[Return]
Posting mode: Reply
Name
E-mail
Subject
Comment
File
Password(Password used for file deletion)
  • Supported file types are: GIF, JPG, PNG
  • Maximum file size allowed is 3072 KB.
  • Images greater than 250x250 pixels will be thumbnailed.
  • Read the rules and FAQ before posting.
  • ????????? - ??


  • File : 1258148682.jpg-(169 KB, 500x300, gastro-ghost.jpg)
    169 KB Slug Quest 11 - A Whole New Level Bioplasma !LzFfkxZBAY 11/13/09(Fri)16:44 No.6690829  
    Here's the low-down.

    You were a slug. 'Were' is a keyword. There is no single word to describe what you are now. Upon gaining sentience, you discovered that you had many gifts. Telepathy, the ability to analyze DNA and the ability to metamorphosize, utilizing the DNA that you had gathered. For approximately two months now, you have lived in a run-down sewage system. A quest for survival has turned into a quest for dominance after a recent population explosion.

    The current situation is a strange one. A month ago, amongst your litter was a traitor who tried to replace you. However, you have recently located a selection of egg sacs distantly related to him. Squashing all but one of the egg sacs, you raised his descendants as your own - but whatever created those eggs is still out there, somewhere. There are children out there who are not under your command and you know enough to know that this is a very, very dangerous thing.

    There are several things that currently need to be managed if you wish to obtain maximum information after your latest metamorphosis. I also have a description of your current appearance and a list of personnel for you. Would you like to read these?
    >> Firstquest 11/13/09(Fri)16:46 No.6690837
    Wooo!!
    >> Anonymous 11/13/09(Fri)16:46 No.6690841
         File1258148787.jpg-(17 KB, 538x300, happyscientist.jpg)
    17 KB
    OH FUCK YES THE NEXT INSTALLMENT OF SLUG QUEST
    >> Anonymous 11/13/09(Fri)16:46 No.6690843
    Yes, for the sake of newcomers.

    Also, a question: while we were gestating, how extensively has the outside been explored? Is there a beach nearby, or does the sewer open directly into the ocean?
    >> Anonymous 11/13/09(Fri)16:47 No.6690855
    Man, anyone got links to the archives?

    I never found out what happened after we stabbed the hobo in the crotch.
    >> Bioplasma !LzFfkxZBAY 11/13/09(Fri)16:47 No.6690858
    >>6690843
    Outside has not been explored.

    Your current appearance:
    Recently, you have woken up from your latest metamorphosis. You're almost complete human in posture. You have two extremely muscular humanish legs with webbed and clawed feet. You have four arms, two of which are muscular with webbed and clawed hands, and another two that are weak and folded into your chest - but with incredibly dextrous and nimble claws. Your face is partially human, partially dog, with four bulbous, red-tinted eyes. The left half is scarred from burning, but that's mostly aesthetic now. In your mouth is a powerful bone harpoon, attached to your mouth with a muscular tongue. You can reel in anything up to the weight of a cat. You also possess a long, thin emaciated looking cat tail. Your body is a pinkish hue, with a membrane of translucent, hardened flesh covering the softer skin, acting as a form of chitin. You're 3'5" tall.
    >> Anonymous 11/13/09(Fri)16:48 No.6690862
         File1258148893.png-(181 KB, 606x475, deadhobo.png)
    181 KB
    >>6690855

    Well...
    >> Bioplasma !LzFfkxZBAY 11/13/09(Fri)16:48 No.6690868
    >>6690858
    There are many things that need to be managed at the moment:
    - Scouting Reports
    - Training & Hunting Reports
    - "Athlete" Dossier
    - Primespawn Metamorphisis Management (Once you decide to metamorphosize your 1st Generation children, you will no longer have access to the above reports)
    - Food Supply Issues
    >>6690855
    http://suptg.thisisnotatrueending.com/archive.html?tags=slug
    >> PaperJack 11/13/09(Fri)16:49 No.6690870
    Hello! I am back! I would like to know our current status a bit more.
    >> Bioplasma !LzFfkxZBAY 11/13/09(Fri)16:50 No.6690880
    Current Personnel Listing:
    1 Swimmer (F) - looks like a slender, agile and rather feminine Deep One. 1'6" tall.
    1 Tank (M) - looks like a four-eyed heavily built bulldog, covered in thick chitin. 2'1" long.
    1 Scout (H) - looks something like a large chiuaua with freakishly large ears and a pair of multi-faceted bug eyes. 0'11" long.
    1 Flyer (M)- looks something like a dragonfly with its tail curved underneath it, with various eye-stalks and antennae. 0'11" long.
    1 Fish (H) - looks something like a carp, except with eye-stalks and a gigantic toothy maw, giving it an almost symmetrical look. 1'6" long.
    1 Slug-Guy (M) - looks like a slug, except with a torso and arms., with signs of an internal skeleton. Total length of 1'6".
    1 Slug-Girl (F) - looks like a slug, except with a torso and arms., with signs of an internal skeleton. Total length of 1'6".
    1 Athlete (H) - looks like Swimmer, except much more heavily built, with your harpoon tongue and with a pair of spinnerets. 1'11" tall.
    27 Swimmerspawn (H) - identical to Swimmer except with your harpoon tongue and a pair of spinnerets.
    29 Fishspawn (H) - identical to Fish except with your harpoon tongue.
    26 Scoutspawn (H) - identical to Scout except with four eyes and webbed claws.
    27 Slugspawn (H) - identical to Slug-Girl except with your harpoon tongue (poisonous) and webbed claws.
    21 Shmecklings (H) - look somewhat like emaciated greyhounds with dagger-like legs, gigantic fangs mouths and long, rattish tails. 1'7" long.
    >> PaperJack 11/13/09(Fri)16:52 No.6690895
    Where are we?
    >> Anonymous 11/13/09(Fri)16:52 No.6690897
    FUCK YEAH.

    CAN ANYONE POST LINKS TO THE OTHERS?
    >> Anonymous 11/13/09(Fri)16:52 No.6690902
         File1258149162.jpg-(129 KB, 600x552, T__Carnifex_by_paleocat.jpg)
    129 KB
    Guys, I have an idea, and it's a damn good one.

    See that picture there, of the cat-like thing?
    That's Thylacoleo Carnifex. It was once the number one marsupial predator in Australia. You wanna know why?
    See that retractable thumb-claw there? It can slice and dice with precision and force like no fucking other. Ripping out throats, gouging out eyes, and gutting motherfuckers like they're fuckin' fish.

    If we can, we NEED retractable thumb-claws like this. They're handy as hell.
    >> Anonymous 11/13/09(Fri)16:53 No.6690909
    >>6690868
    >Scouting Reports
    Listen.
    >Training and Hunting Reports
    Skim over, no need for much
    >"Athlete"
    The trouble here is that favoring one of Athlete or Tank will probably offend the other. The solution, I believe is in...
    >Primespawn Metamorphosis Management
    After the Primes are done keeping us up to date, they should expand upon their current strengths. Slugboy and Slugirl should develop some sort of defenses or train their psychic abilities, Tank should develop armor and bulk as opposed to the sleek speed of Athlete, Swimmer should emphasize amphibiousness as opposed to pure aquatic as we now have Fish, and Scout should try and develop flight if it hasn't already.
    >> Anonymous 11/13/09(Fri)16:54 No.6690915
    Slug Quest...?

    I am confuse.
    >> Anonymous 11/13/09(Fri)16:54 No.6690917
    >>6690902
    I was under the impression we had those.
    >> Bioplasma !LzFfkxZBAY 11/13/09(Fri)16:54 No.6690919
    >>6690895
    You're currently at the training chamber. You've called a gathering of all your eldest at this location, so that you may obtain the latest news and allow their gestation, from what I caught the gist of last time.
    >> Anonymous 11/13/09(Fri)16:55 No.6690938
    >>6690902
    >Carnifex
    Oh fuck
    >> Anonymous 11/13/09(Fri)16:55 No.6690939
    >>6690858
    jesus fucking christ!
    >> Bioplasma !LzFfkxZBAY 11/13/09(Fri)16:56 No.6690940
    >>6690917
    Your claws are nowhere near that efficient. They're not big, massive things.
    >> PaperJack 11/13/09(Fri)16:56 No.6690950
    how about getting some clothes or fabricating armor?
    >> PaperJack 11/13/09(Fri)16:57 No.6690960
    Also, how much intelligent are our children
    >> Anonymous 11/13/09(Fri)16:58 No.6690967
    >>6690909
    Oh, and I almost forgot:
    >Food Supply
    We hunt. Seeing as we just recently let out a psychic beacon, we should wait a while until trying again. We may attract something big and dangerous.
    >> PaperJack 11/13/09(Fri)16:59 No.6690986
    >>6690967
    Let's try not to attack too much. What are our food reserves ?
    Also, more info on location plz.
    Are we still in the sewers?
    >> Bioplasma !LzFfkxZBAY 11/13/09(Fri)17:01 No.6690999
    Scouting Report:
    Expansion throughout the sewer by Flyer, Scout and Scoutspawn has resulted in a disturbing discovery. Large portions of the sewers have been wiped clean periods of time before your arrival and the local fauna and flora are returning very, very slowly. Usually, they were wiped clean approximately five days before, according to the strength of the scent that Scout has gathered. The most recently discovered 'cleaning' was done approximately two days ago.
    The scent of the offenders is very similar to your own.
    >> Anonymous 11/13/09(Fri)17:02 No.6691011
    Let's hear the scouting report, and lead a sermon on Slul'Hugoth so that we may better gain an insight into the minds of our children.
    >> Anonymous 11/13/09(Fri)17:05 No.6691032
    >>6690999
    Oh dear.

    Most likely whoever created the Schmaklings, but I can't help getting the nagging idea that it's whoever created US. Remember the scientists?
    >> Bioplasma !LzFfkxZBAY 11/13/09(Fri)17:05 No.6691034
    >>6690986
    Yes, you're still in the sewers because your training chamber is there.

    As for the hunting situation, it's quite simple, really. The local cat population in the immediate area has been eradicated and fed upon. As has the local dog population. And the roach population and rat population. Currently, your children are resorting to 'fecal farms', a project initiated by Athlete - gathering fecal matter for large swarms of flies to fester in, so their eggs can be consumed. Despite this new source of food, it's barely enough.
    Your people are starving.
    >> Anonymous 11/13/09(Fri)17:06 No.6691044
    >>6691034
    This is trouble. Is there any easily accessible material? We managed to get stingrays and jellyfish earlier, let's see if we can start fishing.
    >> Bioplasma !LzFfkxZBAY 11/13/09(Fri)17:07 No.6691055
    So, now you've got information on scouting, hunting and food crisis, is there anything that you would like to try and do now? Last thread you were talking about gestating your 'primespawn' - or your eldest, first generation children.
    >> PaperJack 11/13/09(Fri)17:07 No.6691056
    Fishes? Junk?
    Also, has any human seen us?
    Description of "Training Room"?
    Also, explore more and more and find new "resource rich" areas
    >> Bioplasma !LzFfkxZBAY 11/13/09(Fri)17:10 No.6691093
    >>6691056
    Your training chamber is a fairly large room, compared to previous enclosed spaces that you've encountered. You theorize that it was previously used for storing equipment, perhaps. It's approximately 9' by 9', and 7' in height. It's covered in fragments of crushed bones, the excretions of your race and the biomass left over from the eggs previously deposited here.
    >> Bioplasma !LzFfkxZBAY 11/13/09(Fri)17:11 No.6691109
    >>6691044
    Easily accessable materials include various forms of string and paper packaging sometimes caught flowing down the river and the spinnerets that Athlete and his siblings possess, that can produce webbing - providing they're well-fed.
    >> Anonymous 11/13/09(Fri)17:11 No.6691111
    Before we do any sort of mating, we need to gather up our troops(Tank, Athlete, Swimmer, Scout, and maybe a few fishlings) and head out in search of food, and if no luck comes our way soon enough, we need to head out for that area that was filled with skulls, and investigate. If that was the source of our rogue brood, then we need to go through a critical beat down. Also, they will definitely contain nutrients for the slug-hive.
    >> PaperJack 11/13/09(Fri)17:16 No.6691150
    >>6691111
    Agree. Let's go hunting for everything we can get our hands on.
    >> Anonymous 11/13/09(Fri)17:16 No.6691158
    >>6691109
    Out of luck, then. I vote for exodus to the nearest unexplored place.
    >> Bioplasma !LzFfkxZBAY 11/13/09(Fri)17:18 No.6691173
    >>6691111
    After an hour's work, you have gathered a total of:
    7 Rats
    12 Cockroaches
    15 Silverfish
    23 Ants

    The immediate area has been scoured clean by your people. The areas that you wish to expand into have been scoured clean by the enemy.

    You arrive at the room containing the cairn of skulls. Scout does not trace any scent - if the enemy had been there, they have not been here in at least a week.
    This room is equal in size to your training chamber.
    What do you wish to investigate?
    >> PaperJack 11/13/09(Fri)17:18 No.6691181
    >>6691158
    Wut? No. We must explore first. We don't want to end up into a human frequented place or something!

    Also, we should consider leaving the sewers for going into forests or something like that.
    What city are we in ?
    >> PaperJack 11/13/09(Fri)17:21 No.6691218
    That's so little. Keep 4 rats alive, 1 male and 3 female.
    Divide equally the rest.

    Take the skulls and start fabricating a frightening armor for yourself with skulls and whatever you can find.
    Frightening but also useful. No non-protecting armor.
    >> Anonymous 11/13/09(Fri)17:22 No.6691226
    What kind of skulls are in the room, and are there any noticeable tracks out of here? Failing that, let's search mental air space for any signs of similarly intelligent lifeforms outside of the ones under our and slul-hugoth's rule.
    >> Bioplasma !LzFfkxZBAY 11/13/09(Fri)17:22 No.6691229
    >>6691181
    You have no idea what city you are in. The only thing you know about the city you are in is that it does not maintain its sewers very well. You also know that the sewers lead out into a body of water with very high salt content that has no effect on your new form (still affects the slug duo and their spawn).
    >> Anonymous 11/13/09(Fri)17:23 No.6691242
    >>6691218
    >>6691226
    This. First post first, then the next one.
    >> PaperJack 11/13/09(Fri)17:24 No.6691250
    Are the salty waters far from the city or they are on the border ?
    >> MadSlug 11/13/09(Fri)17:24 No.6691254
    >>6691173
    I believe we should send numerous Slugspawn and Scoutspawn out around this area searching for more evidence of OUR HATED ENEMIES actions.

    We found this place after finding a human corpse (possibly) slain by our foe... so particular attention should be payed to the area in the opposite direction from the cairn.
    >> Bioplasma !LzFfkxZBAY 11/13/09(Fri)17:25 No.6691264
    >>6691226
    You locate:
    Hundreds of life forms incapable of sentience.
    137 sentients.
    1 advanced sentient.
    >> PaperJack 11/13/09(Fri)17:26 No.6691276
    Can you point the general direction of the Advanced Sentient?
    >> Anonymous 11/13/09(Fri)17:29 No.6691292
    i dont know what the fuck this shit is about, but it looks pretty awesome
    >> Anonymous 11/13/09(Fri)17:29 No.6691302
         File1258151380.png-(25 KB, 400x400, 1254857202790.png)
    25 KB
    >> Bioplasma !LzFfkxZBAY 11/13/09(Fri)17:30 No.6691306
    >>6691218
    You keep four rats alive after identifying gender. You kill the rest, mash them up and divide their meat amongst yourselves, along with that of the other animals.
    After gathering various different materials such as string used for packaging, you begin to disassemble the cairn to assemble some basic armour for yourself.
    You should be able to crush the skulls and use the various fragments to make some crude form of scalemail - but this might take a while and how effective it might be is up to you.
    Beneath the skulls you discover a large snail shell approximately eighteen inches in diameter. Inside this shell is a piece of rotting biomass. This piece of rotting biomass is, according to Scout, an egg sac.
    >> Anonymous 11/13/09(Fri)17:30 No.6691307
    >>6691032
    There's always been one pointedly unaccounted for offspring from the first brood, several times it was said that you can't quite remember if there were twelve or thirteen sluglings and shmeckah
    i think we can conclusively say that shmeckah knocked up the unaccounted for slug baby who then ran away after we killed smeckah
    based on the number of egg sacks we found they were no more (or less) than second generation
    by now there has been enough time for a replacement second generation to be laid
    >> PaperJack 11/13/09(Fri)17:30 No.6691311
    >>6691292
    >>6691302
    faggots we're mutant genestealer like slugs with PSYCHIC POWERS
    >> Bioplasma !LzFfkxZBAY 11/13/09(Fri)17:31 No.6691318
    >>6691276
    It's standing right next to you.
    It's Athlete. It's definitely, definitely Athlete.
    >> Anonymous 11/13/09(Fri)17:32 No.6691322
    We need to hold off on any further breeding for the immediate future.

    Also, I am conflicted about working on our tool-using abilities. On the one hand, fabricating weapons from pointy sticks or whatever could serve us well. On the other hand, the more we use our natural abilities the more effective they become.

    Perhaps using our nimble and dextrous hands to make traps which will keep any foes at bay, and potentiall catch wildlife.

    Are there any sewer-carp left in the water, or have those been cleaned out too?
    >> PaperJack 11/13/09(Fri)17:32 No.6691325
    >>6691307
    Eat it. Look for more eggsacks EVERYWHERE.
    They must not be allowed to survive.
    >> Anonymous 11/13/09(Fri)17:33 No.6691330
    We need to relocate at some point in time. To be honest, I think a good mid-range goal for us is to tough everyone up so that they're safe to travel, figure out some way to safely transport the smaller and weaker elements of our brood, and find somewhere like a park where we can dig a burrow and have much more access to biomatter.
    >> Bioplasma !LzFfkxZBAY 11/13/09(Fri)17:34 No.6691340
    >>6691322
    - Swimmer is pregnant with Tank's young.
    - Girl is pregnant with Guy's young.
    - 12 Swimmerspawn are pregnant with Athlete's young.

    A week after mating, the pregnant individuals will lay egg sacs.
    A week later, they will hatch.
    >> PaperJack 11/13/09(Fri)17:34 No.6691344
    >>6691330
    Wat?
    No, they'd find us like after a day.
    We must go outside the city, in a forest or anywhere with as little human population as possible.
    >> Anonymous 11/13/09(Fri)17:34 No.6691347
    >>6691322
    honing our psychic abilities has far more potential gain than learning to wield sharpened sticks
    likewise, i think that evolving chitin is a better investment than trying to create scalemail
    we have better ways to meet our needs than homo habilis style tools
    >> Anonymous 11/13/09(Fri)17:35 No.6691359
    >>6691306
    The functionality of the armor should not be our prime concern, just that it looks as threatening on the outside as we, the Patriarch, are on the inside. Skulls for shoulder pads, maybe a few bones strung together around our legs, to protect them from minor cuts, and something to protect our backs... maybe a shattered-bone cloak wouldn't be a terrible idea. I'll leave that last one up to the rest of us though, as I'm not sure if it is worth the time.
    >> Anonymous 11/13/09(Fri)17:35 No.6691364
    >>6691318

    When you say "Advanced", does that mean he has more potent psychic powers than the average spawn, or is he vastly more smart than we are?

    Do we count as an Advanced Sentient ourselves?
    >> Bioplasma !LzFfkxZBAY 11/13/09(Fri)17:36 No.6691374
    >>6691325
    It's rotten. You'd say that the egg sac hatched about... a week and a half ago. Four or five days before you discovered the room, three or four days before the Shmecklings under your command hatched.
    >> PaperJack 11/13/09(Fri)17:36 No.6691375
    >>6691347
    Better a crude scale mail than nothing. We can evolve chitin later, but right now we need protection.
    Spears would improve our goons' enemy hunting abilities a lot for now
    >> MadSlug 11/13/09(Fri)17:37 No.6691383
    I wish to reiterate my suggestion of scouting around the area of the cairn for more signs of THE BASTARD... sending out Slugspawn and Scoutspawn to do that.
    >> Anonymous 11/13/09(Fri)17:38 No.6691395
    >>6691340

    Athlete has some pretty awesome traits, it has to be said.

    I suggest that when his young are born, we eat at least some of them so that we can reincorporate his excellent genetic material into our own next time we metamorphose.
    >> PaperJack 11/13/09(Fri)17:38 No.6691402
    >>6691374
    Ah ok then.
    Keep on exploring then. Also, if we won't get too far, get out the sewers and in the body of water a little, and give a stealthy to the outside.
    Is it outside the city or very near? A quick description too.
    >> Anonymous 11/13/09(Fri)17:39 No.6691413
    >>6691383
    >>6691395
    Seconding both of these.
    >> Anonymous 11/13/09(Fri)17:39 No.6691415
    >>6691344
    Not necessarily. I mean, it's pretty simple...

    Dig deep burrow, expand burrow, go out at night and snatch up biomatter, and chill out until escaping the city is possible.

    personally, I see humans as a massive threat that we really should avoid for all of the forseeable future and agree we need to go to a forest, but a park is the best forest analogue as it is likely much closer.
    >> MadSlug 11/13/09(Fri)17:39 No.6691416
    >>6691395
    I think we need to be careful with Athlete. He has great potential so we must ensure his loyalty... we do not want him to turn out like the last one.
    >> Bioplasma !LzFfkxZBAY 11/13/09(Fri)17:40 No.6691420
    >>6691364
    Advanced Sentient = Equal or superior to yourself in terms of mental ability.
    >>6691322
    Sewer carp were an anomaly, according to Scout. There have not been any since.

    Upon your musing of tools, you notice a barely contained psychic outburst of amusement from Athlete.
    >> Anonymous 11/13/09(Fri)17:40 No.6691426
    >>6690858
    Sounds like we need more legs. We need to eat more cockroach - extra chitin, extra legs.

    We need the scout and fish spawns out and searching for new food sources as soon as possible.

    We also need to find a source of hella awesome biomass. Like... That other group of limax.
    >> PaperJack 11/13/09(Fri)17:40 No.6691427
    >>6691415
    Dude parks got KIDS.
    Kids go fucking EVERYWHERE.
    And it's in the MIDDLE OF A CITY.
    Bad idea, bad idea, bad idea.
    >> Anonymous 11/13/09(Fri)17:41 No.6691428
    Whether or not the Enemy are stronger or more numerous than we are, they're definitely proving to be *smarter* than we are - they've deliberately scoured the area clean of nutrients in order to starve us out. They're out there, probably breeding and evolving based on what they've harvested from the sewers, while we starve.

    That's a fucking awful situation to be in. We need to find an alternative foodsource ASAP.

    I suggest we venture into the sea, and bring back as much food and terrifying DNA as we can find.
    >> Anonymous 11/13/09(Fri)17:41 No.6691437
    >>6691420
    Glare at Athlete and perform the psychic equivalent of drawing ourself up. Flex our mental muscles at him...

    Then honestly ask him his opinion on the subject of tools.
    >> Anonymous 11/13/09(Fri)17:42 No.6691443
    >>6691427
    fuck that, kids are deLICIOUS
    >> Anonymous 11/13/09(Fri)17:42 No.6691444
    >>6691427
    ...delicious delicious children.
    >> Anonymous 11/13/09(Fri)17:42 No.6691445
    >>6691420
    Confront Athlete with concern, for his actions, his thoughts behind them, and for his life if he continues to let his thoughts wander to anything but complete awe of ourself.
    >> PaperJack 11/13/09(Fri)17:43 No.6691462
    >>6691444
    >>6691443
    Yeah if a child disappears however we're fucked.

    Also, if we're gonna make a burrow where are we going to put the dirt? And what about cave-ins?
    Nah
    >> Anonymous 11/13/09(Fri)17:44 No.6691463
    >>6691420
    >you notice a barely contained psychic outburst of amusement from Athlete.
    Let's put him in the front lines in the war against the Great Enemy, if he shows any more signs of having greater ability than the norm/irreverence. Let's not let on that we know he's of greater sentience than ourselves.
    >> Anonymous 11/13/09(Fri)17:44 No.6691466
    You're all forgetting that we're nearly 2 and a half feet taller than him.
    >> Anonymous 11/13/09(Fri)17:44 No.6691469
    >>6691428
    WE drained the area of nutrients.
    >> Anonymous 11/13/09(Fri)17:44 No.6691472
    kill athlete
    >> Anonymous 11/13/09(Fri)17:45 No.6691478
    >>6691469

    The immediate area. The area further afield has been cleaned out by the Enemy.
    >> Anonymous 11/13/09(Fri)17:45 No.6691480
    Regardless of our situation in this sewer, I believe it is time to make an exploration into the sea, all capable swimmers in tow, excluding tank and scout, leaving them to guard the children and slug-types. There will definitely be food out there, if we found that ray and sea horse without even traveling into their domain.
    >> Anonymous 11/13/09(Fri)17:45 No.6691481
    >>6691462
    >Yeah if a child disappears however we're fucked.

    We don't know that.
    >> PaperJack 11/13/09(Fri)17:46 No.6691492
    >>6691481
    yeah if a child disappears in the park her mother is totally not going to search for him everywhere.
    >> Anonymous 11/13/09(Fri)17:47 No.6691498
    >>6691437
    >>6691445
    These please. Try and intimidate AND facilitate.
    >> Anonymous 11/13/09(Fri)17:47 No.6691500
    >>6691492
    More biomass for us if she actually finds them, though.
    >> PaperJack 11/13/09(Fri)17:47 No.6691502
    >>6691481
    Besides, we should show ourselves to the humans as GOOD. Perhaps as benevolent aliens?
    >> Anonymous 11/13/09(Fri)17:47 No.6691503
    >>6691480
    Oh, and when we have gathered sufficient food, enough that it would encumber us to get much more, we will head back and feed our young, making sure to tell them they evolve these traits during their next gestation. There will be a new era, an era of horizontal and vertical freedom!
    >> Anonymous 11/13/09(Fri)17:48 No.6691514
    >>6691492
    Of course she will but how the hell is a slugmonster supposed to know any of this shit you meta-cunt.
    >> Anonymous 11/13/09(Fri)17:48 No.6691517
    >>6691514
    We have children.
    >> Anonymous 11/13/09(Fri)17:49 No.6691518
    >>6691462
    Let's find a mole, which come out to eat worms in the middle of the night, eat it, and gain its ability to make proper burrows.

    How often do kids willy nilly find moles in parks? And yet, they're fucking everywhere.
    >> Anonymous 11/13/09(Fri)17:49 No.6691519
    >>6691502
    Goddamn what the hell are you doing on /tg/?
    >> PaperJack 11/13/09(Fri)17:49 No.6691520
    >>6691500
    Yup and then cops and then we get napalm'd up our asshole
    >> Bioplasma !LzFfkxZBAY 11/13/09(Fri)17:49 No.6691526
    >>6691383
    You send out Slugspawn and Scoutspawn to do this.
    >>6691402
    The body of water is exceptionally large - it stretches off into the horizon. It's outside of the city - in fact, it's more accurate to say the city's outside of it, looking at the size of the body of water.
    >>6691445
    >>6691437
    He straightens up. Mentally.
    "Nothing, Patriarch. I just assumed that one blessed by Slul-Huggoth would have constructed tools earlier, Patriarch. I have already constructed various tools from the corpses of recently deceased Shmerklings and taught my kin of this method, Patriarch. Sorry for my outburst. It will not happen again, Patriarch."
    Athlete give a mental salute.
    Athlete stinks of caution and fear.

    By your approximations, you have covered approximately a quarter of the city's sewers, the ones closest to the coast. You can either try and move further inland or you can try to move out into the great water.

    I will leave this vote up to you.
    1. Explore further into the sewers.
    2. Make your exodus.
    >> Anonymous 11/13/09(Fri)17:49 No.6691527
    Let's have a talk with the new guy. Then let's see about trying out a few tools.

    Then I say we get a small group together, and them out-side of the sewers on a mission of most importance, recon and searching for a new food base.

    Tell them it will be dangerous, but if they manage to bring back good info and/or a new place to live, grow and eat, they will be heroes.

    Athlete seems to enjoy showing off. Send him with a small group. We need to develop some sort of trust, and some sort of urge to make our growing species stronger, not just our single sentience.
    >> Anonymous 11/13/09(Fri)17:50 No.6691535
    >>6691492
    and alert the authorities

    who will bring dogs. As in trained attack dogs, not some hobo's half-starved mutt.

    killing children will generate BAD END.
    Save it for when we're on our way out of town, at the very least.
    >> Anonymous 11/13/09(Fri)17:50 No.6691543
    >>6691526
    Give off slight pride. He's smart AND loyal, but tell him not to forget that tools are only for those that cannot use their bodies to accomplish anything.
    >> PaperJack 11/13/09(Fri)17:50 No.6691544
    >>6691518
    We may get blind too, so no.
    I say we get out of the sewers from the end of them and go in to the sea, search for some coastal forest and stay there for a while.
    Maybe make burrows there, but leave the mole-eating to some of our children.
    >> Anonymous 11/13/09(Fri)17:51 No.6691552
    >>6691520
    Riiiight. Because it's not like 2,300 Americans are reported missing every day.
    >> MadSlug 11/13/09(Fri)17:51 No.6691555
    >>6691526
    Ahh... how many of our creatures are aquatic? If all of us are to some degree then i vote 2.

    If not then 1.
    >> Anonymous 11/13/09(Fri)17:52 No.6691560
    >>6691527
    This completely, and 2. But we will want our children to move closer to the opening into the sea, so that travelling back and forth does not take as long, and to decrease the chances of being ambushed while we are carrying about our weights in food.
    >> Anonymous 11/13/09(Fri)17:52 No.6691563
    >>6691462
    We cannot stay in the sewer, even if we manage to set up some system of sending hunting parties out to bring things back
    we need to challenge ourselves and grow and improve. its fine to lay eggs and eat bugs, but every major improvement to ourselves (singular and group) has come with major risk and adversity.
    the first rat we killed when all we could do was vomit at it
    killing shmeckeh
    catching the carp and feeding our brood
    killing the hobo and his dog

    we need to get out of the sewer where we struggle to maintain the status quo
    we need to move out into the wider world
    >> DeliciousSlug 11/13/09(Fri)17:52 No.6691564
    Exodus. Even if these die during the trip, as long as a couple of us survive we can start all over, apparently at an alarming rate.
    >> Anonymous 11/13/09(Fri)17:52 No.6691565
    >>6691535
    What are police?
    >> Anonymous 11/13/09(Fri)17:53 No.6691569
    I say we kill athlete on the spot.

    He's too smart/smarmy for his own good, and if we don't live up to his expectations he wont hesitate to attempt to overthrow us.

    Go on a scouting mission, and take him with us. Off him when we're far enough away that nobody will know, and tell everyone he sacrificed himself so that we could escape.

    The masses get their hero martyr to worship, we retain our absolute power and control.
    >> General Malcolm Granger !tdu/XtyVrs 11/13/09(Fri)17:53 No.6691572
         File1258152808.jpg-(274 KB, 500x1167, Slugzilla_by_gamera1985.jpg)
    274 KB
    FUCK YEAH SLUG QUEST
    >> Bioplasma !LzFfkxZBAY 11/13/09(Fri)17:53 No.6691574
    >>6691555
    Scout, Tank, and the Slug Twins - as well as their respective children - and the Shmecklings - are all incapable of swimming indefinitely.
    Shmecklings and the Slug Twins and the Slugspawn are incapable of swimming at all.
    >> Anonymous 11/13/09(Fri)17:53 No.6691575
    >>6691526
    1 if Fish, Swimmer and their spawns will be absolutely useless outside of water. 2 if not.
    >> Anonymous 11/13/09(Fri)17:54 No.6691584
    >>6691526
    Make sure he understands just how busy you have been, and just how recently you acquired hands.
    It's thanks to how busy you've been that he has been able to construct tools, or even has the ability to, or even has HANDS.
    >> Anonymous 11/13/09(Fri)17:54 No.6691586
    >>6691544
    I'm cool with coastal forest. It makes sense.
    The reason I suggested park is because I thought it might be closer and thus more convenient.
    >> Anonymous 11/13/09(Fri)17:54 No.6691593
    >>6691569
    Athlete is way too valuable and we are WAY too awesome for a cowardly act like that.
    >> Bioplasma !LzFfkxZBAY 11/13/09(Fri)17:54 No.6691597
    >>6691575
    Fish and Fishspawn are useless and die out of water.
    Swimmer, Athlete and the Swimspawn are perfectly functional out of water and in water.
    >> Anonymous 11/13/09(Fri)17:55 No.6691602
    >>6691563
    2nded
    exodus
    >> Anonymous 11/13/09(Fri)17:55 No.6691607
    >>6691565
    >What are police?

    big ugly green guys with clubs that live under bridges and eat billy goats.

    bad news man, bad news.
    >> Anonymous 11/13/09(Fri)17:55 No.6691611
    >>6691593
    Besides, when it comes time to divide groups, he would prove a useful leader, if he retains his deference to us.
    >> Anonymous 11/13/09(Fri)17:57 No.6691634
    My proposal is:

    1. Everyone who can't swim has to sacrifice himself to feed the others.
    2. Exodus to a coastal forest or somewhere isolated.
    >> Anonymous 11/13/09(Fri)17:58 No.6691636
    >>6691593
    >>6691611
    You know how sometimes you watch a movie and the plot is so predictable that you know the plot twist is coming from a mile away?

    If the group wants to keep him around until he betrays us, then I will defer to democratic stupidity.

    All I have to say, in advance, is

    "Curse your sudden but inevitable betrayal"
    >> Anonymous 11/13/09(Fri)17:58 No.6691647
    >>6691526

    "Thus far we have had no need for tools. Our bodies have been blessed by Slul-Hugoth with all that we have needed to further our survival - teeth and claws and webs and gills.

    "These have served us well while we were small and weak, but now that we are strong we face Hunger, a foe that we cannot defeat with strength alone. It can only be overcome by using the greatest gift that Slul-Hugoth has granted us - our minds.

    "Show us these tools you have created."
    >> Anonymous 11/13/09(Fri)17:59 No.6691649
    >>6691634
    Is there a viable coastal path for our non-amphibious spawn?
    >> Anonymous 11/13/09(Fri)17:59 No.6691653
    exodus. split the group in two. aquatics go to the ocean, nons go above ground
    use fliers to communicate between the two groups, or at least stay in contact while each establishes itself in the new world
    >> Anonymous 11/13/09(Fri)18:00 No.6691660
    >>6691636
    ...you know that's already happened right? We can't kill EVERY smart minion we get... Slugkind will be fucked if we do that.
    >> Bioplasma !LzFfkxZBAY 11/13/09(Fri)18:00 No.6691663
    >>6691543
    Athlete slowly allows fear to turn into relief.
    "Thank you for your compliments, Patriarch. I do my best."

    Votes seem to lean towards waterward exodus.
    The primary problem here is that a large quantity of your people are not capable of survival in the ocean. Only you, Fish, Swimmer and their spawn. How do you wish to overcome this problem - or deal with them?
    Or do you wish to explore deeper into the city?
    >> PaperJack 11/13/09(Fri)18:00 No.6691664
    >>6691634
    seconded
    >> Anonymous 11/13/09(Fri)18:00 No.6691667
    >>6691653
    Seems like it could work. I say fish, swimmer and half of the swimmerspawn should make up the aquatic group. Maybe a few shmaklings.
    >> Anonymous 11/13/09(Fri)18:01 No.6691668
    >>6691647
    We saw them last game. We're sounding like a fucking alzheimers ridden pensioner.
    >> Anonymous 11/13/09(Fri)18:01 No.6691673
    >>6691634
    No.
    Just.... NO.


    We do need to get out of the sewer, though. I'd like to finish off the divergent slugs, first.
    Holy war, then exodus.
    >> PaperJack 11/13/09(Fri)18:01 No.6691677
    >>6691663
    Avoid humans as much as possible.
    We aren't numerous nor strong enought to fight them.
    >> Anonymous 11/13/09(Fri)18:02 No.6691684
    >>6691634
    I've thought this for a while but didn't have the heart to say it. Really though, all of these other creatures are useless in the ocean, or on the beach(schmecklings just sink in deep with their 'claws') and wouldn't fair very well in a forest without mobility.
    >> Anonymous 11/13/09(Fri)18:02 No.6691689
    >>6691677
    But note the plural! With our numbers, a single human is feasible to take down. We got a weakened and distraught hobo with two before evolution.
    >> DeliciousSlug 11/13/09(Fri)18:03 No.6691696
    >>6691634
    Promote a swimmer leader, tell them to find the best, and safest place in the sewer, or just out into the ocean. We will meet up with them again no doubt.

    And if Athlete betrays us, then we will deal with it then. You never know, if we treat him as an equal and strong friend/family as we treated swimmer... They might actually not let us down.
    >> Anonymous 11/13/09(Fri)18:03 No.6691697
    >>6691660
    WE are slug kind.

    We are the father of this race, we are the light of wisdom, we are the the only thing that matters.

    We started from nothing, all alone, and look what we have built.
    We are stronger now than we ever have been. There's no reason we can't do it all over again.
    And frankly, it's better to cull one bad apple then to wait for that apple to spread it's rot to our other children.
    The first traitor attempted to sway our children against us, but ultimately failed. Athlete is far smarter, and has his own children already. Athlete is a bigger danger than anything we have faced up to this point.
    >> PaperJack 11/13/09(Fri)18:03 No.6691699
    >>6691689
    We have to avoid taking too much attention.
    If guns start to show up, we're gonna take HEAVY casualties.
    >> Anonymous 11/13/09(Fri)18:04 No.6691712
    >>6691668

    I don't recall seeing the tools, so that's a mistake on my part. Skip the last sentence, in that case.
    >> Anonymous 11/13/09(Fri)18:04 No.6691715
    >>6691697
    Schmahkah betrayed us because he was separate. Athlete will not because we are with him--at least not for a long time.
    >> Anonymous 11/13/09(Fri)18:04 No.6691718
    >>6691663
    I say we send the aquatic ones off to grow a secondary colony near the shore and await a psychic summonings from us while we hug the waterline in a search for a less submarinal coastline exit.
    >> Anonymous 11/13/09(Fri)18:05 No.6691722
    As far as seward exodus, I see the waterbound spawn is useful for the time being, but utterly useless in the long run. We will NOT become any kind of apex predator in the water, while we stand a chance on land.
    I say we try and escape the city by land and sacrifice the water-bound fuckers for the good of our survival and Slul-Hugoth.
    >> Anonymous 11/13/09(Fri)18:05 No.6691724
    We need to leave the sewer and if we have to split the group to do so that's what we'll do. How far can we stay in psychic communcation with them from?
    Who else among us has decent psychic abilities? Can we ask Athlete what he's mentally capable of, I trust him a lot more than i did a few minutes ago and think we should consider putting him in charge of group B.
    >> PaperJack 11/13/09(Fri)18:06 No.6691730
    >>6691673
    What? Why not?
    "Just... NO" is not a explanation.
    Give me a point of why my point is invalid?
    >> Anonymous 11/13/09(Fri)18:08 No.6691748
    I vote for something of a compromise:

    Consolidate our position in the sewers. Send non-swimming scouts into the sewers to track what the Enemy is up to. Meanwhile, swimmers hunt the ocean for as much prey as they can bring back, allowing the next round of metamorphoses to grant traits to our young that will allow survival in the sea. Then we can take everyone.

    Try to find creatures that can survive on land and in the water. Snakes, turtles, otters, marine lizards, whatever.
    >> MadSlug 11/13/09(Fri)18:08 No.6691751
    >>6691724
    Athlete isn't amphibious and while I agree we should split the groups instead of KILL one group I don't think WE should be part of the aquatic group.

    Although I also agree with trusting Athlete. He is the most promising of our children and if we perish he will make a good new leader... we must sculpt him in our image.
    >> Anonymous 11/13/09(Fri)18:08 No.6691757
    Go into the city, stop being cowards! We can find a place to thrive in this obvious shit hole. We can find a slum or a ruined place. We can find enough food to support rampant uncontrolled births so we don't have to micro manage the children.

    We can let them grow and thrive or die, as we go about our own shit.
    >> Anonymous 11/13/09(Fri)18:09 No.6691762
    I have an idea here

    We're smart right? We need to ensure Athlete's loyalty right?

    Designate Athlete leader of an expedition to find a new nest site away from civilization. Have him take to the water and take 1-2 swimmers with him. The point is stealth for this mission so have him keep a low profile and scout an acceptable are.

    MEANWHILE
    have all non-water faring children begin construction of crude rafts. Bits of wood tied together, even just a chain of sticks that will float. Our children who can't swim can hold onto them during the trip.

    When athlete returns with a good place, we wait for nightfall. Then have the swimmers harnessed to the raft things, and use them to pull the children along with us under the cover of night to our new home.

    Remember, we're fucking smart, we have more options than "abandon half your babies" and "be landlocked"
    >> PaperJack 11/13/09(Fri)18:09 No.6691764
    >>6691751
    Let's make him the first priest of our god
    >> Anonymous 11/13/09(Fri)18:09 No.6691773
    >>6691730
    The proposal would require killing a large amount of our forces.
    >> Bioplasma !LzFfkxZBAY 11/13/09(Fri)18:10 No.6691777
    >>6691647
    Athlete's tools include daggers crafted from dead Shmeckling claws. File down the calf section of the claw and wrap string around it for grip. He also created a spear using Shmeckling bones and a claw.
    He also guiltily admits that they taste good.

    You venture towards the ocean and you emerge, peering out. It's painfully bright but when your eyes adapt after several minutes, you see it's a dark, cloudy day and it's raining. The shore is gritty and covered in various rocks and pebbles as well as sand. Some of the sewer pipes. There is ground access and your landbound children will probably be able to escape through here - but you will be within perfect view of the entire town, and you and your people are now large enough that you're quite easy to notice. A mass exodus would attract a lot of attention.
    It's also fairly cold. About eight, nine degrees centigrade.
    >> Anonymous 11/13/09(Fri)18:10 No.6691779
    Water breathers find someplace in the water. Land guys move outside the sewers to try and find a decent spot to live. We go with the land guys, but pay attention to the way back, if we have to we can always personally retreat to our base in the ocean. Or re-start.
    >> Anonymous 11/13/09(Fri)18:10 No.6691783
    >>6691748
    no, no compromise, we are starving in the sewers
    we cannot even sustain ourselves in the sewers, never mind grow, which is what we need to do
    we are, if nothing else, fucking adaptable, we need to stop hedging our bets and find a fucking deer or a school of tuna or something to eat
    >> Anonymous 11/13/09(Fri)18:11 No.6691797
    >>6691730
    You'd be setting us back by nearly half a generation, severely weakening us, and putting us at a disadvantage to deal with the other group. It would involve culling many useful mutations.
    Once there, we would have to re-evolve for land dominance.
    There are alternatives that would be less of a drain on our numbers, and would produce roughly the same result:
    - Exploring until we find a way "up".
    - Sending out a group of swim-types to find an oceanic outlet, first.
    - Finding and wiping out the other colony, eating them, and anything else we may find.

    The primary argument for moving into the sea is the lack of available biomass. Moving into the sea WOULD solve this problem, but so would a war with the other group.
    Eating our fallen and enemies' corpses would be a great prelude to our above-ground exploration.
    >> Anonymous 11/13/09(Fri)18:11 No.6691803
    We also need to find something useful for Tank to do in all of this. We've been focusing a lot of attention on Athlete, which risks having Tank become bitter and disillusioned and jealous and potentially selling us out to the Enemy.

    We absolutely need to confirm and encourage Tank's loyalty. He is still of our brood, and still important to us.
    >> PaperJack 11/13/09(Fri)18:12 No.6691807
    >>6691779
    No, we'd get all noticed. Or we go under the sea, or wait for a moonless, cloudy night.
    >> Bioplasma !LzFfkxZBAY 11/13/09(Fri)18:12 No.6691808
    >>6691751
    Athlete is a Swimmerspawn.
    He's amphibious.
    >> Anonymous 11/13/09(Fri)18:12 No.6691812
    >>6691777
    I say we continue exploring the sewers for a more secure exit.
    >> Anonymous 11/13/09(Fri)18:14 No.6691830
    Okay guys.

    Most of you have posted your ideas, now try to come to a consensus.

    We can leave the land-bound kids behind and take to the sea.

    We can leave the sea-bound kids behind and take to the land.

    We can keep in touch with both of these creatures, and live on the coast, though the slug-children will still have some problems living near a beach.
    >> PaperJack 11/13/09(Fri)18:14 No.6691834
    >>6691812
    Seconded. Also, hunt like crazy.
    We're going to exodus soon, so everyone'd better be not hungry.
    >> Bioplasma !LzFfkxZBAY 11/13/09(Fri)18:14 No.6691837
    >>6691812
    All in agreement?
    >>6691762
    Anyone in agreement?
    >> Anonymous 11/13/09(Fri)18:14 No.6691839
    send scouts outside to look for a forest, an abandoned building, an area with dense shrubs, anywhere we could stay concealed if we moved out
    >> MadSlug 11/13/09(Fri)18:15 No.6691844
    >>6691808
    Ah good... i misrecalled. i thought he was scoutspawn.
    >> Anonymous 11/13/09(Fri)18:15 No.6691850
    >>6691837
    disagree with continued exploration of sewers and agree with sending athlete out with a party
    >> PaperJack 11/13/09(Fri)18:15 No.6691851
    >>6691839
    >>6691812
    Also, hunt amphibious stuff.
    >> Anonymous 11/13/09(Fri)18:16 No.6691859
    >>6691762
    This is probably the best idea I've seen, and I am really against staying in the sewer.
    >> Anonymous 11/13/09(Fri)18:17 No.6691868
    >>6691837
    Yes to the first.
    Have the swimmers search for food.
    Commence jihad with land-based forces, with Athlete leading a secondary group - all scouters spreading in a net, looking for oppostion/food.
    >> Anonymous 11/13/09(Fri)18:18 No.6691875
    >>6691837

    Agree with continued exploration of sewers, looking for new hunting-grounds.

    Also agree with sending Athlete on a scouting mission into the sea, but absolutely emphasise the importance of stealth, and not being noticed by the humans. If his group gets spotted, they are to head into the sea before circling back to the sewer by an indirect route. No leading the humans right back to our doorstep.
    >> MadSlug 11/13/09(Fri)18:18 No.6691876
    >>6691850
    Athlete is quite large. We should get the purely aquatic spawn right into the ocean and send out some smaller spawn for scouting. Scoutspawns would be the obvious option.
    >> Bioplasma !LzFfkxZBAY 11/13/09(Fri)18:18 No.6691881
    Scout perks up.
    "There is a sewer exit on the border of the town, I believe. Runs out into the body of water at the Northern border. However..."
    He chews a front pawclawthing nervously.
    "... -They- were there two days ago. I smelled them there."
    >> Anonymous 11/13/09(Fri)18:18 No.6691885
    >>6691762
    I vote this
    >> Anonymous 11/13/09(Fri)18:19 No.6691888
    >>6691762
    This.
    >> Anonymous 11/13/09(Fri)18:19 No.6691889
    >>6691868
    there is no food, we are scraping the bottom of the barrel in the sewer, do you remember the fecal farms?
    we are raising maggots in shit because there is so little food in the sewer

    i support sending athlete out, and following him with everyone else as soon as is feasible
    >> Anonymous 11/13/09(Fri)18:20 No.6691899
         File1258154416.png-(7 KB, 191x234, glee!.png)
    7 KB
    >>6691881
    D'awww, why do you make scout seem so cute?
    >> Anonymous 11/13/09(Fri)18:20 No.6691904
    >>6691881
    WHO?! You insufferably tight-lipped cretin, WHO was there?!
    >> Anonymous 11/13/09(Fri)18:20 No.6691908
    Do you guys not realize how utterly vicious the ocean is?
    Do you not realize that we risk being evolutionarily stuck if we rely too much on the water?

    I mean, look at what happened to Andrewsarchus. The thing was a massive wolf-thing and the most powerful predator in its environment. It started to rely more on the ocean and BAM! It's descendants the whales are being killed off by worthless little apes without a hope in the world.

    The sea is bad news, and being landlocked is far safer in the long run, if a bit dangerous getting to the point of being a supreme predator.
    >> Bioplasma !LzFfkxZBAY 11/13/09(Fri)18:21 No.6691922
    >>6691762
    So, you folks are interested in the construction of rafts?
    Sadly, there doesn't appear to be much wood available. There's various pieces of furniture abandoned near the exits, rotten slightly, but that's about it. The most solid, largest material you have at your disposal in the sewers is soggy cardboard packaging.
    >> Anonymous 11/13/09(Fri)18:21 No.6691926
    >>6691881
    Alright, our decision is whether we want to confront the bastard brood before or after we get out of the sewer.

    I vote after, lets get out, find what we can and confront them when it comes to that
    >> Anonymous 11/13/09(Fri)18:21 No.6691929
    >>6691881
    THAT WAY! FOLLOW THE ENEMY! KILL THE ENEMY! FOLLOW THE ENEMY! KILL THE ENEMY!
    >> Bioplasma !LzFfkxZBAY 11/13/09(Fri)18:23 No.6691941
    >>6691904
    "They! They! They! The enemy was there! The enemy was there! Two days ago, their scent is there. I smelt them out earlier today, before you awoke."

    Speaking of today, it's afternoon approaching evening.
    >> PaperJack 11/13/09(Fri)18:23 No.6691942
    >>6691908
    We aren't going to stay in the sea forever, just enought to find a decent hiding place.
    >> Anonymous 11/13/09(Fri)18:25 No.6691966
    Aquatics to the ocean. Small spawn scout the beach and beachadjacent sewers for an exit that leads into a more secure area.
    >> Anonymous 11/13/09(Fri)18:25 No.6691971
    Induce slight rage at the fact that we know where the enemy last was in all of your nearby children, grab everyone, and head for that other exit, lightly producing psychic rage in your children all the while. There will be a blood-bath.
    >> Bioplasma !LzFfkxZBAY 11/13/09(Fri)18:25 No.6691973
         File1258154734.png-(18 KB, 620x385, Scout.png)
    18 KB
    >>6691899
    This is a drawfag done of Scout on SQ9.
    >> PaperJack 11/13/09(Fri)18:26 No.6691981
    My proposal:

    1. Explore the sewers extensively and gather as much food as possible.
    2. If we find the enemy, kill it
    3. Wait for a moonless night
    4. Exodus both via sea and ground.
    >> Anonymous 11/13/09(Fri)18:26 No.6691988
    >>6691973
    Obviously a cutebold.

    Since everyone seems like they want to go on, I may as well join the bandwagon. Let's see about this enemy.
    >> MadSlug 11/13/09(Fri)18:27 No.6691992
    >>6691981
    I agree. With a focus in the sewers on exits leading to safe areas... preferably rich in biodiversity.
    >> Anonymous 11/13/09(Fri)18:27 No.6691998
         File1258154872.jpg-(23 KB, 332x377, 1252443874912.jpg)
    23 KB
    >>6691941
    I vote we decimate them NOW.
    Before they become MORE of a threat.
    Before they alert the humans.
    Before we leave the sewers.
    We need to feed before we leave.
    We need to end them.
    Search them out.
    Find them.
    Kill them. Eat them. Gestate.
    It shall be a glorious triumph, before the ascension.
    >> Slurms Mckenzie 11/13/09(Fri)18:27 No.6691999
         File1258154872.gif-(5 KB, 100x231, mckenzie.gif)
    5 KB
    WIMMY WAM WAM WOZZLE!
    >> Anonymous 11/13/09(Fri)18:28 No.6692002
    We need to hunt more and acquire a larger catalog of traits. Animal density is higher on land, thus it makes more sense to hunt on land.
    >> Anonymous 11/13/09(Fri)18:28 No.6692005
    >>6691748
    This, also we should get some bee or ant genes to learn their hive mentality.

    And we shouldn't kill Athlete. Hell be useful when we start to expand and form outpost and whatnot.
    >> Anonymous 11/13/09(Fri)18:28 No.6692010
    I say we split evolution. Have Athlete take a group to sea and try and establish a foothold while we take the rest on a mass exodus.
    >> Anonymous 11/13/09(Fri)18:29 No.6692016
    >>6691988
    I don't know, I think it's a bad idea to face a divergent brood without the advantage of larger DNA catalog.
    >> Bioplasma !LzFfkxZBAY 11/13/09(Fri)18:29 No.6692017
    Fuck this shit. It's taking too long.

    So, gathering information from various individuals, here's what I have got:
    1. Send out Swimmer with a pair of Swimmerspawn to identify the area and the various creatures available in the ocean.
    2. Send out Scoutspawn to identify a useful spot on the ocean.
    3. Begin construction of rafts for your landbound creatures to use to escape the sewers from a more secure location.
    4. Await the return of Scoutspawn and Swimmer+spawn.
    5. Complete. Total. Exodus.

    You folks okay with that?
    >> Anonymous 11/13/09(Fri)18:30 No.6692028
    for those of you who want to keep looking for food in the sewer, or look for new hunting grounds in the sewer, please refer to this post
    >>6690999
    looking for food isn't a solution, its not even a viable stop gap, we need to either go north and confront the enemy or leave by the ocean side pipe, bio's description suggested that it exits close enough to land that the non aquatics could get out although at the risk of being observed. so lets leave by night
    >> Anonymous 11/13/09(Fri)18:30 No.6692030
    >>6692017
    Add Fish and spawn to the Swimmerspawn party and we're good.
    >> Anonymous 11/13/09(Fri)18:30 No.6692034
    >>6692017
    yes, sure, just make things happen
    >> Anonymous 11/13/09(Fri)18:30 No.6692038
    >>6692017
    Yes. Fucking thank you. Also, I suggest an IRC so the thread fills up with actions, instead of discussion.
    >> Bioplasma !LzFfkxZBAY 11/13/09(Fri)18:31 No.6692041
    >>6692017
    Scoutspawn, useful spot on the ocean?
    Change that to Scoutspawn, useful spot on the land.
    >> Anonymous 11/13/09(Fri)18:31 No.6692047
    >>6692038
    >IRC
    BRILLIANT!
    >> MadSlug 11/13/09(Fri)18:31 No.6692048
    >>6692017
    Hmm... yes. But when we perform the boat based exodus I want to have aquatic spawn acting as Lifeguards.
    >> PaperJack 11/13/09(Fri)18:33 No.6692069
    let's do eet
    >> Anonymous 11/13/09(Fri)18:34 No.6692072
    >>6692041
    Yeah, land. Preferably somewhere dense with high biodiversity and lots of cover.

    Swamp, wetlands.
    >> PaperJack 11/13/09(Fri)18:37 No.6692101
    >>6692072
    How about a forest and we dig underground?
    A swamp doesn't really have lots of cover and you can't dig.
    >> Bioplasma !LzFfkxZBAY 11/13/09(Fri)18:38 No.6692108
    So.

    You arrive at the furthest point, at the very edge of town, where the enemy was two days ago. It is completely clean of any form of life, scoured. Here, the town ends. There's a few dirt paths extending from the decrepit location, towards various run-down looking farms and further away from the coast, the brown grass thickens into forests.
    You send out a pair of Scoutspawn to scout a location near the coast, further away from the town. Also, identify the creatures of the land.
    You send out Swimmer, Fish and two each of their spawn to do the same, as well as identify to creatures of the ocean.
    You and Athlete begin to teach the Slugspawn and the Swimmerspawn the art of crafting rafts and you slowly begin to fashion together crude things out of rotten lumps of paper, packaging material and soggy cardboard, with string and fecal matter to help bind it together. You also take a few bits and pieces from the nearby abandoned furniture that you think might help out too.

    You folks okay with this?
    >> Bioplasma !LzFfkxZBAY 11/13/09(Fri)18:39 No.6692113
    Also.
    Rizon.
    #SlugQuest.
    >> Anonymous 11/13/09(Fri)18:39 No.6692120
    >>6692108
    yeah
    >> PaperJack 11/13/09(Fri)18:40 No.6692126
    >>6692108
    Make a few tests before the exodus. Make sure of where we are going.
    >> Anonymous 11/13/09(Fri)18:40 No.6692132
    >>6692108
    Yes... but do we NEED rafts to get to those forests? If not then i say screw it. Go for the forests. Thats probably where the enemy went and it'll also have the best range of life. How close is the forest to the ocean?
    >> Anonymous 11/13/09(Fri)18:41 No.6692139
         File1258155674.jpg-(102 KB, 640x480, Swamp.jpg)
    102 KB
    >>6692101
    Looks like a lot of cover to me. Plus a lot of the brood is water reliant, this will make for a good transition. Low chance of human interaction, and we can develop some thumbs and arboreal traits.

    And maybe we can nab an alligator.
    >> Anonymous 11/13/09(Fri)18:41 No.6692140
    >>6692108
    Identify and bring back some food, hopefully.
    >> Bioplasma !LzFfkxZBAY 11/13/09(Fri)18:43 No.6692150
    >>6692132
    You'd estimate about a mile from the coast. Fifty yards of beach, a hundred yards of dirt paths and the rest of the way is unlucky, decrepit farm plots.
    >> Anonymous 11/13/09(Fri)18:43 No.6692152
    >>6692113
    huh? Rizon what, which server?
    >> Anonymous 11/13/09(Fri)18:43 No.6692153
    >>6692108
    Sounds good to me, but I do believe searching for food would be a high priority as well, and we should go do that personally, what with nothing in the sewers being able to stand up to our mental might.
    >> Anonymous 11/13/09(Fri)18:43 No.6692154
    >>6692152
    irc.rizon.net
    >> Anonymous 11/13/09(Fri)18:44 No.6692156
    >>6692108
    Yes.
    Can we also have some look for DRIFTWOOD?
    >> PaperJack 11/13/09(Fri)18:44 No.6692167
    >>6692139
    Really? I see none for 100+ people.
    We got to go underground
    >> Bioplasma !LzFfkxZBAY 11/13/09(Fri)18:46 No.6692175
    >>6692156
    You can have a lot for DRIFTWOOD.

    So, you also requested DRIFTWOOD and FOOD.
    >> Bioplasma !LzFfkxZBAY 11/13/09(Fri)18:49 No.6692202
    >>6692175
    With this done, I think it's time to move on to an actual update.

    Wow.
    >> Bioplasma !LzFfkxZBAY 11/13/09(Fri)18:54 No.6692241
    You work away quite vigilantly. Shmecklings are led off with Scoutspawn to go hunting, by Tank and return with what little food that is still present in the surrounding area, while you work away on the rafts.

    By approximately ten o'clock in the evening, your ocean party returns, stating that the jellyfish that were located absolutely infest the local ocean. Millions upon millions of them. They could only carry so much - but your young greedily eat them.
    By midnight, you have completed your rafts.

    ...

    Where the fuck are those scoutspawn? It's almost about to become light.
    >> Anonymous 11/13/09(Fri)18:57 No.6692259
    Send the ocean party out again, have the non-aquatic members prepare to leave.
    >> Anonymous 11/13/09(Fri)18:59 No.6692278
    Shouldnt the sun be absolutely frying us? We have no hair and have never been outside. The same goes for the brood.
    >> Anonymous 11/13/09(Fri)18:59 No.6692279
    >>6692259
    And keep waiting for the scouts to return.
    >> Bioplasma !LzFfkxZBAY 11/13/09(Fri)18:59 No.6692283
    >>6692259
    Swimmer, Fish, two Fishspawn and two Swimspawn leave to begin their exploration once more.
    Shmecklings, Tank, Scout and Scoutspawn, Guy and Girl and Slugspawn, they all crawl on to the rafts.
    >> Anonymous 11/13/09(Fri)19:02 No.6692305
    >>6692283
    Sorry, meant that to be "send the ocean crew out to get more food."
    >> Bioplasma !LzFfkxZBAY 11/13/09(Fri)19:03 No.6692312
    >>6692278
    It's quite late in the night and you're a cocktail of creatures that can endure sunlight.

    You can survive. Sure, you're burn more readily than humans do - but you're not very high up and it's rather cloudy at this time of year at your current location.
    >> Bioplasma !LzFfkxZBAY 11/13/09(Fri)19:03 No.6692327
    >>6692305
    Then they resume their food collection.
    Within five minutes, they return with jellyfish.
    Within another five minutes, more jellyfish.

    Jellyfish, jellyfish, jellyfish - there are lots of jellyfish.
    >> Anonymous 11/13/09(Fri)19:05 No.6692341
    Only eat enough jellyfish to survive and sate your hunger, not enough that gestation becomes viable.
    >> Anonymous 11/13/09(Fri)19:05 No.6692344
    Man, we're going to have to caution the spawn against using too much jellyfish DNA in their metamorphoses, or we're going to end up with a bunch of useless blobs.
    >> kobot 11/13/09(Fri)19:05 No.6692350
    its almost light, lets wait 18 hours and take everyone to the forest to confront whatever happened to the scoutspawn
    >> Anonymous 11/13/09(Fri)19:06 No.6692357
    >>6692283
    see if we can use the silk that some offspring produce to make a net or a towline that can be pulled in to increase the number of jellyfish we gather. Swimmer can only carry so much at a time.
    >> PaperJack 11/13/09(Fri)19:06 No.6692361
    Wait for the next night, exodus
    >> Anonymous 11/13/09(Fri)19:07 No.6692365
    >>6692350
    Sorry... where did it say it was almost light? I thought it was still "late at night"
    >> Anonymous 11/13/09(Fri)19:07 No.6692366
    >>6692327
    This should take care of the starvation problem.

    ...wasn't that the main reason we were leaving, anyways? With a few other creatures for better evolutionary traits, and plenty of jellyfish to fill bellies, leaving isn't such a concern.
    >> Anonymous 11/13/09(Fri)19:07 No.6692367
    uh, you guys realize that jellyfish are poisonous right?

    We might wind up becoming posion-tipped tentacle rape monsters with harpoon toungs.

    Personally, I am pretty cool with that.
    >> kobot 11/13/09(Fri)19:08 No.6692378
    >>6692365
    see
    >>6692241
    >> sage 11/13/09(Fri)19:08 No.6692379
    WHAT? SCOUTSPAWN ARE SCOUTSPAWN
    THEY SHOULD HAVE DETECTED ANY THREATS MILES BEFORE IT HIT THEM

    1 of 2 things happened

    1)their boss got psycycly(sp) involved
    2) we are about to be stealth raped so hard we go extinct
    >> Anonymous 11/13/09(Fri)19:08 No.6692382
    Wait till nightfall. Eat jellyfish. Get big.
    >> Azure 11/13/09(Fri)19:08 No.6692384
    >>6692350
    This.
    >> Anonymous 11/13/09(Fri)19:08 No.6692390
    >>6692367
    Or we might end up a weak-fleshed aquatic blob...
    >> PaperJack 11/13/09(Fri)19:09 No.6692397
    >>6692367
    we might end up useless muscleless blobs
    >> kobot 11/13/09(Fri)19:09 No.6692399
    >>6692390
    yeah i dont think the possibility of poison is worth making us soft and pliable
    in any case it doesnt matter until its time to gestate, lets see what else we can get to eat first
    >> Anonymous 11/13/09(Fri)19:09 No.6692400
    >>6692390
    >>6692367
    We manage our own metamorphosis. Not an issue. Incorporating poison into the DNA is good though.
    >> Anonymous 11/13/09(Fri)19:10 No.6692410
    >>6692400
    yes but we don't pick "poison" we pick "jellyfish"
    >> Anonymous 11/13/09(Fri)19:12 No.6692421
    How about telling maybe half to go wild - focus on evolution as much or as little as they want.

    Tell the other half to focus on size.

    See what comes out. Maybe we get something interesting, maybe we don't.
    >> Anonymous 11/13/09(Fri)19:13 No.6692431
    >>6692421
    We aren't gestating yet. We have eaten SHIT. WIWO.
    >> Anonymous 11/13/09(Fri)19:13 No.6692434
    If we've been having cats as part of the diet, we should have Tank gorge on jellyfish until evolution. Focusing on size, and evolving like a cat.
    >> Bioplasma !LzFfkxZBAY 11/13/09(Fri)19:14 No.6692437
    You send out more and more of your fishspawn and swimspawn, including Athlete. They gather more and more jellyfish that you feast upon. Slowly, empty bellies become fuller and your people become satiated.

    Night comes. It is time for the exodus.

    Each raft carries five or so individuals, and can be pulled by two Fishspawn or four Swimspawn. Athlete even joins in, pulling one all by himself.

    You drift out of the sewer and into the darkest night, venturing up along the coast. There is no sign of human life, except for distant drunk yelling at least a hundred yards further into the town.
    "There's a river approximately an hour across this body of water - it's large and it has forests bordering it. That's to the North. Further to the East, this body of water opens up into a far larger one - it's practically endless." That was Swimmer.

    So, what sort of action do you want to take? Where do you want to go?
    >> PaperJack 11/13/09(Fri)19:14 No.6692441
    >>6692421
    Maybe later, when we have fucked THE ENEMY's shit up
    >> Anonymous 11/13/09(Fri)19:14 No.6692443
    >>6692431
    Just sayin', you know, in case the fucks don't listen to us and then gorge like the motherfucking fist of the North Star.
    >> Anonymous 11/13/09(Fri)19:15 No.6692450
    Into the river. Into the forest. Keep an eye out for NEW MEAT!
    >> Anonymous 11/13/09(Fri)19:15 No.6692452
    >>6692437
    I vote north.

    Forests have plenty of wildlife.
    >> kobot 11/13/09(Fri)19:16 No.6692457
    >>6692437
    go to the forest, we want to find out what happened to the scouts
    do a psychic scan of the surrounding area for other sentients
    >> PaperJack 11/13/09(Fri)19:16 No.6692462
    >>6692437
    Go in the river and get deep into the forest.
    >> Anonymous 11/13/09(Fri)19:17 No.6692470
    >>6692457
    >>6692462

    These
    >> Anonymous 11/13/09(Fri)19:19 No.6692485
    Travel the hour, eat whatever's under us, and settle by the river/forest.
    >> Anonymous 11/13/09(Fri)19:19 No.6692493
    North to the forest, keeping a psychic ear out for other life-forms.
    >> Bioplasma !LzFfkxZBAY 11/13/09(Fri)19:21 No.6692511
         File1258158082.png-(175 KB, 309x288, lanisu.png)
    175 KB
    You make your way across the body of water, towards the river there, with that forest bordering it. It's a strange, beautiful and fertile landscape. In the middle of the night, however, nothing is moving. It's filled with fir trees.
    >> kobot 11/13/09(Fri)19:21 No.6692518
    how big is it, can we see how far it extends in each direction?
    >> kobot 11/13/09(Fri)19:22 No.6692522
    and do we psychicly pick up any life forms at all?
    >> Bioplasma !LzFfkxZBAY 11/13/09(Fri)19:23 No.6692531
    >>6692522
    Kobot, stop using your namefag please. You didn't use it until the IRC, don't use it now.

    As for life that you pick up in the forest, there are countless nonsentients, 135 sentients and 1 advanced sentient, not counting yourself.
    >> PaperJack 11/13/09(Fri)19:24 No.6692538
    Delve deeper into the forest. Start sending scouts around. Find a place with soft ground and start digging.
    >> Anonymous 11/13/09(Fri)19:27 No.6692560
    >>6692434
    I agree with this.
    >> Anonymous 11/13/09(Fri)19:28 No.6692571
    god fucking damnit

    unless those sentients are humans this is going to end in one helluva battle
    as for strategy i think we should focus on getting those that we can of the enemy into the water so fish and spawn can rip them apart while helpless instead of being dead weight to us

    now lets try making freindly telepathic contact with their leader
    >> Bioplasma !LzFfkxZBAY 11/13/09(Fri)19:28 No.6692573
    >>6692538
    You delve further into the river, and then into the river bank. You dock your rafts and you settle down, searching for soft ground. About a hundred yards in, it's definitely quite soft. In fact, it's so soft that something's decided to dig here before you!

    There are dozens of small holes - they're a bit too small for you. Only real creature that can fit are the Scoutspawn and Slugspawn, and their respective parents.
    >> Anonymous 11/13/09(Fri)19:28 No.6692574
    can we track and hunt using our psychic sense?
    lets find some new biodiversity
    >> Bioplasma !LzFfkxZBAY 11/13/09(Fri)19:28 No.6692579
    >>6692571
    Those sentients are your young.
    >> Anonymous 11/13/09(Fri)19:29 No.6692581
    >>6692571
    i think we're supposedto assume the sentients are us
    the numbers are about right
    >> Anonymous 11/13/09(Fri)19:29 No.6692590
    Identify the other advanced sentient.
    Construct hive.
    Locate local predators. Eat them, evolve, replace them and establish ourself in ecosystem.
    >> Anonymous 11/13/09(Fri)19:29 No.6692591
    >>6692573
    Get them to start digging out the small tunnels to make them large enough for the rest of us.
    >> PaperJack 11/13/09(Fri)19:30 No.6692599
    Use psychic probe.
    If there are living creatures in the holes, tell Tank to start digging
    >> Anonymous 11/13/09(Fri)19:30 No.6692603
    >>6692591
    Draw out whatever is inside first.
    >> PaperJack 11/13/09(Fri)19:31 No.6692610
    >>6692590
    The advanced sentient is Athlete, read the thread
    >> Anonymous 11/13/09(Fri)19:31 No.6692611
    And we are autosaging...
    >> Bioplasma !LzFfkxZBAY 11/13/09(Fri)19:32 No.6692619
    You order the digging to begin.

    Slugspawn are pretty damn good at it, while Swimspawn are pretty poor, not really designed for shifting soiling. Scoutspawn are also kind of good at their job while Tank is taking the lead. That gigantic motherfucker is tearing the earth asunder as he digs down.

    Suddenly, something pops up from a hole, knocking back a surprised Slugspawn. The furry object tries to dart away, with strong back legs, a pair of long ears and a furry bob of a tail.
    >> Anonymous 11/13/09(Fri)19:32 No.6692620
    you said those numbers exclude us so that means there is still at the very least one psycic bastard out there we need to kill
    >> Anonymous 11/13/09(Fri)19:33 No.6692625
    Definitely work to keep our lair concealed. No massive earthworks, for a start. We're pretty big, so anything we can fit into is going to be quite noticeable. Do whatever possible to get vegetation and other camouflage around the entrance to our lair.

    Meanwhile, we can set up an ambush for the burrowing things, if they're still in there - get some of our fighty spawn in position, then direct our psychic powers to send a message of curiosity, or calm, or even lust if it'll get the inhabitants venturing out of the holes.
    >> PaperJack 11/13/09(Fri)19:34 No.6692636
    >>6692619
    CATCH IT!!!!!!!!!!!!!!!!!!!
    >> Anonymous 11/13/09(Fri)19:34 No.6692637
    Go to forest, find wildcat corpse, feast until we gestate and, Jim's yer name, we can evolve some fucking thumbclaws to ease hunting.
    Instant throat-removal and brain puncturing-by-way-of-eyesocket sounds like a useful thing to be able to do.
    >> Anonymous 11/13/09(Fri)19:34 No.6692639
    the holes are probably moles/gophers. Whatever it is they're too small to be a threat.

    Let's throw our numbers/weight around and start excavating the tunnels to make them big enough for a new home. Relegate a few scouts to scouting the surrounding area, foraging for building supplies and food sources. Have Athlete maintain a perimeter watch with a squad of 3-4 of his kin while the rest of the colony commences construction.

    Also, congratulate our brood on their successful use of intelligence in crossing the open water. Give special positive reinforcement to athlete for his service.
    Praise has been earned and must not be forgotten.
    >> Anonymous 11/13/09(Fri)19:34 No.6692646
    catch and examine this creature!
    >> Anonymous 11/13/09(Fri)19:35 No.6692647
    >>6692620

    The psychic signature is Athlete.
    >> Bioplasma !LzFfkxZBAY 11/13/09(Fri)19:35 No.6692654
    New Thread: >>6692638
    >> Anonymous 11/13/09(Fri)19:35 No.6692655
    Psychic Impulse to all Spawn!

    CATCH THE CREATURE!
    >> Bill Murray !!WYG9L8p7tJh 11/13/09(Fri)21:30 No.6693824
    God damn I've missed so much.



    Delete Post [File Only]
    Password
    Style [Yotsuba | Yotsuba B | Futaba | Burichan]