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!ta922ttXCI 10/12/09(Mon)16:58 No.6244450>And the revised casting rules. You can choose any spell or psionic power from the SRD to cast, but you're limited to 3rd level ones at most. Magic:
Spells are divided into two categories: prepared spells and channelled spells. Spellcasting units possess the following traits: Prepared spell capacity - determines how many Spell Points' worth of spells can the soldier prepare. It always takes one action to cast a prepared spell. Channelling speed - determines how many Spell Points are channeled per action by the soldier. A unit can spend several actions channelling a spell to accumulate more Spell Points. Some units can only cast prepared spells. The time required for preparing spells varies, depending on the unit.
When casting a channeled spell, only one caster in the group actually casts, while the others simply channel magic for him.
The following conditions prevent both casting spells and channelling magic: Berserk, Exhausted, Panicked, Paralyzed, Unconscious.
The following conditions prevent casting spells, but not channelling magic: Blinded, Nauseated.
When casting a channelled spell, the casting soldier must make Fort check (DC = 10 + total Spell Point cost of the spell) or be exhausted and the channelling ones must make a DC = 10 + Spell Points channelled one or be exhausted.
Example of casting a channelled spell: a unit of five Adult Lindorms channels a spell with a total cost of 8 Spell Points . As they have a channelling speed of 2, they can channel up to 10 Spell Points per action. Therefore, the spell can be cast using a single action. Once the spell is cast, the unit must make Fortitude saves. The lindorm that cast the spell must make a DC 18 one and the others must make a DC 11 one (11.6 rounded down). Failure results in exhaustion. Exhausted lindorms cannot participate in casting further spells. |