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10/17/09(Sat)03:08 No.6307574Dead silence. Nothing freaks characters out like noises that should be there NOt being there. No clucking chickens, no rattling wagons, no creaking shutters, no shouting merchants, no loling children. Absence of people. Same principle - the absence of familiar things. Startle your players. This especially. Put on some creepy music. Get really into a description, so that the players are hanging on to your every word. Right at the climax, as your voice builds in intensity, and when you have eye contact with at least one (preferably all) of your players, BAM say a loud noise, smack the table, and then "oh lol it was just a cat." Upon closer inspection, the cat is standing over the corpse of a dead dog, horse, or loli, happily chewing on its ear. Isolate your players, and forbid table-talk for this session. Get them to split up; the smaller the groups the better. Don't let them recoup, make sure they don't share in-character stories OOC. I normally don't mind table-talk, but if you're trying to scare the piss out of your players, don't let them know what's up. Leave them on cliffhangers. If you're talking two of them through their exploration of an abandoned church, have them open the door to the altar chamber, then suddenly - oh, shit, time to go to the other group. |