windshield and wading into the shallows. Even with some extra weight, a tenth of a mile going back to shore isn't much of a problem. Keeping careful for riptides, you make it toward a building you see as you get closer to shore.

    Climbing out of the surf, you see that there is a simple wooden sign in front of the thatched house.

    Jedidiah Adrius Thune, Salesman, Purveyor, and Trader of Goods Exotic, Intriguing and Unique
    >> Subprocessor 625 12/13/09(Sun)12:22 No.7117177
    Investigate with extreme caution.

    Or, end thread for the night.
    i need to sleep mode.
    >> Anonymous 12/13/09(Sun)12:22 No.7117179

    Oh dear.
    An antiquities shop.
    With an antiquarian in it.
    Oh dear.
    >> Subprocessor 625 12/13/09(Sun)12:22 No.7117193
    BUT FIRST...

    this guy is gonna be an illithid, isn't he? :<
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)12:24 No.7117211
    You walk up and knock on the door, carefully. Several moments later, a voice calls out calmly from inside. "Come in." You open the door...

    And end Session 6 here.
    >> Anonymous 12/13/09(Sun)12:24 No.7117213
    First we check Slim's wallet. Maybe it has some important info.
    >> Anonymous 12/13/09(Sun)12:26 No.7117237

    *cheers wildly*
    *huggles Dreamscape*
    >> Anonymous 12/13/09(Sun)12:27 No.7117241
    Thanks for the run OP, it was entertaining.
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)12:29 No.7117270
    I'm a bit disappointed that we're ending here, but it should kick off the next session with a bang. Just WAIT until you see what's inside.

    I'm glad people enjoyed it. I'd appreciate you tossing a vote for the threads on sup/tg/ if you're a fan of the quest.
    >> Anonymous 12/13/09(Sun)12:31 No.7117296
    You're good at constantly putting us on our toes. Suspecting anything and everything. Good long session.

    Looking forward for more, thanks for the game!
    >> Anonymous 12/13/09(Sun)12:33 No.7117318
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)12:34 No.7117324
    Next time I swear, if I think it's going to be close to that long I'll make a new thread. I don't notice right away when it's autosaging since I keep noko in the email field the whole time.

    Glad you enjoyed it, and there will be more.
    >> Anonymous 12/13/09(Sun)12:37 No.7117356
    Thanks, and get some sleep. Jesus Christ, this was, what eleven hours? Fuck me, am I can't go to bed, it's the middle of the day.
    >> Dreamscape !!SbnXxXER/Ds 12/13/09(Sun)12:40 No.7117400
    About par for the course, really. A little bit longer. I'm in the same predicament about not being able to sleep despite being tired. This is a good spot to stop, though, and I've been looking for one for a while.

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