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09/22/09(Tue)22:19 No.5968803 File1253672352.jpg-(39 KB, 372x356, 1201334103144.jpg)
Now an adventuring party, as much as they would love to not rely on anyone, needs people. Armorers, sages, healers, merchants, whatnot. Now services will be available for an increased price in the city, or a massively increased price outside the city, but why not incorporate? Get yourself some workers. Blacksmiths, sages, and whatnot. You'll have to pay upkeep, but they'll get better at their job, you could teach them other skills, and they can do things for you much simpler. For instance, identify that loot from the Dungeon of Sorrows.
and something I want to include just because I think its a neat idea, the Monstrodermist. With a monstrodermist, you could bring back corpses so he could make shit from them. For instance, you kill an Ankheg. They drag the corpse back, and after a while, you get, say, Chitin Sabers or Ankheg Plate or Acid Bombs.
Lessee, what was I going to explain next... |