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!5xnX3hk2QA 11/27/09(Fri)17:21 No.6896840>>6896665
Ready the military. If a runner has been taken, and scouts are in the vicinity, we must be prepared to make war.
Send armed parties to alert the other villages. Double the guards, then bring the remaining warriors to Gravenhell where you are. Ready all implements of war, and send out picketers to hide in tunnels and ambush scouts.
Once all of the preparations have been made, strike hard and fast against the BlackScales. Take prisoners, especially the mage if you can. Attempt to leave the city as intact as you can, using two volleys of poison bombs to clear the streets before the assault. Since the stonecrafters don't have time to build a battering ram, you're gonna have to break down the gate.
The stonegoblin should use his powers on the Kobolds in the ramparts, and cover the Gobbies as the scale the walls. Once the gobbies hold the wall the stonegoblin must scale it to overlook the battle and continue to support from there.
We can provide direction for our troops, and seek out the mage from there. Once the mage is discovered we will begin to lead from the front, overwhelm him and force a surrender. If the kobolds are unwilling to surrender at that point, it will be all too easy to slaughter the remaining resistance and enslave their women and children.
The only problem I can find is that they are both strongly good and strongly evil. Should they have paladins, which is unlikely, they must be dealt with swiftly. If they have some kind of evil spirit, like the guy we've been fighting periodically, we are likely to be routed unless we can break his influence. |