[Return]
Posting mode: Reply
Name
E-mail
Subject
Comment
File
Password(Password used for file deletion)
  • Supported file types are: GIF, JPG, PNG
  • Maximum file size allowed is 3072 KB.
  • Images greater than 250x250 pixels will be thumbnailed.
  • Read the rules and FAQ before posting.
  • ????????? - ??


  • File : 1260584865.jpg-(50 KB, 588x700, Ehevil.jpg)
    50 KB Evil Quest: Part XIII Evil !!Oo43raDvH61 12/11/09(Fri)21:27 No.7096169  
    Last time on Evil Quest: http://suptg.thisisnotatrueending.com/archive/7004888/

    The war in Naheland has come to an end. The Urzian empire finally opened discussions with the Nahelaneise and discovered that the king and his high commander had died early in the war. Apparently transgressions made by the high commander on the king’s behalf had provoked the Urzian Empire to march an army upon the nation. Deals have been made behind closed doors, and now the enemy has come to rebuild, the people are alarmed, but fears of their destruction have vanished. Their soldiers still bear arms so they do not feel they have been conquered.

    Somehow the leader of the Urzian army Prince Baltum had deduced you were the cause of the trouble plaguing the capital within and tracked you down.

    Now alone, but severely injured in a fight with a sand phantom of Baltum you stand before the power source behind the Mage Academy’s illusion. This illusion warps real space to make it expand ten times beyond what should be physically possible. The machine is approximately the size of a stage coach, fabricated with a mixture of wood, glass and steel arranged like cogs and spoke wheels. It gives off a radiant blue glue with silver runes, dwarven in origin. You can somehow read it by your inherited memories, but only some of the passages.

    “To the denizens of__________ This great gift created by master __________ so that even under the earth _____________ the sky ____________________ deep hollows _______________ one day may our kings of ________________ meet again. Know that______________ little limitation.”

    It doesn’t translate very well, it was sure to be poetic and meaningful. But what good does it do here now? It seems it is running fine but the room around it has been neglected for centuries. Interacting with it carelessly may have consequences. Removing it may cause even graver consequences.
    >> Evil !!Oo43raDvH61 12/11/09(Fri)21:30 No.7096206
    >>7096169
    Belongings: Ragged robes, noble garbs, medium armour, “Kingslayer"
    Known Dark Arts: Soul Obliteration (Cost High), Zone of Secularity (Cost Very High), Dark Imply (Cost Low), Shadow Step (Cost Range Dependent), Dark Storm (High, Medium upkeep)
    Evil Power: Nigh Human Potential
    Minions of Note: Catharine (Mistress), Arwenken Rogues (8), Arwenken cultists (52), Mage neophytes - Children (23)
    >> Anonymous 12/11/09(Fri)21:32 No.7096242
    Pump some of our dark energy into it and see if we can twist it or corrupt it. maybe bind our wounds with something makeshift, or something, or freeze the wound shut with our blade to make sure we don't bleed to death.
    >> Anonymous 12/11/09(Fri)21:50 No.7096305
    >>7096242
    Yessss. See what it does when we introduce ourselves. Also I still love the idea of doing some shit with Kelgris.

    Dip Kelgris's gem in our blood, pump shadows into the machine and then put in our minion's gem. See what happens. Giant walking castle, or he absorbes all that energy, or he just explodes. Whatever.
    >> Anonymous 12/11/09(Fri)21:50 No.7096310
    Cautiously examine the machine, probe it with our magic and attempt to sense how it functions. Do not attempt anything that could potentially alter it until we are sure of how to bend it to our will. If we can not determine how to do this then we may need to research it in the library.
    >> Evil !!Oo43raDvH61 12/11/09(Fri)21:52 No.7096324
    >>7096242
    You heft Kingslayer up to your bleeding neck and press it against your neck to freeze the wound, a quick fix it will stop bleeding for now. As you press it near yourself the spirits in the blade rebel and try to lash at you. The smoky blue ethereal tendrils crash harmlessly against you screaming and crying, cursing your name with what sounds like a hundred voices speaking at once.

    You do not have much else in you after the fight with the prince not so long ago, but you muster what you can and with an outstretched and fumbling hand you pour what darkness into the machine that you can. There is a near deafening screech, as though it were trying to protest. Slowly the blue radiant glow starts to vanish into a colourless white. The runes engraved vanish like silver dust in a strong wind.

    It is open to imprinting new runes. The more you write, the more its going to hurt, you that is. You are getting fainter by the second you continue funnelling energy into the machine.
    >> Anonymous 12/11/09(Fri)21:52 No.7096337
    >>7096169
    Our Blood+Kelgris gem+shadow tendril shit+machine=fun
    >> Anonymous 12/11/09(Fri)21:57 No.7096408
    Can we do anything with the children, maybe sacrifice them and use their energy to pump more evil into the machine?
    >> Anonymous 12/11/09(Fri)21:57 No.7096418
    "To this, the prize of kingly kinship, I give my servant, my suffering, and my evil. Let it forever stand as testement to my DIVINITY!"

    carve all of it or whatever we can bear
    >> Evil !!Oo43raDvH61 12/11/09(Fri)21:59 No.7096440
    >>7096408
    Children are away in the undercity with the rest of the minions.
    >> Firstquest 12/11/09(Fri)22:00 No.7096442
    Perhaps, since Kingslayer can "nom on souls" so easily, and it is pretty clear that we have their souls, is it possible for us to... I don't know as cliche' as it sounds, either pop a soul off or from the blade, and use whatever power it has to refuel ourselves or heal our wounds?

    And, I don't think shoving Kelgris's gem into the thing is a "good" Idea, but I must admit it sounds like a "FUN" idea. Simply because I think a giant castle-monster stomping around for however short lived it may be... could be fun. It could also be a good "Fuck you" to the prince who just came in and insulted us, before it either runs out of juice or is destroyed.
    >> Anonymous 12/11/09(Fri)22:04 No.7096486
    Hrmm
    >> Anonymous 12/11/09(Fri)22:06 No.7096508
    Runes.. well if we are leaving this place as a haunted dungeon crawl, fucking put a rune that says "nightmare" and maybe another that says "corrupt" so that people who come in here get the silent hill treatment and maybe come back out twisted and evil doing more shit for us.
    >> Evil !!Oo43raDvH61 12/11/09(Fri)22:08 No.7096535
    >>7096442
    >>7096418
    With the sound of rusted nails on steel the words appear in bold font upon the machine. Screeching further in protest the walls of the cavern begin to quake and dust and small stones fall from above. Pillars of rock from the sides of the chasm separating you from the machine spilt and topple over into a convenient makeshift walk way as you approach the machine. You feel a faint resistance, a barrier far to weak to stop you, like a mild gale on an ocean shore trying to hold you at bay. With Kingslayer in hand you raise the pummel and strike it down onto the metal surface. The screeching and quake stops at once. The blood red of the diamond oozes out of the diamond by your will and flows into the whiteness. Slowly the machine turns red and the cogs and spokes begin to turn again. Gradually the quaking resumes until it roars and the cavern shudders uncontrollably. Your feet are still solid on the pathway, which does not budge.
    >> Bill Murray !!WYG9L8p7tJh 12/11/09(Fri)22:08 No.7096536
    Alright, well, the prince knows about this thing. So whatever we do, it either has to have the capacity to be immensely effective for a short while, or to be able to last even when under duress.

    Since it was previously making the academy appear bigger than it was, then I'm going to assume that it's influence is limited to the confines of the academy.

    Seeing as the prince is moving in with his forces, and how he knows of our presence, I don't think it's a good idea for us to be staying here for much longer. Send word to Catherine to gather our forces and use our knowledge of the undercity sewers and catacombs to escape from the city and leave back to where we left our ship. Hopefully our makeshift "crew" hasn't sold it and went their way.

    I'm proposing we "write" onto the machine a . . . code as it were, to turn the entire castle/academy into a massive timebomb. Set to detonate once we're safely away, taking out the entire city, and hopefully the prince and his soldiers.
    >> Firstquest 12/11/09(Fri)22:11 No.7096584
    >>7096535
    If it needs runes and they take strength to make, and our big guy is in the machine. I guess "Rise" And/or "Serve" would be good. While telling Cathrine in whatever way we can to take our new followers and whatever we have stolen from this place out of the city.

    We'll play MAGIC/SCIENCE while our men get out of here with our winnings.
    >> Bill Murray !!WYG9L8p7tJh 12/11/09(Fri)22:13 No.7096609
    >>7096584
    Maybe, Live, Rise, Destroy.
    >> Abaddon 12/11/09(Fri)22:14 No.7096610
    >>7096535

    Tell Kelgris to wake up. Or respond not that hes in the machine.
    >> Bill Murray !!WYG9L8p7tJh 12/11/09(Fri)22:15 No.7096623
    OH! Or maybe "Army"? What if it reshapes the stones into an army of Kelgris golems?
    >> Firstquest 12/11/09(Fri)22:15 No.7096630
    >>7096610
    Thats not a bad idea either. Likely a lot of juice in the machine, so we could write something like "Restore" or rebirth or something to get Kelgris BACK in the first place.
    >> Anonymous 12/11/09(Fri)22:15 No.7096632
    >>7096584
    >>7096609

    Let's minimize our word count to keep us stronger. "Arise" and "Destroy".
    >> cool beans 12/11/09(Fri)22:16 No.7096645
    >>7096584
    they already did last thread
    >> Evil !!Oo43raDvH61 12/11/09(Fri)22:18 No.7096669
    >>7096610
    >>7096609
    >>7096584
    The cavern walls bathe in red light for but a moment, but then the light recedes as it focuses near the cavern entrance. Slowly a kneeling man made of red light materializes from the ground up. There are no features to discern him. His surfaces lack texture and see through. But the size and shape of the figure it is for sure Kelgris.

    A voice comes from the spectre, distorted amongst the rumbling of the quake. "What wills you command my lord? I have no body, nor limbs to obey all, but forever I will do as I can."
    >> Anonymous 12/11/09(Fri)22:20 No.7096683
    >>7096669
    WE MUST BECOME ONE
    >> Abaddon 12/11/09(Fri)22:21 No.7096704
    >>7096669

    Interesting,

    maybe if we merge him into us or something. No keep him to possess the dead.
    >> cool beans 12/11/09(Fri)22:22 No.7096715
    "KELGRIS! IT IS YOUR DARK LORDS WILL THAT YOU TAKE THIS MACHINE AS YOUR NEW HOST SO THAT YOU MAY BETTER SERVE ME!"

    I assume the whole cavern falling on top of us would be pretty loud so I wrote it as us yelling
    >> Firstquest 12/11/09(Fri)22:25 No.7096753
    Hm. Pure energy Kelgris. Hurr. Ask him if he can fight like this. If he can control this place using the machine, or if he thinks he can find a body before he is dispelled.
    >> Evil !!Oo43raDvH61 12/11/09(Fri)22:28 No.7096797
    >>7096753
    >>7096715
    >>7096704
    >>7096683
    "My self has a domain to call me own once more, but I am not of body, only mind. I know now I am only light, an illusion. I will still need a new body to serve my lord."

    The quake escalates further.

    "What this contraption I have been so graciously gifted has stopped what it was doing before. I understand not how it did it. There is nothing left inside but me."
    >> Abaddon 12/11/09(Fri)22:31 No.7096844
    >>7096797

    ask him about the inside of the tower. can he move anything or control it?

    If not ask him to follow us, cave ins are detrimental to our health still
    >> Bill Murray !!WYG9L8p7tJh 12/11/09(Fri)22:32 No.7096849
    Hey.

    Hey guys.

    You know who has a good body for Kelgris?

    That fucking prince.
    >> cool beans 12/11/09(Fri)22:33 No.7096856
    Kelgris you magnificent bastard just spin the gear and get the thing moving, we will handle its operationas best we can

    try forcing thought in the form of our will into the thing and see if with kelgris animating it we could like drive it out of here
    >> Anonymous 12/11/09(Fri)22:33 No.7096860
    Ask him if he can leave the machine, if he can come with us for the moment. I'll be bummed if he can't control the castle giant robo style
    >> Evil !!Oo43raDvH61 12/11/09(Fri)22:37 No.7096895
    >>7096844
    >>7096856
    >>7096860
    Sadly no, Kelgris says he cannot control the machine at all. However, with the churning of cogs turning sideways and tucking inside the size of the machine folds itself into the size of a wooden wheel on a carriage rather then the size of the couch itself.
    >> cool beans 12/11/09(Fri)22:41 No.7096924
    GRAB THAT THING AND GET THE FUCK OUTOF DODGE
    FUCK THE TOWER. IT WAS TOO VULNERABLE ANYWAY
    >> Anonymous 12/11/09(Fri)22:41 No.7096926
    Hightail it out of here, meet back up with our minions.
    >> Bill Murray !!WYG9L8p7tJh 12/11/09(Fri)22:42 No.7096932
    I bet we could use this Kelgris powered machine to add some boost to our fucking warship.

    LET'S GET THE FUCK OUTTA HERE!
    >> Abaddon 12/11/09(Fri)22:42 No.7096938
    >>7096895

    ahh shit the size of a couch, please tell me its not in the same shape of a couch otherwise we'll never get the device out of here in time.
    >> cool beans 12/11/09(Fri)22:46 No.7096976
    >>7096938
    he meant coach

    if you read the rest that way it makes sense
    >> Abaddon 12/11/09(Fri)22:55 No.7097056
    >>7096976

    still a couch would have been horrible

    Imagine there we are pulling the device up the stairs when suddenly a foot gets stuck

    "AH DAMMIT KELGRIS HELP ME WITH THIS"
    "No limbs my master"
    "SHIIIIIIIIT"
    >> ordo 12/11/09(Fri)22:56 No.7097073
    take the Kelgris Wheel and follow our minions out of town
    >> cool beans 12/11/09(Fri)22:57 No.7097092
    >>7097056
    ok I admit I loled at that
    well done
    >> Anonymous 12/11/09(Fri)23:04 No.7097171
    >>7097073
    >>7096932
    >>7096926
    >>7096924
    this
    >> Firstquest 12/11/09(Fri)23:04 No.7097180
    Yes Let's take it and return to our other minions. Let's make sure to scold Kelgris for not being able to do EVERYTHING we tell him we want him to do such as possessing entire buildings.
    >> Anonymous 12/11/09(Fri)23:05 No.7097189
    Short AFK while I scream and yell at my wireless internet to work for at least more then a minute at a time.
    >> Abaddon 12/11/09(Fri)23:07 No.7097210
    >>7097180

    YOU KNOW HE LIKES IT!
    >> Anonymous 12/11/09(Fri)23:07 No.7097220
    >>7097210
    are you saying that Kelgris is a sub?
    >> Abaddon 12/11/09(Fri)23:10 No.7097268
    >>7097220

    he is sub incarnate.
    >> ordo 12/11/09(Fri)23:15 No.7097349
    >>7097268
    its a rather surprising trait for such a violent person really
    >> Abaddon 12/11/09(Fri)23:19 No.7097413
    I think the paladins found evil
    >> Evil !!Oo43raDvH61 12/11/09(Fri)23:21 No.7097430
    >>7097189
    I am now very angry, maybe for the rest of the evening with my Internet being a little bitch. Regardless what I had before I was so rudely interrupted...

    ---

    Hoisting the machine over your shoulder you run through the twisting tunnels of the academy's dungeon. You nearly stumble and fall due to the constant quakes but you manage to bring yourself back above the dungeon levels into the academy. Here the walls have lost all solidity, the floor buckles like waves on the ocean. You watch as the walls melt and vaporise and walls appear randomly to replace them before falling apart as well. You look up the main cylindrical atrium of the mage academy to where the main doors should be. Leading up there is the stone steps, randomly shifting and changing, the wall that buckles as the furniture mutates and changes shape, shifting improvised climbing steps. Elsewhere you see other door arches, changing randomly leading to different places and rooms, sometimes even becoming like open windows.

    The reality of the entire academy is coming undone. Or it should be put that it is turning back to normal, in the most disturbing and gut wrenchingly dizziest way.
    >> ordo 12/11/09(Fri)23:21 No.7097431
    >>7097413
    WE MUST RESCUE HIM!!
    >> ordo 12/11/09(Fri)23:22 No.7097454
    >>7097430
    keep running. If only we could expand this effect, alas...
    >> Abaddon 12/11/09(Fri)23:23 No.7097459
    >>7097430

    Hurry with great haste. If this place goes back to normal with us inside we may go into a wall in a anti-normal way.
    >> Evil !!Oo43raDvH61 12/11/09(Fri)23:25 No.7097509
    It is quite important which way up to the exit is chosen.
    >> Anonymous 12/11/09(Fri)23:26 No.7097519
    See if we can sense the now infused amulet we gave Cathrine and shadowstep to it with what is left of our juice we should GTFO before we diiieeee
    >> Abaddon 12/11/09(Fri)23:27 No.7097536
    >>7097509

    when all else fails keep going up.
    >> Anonymous 12/11/09(Fri)23:28 No.7097548
    >>7097509
    Take the shadows to the exit. There is little reason to risk our person to these shifting doors when we have a perfectly reliable exit of our own making.
    >> ordo 12/11/09(Fri)23:29 No.7097566
    >>7097548
    this
    >> Evil !!Oo43raDvH61 12/11/09(Fri)23:29 No.7097571
    >>7097548
    >>7097519
    With all the dark arts you've been throwing around, you are quite drained, too drained to shadow step.
    >> Firstquest 12/11/09(Fri)23:30 No.7097573
    Steel ourselves and try to find the most direct route out. Try to remember how the building looked from the outside, and I assume that is how it should be changing back into to be "normal".

    So just find the quickest way out before we get impaled on a wall that wasn't there before.
    >> Anonymous 12/11/09(Fri)23:31 No.7097594
    Good guys and random ass weeaboo sand ninja swordsman princes have unlimited mana pools but we can't do sheeeet
    >> ordo 12/11/09(Fri)23:35 No.7097650
    >>7097573
    I would agree, but depending on how far we are from the exit that could be tricky right now. I say we just move quickly, and at 23 second intervals, iirc the machine perpetuated at 23 second intervals so if we time our movements like that we should be able to avoid becoming one with the wall.

    >>7097594
    quit yer bitchin
    >> Anonymous 12/11/09(Fri)23:35 No.7097657
    >>7097571
    Bleh. You tear apart a few measly souls, make some lightning and hail, devour a handful of minds and suddenly teleporting a few hundred feet is out of the question. One would almost think that we hadn't slaughtered an entire academy full of innocent scholars only a couple days ago.
    >> Evil !!Oo43raDvH61 12/11/09(Fri)23:38 No.7097717
    >>7097573
    The closest exit out of the building would be the shifting doors. Sometimes the doors lead to the other rooms, but sometimes you think you can see the outside. With the building collapsing into itself and imploding, or at least returning to its normal size, you rush toward the most direct way out. You run through the door, and your strides take you a good distance further. But you stop suddenly. You realize everything around you is dark, you cannot even see your own hands in front of you. A very familiar feeling from not so long ago.

    Kelgris is no longer on your shoulder is the next thing you realize, the weight has gone and you cannot hear him.

    Up far ahead, there is a light. It does not illuminate you, but you can see it so far ahead. The only salvation in whatever place you reached you walk closer to it.

    What do you see?
    >> Abaddon 12/11/09(Fri)23:40 No.7097759
    >>7097717

    oh god prime taradox

    we're back in the cave with the device back to the way it was.
    >> ordo 12/11/09(Fri)23:42 No.7097792
    >>7097717
    fuuuuuuuuuuuuuuuu!!!!!
    I guess we died
    >> Evil !!Oo43raDvH61 12/11/09(Fri)23:45 No.7097837
    >>7097792
    >>7097759
    No not quite.

    What do you see? I am asking you, not telling you what is there.
    >> Anonymous 12/11/09(Fri)23:46 No.7097859
    >>7097837
    I see an army of shota being lead by the sandprince. They are marching toward the kingdom with war banners.
    >> ordo 12/11/09(Fri)23:46 No.7097860
    >>7097837
    the sewers? we made it out but lost Kelgris, his new form being somehow bound to the tower maybe?
    >> Abaddon 12/11/09(Fri)23:47 No.7097868
    >>7097837

    This is where Valtier or what ever his name went when he became a star. We see our enemy, and he is weak from his constant vigil
    >> Anonymous 12/11/09(Fri)23:47 No.7097873
    >>7097837

    I see catharine welcoming us back into our lair.
    >> Firstquest 12/11/09(Fri)23:48 No.7097895
    >>7097717
    We see... the end of everything. We see a world where we do not even need to exist any longer, where hellish mortals who care not for family, or lovers, or country or king, all fight over their own lusts. For the sheer enjoyment of bloodshed, for the power of magic, for the cold grasp of power, to place their brothers in chains. A world where we are not a being, but something else, hovering high above watching the black and red ball of hatred and jealousy we forged feed us a constant stream of unholy souls. A place where mortals can twist and extend their souls just as we have, and fight over the knowledge of how to do so, warping their bodies and minds. Even if they do not worship us when another power hungry creature that used to be a man kills him, his soul becomes ours.

    Before long, our black star in the sky that has long since destroyed the bright white one that has been our bane for so long, can do so much more then consume this world. It can hunt for others.

    Or we just see Cathrine and our growing number of minions so we can get out of here. And run for it. Ya know whatever is cooler.
    >> Anonymous 12/11/09(Fri)23:53 No.7097975
    >>7097895
    the first one as a vision of the future, followed by the latter, with Kelgris a few feet ahead of us, as we dropped him when we tripped
    >> What a Faggot !QF5oszRdpY 12/11/09(Fri)23:57 No.7098051
    >>7097717
    We see a world full of light, peaceful, idyllic, but this is just a pristine gloss over what lies beneath.
    Our fist has the world in a stranglehold, order by might, chaos and disorder have no place here, corruption was a tool we used and then discarded when it was no longer needed.
    The world operates as it should we tell, it obeys there is no questioning, and people are pleased, we are pleased, Catharaine just got pleased, and the force that revived evil in the land is dormant again because evil has taken over.
    The Church of Me is in full swing with converts and worshippers coming in everyday to bask in the glory that is our power, and we shall smite the wicked who would seek to have freedom from absolute law, those who would up set the status quo that we established to preserve the world from its suicidal tendencies. Evil is the savior this time, and we are it's prophet.
    >> Evil !!Oo43raDvH61 12/12/09(Sat)00:00 No.7098086
    >>7097859
    >>7097860
    >>7097868
    >>7097873
    >>7097895
    What you see is the precipice of fate. A world between worlds. You peer downwards and with your wishes you see the endless possibilities of what is to be or not to be.

    You see yourself, clad in sinister black plate armour mounted on the back of something monstrous, perched high above an army clad in black. Far away on the other field and army an alliance of nations and races. They begin to march toward you. You see what you recognize as the prince. You let out the order for the cannons to fire.

    You see yourself, sitting upon a luxurious throne of black granite. Catharine is by your side. You watch through columns of dark stained marble upon a land that is yours, it is prosperous when you need it, and it burns when it would suit your pleasure. You watch the world for miles around in all directions, upon a perch worthy of gods.

    You see the back of a man, with angelic wings spanning far and wide from his back. It is only an image but it burns your very eyes looking at it. You walk closer to him, he turns to face you, his visage is to bright to even look upon you, but though his voice is silent, you see him wear the smile as he talks to you.

    You see the world burning, full of hate. You see your dead body, celebration across the land. You see it replaced with skies on fire and orgies of violence and decadence and filth and depravity. You see an endless age of peace, you see endless rot and suffering.

    Next you stand within the sewers, a weight on your shoulders. Around you cultists knocked to the floor. Prostrating before you. Catharine's face is in surprise. The ground quakes around you, but not so much as back in the cavern.

    "Griffith? Where did you come from?" Is all Catharine can mutter.
    >> What a Faggot !QF5oszRdpY 12/12/09(Sat)00:02 No.7098125
    >>7098086
    "Hey, baby, just been killin...killin for evil, and...I got this, thing here, you know, this...machine thing, it does something, something...evil."
    >> Anonymous 12/12/09(Sat)00:03 No.7098134
    >>7098086
    I came
    >> Firstquest 12/12/09(Sat)00:08 No.7098205
    >>7098086
    "Wherever we wish. And that, is exactly where we happen to be going as well."
    >> Anonymous 12/12/09(Sat)00:09 No.7098216
    >>7098086

    "I came from the tower. But it showed me what can, and will happen. I will bring the true peace of evil with me. And the rot that is good that ties down the world will be burned off like it has needed to for oh so long."
    >> Evil !!Oo43raDvH61 12/12/09(Sat)00:10 No.7098231
    >>7098125
    "Wha... Never mind. What happened? We made out way deep into the underground, and by the maps beneath the outer slums, but there was an earthquake. It started a few minutes ago and didn't stop. I can only assume it was you. What did you- What is that on your shoulder?"
    >> Abaddon 12/12/09(Sat)00:10 No.7098234
    no time for pleasantries, we need to get on the move again.
    >> What a Faggot !QF5oszRdpY 12/12/09(Sat)00:11 No.7098251
    >>7098234
    when we rule the world, we're going to make a fucking designated pleasantries time, this not enough time thing is getting old.
    >> Abaddon 12/12/09(Sat)00:13 No.7098268
    >>7098234

    remark in passing on its the device that powered the mage tower.
    oh and as we leave lets look back towards the mage tower if we can. I want to see if it expanded like I thought it would. remark in passing on its the device that powered the mage tower.
    >> Firstquest 12/12/09(Sat)00:14 No.7098289
    >>7098231
    "It's an old friend. Let me put this on a cart, and let's get out of the city, using the quake as a distraction. We should head back to the ship and spread our influence to a new land. Or even see what has become of the city we first left."
    >> Evil !!Oo43raDvH61 12/12/09(Sat)00:15 No.7098298
    As you navigate the underground that has opened new routes over the days you travel for approximately 3 hours. The rumbling comes to an end after the first 10 minutes of the journey. You descend down slowly, but constantly for much of the journey, but suddenly it rises sharply. After climbing step stone steps in half collapsed passageways of some old highway. Finally out from an old well you appear on the foothills of the mountains in the east over looking the capital more then 40 miles away. You see the plateau of the citadel. A corner, where the mage academy attached the side of the fortress mountain has collasped and slid into the city. Hanging above the city still due to non moving winds is a massive dust cloud rising into the sky's horizon.
    >> Firstquest 12/12/09(Sat)00:16 No.7098307
    >>7098251
    And I agree fucking pleasantries time will be a written law. At least 3 hours a day, maybe more.
    >> dark light 12/12/09(Sat)00:16 No.7098308
    >>7098289

    Leaving the city sounds good. They will be looking for us.
    >> Anonymous 12/12/09(Sat)00:19 No.7098341
    >>7098298
    "You see that? That is what happens when you deny me. When you deny US"

    Gotta keep the minions and cultists assured of our terrible power. Now lets get da hell outta dodge. Let's ride in a cart or get carried on backs or some shit.
    >> Abaddon 12/12/09(Sat)00:20 No.7098352
    >>7098298

    thats cool. well now to transport our children mage army to the boat and head else where. What were the other nations again?
    >> dark light 12/12/09(Sat)00:21 No.7098362
    >>7098341

    Evil tip #1: ALWAYS take credit for your achievements. If you did them then that should mean you can take something of the same sort.
    >> What a Faggot !QF5oszRdpY 12/12/09(Sat)00:22 No.7098392
    o great and wise Evil, could you remind us of the status of the mage children, are they completely devoted to our cause or scared shitless and nearly comatose with fear, and can we get a map of the area, or at least a general layout, we need to expand operations start some evil reach out programs to the local villages.
    >> Anonymous 12/12/09(Sat)00:24 No.7098418
    Sup Evil, Waffles here.
    >> dark light 12/12/09(Sat)00:24 No.7098433
         File1260595495.jpg-(66 KB, 1066x777, 1255321778139.jpg)
    66 KB
    >>7098392

    Saved a map
    >> ordo 12/12/09(Sat)00:25 No.7098439
    >>7098298
    have we recovered enough power to start a final evil storm over those bastards? if so, do so, if not, lets look for somewhere we can set up a more permanent/SAFE shop. we do have a group of young dark sorcerers to worry about now after all
    >> dark light 12/12/09(Sat)00:25 No.7098440
         File1260595526.jpg-(44 KB, 1066x777, 1255837042038.jpg)
    44 KB
    >>7098433

    ZOOM ZOOM ZOOM!
    >> dark light 12/12/09(Sat)00:26 No.7098452
    >>7098439

    They have no mages to track us... And we might get some soldiers with the burning hail!
    >> ordo 12/12/09(Sat)00:30 No.7098509
    >>7098433
    >>7098440
    thanks, also I say we head for the Republis and Principalities... sounds nice and fragmentable, we may be able to get a seed kingdom of sorts there once we start a nice batch of pointless, likely to be endless warfare there
    >> What a Faggot !QF5oszRdpY 12/12/09(Sat)00:31 No.7098524
    >>7098433
    EVIL SPAIN!!?!?!?!?!?
    >> Bill Murray !!WYG9L8p7tJh 12/12/09(Sat)00:32 No.7098543
    Let's return to our ship. See if it's still docked where we left it.

    How much time passed while we were in the city?
    >> Evil !!Oo43raDvH61 12/12/09(Sat)00:32 No.7098550
    >>7098433
    >>7098440
    Well, that saves time of me reposting. Client was freezing up when trying to upload pictures too.
    >> Bill Murray !!WYG9L8p7tJh 12/12/09(Sat)00:32 No.7098560
    >>7098509
    I think that's the strongest area though.
    >> ordo 12/12/09(Sat)00:34 No.7098591
    >>7098560
    didnt know that... maybe not then I guess, haha
    >> Evil !!Oo43raDvH61 12/12/09(Sat)00:36 No.7098632
    >>7098543
    Expiedated version. You take five days to travel back to Kreis where you ship is docked. At the fjord looking sea formation north of Arwenken. The dockmasters bitch at you about unpaid docking fees. You didnt quite leave enough money behind for the guys you left with the ship. But you dont have time for it so you stab the fucker in the throat and he crumples like a bitch. People scream and run and you all get onto the ship and sail away. Firing the cannons and fucking the place up so no one will follow you.

    I don't think anyone ever renamed the ship. Its a cross between a Ship of the Line, a 16th Spanish galleon and a ironclad.
    >> Firstquest 12/12/09(Sat)00:37 No.7098639
    Head back to our ship, sell everything that will not be of use, and does not interest us. Then set out to sea with plenty of supplies, either bought or stolen. Then we can decide what the next best place to hit after we have more info on the world in general.
    >> dark light 12/12/09(Sat)00:37 No.7098650
    >>7098632

    "The black light"
    >> Bill Murray !!WYG9L8p7tJh 12/12/09(Sat)00:39 No.7098690
    >>7098632
    Calypso's Morbid Thunder
    Captain's Death
    Captain's Slave
    Killer's Damned Dagger
    Killer's Horror
    Killer's Rage
    Night's Fear
    Night's Pearl
    Pirate's Cutlass
    The Decietful Killer
    The Evil Murderer
    The Damnation of the Murderer
    The Death of the Knave
    The Deciet of the Caribbean
    The Dirty Death
    The Evil Hoard of the Caribbean
    The Hellish Knave
    The Hellish Murderer
    The Horrid Executioner
    The Horrid Trident
    The Horror of Tortuga
    The Howl of the North
    The Lust of Hades
    The Madness of the Seven Seas
    The Vile Treasure of Hell
    >> ordo 12/12/09(Sat)00:40 No.7098695
    >>7098632
    how strong is Telreinz? can we sail there to begin our work before we run out of supplies?

    also, I'm shit at naming things so I'll leave that to the rest of /tg/
    >> Bill Murray !!WYG9L8p7tJh 12/12/09(Sat)00:40 No.7098697
    Buccaneer's Star
    Captain's Fear
    Hades' Cannon
    Neptune's Thunder
    Pirate's Dishonor
    Plunderer's Damned Dream
    The Evil Serpent
    The Screaming Knave
    The Anger of the Shark
    The Cry of the Captain
    The Cursed Cry
    The Cursed Fear
    The Dark Dishonor
    The Deciet of the Murderer
    The Disgraceful Thunder of the Sargasso Sea
    The Dreaming Hangman of the North
    The Evil Plunder
    The Foul Damnation
    The Foul Scream
    The Greed of the Seven Seas
    The Hate of the Hangman
    The Insanity of the West
    The Madness of the Corsair
    The Morbid Murderer of the West
    The Scurvy Executioner of the Seven Seas
    >> Anonymous 12/12/09(Sat)00:41 No.7098704
    >>7098543
    "Dreadnaught" is mat original but an awesome name nonetheless.
    >> Anonymous 12/12/09(Sat)00:41 No.7098713
    >>7098632
    "The King of Black Water"
    >> What a Faggot !QF5oszRdpY 12/12/09(Sat)00:42 No.7098721
    >>7098704
    "Victory at Sea!"

    or "Cutter"
    >> Anonymous 12/12/09(Sat)00:44 No.7098753
    Devil's Claw
    >> Evil !!Oo43raDvH61 12/12/09(Sat)00:46 No.7098792
    >>7098695
    As strong as a country usually is when it wages civil war with its two southern neighbours in a mutual three way civil war. Only they have yet to wage war for a generation.

    The Republics and Principalities are not so bad, they are really fragmented. The only concern is how close you put yourself to the Apostle States. Aka Paladin central. If you wanted to pull off coup to own your own little nation it would be the easiest and best bet though.
    >> dark light 12/12/09(Sat)00:46 No.7098799
    Fuck it.

    "The end of the world".

    Something we can paint on the side of the ship AND still not get blown up.
    >> dark light 12/12/09(Sat)00:47 No.7098818
    >>7098792

    > If you wanted to pull off coup to own your own little nation it would be the easiest and best bet though.

    Don't put bait down and not expect the animals to eat it.
    >> ordo 12/12/09(Sat)00:48 No.7098830
    >>7098792
    so is there enough residual hatred between those three nations that we could re-spark the war then?

    I vote we leave our ship un-named, let the frightened masses give it a good name
    >> Evil !!Oo43raDvH61 12/12/09(Sat)00:49 No.7098834
    >>7098818
    It's all in the name.

    >>7098713
    Personally my favourite name so far. But I cant decide on it.
    >> Anonymous 12/12/09(Sat)00:50 No.7098854
    I think we need to stop in a shady port town, pick up a bigger crew, and start collecting loot on the sea. We need money to influence people when we can't afford to use magic. We need gear to arm our minions and to keep them happy. We also need to get our minions to do evil things on our behalf and to see how well evil pays.
    >> ordo 12/12/09(Sat)00:52 No.7098895
    >>7098854
    piracy becomes high profile pretty fast, and is too small-time for us to gain much power from it though. our minions can learn the glorious payoffs of evil as we get our new base of operations set up.
    >> Evil !!Oo43raDvH61 12/12/09(Sat)00:55 No.7098942
    >>7098830
    Short answer: Yes
    >> Anonymous 12/12/09(Sat)00:55 No.7098954
    >>7098713
    This
    >> Anonymous 12/12/09(Sat)00:56 No.7098958
    >>7098632
    "Hierophant"
    >> Bill Murray !!WYG9L8p7tJh 12/12/09(Sat)00:59 No.7099021
    Name: The King Of Black Water

    Try attaching Kelgris' machine to the ship, or at least operating it on the ship. Maybe it will become motorized?

    Let's stop in the next coastal city to resupply/raid/rave/destroy and take what we need.

    I'm for moving down to the principalities, starting a war, and taking over a country.
    >> ordo 12/12/09(Sat)01:01 No.7099046
    >>7099021
    I agree with you up to the principalities bit, to close to Paladin Central, and the last one was a bitch to take care of, and I REALLY dont wanna deal with an army of the bastards myself
    >> Anonymous 12/12/09(Sat)01:01 No.7099061
    >>7099021
    >Let's stop in the next coastal city to resupply/raid/rave/destroy and take what we need.

    This, plus collecting minions. Minions are the easiest way to expand our power.
    >> Firstquest 12/12/09(Sat)01:02 No.7099069
    He turned into a wheel right? And we're on a boat? Have a nap till we got some strength back and stick Kelgris on the Captain's Wheel thingy fer steerin.

    Then let's do some research on the Principalities and try to recruit and get plenty of supplies before we head down there.
    >> Anonymous 12/12/09(Sat)01:02 No.7099077
    >>7099021
    Let's remove the captain's wheel and replace it with Kelgris' wheel.
    >> Bill Murray !!WYG9L8p7tJh 12/12/09(Sat)01:03 No.7099082
    >>7099061
    Yes.

    We need some kind of light armor for all of our people. Some heavy armor for the dedicated warriors.

    Swords, rifles, pistols. We need whatever we can get.
    >> dark light 12/12/09(Sat)01:03 No.7099095
    >>7099021

    >Try attaching Kelgris' machine to the ship

    Hummm. If we can try to find some way to bring it back online we can make our ship 10 times as big! Maybe that was the key to the "back of something monstrous" in the vision!
    >> Bill Murray !!WYG9L8p7tJh 12/12/09(Sat)01:04 No.7099119
         File1260597886.gif-(2 MB, 250x158, Outstanding.gif)
    2 MB
    >>7099077
    >>7099069
    I like the way you think.
    >> Evil !!Oo43raDvH61 12/12/09(Sat)01:07 No.7099161
    he turned into the size OF a carriage wheel. He is still a box of moving and shifting gears and cogs. You would have to have the helm refitted to have him operate the helm.

    Sailing down the coast you eventually reach Ostland waters and stop at a small port to resupply.

    You have about 1/6th the maximum ideal men running the ship. A bare skeleton crew, hardly enough to rig the sails and man the cannons at the same time.
    >> ordo 12/12/09(Sat)01:08 No.7099174
    >>7099069
    >>7099077
    idea thirded. I guess the ship would become Kelgris then, so unless we plan on re-naming the poor bastard...
    >> Anonymous 12/12/09(Sat)01:08 No.7099181
    >>7099161
    Buzzkill!
    >> Anonymous 12/12/09(Sat)01:09 No.7099192
    >>7099161
    make port and make with the raidan
    >> dark light 12/12/09(Sat)01:10 No.7099206
    >>7099161

    Give us some detail about the town. if it's too small we'll have to stroll around in our "I'm super fucking evil" aura. I believe you said we had a aura.
    >> Firstquest 12/12/09(Sat)01:10 No.7099210
    I think we need to find us a blacksmith too. A famous one. Because I think we need to put Cog-Kelgris into a robot suit of armor steampunk thing covered in runes.
    >> ordo 12/12/09(Sat)01:12 No.7099223
    >>7099210
    but why would such a figure live in a shitty little coastal town?
    >> Evil !!Oo43raDvH61 12/12/09(Sat)01:12 No.7099234
    >>7099206
    Small but prosperous refuelling station along the coast. It also is a stop along the ancient highway stretching up from the mainland. Population is only around 2,000 souls. Basic amenities are to be found.
    >> Firstquest 12/12/09(Sat)01:13 No.7099241
    >>7099223
    Well I know, I'm just stating goals. We'll need information on where to find one.
    >> Bill Murray !!WYG9L8p7tJh 12/12/09(Sat)01:13 No.7099248
    >>7099210
    :D

    We need more information on the town.
    >> Anonymous 12/12/09(Sat)01:14 No.7099261
    >>7099223
    He's trying to get away for the world, or is waiting for the prophesized bringer of darkness?
    >> Anonymous 12/12/09(Sat)01:15 No.7099264
    >>7099234
    Yeah and ask someone about dwarfs since they apparently exist in this world.

    lets send out our cultists to recruit the downtrodden and hungry, sell off our shit and find out as much info as we can, while trying to get plenty of shit for our troops.
    >> Bill Murray !!WYG9L8p7tJh 12/12/09(Sat)01:15 No.7099273
    >>7099234
    Let's take a few of the smartest and strongest of our minions with us. Head first to any kind of blacksmith/gunsmith.

    Get a large order of weapons and armor. Kill the smith, or force him to come with us.

    Outfit our people with gear. Send persuasive folk to the bars looking for people willing to join us by their own accord.

    Then we'll see how that goes.
    >> dark light 12/12/09(Sat)01:18 No.7099295
    >>7099234

    >Population is only around 2,000 souls

    Humm. Doubt the guard will be that good... Could be wrong though. Can we "lower" our Aura? Can't have us showing our cards before we see the guard. Lets capture as many as we can in one night. Take their armor and all that.

    "The best armor is sometimes what you make yourself."

    We should have one of the mage children learn blacksmithing. Magic plus metalworking=?
    >> Evil !!Oo43raDvH61 12/12/09(Sat)01:21 No.7099334
    >>7099210
    Rumour: There is an old man living in the capital of Ostmark. A famous engineer, does lots of work contracted out to the nobles, usually to expand upon a collective menagerie of automatons.

    *Yes kids they really did exist, http://en.wikipedia.org/wiki/Automaton*

    >>7099273
    >>7099295
    >>7099264
    Rollin' for the randomness variables. Aim is middle. Closer the better...
    >> dark light 12/12/09(Sat)01:22 No.7099343
    >>7099264

    >recruit the downtrodden and hungry, sell off our shit

    I think we should play the "evil good" roll. It's been proven to work in real life.
    >> Evil !!Oo43raDvH61 12/12/09(Sat)01:24 No.7099379
    rolled 1 = 1

    >>7099334
    whoops
    >> Anonymous 12/12/09(Sat)01:24 No.7099381
    >>7099334
    GOOD ROLL THERE MR. BRAINIAC!

    LOLOLOL
    >> Bill Murray !!WYG9L8p7tJh 12/12/09(Sat)01:26 No.7099399
    >>7099379
    FUUUUUUUUUUUUUUUUUUUUUU
    >> Evil !!Oo43raDvH61 12/12/09(Sat)01:28 No.7099432
    rolled 21 = 21

    >>7099379
    Okay, so you cant find anything worthy in supplies, but you do manage to attract the seedy criminal scum element off the docks into your ships for an extra 200 men. Population is 2000, but people move through all the time to bolster the population up with temporary visitors.
    >> dark light 12/12/09(Sat)01:28 No.7099440
    Fuck that roll. I miss the low roll is better.
    >> dark light 12/12/09(Sat)01:33 No.7099485
    >>7099432

    Wait... We have two hundred and sixty men. lets go kidnap some people. And by people I mean guards.

    Who owns this town again?
    >> Evil !!Oo43raDvH61 12/12/09(Sat)01:35 No.7099496
    >>7099485
    And the 40 odd something Hinterport dockworkers. You have the ship half maned at this point now.
    >> ordo 12/12/09(Sat)01:35 No.7099497
    >>7099440
    in DH it is... but I dont think we're rollin percentile dice unfortuanately.

    an extra 200 you say? and no other supplies to speak of? well lets have Cath indoctrinate them while we sail to the next town. we need some gear...
    >> Anonymous 12/12/09(Sat)01:36 No.7099515
    >>7099496
    With 260 men, do we have enough personnel to feasibly sack the town?
    >> Evil !!Oo43raDvH61 12/12/09(Sat)01:38 No.7099528
    >>7099515
    You could. Then you would have to worry about the Ostland navy, the ones you stole that brand new shiny ship from.
    >> Bill Murray !!WYG9L8p7tJh 12/12/09(Sat)01:40 No.7099553
    Where's the guard house? Or barracks. Whatever this place has. Take our strongest, stealthiest, best killers we've got, armed, and go there.

    When we arrive, tell them that we're a noble making our way through and wish to speak to the head of the guards. If he arrives, kill him. Have our goons kill the rest of the guards there. Take their armor + weapons. On the way back to the ship, stop at stores and take whatever food we can carry. We don't need our small army starving.

    Maybe go kill the mayor. Take him hostage or something.
    >> Bill Murray !!WYG9L8p7tJh 12/12/09(Sat)01:41 No.7099570
    Hey Evil, what's that little Cyprus looking island down by the Apostle States?
    >> Anonymous 12/12/09(Sat)01:42 No.7099583
    >>7099528
    Tentative plan: Sack the town. Use the resources and dark energies gained thereby to make our crew more dangerous. When the Ostland navy comes for us, Shadow Step onto their ship and slaughter the crew manually, and then we have two ships. Repeat a couple times, and suddenly the seas are the domain of EVIL.
    >> dark light 12/12/09(Sat)01:44 No.7099603
    >>7099528

    >the ones you stole that brand new shiny ship from.

    Why are we here again?

    Outright sacking=no.
    small town that might not have very good locks=?

    >new shiny ship

    That rolls off the tounge. To bad we already have a name
    >> dark light 12/12/09(Sat)01:47 No.7099632
    >>7099553

    I like this. I was going to post something along these lines.

    I hope we get a fast track and go to The Republics and Principalities.
    >> ordo 12/12/09(Sat)01:48 No.7099636
    I agree on sending our assassins+ stealthiest cultists to go on a killing/raiding run, the night is young after all. If we feel saucy we could take a few of the older and most promising magelings out to do some killing as well, start indoctrinating them and all
    >> Evil !!Oo43raDvH61 12/12/09(Sat)01:48 No.7099637
    >>7099570
    Its part of a whole other subcontinent.
    >> Bill Murray !!WYG9L8p7tJh 12/12/09(Sat)01:49 No.7099647
    >>7099637
    Well it's an island with what looks like two cities. Could be a good base of operations.
    >> Anonymous 12/12/09(Sat)01:50 No.7099659
    rolled 15 = 15

    >>7099583
    Not powerful enough. Need more evil.

    Anyway, can we get a list of what towns are likely further up the coast?
    We've gotta get our asses some food and supplies, pronto.
    If nobody else gives a shit I'm rolling for distance to nearest supplies, lower = better.
    >> dark light 12/12/09(Sat)01:54 No.7099688
    >>7099659

    I mind. Only because we haven't tried to steal anything. We took most of the criminal element! We can do a final heist before we leave!
    >> Evil !!Oo43raDvH61 12/12/09(Sat)01:55 No.7099697
    >>7099647
    OH that one, no its just part of the principalities and republics.

    >>7099636
    >>7099553
    >>7099583
    With a small band of followers you march to the town garrison hall and demand entry. Wearing your regal attire and the time of night they do not protest much. When the captain of the guard comes you launch the attack and wipe out the men guarding the station. The attack causes you to loose 10 men. But with the storerooms open you send for more men to come and carry away what supplies you can.

    The mayors villa is on the hill in the middle of the town. Do you wish to press forward and attempt to kidnap him?
    >> Anonymous 12/12/09(Sat)01:57 No.7099721
    >>7099697
    Seems like a good idea.
    We might have a navy looking for us; is there anything we can do to enhance our Anti-naval magical powers before they find us?
    Like, power up with souls, or something?
    Whatever. Kidnap the mayor and ransom him for 7 days' safe passage through the country's waters.
    >> Anonymous 12/12/09(Sat)01:58 No.7099735
    >>7099697

    How big is the villa?
    >> Evil !!Oo43raDvH61 12/12/09(Sat)02:00 No.7099759
    >>7099735
    5000 square feet.
    >> Bill Murray !!WYG9L8p7tJh 12/12/09(Sat)02:01 No.7099762
    We have what, close to 300 men now?

    We can pilot our main ship, plus at least 1 more smaller one.

    Go take the mayor. He's the fucking mayor in a fucking villa, he has to have things of value/possibly rare artifacts of power.

    And then let's get a second fucking ship! AARG!
    >> Anonymous 12/12/09(Sat)02:01 No.7099770
    >>7099721

    >ransom him for 7 days' safe passage through the country's waters

    Are you fucking mad? Have a cultists stay behind and hold him and knife point. That will cause a big enough distraction to let us get away.

    Also lets grab some slaves.
    >> Evil !!Oo43raDvH61 12/12/09(Sat)02:05 No.7099806
    >>7099762
    650 is the ideal crew size for "King of Black Waters". Its a 66 gun ship, 33 on each side 11 in three rows.
    >> ordo 12/12/09(Sat)02:06 No.7099815
    >>7099762
    >>7099770
    this, dont let the bastard see us during the sacking, have whichever cultists are least useful, but fanatical enough to obey to the death away from us hold him for as long as possible. If they get payment and get to us, awesome, if not, they kept our asses covered for a while.

    also, what kind of weapons/supplies did we get from the guardhouse?
    >> Anonymous 12/12/09(Sat)02:06 No.7099819
    >>7099759

    I just googled 5000 foot square house. That's smalll stuff. This is going to be boss.
    >> Anonymous 12/12/09(Sat)02:09 No.7099853
    STOP EVERYTHING!

    Lets leave a insurgent group! 100 stay behind and steal food and a second boat. We leave before the major stuff happens... They hide for while... Then after the mayhem they can row out to us with a ton of stuff we need!
    >> Evil !!Oo43raDvH61 12/12/09(Sat)02:10 No.7099862
    >>7099815
    >>7099770
    After the men who were sent to carry the supplies back to the ship return you give them their new orders. Storm the mayor's villa and take him hostage.

    They are excited to have a real job for once and go off to do it with gusto. You climb aboard your vessel and with a twisted smile on your face sail away.

    The guards have typical guard stuff, chain mail, swords, spears, halberds, some muskets.
    >> Anonymous 12/12/09(Sat)02:11 No.7099866
    >>7099721
    Conjuring up a storm that throws huge waves that mysteriously die down right before reaching our ship should be all the diversion we'll need.
    >> Anonymous 12/12/09(Sat)02:13 No.7099900
    Onward to Ostmark, then.
    >> Anonymous 12/12/09(Sat)02:13 No.7099901
    >>7099866
    I would support sailing out of there and conjuring up a storm to assist our cultists in storming the villa.
    >> Anonymous 12/12/09(Sat)02:14 No.7099909
         File1260602085.jpg-(8 KB, 200x200, 1 scruffy.jpg)
    8 KB
    >>7099901
    Second.
    >> ordo 12/12/09(Sat)02:15 No.7099915
    >>7099862
    so our final number of men now is?

    and where are we headed right now?
    >> Evil !!Oo43raDvH61 12/12/09(Sat)02:16 No.7099928
    >>7099915
    288
    >> Anonymous 12/12/09(Sat)02:17 No.7099943
    >>7099928
    So, where are we headed?
    >> Evil !!Oo43raDvH61 12/12/09(Sat)02:18 No.7099959
    >>7099901
    >>7099909
    Whilst you sail off into the horizon with great effort you fill the clear skies with storm clouds hurtling sinister red lightning across the heavens and striking at the earth. Powerful waves in the howling winds bash at the coastline while you ship continues sailing unhindered. You hold the storm with concentration for an hour before tapping your dark art for the day, requiring rest.
    >> Anonymous 12/12/09(Sat)02:20 No.7099981
    rolled 64 = 64

    >>7099943
    Next port for supplies.
    Rollan again to check distance, low = good.
    >> Anonymous 12/12/09(Sat)02:21 No.7099987
    So are we being hunted at this moment?
    >> Anonymous 12/12/09(Sat)02:21 No.7099998
    >>7099981
    Well looks like we're a fair distance away; will we be able to make it to the next port without running out of food? Probably not. What's plan B?
    >> Evil !!Oo43raDvH61 12/12/09(Sat)02:26 No.7100046
    >>7099987
    You have not spotted any hostile ships on the horizon. Sure an investigation will go into what happened, but it may never lead to you or not. You cannot know at the moment.

    >>7099998
    I'll handle rolling when needed. There is a map anyways.
    >> Anonymous 12/12/09(Sat)02:30 No.7100086
    >>7099998
    Shut.
    Down.
    Everything.
    >> Anonymous 12/12/09(Sat)02:30 No.7100090
    >>7100046
    First of all, supply check, Kelgris check and Cathrine check.
    Then I suggest we teach Cathrine some dark arts to defend herself while sailing/resting because you never know when the adventurers will be back.

    If supplies are low go raid something, but send your men, they need some experience too.
    >> Anonymous 12/12/09(Sat)02:30 No.7100093
    >>7100046

    I'm still mildly peeved we didn't grab any slaves.

    Even some whores for the men would be a great moral booster.

    I mean what are we? Boring killers or liberating evil?

    Taking slaves is some of the nastiest evil you can get your hands dirty in.
    >> Anonymous 12/12/09(Sat)02:31 No.7100108
    >>7100090

    >Then I suggest we teach Cathrine some dark arts to defend herself while sailing/resting

    It was said by evil that the goody goody god blocks people from learning evil magic. We're the only person in the world who can cast it.
    >> Anonymous 12/12/09(Sat)02:34 No.7100133
    >>7100108
    Bah.
    Perhaps something like: http://realmshelps.dandello.net/cgi-bin/prestige2.pl?Ur-Priest
    Would be a decent option?
    >> Anonymous 12/12/09(Sat)02:34 No.7100139
    >>7100108

    Forget about teaching HER. Ask her to teach us. Surely she will know things that we don't. Even if it's only about the church. Knowledge is power after all.
    >> ordo 12/12/09(Sat)02:34 No.7100141
    I guess we start corrupting the minds of our youth while we head down the coast, then do more or less the same thing to the next town we hit
    >> Evil !!Oo43raDvH61 12/12/09(Sat)02:35 No.7100159
    >>7100093
    One of the new recruits from the docks is quick to counter, "Womenfolk are bad luck at sea. I sees youz have dat women wid ya. Youz get us killed for sure youz will. We got and took all da fun we be needin back dere right?" There is much laughter.

    >>7100090
    Kelgris is still whirring away, although not as loudly as before, like he's asleep or hibernating, just floating there in the middle of the store room you cleared out for him to stow away in.

    Catharine is mostly staying in your captian's chamber. She doesn't like all the leers she gets from all the other sailors. She knows she's safe since if one of them touches her... well bad things happen to the offending party. As I've mentioned several times before though, the dark arts are your power and your power alone. No one else can learn them.
    >> Anonymous 12/12/09(Sat)02:36 No.7100164
    >>7100139

    I forgot she was a fucking nun by now. The priest or her bother might have taught her something. My can learn some healing magic and PERVERT IT!
    >> Anonymous 12/12/09(Sat)02:40 No.7100212
    >>7100159

    Every time I read your story posts I'm reminded how awesome you are. And here I am thinking logically.

    Also lets talk to some of our men. One of each type. I want to know what they think of us.
    >> Anonymous 12/12/09(Sat)02:42 No.7100239
    >>7100164
    Perverting healing magic can work very well, say to torture.
    >> Anonymous 12/12/09(Sat)02:42 No.7100242
    >>7100046
    You should roll for your right to rolling! 0=)
    >> Anonymous 12/12/09(Sat)02:44 No.7100259
    >>7100212

    Should probably talk to Catherine too. It'd be good to have her take on the situation and what she believes her relationship with us is.
    >> Anonymous 12/12/09(Sat)02:45 No.7100275
    >>7100212
    >>7100259
    Seconding talking to everyone.
    We need to know what they think of their evil lord.
    >> Anonymous 12/12/09(Sat)02:46 No.7100282
    >>7100159
    Wake Kelgris. Tell Cath to investigate and talk to him. Next time we get a chance, we should bring news about the Mage's Academy collapse to another Mage's Academy and try and try and find out how the machine works.

    Never show Kelgris to ANYONE else. Hide him, don't mention him or the machine, and never let anyone find him. Don't tell the crew anything, telling them to forget about the machine will only make them ask questions and other mention the machine if they get tortured.
    >> Evil !!Oo43raDvH61 12/12/09(Sat)02:52 No.7100331
    >>7100164
    >>7100239
    Not that high of fantasy, not everyone can use magic, let alone divine magic. Hence why technology is catching on fast in parts of the world.

    >>7100212
    The dockworkers are getting more action in their lives that was killing them of boredom back in Hinterport. For frontier country is was pretty boring work. 1/3 the year when the ice froze the waters they did nothing.

    The rogues are complacent, they fear you, a lot. You can tell they are cowards at heart though, if they had the opportunity to run from you with no chance of you brutally killing them they would take.

    The cultists see you as a prophet for an age where people like them who previously lived on the bottom rungs of society and wasted away can have what they think they deserve. Keep their lives not shitting and give them purpose and they'll follow you to hell.

    The sailor/mercenaries you just hired wonder what kind of guy you are. "Did that guy just make a fucking storm out of nothing?" You're some crazy powerful mage to them. But there are a lot of them and they have their own little honour system. They are a little hotheaded and may think to take you out if you fail to pay them what they think they deserve.

    >>7100259
    Catharine is as always. You saved her from a horrible life being a doll to some fat ugly old noble. In a strange way for as evil as you are, you're a much kinder man in that respect. Yes she does 'love' you. Too bad you are incapable of such emotions.
    >> ordo 12/12/09(Sat)02:52 No.7100335
    If we've got time I guess we should go through some of the tomes we got from the mage acadamey, find/learn the useful shit, then get our mage students training to become better mages (and by better I mean more destructive then they would have become)
    >> Anonymous 12/12/09(Sat)02:52 No.7100336
    Fuck the laws of that star, I know the REAL option here, is to learn what magic is in that COLLAR we got and TWIST it somehow while it it is not activated, until it only tunes out magic that isn't shadow.

    Meaning we stick it on cath, and suddenly she's immune to the fucking "no bad guy magic fags" from the star and she can start learning shit too
    >> Anonymous 12/12/09(Sat)02:56 No.7100370
    >>7100336

    I think that as she is the supposed cause of our downfall we can't afford to have her stray from us. But to make anything aside from what she is now- a loyal and devoted servant- no- companion... it does not seem the correct thing to do.

    I believe we should invest in her further. Also, start calling her Our Dark Lady and make her the spiritual head of the cultists.
    >> Firstquest 12/12/09(Sat)02:57 No.7100379
    Well, lets read some books, take a little break, recharge. Maybe ... I don't know find some evil to work within our crew, make sure everyone is feeding you bad-guy powers as we cruise around.
    >> Anonymous 12/12/09(Sat)02:58 No.7100393
    We should keep an eye on the mage children. Have any of them made bold strides forward, displaying laudable levels of ambition? If so, reward it. If not, they might need a bit of encouragement to do something productive.

    >>7100331
    >Too bad you are incapable of such emotions.
    Pah, that's nothing to regret. We are capable of valuing a servant in a realistic manner based upon a combination of their loyalty and usefulness; adoration is a convenient way of maximizing the former. If Catharine works to increase her abilities or accomplish things on our behalf, she'll in all likelihood stay with us for a very long time.

    >>7100282
    >Wake Kelgris. Tell Cath to investigate and talk to him.
    I like this plan. Have her learn everything she can about his capabilities in his new form, so that we may make better use of him. Should give her something to do, too.
    >> Anonymous 12/12/09(Sat)03:00 No.7100404
    >>7100331

    >The cultists, Catharine, The sailor/mercenaries are what we should focus on. We should treat our cultists like they're our own 2ed tier lackeys(Give them the important jobs but keep them kinda behind in battles to preseve numbers, etc). We could REALLY use more loyal people like them. And since the mercenaries outnumber us and hold to sailor superstition we should try to make them "somewhat" happy. We need to find another town close by that we can really sack. Like 1000 to 500 people. A place we can hide in and make more loyal puppets.
    >> Evil !!Oo43raDvH61 12/12/09(Sat)03:04 No.7100448
    >>7100282
    The only thing you or Catharine can discern is that it is a magical 'engine' of some sort. A beating heart, a perpetual motion machine powered by the arcane. Letting Catharine actually touch it with that collar on would be a very bad idea though.

    >>7100379
    The books are magical theory books, good for teaching, convenient. Nothing to you though, magic may bend nature, but your dark arts is a vile perversion of nature. Rather then bend it you break it. A big "Hey, fuck you!" to laws that govern reality.
    >> Bill Murray !!WYG9L8p7tJh 12/12/09(Sat)03:07 No.7100484
    >>7100448
    Well then, on to the next coastal community.

    Or if we happen across a ship during our travels...
    >> Anonymous 12/12/09(Sat)03:08 No.7100495
    How does one discover if they have magical talent? Is that the sort of thing that can be found out with a quick test? What I'm getting at here is that perhaps we should check to see if we have any potential sorcerers amongst our current crop of followers. Somehow, I suspect that the rather rash methods of magical investigation which we'll be pushing our minions into will have a high attrition rate, and we'll need every person we can get to throw into that particular trial by fire.
    >> Anonymous 12/12/09(Sat)03:08 No.7100500
    >>7100484

    I agree. Let's pirate. But kill or convert everyone we met. No one gets to see us and live outside our grip.
    >> Evil !!Oo43raDvH61 12/12/09(Sat)03:10 No.7100520
    Instead, this seems a good intermission point to bring part XIII to a close. Evil Quest XIV in the days to come, probably another week.
    >> Firstquest 12/12/09(Sat)03:11 No.7100534
    >>7100448
    As I've seen someone else say then, can we twist the power in the collar, or inspect it for the moment? Or even Cathrine's symbol. It's been infused, and is made from dark stuff in the first place.

    For some reason I really feel we should find a way to make sure she is corrupt as much as possible. She's useful so killing her could be silly. Yet she mentioned her blood line being dangerous to us. And love is such a silly, weak emotion.

    Adore us, want us, need us for power, protection and excitement loyal to us.. but LOVE us? how silly.

    If she is unable to become something of use and continues to hold to a silly emotion like that, then she needs to be soul obliterated or killed out right.
    >> Anonymous 12/12/09(Sat)03:12 No.7100548
    >>7100520

    Fair enough. Thread's starting to devolve anyway.
    >> Anonymous 12/12/09(Sat)03:15 No.7100585
    Inspect the collar that makes immune to magic until we feel how it works and think we can make something similar then combine that knowledge even if we have to destroy or break or consume or whatever the item, combine it with our zone of secularity spell into her symbol that we made.

    so hopefully she'll have an aura or some shit that makes our powers stronger or constantly makes other magic weaker
    >> Anonymous 12/12/09(Sat)03:17 No.7100612
    >>7100520
    :(
    >> Evil !!Oo43raDvH61 12/12/09(Sat)03:20 No.7100639
    >>7100534
    Hmmm, I don't know if you've ever explored what you are or are not capable of in that regard. That "what do you see?" Could have been used to see first hand past events hundreds of years ago. To piece together evidence.
    >> Anonymous 12/12/09(Sat)03:20 No.7100641
    >>7100612
    second. im bored wish there would be another thread even for just an hour or so
    >> Firstquest 12/12/09(Sat)03:25 No.7100686
    >>7100639
    Personally I'd find clinging to an old past life where I got my ass kicked looking for information could be both smart, and unrewarding.

    Sure being evil can have "Just as planned" moments, but to me selfishness as an evil quality might dictate our new form, whatever it is, could enjoy his "Life" more if he let the past go and do as he pleased.

    In the end, would an embodiment of evil and darkness really give a damn about how much he achieved or managed to pull off? To me, he'd just be glad to enjoy as much of the world however he saw fit before he either used it all up, destroyed it, or was put back in his place.
    >> Anonymous 12/12/09(Sat)03:27 No.7100702
    >>7100534
    whoa whoa whoa wait a tic did you just suggest we kill our bitch?
    >> Anonymous 12/12/09(Sat)03:30 No.7100743
    Maybe we should kill cath : /
    >> Evil !!Oo43raDvH61 12/12/09(Sat)03:37 No.7100805
    >>7100686
    I see evil as taking what is natural and destroying or corrupting it. Death and killing are natural things, although we tend to think of them as negatives. But when you take order and turn it to chaos, or see true freedom and put harsh order on it you're doing evil. The line is thin, but you are right that you do it for yourself and only yourself. Not as some sacrifice to other or some higher power.
    >> Anonymous 12/12/09(Sat)03:40 No.7100830
    >>7100805

    So basically we're the anti light warriors in principle.
    >> Evil !!Oo43raDvH61 12/12/09(Sat)03:42 No.7100844
    >>7100830
    I think when this quest is over and done with we should all have a better idea of what evil really is. I think its one of the core things that keeps me doing this quest.
    >> Firstquest 12/12/09(Sat)03:44 No.7100868
    >>7100805
    Well I've always seen selfishness as evil, simply because almost everyone's first thought to a situation is "how can I make this help -me-? How can I make this my favor? How can I get what I want?" And while that might be natural, good people tend to cast that aside, and worry more about how much it helps those around them, or how many people will be hurt if they manipulate the situation to their favor.

    I'm a fan of keeping it simple, so to me, greed, and recklessness uncaring lust for your own gain is true evil. If you do it by sword point or the point of a pen, it makes little difference.

    If you live by "I get what I want, or people suffer. When I get what I want...people will suffer."

    I admit though I just didn't think to look backwards when asked what we saw. I was assuming it was a reflection of ourselves or desires.

    Knowing how he kicked out asses the first time might of helped now.
    >> Anonymous 12/12/09(Sat)03:45 No.7100883
    >>7100844

    To be truthful. I don't know if you'll get it. If I'm evil I'm a mix of lawful evil and neutral evil. I'm logical evil. And a slow typist to boot. But I like what you've done and hope you do more.
    >> Anonymous 12/12/09(Sat)03:47 No.7100897
    >>7100868

    You're really just a orange lantern in disguise aren't ya?
    >> Firstquest 12/12/09(Sat)03:50 No.7100927
    >>7100897
    Nah, but I can play one on t.v.

    IRL I'd be a ... white lantern is that what the one /co/ came up with, with the shrugging ring? Or maybe not, I don't know. Would I do a good deed if it landed in my lap? Yes. Do I go hunting for them? No. But the same way, I don't go out committing evil, but I wouldn't do it if it landed in my lap.

    So I'm.. lazy good!
    >> Anonymous 12/12/09(Sat)03:54 No.7100966
    >>7100927
    you're cute firsty
    >> Evil !!Oo43raDvH61 12/12/09(Sat)03:57 No.7100988
    >>7100868
    I've always thought of children as the most evil things on the planet. They no capacity to understand the thoughts and feelings of others and all they care about is what they want. They bitch when parents ask them to do simple chores too. They only do them so they will keep nice stuff too.
    >> Anonymous 12/12/09(Sat)05:00 No.7101476
    >>7100331
    >Yes she does 'love' you. Too bad you are incapable of such emotions.
    Oh OP. How little you know us.



    Delete Post [File Only]
    Password
    Style [Yotsuba | Yotsuba B | Futaba | Burichan]