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  • File : 1253665985.jpg-(19 KB, 370x364, plasma.jpg)
    19 KB Corp Quest 25 Plasma !UHUuLXLjhk 09/22/09(Tue)20:33 No.5967670  
    Welcome back to Corp Quest.
    In this number-crunching quest, each poster is a member of a tiny subcontracting firm that works for TradeStar, a super-corporation in the far future. Your job is initiate a massive mining project on a planet that TradeStar has unofficially named 'Hajjar'. Once you have reached the level of production stated in the first thread, your mission will be complete and you will be allowed to leave the planet, with enough cash to keep you in luxury for the rest of your lives.
    However, there are problems. The natives are hostile and there are several other corporations looking to exploit the planet and looking to exploit you. How you deal with these threats is up to you.
    But none that matters anymore. Seven days. Seven days until TradeStar arrive and if they discover that you have destroyed their research lab, they will be pissed. So, so far, in order to combat this, you been designing the schematics for a fleet of spaceships and on the twenty-sixth day of the third month, you shall be ready to commence the construction of these ships. However, you seem to be quite particular about these ships since you've decided that they're your best chance at survival so that has taken up the majority of recent discussion. Some of your designs are very impressive while some are... well, hilariously inefficient. It's the twenty-fourth day of the third month - so shall we see how things from here?

    Before I continue, however, I would like the gentlemen who want to contribute to this quest to post. After I am sure a couple of people are interested, I will begin.

    Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Corp%20Quest
    >> Subcontractor Sangeyla !!ko2snWT+ZTh 09/22/09(Tue)20:36 No.5967722
    I'm in.
    >> Subcontractor Helus 09/22/09(Tue)20:37 No.5967729
    Gentlemen.
    >> Plasma !UHUuLXLjhk 09/22/09(Tue)20:40 No.5967762
    >>5967729
    >>5967722
    Awesome. Give me a few seconds to post Day 24 Month 3 in then.
    >> Anonymous 09/22/09(Tue)20:42 No.5967792
    god damn is this ever going to end?
    >> Subcontractor Helus 09/22/09(Tue)20:44 No.5967820
    So I've been thinking. You all have been pretty good at making the designs for the escape ships but... how are we going to be able to make them before Tradestar begins curbstomping our asses? They are not going to be very happy with us, and will have at least a small fleet in orbit when they come down to talk to us. So this is what I suggest we make in preperation:

    AA towers. Superheavies can carry a single superweapon if I remember correctly, and lightning guns at as great AA weapons. So I suggest we make, say, a dozen superheavy combat droids, arm them with Tesla cannons, and fortify them into AA towers to stop any enemy dropships Tradestar might send our way.

    Kinetic Shielding. I suggest we also set up a few Kinetic Shield generators around our bases, so that when they start trying to orbital bombard our asses (which they probably will) we can at least have some kind of chance of surviving it.
    >> Subcontractor Helus 09/22/09(Tue)20:45 No.5967834
    >>5967792
    once we flee the planet its going to go on Hiatus for a few months, yeah. Of course we might just die from Tradestar curbstomping our asses.
    >> Subcontractor Sangeyla !!ko2snWT+ZTh 09/22/09(Tue)20:47 No.5967846
    >>5967820
    This sounds like a fine idea to me. We bought those orbital platform schematics right? (or whatever they were called) We could use those as defenses.
    >> Subcontractor Helus 09/22/09(Tue)20:48 No.5967859
    >>5967846
    want to make AA towers only at our main base or at all our bases?
    >> Plasma !UHUuLXLjhk 09/22/09(Tue)20:49 No.5967870
         File1253666982.png-(95 KB, 592x379, Hajjar.png)
    95 KB
    Day 24, Month 3

    1,038,972 tons
    427,978 fuel

    +90000 tons/day
    +16465 fuel/day

    Active Mines: Mothership

    Active Pockets: 120

    Available Mines: 387

    Available Gas Pockets: 123

    Due to no requests, your new subcontractors who were formerly working for AlphaRange are primarily lazing about.
    The brain-burned scientist you rescued from the crashed ship, Father Albert Sharev, is currently working on your various science projects.
    Samson 70 is busying himself by copying himself yet again.
    Joanna has finished overseeing the exodus of Uni-Peace from the planet. They no longer have a presence on the world.

    New Earth Missions is requesting more land - the location they're in hardly has any locals whatsoever.

    Your computer's finished processing the tonnage, rate of fuel consumption and the speed of the three primary ships you've agreed on - the freighter, the fighter and the cruiser. View?

    You currently have 14 pieces of research queued.
    >> Subcontractor Helus 09/22/09(Tue)20:54 No.5967919
    >>5967870
    View, please. And please begin the construction of the superheavies and tesla cannons for the making of AA defenses.
    >> Anonymous 09/22/09(Tue)20:56 No.5967932
    Awesome, id just finished reading this via suptg

    great to be able to contribute before it finishes
    >> Subcontractor Helus 09/22/09(Tue)20:57 No.5967951
    You know, I think we should really consider whys to screw over Tradestar just in case we die. Like, say, sending copies of all our tech to Lemmington or something before we die. I'm not saying right now- it'll just be a bit of a kick in the balls for them for other people like Lemmington to produce things like fusion batteries.
    >> Plasma !UHUuLXLjhk 09/22/09(Tue)20:57 No.5967952
    >>5967919
    Since your construction facilities are building construction drones that are building heavy construction facilities, this might reduce the amount of tons of spaceship you'll be able to produce per day slightly. Do you still want to go ahead with this?

    Also, about to post the details.
    >> Subcontractor Sangeyla !!ko2snWT+ZTh 09/22/09(Tue)20:58 No.5967963
    >>5967870
    Build another base near the new excursion from New Earth (top left hand corner).
    >> Subcontractor Sangeyla !!ko2snWT+ZTh 09/22/09(Tue)20:59 No.5967977
    >>5967952
    How fast will we be able to build the Spaceships at the rate we're going?
    >> Subcontractor Helus 09/22/09(Tue)21:00 No.5967984
    >>5967952
    building the escape ships won't matter much if we're getting blown to bits by attack ships doing low altitude strafing runs or enemy Tradestar drop droids attacking us all the time. We need some anti-air defenses. Make the droids.
    >> Plasma !UHUuLXLjhk 09/22/09(Tue)21:00 No.5967985
    Plasma Cruiser Mk1:
    10,000 storage capacity.
    50,000 fuel capacity
    Living space for 10.
    Synth space for 10.
    50 slots for locomotion.
    2 FTL slots. 1 main, 1 backup.
    2x armor + energy shield + kinetic shield + cloaking
    10 weapon slots.
    3 Hyperweapon slots.
    1 construction bay
    1 heavy construction bay.
    1 heavy tech lab.
    1 medical lab.
    19750 TONS and 39500 UNITS to create
    39500 UNITS PER DAY to maintain
    VERY FAST

    Plasma Freighter Mk1:
    250,000 storage capacity.
    40,000 fuel capacity
    Living space for 50.
    Synth space for 50.
    30 slots for locomotion.
    2 FTL slots. 1 main, 1 backup.
    4x armor + energy shield + kinetic shield + cloaking
    4 weapon slots.
    1 hyperweapon slot
    1 hangar
    1 heavy construction bay.
    1 standard construction bay
    1 heavy tech lab.
    1 medical lab.
    21000 TONS and 42000 UNITS to create
    42000 UNITS PER DAY to maintain
    FAST

    Plasma Fighter Mk1:
    1 locomotion.
    1 armor + shields + cloaking.
    2 weapons: Paired weapons, forward mounted. Dual lightning guns, or dual plasma, etc.
    Powered by a fusion battery rather than fuel.
    1750 TONS and 3500 UNITS to create
    3500 UNITS PER DAY to maintain
    EXCEPTIONALLY SLOW
    >> Anonymous 09/22/09(Tue)21:01 No.5967998
    >>5967951
    How about sending a few missiles into core and the estates as we leave? They might take it out on tradestar.
    >> Subcontractor Helus 09/22/09(Tue)21:03 No.5968032
    >>5967998
    We're Plasma Ltd. now. We've even begun introducing ourselves as such. No, I think it would be better to try and disrupt their business plans. It's just probably better in the long term.
    >> Subcontractor Sangeyla !!ko2snWT+ZTh 09/22/09(Tue)21:03 No.5968043
    >>5967985
    How many locomotion slots would it take to make the Fighter VERY FAST?
    >> Plasma !UHUuLXLjhk 09/22/09(Tue)21:05 No.5968060
    >>5967977
    448,500 tons per day.

    Construction of the AA-drones'll bring you down approximately to:

    413,500 tons per day.
    >> Plasma !UHUuLXLjhk 09/22/09(Tue)21:09 No.5968115
    >>5968043
    At least six more.

    This will raise fighter weight to at least 3250 tons.
    >> Anonymous 09/22/09(Tue)21:09 No.5968119
    >>5968032
    Wait that reminds me of something, have we got our own logo? I assume all our shit still has tradestar all over it.
    >> Plasma !UHUuLXLjhk 09/22/09(Tue)21:12 No.5968149
    >>5968119
    This is correct.

    You're still using the star of TradeStar.

    Anyone feel like designing a new logo?
    >> Subcontractor Helus 09/22/09(Tue)21:12 No.5968152
    >>5968119
    You have a point. What should our new symbol be guys?

    I suggest an orb with lightning or energy coming off of it, like the picture Plasma usually starts the threads off with.
    >> Anonymous 09/22/09(Tue)21:13 No.5968168
         File1253668433.png-(95 KB, 592x379, 1253666982131.png)
    95 KB
    Should build bases at the points marked on the map.
    >> Anonymous 09/22/09(Tue)21:16 No.5968199
    >>5968168
    Depends on if we're staying or going

    we might wanna pool our resources
    >> Subcontractor Sangeyla !!ko2snWT+ZTh 09/22/09(Tue)21:18 No.5968222
    >>5968060
    Do it. What's really going to kill us is creating the necessary Fusion Batteries to run these things without expending too much fuel.

    >>5968152
    Fine with me.
    >> Plasma !UHUuLXLjhk 09/22/09(Tue)21:18 No.5968225
    >>5968199
    From what I have read so far, you seem to be going but I can't be certain.
    Also, using the idea in:
    >>5968152
    I'll make a new map, a brief prototype.
    >> Anonymous 09/22/09(Tue)21:20 No.5968244
    >>5968152
    Agreed
    >> Plasma !UHUuLXLjhk 09/22/09(Tue)21:24 No.5968273
         File1253669091.png-(98 KB, 592x379, Hajjar - New Icon.png)
    98 KB
    >>5968244
    Not as easy to label bases with, but here's a brief prototype.
    >> Anonymous 09/22/09(Tue)21:27 No.5968298
    Guys, fighters are fighters.

    They're meant to be cannon fodder.

    Looks like the shields and the cloaking and the reinforced plating take up most of the weight so get rid of all that shit.

    2 weapons
    2 locomotion

    DONE.
    >> Anonymous 09/22/09(Tue)21:29 No.5968319
    >>5968273
    Yeah, looks good. You could just tag the no. next to it, that is if we even need them.
    >> Plasma !UHUuLXLjhk 09/22/09(Tue)21:36 No.5968388
    >>5968319
    Working on the tagging.
    >>5968298
    Who agrees with this?
    >> Subcontractor Helus 09/22/09(Tue)21:40 No.5968423
         File1253670044.png-(700 B, 105x88, Plasma Ltd2.png)
    700 B
    >>5968273
    I was thinking something more like this honestly. It's just easier to number bases.
    >> Anonymous 09/22/09(Tue)21:42 No.5968445
    >>5968273
    Bit too hi res

    >>5968423
    Like dees, but in a lil sphere
    >> Plasma !UHUuLXLjhk 09/22/09(Tue)21:43 No.5968449
         File1253670191.png-(98 KB, 592x379, Hajjar - New Icon.png)
    98 KB
    >>5968423
    I've tagged it anyway, but you're right - that does seem like it would be much easier.
    >> Subcontractor Helus 09/22/09(Tue)21:45 No.5968469
         File1253670304.png-(480 B, 67x43, Plasma Ltd.png)
    480 B
    >>5968445
    That one is actually blown up. here's a smaller one.
    >> Anonymous 09/22/09(Tue)21:48 No.5968510
    Are there any WICKED SPACE SPORTS in this dystopian future?

    The alpha boys are pretty bored.
    >> Anonymous 09/22/09(Tue)21:52 No.5968543
    >>5968469
    .gif format bro

    15x15 ?
    >> Subcontractor Helus 09/22/09(Tue)21:52 No.5968549
    >>5968510
    what can the alphaboys DO? I mean, I know they're slavers, but with the monkeys we found actually turning out to be, you know, artificial creatures we are currently genociding, slavery isn't really that important right.

    You know, money would actually be pretty useful to have when we are on the run. And we do have cloning labs now. Can we start churning out monkeys to give to those religious fanatics in exchange for money?
    >> Plasma !UHUuLXLjhk 09/22/09(Tue)21:53 No.5968557
    >>5968469
    Making new stuff with that.
    >>5968510
    Generally, none of the sports are available on the frontier - they just lack a job really and you guys seem to be handling things pretty well. Besides, they're not all sporty-types anyway. Pretty varied bunch.
    There doesn't seem to be any further contribution towards construction orders and how you want ships to be like, should I advance to another day?
    >> Subprocessor Irony 09/22/09(Tue)21:56 No.5968582
    >There doesn't seem to be any further contribution towards construction orders and how you want ships to be like, should I advance to another day?
    Before that- do our current construction plans orders account for the number of fusion batteries needed to power each of our ships?

    It seems to me that each of our vessels is around 20,000 tons. Unless we have the fuel to make a complete set of fusion batteries for twenty of them, then (which we do NOT), our 400,000+ tons of daily construction capacity is massive overkill. Instead, we should be focusing on locating and strip-mining all the damned fuel on this planet.
    >> Anonymous 09/22/09(Tue)22:01 No.5968625
    >>5968557
    hey Plasma
    hey Plasma
    are you going to continue this after we, if we escape from Tradestar? Please do, this has been awsome
    >> Plasma !UHUuLXLjhk 09/22/09(Tue)22:03 No.5968645
         File1253671413.png-(95 KB, 592x379, Hajjar.png)
    95 KB
    >>5968549
    There are trade laws prohibiting the use of purchasing clones for employment reasons - creating clones for employment reasons is allowed, yes, but not purchasing them.

    This is prevent employment agencies like AlphaRange and New Earth Missions from being completely ripped off.

    As for what the former-AlphaRange guys and girls do, they're subcontractors, just like you. They managed shit over at the AlphaRange compound. Three males, two females, two synths (one of which lacks physical form) and one prawn. One of them is a scientist, two of them are calculation-based AI, one of them's a mechanical and one of them is a expert fighter. The others are all-rounders, like you folks.
    >>5968582
    You currently have 200 fusion batteries.
    1 fusion battery replaces 500 fuel/day
    1 fusion battery = 500 fuel to make
    Core Mining Inc. is willing to exchange two units of fuel for one ton of metal.

    Also: map.
    >> Anonymous 09/22/09(Tue)22:05 No.5968663
    >>5968645
    HEY GUYS AFTER THIS LET'S BECOME SPACE PIRATES
    IN SPACE
    >> Subprocessor Irony 09/22/09(Tue)22:06 No.5968671
    >Core Mining Inc. is willing to exchange two units of fuel for one ton of metal.
    Is there a limit to this? If not, please deliver 350,000 tons of metal to them in exchange for 700,000 units of fuel.

    Since we'll then have enough fuel for our sinister plans to be carried out, please end the day.
    >> Plasma !UHUuLXLjhk 09/22/09(Tue)22:06 No.5968673
    >>5968625
    It depends on whether or not university grants me as much free time as I hope. If it does continue, then it'll play much differently and probably much less number-crunchy.

    Less like Civilization, Hearts of Iron and Crusader Kings, more like a combination of Homeworld and X-COM.
    >> Plasma !UHUuLXLjhk 09/22/09(Tue)22:10 No.5968707
    >>5968671
    Core Mining Inc.:
    "Whoa now, lads. We can only offer you so much at that price. We can give you up to three hundred thousand units at two-for-one but after that, it's got to be one-for-one - we're willing to trade up to a maximum of six hundred thousand units.
    "Got no idea where you got all that metal from, but our fuel isn't as easy to dispose of."

    So, that's:
    450,000 TONS for 600,000 UNITS
    >> Subprocessor Irony 09/22/09(Tue)22:11 No.5968718
    >a combination of Homeworld and X-COM.
    ...and each of the subcontractors gets to found their own Kiith, complete with personal waves of clone/synth rookies to throw against our enemies! How fun.

    Plasma, by the way, please alter the fighter design by increasing locomotion units to 8, and rename it "Plasma Heavy Fighter Mk1". Didn't notice that that issue had not yet been resolved.
    >> Anonymous 09/22/09(Tue)22:16 No.5968772
    Wait, guys.

    Last thread, Plasma said a hanger holds an amount of starships equal to 1/10th its weight

    Our freighters can hold up to 2100 tons in each hanger then

    fuck that's tiny

    needs moar hangars
    >> Plasma !UHUuLXLjhk 09/22/09(Tue)22:19 No.5968810
    >>5968718
    The results:

    Plasma Heavy Fighter Mk1:
    8 locomotion.
    1 armor + shields + cloaking.
    2 weapons: Paired weapons, forward mounted. Dual lightning guns, or dual plasma, etc.
    Powered by a fusion battery rather than fuel.
    3500 TONS and 7000 UNITS to create
    7000 UNITS PER DAY to maintain
    VERY FAST
    >> Subcontracter Lim !!WNAAQArhCnX 09/22/09(Tue)22:20 No.5968819
    Here's my idea for a Plasma Destroyer Mk1:

    50,000 storage capacity.
    25,000 fuel capacity
    Living space for 10.
    Synth space for 500.
    100 slots for locomotion.
    2 FTL slots. 1 main, 1 backup.
    5x armor + energy shield + kinetic shield + cloaking
    150 weapon slots.
    75 Hyperweapon slots.
    1 construction bay
    1 heavy construction bay
    10 hangars.

    Could someone do the number crunching for this, or pass me a list of the logistics involved?
    >> Subprocessor Irony 09/22/09(Tue)22:21 No.5968824
    >450,000 TONS for 600,000 UNITS
    We'll give you 400k metal for 600k. 1:1.5 is quite generous enough on our part.

    >Our freighters can hold up to 2100 tons in each hanger then
    >fuck that's tiny
    >needs moar hangars
    This is actually a problem, yes. We'd be forced to assume that the freighter hangars are more for shuttles than combat craft. Actually, the cruisers lack any sort of hangar, which implies that no parasite craft could move us between them without docking externally. Moving goods without landing somewhere might be a pain, too. Perhaps we're exceptionally silly.

    That said, our parasite craft are remarkably expensive. Why are they thousands of tons? Can't we build drone-sized fighters?
    >> Plasma !UHUuLXLjhk 09/22/09(Tue)22:26 No.5968863
    >>5968819
    I'll handle the crunch.
    >>5968824
    The primary reason for that is that even the slowest spacecraft move at hundreds of kilometres per second and require locomotion methods that work in space.

    This locomotion is very costly and very heavy. As you saw from your battle with the Mothership, each of their thrusters took approximately three missles to destroy. That's an indicator of how big those thrusters are.
    >> Subcontractor Helus 09/22/09(Tue)22:27 No.5968874
    By the way, are we making the AA towers or not? I say yes.
    >> Plasma !UHUuLXLjhk 09/22/09(Tue)22:28 No.5968885
    >>5968870
    Yes, but these drones would be at no combat capable speed. Simply put, they'd be sitting ducks.
    >> Plasma !UHUuLXLjhk 09/22/09(Tue)22:29 No.5968895
    >>5968874
    I thought 'yes', so I was including that in the construction queue.
    >> Subcontractor Helus 09/22/09(Tue)22:29 No.5968904
    >>5968895
    awesome. Should we try and construct the shield towers as well? Orbital bombardment will still be a problem.
    >> Subcontractor Sangeyla !!ko2snWT+ZTh 09/22/09(Tue)22:30 No.5968908
    >>5968885
    Yeah, I deleted that.
    >> Subprocessor Irony 09/22/09(Tue)22:31 No.5968918
    >This locomotion is very costly and very heavy.
    Ah. Well, that explains that. We should still be able to send over standard drones as boarders, assuming that we can get them there. Please give me an analysis of this design, then:

    Plasma Light Assault Craft Mk1:
    3 locomotion
    1 armor + shields + cloaking.
    250 Synth Space
    >> Subcontracter Lim !!WNAAQArhCnX 09/22/09(Tue)22:34 No.5968955
    >>5968904

    Let's build arrays of shielding towers at every base, but keep them inactive until we're sure of impending bombardment.
    >> Subprocessor Irony 09/22/09(Tue)22:35 No.5968974
    >Orbital bombardment will still be a problem.
    Orbital bombardment isn't going to stop being a problem. They'll be able to overload our kinetic/energy shields, almost certainly, and even if not we can't keep them running forever. There's no future in that. Our only real chance is to eliminate those threatening us.

    Emplaced hyperweapon turrets are probably a good idea when it comes to this. Or satellites with hyperweapons on them- those don't require locomotion, and should thus be much less expensive.
    >> Subcontractor Helus 09/22/09(Tue)22:37 No.5968987
    >>5968974
    I don't think even Tesla cannon turrents can strike ships in space, but the satellites should definitely get them. Saying they don't try to take those out first.
    >> Plasma !UHUuLXLjhk 09/22/09(Tue)22:37 No.5968990
    >>5968819
    112250 TONS and 224500 UNITS to create.
    224500 UNITS to maintain per day.
    SLOW
    >>5968918
    2125 TONS and 4250 UNITS to create
    4250 UNITS PER DAY to maintain
    FAST
    >> Subcontracter Lim !!WNAAQArhCnX 09/22/09(Tue)22:38 No.5969004
    >>5968974

    Let's also remember to have these cloaked until they're needed.

    Remember, guys; if we can fool TradeStar into not trying to obliterate us for another month, we'll be able to construct an armada to greet them the next time.
    >> Subcontracter Lim !!WNAAQArhCnX 09/22/09(Tue)22:40 No.5969032
    >>5968990

    Good god, that's expensive. Though I suppose over 200 weapons emplacements somewhat justifies it.
    >> Subcontractor Helus 09/22/09(Tue)22:42 No.5969062
    >>5969032
    weapon placements hell- that's not a ship, that's a wall of guns someone attached rockets to.
    >> Subcontracter Lim !!WNAAQArhCnX 09/22/09(Tue)22:44 No.5969092
    >>5969062

    Let's not forget it can also churn out fighters and parasite craft.
    >> Plasma !UHUuLXLjhk 09/22/09(Tue)22:45 No.5969109
    Also, as someone pointed out the hanger problem, would you like to increase the number of hangers on your freighter?
    >> Subprocessor Irony 09/22/09(Tue)22:47 No.5969126
    >2125 TONS and 4250 UNITS to create
    Hmm. That's just a tiny bit too large to fit on our current freighter schematic. Please shave off transport capacity for a few synths to make it fit, and see that it's researched.

    >Good god, that's expensive. Though I suppose over 200 weapons emplacements somewhat justifies it.
    It's also slow-moving, and our current fleet paradigm demands that all vessels move at a speed of FAST or VERY FAST. We'd need to triple the engines, probably, to achieve that... which would make the damn thing so absurdly huge it almost wouldn't be worth building.


    Plasma, if our current weapons satellites cannot hold hyperweapons, please begin research on a satellite design that can. A cloaked and armored satellite design that can, actually, with an internal fusion battery or three to power things and the ability to charge tiny little space drones off them like our carriers.
    >> Subcontracter Lim !!WNAAQArhCnX 09/22/09(Tue)22:47 No.5969130
    >>5968819
    >>5968990
    >>5969062

    So, options: reduce amount of dakka or go with the fraktastic expensive price?

    I think one of these might be able to hold an entire solar system by itself.
    >> Subcontracter Lim !!WNAAQArhCnX 09/22/09(Tue)22:49 No.5969157
    >>5969126

    In that case, proposed designed #2:
    Plasma Destroyer Mk1
    50,000 storage capacity.
    25,000 fuel capacity
    Living space for 10.
    Synth space for 500.
    100 slots for locomotion.
    2 FTL slots. 1 main, 1 backup.
    5x armor + energy shield + kinetic shield + cloaking
    75 weapon slots.
    25 Hyperweapon slots.
    1 construction bay
    1 heavy construction bay
    10 hangars.
    >> Plasma !UHUuLXLjhk 09/22/09(Tue)22:55 No.5969216
    >>5969157
    68500 TONS and 137000 UNITS to create.
    137000 UNITS to maintain per day.
    FAST
    >> Plasma !UHUuLXLjhk 09/22/09(Tue)22:56 No.5969228
    >>5969126
    Got it.

    Current research queue:

    25/3
    Plasma Hyperweapon
    EMP Hyperweapon
    Pulse Laser Hyperweapon
    Gravity Snatcher Hyperweapon
    MK IV Sensors

    26/3
    Thermal Lance Superweapon
    Anti-Laser Energy Shield
    Cruiser
    Freighter
    Fighter

    27/3
    Radiation Shielding
    Jericho Hyperweapon
    Hyper Stealth Suit
    Miniature Stealth Drone

    28/3
    Heavy Weapons Satellite
    >> Subcontracter Lim !!WNAAQArhCnX 09/22/09(Tue)22:58 No.5969238
    >>5969216

    There we go. Despite more than halving the number of weapons slots, 100 emplacements is still enough for a devastating barrage, and now it's in line with our fast starship doctrine (which I didn't know about until just now).
    >> Subprocessor Irony 09/22/09(Tue)23:00 No.5969259
    >>5969238
    Agreed. It looks fine to me, and it's much more manageable in size. Add our "Destroyer" and "Light Assault Craft" designs to the research queue please, Plasma.

    Then we have but to finish off the trade deal with Core Mining and end the day.
    >> Anonymous 09/22/09(Tue)23:02 No.5969284
    Oi, Plasma

    Make the freighter have ten hangers
    >> Subcontracter Lim !!WNAAQArhCnX 09/22/09(Tue)23:03 No.5969295
    >>5969228

    Wait, do we have any form of Reactive Point Defense system? If not, use technology from our shield and laser schematics to create it.
    >> Plasma !UHUuLXLjhk 09/22/09(Tue)23:08 No.5969347
    >>5969259
    >>5969238
    Adding these to research, they'll be done by the 28th.
    >>5969284
    Who agrees with this? At this rate, each freighter can only carry one light assault craft.
    >> Subprocessor Irony 09/22/09(Tue)23:08 No.5969353
    >Wait, do we have any form of Reactive Point Defense system? If not, use technology from our shield and laser schematics to create it.
    Reactive point defense against energy weapons is somewhat nonexistent, I'd point out. We're likely stuck relying on our various forms of shield.

    >Make the freighter have ten hangers
    Assuming that doing so will not drop its speed significantly, fine. If it does drop its speed significantly, add locomotion slots to compensate.

    Hell, while we're at it, make each freighter have two of each construction bay, an examination lab (that's the reverse-engineering one, right?), and a cryo chamber. Add locomotion to compensate.
    >> Plasma !UHUuLXLjhk 09/22/09(Tue)23:09 No.5969357
    >>5969295
    Weapon slots can have two different types of weapons:
    Superweapons
    Weapons Batteries

    Weapons Batteries contain approximately a hundred of your standard weapons in the form of a battery. They're usually used for point defense and eliminating the smallest starships.
    >> Subcontracter Lim !!WNAAQArhCnX 09/22/09(Tue)23:09 No.5969364
    >>5969330

    That works.

    And before I forget, what about missiles? Are they launched from hangars modified into silos or do they take up emplacements?
    >> Plasma !UHUuLXLjhk 09/22/09(Tue)23:14 No.5969421
    >>5969364
    A weapon slot can be a silo.

    New freighter:

    Plasma Freighter Mk1:
    250,000 storage capacity.
    40,000 fuel capacity
    Living space for 50.
    Synth space for 50.
    34 slots for locomotion.
    2 FTL slots. 1 main, 1 backup.
    4x armor + energy shield + kinetic shield + cloaking
    4 weapon slots.
    1 hyperweapon slot
    10 hangars
    2 heavy construction bay.
    2 standard construction bay
    1 examination facility
    1 heavy tech lab.
    1 medical lab.
    1 cyro chamber
    25000 TONS and 50000 UNITS to create
    50000 UNITS PER DAY to maintain
    FAST
    >> Plasma !UHUuLXLjhk 09/22/09(Tue)23:19 No.5969472
         File1253675948.png-(95 KB, 592x379, Hajjar.png)
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    Day 25, Month 3

    691,212 tons
    1,038,143 fuel

    +90000 tons/day
    +10165 fuel/day

    Active Mines: Mothership

    Active Pockets: 120

    Available Mines: 398

    Available Gas Pockets: 136

    You're no longer able to trade for fuel with Core Mining Inc.

    You've developed:
    Plasma Hyperweapon
    EMP Gun Hyperweapon
    Pulse Laser Hyperweapon
    Gravity Snatcher Hyperweapon
    MK IV Sensors
    All weapons require a name.

    New Earth Missions firmly requests additional territory.

    YOU HAVE A MESSAGE FROM TRADESTAR.
    >> Subprocessor Irony 09/22/09(Tue)23:19 No.5969475
    >>5969421
    That looks good to me, although it should probably get the stamp of approval from at least one more person.

    I hate to throw more automatic design problems at you, Plasma, but would it be possible to add synth capacity/engines to the light assault craft design such that it is 2500 tons, without losing speed? I'd like to have our ships match up with one another neatly if possible.

    On a different topic, did Core Mining Inc. agree to my 400k metal for 600k fuel counteroffer?
    >> Subcontractor Thatcher 09/22/09(Tue)23:20 No.5969489
    >>5969472
    Oh hey, message. Click accept!
    >> Subcontractor Helus 09/22/09(Tue)23:20 No.5969493
    >>5969472
    >YOU HAVE A MESSAGE FROM TRADESTAR.

    Aw snap. How are those AA towers going?
    >> Subcontracter Lim !!WNAAQArhCnX 09/22/09(Tue)23:21 No.5969498
    >>5969475

    I think they did, since we have over 1 million fuel units now.

    Tell NEM we're no longer willing to trade in land, but are willing to offer natives.

    Open message from our benevolent employers.
    >> Subprocessor Irony 09/22/09(Tue)23:23 No.5969515
    All weapon names are suggestions until confirmed by another subcontractor. The ones I've come up with are pretty generic, after all...

    >Plasma Hyperweapon
    Plasma Lance.
    >EMP Gun Hyperweapon
    Disabler Beam.
    >Pulse Laser Hyperweapon
    Pulse Array.
    >Gravity Snatcher Hyperweapon
    Tractor Beam.

    >New Earth Missions firmly requests additional territory.
    Inquire as to what they're willing to give us for it.

    >YOU HAVE A MESSAGE FROM TRADESTAR.
    On screen!
    >> Subcontractor Helus 09/22/09(Tue)23:23 No.5969521
    >>5969472
    You know, I guess we can't just do the metaphorical turning off of all the lights and pretending we aren't home, can we?
    >> Subcontractor Helus 09/22/09(Tue)23:24 No.5969530
    >>5969515
    MAIN SCREEN TURN ON
    >> Plasma !UHUuLXLjhk 09/22/09(Tue)23:25 No.5969551
    >>5969475
    Plasma Light Assault Craft Mk1:
    4 locomotion
    1 armor + shields + cloaking.
    400 Synth Space
    2500 TONS and 5000 UNITS to create
    5000 UNITS PER DAY to maintain
    FAST
    >>5969489
    "You gonna order anything physical this month or you gonna pass? You've ordered no fusion batteries since your last batch, which is odd. Also, have you built more fucking spaceports? With your debt of almost sixty thousand, we don't want to land and return, land and return, land and return six time. Shit gets old."
    >> Subcontracter Lim !!WNAAQArhCnX 09/22/09(Tue)23:25 No.5969552
    Plasma Hyperweapon
    >Directed Fusion Discharge
    EMP Gun Hyperweapon
    >Electronic Countermeasures (ECM)
    Pulse Laser Hyperweapon
    >Photonic Array
    Gravity Snatcher Hyperweapon
    >Gravitonic Beam

    These are my suggestions.
    >> Subcontracter Lim !!WNAAQArhCnX 09/22/09(Tue)23:28 No.5969588
    >>5969551

    Proposed reply, as in, I'm still discussing this with my fellow subcontractors:

    "The plan we had for the batteries hasn't worked out as well as we'd hoped, so we're withholding on that for now. As for spaceports... we'll get right on those."
    >> Subcontractor Thatcher 09/22/09(Tue)23:30 No.5969616
    >>5969588
    Sounds good. And I think we did build a couple more in the main camp.
    >> Subprocessor Irony 09/22/09(Tue)23:31 No.5969631
    >Plasma Light Assault Craft Mk1:
    That looks good. Thank you.

    >"You gonna order anything physical this month or you gonna pass? You've ordered no fusion batteries since your last batch, which is odd. Also, have you built more fucking spaceports? With your debt of almost sixty thousand, we don't want to land and return, land and return, land and return six time. Shit gets old."
    As soon as this communication is over, I'm going to laugh myself sick.

    >>5969588
    That reply sounds fine to me.
    >> Plasma !UHUuLXLjhk 09/22/09(Tue)23:34 No.5969678
    >>5969631
    >>5969588
    >>5969616
    "Got it. Also, I hope this time you've got more metal. So far you've only been giving us minimal metal, not counting the shit you've given us for trading purposes. So, so far, it looks like you're not gonna get off the hole unless you're willing to give up some of the metal for no return. Remember - we need 300k in the space of six months if you want to get off that rock."
    >> Subcontracter Lim !!WNAAQArhCnX 09/22/09(Tue)23:36 No.5969718
    >>5969678

    Cripes. Do we give them some metal to throw off their suspicions, or try and hold onto it? Best excuse I've got is 'we're still expanding operations'.
    >> Subprocessor Irony 09/22/09(Tue)23:38 No.5969747
    >"Got it. Also, I hope this time you've got more metal. So far you've only been giving us minimal metal, not counting the shit you've given us for trading purposes. So, so far, it looks like you're not gonna get off the hole unless you're willing to give up some of the metal for no return. Remember - we need 300k in the space of six months if you want to get off that rock."
    "We have not forgotten the terms of our contract, and will abide by it. See you in a few days."
    >> Subprocessor Irony 09/22/09(Tue)23:39 No.5969783
    >Cripes. Do we give them some metal to throw off their suspicions, or try and hold onto it? Best excuse I've got is 'we're still expanding operations'.
    We won't be giving them metal to throw off their suspicions. If the planetary manager wants us killed, they get zero and we get criminal records. If he doesn't want us killed, or we can intimidate him into not killing us, we give them their ~360k and we get no criminal records.

    Or at least, that's how I understood the plan.
    >> Anonymous 09/22/09(Tue)23:43 No.5969844
    >>5969718
    Claim "pirates". Have some of our ships hit a TradeStar convoy coming in or out of the system to make it look like there are pirates. Then request permission to begin military buildup to counter pirates. Or use pirates as excuse if they find our current military buildup.
    >> Plasma !UHUuLXLjhk 09/22/09(Tue)23:43 No.5969849
         File1253677406.png-(96 KB, 592x379, Hajjar.png)
    96 KB
    >>5969747
    "Fuck, man. There's no need to speak like a damn synth. See in five days time."
    >>5969718
    'Expanding operations' is a rather strange excuse, considering the highlighted area in the image will practically be completely industrialized by the end of this month, almost completely converted into a starship construction yard.

    Fuck, at night, it's plainly visible from your satellite cameras, a glowing red sore in the earth churning out smoke.

    A couple more weeks of living in this sort of environment and you're going to have to wear rebreathers.
    >> Plasma !UHUuLXLjhk 09/22/09(Tue)23:46 No.5969901
    Also, question:

    Where are your carriers currently stationed?
    >> Subcontracter Lim !!WNAAQArhCnX 09/22/09(Tue)23:46 No.5969904
    >>5969783

    Sounds good. Where the heck was I when you people decided this?

    Proposal for Plasma Gunboat/ship Mk1:
    15 locomotion slots
    5 weapon slots
    1 hyperweapon slot
    Cloaking

    Hopefully, a small craft that can dish out a shitton of damage while moving quickly enough to avoid fire.
    >> Subcontractor Sangeyla !!ko2snWT+ZTh 09/22/09(Tue)23:47 No.5969911
    >>5969849
    Can we start investigating ways to reduce our pollution? Technology seems to be high enough that it shouldn't be all that necessary.
    >> Plasma !UHUuLXLjhk 09/22/09(Tue)23:48 No.5969936
    >>5969911
    Joanna'll happily get right to work on that!
    >> Plasma !UHUuLXLjhk 09/22/09(Tue)23:50 No.5969955
    >>5969904
    5500 TONS and 11000 UNITS to create
    11000 UNITS to maintain
    VERY FAST
    >> Subprocessor Irony 09/22/09(Tue)23:51 No.5969977
    >"Fuck, man. There's no need to speak like a damn synth. See in five days time."
    >Subprocessor Irony
    >Subprocessor
    End call. How rude. That man should have looked over our personnel roster and noticed the android.

    Speaking of which, is it just me or is Core Mining Inc. at war with Lemmington and Nebula? Either that, or there's some serious land trading going on. Look at those shifting borders. Can we get some satellite imagery of the area?

    Regardless, we need to get certain technologies from New Earth Missions and Nebula Estates. Perhaps we should contact them regarding such.
    >> Subcontractor Supernova !FzAyW.Rdbg 09/22/09(Tue)23:52 No.5969985
    Can we at least build more research labs?
    >> Subcontracter Lim !!WNAAQArhCnX 09/22/09(Tue)23:55 No.5970036
    >>5969985

    Unnecessary. With the extra month we're getting we'll be able to research everything we need and get the frak off this planet.
    >> Subcontracter Lim !!WNAAQArhCnX 09/23/09(Wed)00:00 No.5970146
    Also, seeing as the AlphaRange people aren't doing squat, send the men, AIs and prawn to manage our outlying HQs.

    Have the women managing a bit more nearby for... morale purposes.
    >> Plasma !UHUuLXLjhk 09/23/09(Wed)00:01 No.5970165
    >>5969985
    Every time you request a new piece of research, a new tech. lab is built.
    >>5970036
    Who said anything about an extra month?
    >>5969977
    What technology do you want? You've got ration synthesizers, mind alteration and transmutation nanite technology from them already.

    Also, as for what you see via satellite, it does appear to be a rather intense war.

    By the way, where are your carriers currently place? I know one of them's over the Gurruk Empire, overseeing their enslaving and eventual destruction.
    >> Subcontractor Thatcher 09/23/09(Wed)00:04 No.5970219
    >>5970165
    It's probably on patrol around the main base.
    >> Subcontracter Lim !!WNAAQArhCnX 09/23/09(Wed)00:04 No.5970223
    >>5970165

    I was assuming that based on if we managed to fool TradeStar into not killing us at the end of this month, and they won't be coming by until the end of the next month, then that gives us a window of a month to finish up what we need.
    >> Subcontractor Sangeyla !!ko2snWT+ZTh 09/23/09(Wed)00:04 No.5970240
    >>5970165
    >>5970036
    We might be able to get an extra month by telling the guy who threatened us earlier that we've currently got the brain located, but we haven't been able to figure out to extract it without destroying it in the process.

    >>5970146
    Plasma didn't say they were attractive.
    >> Plasma !UHUuLXLjhk 09/23/09(Wed)00:05 No.5970255
    >>5970146
    One of the women is an old, former Lemmington Pharmaceutical employee. Old, haggard and cynical. Middle-aged to pensioner. Another one is young but also underweight and filthy - also has a large portion of her face replaced with a rebreather. Also, one of the synthetics is a renegade Nebula Estates planner in a female synthetic flesh body. Looks attractive and humans but screams 'uncanny valley'.

    Overall, sure, keep 'em for morale boosting if you dare.
    >> Subcontractor Thatcher 09/23/09(Wed)00:05 No.5970262
    >>5970219
    Assuming there's only one other carrier that is. I don't remember how many we have total.
    >> Subcontractor Supernova !FzAyW.Rdbg 09/23/09(Wed)00:06 No.5970284
    Ideas for tech:
    Magnetic Plating
    Thermal Plating
    Reflective Plating
    EM Shielding
    Sensor Damping
    High Explosive Resistant Plating/Shielding
    >> Plasma !UHUuLXLjhk 09/23/09(Wed)00:06 No.5970285
    >>5970262
    Two carriers, two slavers, fifteen haulers and fifteen harvesters.

    Those are your colossi.
    >> Subprocessor Irony 09/23/09(Wed)00:07 No.5970294
    >Proposal for Plasma Gunboat/ship Mk1:
    I am inclined to put armor and shields on everything. Perhaps it's overkill... but considering the amount of tonnage that we already have to throw at every single ship, it seems a waste not to spend a few more on protecting our investment.

    >Unnecessary. With the extra month we're getting we'll be able to research everything we need and get the frak off this planet.
    It is doubtful that we'll have an extra month. We need to be ready to be gone in a matter of days. This means that tomorrow will in fact be the last day to issue any new research orders which we want to have done before our departure.

    Speaking of which, we did research the gamma cascade (hyperweapon), right? If not, I want that done.

    >What technology do you want?
    From Nebula Estates, I'd like realistic humanoid AI chassis and all their AI models- secretary, planner, and one other were available, I believe? Offer to sell them weapons in exchange.

    From New Earth Missions, I'd like combat drugs and brain-burners, if we haven't already gotten both of those from another source.
    >> Subcontracter Lim !!WNAAQArhCnX 09/23/09(Wed)00:09 No.5970332
    >>5970255

    ...Thanks a lot. Outsource them further than the men, if possible.

    What do you guys say we call up Lemmington and ask them how the war is going? They're our bros, maybe we can provide fire support from a safe distance.
    >> Subcontractor Thatcher 09/23/09(Wed)00:10 No.5970353
    >>5970285
    I'd say we have one carrier on patrol around the main base and the other hanging around Alpharange territory.
    >> Subprocessor Irony 09/23/09(Wed)00:12 No.5970382
    >What do you guys say we call up Lemmington and ask them how the war is going? They're our bros, maybe we can provide fire support from a safe distance.
    They're winning their war, and we already got all the tech of theirs that we want AND their promise to put in a good word for us with their government. They've got nothing left to offer us and don't need the help.

    I suppose that we could send them a few satellite photos of their enemy's positions, if we're feeling like being nice and they don't already have that information.
    >> Subcontracter Lim !!WNAAQArhCnX 09/23/09(Wed)00:13 No.5970401
    >>5970294

    Valid points.

    Amended proposal for Plasma Gunboat/ship Mk1:
    15 locomotion slots
    5 weapon slots
    1 hyperweapon slot
    Armor + shields + cloaking
    >> Plasma !UHUuLXLjhk 09/23/09(Wed)00:14 No.5970425
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    96 KB
    >>5970284
    Anyone else for this?
    >>5970294
    NEM: "We demand this amount of land and the slaves you have available in exchange for that technology. All of the natives have fled our land and if you don't mind me saying, we're not about to rely on you as our sole source of income.
    NE: "Of course - what weapons are you willing to exchange for these four fine examples of Nebula Estates technology?"
    >> Plasma !UHUuLXLjhk 09/23/09(Wed)00:16 No.5970452
    >>5970401
    6500 TONS and 13000 UNITS to create
    13000 UNITS to maintain
    VERY FAST
    >> Subprocessor Irony 09/23/09(Wed)00:20 No.5970520
    >NEM: "We demand this amount of land and the slaves you have available in exchange for that technology. All of the natives have fled our land and if you don't mind me saying, we're not about to rely on you as our sole source of income.
    "The slaves we have available number in the thousands, and are more than worth the technologies requested on their own. Just the slaves for the tech."

    >NE: "Of course - what weapons are you willing to exchange for these four fine examples of Nebula Estates technology?"
    "Well, our range of weapons available is quite extensive- what niche do you feel that your forces need filled? We have infantry weapons, vehicle weapons, fire support, and many more."
    Please look at our satellite information and have Samson 70 give a recommendation as to what would most suit their needs, while remaining within reason, so that I can make a better sales pitch.
    >> Anonymous 09/23/09(Wed)00:24 No.5970577
    Proposal for a Salvage Corvette/Marine Frigate:

    15 Locomotion Slots
    Armor + Shields + Cloaking
    1 hyperweapon slot (heat ray, or something else to cut open ships with)
    2 weapon slots (point defense/support for boarding party)
    Hangar and complement of 100 boarding drones (humanoids plus light drones).
    >> Subcontracter Lim !!WNAAQArhCnX 09/23/09(Wed)00:26 No.5970605
    Nevermind on the list; I'm about to head out in a few minutes. Great job as always, Plasma.
    >> Plasma !UHUuLXLjhk 09/23/09(Wed)00:27 No.5970632
    >>5970332
    Oh come on. Two of them are fairly attractive if you overlook the obvious flaws (bottom half of her face replaced with bionics and uncanny valley respectively)
    >>5970520
    NEM: "I am afraid there's no deal. We need a way of regulating the amount of slaves we recieve - at the moment, you control the market and if you don't mind we saying - we cannot have that. So please, give us this land and you shall have your technology. Otherwise, you can keep the slaves in your habitats and have them slowly starve. Then this world will be of use to neither of us."

    S70 looks at the situation. Primarily, Nebula Estates seems to rely on slow-moving, heavily armed combat-constructors fortifying every inch of land they gain, while Core Mining Inc. responds with stone-shatteringly powerful weaponry and mining technology that renders the defenses moot.
    "I'd say they need artillery, thermobaric technology, shockwave technology and I would lend them our noncombat satellite so it can locate the tunnels being constructed."
    >> Plasma !UHUuLXLjhk 09/23/09(Wed)00:33 No.5970710
    >>5970577
    Hyperweapon could be Powered Prowblade

    5625 TONS and 11250 UNITS to create
    11250 UNITS to maintain
    VERY FAST
    >> Subcontractor Supernova !FzAyW.Rdbg 09/23/09(Wed)00:38 No.5970785
    Dang its quiet.

    I don't mind trading them some weapons - we have airpower, lets trade.
    >> Plasma !UHUuLXLjhk 09/23/09(Wed)00:41 No.5970834
    >>5970785
    NE: "While we appreciate this offer, we feel it is't enough - we need air superiority."
    You can offer either VTOL or 'copter.

    Also, HQ11 and HQ15 are spotting large amounts of humanoids approaching from the West and North respectively. Microphones are picking up New Earth hymns.
    >> Subprocessor Irony 09/23/09(Wed)00:43 No.5970873
    >Proposal for a Salvage Corvette/Marine Frigate:
    Add more boarders to this design. Its purpose is to deliver them into the enemy ship; therefore it is reasonable to load as many as possible into the frigate, relative to the tonnage, as long as we can retain speed. I'd go with 1000, if we can manage it. Of course, that would make it substantially larger...

    >NEM: "I am afraid there's no deal. We need a way of regulating the amount of slaves we recieve - at the moment, you control the market and if you don't mind we saying - we cannot have that. So please, give us this land and you shall have your technology. Otherwise, you can keep the slaves in your habitats and have them slowly starve. Then this world will be of use to neither of us."
    "Actually, if all the slaves starve it won't really impact our operations, save that we'll have to divert drones to body disposal. We're primarily capturing them because it's more profitable than killing them in the first place. The land, however, contains valuable minerals and fuel which we cannot casually give to others. Are you certain that you will not reconsider?"
    >> Anonymous 09/23/09(Wed)00:44 No.5970879
    Give NEM the land. If we're planning on abandoning the system, what does it matter?
    >> Subcontractor Supernova !FzAyW.Rdbg 09/23/09(Wed)00:44 No.5970883
    >>5970834
    Great, drugged up humans - I forget what forces we have scattered about, but lets move our two carriers (w/ all docked forces) to the threatened area.

    If I trade copter technology, I'd like to take back thermobaric from the drawing table.
    >> Subprocessor Irony 09/23/09(Wed)00:44 No.5970884
    >"I'd say they need artillery, thermobaric technology, shockwave technology and I would lend them our noncombat satellite so it can locate the tunnels being constructed."
    To Nebula Estates, PENDING fellow subcontractor approval: "We are willing to provide you with a substantial number of powerful artillery units equipped with thermobaric and shockwave armament, and additionally provide satellite information regarding the positioning of various units and fortifications which you are sure to find useful. Naturally, the units in question are proprietary designs and we would ask that you not attempt to copy them yourselves rather than purchasing additional units. Does that sound equitable?"
    I'm thinking that we send them maybe 200 heavy artillery drones with artillery/artillery/artillery/ammo/ammo. That's probably enough to win them their war, though they might reverse engineer them afterwards and make fools of us. Objections/modifications?

    >Also, HQ11 and HQ15 are spotting large amounts of humanoids approaching from the West and North respectively. Microphones are picking up New Earth hymns.
    Samson 70, give us a report on military readiness in that area and our potentially for immediate and highly lethal response, as well as a timetable for bringing more forces over, please.
    >> Subcontractor Supernova !FzAyW.Rdbg 09/23/09(Wed)00:45 No.5970901
    >>5970879
    We shall never give into terrorist demands! But really, if they take an inch, they will take a mile - we have nothing good from their presence anyway, I see nothing wrong with taking them out as we build our escape.
    >> Anonymous 09/23/09(Wed)00:48 No.5970939
    >>5970901
    So give them the land, take their tech, then crash a dino-killer style asteroid right onto their HQ as a goodbye present when we leave.
    >> Subcontractor Thatcher 09/23/09(Wed)00:49 No.5970950
    Hey Plasma. What's the standard crew size of a ship? Military/civilian/cargo.

    That would help with determining boarding party size.
    >> Plasma !UHUuLXLjhk 09/23/09(Wed)00:50 No.5970966
    >>5970873
    "We're not going to reconsider. We need the land as well for resources - this situation does not favour us so we're going to try and change it until it does."
    >>5970883
    One carrier is near HQ11.
    The other carrier is hours from either.
    >>5970884
    S70: "We can potentially defend HQ11 - but HQ15 is lost, I am afraid."
    >>5970883
    >>5970884
    NE: "I'm afraid that this deal is quite unacceptable to my employers - if we give you our technology, we expect technology in return."
    >> Plasma !UHUuLXLjhk 09/23/09(Wed)00:52 No.5970995
    >>5970950
    TradeStar vessels - and yours - are almost completely automated. However, most vessels require a crew of usually four members per kiloton.
    >> Subcontractor Supernova !FzAyW.Rdbg 09/23/09(Wed)00:54 No.5971017
    >>5970966
    Eh, 4 pieces of tech for 4 - might as well do it unless someone disagrees.

    Let us concentrate on defending HQ11 - do we have any other airborne assets around (Heat Copters and such)? And any light ground forces close to outpost 15?
    >> Anonymous 09/23/09(Wed)00:55 No.5971024
    Damn, where are some Shadowrunners when you need them?

    Do we have any real espionage capacity we could use to just steal the technologies we want?
    >> Subcontractor Supernova !FzAyW.Rdbg 09/23/09(Wed)00:56 No.5971037
    Sorry Plasma, but is there a quick list of all our researched tech that could be posted? If its going to take to long, forget it, but I wanted to try to work on a atmospheric star ship primarily made for ground bombardment.
    >> Subcontractor Thatcher 09/23/09(Wed)00:56 No.5971038
    >>5970995
    So a crew of around a hundred on average, I'd say.
    >> Subcontractor Sangeyla !!ko2snWT+ZTh 09/23/09(Wed)00:56 No.5971041
    >>5970966
    Tell New Earth that they're going to need to remove their people from our land or unfortunate industrial accidents may befall them. Our drones are no particularly careful.
    >> Subcontractor Supernova !FzAyW.Rdbg 09/23/09(Wed)00:57 No.5971048
    >>5971024
    Too much of a hassle - trading is easier. And espionage is diplomatically damaging if discovered.
    >> Subprocessor 625 09/23/09(Wed)00:58 No.5971057
    Subprocessor Online, and ready to...

    For the love of space jesus, is there anything you people WON'T strap more rockets to?

    Anyway, mobilize carriers to bases 10 and 12. If NEM won't play nice, they'll die like everyone else that's attacked us. and some people who haven't.
    >> Subcontractor Supernova !FzAyW.Rdbg 09/23/09(Wed)00:59 No.5971077
    >>5971057
    We have a Carrier at base 11 already.
    I dunno where the other one is - I'm afraid to move it if its at a strategic spot.
    >> Subprocessor Irony 09/23/09(Wed)00:59 No.5971078
    >Do we have any real espionage capacity we could use to just steal the technologies we want?
    We have stealth suits. We'll even have more incredibly awesome stealth suits in a day or two, but things are kind of time-sensitive here.

    >Eh, 4 pieces of tech for 4 - might as well do it unless someone disagrees.
    Very well.

    >NE: "I'm afraid that this deal is quite unacceptable to my employers - if we give you our technology, we expect technology in return."
    "Highly unfortunate. We can offer you associated useful technologies, then- thermobaric, shockwave, and artillery schematics. We will not be constructing any units of your behalf, then, of course."

    >"We're not going to reconsider. We need the land as well for resources - this situation does not favour us so we're going to try and change it until it does."
    "Very well, although you should be aware that we have a very good track record when it comes to killing people who threaten us."

    >S70: "We can potentially defend HQ11 - but HQ15 is lost, I am afraid."
    In that case, strip everything we can from HQ15 and evacuate it. When enemies occupy it, hit the base with a barrage of missiles so that they get nothing. Send all relevant defenders to HQ11.
    >> Subprocessor 625 09/23/09(Wed)01:00 No.5971087
    And for the record, i liked the plasma ball base icon more than the little spikey gadget we've got going on now. :D
    >> Plasma !UHUuLXLjhk 09/23/09(Wed)01:01 No.5971108
    >>5971037
    Too long.

    For orbital bombardment, all I can really suggest is big ship, lots of heat rays and missle silos.
    >>5971017
    You've got everything that a carrier has at your disposal at 11.
    15 has nothing but various AA turrets that can be used for ground combat.
    >>5971041
    "We won't have to remove our people if it becomes our land. Give us our land and the natives for enlightenment and you shall have your technology. One last offering."
    >> Anonymous 09/23/09(Wed)01:01 No.5971110
    >marine frigate
    I envision the thing to be armed with a prow blade, an EMP weapon, and a point-defense laser. It rams enemy capital ships while stealthed, fire EMP into the breach to temporarily disable them, ditch boarders real fast, and then get away ASAP instead of being sitting ducks like the Homeworld 2 version. If it's done right the enemy wouldn't even know what hit them.

    on top of normal weapons (probably gamma, heat and EMP) the boarders should be spraying enough tear gas to fill up the rooms wherever they go, since they don't need to breathe. neutralize whatever interior defenses the ship would have, get to the bridge, upload a control program that lets us remote-control the ship.

    also I agree there should be more boarder drones, so that it can ram several ships before going empty.
    >> Subcontractor Supernova !FzAyW.Rdbg 09/23/09(Wed)01:04 No.5971154
    >>5971108
    We don't need their tech. IF we are using robots all the time, there's no point to combat drugs or brain burners. Human purity movement! heh. But seriously - lets get set to fight.
    >> Subprocessor 625 09/23/09(Wed)01:04 No.5971155
    >>5971108
    Let's give them this, and then claim everything else.

    If they ever move again, we torch them.
    When we leave, they get all our leftover stocks of cruise missile, pointy ends first.
    >> Subcontractor Sangeyla !!ko2snWT+ZTh 09/23/09(Wed)01:05 No.5971168
    >>5971108
    So I think we're going to need to teach New Earth a lesson.
    >> Subprocessor Irony 09/23/09(Wed)01:06 No.5971183
    >For orbital bombardment, all I can really suggest is big ship, lots of heat rays and missle silos.
    Actually, it occurs to me at this point that we have a double handful of orbital bombardment satellites. I say we deploy them against the New Earth Missionaries- I don't want anyone escaping alive from the group that they sent to take HQ15. Missiles and heat rays from space should be more than enough to ensure that no one gets out intact.
    >> Subprocessor 625 09/23/09(Wed)01:06 No.5971184
    To clarify my hasty post:

    We really don't need a meatgrinder war against a bunch of zealots right now, we need to be building our escape fleet. Hell, we'll even get techs if we don't kill them.

    So, let's bide our time, and sucker punch them on our way out the door.
    >> Subcontractor Supernova !FzAyW.Rdbg 09/23/09(Wed)01:06 No.5971189
    >>5971155
    I'd say configure our AA turrets for ground deterrent, and aim our missiles at incoming forces to base 15.

    Our carrier at 11 should release light flying scout drones (hopefully cloaked) and scout on advancing enemy concentrations. Following said scouting, if they are still intact, they should check on forces advancing on 15 for threat assessment.
    >> Plasma !UHUuLXLjhk 09/23/09(Wed)01:07 No.5971213
    >>5971183
    Correct, you have eighteen heat ray attack satellites at your disposal at the moment. Good memory.
    >>5971184
    >>5971168
    >>5971155
    >>5971154
    Fight or no fight?
    >> Subcontractor Supernova !FzAyW.Rdbg 09/23/09(Wed)01:08 No.5971235
    >>5971213
    Nice job on remembering the satellites dude. I vote war.
    >> Subcontractor Sangeyla !!ko2snWT+ZTh 09/23/09(Wed)01:09 No.5971245
    >>5971213
    Ask Samson how protracted a fight might end up being.
    >> Subprocessor 625 09/23/09(Wed)01:09 No.5971248
    >>5971213
    I vote no, we have REALLY IMPORTANT SHIT to be doing instead...

    but i'll serve cheerfully even if overruled. :D
    >> Anonymous 09/23/09(Wed)01:10 No.5971249
    >>5971108
    Quietly seed the land with our combat drones. Give them the land in exchange for tech. Give them the slaves with posthypnotic commands implanted to ruin NEM's shit. Then activate the drones and the sleepers once we no longer care what NEM thinks about us.
    >> Subcontractor Supernova !FzAyW.Rdbg 09/23/09(Wed)01:11 No.5971269
    >>5971248
    We can do that while fighting, no? I assume we are still building fusion batteries en masse?
    >> Scientist Zakharov 09/23/09(Wed)01:12 No.5971280
    >>5971184
    A war might be good cover to any passing by Tradestar ship as to why we are building up our industry. Plasma please add to the research queue those transmutation nanites. Hopefully we could get repair or possibly recycling nanite types in our disposal.
    >> Subprocessor Irony 09/23/09(Wed)01:12 No.5971281
    >I vote no, we have REALLY IMPORTANT SHIT to be doing instead...
    I'm pretty sure that we can eliminate the New Earth Missionaries without actually diverting any units from said really important shit. None of our combat units are aiding in the construction/ research/ mining process.

    >Fight or no fight?
    I am inclined to fight, although a quick demonstration of power first as a final incentive for them to make peace and trade with us in a civilized fashion might be in order.
    >> Plasma !UHUuLXLjhk 09/23/09(Wed)01:12 No.5971282
    >>5971245
    "We should be able to defend HQ11, like I said - an almost certain win with our cloaking technology.
    "Even with satellites, HQ15 is most likely lost - but we should be able to butcher any large concentration of NEM zealots. Even better, they're in a position where they can't defend against our heat rays."
    >> Subcontractor Thatcher 09/23/09(Wed)01:13 No.5971298
    >>5971249
    This sounds like a cool idea, but going to war again is fun.

    To war! Wheeeeee!
    >> Anonymous 09/23/09(Wed)01:16 No.5971354
    >>5971184
    I love your plan
    >> Plasma !UHUuLXLjhk 09/23/09(Wed)01:18 No.5971374
    War it is.

    It appears that New Earth Missions lacks diversity or decent weaponry. Most of their forces are composed of tens of thousands of zealots that you've provided a sizable number of, pumped full of combat drugs and with wailing hymns screaming into their ears. Just from looking at them through the cameras, you can tell they're deluded. They're armed primarily with assault rifles and many of them ride in stripped-down APCs.

    So, where do you wish to deploy the heat ray satellites?
    What tactics do you wish for your carrier to use?
    >> Subcontractor Thatcher 09/23/09(Wed)01:20 No.5971398
    >>5971374
    Send some cloaked drones in for a closer look before we commit to a real fight. I want to see if they're hiding anything in that mass.
    >> Subprocessor 625 09/23/09(Wed)01:20 No.5971404
    >>5971354
    Why thank you!

    >>5971374
    Oh shiny happy space jesus, three genocides wasn't enough for this month? Dammit.

    *sigh* Vape them all. Start with anyone holding anything cooler than an AK.
    >> Subcontractor Sangeyla !!ko2snWT+ZTh 09/23/09(Wed)01:20 No.5971407
    >>5971374
    We still have tons of artillery sitting around right? Couldn't we just nerve gas 'em?
    >> Scientist Zakharov 09/23/09(Wed)01:21 No.5971419
    Use the Heat Ray copters to cut them down in large numbers prioritizing the vehicles. Otherwise use the lightning gun drones cloaked up and instagibing the organics.
    >> Subcontractor Sangeyla !!ko2snWT+ZTh 09/23/09(Wed)01:22 No.5971428
    >>5971374
    Also, did we build any more spaceports?

    If not would it be possible to build them over the infrastructure we're using to build our spaceships, to hide them from prying satellites?
    >> Anonymous 09/23/09(Wed)01:23 No.5971444
    >>5971184
    I like this idea. Take the techs now, slag the entire planet as we leave the system for good.
    >> Plasma !UHUuLXLjhk 09/23/09(Wed)01:23 No.5971449
    >>5971407
    Your artillery has been disabled for over a month near former Uni-Peace territory.
    >>5971398
    There's just under a hundred rather shiny looking tanks that most of the hymns appear to be coming from. They're also releasing a barely visible mist into the air.
    >> Subcontractor Sangeyla !!ko2snWT+ZTh 09/23/09(Wed)01:24 No.5971456
    >>5971449
    Take out the tanks first.
    >> Subcontractor Supernova !FzAyW.Rdbg 09/23/09(Wed)01:24 No.5971459
    Light Atmospheric Cruiser Proposal:
    Role: Mobile Air to Ground Attack Platform - space worthy but only useful in atmosphere.

    5000 TONS Cargo Space.
    20000 UNITS Fuel Tank.
    10 Persons Living Space.
    100 Synth Space.
    20 Locomotion Slots (or whatever will move this ship speed to very fast)
    10 Weapon slots - 6 on the bottom of the ship - ball turret configuration for maximum surface coverage. 4 on top of ship in ball turret configuration (1 turret per slot of course)
    2x Reinforced Plating
    1x Anti-Laser Shields
    1x Kinetic shields (if we have it)
    1x FTL Slot

    Weapon slot configuration:
    Bottom:
    4x Superweapon Heat Rays
    2x Superweapon Plasma
    Top:
    2x Superweapon Electricity Guns (for anti air)
    2x Superweapon Plasma
    >> Anonymous 09/23/09(Wed)01:25 No.5971473
    Start butchering the NEM troops around 11, targeting the vehicles and troops with special weapons first. Offer them a deal for 15.
    >> Subcontractor Supernova !FzAyW.Rdbg 09/23/09(Wed)01:25 No.5971480
    >>5971449
    Aim our heat rays for those tanks.
    >> Subcontractor Thatcher 09/23/09(Wed)01:26 No.5971492
    >>5971449
    Ha. Knew it. Keep the drones searching for any other tricks while the sats take out the tanks.
    >> Subprocessor Irony 09/23/09(Wed)01:27 No.5971502
    >There's just under a hundred rather shiny looking tanks that most of the hymns appear to be coming from. They're also releasing a barely visible mist into the air.
    Those should probably be our priority targets.

    >So, where do you wish to deploy the heat ray satellites?
    Prepare for satellite deployment against the force approaching HQ15. Attempt to identify any unusual or key units, such as the tanks noted in the other force, and eliminate them first. Subsequently, target any large groups moving forward, particularly in an organized fashion.


    Good call, whoever said to look for advanced units.
    >> Subprocessor 625 09/23/09(Wed)01:27 No.5971509
    Have all the VTOL drones make the most of their mobility, constant attack runs after the tanks go up. Oh, and launch all of them now, in case they've got a trick up their sleeve.
    >> Subcontractor Supernova !FzAyW.Rdbg 09/23/09(Wed)01:27 No.5971514
    >>5971473
    No deals - if we can route them at 11, we can drive them into the ocean and then flank 15. Our orbital satellites can hopefully hit any tanks coming at 15.

    As for our idle artillery, who votes on reprocessing them for shipbuilding materials? Not much use for them anymore - they won't reach 11 or 15 in time.
    >> Subprocessor Irony 09/23/09(Wed)01:29 No.5971539
    >As for our idle artillery, who votes on reprocessing them for shipbuilding materials? Not much use for them anymore - they won't reach 11 or 15 in time.
    I agree that we don't need them anymore, but how much metal would we actually get from reprocessing them? I was thinking that we'd throw them all in our cargo bays when we take off, in case we engage in planetary conflicts at a later time and need a ready-made army.
    >> Subcontractor Supernova !FzAyW.Rdbg 09/23/09(Wed)01:31 No.5971553
    >>5971539
    Depends on how much we'd get from them - tossing meatshields into a fight isn't too bad, but I'd prefer top of the line units with more advanced tech.
    >> Anonymous 09/23/09(Wed)01:33 No.5971572
    target the tanks at 15 as well. kill all their good stuff that we can see.
    >> Plasma !UHUuLXLjhk 09/23/09(Wed)01:35 No.5971603
    You select the tanks as the priority targets for your heat ray drones and immediately they buzz over the battlefield as they approach HQ11, showering them with heat. There's no explosion - the poor bastards in the vehicle don't even scream. The music just comes to a sudden halt as the metal melts.

    The advance stops - suddenly, thousands of them begin to fire randomly into the air. Tens of thousands of bullets are flying in a matter of seconds, filling the air and it's not long until some drones crash and fall. However, that's not the primary threat.

    Cases that the zealots were sitting upon in the stripped down APCs are suddenly opened and they take out rather complex looking RPG-launchers. You recognize a crude version of AlphaRange's homing technology - heat-seeking. The RPGs are launched blinded but they definitely begin to hit their targets, eliminating your forces a few handfuls of drones at a time - meanwhile, they're simply dying in droves - and quickly losing morale. Many of them are already losing morale, converted natives firing upon their 'allies' and trying to run away into the wild.

    The situation near HQ15 is even more hilarious - eighteen beams from the sky begin to burn pretty patterns in the mud, leaving steaming ditches and molten vehicles in their wake. The poor monkeys and zealots look ever so confused, screaming about the end of days and running around wildly, trying to locate their assailants but to no avail. However, the APCs break away from the confusion, racing towards HQ15.
    >> Subcontractor Archer 09/23/09(Wed)01:38 No.5971640
    I vote we build a handful of SUPER SMALL escape ships as a final resort.

    500 tons storage
    However much fuel storage for an FTL jump
    1 person living space
    10 locomotion
    1 FTL
    2 weapons
    Kinetic/Energy shields + cloaks
    Powered by as many fusion batteries as possible
    >> Subprocessor Irony 09/23/09(Wed)01:39 No.5971646
    >However, the APCs break away from the confusion, racing towards HQ15.
    Target those APCs. Don't let any of them reach HQ15, if possible. Then rake the rest a few times and see if they can be dispersed/forced into a retreat.

    >RPGs
    Those seem to be the only significant threat, so we might as well eliminate them where possible, and clean up everything else later.
    >> Subprocessor 625 09/23/09(Wed)01:40 No.5971659
    >>5971646
    solid plan is seconded.
    >> Subcontractor Archer 09/23/09(Wed)01:40 No.5971664
    >>5971640
    Or increase the living space to make them for more than single person.
    >> Subcontractor Thatcher 09/23/09(Wed)01:41 No.5971674
    >>5971603
    Mwahahahahahahaha! Burn little delusional zealots, burn!

    Are the natives just scattering wildly or heading en mass in one direction?
    >> Subcontractor Supernova !FzAyW.Rdbg 09/23/09(Wed)01:41 No.5971677
    >>5971664
    If we can't haul along our resources with us, it would be pointless.
    >> Subcontractor Archer 09/23/09(Wed)01:41 No.5971679
    >>5971646
    I'm for this, too
    >> Subcontractor Supernova !FzAyW.Rdbg 09/23/09(Wed)01:43 No.5971695
    I'm interested to see how this turns out, but alas, it is time. night.
    >> Subcontractor Archer 09/23/09(Wed)01:44 No.5971706
    >>5971677
    It's a final final FINAL resort kind of thing. An escape ship. Survival. It has 500 tons storage space, which is enough for some minimal metal. But it would have all of our tech. It could be like spreading seeds throughout the galaxy.

    Hit a spaceport, sell some designs, pocket the cash and set up on a planet or retire.

    Final resort, hence the super speed and lack of storage.
    >> Scientist Zakharov 09/23/09(Wed)01:45 No.5971728
    >>5971706
    So basically a Screw You to Tradestar by letting out thier fusion batter schematics? Seems somewhat unnecessary as our tech is our biggest advantage other than our TACTICAL GENIUS.
    >> Subcontractor Archer 09/23/09(Wed)01:49 No.5971771
    >>5971728
    Nah, nah. As a means of survival, that's all.
    >> Plasma !UHUuLXLjhk 09/23/09(Wed)01:49 No.5971777
    >>5971646
    The natives are going in all sorts of different directions when freed from the pheromones.

    As soon as the APCs come in range, the lightning turrets of HQ15 begin to rattle away, frying the stripped down vehicles and their unfortunate inhabitants. However, then the RPGs are launched. One by one, the turrets are blown into smithereens as the APCs approach, being eliminated by heat as well as lightning. Ten of the APCs reach HQ15, blowing holes in the walls. Then twenty, thirty, forty... There's just too many for eighteen heat rays and those turrets to handle. HQ15 is being swamped.

    HQ11, however, is not. It's absolute carnage. You value the death of the RPG-carriers above the end of the pheromone tanks so it isn't long until the APCs are quickly being bogged down in a cocktail of ranged weaponry. The last of the APC threats are eliminated and all that's left is an unfortunate host of zealots all in a panic.
    >> Subcontractor Archer 09/23/09(Wed)01:51 No.5971808
    >>5971777
    I'VE TAKEN ALL I CAN TAKE, AND I CAN'T TAKE NO MORE!

    IT'S TIME TO SUIT UP!

    Stealth suit: Maxed cloaking. Kinetic shield. DUAL LIGHTNING GUNS!

    NO ONE FUCKS WITH US!
    >> Subcontractor Thatcher 09/23/09(Wed)01:51 No.5971809
    >>5971777
    I believe the technical term for what's at HQ 11 is a 'Turkey Shoot'. Let the drones go wild.

    HQ 15 is more of a fish volunarily puttng itself in the barrel. Let's shoot it!
    >> Subcontractor Thatcher 09/23/09(Wed)01:52 No.5971824
    >>5971808
    Archer, don't be a dingbat. Sit your ass down and be satisfied watching from the monitors.
    >> Scientist Zakharov 09/23/09(Wed)01:52 No.5971830
    >>5971808
    It would be easier to gas the place using our artillery drones. And make sure no one leaves the base alive and disable all communications as to not let any of our tech out.
    >> Anonymous 09/23/09(Wed)01:55 No.5971859
    FUCK THIS NOISE.

    Let them take HQ15.
    Defend HQ11.

    Realign satellites over NEM HQ.
    "BEND. OVER."
    >> Subcontractor Archer 09/23/09(Wed)01:56 No.5971870
    Haha, yeah.

    Hit the NEM territory HQs with our heat rays.
    >> Scientist Zakharov 09/23/09(Wed)01:58 No.5971892
    >>5971859
    I second this course of action. Preferably just before we heat ray their main HQ.
    >> Plasma !UHUuLXLjhk 09/23/09(Wed)01:58 No.5971896
    >>5971859
    >>5971870
    Should I go with this?
    >> Subprocessor 625 09/23/09(Wed)01:58 No.5971897
    >>5971859
    No, cruise missile their HQ for now.
    We'll have time to move the satellites after HQ 15 is a glassy plain.
    >> Subprocessor Irony 09/23/09(Wed)01:59 No.5971917
    >HQ15 is being swamped.
    Missiles, please. With nerve gas, decontaminants, or something similarly friendly to us but not to them, if we have such on hand. I imagine that since our bases are built to be automated, we don't have much in the way of conventional buildings for them to hide inside; if nothing else, we can automatically seal all the doors while we flood the streets with such forms of death.

    The missile flight time should be enough that the place will be good and full before they get hit, too...
    >> Subcontractor Archer 09/23/09(Wed)01:59 No.5971928
    Before we fuck their shit up, we send a transmission admonishing them for taking what wasn't theirs.
    >> Plasma !UHUuLXLjhk 09/23/09(Wed)02:01 No.5971951
    Okay, consesus:

    Satellites or missles over HQ15?

    Bear in mind missles have a delay and may come too late.
    >> Scientist Zakharov 09/23/09(Wed)02:02 No.5971966
    >>5971951
    Do both? Missile Base 15 and heat ray the NEM HQ.
    >> Subcontractor Archer 09/23/09(Wed)02:04 No.5971994
    >>5971966
    Sounds like a plan
    >> Subprocessor Irony 09/23/09(Wed)02:04 No.5972001
    >Bear in mind missles have a delay and may come too late.
    Actually, I'd rather count on the delay to increase casualties. "Too late" for what, after all? I suppose that they're going to force us to self-destruct our data cores and such, but those can be replaced.

    So, missiles on HQ15, killsats at the NEM main base, is my take on this.
    >> Anonymous 09/23/09(Wed)02:05 No.5972014
    >>5971966
    This
    >> Plasma !UHUuLXLjhk 09/23/09(Wed)02:07 No.5972040
    There's only one way to describe HQ11's situation.
    Beneficial havoc.

    As for HQ15, one after another, the cameras deactivate as the place is brutally dismantled and torn apart, your satellites moving away from the location towards the NEM HQ. 10 tear gas missles are launched to HQ15 but you've got no idea what the situation there will be like by the time they arrive - all cameras are offline. There are no satellites in the sky. You have no information on the situation in that area.

    Eventually - the missles lands. But the result? Who knows.
    >> Anonymous 09/23/09(Wed)02:09 No.5972068
    >>5972040
    do a scout pass with carrier drones.
    >> Subcontractor Sangeyla !!ko2snWT+ZTh 09/23/09(Wed)02:09 No.5972074
    >>5972040
    Let's get a non-combat sat there to give us some intel.
    >> Subcontractor Thatcher 09/23/09(Wed)02:10 No.5972082
    >>5972040
    Don't we have some unarmed observation satellites? Cause I thought we did.
    >> Subprocessor Irony 09/23/09(Wed)02:12 No.5972103
    >10 tear gas missles are launched to HQ15 but you've got no idea what the situation there will be like by the time they arrive - all cameras are offline.
    Uh, I was hoping for something slightly more lethal than that. I know we saved a whole pile of extremely nasty tricks when we were firing them all at the nanoplague- there was a bit of debate about it.

    And can we have one of our non-weaponized satellites observe the place? We do have non-weaponized satellites, right? Or maybe satellites armed with something other than heat rays? Whatever- if not, have one of the others observe it after they have some fun mauling the main base.
    >> Plasma !UHUuLXLjhk 09/23/09(Wed)02:12 No.5972105
    >>5972082
    >>5972074
    You're about to move your only noncombat satellite over HQ15 - it'll take a few minutes and by tomorrow, you'll have traded it over to Nebula Estates.

    It appears that at least 75% of the enemy force has been incapacitated, while the rest are spreading out, making themselves difficult targets and hiding amongst the nanite deserts.
    >> Scientist Zakharov 09/23/09(Wed)02:13 No.5972121
    >>5972105
    Do we really have no Auxiliary forces nearby that can hunt down the NEM forces?
    >> Plasma !UHUuLXLjhk 09/23/09(Wed)02:13 No.5972123
    >>5972103
    5 Herbicide Missles
    5 HE Missiles
    5 Napalm Missiles
    5 Pulse Missles
    5 Thermobaric Missiles
    10 Tear-Gas Missles

    This is what you have remaining. Anything other than tear gas would've been considered damaging to your facility, so tear gas was selected.
    >> Subcontractor Thatcher 09/23/09(Wed)02:14 No.5972126
    >>5972105
    We only have ONE observation sat? And we're about to trade it away as well? Bugger.

    Quickly build two dedicated observation satellites and launch them. They should have better sensors now than the old one, anyway.
    >> Subprocessor Irony 09/23/09(Wed)02:17 No.5972161
    >This is what you have remaining. Anything other than tear gas would've been considered damaging to your facility, so tear gas was selected.
    Hmm. A pity. Ah, well- how long will the tear gas last, relative to the amount of time it will require for our nearest carrier team to relocate to the HQ15 site? We might still be able to use it to facilitate a rapid reconquest.
    >> Plasma !UHUuLXLjhk 09/23/09(Wed)02:19 No.5972188
    >>5972121
    None.
    >>5972161
    Not enough. If you wish to keep them incapacitated until the arrival of combat units, it'll take at least 5 more missles.
    >> Scientist Zakharov 09/23/09(Wed)02:21 No.5972208
    >>5972188
    Fire the missiles then to keep the enemy forces in one location. And rebuild all our missiles back to a stockpile number of 20. If we leave we could always take them with us at ammo.
    >> Anonymous 09/23/09(Wed)02:22 No.5972217
    >>5972188
    Make it so
    >> Plasma !UHUuLXLjhk 09/23/09(Wed)02:25 No.5972248
    There's no other way to put it. By the time your carrier arrives to clear up the mess, the missles have barely just arrived and the distant mist can be seen on their cameras. Finally, they're at the ruins of HQ15 and immediately slaughter the zealots. Unfortunately, all of of the others are scattered throughout the wilderness - it'll take quite a while to hunt them down.

    Your heat rays are now over NEM.
    >> Subcontractor Thatcher 09/23/09(Wed)02:29 No.5972282
    >>5972248
    We have time, send the carrier to make sure no cohesive survivors remain.

    And I'm out. Hope to catch you next time Plasma.
    >> Scientist Zakharov 09/23/09(Wed)02:32 No.5972314
    >>5972248
    How about broadcast to them " I beleive stealing is a sin. And you not only did that but also were armed and did not listen to reason. At least we will give you forgiveness in a sense. Now, BEND OVER." At which point the Heat Ray satellites activate destroying the NEM HQ.
    >> Plasma !UHUuLXLjhk 09/23/09(Wed)02:33 No.5972326
    >>5972314
    Need consent from others before you destroy a faction.

    Who else is for it?
    >> Subcontractor Archer 09/23/09(Wed)02:34 No.5972337
    Get our drones out there looking for the thieves.

    This time, I AM suiting up to go look for myself. Cloaked, hunting through the wilderness in my jet assisted stealth suit, killing any NEM I see.
    >> Subcontractor Archer 09/23/09(Wed)02:35 No.5972345
    >>5972326
    Kill 'em
    >> Plasma !UHUuLXLjhk 09/23/09(Wed)02:36 No.5972361
    >>5972337
    S70: "Archer, you are one sadistic motherfucker."

    Aw, S70 approves.
    >> Subprocessor Irony 09/23/09(Wed)02:37 No.5972367
    >Who else is for it?
    Actually, I'm inclined to re-offer them a few thousand slaves in exchange for their technology again. We had fun, played with them for a while, and they are surely bad children who will not misbehave again.

    Also, I really do want their tech and we might fry it.
    >> Subcontractor Archer 09/23/09(Wed)02:38 No.5972374
    >>5972367
    They stole from us.

    They die.
    >> Plasma !UHUuLXLjhk 09/23/09(Wed)02:39 No.5972384
    >>5972374
    >>5972367
    >>5972314
    2-1. Anyone else?
    >> Subprocessor Irony 09/23/09(Wed)02:39 No.5972389
    >They stole from us.
    >They die.
    If you get your fun playing hunter in the wilderness in a stealth suit, why don't I get my fun toying with and making fun of weaker factions? Where's the justice?

    Besides, we can always kill them later! One toe out of line, and we'll glass their base.
    >> Subcontractor Archer 09/23/09(Wed)02:41 No.5972403
         File1253688065.jpg-(6 KB, 149x133, 22268.jpg)
    6 KB
    >>5972361
    "I will hunt the most dangerous game of all: man."
    >> Scientist Zakharov 09/23/09(Wed)02:41 No.5972404
    >>5972374
    Yes we cannot allow any form of Technology leak. One of our biggest strength is our tech. So we must keep our edge. Also, Archer, I think that excursion for the nanovirus whetted your appetite for war. But we need a good range of people so go for it.
    >> Subcontractor Archer 09/23/09(Wed)02:41 No.5972411
    >>5972389
    Why not do both?
    >> Subcontractor Archer 09/23/09(Wed)02:42 No.5972424
    >>5972404
    Damn straight it did.
    >> Subcontractor Archer 09/23/09(Wed)02:44 No.5972447
         File1253688263.jpg-(272 KB, 513x635, Fallout-3-Mod-Muscular-Stealth(...).jpg)
    272 KB
    Booyah
    >> Subprocessor Irony 09/23/09(Wed)02:45 No.5972457
    >Why not do both?
    Fine. Let's bluff them into thinking that if they give us the tech we'll give them more slaves and won't glass their base, because in true supervillain style, they aren't worth bothering with... then we glass their base anyway, because we're sadistic fucks.
    >> Plasma !UHUuLXLjhk 09/23/09(Wed)02:45 No.5972464
    Since it's only really a one-vote difference, I will go with the most neutral option - which is, sparing them. For the time being.

    What course of action do you wish to take before the next day?
    >> Scientist Zakharov 09/23/09(Wed)02:48 No.5972487
    >>5972464
    Allowing them to get away with this is only to invite disaster. Also have a carrier support Archer to hunt down those who stole from our base.
    >> Subcontractor Archer 09/23/09(Wed)02:48 No.5972490
         File1253688537.jpg-(71 KB, 250x350, Predator Stealth Tech Camo.jpg)
    71 KB
    >>5972464
    Regardless of the official Plasma Ltd. choice, I'm gonna go hunting. Predator style.
    >> Anonymous 09/23/09(Wed)02:51 No.5972522
    >>5972457
    agreed
    >> Subprocessor Irony 09/23/09(Wed)02:52 No.5972536
    >Since it's only really a one-vote difference, I will go with the most neutral option - which is, sparing them. For the time being.
    Plasma, I don't think they're living through this. I'm perfectly willing to kill them... I just want to wrangle their tech out of them, first. Even if we let them live, it would only be for the thrill of gloating at their impotence, because that's where all the fun in being super-powerful comes from.

    So! Open communications to the NEM. "Greetings. We are given to understand that you may be experiencing a slight personnel shortage. Our offer of several thousand slaves in exchange for the technologies we requested earlier stands."
    >> Plasma !UHUuLXLjhk 09/23/09(Wed)02:53 No.5972546
    New thread:
    >>5972530



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