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10/28/09(Wed)20:15 No.6475763>>6475604 >>6475591 None of that, now. We've still got 100ish posts left in this baby, let's push past this and finish strong.
>>6475602 The exceptions we have aren't complex at all, unless addition is a problem for you. As said before, there are like 3 types of things possible that will alter the behavior of the unit, 2 of which you'd want to set up when determining your list. All I'd like is an explanation of how that's complicated.
Sure, there are a few things not really nailed down, but that's what we're here for. And even when we're bitching at each other, it helps the game be better in the long run, because it brings up issues we didn't even know we had.
>>6475726 3+ fodder, 0-4 tertiary, 0-2 secondary, and 0-1 primary sounds decent for an average-sized battle. |