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    60 KB Exalted Quest, part 7 The OP !.QqkDUCQV2 11/22/09(Sun)20:53 No.6823463  
    Gentlemen. Exalted Quest part 7 is ready to go if you are.

    Previous threads here at the page bottom: http://suptg.thisisnotatrueending.com/archive.html?tags=exalted

    Newest Character sheet, with fixed charm list and banked experience: http://www.mediafire.com/?jitmnjnagho

    We last left our hero in a camp for road workers after “negotiating” with the various parties that were holding up the construction of the mountain path, fulfilling whatever plan the Convention on Oversight has in play. You spend the night fairly peaceably in your tent, and have geared up to leave and continue your mission by late morning. As you leave, the drunk bureaucrat from the night before approaches you.

    “Wait! Wait! Sir, before you leave, I need to ask you something! I spoke to the members of the Guild this morning. They claim they are leaving today. And the destruction of the road at night? Stopped. The men said you are the reason they're leaving. Is this true?”

    >> Anonymous 11/22/09(Sun)21:05 No.6823588
    Pose as a team, cause shit just got real.
    >> The OP !.QqkDUCQV2 11/22/09(Sun)21:06 No.6823604
    >Sadly, you're it. No team. Pose as individual perhaps? Kind of hard on horseback though...
    >> Anonymous 11/22/09(Sun)21:12 No.6823670
    We just saved his job. What the hell are we going to do, deny it? Answer yes, but don't let shit about being an Exalted slip out.
    >> The OP !.QqkDUCQV2 11/22/09(Sun)21:20 No.6823773
    "Then in that case, have this." He thrusts a paper wrapped package into your arms. "Listen, you saved my career here. I'm something of an embarrasment to my family. The oldest son of a noble house who never exalted. They tend to try to push me off into useless areas so no attention is drawn to me. If I failed here, they'd do their best to recall me back to our compounds on the Isle and never let me out again. So I wanted you to have this. It is of no use to either of us, not being Dragon-Bloods, but it is qute valuable. I have no need of any more money, so I believe that you deserve something from me in return for your services. And as an apology for my behavior last night."

    You got a gift! Awesome. Open it now, or thank him and ride off, checking it on the road.
    >> Anonymous 11/22/09(Sun)21:28 No.6823885
    Thank him politely, then leave. You can always check it on the way. If you recognise it when you open the box, you don't want the guy to catch on.
    >> Anonymous 11/22/09(Sun)21:35 No.6823973
    >Exalted Quest
    >> Anonymous 11/22/09(Sun)21:40 No.6824037
    Then ignore it. Nothing is making you waste your time posting in a thread you dislike.
    >> The OP !.QqkDUCQV2 11/22/09(Sun)21:45 No.6824095
    >Slow tonight. I should have probably done this another night, but whatever.

    He bids you a polite farewell, and you ride off. Now to begin your long journey to the Principality of An-Teng. But first, the package. You rip the covering off of it as the horse trots forward and are greeted with a surprising find. Silksteel! Robes in the style of martial artists of the Immaculate Order, died a dark blue, made of stiff silksteel. Of course, you know that attuning to it would make it as comfortable and mobile as silk, but offer protection greater than most forms of metallic light armor. Wonderful!

    Properties of the armor: +5L/3B, no mobility penalty when attuned, mo fatigue. Doesn't count as armor when using martial arts.

    The journey across Creation is long, but made far more bearable thanks to the heavenly gates to Yu-Shan. It takes almost a month to arrive in the City of the Steel Lotus, capital of the nation, and you sure as hell aren't too happy by this point. This shouldn't even be your mission, but the Convention of Water is so understaffed that your convention had to offer support. The city is large, containing over a million inhabitants.

    Do you start your investigation, or try to meet up with some of the backup you were promised upon arrival?
    >> The OP !.QqkDUCQV2 11/22/09(Sun)21:46 No.6824105
    >don't feed the trolls. This guy isn't doing anything but saging. Getting touchy might get the actual trolls in here.
    >> Anonymous 11/22/09(Sun)21:52 No.6824171
    What are we expected to investigate? We're in a strange new city, no knowledge of the countryside where our opposition might try to hide, and alone. Go get backup. Its probably our sifu anyway, since the OP promised we'd get a chance soon to learn SMA.
    >> The OP !.QqkDUCQV2 11/22/09(Sun)21:54 No.6824195
    >well, backup is only one option. If you decide to investigate, the report you got will have told you where the active dead were and where the fight between the Solar (and co.) and the Infernal was. I don't give options that can't be followed up on.
    >> Anonymous 11/22/09(Sun)21:59 No.6824244
    Do some quiet investigating, then go meet our backup. It always helps to at least have a vague idea of what's going on before getting filled in.
    >> Anonymous 11/22/09(Sun)22:00 No.6824264
    By the by, we've still got two Water-Fire Treaties and I don't see the starmetal amulet we found back in the desert. I know we gave the hearthstone back to the Lunars, but I thought we kept the amulet (and more importantly the spare hearthstone space)
    >> What a Faggot !QF5oszRdpY 11/22/09(Sun)22:03 No.6824303
    Correct, we kept the amulet but popped out the hearthstone, also i suggest we don the robe, and take up a destiny of some wandering db monk...air aspect preferably they always seem a little aloof to me so people may not really bother us as we travel
    >> Anonymous 11/22/09(Sun)22:04 No.6824319
    Well, I know we kept it. It's just that it's nowhere to be found on the charsheet.
    >> What a Faggot !QF5oszRdpY 11/22/09(Sun)22:06 No.6824336
    addendum: we should consider getting that pismatic anima charm
    >> The OP !.QqkDUCQV2 11/22/09(Sun)22:06 No.6824337
    You decide to poke around a bit before entering town. There is a small village about three miles from the city which is near both sites, and the peasant farmers there might know something. When you arrive you can see the fact that these people are living in fearof something. Nobody is grinning, there are no children in the street, and everyone appears to be going from building to building as quickly as possible seeming to fear remaining outside for too long. Yep, this is the place.

    The first man you approach asking about anything odd occuring in the area refuses to speak. Same goes for the second man. The third man does answer, but only briefly before becoming silent. "Aye, there's things wrong around here. The others fear to speak of them because they think it'll bring bad luck on their families. There are creatures not far from here, that only come out at night. Ghosts some say. They've not bothered us yet, but that isn't the real fear. Sometimes we get strange raiders that hit our supplies of grain and livestock. They've killed three for resisting. They're pale and ill looking folks, but still more than a match for us."

    Lovely. Ghosts and thieves of some sort. Anything specific you want to ask the man?
    >> The OP !.QqkDUCQV2 11/22/09(Sun)22:07 No.6824354
    >FUCK. I uploaded the wrong sheet then. Let me go do the right one, and give the link again. I'm sorry.
    >> Anonymous 11/22/09(Sun)22:12 No.6824434
    >Pale and ill-looking folks

    I think we have our first in-game deathknight sighting, people.

    We may want to ask the man if he knows why the Immaculates haven't sent a Wyld Hunt this way. Or if he heard anything about some Dragon-Blooded and a golden guy wandering around here.

    Also, I assume that the Bronze Faction shindig is still going on here?
    >> The OP !.QqkDUCQV2 11/22/09(Sun)22:13 No.6824446
    > http://www.mediafire.com/?mmyahzo3jfm. There. If that's wrong, then I don't know what to say.
    >> Anonymous 11/22/09(Sun)22:16 No.6824488
    Everything looks good. Sorry for the trouble, now let's get back to Sidetroll Quest!
    >> NOOOOOO !QF5oszRdpY 11/22/09(Sun)22:17 No.6824497

    Dragon bloods don't recognize deathlord's as a primary threat, too busy with politics on the isle right now, this needs to be rectified...Also lets find out if theres any other DBs in town
    >> The OP !.QqkDUCQV2 11/22/09(Sun)22:19 No.6824516
    >Indeed. The shindig is a month long sabbatical for those involved. They're here for another week on their business. Which you might fuck up if you do the right (or wrong, depending on your views) thing.

    "The Wyld Hunt, come here on just rumors of ghosts and normal bandits? Hah! They've barely got any force in the area as it is. The city may be a vacation home for the Dynasts, but that doesn't mean any will stay here long enough to put their names on the list. Most have been pulled back by their families to the Blessed Isle for some reason. No idea why. And I've not heard anything of the wandering Dragon-Bloods you speak of. A month back or so there was a fire in the woods a few miles away, but it didn't spread, so we just saw the smoke here. Nobody has come through since then except for you and the thieves."
    >> The OP !.QqkDUCQV2 11/22/09(Sun)22:22 No.6824549
    >forgot to finish.

    You decide that there is nothing more to be gained from the man. Now, to head for backup or go investigate the location of this "fire" he spoke of?
    >> Anonymous 11/22/09(Sun)22:23 No.6824570
    Thank the man, quietly slip him some coin, move along.

    Meanwhile, we start planning our next move in our head. Ultimate goal: try to get the Bronze Faction to realize that the deathknights are a bigger threat than DB political games.

    Also, lots of Sidereals? Gathered in one place? We're gonna Limit Break like we just came out of FF7.

    Do we know if Carjack is likely to be here?
    >> Anonymous 11/22/09(Sun)22:24 No.6824583
    Go investigate the fire. Quietly. Leave a note for our backup setting up a place and time to meet.
    >> NOOOOOO !QF5oszRdpY 11/22/09(Sun)22:25 No.6824597
    do not slip him coin, did he ask for money, he will forget us in a couple minutes anyway
    though correct in the make Bronzies realize that Deathlords more important than db politics
    >> The OP !.QqkDUCQV2 11/22/09(Sun)22:28 No.6824630
    > No idea. Also, I'm totally taking suggestionf for limit breaks keeping in line with the character. I've got some crap planned that might force you to build up a bit later in the mission. Eventually you'll cap out, and I want it to be interesting.

    Thanking the man for his trouble, you ask for directions to where he thought the fire might have been, and you make your way there. As you arrive, dusk is beginning to fall. Unless you want to deal with the chance of hungry ghosts, you'll have to finish up here and get back onto the main road quickly.

    The area is a small ravine, carved by a thin but swift flowing river. The trees along one side of the gap are burned to cinders, and trees on both sides are utterly smashed. Yep, there has clearly been an Exalted battle here.

    Do you look for anything specific, or just observe some more?
    >> Anonymous 11/22/09(Sun)22:29 No.6824637
    agreed, investigate everything, from a distance first, also >>6824597

    find other DBs in town, may be useful
    >> Anonymous 11/22/09(Sun)22:31 No.6824653
    If we can, we want to look for any hints of whether everyone who showed up left under their own power. If they didn't, then somebody got captured, and given who obviously lost the battle that would mean that the deathknights may have a Solar and two Dragon-Blooded to play with. Not a good thing.

    Then get back to town and meet with our backup.
    >> The OP !.QqkDUCQV2 11/22/09(Sun)22:36 No.6824698
    >Actually, according to the report, this was an Infernal.

    You look around for anything that might indicate something different from the report you received, or if anything occured since the battle. You can find the fleeing tracks of the group who lost, confirming that much of the report. Of the other party you can find no sign. The fleeing group looks like they were headed for the road, but aiming for a point farther out from the city than where you entered this patch of wilderness.

    Continue investigating, or GTFO the forest and go to town?
    >> Anonymous 11/22/09(Sun)22:41 No.6824737
    town...asap, find DBs engage social-fu, convince them that their is a situation growing in the forest, convince them to notify their superiors, this infernal has to go down before it becomes a problem
    >> Anonymous 11/22/09(Sun)22:44 No.6824779
    Try and figure out where the losing side's trail leads.

    Also, if we've got an Infernal AND some deathknights tooling around here? Shit just got very real.
    >> Anonymous 11/22/09(Sun)22:45 No.6824790
    do this, we are out of our league, help assistance must be found
    >> The OP !.QqkDUCQV2 11/22/09(Sun)22:50 No.6824837
    Realizing how late it grows, and of the threat of attack by ghosts or other creatures that prefer the darkness, you mount up and make for the town post-haste.

    You arrive in town as the sun sinks down into the western sea, and the city shows no signs of slowing it's activities. Attempting to find the group of Sidereals, you follow the directions you were given before you left on your missions to a moderately sized mansion, not far from the areas that the Dragon-Bloods place their opulent vacation compounds. The door guard answers, and lets you in as soon as you identify yourself as a sidereal. You are led up to the manor through a series of rather opulent gardens and lovely water features. When you enter, you are ushered to a small waiting room, extensively decorated with gilt woodwork like the rest of the home, and instructed to remain there while a representative of the group was fetched.

    Do you do anything while waiting, or are you a good little boy and sit quietly?
    >> Anonymous 11/22/09(Sun)22:55 No.6824913
    Examine the waiting room for anything of interest.

    If we're not wearing the silksteel, we should be. We want to look our best.
    >> Anonymous 11/22/09(Sun)22:56 No.6824928
    Based on what we know so far, plus the over the top nice-ness of the place, there is a good chance this is carjack's base of operations in this city. Don't touch anything. Don't even look to hard at the artwork.
    >> Anonymous 11/22/09(Sun)22:58 No.6824945
    Is the gilt on the woodwork actual gold, or is it bronze?

    Whichever it is, make some appropriate comment relating to it when our host shows up.
    >> Anonymous 11/22/09(Sun)22:58 No.6824955
    >You are. I assumed you put it on when getting it, since it is better than what you had.

    There are a few lovely vases displayed on pedestels in the corners of the room. One wall has a tapestry showing a battle of some sort on it. You suspect it is something from the first age, given that it seems to feature multiple Exalted woven on it.
    >> Anonymous 11/22/09(Sun)23:00 No.6824973
    wait is the door guard a siddy? find some food, simultaneously exploring to see if the mansion is just a mansion or a manse... just be sneaky about it...or actually be unsneaky/sincere
    >> Anonymous 11/22/09(Sun)23:00 No.6824974
    >Fancy designs. It could always be bronze, to fit with the theme. I just was trying to give you an image of something out of Versailles or one of the Imperial Palaces in China. Very shiny. Very expensive.
    >> Anonymous 11/22/09(Sun)23:00 No.6824981
    Examine the tapestry and the vases more closely, try to come to some conclusions about the owner of this house based on the waiting room. In other words, put on our Thrawn face.
    >> Anonymous 11/22/09(Sun)23:04 No.6825028
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    >Thrawn face is donned. You now have an overpowering urge to study the artwork and exploit the psychological blindspots of the maker. And destroy the Rebel criminals. Whoever they are.

    The tapestry shows a glorious, if a bit idealized, vision of the first age. Shiny Solars, fierce looking Lunars, contemplative Sidereals looking to the heavens. You think it might be of the Solar Deliberative's lower house, but aren't familiar enough with the way it looked to be entirely sure.

    While you're busy examining it, a voice comes from behind you. "So I see you like my artwork, young one."

    >> Anonymous 11/22/09(Sun)23:11 No.6825105
    "Indeed. I find it... inspirational, melancholy and instructive, all at the same time. And the craftsmanship is of course exquisite."
    >> The OP !.QqkDUCQV2 11/22/09(Sun)23:15 No.6825157
    "Yes, it was made during the first age. One of the Solars of the Zenith caste that I knew made it for me. I keep it now as a reminder of happier times I suppose. It wasn't long after this that the madness began to fall upon the Lawgivers. Then...well, we did what we had to."

    You still haven't turned to face your host yet. Do you keep your eyes on the tapestry, or do you finally adress him face to face?
    >> NOOOOOO !QF5oszRdpY 11/22/09(Sun)23:19 No.6825217
    Is the voice male/female, strong, heavy light, wimpy? O what the hell, turn around and givem a bow, look for any armaments, introduce yourself
    >> Anonymous 11/22/09(Sun)23:21 No.6825242
    do we know who we are meeting here? continue to converse about the tapestry taking a step or 2 back
    >> Anonymous 11/22/09(Sun)23:22 No.6825267
    Is there anything in this room reflective enough that we can see his face?

    Also, perhaps we should comment on one deficiency in the tapestry, and what it might say about the attitudes of those who commissioned it: no Dragon-Blooded, no mortals, and in fact no other sentients except for Celestial Exalted on there. Considering just how few Celestial Exalted there were in Creation compared to the others, the lack seems... telling.

    After that, turn to face the speaker.
    >> The OP !.QqkDUCQV2 11/22/09(Sun)23:29 No.6825346
    You turn to face the voice. To nobody's surprise, you face the leader of the Bronze faction himself, Chejop Kejak. Well now, it seems like whatever this group is doing down here is important enough to demand the attention of the man himself. This isn't your first meeting with him of course. With so few sidereals, you've seen him in Yu-Shan before and even interacted briefly when he was looking for your sifu once.

    When you comment on the percieved racism of the weaving he looks like he is supressing a grin. Apparently you passed some sort of test with the man. "Aye, there is that. It was meant to represent the Lower House of the Solar Deliberative, which both mortal humans and the Dragon-Bloods were banned from. You might also suppose it shows a sort of arrogance in the artist herself."

    Actions? You do need to formally request help. And probably clue the man into what's going down.
    >> The OP !.QqkDUCQV2 11/22/09(Sun)23:30 No.6825357
    >Also, he sounds like Sean Connery. Scottish Brogue and all. You know its awesome.
    >> Anonymous 11/22/09(Sun)23:32 No.6825386
    Let's do both. Bring up both the Infernal and the possible deathknight activity (pale, ill looking people involved with ghosts who only come out at night and intermittently steal food and kill people).

    Then formally request help.

    Obviously, be polite about this, given that the Bronze Faction people here are supposed to be on vacation.
    >> Anonymous 11/22/09(Sun)23:35 No.6825425
    On "vacation" sort of vacation. You know there's never rest for sidereals. Just time away from the job to advance factional interests without anything so pesky as work interrupting. Canonically, carjack here barely sleeps and has been keeping that up for millenia.
    >> Anonymous 11/22/09(Sun)23:38 No.6825459
    Well, yes. On the other hand, not everyone in the faction has Carjack's work ethic, and even he probably takes a day every century or three to just sit in quiet contemplation.

    And since we aren't Bronze faction, nor are we likely to join up, we have to remain at the proper degree of formality.
    >> Anonymous 11/22/09(Sun)23:45 No.6825549
         File1258951505.jpg-(64 KB, 989x461, failroad quest.jpg)
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    >> The OP !.QqkDUCQV2 11/22/09(Sun)23:46 No.6825571
    Yeah. I was bumping for more responses there. I hate to do shit without more than one. Although early on I wait. When it gets going then slows down though, I'll bump with nothing of value.
    >> Anonymous 11/22/09(Sun)23:47 No.6825585
    >> The OP !.QqkDUCQV2 11/22/09(Sun)23:50 No.6825618
    "Yes, we'd heard the basics of the report when it was submitted. Righteous Tsunami sent me a message raging about not having the appropriate resources to investigate and that she was forwarding it to Nazri. Of course, if you need assistance anyone here is completely free to volunteer their time to aid you. I'll pass the word on to them, and we'll see how many can respond. I'd love to help, since I've not been able to do a field mission in ages, and never against these new abominations against the world, but I've commitments to keep in the city."

    Well, at least you're going to get some sort of help. Anything to say here before the man skedaddles, or just wait patiently for word to get back to you if you get any volunteers?
    >> Anonymous 11/22/09(Sun)23:57 No.6825691
    Ask if perhaps we might continue this discourse some other time, perhaps over a cup of coffee.

    Also, politely suggest that he take this opportunity to see the "new abominations" face to face. Commitments are important, but he may not have another opportunity to observe the Infernal or Abyssal Exalted for himself, and that knowledge could be vital for his future deliberations.
    >> Anonymous 11/22/09(Sun)23:58 No.6825705
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    >> The OP !.QqkDUCQV2 11/23/09(Mon)00:08 No.6825785
    >I'm actually mildly surprised anyone is keeping on posting here. I did self bump twice in this thread, but Anon tends to be an unforgiving mistress. Yay! I suppose I'll have to give that up now for honesty's sake though. Now I'll have to shamelessly bump for responses. Stealth was easier.

    "Ah, no worries as far as that goes. I've got my job, and you yours. Besides, I'll hear all about it from your report once this is done. Although if the situation is bad enough those of us here in the city might be forced to act. But I have faith in you." He leaves you to your thoughts. In only a short while later the door opens again, and the same man who ushered you in reappears to bring you out to the gate back to the city. Waiting for you there at the exit, to your surprise, is your sifu.

    "What, you think I'd let you go off on your own once I'd heard you were looking for a hand around here? Come on, you can give me a rundown of what you've found out on the way."
    >> Anonymous 11/23/09(Mon)00:11 No.6825809
    Explain the situation, inquire as to what our sifu has been up to since your last meeting.
    >> Anonymous 11/23/09(Mon)00:13 No.6825822
    Give her the rundown. Try to find some way of activating her tsundere protocols in the meantime. Not because we're going to be unfaithful to the waifu, but because we find it hilarious when our sifu gets visibly flustered.

    Also, does she actually have a name, or are we still just calling her Red?

    Inside the privacy of our heads, I think we'd better begin working on some plan to force the Bronze faction leaders in the city to get involved. Even they might finally realize that there are things more important than factional bullshit if they have deathknights and Green Sun Princes shoved in their faces.
    >> Anonymous 11/23/09(Mon)00:14 No.6825838
    Infernals, deathlords, in your weekend retreat...also found this nifty robe, umm, thats about it really , theres a large fire but i decided that when there were infernals and deathlords in the area it would be healthier to get some help rather than continue investigations and run the risk of running into one of the deathlords/infernals personally, and finding out how badass i really am.
    >> The OP !.QqkDUCQV2 11/23/09(Mon)00:18 No.6825881
    >You're not getting her name until the very end, if even then. Sorry, but I don't want to just make up a sucky name for her. Plus, you don't need a name to be a major character. Just watch High Plains Drifter.

    "Exciting business. I've not had a run in with these people myself, since they really only started appearing while you were still in training. This should be a learning experience for all involved. How do you propose to find them, though? We can't just wander around the countryside until they show up! Well, I suppose we can, but that doesn't seem to be the most time effective method."
    >> Anonymous 11/23/09(Mon)00:22 No.6825917
    I currently have no brilliant plan.
    >> Anonymous 11/23/09(Mon)00:22 No.6825920
    "Locals mentioned that caravans of food were getting raided by some people whose description makes them sound a lot like deathknights. We could try hitching a ride on one of those and waiting to see who ambushes it."
    >> Katfish! !5kea9ZWk4s 11/23/09(Mon)00:23 No.6825925
    i was supposed to put that in a morse4 code translator right?
    >> Anonymous 11/23/09(Mon)00:23 No.6825927
    Also, forgot to add that we're going to want to follow the trail of the losers from that Exalted fight tomorrow once the sun comes up. They would obviously know more about the Infernal than we do at the moment.
    >> The OP !.QqkDUCQV2 11/23/09(Mon)00:24 No.6825935
    >So follow losers before you try to hide out and wait for a raid? Or after?
    >> Anonymous 11/23/09(Mon)00:27 No.6825961
    Follow, watch raid, learn tactics, if necessary bait some low lvl mooks away find out their M.O. perhaps capture one, show bronze faction
    >> Anonymous 11/23/09(Mon)00:29 No.6825982
    Depends on the time of day.

    Given that the raids happen at night, we do the tracking by day and then catch a caravan at sunset to wait for the raiders. If we can catch up with a caravan this evening, then we deal with the raiders first; if not, we track starting at dawn tomorrow.
    >> The OP !.QqkDUCQV2 11/23/09(Mon)00:33 No.6826020
    >For the record here, it wasn't a caravan. It was the longterm food storage of a local village. Much more sedentary and easier to find. But whatever. Night has just fallen, and the raids occur at night. If you hoof it you could make it there in time to catch it. Or wait till morning and track them.
    >> Anonymous 11/23/09(Mon)00:36 No.6826047
    Hoof it now, catch those dirty bastards in the act, also get some xp
    >> The OP !.QqkDUCQV2 11/23/09(Mon)00:44 No.6826131
    >General consensus is to catch them ASAP. That works.

    The two of you don't bother with horses. The town is close enough that you can run the few miles without much exertion. The night is still young and you arrive at the village less than two hours after true night had fallen. No one comes out to greet you this time, probably assuming you to be the raiders themselves. Nothing has appeared yet, giving you a minimal amount of time to prepare for what might come. The dry storage for the grain that this town grows is a large building, roughly cylindrical in shape. Animals are kept in pens of each farm, with no communal storage place.

    Do you hide/rig up traps/whatever else you can do to prepare before anything happens?
    >> Anonymous 11/23/09(Mon)00:55 No.6826256
    traps...traps are fine too
    though best be damn well hidden before company arrives
    >> The OP !.QqkDUCQV2 11/23/09(Mon)01:00 No.6826293
    >The only traps that will really be able to be done with current resources are the sort that alert you to them being there by being loud and such. Lethal stuff like spiked pits take time. Still want to do that?
    >> The OP !.QqkDUCQV2 11/23/09(Mon)01:01 No.6826305
    >actually, forget that. You have Dreaming of the Wild Lands. Instant hole digger.
    >> Anonymous 11/23/09(Mon)01:07 No.6826367
    bingo, make tiger traps, just don't forget where you put them, also consider hiding in one yourself
    >> Anonymous 11/23/09(Mon)01:08 No.6826381
    I can see it now, "I know I put that trap around here somewhere...I think it was over th-" crash. "Found it..."
    >> The OP !.QqkDUCQV2 11/23/09(Mon)01:09 No.6826391
    >Alright, dreaming of the wild lands costs 5m to use. You have 53 in total. How many holes do you make with it? I recommend not burning it all up at once. Need it for other charms.
    >> Anonymous 11/23/09(Mon)01:19 No.6826483
    burn 15 motes, 1 trap near the first most likely target building entrance, 1 trap near second most likely target building entrance, 1 last tiger trap on most likely approach, hide high up in a tree
    >> Anonymous 11/23/09(Mon)01:20 No.6826499
    Uh, as many as we want? The charm does say "anything that could be accomplished by a team of ordinary mortals over the course of a few weeks", and I think that over the course of a few weeks a team of ordinary men could make a fuckton of pits with spikes in them.
    >> The OP !.QqkDUCQV2 11/23/09(Mon)01:29 No.6826603
    >Alright then I. I had read the "minor alteration to the land' bit. That works even better. More traps are always good.

    Once the traps have been laid near the grain silo, the nearest barns to the edge of town, and the beaten path that comes from the direction of the wilds you and your sifu hide yourselves the best that you can. Then comes the extended waiting.

    They attacked at nearly midnight, when the light of the half moon gave them a reasonable amount of light to see by. The first ones to fall into your pits were along the road. You hear a few yelps of surprise and a crashing sound as they fall through the branches you'd covered them with. This slows the group, but doesn't stop them. Eventually they pass beneath you, barely half a dozen figures, sickly and anemic in appearence. None of them look up to your hiding spot amongst the tree branches. Their eyes are to busy straining to see more traps on the ground. In the distance, you hear a second crash as another group appears to be trying to maneuver near one of the barns you'd protected.

    What do you do?
    >> Katfish! !5kea9ZWk4s 11/23/09(Mon)01:30 No.6826620
    seriously it translates to AYS2009 wtf does your star code mean?
    >> Katfish! !5kea9ZWk4s 11/23/09(Mon)01:35 No.6826679
    so i tried it backswards but that didn't help. i can see that the code is copy pasted to get the lines but i diont get it
    >> Anonymous 11/23/09(Mon)01:36 No.6826697
    Wait until they're burdened with loot. Then attack. We should get at least one round in which they can't do anything because they're dropping the food and pulling weapons, and we'll have caught them red-handed.

    Also, use Essence Thorns Technique to shank one of our targets, then pull ourselves right into the middle of the group and start beating them down with fists and knives.
    >> The OP !.QqkDUCQV2 11/23/09(Mon)01:37 No.6826702
    >um...wrong thread?
    >> Anonymous 11/23/09(Mon)01:41 No.6826751
    I think he tried looking at the Loom of Fate. Since he's obviously not a Siddie, Bad Stuff happened.
    >> Anonymous 11/23/09(Mon)01:42 No.6826762
    aye, this if they split up attack any target that enters a building alone, if they pursue during our attack draw them across one of our tiger traps, use essence thorns and throwing knives, keep distance even though we are pretty tough dude
    >> Anonymous 11/23/09(Mon)01:49 No.6826845
    Just so the people without the Siddie book know: Essence Thorns is pretty much a magical grappling hook. You make a knife out of Essence, attach a cord of Essence to that knife, chuck the knife up to (Essence*20) yards in any direction, and then you get pulled up to 20 yards in the direction you threw the knife.

    So as long as we're sixty feet or less away from our target, we can get right up next to them within one round.
    >> The OP !.QqkDUCQV2 11/23/09(Mon)01:51 No.6826870
    As you let them pass by under you, you hear loud sounds as they stumble on more of the traps. You'll have to remember to tell the villagers about those, once they finish cowering for the night. Eventually however, the larger group passes beneath you. You take this moment to spring your attack, using one of your charms to wound a figure close to the group's center and to drag yourself in towards it. As you land, your sifu starts firing arrows from her concealed position at the head of the loose column, to keep the bulk of them from breaking and running. Then something somewhat surprising happens. Out of the woods rushes a singular figure, an enormous blade held in its hands. The figure rips into the rear of the formation, helping hasten the slaughter. Not a one of these figures was anything more than a mortal, and died in short order.

    When the fight ends you turn to face this new figure. The caste mark of the Eclipse Solars burns upon his forehead, and his face is surprisingly familiar. Its the Solar from back when you first Exalted!

    >And I think I'll end here. No matter what you do, the next part can't be done in a short time frame. That'll be for next time. Assuming anyone still wants this to go on. As always, this is something I do on free nights, and will keep going as long as someone cares enough to keep giving suggstions.
    >> Anonymous 11/23/09(Mon)02:07 No.6827035
    Keep it going, man. As long as I know the time, I'll be there.
    >> Anonymous 11/23/09(Mon)02:08 No.6827051
    HOLY SHIT, IRON BRO YO!!!!!!!!!!!
    wait...do you remember me?
    Wheres Elia, you're supposed to be watching over her, wheres your 2 DB friends
    >> The OP !.QqkDUCQV2 11/23/09(Mon)02:13 No.6827093
    Really? Cool. I know that as quests go this isn't the most popular, and I sure as hell aren't all that great of a writefag. But this is fun, and its better than just surfing the web for hours out of boredom and insomnia. Next time won't be till after Thanksgiving. Actually, thinking about it, it'll probably be the day before. Assuming it is on Thursday like I'm thinking. 9 PM, Wednesday then.
    >> The OP !.QqkDUCQV2 11/23/09(Mon)02:14 No.6827107
    ...Iron was the Dragon-Blooded man. I meant for this guy's name to be revealed tonight, but you guys went a different way then I had thought you would. So slower delivery thereof.
    >> Anonymous 11/23/09(Mon)02:16 No.6827120
    Hey The OP as long as you're questan, I'll be here questan
    >> Anonymous 11/23/09(Mon)02:17 No.6827134
    As long as whichever one of them owes us a drink pays up, it's all cool.

    Also, if they abandoned the waifu somewhere, we will pay the Pattern Spiders in exquisite Alchemical cordials and sweetmeats to make their lives hell until we think they've had enough.
    >> The OP !.QqkDUCQV2 11/23/09(Mon)02:19 No.6827162
    They wouldn't just abandon her. The Solar has a hero complex, and the DB siblings are good guys.
    >> The OP !.QqkDUCQV2 11/23/09(Mon)02:21 No.6827178
    You bring warm fuzzies to my heart. I do have a few "ends" in mind, based on whichever threat you folks wind up deciding to focus on more. Of course, that might go out the window with some crazy "I take over the Imerpial/ Manse" plan.
    >> Anonymous 11/23/09(Mon)02:28 No.6827243
    Nah, we won't think that small.

    Finding out about the Great Curse, revealing its existence, and then making something like the Thousand Streams River for the world only better (by getting Autocthon and Gaia to wake the fuck up and make a truly self-sustaining and repairing reality)... that's more our size. Forcing the Siddie factions to put aside their differences and start working together again to fix things will be part of this.

    Also, redeeming the deathknights, destroying the Infernals, and flipping a massive bird to all of the Neverborn, Yozi, and ordinary mortals or Exalts fucking up reality along the way.

    And once that's done, we marry the Waifu and retire. Maybe to Las Faegas. Although a tropical island in the West would also be pretty nice...
    >> The OP !.QqkDUCQV2 11/23/09(Mon)02:32 No.6827267
    Las Faegas can always franchise.
    >> The OP !.QqkDUCQV2 11/23/09(Mon)02:41 No.6827366
    Actually, nix that Wednesday bit. I just realized I have work. I guess the next one will have to be Monday after next. I'm busy until then. Games Friday/ Saturday, commitments the rest of the week (family time, see friends when back from college for the week).

    Sorry about that. In a week then, at 9. Sorry.

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