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  • File : 1256338663.jpg-(84 KB, 321x480, cavestory2ys2.jpg)
    84 KB Anonymous 10/23/09(Fri)18:57 No.6403977  
    Can you extrapolate a setting from Cave Story?

    What we know exists:
    -Magic (Rare?)
    -Science! (Some modern, some advanced?)
    -Humans (Modern)
    -Robots (small, cute, come in "combat drone" and sentient "commander" types, maybe more)
    -Mimigas
    -Silly monsters (just like D&D!)
    -Chinfish (There's only one)

    In making a setting:
    -Preserve tone (exploration, combat, story seemingly lighthearted but with grim undertones, mysteries)
    -Preserve aesthetic (bright colours, decent amounts of machinery, but mixed with "ancient ruins" type areas)

    d20 is always the system of choice, it seems, for this kind of project. What do you think?
    >> Anonymous 10/23/09(Fri)19:00 No.6404009
    >>6403977
    d20 is horrible.
    >> Anonymous 10/23/09(Fri)19:06 No.6404073
    >>6404009

    Well then, what do you suggest?
    >> Anonymous 10/23/09(Fri)19:11 No.6404127
    Make sure you work in mechanics for leveling up weapons and items.
    Beyond that, I have no idea. :\
    >> Anonymous 10/23/09(Fri)19:11 No.6404133
    >>6404127
    BESM has rules for upgrading weapons.
    >> Anonymous 10/23/09(Fri)19:13 No.6404161
         File1256339638.png-(529 KB, 1024x768, a114bf8efbe3108012075e1df8cc83(...).png)
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    Also, make sure to reward your players for thorough exploration.
    >> Anonymous 10/23/09(Fri)19:15 No.6404169
    >>6404009

    >d20 is awesome

    I agree

    Also, I support a Cave Story conversion, I'd help if I knew the setting. It's a console RPG, ya?

    Earthdawn is actually a good base world for this possibly, it has a solid "level up items" mechanic and if you just swapped common magic with common science in teh mechanics you might come out alright? You'd explain characters "talents" (think 4e at-will powers) as technology effects?
    >> Anonymous 10/23/09(Fri)19:16 No.6404181
         File1256339788.jpg-(319 KB, 1280x960, 423512e45f287e2d1a71ccc84c537a(...).jpg)
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    Panties are optional.
    >> Anonymous 10/23/09(Fri)19:17 No.6404198
    >>6404169
    >awesome

    Ignorant weeaboo with no taste detected.
    >> Anonymous 10/23/09(Fri)19:28 No.6404316
    >>6404169

    Nah. It's a "metroidvania" style game, exploran and shootan, weapon upgradan. Very fun, very well-done, totally free and on PC. Give it a go.
    >> Anonymous 10/23/09(Fri)19:29 No.6404326
    >>6404198

    d20 is SOOO weaboo man, seriously, it's got all that animu big eyed katana-fetishism stuff, did you hear?
    >> Anonymous 10/23/09(Fri)19:29 No.6404328
    >>6404169
    >console RPG, ya?
    PC metroidvania
    >> Anonymous 10/23/09(Fri)19:30 No.6404338
    >>6404326
    d20 isn't weeaboo.
    Weeaboos love d20.
    >> Anonymous 10/23/09(Fri)19:30 No.6404343
    Magic belongs to ANCIENT BEINGS, and artifacts. There are a bunch of objects, creatures, and things which are obviously intuitively magical... but people generally aren't. And there tends to be a very sharp limit on the different types of spells you can cast, but not the number. Very rare people, rare artifacts, uncommon creatures.

    SCIENCE! seems more like magitech, but with the lack of pollution and sprawling citiscapes... it's probably a few isolated hyper-advanced areas, and barbarians everywhere else.

    Perhaps humans are from a colony ship? That would make sense, given everything.
    >> Anonymous 10/23/09(Fri)19:33 No.6404374
    >>6404343

    cont.

    Exploration and finding things seems to be the focus, along with mowing down mooks in the way with the occasional difficult situation or boss.

    The "endless hall of mooks" is too hard to take care of, though, and that's a /v/-specific trait.

    BESM would work.
    >> Anonymous 10/23/09(Fri)19:35 No.6404400
    Mutants & Masterminds does everything you need.
    >> Anonymous 10/23/09(Fri)19:46 No.6404513
    >>6404343
    The game never really shows anything other than the mimigma's floating island.... thing. So who knows, there might be sprawling cyberpunk dystopias.

    Just not in the magic flying island where rabbit people live peacefully before they wipe out mankind.

    I mean, shit, humans built perfectly self-aware robots.
    >> Anonymous 10/23/09(Fri)19:56 No.6404596
    >>6404513

    Is it actually stated that humans built the robots? I can't remember.
    >> Anonymous 10/23/09(Fri)19:59 No.6404615
    >>6404596
    Robot leaders looks like short/young humans. All of the humans looks like robots but taller and not pale white.
    >> Anonymous 10/23/09(Fri)20:05 No.6404667
    >>6404615

    Actually... they looked a lot like Misery, didn't they? And Misery isn't human, don't know what she is, but the same as Jenka and... um. Ballos.

    Bit of gender dimorphism, there, eh?

    Those three were stuck on the island for hundreds of years, though - maybe in the meantime, their cousins on the surface developed into a technological society, and made the robots.
    >> Anonymous 10/23/09(Fri)20:11 No.6404719
    >>6404667

    So you have a race of tiny oddly-coloured women and big scary orange men?
    >> Anonymous 10/23/09(Fri)20:11 No.6404729
         File1256343111.jpg-(56 KB, 481x600, 50b042f8042dd084ecc0209e78a8e9(...).jpg)
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    >>6404667
    Not sure about that. If the Sakamotos are any indication, surface-people in Cave Story's world are relatively dark-skinned.
    Oh, and on that note, delicious Momorin.
    >> Anonymous 10/23/09(Fri)20:14 No.6404748
    >>6404667
    >>6404719
    They are human, from what I remember. Well, Jenka and Misery are and Ballos certainly was. I think he was driven insane by the crown, either while he was making it or after he finished it and put it on. It kinda warped him. I don't think being trapped in Hell helped too much either.
    >> Anonymous 10/23/09(Fri)20:15 No.6404755
    Well, we can assume that there are two distinct cultures here. The human culture, which is from the service. They seem to have technology up the wazoo. Teleporters, Artificial Intelligence, even Instant Messaging!

    The floating Island, which is separated from the rest of the world utterly, (and yet still a helicopter ride away), doesn't have much technology at all beyond what was used to make the Island itself, and that technology seems to be long forgotten. The only people on it to use magic are from the same family of casters, which only has three members that we know of.

    Other then the magic using humans, the Island is populated by various animal and plant creatures. Civilization the towns of the sentient beings, (such as they are), are isolated from each other, with no efficient means of transportation, (before the teleporters), with lots of monsters in between.

    The main places are: The Mimiga Village, Grass Town, (It only has two Mimigas in it right now, and is infested with crap, but judging by the buildings it used to have more), The Labyrinth with those fun cannibal bug things, and The Doctor's Plantation.

    If you want to make a setting out of this, I recommend setting it a few decades or so into the future, repopulating the world a bit, possibly allowing for more casters to pop up, as well as letting Balrog mate, (because everyone loves Flying Toaster-Lunchboxes). This will also allow you to set up some sort of relations with the humans. War, invasion, magical barrier preventing their entrance, whatever.
    >> Anonymous 10/23/09(Fri)20:18 No.6404789
         File1256343522.jpg-(124 KB, 321x480, fcb0a8003c24e8a5ab5ac6b221654a(...).jpg)
    124 KB
    >>6404719
    That's another one; Ballos' current form might be due to stewing in his chambers for a few centuries. Given that he, Misery, and Jenka are all we have to go on, it's hard to get any kind of idea what their race actually looks like.
    The only real hint we get is Misery's transformation at the end of the game, which makes her look dragon-like.
    >> Anonymous 10/23/09(Fri)20:25 No.6404865
    >>6404596
    Robots were built to deal with the mimigmas that were used as weapons. I'm pretty sure it's close to directly said, but nothing in Cave Story is directly said, for that matter.
    >> Anonymous 10/23/09(Fri)20:26 No.6404871
    I doubt Misery & her family were the only magic users ever. Most likely the world used to be a sort of sword & sorcery place (Ballos lived in a kingdom, with a King who had the power to have him imprisoned, so a proper monarchy there; couple of other hints, too, like King using a sword), then something (who knows?) happens and all the old magic stuff is gone but there are leftovers in the forms of a few long-lasting magic users (again, like Misery), creatures created by magical fallout (dino skulls that jump around and try to eat you?), and of course ancient mystical ruins. In its place, modern people have technology, possibly because there were a few more incidents like Ballos' where magic was just too destructive.

    Standard old-magic/new-science setting; plenty of room for adventure. The aforementioned "creatures" would be an amusing quirk of the setting: most of them are just monsters, but the leftover magic would cause sentient and/or friendly examples to pop up occasionally for no reason.

    I still doubt that the three on the island were humans, though, since it's a bit of a coincidence for Jenka, her brother and her daughter to all have magic powers (and be super-long-lived). I'd accept them being some form of magically elevated humans, perhaps.
    >> Anonymous 10/23/09(Fri)20:28 No.6404884
    http://www.miraigamer.net/cavestory/info_11.php

    Event timeline for Cave Story. It makes mentions of robots killing humans when they went to the island.
    >> Anonymous 10/23/09(Fri)20:46 No.6405056
    >>6404884

    Seems the robots are deliberately left mysterious, then, like so much else.

    Possible nation of brightly-coloured child-sized robots somewhere, perhaps with a caste system based on what you were made to do? Has potential.
    >> Anonymous 10/23/09(Fri)21:29 No.6405551
    >>6405056
    Tachikomas in kindergarten?
    >> Anonymous 10/23/09(Fri)21:30 No.6405557
    >>6405551
    FUND IT!
    >> Anonymous 10/23/09(Fri)21:35 No.6405602
    >>6404789
    I think they're just humans of a sorcerous bend. Misery being mutated into a weird lizard-monster is just being horribly mutated.
    >> Anonymous 10/23/09(Fri)21:45 No.6405707
    >>6405602

    Alright, then. Still, seems that in this setting, your magic is either very powerful or you don't have it at all. Difficult to balance for players.
    >> Anonymous 10/23/09(Fri)21:48 No.6405750
    >>6405707
    you're a wizard or you're not
    >> Anonymous 10/23/09(Fri)21:56 No.6405833
    >>6405707
    Don't think of it that way. Magic is more common than you think in many settings. Rare magic is silly, but using magic like a hamfisted spellcaster is a bit of a no-no. Think of Quote and Curly Brace; Was their love not the magic that broke the Crown and got them out alive? Luck like that doesn't happen without a bit of magic.
    >> Anonymous 10/23/09(Fri)22:38 No.6406192
    >>6405833
    Not to mention a lack of panties.
    >> Anonymous 10/23/09(Fri)23:29 No.6406735
    >>6405833

    I was thinking magic more in the traditional RPG sense rather than the plot-device sense.
    >> Anonymous 10/24/09(Sat)01:31 No.6407917
    I always assumed Balrog was not a single entity, but a line of constructs, dispensed one at a time to defend the master of the island.



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