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  • File : 1257477921.png-(15 KB, 959x358, starting.png)
    15 KB Anonymous 11/05/09(Thu)22:25 No.6586184  
    Freezing sand desert/tundra with a magma pipe in the center and an aquifer in the first layer of sand. The only place to survive would be inside the warm obsidian right on the edges of the magma pipe.

    We're bringing 30 pieces of bauxite for magma pumps and a pre-trained mechanic.

    Fire and Ice. Good idea yes/no?
    >> Anonymous 11/05/09(Thu)22:37 No.6586360
         File1257478651.png-(116 KB, 1767x601, fireandice2.png)
    116 KB
    Shit. The aquifer is going to flood into the magma pipe chamber.

    I can probably get the miner on the side near the stairs out, but the one standing next to the breach is almost certainly going to die from the steam in the confined space.
    >> Anonymous 11/05/09(Thu)22:38 No.6586368
    >>6586360
    Christ. I should get Stonesense.
    >> Anonymous 11/05/09(Thu)22:41 No.6586400
    >>6586184

    Steam don't kill anymore.
    >> Anonymous 11/05/09(Thu)22:41 No.6586413
    >>6586184
    Sounds like a cool idea, but expect lots of fun. And by fun, I mean dying.
    >> Anonymous 11/05/09(Thu)22:50 No.6586529
    That sounds absolutely beautiful. Do you have the worldgen seed and all that good stuff?
    >> Anonymous 11/05/09(Thu)22:51 No.6586539
         File1257479504.png-(117 KB, 1767x599, fireandice3.png)
    117 KB
    Dwarves got out fine. Seems like we'll get a solid layer of obsidian, with some weird pillars from the splash-back onto the new layer. We should still be able to mine down past it through one of the dry side columns.
    >> Anonymous 11/05/09(Thu)22:56 No.6586603
    >>6586360
    Wait, the game has an isometric view now?
    >> Anonymous 11/05/09(Thu)22:56 No.6586610
    >>6586529
    [WORLD_GEN]
    [TITLE:MEDIUM]
    [SEED:2363586280]
    [HISTORY_SEED:3198855776]
    [NAME_SEED:1664156616]

    It's in the sand desert in the top between the western ocean and the eastern mountain range. Shouldn't be hard to miss, it's only a medium map.
    >> Anonymous 11/05/09(Thu)23:00 No.6586669
    >>6586610
    Merci.
    >> Anonymous 11/05/09(Thu)23:04 No.6586708
    >>6586610
    Opuramul, the Eternal Planes? I've been dying to experiment with a good sand map and glass.
    >> Anonymous 11/05/09(Thu)23:08 No.6586749
    >>6586603

    It is a mod that translates the game. I don't know what the name is let alone how to install it.
    >> Anonymous 11/05/09(Thu)23:10 No.6586781
    >>6586749
    It's called Stonesense. It's neat, but I won't use it until I can control shit from it.
    >> Anonymous 11/05/09(Thu)23:12 No.6586796
    >>6586708
    That's it.
    >> Anonymous 11/05/09(Thu)23:13 No.6586811
    http://www.gamesetwatch.com/2009/11/stonesense_isometric_dwarf_for.php

    you don't need to install it. and it's epic.
    >> Anonymous 11/05/09(Thu)23:16 No.6586841
    I have created ICEFIRE, THE FLAMES OF FROST... no exposed magma but it should be directly beneath the wagon
    >> Anonymous 11/05/09(Thu)23:17 No.6586872
    >sand right next to magma

    YOU MUST BUILD A TOWER OF GLASS. IT WILL RISE FROM THE DESOLATE TUNDRA.

    THEN YOU MUST PUMP WATER TO THE TOP, LETTING IT CASCADE DOWN PLANNED WATERFALLS AND POOLS ON THE TOWER.

    THEN IT WILL FREEZE AND EVERYTHING WILL BE ENCASED IN ICE AND GLASS.

    A SECONDARY PUMP WILL THEN SPEW FORTH MAGMA AND YOUR GLASS FORTRESS WILL STEAM WITH GLORY.
    >> Anonymous 11/05/09(Thu)23:20 No.6586906
    >>6586872
    BOATMURDERED 2.0
    >> Anonymous 11/05/09(Thu)23:20 No.6586908
    Ive yet to start using magma yet. I dont even know how to find it on the embark screen. Im trying to get armies and war down first before i start with that lot.
    >> Anonymous 11/05/09(Thu)23:21 No.6586918
    >>6586908
    Wait, what?

    How do you survive without magma?
    >> Anonymous 11/05/09(Thu)23:22 No.6586940
         File1257481343.jpg-(86 KB, 700x579, 1221716624479.jpg)
    86 KB
    its me again! your fellow bedrill fort lover, enjoy

    mayday tileset, full game
    http://mayday.w.staszic.waw.pl/df.php

    wiki
    http://dwarf.lendemaindeveille.com/index.php/Main_Page

    cpn duck tutorials
    http://www.youtube.com/user/captnduck

    dwarftherapist, outside tool used to manage your dwarfs, very easy ui compaired to ingame
    http://code.google.com/p/dwarftherapist/

    step by step
    http://afteractionreporter.com/2009/02/09/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-p
    art-1-wtf/

    and last but not least, the next gen of dwarf fort
    http://www.youtube.com/watch?v=QxUYIZsu664
    http://tigsource.com/articles/2009/11/03/stonesense-dwarf-fortress-visualizer
    >> Anonymous 11/05/09(Thu)23:24 No.6586966
    >>6586940
    Ah, I remember you with your dorf fort starter kit. Keep up the good work.
    >> Anonymous 11/05/09(Thu)23:24 No.6586969
    >>6586906
    Boatmurdered 2.0 would be when creatures are actually more hostile and it's not a pain in the ass to find magma. I.e. this coming release with the Underground. /tg/ needs to do a succession game as soon as the new version comes out.

    But seriously op, make a glass tower that pumps water and magma. Encase your glass tower in obsidian.
    >> Anonymous 11/05/09(Thu)23:27 No.6587001
         File1257481632.png-(69 KB, 1761x597, fireandice4.png)
    69 KB
    We've mined down the sides of the pipe, past the aquifer. Now we can quarry some stone to actually build stuff. Gonna make some space back up on the sand layers to unload the wagon.
    >> Anonymous 11/05/09(Thu)23:28 No.6587014
    >>6587001
    hows the viz effectin ur com? already im lucky to get 50 fps with my normal forts
    >> Anonymous 11/05/09(Thu)23:29 No.6587035
    Well with sand and magma, you can just make glass. No need for Stone.
    >> Anonymous 11/05/09(Thu)23:30 No.6587041
    >>6587014
    No real difference, at least at this size. DF is all cpu but it can only use one core, so there's always room for something else to run in the background.
    >> Anonymous 11/05/09(Thu)23:30 No.6587043
    >>6586940

    Mayday looks awesome, but I don't have a 1280 screen, which every decent tile set freaking requires.
    >> Anonymous 11/05/09(Thu)23:31 No.6587064
    >>6587035
    Sure, but stone is cheap and useful. Glass has to be smelted block by block which is too slow at this point.
    >> Anonymous 11/05/09(Thu)23:33 No.6587086
    >>6587043
    this might help ya

    http://dwarf.lendemaindeveille.com/index.php/Technical_tricks

    theres a site/app for doing resoultions and init fixes somewhere but i cant for the life of me find it
    >> Anonymous 11/05/09(Thu)23:34 No.6587100
    >>6587043
    Pretty sure you can fiddle around with the options to make it work. I use a tileset(dunno which one) on a smaller screen, in a window no less, and it works fine after a bit of tweaking.
    >> Anonymous 11/05/09(Thu)23:37 No.6587126
    >>6586918

    Burn wood. I dont do lot that needs magma. I havnt got past the stage where i lock my dorfs in rather than fight anything, yet.
    >> Anonymous 11/05/09(Thu)23:42 No.6587199
         File1257482579.jpg-(303 KB, 884x768, 1239177909691.jpg)
    303 KB
    now for story time

    I once created a seaside fortress for the purpose of whaling. Upon settling, I dug my way down to the coast, which was blocked by a cliff.

    When I made my way through, there were dozens of dead carp on the shore. One of them mauled a dwarf trying to pick up some armor. They were amphibious zombie carp. I had built an ocean fortress at the edge of an evil undead sea.

    I built a huge gate in the cliff wall, and sent down recruits to test their mettle against the zombie carp. Several made it, several died.

    After several in-game years I was accosted on both sides; zombie ocean on one, and humans angry because like retards their trading carts would try to make their way to my fort up the undead carp-infested beach, but they held me responsible for the deaths.

    The whole of my army was engaging the humans, and I had a lone watchmen at the sea who was firing crossbows into it for some unfathomable reason. I got a death report and saw that a giant undead skeleton whale with several crossbow bolts in it had come out of the water and killed the watchmen. It smashed the gates and made its way for my dining hall.

    Then I saw that a dwarf had become enraged. It was my miner, who was best friends with the watchman that died. Inconsolable, he flew at the monstrous creature with only his pick and the clothes on its back. It tail-swatted him into a wall and broke both of his legs, but so full of fury was he that he crawled up to the whale and delivered a mighty blow to its skull, killing it in one stroke.

    He then crawled over to the corpse of his friend and quietly died there a day later. I erected two ballistae stations pointed at the ocean, named after them.
    >> Anonymous 11/05/09(Thu)23:45 No.6587232
    >>6587199
    /salute
    Manly dorf.
    >> Anonymous 11/05/09(Thu)23:45 No.6587236
         File1257482725.jpg-(511 KB, 1000x1000, 1236454770166.jpg)
    511 KB
    Having started as your standard DF, the Hamlet of Tyranny was uneventful by normal standards. Sure there would be caravans and immigrants and occasional (though unusually rare) seiges, but there was a dark and DEADLY secret buried beneath the hills. And his name was Ashmalice.

    Ashmalice was a fire demon of legendary status. Not only had he existed in the prehistory of the fort, but he had over 550 kills - which included 2 entire tribes of goblins, a handful of elves, and a terrifying ammound of dwarves... one of whom was the king of the mountain-homes.

    Fast forwarding to the present time major construction was underway of the fort. Many many immigrants had arrived over the years and times were good for the dwarves. Having many legendary carvers and warriors my friend grew lax in his defenses. And his dwarves paid the price when a miner unearthed a glowing pit deep below the dungeons carved into the mountain.

    Within an hour my friend's fortress was besieged by a nearly unending horde of demonic horrors. Ill equipped to deal with the threat immediately, the population of the Hamlet began dropping exponentially. Not even a panicked redirection of the river into the lower levels was enough to staunch the influx of demons, only enough to slow them long enough for the major walkways to be collapsed to buy some precious time.

    Luckilly (and cleverly) my friend had built his fortress in such a way that if any large section had collapsed, then all escape routes would lead out into the wilderness and on a path far from the fortress and defendable by collapsing the ceiling via lever to flood seawater into the tunnel. Though no dwarf was alive on that side of the map, or able to reach it to pull the lever, my friend had bought the dwarves much needed time, though when Ashmalice made himself known all seemed futile. Even moreso when Stuvok lost his mind with rage.
    >> Anonymous 11/05/09(Thu)23:46 No.6587252
         File1257482811.png-(225 KB, 1500x1000, 1250392549226.png)
    225 KB
    >>6587236
    Stuvok was one of the founding 7. He was an ex-miner turned blacksmith of legendary status. He was a monster of a dwarf that all dwarves aspired to be. And he had just lost his wife Doken (another of the starting 7) to the demon Ashmalice. His sorrow was felt by the surviving clan as he tore through them one by one unopposed. Only when he ran into his workshop and was locked in did his rage abate.

    Morale was rock bottom. Several dwarves commit suicide in this dark hour. And of the handfull who remained of this once great fortress, few were willing to do anything at all, except the only other remaining dwarf of the founders: the engraver Sil. In the months that followed, the floors were carved with graven images of his follow brethren. All hope seemed lost. But this was not the end for the Hamlet. Not just yet...

    In his grief and mourning, Stuvok opened his heart to the spirits of the dead. And one day they came to him in spirit. In his posessed mood he plotted and planned and (ironically) with the materials available to him, crafted an artifact clearly in homage to his wife: Endless Death of Tears - a sword with an image of a dwarf holding a piece of glass - glass that his wife used daily in her trade.

    My friend had been content to just flood the map with lava and end the game after such losses. But upon seeing this artifact his neckbeard overtook him and he knew that Doken, the dwarves, the king, must all be avenged! And thankfully for me, he decided to continue. Fast forwarding again to the present (the time at which I had come in to see him play) my friend had safely excavated what he could of the fortress and moved all activity to a small corner of the interior. When all levers were erected, dwarves armed, and preparations complete, he unpaused the game for me.
    >> Anonymous 11/05/09(Thu)23:47 No.6587265
         File1257482879.png-(526 KB, 1280x1024, 1255541583196.png)
    526 KB
    >>6587252
    A few dwarves made suicide runs to the bottom of the dungeons and collapsed them - which in turn lowered the debris above into a sinkhole that breached a large hole for the demons to pour from back into the fort. A few more dwarves valiantly fired into the oncomming tide of hate, but they were nothing but fodder that bought precious moments for the true plan to kick in. A masterfully placed lever that had yet been unpulled brought down the entire mountain through the legendary dining hall ceiling; crushing almost half of the intruding horde.

    As planned, the demons made a bee-line through the side hallways through rows of blade traps. Demons were chewed up by the blades, but still they came. And so did "He". Ashmalice not only avoided the fatal cave-in, passed the slicing blades, and bypassed the numerous flooding-trap chambers, but he and a squad of equally lucky frog demons carved and scorched their way into the final defensive line. Among their victims was Stuvok; unable to avenge his beloved. And the last handfull of dwarves were quickly reduced to 2 - Sil the engraver and the legendary captain of the guard, Daneken.

    As respected and powerful as Stuvok had been, Daneken was that and more. He was a god among his clan, and had once in his long career single-handedly repelled a goblin siege led by a cyclops, and had helped wrestle a dragon to death. And now armed with his dead friend's artifact sword, he was seeing red. Daneken had been stationed at the edge of a chasm (my friend's map had a pit AND chasm that had been unearthed, but it was amazingly only filled with tiny spiders that were easilly dispatched in the early years of the fort). A single bridge had been built to span the chasm, and would have been later expanded as housing. But that plan was no longer. And this was it. This was the end of the dwarves of the Hamlet of Tyranny. But they would not go quietly.
    >> Anonymous 11/05/09(Thu)23:48 No.6587275
         File1257482937.jpg-(1.31 MB, 3040x1839, 1255683040712.jpg)
    1.31 MB
    >>6587265
    As the demons approached Daneken threw himself at them in a rage. Ashmalice blasted him with demonic flames, but Daneken was imbued with the collective rage of his people and carved through the frog retainers with little signs of stopping. Ashmalice, however, had seen the deaths of a king and was not impressed with the antics of a lowly dwarf and sent him hurtling back onto the bridge - coincidentally knocking Sil over the edge. With his flesh scorching and his blood boiling, Denekan crawled to his feet just in time to see Ashmalice hover over him. With but a single push the fortress would be claimed by demons. But to my friend's and my own utter jaw-dropping amazement, it was the dwarves who claimed him.

    Daneken, in a testament to his dwarfdom slashed off one of Ashmalice's arm/wing and plunged Endless Death of Tears into his evil heart. Such was the force of the blow that the demon was hurled backwards off of the bridge and sent spiraling down into the unending darkness; spouting curses the entire way. With his clan and his king avenged, Daneken himself tumbled from the bridge. But... one dwarf remained?
    >> Anonymous 11/05/09(Thu)23:49 No.6587289
         File1257482993.jpg-(59 KB, 600x700, 1235144692637.jpg)
    59 KB
    >>6587275
    Awestruck by what had just happend, I urged my friend to quickly find the survivor! The menus opened, the tabs clicked, and we see that name. Sil. Sil? But he fell into the chasm! What was going on? With the battle essentially over and the remaining demons blocked from furthur intrusion by an unchecked flood of river water, we peer into the chasm. Several Z-levels down, on a tiny 2-square ledge, lay Sil - broken and bleeding, but alive.

    With no way to save him, and with his entire clan residing in the afterlife, we debated how this should end. Should we just abandon the fort outright? Should we try and kill him somehow? What? In the end, however, we decided to let him create one more carving - one last testament to dwarfkind. This decision did not come lightly, as after such an epic climax, anything less would seem an insult. But still we left him to his work. Afterall, maybe he would draw a picture of a plump helmet or something equally random.

    What did he draw? Moments before he bled to death? Alone on a cliff? The last gesture of the dwarves of the Hamlet of Tyranny?

    A picture of a demon and some dwarves. The demon was in a fetal position. The dwarves were laughing.
    >> Anonymous 11/05/09(Thu)23:52 No.6587324
    >>6587289
    It takes a bit to remember that this is an ASCII game where most of that shit is left up to the player's interpretation, but DAMN, that was awesome.
    >> Anonymous 11/05/09(Thu)23:52 No.6587329
         File1257483168.gif-(53 KB, 623x544, cool stry.gif)
    53 KB
    >> Anonymous 11/05/09(Thu)23:54 No.6587348
         File1257483275.jpg-(826 KB, 1200x849, Melrat_PP_Busy.jpg)
    826 KB
    Bees.
    >> Anonymous 11/05/09(Thu)23:57 No.6587375
         File1257483431.png-(112 KB, 1767x598, fireandice5.png)
    112 KB
    An accident in the obsidian quarry.
    >> Anonymous 11/05/09(Thu)23:59 No.6587400
         File1257483553.gif-(3 KB, 160x156, wat gunnerkrigg.gif)
    3 KB
    >>6587375
    >> Anonymous 11/06/09(Fri)00:02 No.6587446
         File1257483755.png-(55 KB, 308x252, lava.png)
    55 KB
    ...
    >> Anonymous 11/06/09(Fri)00:04 No.6587464
    >>6587289
    >>6587275
    >>6587265
    >>6587252
    >>6587236


    FUCK that was awesome.
    >> Anonymous 11/06/09(Fri)00:07 No.6587505
         File1257484027.png-(49 KB, 308x252, lava2.png)
    49 KB
    >>6587446
    >> Anonymous 11/06/09(Fri)00:08 No.6587525
    >>6587289

    slowclap.gif
    >> Anonymous 11/06/09(Fri)00:10 No.6587556
    You know, I remember changing the window size to allow the mayday tileset to be used on a 1025x768 monitor resolution for my old-as-fuck PC. I got a new one, then it's motherboard died. I'm poor for the next few months, so I'm back on my old PC, however I cannot find the folder I had the game in. I think I deleted it by accident.

    Here comes the question: How would I go about doing this again? I've forgotten completely.
    >> Anonymous 11/06/09(Fri)00:17 No.6587636
         File1257484659.jpg-(44 KB, 640x480, 1246818828656.jpg)
    44 KB
    >>6587556
    I now see this was pretty much answered earlier in the thread. Please excuse my ignorance and take this picture as a formal apology.
    >> Anonymous 11/06/09(Fri)00:21 No.6587682
         File1257484904.gif-(189 KB, 320x240, applause.gif)
    189 KB
    >>6587289
    >> Anonymous 11/06/09(Fri)00:24 No.6587717
    >>6587556

    The new version runs on new graphical code, you can resize the window on the fly by dragging the edges. It's the one the newest Mayday tileset comes with.
    >> Anonymous 11/06/09(Fri)00:26 No.6587746
    >>6587717
    Well I'll be damned. Thanks bro.
    >> Anonymous 11/06/09(Fri)00:29 No.6587793
    >>6587236
    >>6587252
    >>6587265
    >>6587275
    >>6587289

    Some drawfag needs to turn this into a comic. It can start with Sil bleeding to death and recalling the series of events that led to this as he carves them into the wall.
    >> Anonymous 11/06/09(Fri)00:42 No.6587943
    >>6587793

    fund it
    >> Anonymous 11/06/09(Fri)00:46 No.6587988
    >>6587793
    have the comic style slowly fade into the carving in the last few panels, id love it
    >> Anonymous 11/06/09(Fri)01:02 No.6588139
    >>6587988
    Well I'd Poetic licence the carving to be an account of the entire battle, and have the story be narated by Sil as he carves it.

    I'd use carving pictures of the dead so they will be remembered and don't die in vain be the central theme. Sil is the protagonist but doesn't do any of the asskicking. But by carving a record of what happened with his last breath, he makes his own heroic sacrifice.
    >> Anonymous 11/06/09(Fri)01:14 No.6588269
    >>6587289
    Modified to an in-universe perspective and saved for posterity.
    >> Anonymous 11/06/09(Fri)01:14 No.6588273
         File1257488095.jpg-(197 KB, 413x604, 1256447882816.jpg)
    197 KB
    >>6587289
    This is why I come to 4chan.
    This is why I pay my comcast bills.
    This is why I live, threads like this.
    >> Anonymous 11/06/09(Fri)01:23 No.6588368
    I am going over to suptg right now and I BETTER SEE THIS FUCKING THREAD THERE.
    >> /tg/furry !!l66BAFtwu4G 11/06/09(Fri)01:34 No.6588500
    This thread...by the Emperor...I came. <3
    >> Anonymous 11/06/09(Fri)01:41 No.6588577
    >>6587265
    >>6587275
    >>6587289
    >>6587236
    Old story is old.
    >>6587252
    >> Anonymous 11/06/09(Fri)01:47 No.6588636
    >>6588577

    maybe you have read it before, but I have not, and I found the story to be entertaining in its own way.

    I don't care if it was a fortess the poster was responsible or not, hell I don't even care if it is true. A good story is a good story and I thank the anons who posted both of them.
    >> Anonymous 11/06/09(Fri)01:52 No.6588682
         File1257490341.jpg-(40 KB, 550x713, dwarf furnace skeletal goat.jpg)
    40 KB
    I made an Aztecan-fort that I swear was possessed by Armok himself.

    Now, bear with me: I have some kind of OCD that only allows me to play a fort for 5-6 years before I get bored of my legendary axedwarves and marksdwarves slaughter goblins and whatnot as they attempt to navigate through the labyrinth designs of my fortresses when in defensive mode. I can't remember the name of this particular fort, but I do remember its features.

    I had decided to embark in a jungle with a volcano, as this particular fort followed one constructed amidst frozen peaks and icy crags, so I thought a change of pace would be nice. Warm climate, carp-less river, everything was looking peachy.

    Now, the design of this fortress was interesting in the way it evolved. The flow of ore and magma 'neath the earth mandated that the core design of my fortress should not be symmetrical, something that bothers me. So I simply relegated the peasants and such to the underground, where it was hot and loud and probably smelled like shit and sulfur. They weren't too happy about it, but a legendary brewer/cooker combo managed to maintain their moods enough to wear I didn't need to worry about such trivial things as "living conditions."

    Above ground, however, was a different story. It was beautiful, with towering marble walls patrolled by squadrons of marks and speardwarves. Mansions, some with walls of silver and gold, stretched high above the fortifications, palaces for kings and nobles and legendary dwarves I liked. All-in-all, it was a pretty awesome place to be, and when I revisited the place as an adventurer it always stunned me.
    >> Anonymous 11/06/09(Fri)02:00 No.6588768
    >>6588682
    I assume you're working to continue the story?
    >> Anonymous 11/06/09(Fri)02:06 No.6588809
    >>6588768

    I pose the same question.

    Will there be interesting tales of dem dorfs, or what?
    >> Anonymous 11/06/09(Fri)02:08 No.6588834
    >>6588682
    So one day, a dwarf gets moody and demands shells and diamonds and stuff that I didn't have and didn't care to give him, mostly because I knew he'd be a legendary woodcrafter and would be otherwise useless. Anyway, he goes insane and decides to commit suicide by jumping from the highest cliff he could find-my newly constructed temple.

    The temple was to be the megaproject that stretched 20-Z levels to the heavens and overshadowed the courtyard and entrance to the underground. It was tiered, with a ramp leading to the top, and I had left the inside hollow so my philosopher could have a neat room. It was pretty cool, as I had constructed it from a hematite vein so it stood out against the marble and precious metals of everything else.

    Immediately after the dwarf drops off, another dwarf goes creatively crazy and scoops up his skull, then proceeds to adorn the fuck out of it with gold and silver and precious gems. I think its pretty awesome, so I give the newly-achieved legendary bone worker a mansion and continue on my merry way.

    Several months of sieges pass, and the caged prisoners begin to pile up. However, one of the newer military dwarves is killed, and it upsets his legendary miner wife who goes insane in the lower galleries. Now, I don't want send marksdwarves down there, because I'm sure she could do some damage and I don't want to lose her either, so I just ignore her and decide to splatter some prisoners-mostly goblins and a few elves. Aas soon as the first gobbo hits the pavement, the miner calms down and goes back to work.
    >> Anonymous 11/06/09(Fri)02:10 No.6588842
         File1257491411.jpg-(379 KB, 1100x732, dwarf city.jpg)
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    >>6588834
    "Huh," I say to myself, and begin experimenting. Whenever something bad happens, I hurl a prisoner from the temple, and the results are usually favorable. Pretty soon the nobles start mandating hematite and ruby idols, the engravers churn out such works as "The Bloody Fist of Sacrifice," and the underground is washed with sanguine rivulets as gore splatters through the newly-installed grates.

    Its beautiful, glorious even, until one day, a particularly popular undergrounder gets a fell mood and slaughters a particularly important dude. I'm pissed, because I don't care if I have a legendary leatherworker, but the one he killed was a weaponmaker and fuck if I'm going to let that stand. So, like a fool, I devise a way to drop him into the volcano and watch him crisp.

    Suddenly, everyone is fucking pissed as hell. Nothing could satiate them as they boil out from the depths, picks clutched in their fists and armed with masterwork weapons looted from the foundries. The nobles, of course, are soft from their lives of luxury and slaughtered, and when the mayor dies the entire fortress goes into convulsions as marskdwarves are sniped by their brothers-in-arms and speardwarves skewer passing peasants and pets. The entire fort is stained bloody, and only the philosopher, content within his temple home, is spared from the massacre.

    So yeah. Don't get too complacent when it comes to Armok, friend. He's out there, despite what worldgen might say.
    >> Anonymous 11/06/09(Fri)02:25 No.6588992
    >>6588842
    You fool! You do not sacrifice to the volcano!
    >> Anonymous 11/06/09(Fri)03:24 No.6589568
         File1257495874.png-(131 KB, 1764x601, fireandice6.png)
    131 KB
    First level living quarters are finished.
    >> Anonymous 11/06/09(Fri)08:36 No.6591422
    >>6588682
    >>6588834
    >>6588842
    My god, man... that was beautiful.
    >> Anonymous 11/06/09(Fri)08:40 No.6591437
    >>6587265
    >As planned, the demons made a bee-line through the side hallways through rows of blade traps. Demons were chewed up by the blades, but still they came.
    COMPLETE. FUCKING. FAKERY.
    Demons don't set off traps.
    >> Anonymous 11/06/09(Fri)08:54 No.6591506
    These DF threads are why I come to /tg/
    >> Anonymous 11/06/09(Fri)08:55 No.6591516
    >>6588842

    Towermurdered.
    >> Anonymous 11/06/09(Fri)09:00 No.6591543
    >>6591437
    Not only that but there were a lot more inconsistencies with the story and the game. :(
    >> ':3 !L4ityhwMgA 11/06/09(Fri)09:02 No.6591550
    Hey OP, I cant be asked to read through the entire thread, I just wanted to ask, how did you get your colours to look like that? I don't like tilesets but those colours look nice, did you have to edit that last bit in the init?
    >> Anonymous 11/06/09(Fri)09:03 No.6591560
    >>6591543
    I think that story has been retold a few times on /v/, with a bit of creative license each time. A comic of it would really help clear all those up, if it was done by the right person.
    >> ':3 !L4ityhwMgA 11/06/09(Fri)09:14 No.6591605
         File1257516896.png-(52 KB, 1024x768, screenshot12.png)
    52 KB
    >>6591550
    I must know this....
    >> Anonymous 11/06/09(Fri)09:17 No.6591626
    >>6591605
    It's a "yes, you have to edit those colour values.", I'm sure if you ask nicely Op could post his.
    >> ':3 !L4ityhwMgA 11/06/09(Fri)09:25 No.6591658
         File1257517511.jpg-(850 KB, 1000x3432, untitled.jpg)
    850 KB
    >>6586184
    >>6591550

    Pretty Please

    In return some very shitty OC.
    >> Anonymous 11/06/09(Fri)09:29 No.6591676
    >>6591658
    http://www.dwarffortresswiki.net/index.php/Color_schemes
    >> ':3 !L4ityhwMgA 11/06/09(Fri)09:31 No.6591689
    >>6591676
    Hmm, thanks I feel stupid now, I suppose OP has the 'natural' colours scheme.
    >> Anonymous 11/06/09(Fri)09:33 No.6591692
         File1257518007.jpg-(8 KB, 197x206, 1257433641419.jpg)
    8 KB
    >>6591689
    no prob bro
    >> Anonymous 11/06/09(Fri)09:34 No.6591695
    >>6591658
    :3
    >> Anonymous 11/06/09(Fri)09:35 No.6591698
         File1257518107.gif-(51 KB, 459x2137, New Bitmap Image.gif)
    51 KB
    >>6591658

    did some one said shity OC , because I heard someone said shity OC
    >> Anonymous 11/06/09(Fri)09:36 No.6591704
         File1257518206.png-(31 KB, 586x457, 1239996484902.png)
    31 KB
    Did someone say shitty DF pics?
    >> Anonymous 11/06/09(Fri)09:37 No.6591705
         File1257518232.png-(55 KB, 964x1089, tehdorfs01.png)
    55 KB
    >>6591698
    Shitty OC?
    >> ':3 !L4ityhwMgA 11/06/09(Fri)09:37 No.6591708
         File1257518258.png-(31 KB, 784x617, cutebolds.png)
    31 KB
    >>6591698
    Saved
    >> Christmas Ape 11/06/09(Fri)09:39 No.6591713
    >>6591704
    >*pulls liver*
    Dwarf Fortress wrestling is awesome.
    >> Anonymous 11/06/09(Fri)09:39 No.6591714
         File1257518368.png-(68 KB, 964x1089, tehdorfs02.png)
    68 KB
    >>6591705
    >> Anonymous 11/06/09(Fri)09:40 No.6591720
         File1257518442.png-(57 KB, 855x429, 1252168325662.png)
    57 KB
    >>6591713
    I didn't make it and I refuse to fix it. I like it just as shitty as it is.
    >> Anonymous 11/06/09(Fri)09:47 No.6591743
    >>6591713
    That was based on a typo, not on the wrestling system. I was there when it was made.
    >> Christmas Ape 11/06/09(Fri)09:52 No.6591769
    >>6591743
    >>6591720

    --------- <- the joke
    O O <- your heads
    >> Anonymous 11/06/09(Fri)09:57 No.6591790
         File1257519460.png-(29 KB, 912x670, 1255548819394.png)
    29 KB
    >>6591769
    I never noticed he was actually pulling his liver before.

    It's not really much of a joke though, unless there's something critical I'm missing?
    >> Anonymous 11/06/09(Fri)10:13 No.6591839
         File1257520388.png-(46 KB, 350x350, 124693642860.png)
    46 KB
    >>6591769
    I got the joke. I'm
    >>6591743
    Somebody said something about how he had a dwarf go pull the liver and drown the elves in magma. A drawfag found this typo amusing and made the picture. There isn't a whole lot to get, broski.
    >> Anonymous 11/06/09(Fri)13:22 No.6593104
    Im starting a new fortress. What do you suggest i learn? The most advanced thing i have done so far is make copper weapons and cloth clothes.

    >>6591704

    That typo really pisses me off.
    >> Anonymous 11/06/09(Fri)13:27 No.6593147
    i need help designing my entrances, i basically just put a door at the entrance to my fort and hope nothing bad comes
    >> Anonymous 11/06/09(Fri)13:37 No.6593230
    >>6593147

    oh god i loled.
    >> Anonymous 11/06/09(Fri)13:56 No.6593422
    >>6593147

    The least you could do is make a drawbridge. I think its b > g then press wasdx to determine which direction it raises or if it retracts. Build a lever in your meeting hall (b > t > l) then connect it to the bridge using mechanisms ('q'uery over the lever > a > b i think). Pull the lever with a > P whenever trouble comes. Lever is in the meeting hall so there is always a spare dwarf close by to pull it.



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