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  • File : 1254930972.jpg-(373 KB, 1400x1069, Cheshire_Regiment_trench_Somme_1916.jpg)
    373 KB Anonymous 10/07/09(Wed)11:56 No.6171811  
    How do I fight boredom with the party entrenched during the world waresque campaign? Everything is kinda surreal, any ideas appreciated.

    tl;dr: events in the trenches
    >> Anonymous 10/07/09(Wed)11:57 No.6171822
    Make the trenches a hall of mirrors.
    >> Anonymous 10/07/09(Wed)11:58 No.6171830
    Flood the trenches. Pool party warfare.
    >> Anonymous 10/07/09(Wed)11:59 No.6171850
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    This. Shit's fun.
    >> Anonymous 10/07/09(Wed)11:59 No.6171856
    infections, water levels, losing contact with the trench infront/behind of you and having to reestablish the wire.

    letters, from loved ones and press released info as to the state of the war in general.

    Shelling, enemy charges, drills, trading cans of corned beef for smokes.
    >> Anonymous 10/07/09(Wed)12:00 No.6171863
    inb4 http://suptg.thisisnotatrueending.com/archive/1034444/
    >> Anonymous 10/07/09(Wed)12:02 No.6171879
    Oh, I do like the idea with losing contact
    Holy shit, I looked for this thread like forever, thanks!
    >> Anonymous 10/07/09(Wed)12:05 No.6171907
    Don't necessarily always fight boredom. Sometimes you should embrace it as a part of the war being fought.

    "There's a lull in the shelling. After awhile, your ears stop ringing and you can hear again. Every now and again there is the sound of a single bullet passing overhead, evidence of snipers still in play, but otherwise there is only the sound of the rain. You look around the trench, and finally recognize through the haze of war that some of these are men you've never even seen before. Some of them seem to be reaching the same conclusion.

    You also slowly realize you're hungry. How long has it been since you last ate? You can't even remember..."
    >> MonkeyToho 10/07/09(Wed)12:09 No.6171948
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    rolled 77 = 77

    Ever seen the movie Deathwatch?
    >> Anonymous 10/07/09(Wed)12:09 No.6171960
    Use the periods between warfare for social encounters, resupply challenges, and general "war is hell" reinforcement.
    >> Anonymous 10/07/09(Wed)12:13 No.6171996
    Shift genres.
    Go horror or Cthulhu.
    Have soldiers notice things they don't want to talk about.
    Play enemy threat against perceived supernatural threat.
    It could be one single night, everything back to war with dawn. And the enemy tested their new psychoactive combat gas that night.
    >> Anonymous 10/07/09(Wed)12:14 No.6172007
    Opening of Otherland...
    >> Anonymous 10/07/09(Wed)12:16 No.6172026
    Should bodily needs be a bigger part of the events, like a friend getting trench foot, being hungry and catching cold? Also, what are the strangest symptoms you've heard of?
    Nope. I assume it's good, subject related and I'm already downloading.
    >> Anonymous 10/07/09(Wed)12:23 No.6172093
    >Should bodily needs be a bigger part of the events, like a friend getting trench foot, being hungry and catching cold?

    Essentially my suggestion is to use things like that as a way of motivating social, political, and trade conflicts. My players and I have an agreement whereby I don't count food or water as long as they agree that I can specifically say "you're hungry" or "you're thirsty" at any time and they can't argue it. I use that during periods between combat/monster/animal threats as an environmental challenge to mix things up a bit.

    Basically, all sorts of things can happen during war other than being shot at. The trenches flood from rain, a wall collapses on people from a nearby shell strike and they need to be dug out before suffocating, allied soldiers from a different area/country/race are sharing the same trench and you have to coexist for awhile despite your differences, etc etc etc. If combat is getting tedious, go for non-combat challenges.
    >> Anonymous 10/07/09(Wed)12:25 No.6172124
    >trench warfare game
    >go horror
    ... eh? It's already supposed to be the most horrifying real-world setting known to man. Unless OP is doing something wrong.
    >> Anonymous 10/07/09(Wed)12:27 No.6172151
    But giving the characters reason to doubt their sanity, and removing the characters' sanity are two different things.
    >> Anonymous 10/07/09(Wed)12:27 No.6172152


    If trench warfare is getting tedious, give your men some time off in the rear ranks. Good time for some intrigue or political maneuvering. Or have a "Christmas Truce" break out, and see if the PCs support or oppose it.
    >> Anonymous 10/07/09(Wed)12:29 No.6172168
    Have an young NPC rely on the party for survival.

    If they succeed in keeping him alive, have a flash forward detailing how he married his sweetheart back home and started a family, living a long and happy life before he died peacefully in his sleep of old age.

    If they fail to protect him, play:

    Make notes of what the PCs accomplish and fail to accomplish and make a Fallout/Arcanum style ending where each individual act has its own consequences.
    >> Anonymous 10/07/09(Wed)12:30 No.6172183
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    watch this and thank me later
    >> Anonymous 10/07/09(Wed)12:30 No.6172186
    Just kill their CO and give them a pompous dick as replacement. This is not only life-threatening, but can also be quite entertaining. Getting your CO killed can be hard, especially if he has the luck of the retarded.
    >> Anonymous 10/07/09(Wed)12:31 No.6172196
    >Rat Infestation

    >Rats in their millions infested trenches. There were two main types, the brown and the black rat. Both were despised but the brown rat was especially feared. Gorging themselves on human remains (grotesquely disfiguring them by eating their eyes and liver) they could grow to the size of a cat.

    >Men, exasperated and afraid of these rats (which would even scamper across their faces in the dark), would attempt to rid the trenches of them by various methods: gunfire, with the bayonet, and even by clubbing them to death.

    >It was futile however: a single rat couple could produce up to 900 offspring in a year, spreading infection and contaminating food. The rat problem remained for the duration of the war (although many veteran soldiers swore that rats sensed impending heavy enemy shellfire and consequently disappeared from view).

    Dire or monstrous rats, or even rat swarms, would be a good encounter if you're working from D&D. Also were-rats. Even if you aren't, dealing with vermin is a good challenge... especially if the vermin can hear the whistling of an incoming shell before the PCs can, making them a mixed curse.
    >> Anonymous 10/07/09(Wed)12:33 No.6172225
    Can't believe I'm the first:

    ASK /K/ !
    >> Anonymous 10/07/09(Wed)12:34 No.6172233

    Man, my favourite scene in that movie is when the greenhorns meet that company of soldiers on the airfield about to be sent home since they've completed their tour of duty, and one of the dudes gets a lucky charm from the veterans about to leave, then the departing company gets onboard the Antonov and just as they take off, the plane is shot down by a fucking RPG. It just drove the point home beautifully how random and pointless death in war is.
    >> Anonymous 10/07/09(Wed)12:34 No.6172235
    There's no real horror in this scenario but I'm trying to retain dense climate.
    Thanks for the links
    Brilliant idea! I'm so using this, thanks!
    >> Anonymous 10/07/09(Wed)12:36 No.6172249
    >The daily routine of life in the trenches began with the morning 'stand to'. An hour before dawn everyone was roused from slumber by the company orderly officer and sergeant and ordered to climb up on the fire step to guard against a dawn raid by the enemy, bayonets fixed.

    >This policy of stand to was adopted by both sides, and despite the knowledge that each side prepared itself for raids or attacks timed at dawn, many were actually carried out at this time.

    >Accompanying stand to, as the light grew, was the daily ritual often termed the 'morning hate'.

    >Both sides would often relieve the tension of the early hours with machine gun fire, shelling and small arms fire, directed into the mist to their front: this made doubly sure of safety at dawn.

    Being ordered out on a morning assault, knowing it's likely a death sentence, by >>6172186 's asshole officer is a good challenge. Also, "the morning hate" makes for agreat atmospheric inclusion.
    >> Anonymous 10/07/09(Wed)12:38 No.6172277
    >> Anonymous 10/07/09(Wed)12:38 No.6172278
    ;__; theres a couple graves of men who died in ww1 in my home town
    >> Anonymous 10/07/09(Wed)12:40 No.6172294
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    I just wanted to say /tg/ gets shit done. Thank you guys.
    >> Anonymous 10/07/09(Wed)12:44 No.6172335
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    Those will be your new PCs
    >> Anonymous 10/07/09(Wed)12:45 No.6172346
    you could have a ammo shortage on both sides so "the morning hate" would be reduced to yelling insults across no mans land, or just screaming like madmen from their respective trenches
    >> Anonymous 10/07/09(Wed)12:45 No.6172348
    This one is perfect:
    >Patrolling No Man's Land

    >Patrols would often be sent out into No Mans Land. Some men would be tasked with repairing or adding barbed wire to the front line. Others however would go out to assigned listening posts, hoping to pick up valuable information from the enemy lines.

    >Sometimes enemy patrols would meet in No Man's Land. They were then faced with the option of hurrying on their separate ways or else engaging in hand to hand fighting.

    >They could not afford to use their handguns while patrolling in No Man's Land, for fear of the machine gun fire it would inevitably attract, deadly to all members of the patrol.

    Forcibly-restricted combat, requiring no loud sounds or flashy magic, lest you get shredded by both sides' major death-dealing weaponry. Or you could just pretend you didn't see each other...
    >> Anonymous 10/07/09(Wed)12:50 No.6172393
    that would actually pretty intense
    like have your players orders to go out and do some menial task out in no mans land and they walk right into a group of the enemy doing the exact same thing, let the players now any sounds of fighting would attact a hail of machinegun and mortar fire. see how they handle that
    >> Anonymous 10/07/09(Wed)12:51 No.6172413
    NPCs with shell shock/PTSD are a good social challenge, especially if your superiors don't think it's real or dub it a sign of cowardice. How can you get poor, cracked Bob out of the trenches before he gets somebody killed?
    >> Anonymous 10/07/09(Wed)12:54 No.6172446
    send cracked bob out on no-mans land patrol with the players
    >> Anonymous 10/07/09(Wed)12:54 No.6172452
    Deadly gas, everyone's dead. BAD END
    >> Anonymous 10/07/09(Wed)12:55 No.6172461
    shells fall, everyone dies
    >> Anonymous 10/07/09(Wed)12:57 No.6172488
    Each player controls 10 soldiers. Dying is very, very common. Which system to use?
    >> Anonymous 10/07/09(Wed)12:58 No.6172500

    >Field Punishment Number One
    >Field Punishment Number One, often abbreviated to "F.P. No. 1" or even just "No. 1", consisted of the convicted man being placed in fetters and handcuffs or similar restraints and attached to a fixed object, such as a gun wheel, for up to two hours per day. Their arms would be strenched out and their legs tied together. This was applied for up to three days out of four, up to 21 days total. This humiliating punishment was intensely disliked by the soldiers, who nicknamed it "crucifixion". It has been alleged that this punishment was sometimes applied within range of enemy fire.

    More awesome atmospherics, and also a good challenge if one of your friendly NPCs has been "crucified" in a major shelling locale. Can you get him out before he gets blown to bits, without getting caught by your own side's officers or the other side's snipers?
    >> Anonymous 10/07/09(Wed)12:59 No.6172513
    only 10 men in a trench warfare setting? better get ready for a lot of character re-rolls, it wasent uncommon for entire fucking regiments to be wiped out in a day
    >> Anonymous 10/07/09(Wed)12:59 No.6172519
    >> Anonymous 10/07/09(Wed)13:02 No.6172552
    It's like controlling one miniature from the IG army. Enjoy your rerolls.
    >> Anonymous 10/07/09(Wed)13:02 No.6172553
    how much you want to bet there were sadistic snipers who would hit the poor basters in non-vital area's just for shits'n'giggles
    >> Anonymous 10/07/09(Wed)13:05 No.6172595
    A crazy sadistic sniper would make a great trench legend to scare greenhorns
    >> Anonymous 10/07/09(Wed)13:05 No.6172600
    Some days I really want to learn how to be a sniper, other days I just don't know...
    >> Anonymous 10/07/09(Wed)13:06 No.6172608
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    >> Anonymous 10/07/09(Wed)13:07 No.6172615

    >“To get a ‘cushy’ one is all the old hands think about. A bloke in the Camerons wanted a ‘cushy’ bad! Fed up and far from home he was. He puts his finger over the top and gets his trigger finger taken off and two more besides. “I’m off to bonny Scotland!” he says laughing. But on the way down to the dressing station, he forgets to stoop low where an old sniper is working. He gets it through the head.”
    >(Robert Graves)
    >> Anonymous 10/07/09(Wed)13:07 No.6172620
    lol fuck i totally forgot about this, its a perfect place to draw ideas for bored soldiers
    >> Anonymous 10/07/09(Wed)13:09 No.6172646
    Are any of your players using entrenching tools for close combat? They should.
    >> Anonymous 10/07/09(Wed)13:10 No.6172652
    Valid strategy.
    The injured attract more victims.
    Even if they can be recovered, an injured soldier slows down 2 fit soldiers, a dead one doesn't.
    >> Anonymous 10/07/09(Wed)13:11 No.6172659
    Newfag reporting in, I've seen that before, can I have a sauce? Thanks in advance.

    As for trenches, they ARE boring. Honestly, why do you absolutely have to include them? There are so many more settings for wartimes.

    Trenches are all about sitting on your ass and praying that next shell won't hit you. Unless your players find that exciting, you won't really see them enjoying it.
    >> Anonymous 10/07/09(Wed)13:12 No.6172671
    Have one of the NPCs they have to save be a war poet.

    Hell, include Ewart Allen McIntosh as their commander, as a final bitter sweet ending have the PCs killed holding some point desperatly in a pointless last stand for Queen and country. Then read out this
    (I have a rendezvous with death)

    Or have the end the game by going over the top and gently play In Flanders fields on repeat through the last scene as they charge bravely to their deaths amids explosions and the screams of their dying friends.
    Leave the scene at that point.
    See if you can get the Local Choir to lend you a copy of them singing 'In Flanders fields' (Or concince their children to if they have children), have the RP end on the 11th of November.
    Do a 20 years later after you've done all the 'This is were NPC A ended up' then start to play in Flanders fields, describe a scene of a group of war veterans meeting for the first time in 20 years, include a few of the other side (Maybe one or two they know or met, think all quiet on the western front) then describe the silence as the bugels finish and the children stop singing (Casually mention that the choir is made up of the children of the veterans and the children of friends who didn't make it.)
    Then turn to one of the PCs and say 'Right...what do you say?'
    They're the veterans, they made it.
    >> Anonymous 10/07/09(Wed)13:12 No.6172672
    I'd also recommend "All Quiet on the Western Front." Not only is it a great source for material, it's also just a great book that everyone should read.
    >> Anonymous 10/07/09(Wed)13:12 No.6172682
    Gone with the Blastwave
    >> Anonymous 10/07/09(Wed)13:12 No.6172687
    fuck they took off his fingers from across no-mans land? thats an amazing shot, i bet the sniper knew what the guy was thinking and when he ran to go get patched up he was like "not on my watch"
    >> Anonymous 10/07/09(Wed)13:14 No.6172707
    You know, I thought that he meant that he shot them off himself, but now that you said that I'm not so sure.
    >> Anonymous 10/07/09(Wed)13:15 No.6172715
    Silly me, thank you
    >> Anonymous 10/07/09(Wed)13:16 No.6172729
    >He puts his finger over the top and gets his trigger finger taken off and two more besides
    he stuck his hand over the top of the trench and it got shot off.
    also asshole sniper is a asshole
    >> Anonymous 10/07/09(Wed)13:16 No.6172730
    >> Anonymous 10/07/09(Wed)13:20 No.6172787

    Tautology here
    >> Anonymous 10/07/09(Wed)13:21 No.6172791
    And the critical hits are fun again
    >> Anonymous 10/07/09(Wed)13:22 No.6172806
    thats what snipers do man, a well placed sniper can cause more fear and paranoia then an entier dug in regiment with airsupport
    >> Anonymous 10/07/09(Wed)13:23 No.6172824
    In propositional logic, a tautology (from the Greek word ταυτολογία) is a propositional formula that is true under any possible valuation (also called a truth assignment or an interpretation) of its propositional variables.
    >> Anonymous 10/07/09(Wed)13:23 No.6172826
    "The edge of your shovel bites deep into the burly Frenchman's neck! Blood sprays from the wound, and he topples like a tree. *roll roll roll* However, the blade seems to have become lodged in his collarbone. Fuck!"
    >> Anonymous 10/07/09(Wed)13:24 No.6172834
    In rhetoric, a tautology is an unnecessary or unessential (and usually unintentional) repetition of meaning, using different and dissimilar words that effectively say the same thing twice.
    >> Anonymous 10/07/09(Wed)13:24 No.6172839

    But not as much fear and horror as a naked black man
    >> Anonymous 10/07/09(Wed)13:25 No.6172841
    seconds latter you and your entire company is wiped out by artillery fire
    >> Anonymous 10/07/09(Wed)13:25 No.6172847
    Being a sniper is not a nice job, for two reasons.

    Reason one is, in the indescribable maelstrom of chaos that is regular combat, it's often next to impossible to tell who killed the guys you're all shooting at. It's less traumatic in general, due to the adrenaline and the confusion and the thought that maybe, just maybe, you never actually hit anybody at all.

    Snipers do not have this luxury; they see living, breathing people, and they make them dead. It's a hell of a thing to realise that the guy you just shot through the neck was showing a picture of his little sister to the guy next to him. What's worse is when you don't kill the fuckers clean, and they're rolling around on the floor screaming their heads off, or crawling back towards their friends begging for help. Then you're faced with that horrible decision; do you finish him off, pop one through his skull while he can't duck out of the way, and send him home in a box? Or do you just leave him there, drowning in his own fluids as the medics refuse to go near him because they're afraid you'll punch a hole through their lungs too?

    The second reason is, of course, related. The Geneva Conventions don't apply to snipers. They're supposed to, sure.. But when Jimmy kicks down the door to your nest and aims a gun at the guy who he knows for a FACT just obliterated the face of his best friend since high school, well.. Let's just say it's awfully tempting to just pull the trigger and claim you went for your gun.

    The friendlies hate you because you're a skulking coward who is emotionally distant at best, and a psychopath at worst. The enemy hate you because you are someone they CAN hate, someone they can actually link all the pain and death straight back to.

    Being a sniper is not a nice job.
    >> Anonymous 10/07/09(Wed)13:25 No.6172853
    During WW1 the British attempted trading war vital chemicals for German lenses via the Swiss. The deal fell through. The Germans were not going to give up their sniper's advantage.
    >> Anonymous 10/07/09(Wed)13:27 No.6172871
    Christmas ceasyefire. Playing football with the enemy in no man's land, then crawling back to your trench to kill them once more.
    >> Anonymous 10/07/09(Wed)13:28 No.6172878
    same logic applied to people who used flamethrowers, burning people to death is not a nice thing to do.
    >> Anonymous 10/07/09(Wed)13:28 No.6172882
    Holy shit, if you have a guy playing as a sniper, hit him with some of this shit. Describe to him in vivid graphic detail exactly how much pain the guy he just shot was in before he died, or how he can almost make out the words the guy clutching his corpse is screaming. That should shake them out of their HURR I ARE SNIPER ELITE LOL bullshit.
    >> Anonymous 10/07/09(Wed)13:30 No.6172896
    Only true for historical snipers. Today's snipers are either riflemen 99.9% of the time, or scouts, which means lying motionless next to a spotter for days, shitting your pants to preserve cover, and not doing anything all day.
    >> Anonymous 10/07/09(Wed)13:30 No.6172905

    A good GM can make a PC regret just about anything. Be a motherfucker.

    Emphasize what a freak the PC sniper is to the rest of the unit. He's not one of them-hell, he'd probably shoot them in the back if he had orders to. One uniform's not that different from another, after all.
    >> Anonymous 10/07/09(Wed)13:31 No.6172911
    with friendlies its a toss up, they ate you because of what you do to other people. but on the other hand they love the fact that you make the enemy so scared to poke their heads out from cover to shoot back at your infantry
    >> Anonymous 10/07/09(Wed)13:31 No.6172914
    You clearly don't get one thing.

    Snipers are cold blooded, cruel faggots with no balls to put up a fight.

    I can't stress enough how similar they are to anonymous trolls that love to annoy the shit out of people for their own amusement.

    Those people are worth less than trench dirt. A spit on them would not be worth time of any shocktrooper.
    >> Anonymous 10/07/09(Wed)13:32 No.6172919
    At least they are rewarded with the fragrance of bacon.
    >> Anonymous 10/07/09(Wed)13:33 No.6172927
    Gasoline-fried bacon, with hands on experience WHERE THE SMELL COMES FROM. Not exactly the kind of BBQ I fancy.
    >> Anonymous 10/07/09(Wed)13:35 No.6172936
    people killed by flamethrowers if their lucky they inhale the superheated gasses and it cooks their lungs on the inside and smothers them and they lose conscious in a couple seconds. if they are unlucky they get to experience being burnt to a crisp until the pain makes them pass out.
    >> Anonymous 10/07/09(Wed)13:35 No.6172941
    Flamethrower guys take much higher risk than any other frontline soldier. They only work in close range and one shot to the canisters means a painful death.

    So while they are cruel bastards, they also have some huge motherfucking balls of steel. Or are just batshit crazy. Take your pick.
    >> Anonymous 10/07/09(Wed)13:36 No.6172942
    I would take the time to describe to the players in detail how the smell of burnt flesh (maybe even their own) makes their starved stomachs rumble and their mouths water.
    >> Anonymous 10/07/09(Wed)13:38 No.6172969
    thats hollywood physics, a shot to the tank just means napalm is going to leak out and now your weapon is useless, only way it would explode would be if that leaking napalm found a open flame or spark.
    >> Anonymous 10/07/09(Wed)13:38 No.6172973
    Flamers have one application only: Smoking out bunkers. They kill mostly by suffocation. If you are wielding a flamethrower and are close enough to hit your enemy with the flame itself, your CO did something wrong.
    >> Anonymous 10/07/09(Wed)13:38 No.6172974
    Reading the actual soldiers' diares might be a very good start
    >> Anonymous 10/07/09(Wed)13:38 No.6172977
    Yeah, that's what I was going for. The guy was talking about trench warfare and so on, so I figured it was probably closer to World War 1 than today's more special forces focused warfare.

    Some people would say that this could apply to any soldier. Hell, some people did; it's standard practice to paint the enemy as a cowardly motherfucker who just lives to make you suffer, rather than the guy who has no idea what the fuck is going on and really, REALLY wishes all the bullets would stop hitting the thing he's hiding behind now, please.

    Snipers are antisocial oddballs by necessity, as it takes a special kind of mind to be able to deal with that kind of environment, but they're not ALL monsters. Many German officers originally viewed sniping as a kind of noble duty, for example; them against the enemy, alone and outnumbered, doing more than their part to protect the Fatherland.
    >> Anonymous 10/07/09(Wed)13:39 No.6172979
    Like the gas flame on your nozzle?
    >> Anonymous 10/07/09(Wed)13:39 No.6172984
    or you got ambushed by the emeny, such as the NVA and japs loved to do
    >> Sergeant Alexandros II 10/07/09(Wed)13:39 No.6172986
    Flamethrower soldiers in the US Army during WWII had a higher salary too.

    75 dollars.
    >> Anonymous 10/07/09(Wed)13:40 No.6172991
    Fucking hell. That second bit would make a magnificent ending.
    If you do this then make sure the PCs don't realize that they're the veterans until you turn to the guy and ask him what hes going to do. Make sure they really belive they're dead. Oh and don't give some of the NPCs eulogies, just say "What happened to them was lost to the chaos of war", "You never saw him again" or something like that, make sure it seems like they died.
    >> Anonymous 10/07/09(Wed)13:40 No.6172993
    >> Anonymous 10/07/09(Wed)13:41 No.6173006
    To be honest, if you're leaking napalm and think it would be a good idea to jab your pilot light into the gap to see what happens, you're probably setting fire to the wrong army anyway.
    >> Anonymous 10/07/09(Wed)13:42 No.6173018
    That'd probably go out too.

    Also, flamers are good for clearing out trenches if you manage to get all the way up and then the enemy have got people with submachine guns ready for you to try and jump in. A grenade would probably be better though, and you're STILL screwed when the guy off all the way on the left pops up for a second to get a shot in at you.
    >> Sergeant Alexandros II 10/07/09(Wed)13:42 No.6173023
    >Do a 20 years later after you've done all the 'This is were NPC A ended up' then start to play in Flanders fields, describe a scene of a group of war veterans meeting for the first time in 20 years, include a few of the other side

    You mean in 1938?
    >> Anonymous 10/07/09(Wed)13:42 No.6173030
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    >> Anonymous 10/07/09(Wed)13:43 No.6173038

    Midnight trench raids. The enemy is seeking prisoners for interrogation, or perhaps your CO has sent you out to get some for your own side. Can you get through no-man's land and back with your squad and your prisoners alive?
    >> Anonymous 10/07/09(Wed)13:43 No.6173040
    yah because they dont train you in the use of the weapon and its not common sense to think "hey im leaking gallons of highly flamable substance all around me i should turn off any source of ignition"
    >> Anonymous 10/07/09(Wed)13:44 No.6173053

    Required watching, OP. Even if only because it's one of the greatest endings ever shown on british television.
    >> Anonymous 10/07/09(Wed)13:45 No.6173064
    I'm sorry, but that sounds too similar to usual sniper shenanigans routine.

    "I am efficient soldier that does his job perfectly, using my mind against my enemy, never taking an unnecessary move. I am a perfectly skilled soldier, unlike cannon fodder that charges MG bunkers"

    Maybe it's not like that, but all my friends are oh so in love with snipers and I prefer shocktrooper duty. It was always like "HURR DURR, ARMY OF SNIPERS WOULD SO TOTALLY PWN ARMY OF SHOCKTROOPS, DERP DERP WE ARE TEH LEETEST"

    Man I hate that. I never congratulate snipers on good shots in games, and if I have an option to nade a sniper or a group of shock troops, I always go for sniper.
    >> Anonymous 10/07/09(Wed)13:46 No.6173072
    makes sense i guess, not to many people would volunteer to burn people to death.
    >> Anonymous 10/07/09(Wed)13:48 No.6173087
    Ugh. The ancient and honourable art of GRENADES LOL DAKKADAKKADAKKA
    >> Anonymous 10/07/09(Wed)13:50 No.6173108
    >assuming anything in war is honourable

    rule of a gunfight: always cheat, always win. the only unfair fight is the one you lost
    >> Anonymous 10/07/09(Wed)13:51 No.6173119
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    >> Anonymous 10/07/09(Wed)13:53 No.6173142
    Suricates fighting in the trenches would make a great campaign.
    >> Anonymous 10/07/09(Wed)13:53 No.6173143
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    overkill is far more preferable then underkill
    >> Anonymous 10/07/09(Wed)13:53 No.6173147

    >Many German officers originally viewed sniping as a kind of noble duty

    to elaborate on this

    I watched a docu on a german sub whose captain was very good at sinking ships, some of them civilian. the latter was because matters got complicated when the allies started putting out disguised civilian ships that were actually sub hunters.

    civilian ships, he always gave them the offer to surrender without transmitting SOSes and they would be allowed to put everyone on lifeboats while he sank the ship

    and if they had the balls to tell him to fuck off and send coordinates to allied ships telling them to get the fucker, he heartily congratulated them on having the courage to do the right thing

    all in all sinking ships which couldn't fight back against subs, much like snipers shooting people who didn't know they were there, was viewed as a duty they performed in the name of their country so that they would have a better chance of winning the war, not something they did out of hate.
    >> Anonymous 10/07/09(Wed)13:54 No.6173160
    >> Anonymous 10/07/09(Wed)13:55 No.6173161
    I'm not saying war is honourable. I'm saying the faggot who nade spams online is a massive faggot indeed.
    >> Anonymous 10/07/09(Wed)13:56 No.6173176
    The scope is greater. WW1 was the first thoroughly industrialized war. It has nothing to do with honor. It is about economical survival.
    >> Anonymous 10/07/09(Wed)13:57 No.6173184
    Yeah I can see why you would hate that, but it really isn't like that at all. It's usually exactly the opposite of the way your friends perceive it, in fact. If you want, try stuffing them into a hot, cramped room with a long, awkward piece of equipment THAT THEY MUST BE EXTREMELY CAREFUL NOT TO BUMP OR KNOCK IN CASE THEY DAMAGE IT, then cover them in uncomfortable and itchy rope with, say, leaves attached to it at regular intervals. Then, for good measure, stick in a couple of foot high boxes and a rucksack, stick a metal pot on their head and then tie it tightly to them using itchy, uncomfortable rope.
    Congratulations, your friends now have some idea of quite how uncomfortable and unpleasant it would be to be a sniper, if there were also no enemy, no killing, no chance of personal death or injury etcetera, etcetera..
    >> Anonymous 10/07/09(Wed)13:58 No.6173199
    Losing contact with the trench behind you seems like a great idea. People sent to repair the wire or deliver a message just don't come back. No contact with rest of your forces. It's impossible to even see what's going on there. After a week of near constant shelling and some gas attacks rumors spread that the enemy mysteriously took that trench, that you are now encircled and those bastards are toying with you. Cue some paranoia about some stolen uniforms, people no one seen before, poisoned food, even about the source of that fucking fog sorrounding you. A few days later some officer snaps, rambles something insane about moles underneath you, takes a shovel and starts digging. No one tries to stop him. Eventually he collapses from exhaustion. A tunnel may or may not be found.
    >> Anonymous 10/07/09(Wed)13:59 No.6173203
    So campers are an accurate simulation in FPSes?
    >> Anonymous 10/07/09(Wed)14:00 No.6173214
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    who says online?
    >> Anonymous 10/07/09(Wed)14:00 No.6173216
    Ever read Catch 22? Not trench warfare, though.
    >> Anonymous 10/07/09(Wed)14:01 No.6173223
    >> Anonymous 10/07/09(Wed)14:02 No.6173235
    How many nades are considered a spam?

    In games I'm playing I usually have one or two, and I never use more than one in any single given situation.

    Also, grenade launchers are for faggots.
    >> Anonymous 10/07/09(Wed)14:03 No.6173244
    Me. Read the post again, if you have to.
    >> Anonymous 10/07/09(Wed)14:04 No.6173253
    Looks like they're in training, to me.
    >> Anonymous 10/07/09(Wed)14:04 No.6173256
    yah a tool that flushes a enemy out of cover is for giant faggots, we should all go back to black powder muzzleloaders and line in giant formations and march at each other
    >> Anonymous 10/07/09(Wed)14:04 No.6173259
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    >grenade launchers are for faggots.
    >> Anonymous 10/07/09(Wed)14:06 No.6173272
    God yes, Catch 22 is fantastic. It's very silly and over the top and farcical and fun reading about the comical adventures of THAT WACKY BOMBARDIER, and then you read the part where the guy with a stomach full of shrapnel bleeds out in his arms and go "Oh."
    >> Anonymous 10/07/09(Wed)14:06 No.6173282
    I thought we are talking about people nadespamming online
    >> Anonymous 10/07/09(Wed)14:06 No.6173283
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    When they have a minute of calm, have a tank drive over them. Sudden deafening engine and track noises, collapsing trench walls, barrels pointing overhead, impervious to any weapon at hand, grinding a safe passage for enemy troops into your fortification.
    If one isn't enough make it three.

    It can be a sudden 30 second event with little effort and great impact.
    >> Anonymous 10/07/09(Wed)14:06 No.6173284
    Call the heavy artillery.
    >> Anonymous 10/07/09(Wed)14:08 No.6173302
    >> Anonymous 10/07/09(Wed)14:10 No.6173318
    Fuck you call of duty 4.
    >> Anonymous 10/07/09(Wed)14:10 No.6173322

    We in the marine corp love our snipers. They make sure that asshole with the RPG about to bust our Humvee doesn't get the fucking chance. Not saying they aren't a little weird sometimes, but they're worth their weight in gold. Their job is hard and unforgiving, perhaps even more so than the average grunt, but don't think they don't know they need us as well.
    >> Anonymous 10/07/09(Wed)14:10 No.6173327
    Ooh, use this as well. After a while, they'll probably get used to there being artillery blooping off all over no-man's land. You should make it obvious that everyone else is too; no big deal, just Fritz (or whatever) firing at seagulls.. And then a shell lands a little way down the trench they're wandering through, throwing them off their feet, utterly obliterating their destination and everyone inside it. Have them wander around stunned and dazed for a few seconds, wondering why everyone is suddenly talking like the grown ups from Charlie Brown. Then have the boiling hot combination of mud, blood and body parts shower down on them.
    >> Anonymous 10/07/09(Wed)14:16 No.6173375
    I currently don't have a trench setting, but I'm totally saving this thread.
    >> Anonymous 10/07/09(Wed)14:16 No.6173379
    It has nastily sudden switches between gut busting hilarious and gut wrenching bawww.
    >> Anonymous 10/07/09(Wed)14:17 No.6173390
    thank you for pointing that out, anyone who dosent use every asset at their disposal will get a lot of their own people killed
    >> Anonymous 10/07/09(Wed)14:18 No.6173407
    Same. This was a fucking great thread, /tg/. YOU'RE GOOD ARMY, SON.
    >> Anonymous 10/07/09(Wed)14:19 No.6173427
    My pleasure. Every time I sit gunner on a recon I pray that a sniper is watching the rooftops ready to pop any fucker with an RPG waiting to take a shot at us. The worst noise you hear is another grunt screaming "RPG!" preceding your buddies Humvee bursting into flames. If the anti-social guy with the big gun makes sure that never happens, more power to him.
    >> Anonymous 10/07/09(Wed)14:24 No.6173481
    This one's common in military downtime even to this day: You don't get rations of, or aren't allowed, [alcohol/tobacco/porn/etc.] - but your allies do. Or maybe they have better food than you do. Or maybe one of your squadmates has taken a shine to their issued weapon-type. Or maybe *you* have something *they* don't have. You find yourself sharing a common location. Time to trade!
    >> Anonymous 10/07/09(Wed)14:29 No.6173548
    >> Anonymous 10/07/09(Wed)15:05 No.6174043
    Have a PC die (With the player permission) in a totally random, brutal and arbitary way. Like being hit by shrapnel in the guts when a bomb hits their trench, no save, and he slowly dies painfully as his stomach oozes out, tears welling in his eyes from the pain and spitting blood everywhere. Get someone who is a good actor to do this part, make sure the PCs think he's going to survive because help is on its way, then have him die minutes before they get there in screaming agony.
    >> northern /k/ommando 10/07/09(Wed)15:27 No.6174355
    >Each player controls 10 soldiers. Dying is very, very common. Which system to use?
    >> Anonymous 10/07/09(Wed)16:02 No.6174868
    In WW1 they used artillery as a counter-sniper tactic. That's how hated and feared they were.
    >> Anonymous 10/07/09(Wed)16:10 No.6174995
    scout: sir there is a enemy regiment dug in at the top of that ridge
    comander: ok then send 3 regiments to try and take it, if that fails send 3 more.
    scout: there is also a sniper with them
    comander: shell the place until there is nothing left
    >> Anonymous 10/07/09(Wed)16:31 No.6175339
    Have the other side gas the trench the PCs are in.
    Describe the dead and dying who couldn't get their masks on, the piles of dead rats and so forth.

    Have the section of trench the PCs are in get cut off, 14 days of solid fighting before reinforcements arrive at least in which they are an island in a sea of enemies.
    >> Anonymous 10/07/09(Wed)16:51 No.6175673
    Reminds me of a Campaign were a generic fantasy world advanced to 1910 ish tech and had a massive war. Ended with Elves losing to Dwarf tanks, and undead shock troops.
    >> Anonymous 10/07/09(Wed)16:53 No.6175697
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    >> Anonymous 10/07/09(Wed)16:57 No.6175759
    Painkiller set in WW1

    make a game based around that, i doubt the players would want to stop
    >> Anonymous 10/07/09(Wed)17:07 No.6175897
    if you do end up doing that

    find a lot of letters and read them out, some of them are extremely depressing

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