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  • File : 1258081680.jpg-(49 KB, 750x600, exalted mortals.jpg)
    49 KB First attempt at a quest thread The OP !WSgPeEy3kM 11/12/09(Thu)22:08 No.6680207  
    You sit in a small tavern in the far northern lands, near the coast the far northerly White Sea of Creation. You are the head of a caravan for the Guild, the great union of merchant houses in Creation. It is your duty to see to it that the caravan of goods that you lead make it to the scattered communities in the far North, supplying them with food and necessary supplies of life in return for their coin and tradable goods to bring back to the great trading hub of the North, Whitewall to exchange for more supplies, and then repeat the route to other cities and villages all the while making a fairly tidy profit for yourself and your employers. The route may be prosperous, but it also presents danger of being waylaid by various barbarian bandits or, gods forbid, small bands of Fair Folk wandering through the outer edges of reality.
    You’re thirty years of age, and have been leading this caravan for over three years now, since your old mentor retired from the road life. It is in this town that you have met the woman you intend to make your bride, the daughter of the man whose inn you sit within now. You have been courting her each time you've made this trip for the last several years, since before you even took command of the caravan. If all goes well, you intend to ask for her hand in marriage before you depart on your return trip to Whitewall in two days.

    >you have three chances to ask about your own history, examine the room, or learn of your specific history of any character in the room onc e you've examined it before the plot comes in through the door. What do you want to know?
    >> Anonymous 11/12/09(Thu)22:09 No.6680230
    Screw my personal history, the room, and the personalities of everybody else.

    I jump up and shout that I am the Fire God, and all who bow before my might may yet survive this night.
    >> Anonymous 11/12/09(Thu)22:10 No.6680235
    >>6680207
    Who is this woman and what do I know about her?
    >> The OP !WSgPeEy3kM 11/12/09(Thu)22:11 No.6680258
    >>6680230
    One of the guards from your caravan glances your way and laughs. "Clearly the boss has been hitting the whiskey a bit harder than he should have tonight!"
    > Two more chances.
    >> Anonymous 11/12/09(Thu)22:15 No.6680302
         File1258082134.jpg-(51 KB, 750x600, naga poster.jpg)
    51 KB
    >> The OP !WSgPeEy3kM 11/12/09(Thu)22:17 No.6680319
    >>6680235
    She is about four years your junior. Tall and pale like most of those of northern stock, her red hair is the only thing that makes her stand out in a crowd of women who are normally blond. She is witty and able to think quick on her feet, but still a kind enough person to those who she takes a liking to. You're relationship started as insults traded when you'd had a bit too much to drink five winters ago, but has since become extremely close, evolving well past the traded jabs. The feelings you have about her could most likely be described as love.

    >1 more
    >> Anonymous 11/12/09(Thu)22:19 No.6680341
    >>6680319
    Local SUpernatural Powers? Exalted in specific, but also gods that have taken an eye to this particular edge of Creation.
    >> Subprocessor 616 11/12/09(Thu)22:20 No.6680354
    rolled 2, 1, 6 = 9

    >Inventory
    >> The OP !WSgPeEy3kM 11/12/09(Thu)22:23 No.6680384
    >>6680341
    The wild parts of the north have always been a haven for the Lunars who fled during the usurpation and more recently for the resurging population of Solars, bostered by the city of Whitewall's policy of offering safe haven to any Anathema fleeing the Immaculate Order and the Wyld Hunts. You don't know anything in particular about the area beyond the fae and bandits, but experience tells you that when there is trouble of the Fae variety, either Solars or the Wyld Hunt are sure to show up soon.

    > I'm giving you a freebie, since that last question was going to be answered very quickly the moment the plot starts going. One more!
    >> Anonymous 11/12/09(Thu)22:25 No.6680407
    >>6680384
    What are my current assets? Both in terms of goods and abilities.
    >> The OP !WSgPeEy3kM 11/12/09(Thu)22:27 No.6680438
    >>6680354
    Light Chain Shirt under normal winter travelling clothes
    Assortment of balanced throwing knives, concealed (unless you folks go through them like candy, I'll treat them as infinite.)
    Sai
    >> Anonymous 11/12/09(Thu)22:29 No.6680456
    >>6680438
    Throw a knife through the insolent man who defied the Fire God!
    >> The OP !WSgPeEy3kM 11/12/09(Thu)22:30 No.6680470
    >>6680407
    Goods are mostly food supplies and assorted bits of exotic medicines a city might have use of.
    >Abilities are up to me at the moment. I'm intending to make out a character sheet after this session. Basically, assume a Heroic Mortal with skills related to travel and business. Combat is thrown and martial arts. Guess what you're going to be later? It isn't that hard.
    >> Anonymous 11/12/09(Thu)22:31 No.6680487
    >>6680470
    a godblooded?
    >> Anonymous 11/12/09(Thu)22:32 No.6680495
    Gimme our stat sheet
    >> Anonymous 11/12/09(Thu)22:33 No.6680508
    >>6680495
    there is no stat sheet you fool
    >> Anonymous 11/12/09(Thu)22:34 No.6680530
    >>6680384
    Where are the last know reports of the Bull of the North, do not want to be late for a quick departure should the Bull be on the way.
    >> The OP !WSgPeEy3kM 11/12/09(Thu)22:35 No.6680536
    >okay, enough goofing off. Plot time!

    With a loud bang, the door of the inn slams open and a figure wrapped in heavy travelling clothes strides in, almost shouting as he crosses the threshold. "Good sir! I've come here to get drunk and kill fae! Guess what part of that you get to help with?"

    Behind him enter two other figures, equally equipped for winter travel. One appears taller than the others, while the other is about the same height as the shouting fool. Both carry postures of acute embarrassment at the first figure's behavior.
    >> The OP !WSgPeEy3kM 11/12/09(Thu)22:36 No.6680545
    >>6680487
    Human. Don't worry, you'll exalt before this is all said and done. Then there will be a stat sheet.
    >> The OP !WSgPeEy3kM 11/12/09(Thu)22:37 No.6680561
    >>6680530
    He isn't anywhere of concern to you. If you had even an inkling he'd be around, you'd have probably postponed the supply run until he'd left. Or at least hired more guards to cover a speedy getaway.
    >> Anonymous 11/12/09(Thu)22:40 No.6680602
    >>6680536
    Kill the fool.

    The Fire God is pretty ok with fae.
    >> The OP !WSgPeEy3kM 11/12/09(Thu)22:44 No.6680655
    >>6680602
    > I'm choosing to ignore that, since I don't want the player character to die first thing. But if nobody offers anything better, suppose I'm bound to obey by the Choose Your Own Adventure laws.
    >> Anonymous 11/12/09(Thu)22:47 No.6680700
    >>6680536
    "Hello stranger. I suppose I can buy you whatever liquid pleasure you're after.

    Provided you pay me for it."
    >> Anonymous 11/12/09(Thu)22:48 No.6680709
    >>6680536
    "Well, I can help you with the first part, but I'm gonna need to be really drunk before I consider the second part."
    >> Anonymous 11/12/09(Thu)22:49 No.6680715
    just sit there sip what ever your drinking and observe them
    >> The OP !WSgPeEy3kM 11/12/09(Thu)22:50 No.6680736
    >>6680700
    The figure pulls back the hoof from its face and tugs down the material it had wrapped around its throat and lower face as protection against the elements, and turns to address you. "Yeah, but why do it through you when I can always just pay the bartender directly, without you taking a cut?"
    >> The OP !WSgPeEy3kM 11/12/09(Thu)22:54 No.6680778
    >>6680736
    >hood. whoops, typo.
    >> Anonymous 11/12/09(Thu)22:54 No.6680780
    >>6680736
    "And risk losing your drink in the transition by not consorting with the most reliable of transporters this side of Creation? Sir, I'm afraid I'm hard pressed to think of a more foolish decision at the moment."
    >> Anonymous 11/12/09(Thu)22:56 No.6680810
    >>6680736
    Does the figure look human? Does the figure have any odd features or tells that would give it away for something else, and is the figure male female or both? What are we drinking? Have the 2 others revealed themselves?
    >> The OP !WSgPeEy3kM 11/12/09(Thu)23:00 No.6680854
    >>6680780
    He looks like he is about to respond angrily, his face clearly showing his irritation when the taller figure steps up to rest a hand on his shoulder.
    "I think you should listen to him, Iron. You made a bit of an ass of yourself when entering, and I don't think the proprietor is going to be too terribly appreciative of the damage you did yo his door by kicking it in."
    >> Anonymous 11/12/09(Thu)23:00 No.6680856
    just kill him, he looks suspicious
    >> The OP !WSgPeEy3kM 11/12/09(Thu)23:03 No.6680895
    >>6680810
    Yes. He appears to be a human, with skin darker than is normal for lands this far north. If you had to hazard a guess, you'd suppose he came from one of the Island Nations in the Western Sea. The other figures have begun removing their protective facial gear as well. The tall one is a male human, dark haired and pale as is common enough in the north lands. The other figure appears to come from the same area as the figure who addressed you, but appears to be younger. There is enough similarity to make you suspect a family relation. Pehaps a younger sister?
    >> Anonymous 11/12/09(Thu)23:05 No.6680919
    >>6680854
    "Yes indeed Iron! With a name like that, you'd do well to sit down and soften yourself up, wouldn't you say?"

    By the way, I'm guessing we're slightly tipsy at the moment. Not drunk but definitely not completely sound.
    >> The OP !WSgPeEy3kM 11/12/09(Thu)23:07 No.6680942
    >>6680919
    >indeed. It is night time, and there isn't much to do in smaller towns like this, especially in the winter, but drink. It has to be a long process though. Can't be getting drunk out of your gourd too early. Have to make it an all evening process.
    >> The OP !WSgPeEy3kM 11/12/09(Thu)23:10 No.6680969
    >>6680919
    Iron seems frustrated. "Didn't do any real harm. Just want a drink...Ugh, fine. I'll pay you, you stupid drunk. Just quit bothering me. We're here to help kill all those bandits in the forest near here, you'd think there would be some sort of gratitude. But noooo. Always telling me to 'Shut up Iron' or 'Go pay for that horse, you jackass!'. Even my own partners team up one me!"
    >> The OP !WSgPeEy3kM 11/12/09(Thu)23:11 No.6680976
    >>6680969
    >on me*. I'm typo heavy tonight. Sorry folks.
    >> Anonymous 11/12/09(Thu)23:13 No.6680991
    >>6680919
    Actually, get the "younger sister" a seat before the other 2, and ask her first what she would like to drink, then address the others, sit across from her, with Iron to your left. "So what'll it by m'lady? And you sirs?"
    >> Anonymous 11/12/09(Thu)23:16 No.6681018
    >>6680991
    I hope this is us just being polite. I'd hate to think that after five years of courting someone and just prior to sealing the deal, we're ALREADY thinking of impropriety.
    >> The OP !WSgPeEy3kM 11/12/09(Thu)23:17 No.6681032
    >>6680991
    Before Iron can continue on his rant, you interrupt "Look man, I'll cover your drink tab. Just shut up! Now, if the good sirs and lady would care to follow me, I've got a whole table set aside for myself that I'd be willing to share. And what might the young lady be wanting to drink?" You position yourself across from her, with her irritated companion at your side, gesturing for the attention of the owner.
    >> The OP !WSgPeEy3kM 11/12/09(Thu)23:18 No.6681052
    >>6681018
    >It is. Don't worry, I'm imagining you're a chivalrous drunk. The kind that likes to use fancy words the more drink you consume, but slowly the words start to be less related to the topic at hand and still affects an attitude of politeness.
    >> Anonymous 11/12/09(Thu)23:21 No.6681076
    >>6681018
    Oh, RIGHT...... courting the chick, of COURSE its just being polite, see thats one thing the north lacks for the most port. Gentlemen, I(we) happen to be the most dapper gent in the north, or at least this town to our current knowledge.
    "So Iron, before we I get drunk enough to forget why you brought me here to begin with, what have you heard about them bandits."
    >> The OP !WSgPeEy3kM 11/12/09(Thu)23:31 No.6681207
    >>6681076
    As the owner hustles off to find your orders, Iron addresses you in quiet tones, out of character given what you'd seen of him so far. "Well, we'd heard that they were more than just simple icewalkers who raid up here in the Haslanti league. Fae. The monsters from the chaos of the Wyld. We are...exterminators of a sort, doing our best to stamp out these blasphemies against creation. We're here to see what work needs to be done to that end."
    You don't get why he's being so quiet all of a sudden, especially after yelling about fae killing when he entered earlier.
    >> Anonymous 11/12/09(Thu)23:37 No.6681270
    >>6681207
    Can we get a rough idea of the local area? You mentioned we were leaving for Whitewall in two days, which I'm guessing is to the south of where we are? Where is the forest in relation to that?
    >> Anonymous 11/12/09(Thu)23:40 No.6681297
    >>6681207
    "Fae...you mean those insane pansy shape-shifting faggots dedicated solely to destroying our world the last bastion of order in the infinite reaches of chaos? I think we can teach them a lesson about what happens to fae who walk into my corner of the North..."
    >> The OP !WSgPeEy3kM 11/12/09(Thu)23:40 No.6681304
    >>6681270
    >I'm imagining the town is along the coast of the White Sea, which is part of the league I mentioned in my last post. It is about the most northernly outpost of civilization. Up there you'd need to import food besides seafood, which is why you're here in town. It is inland, also where some mountains/hills begin. That bit is purely my own invention, which might be totally contradicted by the actual fluff. But I wanted some place for the fae creatures to hide.
    >> Anonymous 11/12/09(Thu)23:42 No.6681325
    >>6681297
    We're a smooth-talking, human merchant with a penchant for find drink and fine company, not an action hero.
    >> The OP !WSgPeEy3kM 11/12/09(Thu)23:45 No.6681364
    >>6681297
    The woman addresses you, speaking for the first time "Look, mister...whatever your name is, we're thankful for the drinks and all, but we aren't quite as far gone as you are. In fact, we've still got our orders on the way. We're trained professionals. Or at least semi-trained quasi professionals, which is still better than what experience you probably have. Now where is that man with our beers? I'm thirsty!"
    >also, I forgot to mention this, but I'm keeping track of time in the inn mentally. After about 15 minutes or a particularly long conversation, shit is going to happen on its own for you to deal with. The big plot hook is there in my head, I promise. I'm not just dumping you in an inn with no plan.
    >> Anonymous 11/12/09(Thu)23:47 No.6681386
    >>6681325
    Seconded. Our primary objective here is to remain safe, prosperous, and to marry the lovely lady we've been courting for years. We are not going to get ourselves killed being bold. Or even look incredibly foolish by ranting about how good we are while drunk, preferably.
    >> Anonymous 11/12/09(Thu)23:48 No.6681393
    >>6681207
    Drop to an equally super serious whisper voice that matches Iron's super seriousness, since in our state this jest must seem hilarious.

    "Oh I see. So you're heroes about to embark on a perilous task full of uncertainty, danger and the enticing promise of sweet profit? Well, Iron, so am I. Except my perilous task is marriage, which I hope to take on in two days time."

    Now heartily slap Iron's shoulder and down our tankard.
    >> Anonymous 11/12/09(Thu)23:48 No.6681394
    I GRAB MY GRAND DAIKLAVE AND USE IT AS A LAVA SURFBOARD

    "HANG 10, UCS 4 LYFE!"
    >> The OP !WSgPeEy3kM 11/12/09(Thu)23:53 No.6681468
    >>6681393
    Iron seems absolutely bemused by your jovial reaction to what he had believed would be truly threatening news. The taller warrior grins at his discomfiture, speaking "Good luck with that, stranger. I'm still not ready to set down, too much travelling to do. Too much world left unseen. But I don't suppose marriage is going to tie you down, if you're a part of the supply caravan I saw when we were riding into town like I suspect."
    >> The OP !WSgPeEy3kM 11/12/09(Thu)23:54 No.6681490
    >>6681394
    > Fuck yeah, brah! UCS is the most rad dude in all creation!
    >> Anonymous 11/12/09(Thu)23:58 No.6681571
    >>6681297
    "Now I've got some caravan guards you can hire, who I'm sure will share my opinions on the matter at hand for a sum of money."

    I said teach those faefags a lesson, I didn't say do it personally...presumpious dicks.
    >> Anonymous 11/13/09(Fri)00:00 No.6681594
    >>6681468
    "Yes sir, that was my caravan! I owe a lot to it, certainly my lack of idleness these last few years. Tied down you say? Yes, of course not. She'll choose to travel with me of course. I couldn't even imagine the idea of being stuck in a little settlement like this. I mean, she won't either right? Ha, of course not!

    ...

    Barkeep! Where's that second round?"
    >> The OP !WSgPeEy3kM 11/13/09(Fri)00:05 No.6681655
         File1258088753.jpg-(88 KB, 480x600, 480px-MPost5780-exmotivator743(...).jpg)
    88 KB
    >>6681571
    The trio seem surprised, and lean in towards each other to confer with one another. You're too busy enjoying the warm fuzzy feeling imparted in you by the alcohol. You do catch hints of words along the lines of "cannon fodder" and "meat shields" but pay them no heed. You then notice that the drinks still haven't reached your table.
    You glance around, looking for the bartender. Instead you see his daughter, heading towards you. You grin and are about to greet her warmly when you see the concerned look on her face. That ruins your buzz of course, and you try to compse yourself to ask what is the matter. That, of course, is when you start hearing the screams beginning outside.
    >> Anonymous 11/13/09(Fri)00:06 No.6681661
    >>6681655
    GOD DANGIT
    >> Anonymous 11/13/09(Fri)00:06 No.6681662
    >>6681571
    >>6681594
    "In fact, I'll even give you a discount since they'll be clearing the roads of these bandits thus making it faster and safer to travel for myself and my very soon to be wife."
    >> The OP !WSgPeEy3kM 11/13/09(Fri)00:09 No.6681708
    >>6681661
    > something had to happen sooner or later. Couldn't just leave you in the inn the whole time, running a business/enjoying life. Actually, that would be sort of like The Godfather: Exalted. Which would be pretty sweet, but not what I think I'd be able to write very well.
    >> Anonymous 11/13/09(Fri)00:12 No.6681738
    >>6681655
    >That, of course, is when you start hearing the screams beginning outside.
    Stand up quickly, try to clear our head, and try to figure out what the hell is going on.
    >> Anonymous 11/13/09(Fri)00:16 No.6681794
    >>6681655
    Stand up and look out the windows, if there are any. Find something that may function as a weapon, or pull out whatever weapon you have.
    >> Anonymous 11/13/09(Fri)00:18 No.6681811
    >>6681794
    We have throwing knives...and a headband, so we're good to go right?
    >> The OP !WSgPeEy3kM 11/13/09(Fri)00:23 No.6681878
    >>6681738
    >>6681794
    You stand rapidly, trying to shake the fuzziness from you mind. You move to the window, keeping to the side and peering out. In the distance, near the walls of the town, you see a faint orange glow. Your love interest runs up to your side, speaking rapidly and with clear agitation. "Telan, the guards haven't made their patrol in the streets in over an hour. They're late, and I heard the sounds of fighting when I was out in the meat shed a few seconds ago. We're under attack. We need to get your guards and aid the defence or something!"

    As she speaks, your would be drinking companions stand up and prepare their outside weather gear, clearly getting ready to go investigate.
    >> Anonymous 11/13/09(Fri)00:23 No.6681880
    >>6681655
    "Ugh, don't tell me it's another drunken brawl. Fun as they are, they nearly fought their way through one of my carts last time."
    >> The OP !WSgPeEy3kM 11/13/09(Fri)00:24 No.6681898
    >Also, her name is entirely player choice, as is your surname. I only picked a first name since I didn't want that last post to sound really awkward.
    >> Anonymous 11/13/09(Fri)00:25 No.6681901
    >>6681878
    Okay, look around the tavern and count how many of my guards I have with me. What are they equipped with?
    >> The OP !WSgPeEy3kM 11/13/09(Fri)00:31 No.6681988
    >>6681901
    You've got five in the room with you drinking. Luckily most of them are rather sober, having only gotten off shift guarding the wagons shortly before. There will be another ten with the wagon, five of whom will be on duty. The others will be asleep, unarmed, and hungover upon awakening. The standard gear will be lamellar armor worn under normal harsh cold weather clothes. Weapos are : Lance, slashing sword, and a few throwing axes are kept in some of the wagons. The weather is too cold for bows when in the elements for too long. They'll harden and shatter when you try to draw them.
    >> Anonymous 11/13/09(Fri)00:35 No.6682039
    >We need to get your guards and aid the defence or something!
    Well, the lady called it. I propose that we name her Elia.

    Get as many of our guards together as possible, and make sure that they're armed and careful before moving out. If whatever it is took out the town guards, we need to be cautious.
    >> Anonymous 11/13/09(Fri)00:36 No.6682057
    >>6681988
    Okay well, nothing to do but to go see what's what. Head out into the street and go towards the orange glow. If anyone's outside, let's ask what they know.
    >> Anonymous 11/13/09(Fri)00:38 No.6682080
    tell our woman to stay in the inn and leave a few guards with her
    >> Anonymous 11/13/09(Fri)00:40 No.6682116
    >>6682080
    Good point. And we can't completely abandon the supply wagons, either. Make sure that everyone is woken up and on alert, take two with us to investigate, and leave the rest on guard here.
    >> Anonymous 11/13/09(Fri)00:41 No.6682127
    >>6682039
    I second Elia, post 2 guards at the back door, and the rest clear the upstairs, if theres some fairfaggots coming to town who knows where they are. Get suited up its fuckin cold, make sure the trio goes first.
    >> The OP !WSgPeEy3kM 11/13/09(Fri)00:42 No.6682140
    >>6682039
    >>6682057
    You manage to pull yourslf together enough to rally your convoy guards in the room. You form up into a group, and get ready to head out towards the source of the flames, moving at a moderate clip. The trio of strangers attach themselves to your group. Elia goes looking for her father in the ale storage, to make sure he is up to speed on what has happened. As you move through the streets, you see a single villager fleeing in your direction, away from the sounds of commotion and the light. Which, incidentally, has been growing brighter over time. All the peasant is able to articulate through his terrified babbling is something about an attack on the outer walls.
    >> Anonymous 11/13/09(Fri)00:45 No.6682181
    >All the peasant is able to articulate through his terrified babbling is something about an attack on the outer walls.
    Shake him in case that inspires him to produce something more coherent. If not, then move forward cautiously. Make sure that someone's watching the flanks. I don't like the way that only one person seems to have escaped...
    >> Anonymous 11/13/09(Fri)00:46 No.6682197
    >>6682140
    Where's our caravan? If we meet up with it, make sure to send a few back to the tavern and have the rest join up with us. Of course, first priority is the caravan.
    >> The OP !WSgPeEy3kM 11/13/09(Fri)00:48 No.6682215
    >>6682197
    The caravan is inside the walls a little ways, but not too deeply. There is an open area of field that is kept for travelling marchants like yourselves and for the occasional festival. It is on the way to the walls, so you can hit them up first.
    >> Anonymous 11/13/09(Fri)00:49 No.6682231
    >>6682140
    slap some sense into the peasant, "Get it together man, I need to know what you saw!" Fail that kick the coward out of the way and carry on towards the flame, also have some a guard attempt to rouse the sleeping ones at the caravan, check on the waifu and father-in-law and get the caravan into a state where it can depart if need be.
    >> Anonymous 11/13/09(Fri)00:51 No.6682249
    >>6682215
    Right, let's meet up with the caravan. We'll need to send some back to the tavern, keep some to guard the goods and take some to check out the wall.
    >> The OP !WSgPeEy3kM 11/13/09(Fri)00:52 No.6682260
    >>6682181
    Eventually you get something more concrete, that sounds like a standard fair folk attack. Creatures of beautiful elegance? Check. Monsters out of a child's nightmare? Double Check.
    >> Anonymous 11/13/09(Fri)00:54 No.6682298
    >>6682260
    >Creatures of beautiful elegance? Check. Monsters out of a child's nightmare? Double Check

    Aw fuck... prepare throwing knives watch the flanks, do not stick head over wall longer than two seconds, in fact just do not look over wall for that matter stay off wall.
    >> The OP !WSgPeEy3kM 11/13/09(Fri)00:56 No.6682310
    >>6682231
    >>6682249
    You make it to the carts without much difficulty. The sounds of fighting are close now, and the town is clearly burning just inside the eastern wall. You attempt to rouse the sleeping guards, while eight of the awake men get the horses hitched up and circle the wagons to create a makeshift fort, which can clear out the moment it needs to. You send two of the non hungover guards back to check up on the inn. The trio of strangers looks indecisive about whether to stay here and help make a better defence or go aid at the moment. Do you say anything to them or attempt to influence their decision?
    >> Anonymous 11/13/09(Fri)01:02 No.6682385
    >Do you say anything to them or attempt to influence their decision?
    As they claimed to be semitrained quasiprofessionals earlier, I inquire as to if they have any brilliant advice.

    If they do, and it seems useful, then I attempt to convince them to stick around. If they do not, or it seems useless, they can go if they want.
    >> Anonymous 11/13/09(Fri)01:02 No.6682388
    >>6682310
    By my count we should have thirteen guards with us. Leave eight of them to secure the caravan and prepare it in case we need to leave. Take five sober ones and head towards that wall. As for the three strangers, we could always use the help of a few "semi-trained quasi-professionals". But of course, if they want to cower at the caravan, that's fine too.
    >> Anonymous 11/13/09(Fri)01:02 No.6682390
    >>6682310

    As much as their help would be appreciated, they would probably do more good off and about.
    "Go, my men and I will handle things here."
    Or something to that effect.
    >> Anonymous 11/13/09(Fri)01:03 No.6682402
    >>6682390
    Here
    >>6682388
    I change my vote for that.
    >> Anonymous 11/13/09(Fri)01:04 No.6682412
    >>6682310
    "Lets not...lose our heads here" bazinga
    "If we can get a feel for the numbers go for it, but I'd rather discuss business ventures in a tavern down the road with my wife at hand than in heaven wondering why they decided to decapitate me with their heat seeking glass axe arrows of fire. In fact I'm willing to accompany you to look as long as you place your life and trust in my hands as I place my life and trust in yours."
    >> Anonymous 11/13/09(Fri)01:10 No.6682457
    Aah. I want to stay up and see where this goes, but sleep calls, I have work in 6 hours.
    Eh. If this post is even, I go to sleep. If odd, I stay up and see where this goes.
    >> The OP !WSgPeEy3kM 11/13/09(Fri)01:10 No.6682460
    >>6682388
    >>6682402
    You gather up the five guards who are freshly on duty and sober, and with the three strangers, start carefully picking your way towards the battle. You hope that the guards left behind will be able to hold without your brilliant leadership, but trust that you'll make a tactical withdrawl to their position if it look like the battle lines press toward them anyway. When you reach the fire, a maelstrom of color and combat fills your vision.

    There are maybe ten of the fae in all. It is hard to tell, given that many of them appear to have swirling and amorphous forms of terror wrapped around them, making it hard to tell how many there were when they stood near each other. There also appears to be a goodly number of wyld barbarians with them, in thrall perhaps to the glamour of the fair folk. They are mopping the floor with the town defenders who are attempting to stop their attack, and your three companions immediately rush into battle without planning. You assume they either care that much about people, or are dumb as bricks.
    >> Anonymous 11/13/09(Fri)01:12 No.6682472
    >>6682460
    Well, there's only one way we're getting out of this alive.

    Join them in the charge and hope you Exalt.

    /joking
    >> The OP !WSgPeEy3kM 11/13/09(Fri)01:13 No.6682478
    >>6682457
    Sorry. I do have a definite end in mind, since I plan to have a character sheet for our hero next bit of plot that comes along. I just don't know how long this will take. Might be a whole 'nother thread before we get out of snowville at this rate.
    >> The OP !WSgPeEy3kM 11/13/09(Fri)01:13 No.6682492
    >>6682478
    >whoops. Forgot mah greentext.
    >> Anonymous 11/13/09(Fri)01:14 No.6682500
    >>6682460

    This isn't something he can handle or even help with. Have the men fall back to the caravan and tell them to prepare to leave the town. Observe for a few seconds before retreating as well.

    The plan:
    Grab sweetheart. Convince her to come with you.
    Offer to bring her father as well.

    GTFO.
    This town is screwed.
    >> Anonymous 11/13/09(Fri)01:16 No.6682519
    >>6682500
    This.

    Even if the three Solars (I'm assuming that's what they are) win, the town will probably get taken out as collateral damage.

    GTFO GTFO GTFO
    >> Anonymous 11/13/09(Fri)01:19 No.6682545
    >There are maybe ten of the fae in all.
    Ten. Hmm.

    Unless there are a couple hundred town guards, they're probably boned... and if there are, five more won't make a difference. Time for a strategic withdrawal!

    You might be able to do something if you can catch one of them alone and swarm them together with five or six your guards, but I wouldn't bet on it.
    >> Anonymous 11/13/09(Fri)01:20 No.6682555
    So OP, can we get a title for this? I would like to be able to recognize it when you get part II going. I'm gonna have to pass out here in a bit.
    >> The OP !WSgPeEy3kM 11/13/09(Fri)01:20 No.6682561
    >>6682519
    >>6682500
    You realize that there is no possible way that you can enter this battle and make it out alive. You tell the guards to head back to the caravan and get it ready to go. You plan on heading a more direct route back to the inn to grab Elia and her father, the barkeep named Barkeep. The three strangers are engaged in combat with the monsters and are all three wrapped in living haloes of energy. The tall man is burning with golden fire, while the two siblings are more...colorful. A pair of hobgoblins notice your exit and move to follow. The girl notices as well, and departs after them, attempting to catch them before they catch you.
    >> Anonymous 11/13/09(Fri)01:21 No.6682573
    >>6682555
    Just go for something simple.

    Exaltquest.
    >> Anonymous 11/13/09(Fri)01:22 No.6682576
    >>6682561
    RUN AS FAST AS YOUR PUNY MORTAL FEET CAN MOVE YOU!
    >> The OP !WSgPeEy3kM 11/13/09(Fri)01:23 No.6682585
    >>6682555
    >If anyone archives this, I propose we call it Exalted Quest, since I don't think anyone has done a quest in Creation yet. And there will be a part 2. I do have a clear end in mind (plus a few others based on decisions), but it is up to /tg/ if we make it there alive. Right now we've got plot immunity. Starting part II however, there is going to be a character sheet and I'm going to be using the OpenRPG diceroller. Then death becomes possible.
    >> Anonymous 11/13/09(Fri)01:23 No.6682587
    >>6682576
    And attempt to maneuver so that the Solar catches them before they get you.
    >> The OP !WSgPeEy3kM 11/13/09(Fri)01:26 No.6682614
    >Also, forgive me for the upcoming bits, but I'm extremely unfamiliar with DB elemental charms. I promise to be better equipped knowledge wise about them next time, but as it is I'm only good with Solars, Sidereals, and Abyssals. Right now I'm actually searching the Manual of Exalted Power for the charms right now.
    >> Anonymous 11/13/09(Fri)01:27 No.6682618
    Allright, OP. Got this shit archived. Please update it when you are turning in for the night so that I can see how this turns out.
    http://suptg.thisisnotatrueending.com/archive/6680207/

    'Gnite, all.
    >> Anonymous 11/13/09(Fri)01:31 No.6682662
    >>6682561
    Hobgoblins? Perforate them with a pair of well-thrown knives. Then book it to the tavern! The sooner we leave the better.
    >> The OP !WSgPeEy3kM 11/13/09(Fri)01:34 No.6682695
    >>6682576
    >>6682587
    You run as fast as your legs can haul you, but still the creatures close inexorably closer to you. You dodge suddenly into an ally off to your right, forcing them to stop and reorient for a second to pursue after the unexpected change. This is all the time the girl needed. The extends one of her hands and a blast of some sort of green energy, akin to the writhing miasma around her body lances out. It strikes one of the creatures, knocking it back several feet onto its back coughing through the fumes wreathing its body. The other one makes it into the alley before she can unleash another blast at it. You continue to run, but the Terrestrial who saved you is tied up with the other Hobgoblin and can't pursue to aid you. Next action?
    >> Anonymous 11/13/09(Fri)01:38 No.6682723
    >Next action?
    If we have any chance of making it to an area with multiple friendlies, book it. Otherwise, turn around another corner and prepare to pop it with your throwing knives when it follows you.
    >> Anonymous 11/13/09(Fri)01:39 No.6682734
    >>6682695
    >the other one makes it to an alley
    Oh goddamnit OP.

    Get to that tavern!
    >> The OP !WSgPeEy3kM 11/13/09(Fri)01:45 No.6682789
    >>6682734
    >>6682723
    You run. It pursues. You dodge through the unfamiliar back alleys of the city hoping to lose the beast, but it stays doggedly on your tail. Eventually you make a bad turn. You find yourself at a dead end. The creature stops at the end of the alleyway, realising it has you cornered. You realize this is it. You'll have to fight it...somehow. You ready several knives and make sure your sai are in an easy to reach spot, for when it closes enough to warrent martial arts. It approaches slowly, confident you can't escape and that the Exalt who saved you before won't find you in time to help again, so convoluted was your route through the backstreets and side alleys. Do you attack now or wait for it to charge and then act?
    >> Anonymous 11/13/09(Fri)01:47 No.6682803
    >>6682789
    If we wait for it to close, we squander the range potential that our throwing knives provide. Use them, then switch to close combat weapons when it gets close.
    >> Anonymous 11/13/09(Fri)01:49 No.6682815
    >>6682789
    Stunt time.

    Throw a knife at an overhanging heavy thing suspended by some rope. Your route here was no mistake.
    >> Anonymous 11/13/09(Fri)01:50 No.6682822
    >>6682789
    Throw those daggers and charge it with your sai! They ruined what could've turned into a pleasant evening! Not only that, I just realized their stopped us from getting reimbursed for providing those strangers their drinks. You do not cheat a merchant!
    >> The OP !WSgPeEy3kM 11/13/09(Fri)01:59 No.6682905
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    70 KB
    >>6682822
    >>6682815
    >>6682803
    'Those fae bastards!' you think to yourself. 'They attack the town, endanger myself and the peoplr I care about, and THEY COST ME MONEY! THOSE BEASTS!!'

    You feel a burning fury at the creatures of the wyld, and at the same time, and elation. You see what needs to be done to stop it, making your path crystal clear. Your blades flash out, and though it attempts to dodge, they seem to home in on the creature. One of them you aim at what appears to be the support beams for a small bridge on the second floor of the buildings you are edged between. Somehow you were guided as though by divine steps towards this one spot, where the ice had made it brittle and easy to shatter. The heavy wooden construction drops on top the hobgoblin. But that isn't enough to stop it, or you. You dive towards it as it attempts to, with speed greater than you'd ever moved before, and strike with your sais. The precision is like nothing you've ever done before, and it falls dead after a brief flurry of blows. You stand above the corpse breathing heavily when you realize something. The alleyway is bathed in a bright yellow light emanating from...you!

    You're glowing! At the same time, you are aware of a sort of power within you that you've never felt before. It is like being more...alive. More aware. And as you stand, you feel a tingling on your forehead, as though a finger is tracing a mark, leaving a tingling electrical feeling behind it as it goes. It feels like it is making the shape of a crude stick figure human, but atop the head are two horns.
    >> The OP !WSgPeEy3kM 11/13/09(Fri)02:01 No.6682917
    >>6682905
    >attempts to stand* Missed a key word in that. Sorry.
    >> Anonymous 11/13/09(Fri)02:02 No.6682921
    >>6682905
    Okay, so we've ascended? For those not entirely familiar with Exalted, could you give a brief summary of what happened?
    >> Anonymous 11/13/09(Fri)02:02 No.6682927
    As your transformation racks your body, your skin turns a pasty red, then to a full on bloodred hue.

    You shout twords the sky your horns screwing their way out of your head. You charge, enraged, streaght into the forest.
    >> The OP !WSgPeEy3kM 11/13/09(Fri)02:07 No.6682959
         File1258096063.jpg-(11 KB, 160x347, sidereal mailbox.jpg)
    11 KB
    >>6682905
    It only takes a few seconds for you to regain some modicrum of composure, but then yet another surprise happens to you. With a small *pop*, a wooden box containing a scroll appears ahead of you at about chest height. Taking the scroll and opening it you read:

    Greetings newly Exalted Chosen of Journeys!,

    Congratulations on your exaltation and newly awarded job position within the Celestial Beuracracy! I'm sure that what just happened to you is a confusing process, but we want to help! Members of the Celestial Bureau of Destiny will be along shortly to answer any and all questions you have about your new status and to bring you along to the hevenly city of Yun-Shan for training. Once more, my sincerest congratulations and best of wishes for your new career path.

    Looking forward to working with you soon,
    Ruvia, Captain of the Golden Barque of the Heavens and God of Roads.
    >> Anonymous 11/13/09(Fri)02:10 No.6682972
    >Members of the Celestial Bureau of Destiny will be along shortly to answer any and all questions you have about your new status and to bring you along to the hevenly city of Yun-Shan for training.
    Wait, what? But we have responsibilities here! And a love interest! What do we care for this exaltation crap?
    >> The OP !WSgPeEy3kM 11/13/09(Fri)02:10 No.6682980
    >>6682921
    Basically a little bit of divine power called an Exaltation just joined with you. There are only a limited number of each type in the world, except for the Dragon Blooded which are genetic, and each has powers and duties related to the God that crafted their exaltation. You're now a Sidereal, who eventually gets uber Kung-fu that makes reality alter to emulate it, rather than emulate reality like most martial arts. They work for the Celestial Bureau of Destiny, making sure paradoxes don't make reality unwind.
    >> The OP !WSgPeEy3kM 11/13/09(Fri)02:12 No.6682986
    >>6682972
    >Oh boy. Just wait till you learn about Arcane Fate. I'm still waiting on the next command before writing what happens next.
    >> Anonymous 11/13/09(Fri)02:13 No.6682999
    >>6682959
    Well, now's hardly the time for a change in professions. Looks like whoever's coming is going to have to understand that we're putting off this invitation indefinitely. In the meantime, we're still heading for that tavern!
    >> Anonymous 11/13/09(Fri)02:15 No.6683027
    >In the meantime, we're still heading for that tavern!
    Indeed. We have bizarre powers now, and should use them to protect our girl. After we've made cure that things are safe there, we'd best move it to our caravan and ensure that's secure, as well, since we can now kill fae with grace and ease.
    >> The OP !WSgPeEy3kM 11/13/09(Fri)02:20 No.6683065
    >>6682999
    Deciding that you can muse on the philosophical implications of what happened just now at a later time, when there are less pressing and fatal issues at hand, you decide to press on to the inn. You hope that whoever they send will be able to find you there, and more importantly, help you fight your way from the inn to the caravan through streets that are almost certainly full of rampaging barbarians and wild Fey creatures by now. You run as fast as you can to the inn, and arrive much sooner than you had expected. You find your guards at the door, manning an improvised barricade, behind which Elia, her father, and the Dragon Blooded girl who had saved you earlier were waiting. She was slightly cut, but none the worse overall after killing the other hobgoblin. They all stare in shock and surprise at the new mark on your head, and the fading golden halo that had been wreathing your body. Do you have anything to say to explain, or is it a time for action?
    >> Anonymous 11/13/09(Fri)02:24 No.6683106
    >>6683065
    Tell them they need to grab what they can and follow us to the caravan. We'll probably have to fight our way there so be quick and light about what they grab.
    >> The OP !WSgPeEy3kM 11/13/09(Fri)02:28 No.6683147
    >>6683106
    Rollan for somethin' I just thought up. 15 or more, one of the guards is a strong believer in the Immaculate Order and tries to kill you. 20, and they both are.
    >> Dice+1d20 The OP !WSgPeEy3kM 11/13/09(Fri)02:30 No.6683175
    >>6683147
    >...or not. I thought it was the e-mail field it went in. Trying subject, since I seemed to be wrong.
    >> Anonymous 11/13/09(Fri)02:30 No.6683177
         File1258097432.jpg-(61 KB, 500x391, fatso.jpg)
    61 KB
    >>6682905
    >Those fae bastards!' you think to yourself. 'They attack the town, endanger myself and the peoplr I care about, and THEY COST ME MONEY!
    >> Anonymous 11/13/09(Fri)02:30 No.6683183
    >>6683147
    I believe you meant dice+1d20.
    >> The OP !WSgPeEy3kM 11/13/09(Fri)02:35 No.6683241
    >>6683175
    >Ah screw it. I can figure it out later.

    Not allowing them to stare for too long, in the slim chance that one of them would be part of the Immaculate Order and try to attack you if allowed to think, you muster everyone up and get ready to make a fighting run to the caravan. But as you leave theough the front door, getting ready to flee, you find a small group of people standing right outside the door. They are wearing some exceedingly nice armor and clothing, if your years of trading are any judge, and they seem to be attempting to color coordinate their colors in their fasion with their oddly colored eyes, glowing with an internal light. The stand arranged by color from left to right: Yellow, blue, red, green, and purple.

    The red armored woman steps forward, addressing you by name, and requesting that you come with them. How do you respond?
    >> The OP !WSgPeEy3kM 11/13/09(Fri)02:36 No.6683250
    >>6683177
    > Someone actually caught that! Awesome!
    >> Anonymous 11/13/09(Fri)02:38 No.6683278
    >>6683241
    We'll come with you, but only, ONLY IF you can guarantee the safety of these people(and my goddamn caravan).
    >> Anonymous 11/13/09(Fri)02:41 No.6683305
    >>6683241
    "Greetings, I formally greet you as Telon, the finest caravaner of these Northern lands! Won't take my word for it? Fear not! Your doubts will be assuaged when we gaze upon my caravan, assuming the fae left it so that I still have a caravan, since we're all heading there now."
    >> The OP !WSgPeEy3kM 11/13/09(Fri)02:48 No.6683369
    >>6683305
    You then leave without giving them a chance to counter your argument. Your group follows you, and after a brief moment of hesitation, the five color coordinated strangers join up. Between you and the caravan: Streets full of fey and their wyld barbarian allies. Your group: An inn keeper, his daughter, two overwhelmed guards, an injured and partially spent terrestrial exalted, and five warriors of unknown potency. It almost seems unfair to the fey. Almost.

    >I'm thinking of quitting here. I had wanted to at least get to the point where you start Sidereal training before the night was over, and I am awake enough to continue for a while yet. But it seems most of the posters are gone. Should I keep going, or archive it and start part two tomorrow or Saturday? Note, if we don't get to the training I'm still not going to make a character sheet. I refuse to deal with the BS ronin rules. I'm going to make a singular character sheet and that is it.
    >> Anonymous 11/13/09(Fri)02:50 No.6683383
    >>6683369
    Should probably end it on that note. A fine first quest OP.
    >> The OP !WSgPeEy3kM 11/13/09(Fri)02:53 No.6683411
    >>6683383
    Alright then. I'll go update the archive. Since I'm not going to do a character sheet until you get the training, I'll be able to do another thread quicker than I would have been. Depending on how quickly my game over OpenRPG is played tomorrow night, expet Exalted Quest part II between 8-10 PM. If not, it'll be the same timeframe on Saturday or Sunday.



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