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11/12/09(Thu)05:55 No.6672367>>6672282 Alright. It's not really a sad one though, which is why I didn't feel it was appropriate. We played a few campaigns in between then, I think a Riddle of Steel one, and then a WoD that I wasn't present for, but eventually we came back to the same DM, and the same setting. We all roll up some characters, and set about adventuring. As we found out after a while, we had all been weaned on tales of our old characters' heroism, they were the big damn heroes a hundred years ago, which was cool. We go off adventuring, and soon we make our own legends, and get in thick in an investigation regarding a cult of the God of Silence, a murder cult who worship some Demigod.
It is only in the very final stages of the campaign that we realize just what the cult had been worshipping. We ended up in that same mountain pass, this time hiking over the cliffs to find an orc village. The whole place is desolate, littered with bones and ancient corpses, but in the center of it is the alter to the cult's demigod, and a statue of an female elf with menacing, predatory features. We learn from a cultist we catch that the orcs were stalked and hunted by a murderer, who only targeted families, and only killed half of them. Such was her malice that she would hunt them nearly into extinction, let them reproduce, and then do it again. Finally, she vanished, some say ascended into the arms of the Silent God, but her legacy lived on as the orcs continued their ritualized prayers for her mercy, which involved naming orcs from other tribes for her predations. If she was given a target, she would leave them alone, if she was not placated, she would take her pick. We killed the cultist, and destroyed the altar, and went on with the campaign. But I'll be damned if I ever accuse the DM of leaving loose ends again. |