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  • File : 1253670064.jpg-(57 KB, 372x534, 1201333955571.jpg)
    57 KB Anonymous 09/22/09(Tue)21:41 No.5968425  
    Y'know what I like, /tg/? I like customization. I like lots of customization. I like building, developing, I like multiclassing and class changing and achievement unlocking and all that sort of shit.

    The funny thing is though, the actual dungeon crawl is kind of meh to me. I like the planning and the plotting and an overview, but not searching for traps and rolling dice and shit. I admit, I don't have good luck finding a good group, but most of that stuff I can do in a video game. Hell. Dungeon Crawl.

    After playing X-com for a while, I'm tinkering with some ideas for a similar style game, minus the clunky battle sim. Basically, you manage a stable of adventurers, carefully managing their skills, synergy, and some equipment. In addition, you have to actually manage their home base, starting out in a city where you are safe, but levies a huge tax on your gains, so you want to seek out a place to put your adventurers, but you become attackable.

    System idea following
    >> Anonymous 09/22/09(Tue)21:42 No.5968447
    you might like fall from heaven II, specifically the civ with adventurers instead of heros.
    >> Anonymous 09/22/09(Tue)21:45 No.5968479
    fuck yeah ogre battle 64
    >> Anonymous 09/22/09(Tue)21:47 No.5968498
    Never played ogre battle or OB64.

    Does this make me a bad person, Anon?

    I did love Final Fantasy Tactics...
    >> Anonymous 09/22/09(Tue)21:48 No.5968513
    >>5968498
    despicable.
    >> Anonymous 09/22/09(Tue)21:50 No.5968531
    Sounds pretty cool.
    >>5968447
    That mod was the shit.
    >> Anonymous 09/22/09(Tue)21:52 No.5968550
    >>5968498
    Of course it doesn't make you a bad person, the printing of the game was very limited, as were the stores where it could be found.

    If you liked FFTactics, you might like Ogre Battle 64, but it's very, very different. Grab a 64 emulator and rom to give it a try.
    >> Anonymous 09/22/09(Tue)22:00 No.5968617
    >>5968550
    That fucking game is STILL $50.
    >> Anonymous 09/22/09(Tue)22:01 No.5968624
    rolled 21 = 21

    The system idea would be straightforward, I dunno if its simple. You decide. Every character adds a small number to Party Success Rate. However, they gain small bonuses for how well they work with other party members. For instance, a group of four, lets say, uhh... Dwarven Beardshields. Maybe 5% for each of them. Having more Beardshields doesn't really help a lot though, so there's a 2% synergy rate. (5%+(3 party members x 2% synergy rating)) = x 4 party members total = 44%. So the party has an unmodified 44% chance of success in a crawl. Now lets say take out two of the Beardshields, and replace them with Dwarven Kegbombers. Kegbombers are a ranged unit, and thus work well with a defensive unit like a Beardshield, say they're also 5%, but get a 5% synergy rate. Then we've got [(5%+(2 Kegbombers x 5% synergy rate)) = 15 x (2 beardshields) = 30] + [(5%+(2 Beardsheilds x 5% synergy rate)) =15 x (2 Kegbombers) = 30], for a bit more respectable total amount of 60% unmodified chance of success.

    Difficulty will be hidden, but measured in a term of a penalty put to the group's success rate. For instance, they go into the Dungeon of Sorrows, which has a modifier of -20%. So our Dwarven Foray has a flat 40% of success on this trip. Do they succeed?
    >> Anonymous 09/22/09(Tue)22:02 No.5968632
    Sounds good.

    Come back to me with a good demo, and I will fellate you, if you're into that. Otherwise, you'll get blind adulation and monies.
    >> Anonymous 09/22/09(Tue)22:02 No.5968638
    >>5968425
    Is dat some Ogrebattle 64?
    >> Anonymous 09/22/09(Tue)22:04 No.5968653
    >>5968624

    You would either need a really good narrative generator, or just have a FUCKTON of adventures going on at once otherwise things could get pretty boring.

    Dungeons should have random encounter tables. Fire is good against spiders, so if spiders get rolled, stuff can happen.

    I think it has to be alot deeper than just % success on a dungeon.
    >> Anonymous 09/22/09(Tue)22:07 No.5968683
    >>5968550
    IIRC, OgreBattle 64 doesn't work right on emulators. At least it didn't last time I checked. I have an actual copy of the game... but it's in japanese... dammit. I bought it just because I wanted the game in my collection and there's probably no chance of getting it in English for $25 like I did this one.

    Excellent game though, but I liked it better when I rented the English version back when it was new. Being able to read in an rpg turns out to be useful.
    >> Anonymous 09/22/09(Tue)22:13 No.5968743
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    >>5968653
    Much in the same way that D&D is more than an orc guarding a chest, I was simply explaining the basics. And yes, I fukken love random encounter tables.

    >>5968624
    LO! Our dwarven expedition returns triumphant, their iron-hard beards and ale, strong enough to dissolve soft metals, having won the day. What do they get? Well, of course they get gold, as what fantasy setting doesn't revolve around gold coins. They get random treasure based on the battles they fought and the dungeon they're in. The Dungeon of Sorrows is kind of a gloomy place, so they bring back a few trinkets bearing dark enchantments. And they bring back trophies from their monstrous kills. They mostly fought cultists, but hey, they got a couple spider fangs too.

    Wait, that doesn't sound like a good haul.

    Gold is obvious. Money. Cash. Moolah. Dinero. You get it. The equipment has to be identified, either with gold in the city, or another option I want to put in. It can be worn, but you won't know the effects except through the good ol fashion'd "send them back into the fray and watch what happens" method, so you can ID stuff that way, eventually at least. Spiderfangs? Well, thats mostly just for bragging rights, but lets go back to that "other option" I mentioned.
    >> Anonymous 09/22/09(Tue)22:19 No.5968803
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    Now an adventuring party, as much as they would love to not rely on anyone, needs people. Armorers, sages, healers, merchants, whatnot. Now services will be available for an increased price in the city, or a massively increased price outside the city, but why not incorporate? Get yourself some workers. Blacksmiths, sages, and whatnot. You'll have to pay upkeep, but they'll get better at their job, you could teach them other skills, and they can do things for you much simpler. For instance, identify that loot from the Dungeon of Sorrows.

    and something I want to include just because I think its a neat idea, the Monstrodermist. With a monstrodermist, you could bring back corpses so he could make shit from them. For instance, you kill an Ankheg. They drag the corpse back, and after a while, you get, say, Chitin Sabers or Ankheg Plate or Acid Bombs.

    Lessee, what was I going to explain next...
    >> Anonymous 09/22/09(Tue)22:23 No.5968838
    >>5968624

    Beardshields and Kegbombers amuse me to no end. I would love to see them as actual classes in some RPG, tactical or otherwise.
    >> Anonymous 09/22/09(Tue)22:27 No.5968875
    Raids: Set your base outside the city, and your, well, fort would be subject to raids. Basically you set your base up in an area, with a difficulty modifiers. The Plains of Niceness are good, while the Glacier Of Hate is a dangerous place. Roll to see if there's a raid, comprise the raid, then basically force the guards to attack them. If the guards win, they get a little loot. If they guards fail, they likely die, and depending on the severity of the raid, you may lose the whole base, or just some accumulated stuffs.

    Now, you're probably thinking this is really complicated for an RPG, but I'm not wanting to do it as an RPG. More a once a day/week community game, with generators involved.
    >> Anonymous 09/22/09(Tue)22:31 No.5968917
    >>5968838
    I was actually thinking of troops of Dwarves with flamethrowers, called the Bald Flames, because as dedication to the cause and a safety precauation, burn off their beards in a tearful ceremony.

    Any questions so far?
    >> Anonymous 09/22/09(Tue)22:40 No.5969033
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    Its busy tonight
    >> Anonymous 09/22/09(Tue)22:45 No.5969107
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    46 KB
    >> Anonymous 09/22/09(Tue)23:10 No.5969366
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    Bump?
    >> Anonymous 09/22/09(Tue)23:15 No.5969428
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    look, its good that you put work into it, but... no. we don't fucking care. You're worthless. You're a homebrew faggot.
    >> Anonymous 09/22/09(Tue)23:22 No.5969512
    Ogre Battle 64:Person of Lordly Calibur. Possibly one of the most underrated 64 games. Personally I think its up with perfect dark for best game on the platform, but I also joygasm'd when i thought 'what if PD had debued now, instead of on the 64?

    FUCK YOU OP, IM DIGGING THAT GAME UP RIGHT NOW.
    >> Anonymous 09/22/09(Tue)23:34 No.5969677
    Damn you OP, I thought this was going to be one of the nazi majors speeches about how you love customization, but you let me down.

    "Gentlemen, I love customization"
    >> Anonymous 09/23/09(Wed)02:22 No.5972221
    >>5969512
    I had never played it before but I've been playing the rom for the past couple hours. Not bad.
    >> Anonymous 09/23/09(Wed)02:25 No.5972249
    I love Ogre Battle 64, but anything and everything related to Chaos Frame can suck nuts. What was so wrong with Reputation that it needed to become invisible and about twelve times more difficult to manage?
    >> Anonymous 09/23/09(Wed)02:30 No.5972291
    You ought to roll for each event in the dungeon, modified by the skills of those there.

    For instance, Beardshields get a bonus against anything they can use their HUEG shields to help with -- monsters, flame traps, and short pits. They get a synergy with Kegbombers against zombies, because they can keep the zombies at bay with their shields while the Kegbombers throw keg bombs.

    In other words: needs more tweaking and more puzzle game and less purely random outcomes.
    >> Anonymous 09/23/09(Wed)02:31 No.5972297
    Holy shit, is THAT WHAT THIS THREAD WAS!?
    Ogre Battle 64, Bisk La Varet and Magnus Galliant all up in this bitch, wrecking your shit and killing your demons!
    >> WE 09/23/09(Wed)02:35 No.5972347
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    OB64 FTW
    >> Anonymous 09/23/09(Wed)02:41 No.5972412
    Not that this is a bad thing but this sounds like the Oregon trail of adventure games....

    Tell me more...
    >> Anonymous 09/23/09(Wed)02:43 No.5972432
    >>5972412
    Some of the best fucking games ever. Oregon Trail, Yukon Trail, shit was golden yo.
    >> Anonymous 09/23/09(Wed)02:43 No.5972435
    >>5972249
    Chaos Frame is pretty much the main thing that turns me away from the game. It's just so awesome and terrible.
    >> Anonymous 09/23/09(Wed)08:36 No.5975284
    >>5972291
    Uhm.
    >>5968743
    >iron-hard beards

    I think they don't have fuckhuge shields, I think their beards ARE their shields.
    >> Anonymous 09/23/09(Wed)08:51 No.5975397
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    Holy shit how is this thread still up? I gave it up for dead.

    Alright, cool.

    >>5972291
    Much like how D&D is more than just one orc and one chest to the dungeon, there would be more, but this is the concept and simple explanation. I would have a series of random encounters, not all of them even monsters, with some monsters that have bonuses against certain classes, or penalties against them, for instance zombies and Beardshields, or ghosts whupping fighters.

    >>5972412
    I take that as a compliment, but I'm a bit groggy this early in the morning. anything you'd like to know specifically?

    >>5972432
    ...There was a *Yukon* Trail?

    >>5975284
    ....shhhhhh
    >> Anonymous 09/23/09(Wed)09:14 No.5975590
    >>5975397
    Aye, Yukon trail. By Mecc, or whoever the hell it was. It was kind of like Oregon Trail for dummies, but it was still cool.
    >> Anonymous 09/23/09(Wed)09:18 No.5975619
    I'd play it, sounds like the kind of shit I would like.
    >> Anonymous 09/23/09(Wed)09:28 No.5975703
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    Of course I have ideas I'd *like* to implement, like players being able to launch raids on each other, some classes being unable to carry as much loot as others, a few hirelings to take with you into dungeons, the ability to tame monsters, that kind of thing. But I want to get the framework up and going first.
    >> Anonymous 09/23/09(Wed)09:35 No.5975765
    So aside from humorous dwarfs, what all could we get?
    >> Anonymous 09/23/09(Wed)10:13 No.5976026
    >>5975765
    Well, thats still under construction. As much as we wish it wasn't so, the units themselves aren't SO important, and having a better conceptualization of them first is better. Kegbomber and Beardshield seem popular though. What other kinds of things would you guys want to see?
    >> Anonymous 09/23/09(Wed)10:16 No.5976047
    This seems like an oddly modified clash between Sim City and Dungeon Keeper.
    >> Anonymous 09/23/09(Wed)10:25 No.5976103
    How about a list of Console RPG's and what not that would fit Ogre Battle's system?

    Just curious.
    >> Anonymous 09/23/09(Wed)10:26 No.5976105
    >>5976103
    The fuck did you just say? Thats like saying "A list of systems that will fit D&D's system".
    >> Anonymous 09/23/09(Wed)10:30 No.5976147
    >>5976047
    Perhaps an alternate version could be a Dungeon Master-esque management game, where you have to barter with other savage humanoids for your goods, pay tribute to stronger local tribes and subjugate/subsume weaker ones in order to generate monster guardians, hoard etc.
    Dorfs would enter your cave system, and you'd have to divert them with specific encounters into carefully laid traps n shit.
    This player could even be opposed to the humanoid realm manager, like opposing team managers or something.
    I am imagining a fantasy version of those old soccer manager games.
    There is probably a tabletop game like this out there somewhere already, right?
    >> Anonymous 09/23/09(Wed)10:32 No.5976162
    >>5976105

    Wow, I am braining finely today.

    I meant just a general list of Console RPG's. I missed a bit during the console era, and looking back I know I missed some fairly amazing works, Ogre Battle included.

    I suppose my question should be: "Can we get a list of Console RPG's? I'd like to know if I should go back and play games I missed for the older consoles (Saturn, PS1, N64, SNES, GBA, and the like). While we're making this list, in order to keep it relevant to the board's discussion, why don't we explore the option of putting the various settings into D&D or something?"

    Would that be a better question to ask?
    >> Anonymous 09/23/09(Wed)10:35 No.5976193
    Gentlemen, I like customization.
    Gentlemen, I love customization!
    I like Building, I like developing, I like multiclassing, I like class canging, I like achievement unlocking.

    I like every form of customizatio nthat take place on this earth
    >> Anonymous 09/23/09(Wed)10:37 No.5976211
    >>5976147
    The only real difference between that and the OP's idea so far is putting fangs and horns on all the people.

    >>5976162
    That would be a better question to ask, but probably should go in its own thread. Which will probably by three times as popular as this one.
    >> Anonymous 09/23/09(Wed)10:42 No.5976240
    >Beardshield
    DRAWFAG STAT
    >> Anonymous 09/23/09(Wed)10:44 No.5976253
    >>5976211

    I fear the sagefag, the 'wrong board, shit sux' idiot, and the general outcry of 'B'AAAAAAAAAAAAAWWWW'.

    Hence why I thought it would be a better idea to keep it in one thread instead of spreading it out over several.
    >> Anonymous 09/23/09(Wed)10:49 No.5976294
    >>5976253
    /tg/ is just /v/ for intelligent gamers, you forget. It'll get a lot more attention than some stupid homebrew thread.
    >> Anonymous 09/23/09(Wed)10:52 No.5976333
    >>5976294

    I'll give it a try.
    >> Anonymous 09/23/09(Wed)10:55 No.5976358
    >>5976294
    >/v/ for intelligent gamers
    >troll threads up and down, porn left and right
    I see where you're coming from.
    >> Anonymous 09/23/09(Wed)11:18 No.5976525
    Not a person cares about influencing units? Thats strange. Ah, well, one more bump before I head to campus
    >> Anonymous 09/23/09(Wed)12:04 No.5976864
    >>5968425After playing X-com for a while, I'm tinkering with some ideas for a similar style game, minus the clunky battle sim. Basically, you manage a stable of adventurers, carefully managing their skills, synergy, and some equipment. In addition, you have to actually manage their home base, starting out in a city where you are safe, but levies a huge tax on your gains, so you want to seek out a place to put your adventurers, but you become attackable.

    Oregon Dungeon Trail?
    >> Anonymous 09/23/09(Wed)12:31 No.5977062
    >>5976864
    I think Oregeon Dungeon Keeper seems to be the amalgam summary.



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