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  • File : 1257739223.jpg-(434 KB, 1300x1088, 1254274026317.jpg)
    434 KB Anonymous 11/08/09(Sun)23:00 No.6626722  
    I've just been struck with an idea, /tg/.
    My current campaign is drawing to its close, so I've been pondering on what to do next and the players seem to be having fun coming up with new character concepts...
    Blah Blah, Party starts out in typical high fantasy fashion, fleshing out their characters and the such. However it works out, they are contacted by a wizard under which they are currently employed or contacted out of the blue.

    Through events I have yet to work through, the party is trapped in time. The wizard is dead and the party long forgotten in an underground laboratory.
    Fast Forward a few Millennia and the magic that had trapped them either runs out of juice or is disrupted.
    At some point during their deep sleep, a great purge had taken place, a great crusade against the decadence of magic, spurred into effect by actions of what essentially boil down to Mage-Nazis.
    To prevent a second such regime, nearly the entirety of magical knowledge is destroyed and made illegal across all kingdoms and histories are significantly altered or destroyed all together.

    So, they emerge either to the company of archeologists or by themselves and discover the new world...
    What sort of world should they awaken to? Steampunk, A world in the midst of the industrial revolution? Modern Day? Future?

    This could be amazing or it could be horrible.
    Help me work out the kinks, /tg/.
    >> Anonymous 11/08/09(Sun)23:16 No.6626910
         File1257740170.gif-(56 KB, 320x240, 1254194564185.gif)
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    Shameful Self-Bump.
    >> Anonymous 11/08/09(Sun)23:18 No.6626934
    This could be cool if you do it right. Unfortunately, I don't have enough experience to help you with it.
    >> Anonymous 11/08/09(Sun)23:19 No.6626947
    >>6626934
    I'm going to parrot this poster while I bump the thread and try to think of some ideas, but this sounds AWESOME if well done.
    >> Arcueid 11/08/09(Sun)23:21 No.6626966
    Well. That would depend greatly on when civilization in your would could be placed in relation to ours. Just remember that the growth of technology is exponential, and that it could be quite possible to reach a technological singularity at that point in time. Maybe even after that. Your party wakes up in the grimdark future of 40k. But that's just a bit of realism. Personally, I would suggest Steampunk. because I am a fucking faggot for Steampunk.
    >> Anonymous 11/08/09(Sun)23:26 No.6627039
    OK, if it's been a few millennia after magic, tech should have probably advanced considerably, but I'd say go with what you like to describe. Steampunk is always fun, but atomicpunk would seem to me to have some nice thematic connotations, "we have replaced to God of unexplainable forces with the God of logic and reason" type deal.

    Also, what will be their first order of business? I'd assume they'd have at least one magic user (will you be counting bardic powers, divine powers etc as magic as well? this is an important question!). They might be quickly snatched up by MiBs, interrogated by a society that has forgotten the power of magic, etc.

    Most importantly, what will their quest be once they come out? Return to their own time and loved ones? Fix what went wrong in the past (prevent the MAgi-Nazis)?
    >> Anonymous 11/08/09(Sun)23:28 No.6627061
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    cmon /tg/, let's get some shit done!
    >> Anonymous 11/08/09(Sun)23:28 No.6627066
    I'd go futuristic, and the very first thing that happens is they get their hands on some fucking laser swords.

    The problem with the reverse-Connecticut-Yankee gambit is that modern combat is all about guns, which are just UNSPEAKABLY deadly compared to anything they're used to. A Star Wars like world with laser-bladed melee weapons and unobtainium armor could very easily get things back to something like they're used to. Still different enough for culture shock, but they won't get gunned down in the street in 1 round.

    Besides, steampunk is only fun if you're playing an engineer who can actually play around with the tech, and modern day just plain sucks ass.
    >> Anonymous 11/08/09(Sun)23:30 No.6627084
    They wake up in a Warrior fueled society
    where the idea of anything out of warrior worship is thought of as strange.
    >> Anonymous 11/08/09(Sun)23:31 No.6627100
    >>6627039

    I'm thinking some sort of quest to discover long forgotten, hidden magic texts to attempt to go back and prevent the mage-nazis. Or if the party likes where they are, they can do stuff in the 'future'.

    There could possibly be a secret society of those who had protected magic and kept it a secret.

    Ah, so far it looks like the party currently consists of a Fighter, Rogue, Wizard, and a Sorcerer. They don't know what I'm planning.
    >> Anonymous 11/08/09(Sun)23:34 No.6627138
    >>6627100
    The "Search for ancient texts and go back in time" thing could bring up a conflict with gov. forces trying to fight magic. They've completely forgotten about it and what it does, so they could be the ones caught flatfooted. Your first step might be to decide just how powerful the PCs' magic IS. How does, say Magic Missile compare to Cruise Missile?
    >> Anonymous 11/08/09(Sun)23:40 No.6627201
         File1257741605.jpg-(14 KB, 203x300, _44437124_maxchair300.jpg)
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    >>6627100
    Perhaps in the first couple of sessions, before they are hired by the wizard (or they find these items in the wizard's lair), give the fighter and rouge some nifty magical items that, unbeknownst to them, protection increases as the velocity of the hit increases. Thus they would have moderate to good protection against modern guns, and could stack up as well as the other two.

    Just imagine a fighter running towards a gunline of Redcoats or the foxholes of SAS troops screaming GREAT CLEAVE!
    >> Anonymous 11/08/09(Sun)23:41 No.6627224
    >>6627100
    >>6627138
    Maybe the time traveling also messes with some sort of "eldric horror time guardians" who say they are problem to the time line
    >> Anonymous 11/08/09(Sun)23:42 No.6627230
    C'mon /tg/, of all the awesome ideas to ignore, why this one ;_;
    >> Anonymous 11/08/09(Sun)23:47 No.6627292
    IS the OP even reading? Fuck, I samefagged half the posts in this thread because it was Relevant To My Interests, and yet rather than an Original Idea on the from page, we have spamtacular virusbots.
    >> Anonymous 11/08/09(Sun)23:47 No.6627296
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    >>6627230
    Magi-Nazi here: I am more superior to all you non magics
    >> Anonymous 11/08/09(Sun)23:50 No.6627335
    >>6627296
    Soooooo, are there going to be, say Neo-Magics hiding out in the boondocks of the world biding their time until everyone has forgotten about the Power of Magic so that they can rule again? Or are our PCs the only one who will have magic?
    >> Anonymous 11/08/09(Sun)23:56 No.6627418
    I'd do it where there was a human wizard who led a genocidal crusade across the world, killing all non-humans in his wake. Then the non-human civilized races, along with some of the more barbaric races, rally together and counter-genocide. The elves became the social and political leaders, and they decide that magic is far too dangerous in the hands of less wise races, and so it is banished, punishable by death. The heroes awaken to this world, thrown into a dark age following the criminalization of magic and the elimination of the human species.

    This lets you have secret police, dwarven steampunk, rogue wizards, warbands that are no longer held at bay by civilized magic users, secret colonies of human survivors, and secret government programs to redevelop magic under the guise of technology. And any humans in your party need a disguise ASAP.
    >> Anonymous 11/09/09(Mon)00:01 No.6627492
    >>6627418
    No we're getting somewhere.
    >> Anonymous 11/09/09(Mon)00:07 No.6627558
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    >>6627292

    OP is still here, reading. I'm just working on a project that is due Tomorrow at the same time.

    I am loving a lot of these ideas, truthfully. Mmm... Dwarven Steampunk.

    Don't let me interfere though, guys. You guys work better without OP interfering, from what I've observed.
    >> Anonymous 11/09/09(Mon)00:08 No.6627568
    >>6627100

    This will not work. Revise it. Go with a 'high magic' campaign. Fighter is now duskblade, rogue is now... some rogue... caster. Or, suggest they go with caster based prc's. So rogue 3/wiz2/prcx if you follow. This varies depending on the level you want them to get stuck in time at. But high magic is the only way.

    After the time freeze, put them in whatever other setting they would be... cool with. Find out what they like. Say they all like westerns because who doesn't?

    Instead of a gunslinger the sorc becomes the fastest spellslinger in the west, carving out a niche. The duskblade, forsaking his sword becomes an expert marksman with a magically augmented rifle.

    >>6627292
    Feel your pain.

    Gentlemen, please keep bumping and making this good throughout the night. Must sleep but also must see how op's idea develops. Sounds awesome.
    >> LDT-A 11/09/09(Mon)00:25 No.6627760
    I'm thinking that you should have some underground magical resistance, but just to elaborate on how effective the magical purge was. Like their most powerful member is a level 2 wizard or something.

    "The ancient texts speak of a magical weapon of unimaginable and deadly power! It was named 'M'ajik Mis'syl'. To this day we strive to find a tome that will allow us to cast this spell. Once it is ours, we shall rise up, overthrow our oppressors, for they will be HELPLESS before its DEVASTATING POWER."

    Also for Tech level, I'd suggest 1950-1980, atomicpunk or near future. Present day is a bad idea and cyberpunk just wouldn't fit thematically. Near singularity settings would make their magic redundant unless they are already level 20 or something. And steampunk is WAAAAAY overdone in magic heavy settings. Even for the scenario described here.
    >> Anonymous 11/09/09(Mon)01:55 No.6628932
    A bump for the guy that wanted this alive till morning.
    >> Anonymous 11/09/09(Mon)02:16 No.6629203
    Ill bump this
    >> Anonymous 11/09/09(Mon)02:26 No.6629305
    I'm stealing this idea and tucking it away in my 'awesome stuff /tg/ has created' folder. Bump for awesome idea that needs to be read.
    >> Anonymous 11/09/09(Mon)02:50 No.6629536
    Yes, Yes. Thousand year old Sorcerer dueling it out with outlaws in the wild west. I do enjoy this idea.
    >> Anonymous 11/09/09(Mon)02:51 No.6629550
    >>6627760
    This is hilarious, and you should feel good.
    >> Anonymous 11/09/09(Mon)02:52 No.6629566
    a grimdark future in the 40000.... hey w8 a sec....



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