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11/01/09(Sun)01:24 No.6516378>>6516369
Also, don't be affraid to elaborate things, for shits and giggles I read the "Dungeon masters for dummies book" at my local barns and nobles, and it actually gave examples like instead of saying "You do 3 damage to the dog," try something like "You hit the dog hard, it reals for a moment and howls in pain," or instead of "You enter a room, there is a table and a door here," try "The air in this room is thick with the smell of moss and mold, the stone walls are dimly lit with the light of a single torch in here, there is a finely crafted table with eating utensils. There is an ogre on the far side of the room growling at your intrusion in front of a solid oak door," It can be really freakin tough sometimes to have that awesome of descriptions for everything you do, but it REALLY makes a difference, it immerses your party into the game, and they're more likely to stay in character that way.
Try to avoid larger parties for your first game, I did a group of 6 guys, and I failed miserably to describe all the rooms they were in, but when I did a game with only 2 people, I was able to keep shit flowing nicely, and they loved it. And on a side note of narration, narrate EVERYTHING, if they say, "I want to pick up the chair and throw it at him to distract him," after the "Roll to see if you hit," describe HOW it hit him, not "You hit him for 2 damage and distract him," but instead "With grace and finese you glide to the table and lift a chair while moving toward the orc, in a fluid movement you toss the chair across the room and hit the orc, breaking the chair into pieces, the orc recoils and glares at you, it roars threateningly while staring you down,"
Just remember your role as a DM, you are the narrator. Think of the game as the novel, you are the print in the book, and the players are what make it happen. |