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10/31/09(Sat)00:56 No.6503399I figure this game ought to have two separate but interrelated parts: Tasks and Office Politics.
Tasks are just that: things to do. A given task might be as simple as making a few copies, or it might demand the talents of several coworkers. Task resolution is a big factor in the boss's opinion of a given PC or NPC, though it's certainly not the only factor.
Office Politics covers interpersonal relations. Each NPC coworker that interacts with a PC has a stat that measures his attitude towards the PC. This can be raised or lowered with applications of skills, such as "humor," "conversation (sports)," "Sucking up," and the like, though keep in mind that certain skills may lower his opinion of you. NPCs have their problems just like PCs, and if the PCs are familiar enough with them they can find just the right combination of stimuli to drive them insane, should they so desire. Their opinions towards the PCs give bonuses or penalties to their Drive when both of them are working on the same Task, which affects the overall productivity and the boss's opinion of those involved. |