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Village and Mountain Rules
11/20/09(Fri)08:16 No.6786368Cows can be used for bartering with villages, they are needed for eating, and they can also increase your movement. If you draw a Gold card, you automatically gain 2 Gold. Kobolds can be used to steal from other players, Villages, help you in battle, defend your Lair, fuck up other players, eaten, or used to explore. At the beginning of the next turn, flip the nickel back; that tile can now be re-explored. When you land on a Mountain, you MUST spend 5 Gold, 5 DP, or 5 Kobolds, or any combination to build a Lair. If you land on a Village you may do a few things: You may Barter; trading 1 Gold for 1 Cow, or vice versa. You can Pillage; spend 2 DP and roll 1d3, or 4 DP and roll 1d6, then flip a coin: this determines how much of either Gold or Cows you get (heads is Gold, tails is Cows). You may steal a Virgin; gamble up to 2-6 DP: if you roll equal to, or beat it, you get that much DP in your next turn, plus you get a Virgin. This makes you a target for Adventurers. You may demand Worship; roll a d10: if you roll under or equal to your current DP, you control the Village. Controlling a Village means you get 2 Cows and 2 Gold per turn, but it makes you an even bigger target to Adventurers. |