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Time for some races.
Humans, being the stereotypically most versatile races begin play with one talent of their choice, and depending on the type of game either an extra roll on the Background table (some random benefit of starting talents, proficiencies, equipment or plot devices) or some delicious EXP to distribute as they see fit.
Life outside of civilization is hard for most humans, so anyone who tends to wander into the outside world will typically have a very mature attitude, take very little risks or at least bring along some escorts who do possess those traits and some very big guns. Their fashion sense tends to lean toward what is work related, sometimes with minor modifications for personal comforts and preferences.
An offshoot of humanity who naturally develop very strong connection to supernatural forces. They have metallic gray skin, large, circular glowing eyes, strange natural hairline formations and a distinct lack of eyelids, lashes and brows. They tend to next to no body fat, their bodies storing energy metaphysically. As they grow in power, the distinction between their mind, body and spirit blurs. Powerful Oriols tend to disintegrate violently upon death. Human rumours suggest that holding a match or cigarette in front of a Oriol's eye socket long enough will light it.
Oriols begin with the Inner Power talent for free, which automatically serves as a prerequisite for most supernatural Talents. They may forgo their starting weapon in exchange for an offensive Special Attack. Most possess minor powers of levitation from birth, granting them the Moonlander talent which represents their general dicking around with gravity.