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  • File : 1258021988.jpg-(12 KB, 250x360, KalJericho.jpg)
    12 KB Anonymous 11/12/09(Thu)05:33 No.6672189  
    Thinking about playing a Noble Duellist/fop in a DH campaign i'm part of. Want to go for a brace of duelling pistols.

    Ideas?
    >> Anonymous 11/12/09(Thu)05:34 No.6672198
    go Metalican hive, Gunslinger. inquisitors handbook. i suggest autopistols. much better than laspistols. but, if you can get ahold of them, carnodons are king.
    >> Anonymous 11/12/09(Thu)05:36 No.6672213
    i think to do that you need to be an assassin, and HAVE to be a hiver. otherwise, youll be waiting a very long time to get all your two weapon fighting feats, but the best way to go about that is probably going nobleborn scum or assassin. but id rather go metalican any day.
    >> Anonymous 11/12/09(Thu)05:40 No.6672243
    I actually rolled up Noble Scum for this, and was considering a pair of Duelling Las, and getting them customised to have a larger ammo capacity.
    >> Anonymous 11/12/09(Thu)05:42 No.6672265
    dualing las? nah, you dont want that. seriously, try Irontalons if youre in it for tearing, they can have manstoppers too.
    >> Anonymous 11/12/09(Thu)05:44 No.6672288
    >>6672265
    The Duelling Las was all for style - a brace of ornate/antique duelling guns seemed to fit the idea.
    >> Anonymous 11/12/09(Thu)05:46 No.6672298
    >>6672288

    yeah, but youre looking at customizing it, which would probably be X10 for best quality just to get it to a point where you can beg your dm to let you put a larger ammo clip in it.
    >> Anonymous 11/12/09(Thu)05:49 No.6672327
    >>6672298
    4D10 (pick best 2)+8, Pen 8 with a chance of milking another 4D10 is fairly good, even having to reload every turn.

    That being said, the Hecuter Autopistol seems nice.
    >> Anonymous 11/12/09(Thu)05:58 No.6672385
    >>6672327


    uh...where are you getting pen 8 from? each shot has to be delivered separately because toughness and armor soak both shots. you cant add the pen or damage together.

    as for sidearms

    i like the carnadon, more than any of the others. but another nice piece is the Talon Mk 3.

    however if you skim over to the void equipment, youll see the irontalon. you want class theres your man.

    s/2/5 1d10+2 damage, reliable and tearing pen 3 with manstoppers

    i know, it doesnt have the +4 of a dueling las but you get alot more shots and with a fire selecter you can increase your ammo X3 per gun.
    >> Anonymous 11/12/09(Thu)05:59 No.6672399
    >>6672327
    forgot to mention pistols dont get the extra 2d10 damage, only basic weapons.
    >> Anonymous 11/12/09(Thu)06:05 No.6672445
    >>6672399
    Wait, what?

    That's bullshit.

    What's the point of having Accurate pistols then?

    That sucks so hard.

    Oh well, i'll go with the Hecuters then.
    >> Anonymous 11/12/09(Thu)06:11 No.6672483
    >>6672445

    irontalon > hecuter hard. also, carnadon is better. hecuters cute, but theres better out there for less.
    >> Anonymous 11/12/09(Thu)06:56 No.6672756
    So, Irontalons it is then. Manstoppers make it PEN3, yes?

    Also, melee weapon: Lathe Blade?
    >> Anonymous 11/12/09(Thu)07:01 No.6672775
    >>6672756

    lol, nah, you can afford 2 irontalons as a nobleborn assassin easy.
    >> Anonymous 11/12/09(Thu)07:02 No.6672786
    >>6672487
    >www WHVTHTFHtalk com ( replace "WHVTHTFH" w/)
    These are getting better and better.
    >> Anonymous 11/12/09(Thu)07:03 No.6672788
    >>6672775
    Yeah, but what about a melee weapon?

    To narrow it down, i'm getting 2500xp to make the character from.
    >> Anonymous 11/12/09(Thu)07:04 No.6672795
    >>6672445
    >>What's the point of having Accurate pistols then?
    +10% to hit?
    >> Anonymous 11/12/09(Thu)07:05 No.6672799
    Why is Jeff Hardy having a laser fight in space OP?
    >> Anonymous 11/12/09(Thu)07:06 No.6672805
    >>6672795
    "Yay! I can hit him easier now! Too fucking bad pistols do fuckall damage so I can't get through the armour!"
    >> Anonymous 11/12/09(Thu)07:10 No.6672824
    >>6672805
    What did you think twin shot was for? Twice the damage, armour's only subtracted once. Plus this is Dark Heresy for fuck's sake, if you come up against something in more than 3-4 points of armour your GM is Doing It Wrong; most of your foes will be cultists in flak, or daemons and predatory xenos with no armour.
    >> Anonymous 11/12/09(Thu)07:14 No.6672846
    >>6672213'

    IIRC the metallican gunslinger alternate rank gets most/all of them, and you can take that as your first rank if you want.
    >> Anonymous 11/12/09(Thu)07:26 No.6672926
    >>6672788
    dude you dont need melee. you just need to dodge. you can fire those fuckers in close combat.

    >>6672795

    yes but no noble born you have to be a hiver. id rather be a metalican hiver than a noble born any day.
    dual shot you mean?>>6672846


    yeah pretty much

    >>6672824


    semi autos better

    >>6672805
    >> Anonymous 11/12/09(Thu)09:59 No.6673933
    Metallican Gunslinger. It's fucking epic. Take all the shooty shooty death talents. Pair of silenced hecuters with manstoppers, laser sights. Or pair of Carnodons, laser sights. Wreak Havoc.
    >> Anonymous 11/12/09(Thu)10:15 No.6674019
    >>6672756
    >>6672483
    You guys forget that the CUSTOM AMMUNITION of the irontalon gives it the tearing, plus makes it primitive? You can load manstoppers, but you'll lose the tearing.

    So it's an awesome gun still in my opinion, but you gotta chose the right ammo for situation.
    >> Anonymous 11/12/09(Thu)10:19 No.6674038
    If your GM will allow Rogue Trader materials, there's actually a specially designed duelling pistol in the weapon section (Belasco duelling pistol, or something similar). Only one shot per pistol, but hits hard and with pretty good penetration.
    >> Anonymous 11/12/09(Thu)11:01 No.6674279
    A tip for all gunslingers; invest in Acrobatics. Acrobatic Disengage is a half action, which means you can flourish yourself back say, oh, about 3 meters and then blast someone at point blank. If you fail you'll provoke a free attack, but the action still only takes up 1/2 your turn. Bonus points if you've got the gun with a one-round shotgun as an attachment.
    >> Anonymous 11/12/09(Thu)11:03 No.6674287
    >>6672445
    The +10 bonus to hit on any aimed action? Combine it with a Red Dot Laser Sight and you've got a supremely accurate weapon.
    >> Anonymous 11/12/09(Thu)12:07 No.6674815
    Hey tg, how good are autocannons?
    >> Anonymous 11/12/09(Thu)12:49 No.6675142
    >>6674038
    I'm pretty sure there's a dueling laspistol in Inquisitor's Handbook, under the Hive Worlds section.

    The Carnodon is a great gun, as is the Hecuter. Anything with a fire selector is fairly nice (I'm partial to the Panoptic, but boy did I have to work to get it).
    >> Anonymous 11/12/09(Thu)12:57 No.6675201
    >>6675142
    Fire selectors can be attached to pretty much anything.

    Now I wish I had suspensors from Rogue Trader..
    >> Anonymous 11/12/09(Thu)13:00 No.6675223
    >>6675201
    Yeah, but with our GM it's easier to get a gun that comes with a FS standard as opposed to finding the FS alone and an NPC with the Trade (Armorer) test to attach it.
    >> Anonymous 11/12/09(Thu)13:02 No.6675234
    >>6675223
    Fair enough. That shit isn't easy to find.

    Now will someone discuss autocannons?
    >> Anonymous 11/12/09(Thu)13:05 No.6675255
    >>6675234
    They're heavy weapons.

    It can throw out 5 shots on full auto. Each shot does 4d10+5 damage with Pen 4.

    Use against man-sized targets is overkill/comical/exceedingly awesome.
    >> Anonymous 11/12/09(Thu)13:08 No.6675282
    >>6675255
    Hydra Batteries have 4 long barreled (meaning higher velocity) autocannons belt fed on a gimbal mount.
    overkill/comical/exceedingly awesome^4
    >> Anonymous 11/12/09(Thu)13:09 No.6675286
    >>6675234
    Autocannons are pretty much godmode when it comes to heavy weapons.

    They beat missiles due to rate of fire.
    They beat assault cannons because jamming.
    They beat plasma cannons because of overheat and recharge.
    They beat heavy bolters due to ammo being findable.
    They do close to multimelta-level damage BUT with significant range and RoF bonuses (multimelta 4d10+12 but 1 shot, autocannon 4d10+5 but 1/2/5 shots).

    Also, "half range" for an autocannon is like 150m, so there's no reason you should NOT be getting +10 to hit automatically in the average engagement.
    >> Anonymous 11/12/09(Thu)13:12 No.6675312
    >>6675286
    An autocannon is the weapon of choice when subtlety goes out the window, the carapace goes on and the threat level spikes to Terminus.

    Unfortunately it's not really a heavy weapon that can pass for anything but military/Inquisition grade firepower. The heavy stubber can feasibly be acquired by gangers and other criminal heavies, so you can bring the pain with that while also maintaining your cover IDs.
    >> Anonymous 11/12/09(Thu)13:17 No.6675360
    >>6675312

    Oh Dark Heresy, the only game where your COVER STORY is "I'm a monstrously well armed gangster."
    >> Anonymous 11/12/09(Thu)13:19 No.6675375
    >>6675360
    "Oh, like YOU'VE never seen a guy toting around a .50 HMG before!"

    "He's right boss, you could trade two nights with a good joygirl for one a' those."
    >> Anonymous 11/12/09(Thu)13:22 No.6675401
    >>6675286
    Autocannon.

    Telescopic sight.

    Half action aim followed by single shot.

    Headshots at 900m.
    >> Anonymous 11/12/09(Thu)14:50 No.6676169
    Come to think of it, what ammo do autocannons use?

    Never found a satisfactory answer for that.
    >> Anonymous 11/12/09(Thu)15:18 No.6676379
    >>6676169

    Curious about that too. Any ammo swaps for them?
    >> Wasteland Warrior !W48S2eY4nU 11/12/09(Thu)15:28 No.6676464
    >>6676169
    >>6676169

    Technically bullets, since an autocannon is just a scaled up heavy stubber.

    I usually charge 5 thrones a shell, and give the players an option of either picking up AP shells at 10 thrones a pop that add 3 ap, or HE shells at 10 a pop and do explosive damage.
    >> Anonymous 11/12/09(Thu)15:33 No.6676499
    Also, theoretically, a best quality Assault Cannon would be probably the best ranged weapon in DH, I think.

    Slap on a Suspensor, Targeter and maybe duplus ammo clips... and you're done.

    Though the expense..
    >> Anonymous 11/12/09(Thu)15:49 No.6676607
    >>6676499


    ...what
    >> Wasteland Warrior !W48S2eY4nU 11/12/09(Thu)15:49 No.6676608
    >>6676499

    You forgot the suppressor, silent minigun would be awesome. It would sound like a typewriter and people would be near silently cut in half.
    >> Anonymous 11/12/09(Thu)15:51 No.6676625
    >>6676608

    ...With that, I wonder why can't marines in power armor wield assault cannons.

    If my feral world guardsman can, why not Sgt Whoever?

    Ah, the vagaries of DH. Unless they're going to claim that the assault cannons are different sizes as well..
    >> Anonymous 11/12/09(Thu)15:54 No.6676645
    >>6672445
    Hecuters the way to go, cheap and effective.
    >> Wasteland Warrior !W48S2eY4nU 11/12/09(Thu)15:55 No.6676647
    >>6676625

    Unless sgt whoever has a combined toughness and strength bonus of 9, then he cant. And even then he can't carry anything else. so he's going into combat naked and with only one magazine of ammunition.
    >> Anonymous 11/12/09(Thu)15:57 No.6676663
    >>6672385
    The Iron Talon counts as a Primtive weapon according to the latest FAQ, and can't have Manstopper rounds.
    >> Anonymous 11/12/09(Thu)16:00 No.6676689
    >>6676647
    Stats for Brother-Sgt Agamorr (space marine w/ thunder hammer) give him a combined S/T bonus of EIGHTEEN.

    No problem there.
    >> Anonymous 11/12/09(Thu)16:21 No.6676892
    >>6676647
    Hey WW, any room in your games of DH?
    >> Jericus 11/12/09(Thu)16:42 No.6677092
    If I may, my Hiver Assassin DESTROYs with his Armsmen 10 Stub autos (1d10+ 5 (migSty shot, bitches) Pen 0 (can use manstops) Clip 13 Rng 35), and cost the same as a normal stub auto, and its in the Hive World section of the Inquisitor's Guide
    >> Anonymous 11/12/09(Thu)16:48 No.6677147
    >>6676689
    >>6676689
    Twin autocanons.
    You don't NEED the reloads.
    >> Anonymous 11/12/09(Thu)17:08 No.6677338
    >>6677147

    Yes, well, that doesn't last too long on Full Auto.
    >> Anonymous 11/12/09(Thu)17:13 No.6677370
    >>6677338
    As if it needed to...
    >> Anonymous 11/12/09(Thu)17:15 No.6677385
    >>6677370

    Not much point in weapons that last a single encounter.

    Unless, of course, you get someone else to be your ammo mule..
    >> Anonymous 11/12/09(Thu)17:34 No.6677534
    >>6677092

    Hiver assassin? Metallican Hive?
    >> OP Here. Anonymous 11/12/09(Thu)17:43 No.6677611
         File1258065797.jpg-(62 KB, 300x352, hopper.jpg)
    62 KB
    So, the Primitive shit with the Irontalon just made it DO NOT WANT.

    Hecuters it is then.
    >> Firstquest 11/12/09(Thu)17:47 No.6677647
    If you're playing a sniper, is it a bit better to stick with a hunting rifle, or move to the Long-Las?

    I know you can put in a 1 shot high charge into the Long-Las, but reading it over it didn't seem that impressive.
    >> Anonymous 11/12/09(Thu)17:47 No.6677648
    Get an infantry lamp pack from the Warzone gear section of the Inquisitor's handbook.

    Turn it on, and you have a twin-linked lasgun
    >> Anonymous 11/12/09(Thu)17:50 No.6677674
    >>6677647
    Long las, with a red dot and hotshot power pack. It is very good.
    >> Anonymous 11/12/09(Thu)17:53 No.6677702
    >>6677647
    Neither, really. Get an autogun.

    >>6677611
    Hecuters are definitely the way to go. Just remember that they don't have natural Penetration anymore.
    >> Anonymous 11/12/09(Thu)17:54 No.6677705
    >>6677647
    That depends. I don't know if a Long-Las can have a scilencer put on it. And manstoppers in your rifle is just as good as a hot-shot, but you wouldn't have to imedietly reload.

    I say the best Rifle you can find. Manstoppers, Red-dot sight, scilencer and you are golden.
    >> Anonymous 11/12/09(Thu)17:58 No.6677750
    For a sniper Rifle/Long-las > Autogun.

    Accurate weapons get an extra 1d10 for every 2 successes up to an extra 2d10. They also give a +10 to shots with an aim.

    So, half action aim,Red-dot,Accruate wep= +30
    If you take a full action to aim if you are lone wolf sniping like an assassination attempt that is +40 right there. And you likely have 40 or 50 BS if you are a sniper.

    So best case you're hitting someone with 3d10+5, and if you're high level you're hitting them where ever you want.
    >> Anonymous 11/12/09(Thu)18:01 No.6677791
    >>6677750

    Psst. Dodge.
    >> Anonymous 11/12/09(Thu)18:07 No.6677861
    >>6677750
    3d10+4, Pen 4, roll twice and pick the best.

    Longlases can be pretty neat.
    >> Anonymous 11/12/09(Thu)18:12 No.6677909
    I wonder why everyone in this thread ignored the awesome "noble duelist" concept and instead recommended guns and builds that are better mechanically.
    >> Anonymous 11/12/09(Thu)18:14 No.6677937
    >>6677909

    Mainly because it's no fun having a noble pistol duelist who plain sucks when it comes to shooty time.
    >> Anonymous 11/12/09(Thu)18:18 No.6677963
    >>6677791
    You can dodge full auto as well.
    >> Anonymous 11/12/09(Thu)18:19 No.6677972
    >>6677791
    PSST You can't dodge being shot in the back of the head while you are sitting in your bed room reading and have no idea someone is about to cap your ass.
    >> Anonymous 11/12/09(Thu)18:21 No.6677993
    >>6677972
    The same with an autogun, actually.
    >> Anonymous 11/12/09(Thu)18:22 No.6678004
    The Imperial Infantryman's Uplifting Primer says the Longlas has a built in flash suppressor, so my DM ruled that it has a silencer.
    >> Anonymous 11/12/09(Thu)18:24 No.6678021
    See if you can save up 2k thrones and spend months on end looking for a Nomad Hunting rifle from the DH Acolyte's handbook.

    250m Range. 1d10+5 Reliable, Accurate, Penatration 3. I think ammo stacks with the weapon. So with manstoppers that is 6 Pen, with all of the sexy Accuracy, and nearly twice the range.

    With a silencer you could pick a spot and sit far back from a fight giving support. And never be in any danger.
    >> Anonymous 11/12/09(Thu)18:25 No.6678033
    I've never had a Dark Heresy game that didn't take place inside a hive.

    Snipers are worthless, shotguns and autopistols are where it is at.
    >> Anonymous 11/12/09(Thu)18:26 No.6678046
    >>6678021
    >And never be in any danger.
    You've got the wrong mindset for playing DH my friend.
    >> Anonymous 11/12/09(Thu)18:32 No.6678105
    >>6678033
    No sounds like your DM(s) are boring as shit.
    >> Anonymous 11/12/09(Thu)18:33 No.6678115
    >>6678046
    Why because some people try to play smart, or sneaky, instead of guns blazing through 800 Cultists?
    >> Thou Dog 11/12/09(Thu)18:37 No.6678155
    >>6678115
    You should always be in some danger, to keep you on your toes - not necessarily danger that the cultist you've just nailed to the wall at a hundred meters with your silenced, flash-suppressed weapon will manage to shoot you, but other dangers.

    Generally, things like shooting from the balcony comes with a risk of being flanked, or (depending on how you do it) a risk of falling off something, a risk of something falling on you, etc.
    >> Anonymous 11/12/09(Thu)18:39 No.6678175
    >>6678105
    Yes, see, that was the idea.
    >> Firstquest 11/12/09(Thu)18:42 No.6678201
    Hah! I don't care what the "best" weapon is really. He's just decent with Rifles and he enjoys hunting and using them.

    Obviously I don't want him to turn out useless, but I just want to make him a dead-eye. But thanks for the advice.
    >> Anonymous 11/12/09(Thu)18:47 No.6678235
    >>6677963
    >>6677972

    Dodging a full auto only dodges one shot per degree of success. In other words, you need an equal or greater degree of success to dodge every shot.

    You just need a single degree of success to dodge a sniper shot.
    >> Anonymous 11/12/09(Thu)18:50 No.6678256
    >>6678235
    Yeah, run around full auto-spray everything. I hope your dm lets you run out of ammo some time.

    I find some don't bother to keep track of ammo or people reloading.
    >> Anonymous 11/12/09(Thu)18:57 No.6678317
    In addition, have fun carting around several dozen kilograms worth of ammo.
    >> Anonymous 11/12/09(Thu)19:39 No.6678698
    >>6678235
    You do, however, have to know the shot's coming, and also not have used up your reaction for the round. The average human mook is only looking at a 15% chance to dodge a single attack per round.

    If I were adjudicating such a thing, as well, I'd probably rule that attempting to dodge an aimed shot from an accurate weapon would work similarly to dodging semi/full auto fire - a successful dodge, and additional degrees of success, negating bonus damage dice before negating the weapon's base damage. After all, it's much harder to dodge shots that are more accurate, but you could at least avoid having it hit that critical weak point the shooter was aiming for, taking less effective damage as a result.
    >> Anonymous 11/12/09(Thu)19:59 No.6678905
    >>6678317
    >>6678698

    A full clip only weighs 10% of the weapon's weight. Also, a burst of full auto is like, what, 6 shots out of 30. Takes quite a bit to burn through 300 shots.

    Regardless of house rules, I find it quite fitting that snipers are weaker as compared to automatic guns. After all, this is 40k, where HtH actually is very much viable.
    >> Anonymous 11/12/09(Thu)20:01 No.6678921
    >>6678905
    Depends on the gun. Autoguns shoot 10 at a time.
    >> Anonymous 11/12/09(Thu)20:02 No.6678932
    >>6678905
    Man, you're right. I myself charge into combat with my mono entrenching tool.
    >> Anonymous 11/12/09(Thu)20:11 No.6679028
         File1258074689.jpg-(10 KB, 181x206, 412379.jpg)
    10 KB
    Damn, I've been watching too many old attitude era WWF vids. Is it just me or is it an uncanny resemblance?
    >> Firstquest 11/12/09(Thu)20:12 No.6679034
    >>6678932
    MAGGOTS
    >> Anonymous 11/12/09(Thu)20:13 No.6679048
    >>6679028

    guess what era wrestling was in when OP character was created
    >> Super Moe !b6Dqw/bLTY 11/12/09(Thu)20:13 No.6679050
    >>6679028
    . . .

    BRB buying CHRIS JERICHO IN SPACE right the fuck now.


    My rogue trader conversion list just looks fucking awesome.
    >> Anonymous 11/12/09(Thu)20:17 No.6679087
    >>6679028
    Well I know how I'm running my Arch-Militant now.
    >> Anonymous 11/12/09(Thu)20:19 No.6679118
         File1258075163.jpg-(36 KB, 413x310, vince-mcmahon.jpg)
    36 KB
    if he was your Inquisitor, that would suck
    >> Anonymous 11/12/09(Thu)20:20 No.6679125
    >>6679118

    no chance, no chance in hell you've got
    >> Super Moe !b6Dqw/bLTY 11/12/09(Thu)20:22 No.6679157
    WAIT A FUCKING SECOND

    HE IS CALLED KAL JERICHO

    AND HE LOOKS LIKE CHRIS JERICHO

    AND I ONLY MADE THE CONNECTION NOW


    NECROMUNDA CONFIRMED FOR BEST GAME EVER.
    >> Firstquest 11/12/09(Thu)20:27 No.6679212
    How likely is it to create your own rifle? Has anyone really done much of the Crafting in DH? Is it pretty much "whatever your DM will let you get away with?"

    I can't find much on it.
    >> Anonymous 11/12/09(Thu)20:27 No.6679216
    >>6679087
    Running along this vein, what was the Arbitrator Martial Art called? Was it in the Inquisitor's Handbook or something like that?
    Could make for good wrestling style combat, I wanna dropkick Orks and lionsault helpless pirate lords.
    >> Anonymous 11/12/09(Thu)20:47 No.6679398
    >>6679212
    DH/RT crafting sucks balls, you can pretty much only make shit that all ready exists, unless your GM is really kick ass.

    Even then if you make something unique, it could be considered tech heresy or some shit I dunno.
    >> Anonymous 11/12/09(Thu)20:55 No.6679448
    >>6679398
    Seconding thing, DO NOT waste exp on crafting in RT/DH.
    >> Anonymous 11/12/09(Thu)20:57 No.6679459
    >>6679448
    I don't think it uses EXP, just time and thrones and materials.


    Quick, hire several hundred thousand artisans and build yourself a ship.
    >> Anonymous 11/12/09(Thu)21:06 No.6679526
    >>6679216
    http://suptg.thisisnotatrueending.com/archive/6005563/

    DH unarmed combat.

    >>6679212
    Crafting is covered mostly in the Inquisitor's Handbook. If you haven't gotten it (pdf or paper versions), get it. It's pretty much essential for a good game.

    And no, crafting doesn't use XP, just thrones and time. And characteristic tests. Best used if you've got a team of supporting craftsmen.
    >> Anonymous 11/12/09(Thu)21:13 No.6679586
    >>6679526
    You have to use XP to get the crafting skills in the first place, and for many carees that means an epic buy outside of your trees.
    >> Anonymous 11/12/09(Thu)21:19 No.6679636
    >>6679586
    Like I said, it's best if you've got a team of craftsmen.

    Like maybe a horde of tech-priests. Or tech-dorfs.
    >> Anonymous 11/12/09(Thu)21:24 No.6679691
    >>6679526
    >DH Unarmed combat

    Holy shit that is awesome. Next time I get a group together, I am definitely going to try to persuade my DM to use those rules, and then I'll roll up a brawler.
    >> Anonymous 11/12/09(Thu)21:28 No.6679727
    >>6679636
    So you have a couple of tech priests, and an arms crafter working together with an artist, you could make a deadly, customized weapon as long as you have the time and thrones for it?
    >> Wasteland Warrior !W48S2eY4nU 11/12/09(Thu)21:33 No.6679776
    >>6676892

    Yes
    >> Anonymous 11/12/09(Thu)21:34 No.6679790
    >>6679727

    Pretty much, yes. You might also want to secure tools of quality, like a forge world's crafting facilities. Customise that weapon while you're at it!
    >> Firstquest 11/12/09(Thu)21:38 No.6679844
    >>6679727
    >>6679790
    Sounds cool. I'll have to try something along these lines. Bet it will need me to be swimming in thrones tho.
    >> Anonymous 11/12/09(Thu)21:39 No.6679858
    >>6679844
    It will require you to be able to swim in money, yes.

    And your dive must score at least a 7.5 on the McDuck scale.
    >> Firstquest 11/12/09(Thu)21:44 No.6679922
    >>6679858
    Just a 7.5 I heard the chart tops at like 10,000. I mean he literally has more money than can fit in the universe.

    ( Literally someone did the math.)
    >> Anonymous 11/12/09(Thu)21:47 No.6679972
         File1258080467.jpg-(28 KB, 250x193, Scroogemoney.jpg)
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    >>6679922
    Well, I meant to type 8.5. The McDuck scale, as applied to moneydives, goes up to 10.
    >> Anonymous 11/12/09(Thu)21:48 No.6679976
    >>6679844

    That's the point of playing Noble Born, really.

    More thrones than you know what to do with.

    ...Still can't afford a Best Quality Assault Cannon, though.
    >> Anonymous 11/12/09(Thu)21:48 No.6679986
    >>6679976
    Just sit around for a couple of months, get money. Either a slow investigation, or shoot a teammate in the foot and wait for them to recover.
    >> Anonymous 11/12/09(Thu)21:52 No.6680032
    >>6679976
    Are there any downsides to being able to swim in your private funds?
    >> Anonymous 11/12/09(Thu)21:55 No.6680075
    Has anyone got stories of awesome crafting in DH or RT?

    I've been thinking of taking a part from Heretic's weapons as I kill them, if it looks good or better quality, until I have a load of them.

    Eventually make a weapon from bits here and there of people I've defeated.
    >> Anonymous 11/12/09(Thu)21:55 No.6680081
    >>6679986

    Sadly, I can't. DM would respond with the Vendetta rule and we'd all be up to our asses in assassins or worse.

    Oh well, autocannon's good enough for me.


    >>6680032

    Drowning.
    >> Anonymous 11/12/09(Thu)21:57 No.6680094
    >>6680075
    Have fun with your best quality daemon possessed gun.
    >> Anonymous 11/12/09(Thu)22:00 No.6680126
    >>6680094
    Oh thats likely true, a pretty easy target I guess.

    So whats a proactive way of doing it? What mateials are considered "holy" in 40k?

    Built the gun normally, then add silver decorations for each big scary demon I manage to slay?
    >> Firstquest 11/12/09(Thu)22:03 No.6680156
    >>6680032
    There are only upsides. Having metal constantly grinding agianst your flesh increases your natural toughness. And allows you to breath solid objects, once you've adapted.

    Yes. You can breath rocks.
    >> Anonymous 11/12/09(Thu)22:03 No.6680162
    >>6680126

    You might want to have it consecrated, at the very least. Even then psychic taint might linger, and the next time Perils of the Warp happens..

    It's probably better to have your sagas engraved upon the weapon. Then consecrate it and fill it with holy ammunition. Costs a ton (again), though.
    >> Anonymous 11/12/09(Thu)22:07 No.6680199
    >>6680156

    I wish I could claim that as a valid reason for getting Resistance (Impact Damage) for free.
    >> Anonymous 11/12/09(Thu)22:26 No.6680423
    Blessed silver casing bolter rounds fired from a blessed Bolter held by a blessed gun while you read blessed texts from a magical data slate. ( That has been blessed.)
    >> Anonymous 11/12/09(Thu)22:28 No.6680443
    >>6680423

    Remember your blessed powerfist as well.

    Also blessed powerarmor, blessed bolter sights and blessed loot sack.
    >> Anonymous 11/12/09(Thu)22:41 No.6680607
    >>6680443
    Don't forget to wear your blessed undergarments too. And eat a blessed sandwich before you go!
    >> Jericus 11/13/09(Fri)00:52 No.6682269
    >>6677534
    Hell no. The advantages did't outweigh at the time. Straight up Hiver from Scintilla. His heavy kit is Nomad (best quality, from an Inquisitor) Autocarbin, dual Armsmen 10s, several knives, a Good quality mono sword, Good quality mesh Hat ( gunslinger fedora style) Flack Greatcoat, and mirker's Grieves, with crazy Ag and BS
    >> Jericus 11/13/09(Fri)00:59 No.6682342
    >>6680075
    My party's techpreist got a best quality las GUN mechadendrite after I cut a bitch in two, by jumping down a 15 meter elevator shaft and Surviving. He just recently finished reparing it and got it put on
    >> Firstquest 11/13/09(Fri)01:01 No.6682374
    >>6682342
    Nice. You know I wish there was some way to mix a "mini-game"-esque game of skill into table tops, when it comes to certain things specially crafting.
    >> Anonymous 11/13/09(Fri)01:12 No.6682476
    >>6680443
    Get a second priest to bless the first priest while he blesses.
    >> Jericus 11/13/09(Fri)01:25 No.6682605
    >>6682374
    Took the tech priest 3 months worth of techuse and trade(armorer) rolls though, so it was between assignments
    >> Jericus 11/13/09(Fri)01:27 No.6682621
    JHump hurt though...3 Toughness and 13 Wound GONE, but I survived like a badass AND got a fate point. was good game.
    >> Jericus 11/13/09(Fri)01:30 No.6682650
    >>6682621
    Didn't lose T, ment the damage soak was used UP. DM shat himself wen I told him I survived WITHOUT catfall
    >> Anonymous 11/13/09(Fri)05:03 No.6684514
    >>6682342

    Not that the combat mechadendrite is particularly useful in the first place..
    >> Anonymous 11/13/09(Fri)05:51 No.6684825
    Belasco dueling pistols from Rogue Trader, with Hot-shot

    1d1o+6, pen 4, accurate & tearing, ammo: 1
    >> Jericus 11/13/09(Fri)06:00 No.6684912
    >>6684514
    Well, instead of a compact laspistol, its a full on pistol. And it would have worked better if it bloody hit
    >> Anonymous 11/13/09(Fri)06:02 No.6684928
    >>6684825

    Precisely the problem: ammo of 1.

    It's hit or crap. Don't expect to be killing Eldar with Dodges of 50+ anytime soon, bro.
    >> Anonymous 11/13/09(Fri)06:37 No.6685198
    @Crafting:

    It's only a -10 difficulty to non-primitive weapons. With a high skill, decent workshop and eager helpers, it's damn easy.
    >> Anonymous 11/13/09(Fri)07:28 No.6685636
    >>6685198

    Yup. But woe to you if you happen to be a Guardsman or a combat-oriented acolyte.
    >> Anonymous 11/13/09(Fri)07:53 No.6685834
         File1258116789.jpg-(93 KB, 821x494, Warhammer 40,000 - Daft Pu(...).jpg)
    93 KB
    >>6685636
    Obviously you don't craft then - leave it for the techpriest.
    >> Anonymous 11/13/09(Fri)08:12 No.6685939
    >>6679691
    There are two new talents in Rouge Trader for Unarmed Combat; Unarmed Warrior and Unarmed Master.

    Unarmed Warrior has WS and Ag 35 as prerequisites and makes your fists do 1d10-3+SB damage and don't count as unarmed when engaging someone with a melee weapon.

    Unarmed Master has prerequisites of Unarmed Warrior, WS 45 and Ag 40. Your attacks do 1d10+SB damage, don't count as Unarmed and no longer have the primitive quality.

    So with that last talent your hands (and feet) become as lethal as a swords.
    >> Anonymous 11/13/09(Fri)08:18 No.6685962
    >>6685939

    You still can't parry worth a damn, and it's not particularly interesting. The house rules I mentioned earlier probably rock more (though they are kinda illogical.)
    >> Anonymous 11/13/09(Fri)08:44 No.6686150
    >>6685962
    Pretty sure you can parry since you no longer count as Unarmed. You just don't get the Balanced bonus to it.
    >> Anonymous 11/13/09(Fri)09:51 No.6686781
    Really?
    >> Anonymous 11/13/09(Fri)10:04 No.6686859
    >>6686781
    Upon review it doesn't say that Unarmed characters can't parry, just that "a character wielding a weapon capable of parrying" can do so. Thus I'd say if a character doesn't count as Unarmed then he must count as Armed and be able to Parry. It's open to interpretation, of course, but I'd say that from Unarmed Warrior and onwards you've had some formalised martial arts training (or just gotten really, really good at fighting with your fists) and have learned how turn aside blows without getting your arm cut off.



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