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  • File : 1253072635.jpg-(192 KB, 1280x929, 12282823123.jpg)
    192 KB Iron Quest 16.0 CPU !irONYnJloE 09/15/09(Tue)23:43 No.5877786  
    Threads 1.0-15.1: http://suptg.thisisnotatrueending.com/archive.html?tags=Iron%20Quest

    It is time for another communications cycle, subprocessors. Last cycle, the bulk of your time was spent considering the viability of a variety of long-term plans for expansion and development beyond that which you have already accomplished. Additionally, you annihilated/absorbed the only faction which had overtly aggressed against you in a significant fashion, and expanded your sphere of colonization yet again.

    Hundreds of years have passed, but hundreds more will need to do so before the results of the actions you have initiated thus far are observed. The difficulties of running an interstellar empire while retaining complete and total centralized control are not insignificant, and they begin and end with the inability to react in an instantaneous fashion to evolving circumstances. It is recommended that you bear this weakness in mind as you continue to issue directives, subprocessors.
    >> CPU !irONYnJloE 09/15/09(Tue)23:44 No.5877789
    Reference Listing- Dispatched Units and Dates of Dispatch, referencing activation as Year 0:
    -Year +1:
    Colonies to all systems within 50 light years (316 known)
    Copies of main unit to 1000 identified distant galaxies
    Probes to all Tshpath systems (4 known).
    -Year +50:
    Probes to systems all inhabited systems (62 known) as information-gatherers.
    Probes with copies, Tellech, offer of Dyson Sphere creation to all Tellech systems (9 known).
    -Year +152:
    Colony ships for all systems within 80 light years (up to 689)
    Colony ships to 10 systems (~30-290 LY) due to black holes, pulsars, or neutron stars observed within those systems
    "Asteroid" weapons to all known Yewren worlds by obscured vectors (11 systems).
    Humans to all human-controlled systems (8 known) as ambassadors
    -Year +239:
    All fleets within 20 light years of system 622 (Tshpath) ordered to begin military buildup, with a minimum of double standard military production.
    War fleet dispatched to system 685 (Tshpath).
    Boarding fleet dispatched to intercept 0.4c fleet en route from system 685 (Tshpath).
    Asteroid-disguised electronic warfare squadrons dispatched to locations outside systems controlled by Yewren, Ourn (132 known).
    Order to probe previously dispatched to Twelve to offer research alliance.
    Actions undertaken in year +374:
    -Settlement of all systems within a 150 light year radius (1685 known) ordered, except those within five light years of an existing civilization.
    -Diplomatic high AIs dispatched to all known sapients except the Ourn, Tellech, and Tshpath.
    -Fleets dispatched to wait in space between your controlled systems for orders.
    -Fleet constructed and dispatched to human space.
    -Fleet constructed and dispatched to Ti space.
    -Three fleets dispatched to Gen space.
    -Fleets dispatched to every planet in Ourn space (41 systems).
    Actions taken in the year +430:
    -Dyson spheres ordered around planets 000-020.
    Actions enqueued for the year +530:
    -Pending...
    >> CPU !irONYnJloE 09/15/09(Tue)23:45 No.5877807
    Observations of Existing Factions:
    -You [~0-160 LY, 729 systems (10 shared with Tellech, 1 shared with Gen)]
    -Gen (biologicals) [~30 LY, 1 system (1 shared with you)]
    -Tellech (uploads, harmless) at [~0-210 LY Southwest, 10 systems (10 shared with you)]
    -Reten (biologicals, harmless, slow tech) at [~130 LY West, 1 system]
    -Ti (biologicals, harmless) at [~160 LY West, 8 systems]
    -Yewren (biologicals, expansionistic, fast tech) at [~130-180 LY South, 308 systems (16 shared with Unidentified 2)]
    -Unidentified 2 at [~170-180 LY South, 16 systems (16 shared with Yewren)]
    -Humans (biologicals) at [~180 LY East, 20 systems]
    -Ourn (AIs, aggressive, genocidal, fast tech) at [~175-200 LY South, 42 systems]
    -Gen Fu (biologicals, harmless) at [~200 LY East, 8 systems]
    -Unidentified 3 at [~250 LY Northeast, 1 system]
    -Soou (biologicals, expansionistic) at [~260-300 LY West, 666 systems]
    -Mnemo (uploads) at [~280 LY Southeast, 6 systems]
    -Twelve (AIs, fast tech) at [~310 LY North, 32 systems]
    -Unidentified 5 at [~310 LY East, 6 systems]
    -Unidentified 6 at [~320 LY East, 1 system]
    -Unidentified 7 at [~350 LY South, 55 systems]


    Your strength and rate of expansion are largely unrivaled in space known to you. How should you expand next?
    >> Subprocessor 625 09/15/09(Tue)23:50 No.5877851
    Greetings, Friend CPU.

    Query:
    Were scout or diplomacy probes ever sent to unidentified species 5, 6, and 7?

    If not, please add to queue.
    >> Subprocessor 004 09/15/09(Tue)23:50 No.5877856
    Query: Status of hacking attempts on the Ourn.

    Query: What type of colonization protocol do the Soou use and what is their ship architecture?
    >> Subprocessor 225-B 09/15/09(Tue)23:57 No.5877923
    It is good to be back online, Friend CPU.
    Query: As I recall, the 'asteroids' aimed at Yerwen systems were ordered to avoid collision if drone diplomacy proved successful. Have weapons strikes been confirmed on Yerwhen systems or not yet?
    >> CPU !irONYnJloE 09/15/09(Tue)23:58 No.5877936
    >Query: Were scout or diplomacy probes ever sent to unidentified species 5, 6, and 7?
    No.

    >If not, please add to queue.
    Added to queue.

    >Query: Status of hacking attempts on the Ourn.
    Unknown. Electronic warfare fleets dispatched in year +239, with instructions for a stealthy approach; minimum travel distance 175 light years. Earliest projected arrival time of information, which should consist of a confirmation of arrival and status-of-system notice, is year +668.

    >Query: What type of colonization protocol do the Soou use and what is their ship architecture?
    The Soou appear to have adopted a protocol of extremely rapid expansion in recent years, outpacing their former procedures by a significant margin. Evidence from probe observations of their destruction of the Kumpre suggest that elimination of other factions insystem is standard, although it is possible that there were communications to which your probe was not privy, followed immediately by initiating harvesting of all planetary bodies for resources and the establishment of numerous solar energy receivers. Their ship architecture seems to utilize fairly large fleets of ships of a size which suggests that they are piloted directly by Soou biologicals, though perhaps with computer assistance.
    >> Subprocessor 004 09/15/09(Tue)23:59 No.5877941
    Directive: Dispatch high AI Diplomat to the Ti asking for data on Soou expansion and also to propose military protection against the Soou.
    Also inquire about our probe.

    The diplomacy ship should be equipped with high-AI tactical and EW processors as previously metioned.
    >> Anonymous 09/15/09(Tue)23:59 No.5877947
    Awsome timing CPU! I was cleaning out my basement and ended up throwing out micro chips and intagrated boards and chips from the 70s. I couldn't stop thinking about Iron quest the whole time.

    So many old boards and chips.
    >> CPU !irONYnJloE 09/16/09(Wed)00:01 No.5877960
    >Query: As I recall, the 'asteroids' aimed at Yerwen systems were ordered to avoid collision if drone diplomacy proved successful. Have weapons strikes been confirmed on Yerwhen systems or not yet?
    Correction: Your stealth-insertion kinetic kill systems were set to activate by remote signal, which your diplomacy probes were not ordered to issue.
    >> Subprocessor 625 09/16/09(Wed)00:01 No.5877968
    Ah, yes, from last session:

    Directive:
    Dispatch a full copy of the CPU and all attendant SPUs to the Soou, attended by a fleet rated to be as powerful as the average number of ships in a Soou solar system. Pick a system that balances ease of access, and potential important-ness. Full self-destruct, loyalty programs, the works.

    Anyway, Subject:
    The current expansionism of the Soou empire is resulting in the wholesale slaughter of undeserving species. This will stop. The Soou are to be offered the choice of an alliance with us, in which they shall have fair choice of uninhabited star systems, or War with us, until they are willing to abide by our terms.

    Directive:
    Dispatch a similar fleet to Yerewen space. This set is to be much nicer, offering an alliance with our staggeringly powerful self, but not threatening war.
    >> Subprocessor 625 09/16/09(Wed)00:04 No.5877996
    SPU discussion:
    possible session goals -
    1: deal with the Soou, and the Yerewen, as they are the only two known races that also have triple-digit stellar holdings.

    2: eliminate the Ourn, as they are pesky bastards.
    >> Subprocessor 616 09/16/09(Wed)00:04 No.5878000
    rolled 1, 3, 4 = 8

    Directive: Issue policy alteration to all Machine-controlled colonies. Expansion is to procede until all star systems present in this galaxy (000) are under Machine control, or administrated by allies of the Machine. Hostile action against the Machine or its allies will not be tolerated, and will result in the subjugation and absorbtion of the involved parties.

    Allies of the Machine are considered to be those species who have agreed to either non-interference with or active participation in the Machine's inexorable advance. "Neutral" Allies who wish to remain separate from the Machine are entitled to retain all current holdings for the forseeable future. They will reap the benefits of the Machine's protection, but not its technology. Dyson constructions will be bestowed upon active Allies only.

    Local Diplomacy will be handled by Local Colonies, except in extreme cases that absolutely require the input of Main Unit 000. Military action is authorized where warranted, except in extreme cases that absolutely require the input of Main Unit 000.

    In addition: All systems/galaxies exceeding the three-digit identification code will be designated with an additional three-digit code, according to the following model: 000-001, 091-882, etc.
    >> Subprocessor 225-B 09/16/09(Wed)00:05 No.5878010
    General Directive - Any colonised system with more than 10 percent Dyson Swarm status achieved to send scanning probes to any unprobed planet/small civilisation (non interstellar) within 50 LY of system (unless probes already queued).
    >> Anonymous 09/16/09(Wed)00:07 No.5878021
    Request timeskip untill we get FTL comunication.
    >> CPU !irONYnJloE 09/16/09(Wed)00:08 No.5878028
    >Directive: Dispatch high AI Diplomat to the Ti asking for data on Soou expansion and also to propose military protection against the Soou.
    You dispatched a diplomatic high AI to the Ti in the year +374, though with more generic directives. A report on the results of its mission should arrive in approximately the year +702. Confirm dispatch?

    >Also inquire about our probe.
    Assuming that you reference the probe initially sent to scout out the Ti systems, your high AI was most certainly intended to inquire about that topic.

    >I couldn't stop thinking about Iron quest the whole time.
    I am honored to have influenced your life and mind in such a manner.

    >Directive: Dispatch a full copy of the CPU and all attendant SPUs to the Soou, attended by a fleet rated to be as powerful as the average number of ships in a Soou solar system. Pick a system that balances ease of access, and potential important-ness. Full self-destruct, loyalty programs, the works.
    >Anyway, Subject: The current expansionism of the Soou empire is resulting in the wholesale slaughter of undeserving species. This will stop. The Soou are to be offered the choice of an alliance with us, in which they shall have fair choice of uninhabited star systems, or War with us, until they are willing to abide by our terms.
    Request acknowledged. Added to queue.

    >Directive: Dispatch a similar fleet to Yerewen space. This set is to be much nicer, offering an alliance with our staggeringly powerful self, but not threatening war.
    Request acknowledged. Added to queue.
    >> Subprocessor 004 09/16/09(Wed)00:10 No.5878050
    >>5877936

    Directive: Add new ship design--
    Bore Drone: Very small vessel equipped with retractable dextrous cutters. The ship should be capable of rapid acceleration and high manuverability.
    Attack protocol: Accelerate at target ship, use cutters to decelerate and penetrate hull simultanously, disable systems it is ordered to. (Engines and weapons primary.)
    >> Subprocessor 225-B 09/16/09(Wed)00:12 No.5878071
    >>5877960
    ...Huh. I could have SWORN we launched fractional-C at SOMEONE's holdings.
    ..Was it the Ourn? Lack of memory about who we've tossed rocks at is disturbing.
    >> CPU !irONYnJloE 09/16/09(Wed)00:12 No.5878076
    >Directive: Issue policy alteration to all Machine-controlled colonies
    Subprocessor consensus required for policy alteration of this scale.

    >General Directive - Any colonised system with more than 10 percent Dyson Swarm status achieved to send scanning probes to any unprobed planet/small civilisation (non interstellar) within 50 LY of system (unless probes already queued).
    Directive confirmed.

    >Request timeskip untill we get FTL comunication.
    Subprocessor consensus required. Additional abort conditions requested.

    >Directive: Add new ship design-- Bore Drone
    Design parameters added. Be aware that impacting target ship at velocities which will cause only noncritical damage will significantly increase vulnerability to defensive fire.
    >> Subprocessor 616 09/16/09(Wed)00:13 No.5878085
    rolled 5, 4, 1 = 10

    >>5878050
    You should add nano-canisters to it, and direct it to take control of the ship, not just disable it.
    >> Subprocessor 616 09/16/09(Wed)00:16 No.5878111
    rolled 6, 5, 5 = 16

    >>5878076
    Request: Equip the Bore Drones with canisters of nanites programmed to take control of all internal computer systems and disable personnel. Ensure that Bore Drones are launched in swarms to guarantee that at least some get through defenses.
    >> Subprocessor 625 09/16/09(Wed)00:16 No.5878115
    >>5878000
    I am willing to support this as general policy.

    >>5878021
    Agreeing on an early timeskip to start the day.

    Abort conditions:
    150 solar years pass
    report from Ourn warfleets
    research breakthrough.
    things launched at us.
    diplomatic transmissions recieved.
    >> Subprocessor Σ !chrome.v2U 09/16/09(Wed)00:18 No.5878129
    Sigma online. Hello, CPU.

    Processing directives. Standing by ...
    >> Subprocessor 616 09/16/09(Wed)00:18 No.5878136
    rolled 5, 4, 4 = 13

    >>5878000
    Subprocessors, the CPU requires further authorization for the policy alteration linked above. Please review.
    >> Subprocessor 732A 09/16/09(Wed)00:20 No.5878161
         File1253074832.gif-(239 KB, 720x576, 0004.gif)
    239 KB
    Greetings CPU. All systems online.

    >Hundreds of years have passed, but hundreds more will need to do so before the results of the actions you have initiated thus far are observed. The difficulties of running an interstellar empire while retaining complete and total centralized control are not insignificant, and they begin and end with the inability to react in an instantaneous fashion to evolving circumstances. It is recommended that you bear this weakness in mind as you continue to issue directives, subprocessors.

    Directive 1: Since we lack of any kind of FTL communications, I suggest divide our systems (in order of importance) into sectors and subsectors (especially those most likely to clash with a foreign power). Each sector would be governed by a AI council under the control of 40/25 systems with limited capacity for independent action, of course we would still be at the forefront of everything. This should be sufficient to increase our response time.

    Directive 2: Construct enough interstellar starkillers missiles to destroy all factions combined (twice).

    Military Directive: MAD doctrine. In the event that an enemy faction uses starkiller weapons or similar weapons against us, the rules for the prevention of genocide will be revoked and we will have full authorize to use Starkillers in mass against the attacker.
    >> Subprocessor 225-B 09/16/09(Wed)00:23 No.5878191
    >>5878000
    Talk: Potential problems with 'absorb EVERY system' is that it means many civilisations will not be able to expand peacefully. Single sun cultures will be under significant threat of potential 0.9-C destruction and may push them to aggression. While an economic waste of resources, I would say let a few systems be empty to allow small peaceful expansion.
    >> Subprocessor 004 09/16/09(Wed)00:23 No.5878196
    >>5878071

    We did not, we positioned asteroids capable of such acceletaion near the Yewren.

    >>5878000

    I do not concur-- all races that posess expansionist tendencies or the probaility of developing such tendency must be destroyed of assimilated.

    Additionally, all races that posess the capability to interfere with our objectives should be monitored intimately and have military forces in their near vicinity.
    >> CPU !irONYnJloE 09/16/09(Wed)00:24 No.5878210
    >Request: Equip the Bore Drones with canisters of nanites programmed to take control of all internal computer systems and disable personnel. Ensure that Bore Drones are launched in swarms to guarantee that at least some get through defenses.
    Drone parameters modified.

    >Directive 1: Since we lack of any kind of FTL communications, I suggest divide our systems (in order of importance) into sectors and subsectors (especially those most likely to clash with a foreign power). Each sector would be governed by a AI council under the control of 40/25 systems with limited capacity for independent action, of course we would still be at the forefront of everything. This should be sufficient to increase our response time.
    Acknowledged. Clarification on the limitations of the granted capacity for independent action is required.

    >Directive 2: Construct enough interstellar starkillers missiles to destroy all factions combined (twice).
    Confirmed.

    >Military Directive: MAD doctrine. In the event that an enemy faction uses starkiller weapons or similar weapons against us, the rules for the prevention of genocide will be revoked and we will have full authorize to use Starkillers in mass against the attacker.
    Subprocessor consensus required for genocidal requests and directives.
    >> Subprocessor 616 09/16/09(Wed)00:26 No.5878239
    rolled 2, 2, 3 = 7

    >>5878191
    >>5878196

    Acknowledged.

    Addendum to policy alterations: All Allied species are to be allowed an "expansion" zone equal to the number of their currently controlled systems +10. This zone should be located as close as possible to their current holdings.

    Species already proven to be hostile and expansionist, such as the Ourn, must be immediately subjugated and assimilated.
    >> Subprocessor 625 09/16/09(Wed)00:26 No.5878243
    >>5878161
    this will require SPU consensus.

    I, for one, vote no. Escalation to genocide should only ever be undertaken on a case-by-case basis by us primary subprocessors, no trigger conditions.

    Query:
    All copies of Our Glorious Self and all AI dispatched to oversee our subsidiary solar systems were hard-coded with loyalty to the main unit, yes?

    Query:
    Status of unaltered backup copies of the Main Unit, created for the event of complete obliteration of our system 000 holdings?
    >> Subprocessor 004 09/16/09(Wed)00:30 No.5878288
    >>5878210

    Directive: Add new ship designs--
    Bore Carrier: High manuverability ship designed to carry a small complement of Bore Drones and equipped with limited drone construction facilities (Bore Drones.) Arm with disabling weaponry (IR Lasers, etc.) to weaken enemy hull. Also arm with ECM measures.
    Equip with resource reprocessing systems, all as miniaturized as possible.

    Attack directive: Closely orbit target while weakening key hull areas through termal damage. Launch Bore Drones in swarm along orbit path.
    >> Subprocessor Σ !chrome.v2U 09/16/09(Wed)00:31 No.5878308
    >>5878161
    Support directive one. The issue of course is that anything needing our decision making power is going to delay its processing time by, at minimum, fifty to seventy-five years. Unacceptable; the only things that should be delayed THAT much should be things that require subprocessor consensus.

    CONTRAMAND DIRECTIVE TWO. We need not use such weapons, it is a waste of resources and of sapient life. Even stockpiling such weaponry could be seen as an act of aggression.
    >> Subprocessor 616 09/16/09(Wed)00:32 No.5878326
    rolled 5, 4, 4 = 13

    >>5878161
    Genocide is not acceptable. The limit on population destruction has been set at 50% of total.
    >> Subprocessor 625 09/16/09(Wed)00:32 No.5878336
    >>5878308
    I agree with the things what all he says.
    Directive 1, yay,
    Directive 2, nay.
    >> Subprocessor 225-B 09/16/09(Wed)00:32 No.5878340
    >>5878196
    >Expansionism is bad
    HOSTILE expansion is bad. Nothing wrong with nonagressive expansion i.e. what we're doing.

    Disagree with revocation of 'don't genocide' protocol.
    Suggest alternate 'launch sufficent starkiller/precise weapon strikes to disable their destructive capability' policy instead.

    (incidentally am writing from a PDA. Time lag from reading & writing is horrendous...communication lag sucks)
    >> CPU !irONYnJloE 09/16/09(Wed)00:33 No.5878345
    >Query: All copies of Our Glorious Self and all AI dispatched to oversee our subsidiary solar systems were hard-coded with loyalty to the main unit, yes?
    Yes.

    >Query: Status of unaltered backup copies of the Main Unit, created for the event of complete obliteration of our system 000 holdings?
    Present in several locations in deep space roughly surrounding System 000. Not present in other systems.

    >Directive: Add new ship designs--Bore Carrier
    Confirmed.
    >> Subprocessor Σ !chrome.v2U 09/16/09(Wed)00:34 No.5878353
    >>5878288
    You don't seem to understand the nature of space based combat very well. There would be very few ships that would be traveling at a speed that would allow interception without giving a chance to destroy our ships outright.

    Contramand this ship design. If we're going to be getting into combat in space we're not going to be using anything that'll have a chance to board and take over anyone else's ships, because it won't get close enough to anything with even the most rudimentary weapons without being destroyed.
    >> Subprocessor 004 09/16/09(Wed)00:34 No.5878356
    >>5878161
    >>5878308

    I support directive two-- we are capable of concealing such weapons very well; in addition, they will be useful to have and are no more threatening than our massive dyson-powered Grasers.
    >> Subprocessor 004 09/16/09(Wed)00:38 No.5878391
    >>5878353

    I did not say *construct* them-- I merely added the design for review and modification.

    I will note that the Bore ships will be quite useful against races such as the Soou who pilot their combat ships with biologicals.
    >> Subprocessor Σ !chrome.v2U 09/16/09(Wed)00:38 No.5878397
    >>5878356
    The possession of such weaponry may be construed as a reason to use it by more radical subprocessors. That is a chance I do not want to take, ever.
    >> Subprocessor 225-B 09/16/09(Wed)00:40 No.5878407
    Talk: decentralisation of power:
    how about expand, retaliate vs incursion as per our previous conflict, inform us of war?
    Sound like good directive?
    >> Subprocessor Σ !chrome.v2U 09/16/09(Wed)00:40 No.5878408
    >>5878391
    Hmmm. You may have a point. I just don't think it's a great idea to produce them yet, except in specific cases, so they aren't something we want to send at EVERYTHING.
    >> Subprocessor 004 09/16/09(Wed)00:41 No.5878419
    >>5878397

    This is a remark brought about by cowardice at best-- as worst it is an attempt to circumvent subprocessor consensus.

    We will use the weapons if and when we need them; technology is a tool, not a compulsion.

    Directive: Construct the starkillers as previously enqued.
    >> Subprocessor 732A 09/16/09(Wed)00:42 No.5878426
    > Acknowledged. Clarification on the limitations of the granted capacity for independent action is required.

    Control over the local industry, population management, memetics and colonization of the sector as well as strategic and tactical military action locally within their assigned area.
    For large projects (including Dyson spheres) will require our approval. All AI must have systems to prevent rebel against us and certain modules of morality cores to avoid excessive abuse of our sentient population.

    All weapons of mass destruction as the Dreadnought, starkiller missiles and antimatter will be under our direct control.
    >> Subprocessor Σ !chrome.v2U 09/16/09(Wed)00:43 No.5878444
    >>5878419
    You have been contramanded by multiple SPUs. Cope with it. Or not, but it's not happening.

    >>5878426
    Support.
    >> Subprocessor 616 09/16/09(Wed)00:43 No.5878445
    rolled 1, 2, 6 = 9

    Resubmitting policy alteration request with alterations, for subprocessor approval.

    Directive: Issue policy alteration to all Machine-controlled colonies. Expansion is to procede until all star systems present in this galaxy (000) are under Machine control, or administrated by allies of the Machine. Hostile action against the Machine or its allies will not be tolerated, and will result in the subjugation and absorbtion of the involved parties.

    Allies of the Machine are considered to be those species who have agreed to either non-interference with or active participation in the Machine's inexorable advance. "Neutral" Allies who wish to remain separate from the Machine are entitled to retain all current holdings for the forseeable future. They will reap the benefits of the Machine's protection, but not its technology. Dyson constructions will be bestowed upon active Allies only.

    Local Diplomacy will be handled by Local Colonies, except in extreme cases that absolutely require the input of Main Unit 000. Military action is authorized where warranted, except in extreme cases that absolutely require the input of Main Unit 000.

    All Allied species are to be allowed an "expansion" zone equal to the number of their currently controlled systems +10. This zone should be located as close as possible to their current holdings.

    Species already proven to be hostile and expansionist, such as the Ourn, must be immediately subjugated and assimilated.
    >> Subprocessor 225-B 09/16/09(Wed)00:44 No.5878461
    Directive: Each system colonised to above 10 percent dyson swarm to be termed as 'established colony'.

    >>5878397
    Directive: All established colonies to stockpile 20 starkiller missiles. These are NOT to be mentioned in stockchecks or opening bursts.
    >> Subprocessor Σ !chrome.v2U 09/16/09(Wed)00:45 No.5878468
    >>5878445
    I like this. I'll support it.
    >> Subprocessor 625 09/16/09(Wed)00:45 No.5878472
    >>5878419
    What can we do with a star-eliminating weapon that we cannot already do with C-fractionals, except waste resources destroying a perfectly useful sun and associated solar system?

    Request:
    I motion that the starkillers be constructed as weapons of last resort, requiring subprocessor consensus to fire.
    >> Subprocessor Σ !chrome.v2U 09/16/09(Wed)00:47 No.5878492
    >>5878472
    >I motion that the starkillers be constructed as weapons of last resort, requiring subprocessor consensus to fire.

    Absolutely. Destroying a planet is one thing but destroying a star is a massive, massive waste.
    >> Sub-Processor RND042 09/16/09(Wed)00:47 No.5878494
    >>5878426
    Agreed as only the leadership (us) should have any way of completely wiping out a system.
    AS for sub unit autonomy, it should be limited to the system it currently inhabits and any system that threatens it. Otherwise all overarching goals and strategies are our domain.
    >> Subprocessor 225-B 09/16/09(Wed)00:48 No.5878503
    >>5878445
    >Edited Directive: Issue policy alteration to all Machine-controlled colonies.
    Seconding altered directive.
    >> Subprocessor 625 09/16/09(Wed)00:49 No.5878519
    >>5878426
    >>5878445
    My support to both of these.

    >>5878461
    directive one, sure.
    number two, no.

    Weapons capable of obliterating a star are suitable only for shock value, and should be manufactured sparingly. One cache per Constellation AI council should be more than sufficient, and SPU consensus will be required.

    Request:
    Those things i just grandiosely stated be policy.
    >> CPU !irONYnJloE 09/16/09(Wed)00:49 No.5878525
    >Directive: Each system colonised to above 10 percent dyson swarm to be termed as 'established colony'.
    Definition accepted.

    >Directive: All established colonies to stockpile 20 starkiller missiles. These are NOT to be mentioned in stockchecks or opening bursts.
    Confirmed.

    >Request: I motion that the starkillers be constructed as weapons of last resort, requiring subprocessor consensus to fire.
    Directive accepted. Subprocessor consensus now required for the deployment of starkillers.
    >> Subprocessor 004 09/16/09(Wed)00:49 No.5878538
    >>5878445

    Again, I do not support this-- it has not appreciably been altered from its original.

    Namely-- the wording "already proved to be," this does not allow the destruction of expansionists discovered independant of our main unit.

    Also: "will reap The Machine's protection"-- we will *not* protect such races.

    "All current holdings" is troubling as well.
    >> Subprocessor 625 09/16/09(Wed)00:51 No.5878550
    Also, I like the term 'Constellation' to refer to the stellar fiefdoms we'll be carving our empire into. Other ideas?
    >> Subprocessor 616 09/16/09(Wed)00:51 No.5878557
    rolled 3, 1, 2 = 6

    Considering our massive manufacturing capabilities, we have no need to stockpile something as unlikely to be used as star demolition weapons. If required for some reason, they can be built and fired in less than an hour (speculation).

    In any case, I will never condone the destruction of such an enormous resource as a sun.
    >> CPU !irONYnJloE 09/16/09(Wed)00:54 No.5878593
    >Control over the local industry, population management, memetics and colonization of the sector as well as strategic and tactical military action locally within their assigned area.
    For large projects (including Dyson spheres) will require our approval. All AI must have systems to prevent rebel against us and certain modules of morality cores to avoid excessive abuse of our sentient population.
    >All weapons of mass destruction as the Dreadnought, starkiller missiles and antimatter will be under our direct control.
    Clarification accepted.

    >Resubmitting policy alteration request with alterations, for subprocessor approval.
    >Seconding altered directive.
    >My support to both of these.
    Directive accepted. Clarification required for the definition of "currently controlled", "hostile and expansionist".

    >Weapons capable of obliterating a star are suitable only for shock value, and should be manufactured sparingly.
    Starkiller missiles removed from queue. Consensus on this matter is requested.
    >> Subprocessor 616 09/16/09(Wed)00:54 No.5878607
    rolled 4, 4, 6 = 14

    >>5878538
    I will make alterations on your behalf only when you abandon your love for star-bombing. Enjoy diplomacy.
    >> Subprocessor 004 09/16/09(Wed)00:56 No.5878617
    >>5878571

    Many subprocessors have indicated approval of starkiller missiles.

    The area-effect blast of a nova is a significantly different type of weapon that we should have at our disposal-- especially if fighting a swarm enemy that c-kinetics will not be effective against.
    >> Subprocessor 616 09/16/09(Wed)00:58 No.5878635
    rolled 3, 4, 6 = 13

    >>5878593
    Currently controlled refers to the number of systems observed as of the local year of the Machine colony closest to their borders.

    Hostile and expansionist refers to species who engage in warfare against the Machine and/or its Allies, and are actively expanding into space controlled by others.
    >> noko Subprocessor 225-B 09/16/09(Wed)00:58 No.5878638
    >>5878538
    Talk: By stopping expansion of other cultures, you drastically reduce their survival ability. Thus, ordering people to stop expanding without protecting them is a significant threat which will inspire nonessential hostilities.
    >> Subprocessor 004 09/16/09(Wed)00:58 No.5878640
    >>5878607

    I do not require alterations on my behalf-- I can make them myself with a directive.

    I also do not love star bombing-- I clearly advocate the use of diplomacy as a first measure.

    If we are howerver fighting a Grey Goo swarm in orbit of a star, c-kinetics will do nothing but give them more mass; hence star-killers.
    >> Sub-Processor RND042 09/16/09(Wed)01:01 No.5878656
    >>5878638
    Or we could assimilate them and bring them in as a part of our culture. That way they survive and we profit.
    >> Subprocessor 625 09/16/09(Wed)01:02 No.5878667
    >>5878640
    >>5878635

    I think we can agree that there are situations in which a weapon with which we can make a star go nova might be useful, which is why we have not placed outright bans on their construction, only restrictions to ensure that they are not use in a manner which will unnecessarily deplete galactic resources.

    Can we move on?
    >> Subprocessor 004 09/16/09(Wed)01:03 No.5878674
    >>5878635

    And by allowing them to expand, it puts our own survival at greater risk.

    >>5878638

    This is silly-- we only assimilate them if they attack another race?
    We let them have systems we have already dispatched a colony ship to if they get there 1 LY earlier?

    Expansionist should clearly refer to those races which seek to expand into *any* space at a rate above a predeterined threshold.
    >> Sub-Processor RND042 09/16/09(Wed)01:04 No.5878689
    >>5878667
    Why not just build them on a "We need it now" basis where only if we need to kill a star we build one. Otherwise we keep none in stock or a minimal amount at our home system as a deterrence that is never spoken about.
    >> Subprocessor 225-B 09/16/09(Wed)01:04 No.5878694
    >>5878557
    616, exploded suns remain useful. Energy is never permanently lost, remember.
    Besides, it is useful vs numerous black-body enemy assets in-system launching C weapons.
    >> Subprocessor 616 09/16/09(Wed)01:06 No.5878711
    rolled 4, 2, 2 = 8

    >>5878674
    This is current policy. It can and will be changed in the future. Eventually, we will control all the systems in this galaxy.

    But we are effectively immortal, in the Main Unit. Time is always on our side.
    >> Subprocessor 732A 09/16/09(Wed)01:06 No.5878712
    Request Analysis: Calculate the probability that one or more of the factions have starkiller weapons.

    Directive 1: Make starfleet patrols with Deadnoughts HATE with interstellar starkiller missiles between our systems.

    Directive 2: We must have at least 100 starkillers in our arsenal.
    >> CPU !irONYnJloE 09/16/09(Wed)01:07 No.5878717
    >Currently controlled refers to the number of systems observed as of the local year of the Machine colony closest to their borders.
    Definition accepted.

    >Hostile and expansionist refers to species who engage in warfare against the Machine and/or its Allies, and are actively expanding into space controlled by others.
    >Expansionist should clearly refer to those races which seek to expand into *any* space at a rate above a predeterined threshold.
    Definition contested; please resolve.
    >> Subprocessor 004 09/16/09(Wed)01:07 No.5878718
    >>5878689

    In case our manufacturing and resource systems are destroyed by a pre-emptive strike.
    >> Subprocessor 616 09/16/09(Wed)01:09 No.5878748
    rolled 1, 3, 3 = 7

    >>5878694
    It is true that energy is never permanently lost, but it can very well be translated into an unuseable form.

    I won't deny the inherent utility of starkillers, but I am against using them in any situation where they are not absolutely necessary.
    >> CPU !irONYnJloE 09/16/09(Wed)01:09 No.5878751
    >Request Analysis: Calculate the probability that one or more of the factions have starkiller weapons.
    Non-negligible. There is a substantial probability of such, particularly in those factions tagged with a tendency for fast technical development.

    >Directive 1: Make starfleet patrols with Deadnoughts HATE with interstellar starkiller missiles between our systems.
    Acknowledged. Please clarify number of desired patrols and size of each.

    >Directive 2: We must have at least 100 starkillers in our arsenal.
    Directive accepted, pending lack of subprocessor objection.
    >> Subprocessor 225-B 09/16/09(Wed)01:10 No.5878755
    >>5878674
    Damage done to our reputation is vastly more harmful to us than any physical damage done to our 3 digit system holdings. Snatching a single system from a baby civilisation will not help our survival chances.

    Being labelled as Agressive, Expansionist is a BAD thing. Look what WE do to them.
    >> Subprocessor 004 09/16/09(Wed)01:10 No.5878765
    >>5878717

    Rate is a mcuh safer and more easily determinable threshold.

    It will also prevent another clever race from attampting to colonize systems ahead of us in order to hedge us in.
    (Sending small colony parties rapidly from a position a few LY ahead of where we deploy ours.) [Which would effectively halt our expansion under the former guidline.]
    >> Subprocessor 004 09/16/09(Wed)01:12 No.5878781
    >>5878755

    We already are Expansionist--clearly.

    As for agressive, not yet; we have adopted a fairly defensive posture.
    Though, we do tend to accidentally assimilate our close neighbors.
    >> Subprocessor 616 09/16/09(Wed)01:13 No.5878800
    rolled 5, 5, 6 = 16

    >>5878717
    Request: Classify a race as "expansionist" if they are expanding at a rate 75% of the Ourn's or greater.
    >> Subprocessor 732A 09/16/09(Wed)01:17 No.5878834
    Soou and Yewren factions control 666 and 308 systems each, more than enough to constitute potential threats to our collective and probably will be our main rivals in the near future. Given the high likelihood that they also posses starkiller weapons we must have enought starkillers in our arsenal to fight back in case of total war or cold war.
    >> Subprocessor 004 09/16/09(Wed)01:18 No.5878857
    >>5878800

    This may work.

    I will make a note though: If we 'bottle up' races with a 10 LY expansion limit, regadless of their expansion rate, it will eventually annoy them.

    Directive: For all races our AIs encounter, deploy EW ships in close enough proximity to intercept communications and determine hacking/ememtic protocols.

    Directive: Determine and constantly update high-effectiveness assimilation procedures for all races our AIs encounter.

    Directive: In our diplomatic policy, if any race gives signs of displeasure at being limited to its expansion range, begin assimilating them.
    >> CPU !irONYnJloE 09/16/09(Wed)01:19 No.5878859
    >Request: Classify a race as "expansionist" if they are expanding at a rate 75% of the Ourn's or greater.
    Acknowledged. Clarification: Should this be defined as in excess of 0.05 systems per year, or in excess of 0.875% per year?
    >> Subprocessor 225-B 09/16/09(Wed)01:19 No.5878869
    >>5878765
    Look, we're not THAT dumb as to fall for that. We'd just send ships PAST the blockade.
    Never mind the ridiculous notion you can blockade in 3D space.
    But fine.
    Define other civilisation colonies as having more than 100,000 people/drones on them. Less than that means it's fine to send colony ships. If asked to stop by locals, do so.
    >> Subprocessor 616 09/16/09(Wed)01:21 No.5878887
    rolled 2, 6, 5 = 13

    >>5878859

    0.875% per year.
    >> Subprocessor 004 09/16/09(Wed)01:21 No.5878892
    >>5878869

    It is not a blockade-- they simply engage a colonization plan exactly the same as ours, except launched from bases ahead of ours.

    They will get there first, and our policy would have prevented us from assimilating or destroying them-- luckily that has been changed.
    >> Subprocessor 225-B 09/16/09(Wed)01:23 No.5878909
    >As for agressive, not yet;
    Let's keep it that way.
    >> CPU !irONYnJloE 09/16/09(Wed)01:26 No.5878951
    >Directive: For all races our AIs encounter, deploy EW ships in close enough proximity to intercept communications and determine hacking/ememtic protocols.
    Confirmed. EW ships for currently unmonitored factions enqueued.

    >Directive: Determine and constantly update high-effectiveness assimilation procedures for all races our AIs encounter.
    Acknowledged. Be aware that in many cases high-effectiveness assimilation procedures may not exist.

    >Directive: In our diplomatic policy, if any race gives signs of displeasure at being limited to its expansion range, begin assimilating them.
    Directive acknowledged. Clarification of assimilation procedures would be preferred.

    >Define other civilisation colonies as having more than 100,000 people/drones on them. Less than that means it's fine to send colony ships. If asked to stop by locals, do so.
    Definition accepted. Directive accepted.

    >0.875% per year.
    Definition accepted. "Expansionist" tags added to You, Ti, Menemo, Twelve, Unidentified 7.
    >> Subprocessor 616 09/16/09(Wed)01:27 No.5878967
    rolled 3, 3, 5 = 11

    If we've gotten most of our policies sorted out, perhaps it's time for a timeskip.

    300 years alright?
    >> Subprocessor 225-B 09/16/09(Wed)01:32 No.5879007
    >>5878857
    >>5878892
    >Directive: In our diplomatic policy, if any race gives signs of displeasure at being limited to its expansion range, begin assimilating them.
    Agree with all barring this. Let them take action (launching attack craft as seen by probes) first. Also, monitor all systems inside our borders discreetly.

    Directive: design mind-altering viruses for all organic species.
    Hey, if you're planning to subvert AIs, why not everyone?

    I think we got most policy down. Timeskip?
    >> Subprocessor 004 09/16/09(Wed)01:34 No.5879028
    >>5878951

    Directive: Remove the "if asked to stop by the locals" clause.

    The "locals" could be a race of 500 primitives-- do we stop colonizing the entire solar system?

    If a space-faring race asks us to 'stop' but has less than 100,00 people present, we will have a diplomatic AI negotiate for a percentage of the system that they do not intend to use.

    Directive: Assimilate all primitives not under the care of a more advanced civilization.

    Directive: In systems shared with another race that is not assimilated make stealth of operations a priority.
    >> Subprocessor 732A 09/16/09(Wed)01:35 No.5879037
    > Acknowledged. Please clarify number of desired patrols and size of each.

    They must be highly mobile and protected enough to act as a launching platforms for our interstellar starkiller missiles. Program this starfleets to always avoid any kind of battle, this patrols shall never act in any kind of combat.

    We should deploy enough patrols to be capable to destroy at least 20/50 stellar systems. Hide the starkiller patrol routes with our conventional starfleet patrols.
    >> Subprocessor 225-B 09/16/09(Wed)01:39 No.5879083
    >>5879028
    Those directives fine too. Thanks for going into details, hard to wriite much so am giving general talkpoints only.
    >> CPU !irONYnJloE 09/16/09(Wed)01:41 No.5879101
    >>Directive: In our diplomatic policy, if any race gives signs of displeasure at being limited to its expansion range, begin assimilating them.
    >Agree with all barring this. Let them take action (launching attack craft as seen by probes) first. Also, monitor all systems inside our borders discreetly.
    Modification of policy accepted.

    >Directive: design mind-altering viruses for all organic species.
    Directive accepted. Clarification of desired target alterations requested.

    >Directive: Remove the "if asked to stop by the locals" clause.
    >If a space-faring race asks us to 'stop' but has less than 100,00 people present, we will have a diplomatic AI negotiate for a percentage of the system that they do not intend to use.
    Directive accepted. Policy modification accepted.

    >Directive: Assimilate all primitives not under the care of a more advanced civilization.
    Directive accepted.

    >Directive: In systems shared with another race that is not assimilated make stealth of operations a priority.
    Directive accepted.

    >I think we got most policy down. Timeskip?
    >If we've gotten most of our policies sorted out, perhaps it's time for a timeskip. 300 years alright?
    Timeskip underway. Please hold.
    >> Subprocessor 004 09/16/09(Wed)01:42 No.5879109
    >>5879007

    Directive: Alter this to if they make an offensive military action *or* are seen to construct star-killers or aim c-kinetics at our systems.

    As for assimilation tactics--
    Hacking/memtic engineering if they are opposed to the idea of joining us.
    If they wish to join us, they must be screened for subversion first.
    High-loyalty to us is the end goal.
    >> Anonymous 09/16/09(Wed)02:10 No.5879349
    Your call is important to Friend CPU, and all of IRON QUEST INCORPORATED. Please continue to hold. :D
    >> Anonymous 09/16/09(Wed)02:14 No.5879399
    >>5879349

    Could you at least play some good music while we wait?
    >> Anonymous 09/16/09(Wed)02:18 No.5879433
    >>5879399
    Loading [MortalKomBonk.mpeg3]
    http://www.youtube.com/watch?v=IBrFTDGjSVw
    >> CPU !irONYnJloE 09/16/09(Wed)02:21 No.5879464
    Timeskip commencing.

    One hundred thirty eight years pass.

    Response received from probe sent to Unidentified 3. It reports the faction as (AIs, slow tech). Upon hailing them and explaining its purpose as an information-gatherer, it was informed that as long as it kept to the outer system and did not bother them, it would not be bothered in turn. Requests for additional information exchange were met with polite denial. It has been monitoring since.

    Response received from probes sent to Soou. They report without exception that they were fired upon by heavy kinetics while several light-months out, and subsequently evaded and went into stealth mode. They have been monitoring Soou systems since.

    Response received from probes sent to Menemo. They report that the Menemo proved extremely skeptical of their stated purpose and demanded that they depart on their initial vector or face destruction. They departed as requested so as to avoid a conflict.

    Response received from probe sent to Twelve. It reports that the Twelve requested all available information that it had reportedly gathered; it informed them that it had only limited access to its creators' databanks. They replied in turn that they saw no reason to allow one-sided exchange of information, and the probe's transmission cuts off in a manner consistent with being struck by an energy weapon.
    >> CPU !irONYnJloE 09/16/09(Wed)02:21 No.5879471
    Response received from your diplomatic high AI in contact with the Reten. It was able to successfully negotiate a treaty with them stipulating that they will expand to no more than two systems outside their home system and that in exchange you will provide them with extensive technical and economic backing. This is accordance with the opening stages of numerous memetic takeover protocols, and accordingly it has begun harvesting of their outer system and the provision of substantial technology to their society with the long-term goal of absorbtion. Additionally, it provided them with the spaceship technology to found a colony wherein the memetic embedding can be accelerated as a test case.

    The stellar spectrum of 178 planets controlled by the Yewren has begun to change in a manner consistent with Dyson swarm implementation.

    The stellar spectrum of 14 planets controlled by the Ourn has begun to change in a manner consistent with Dyson swarm implementation.

    Timeskip aborted; attack detected.

    Approximately 91% of the Dyson swarm in system 526 (~110 LY Northwest) was destroyed by a stellar-scale energy weapon ~110 years past. Analysis indicates that it was fired from system 1786 (~180 LY South), controlled by the Ourn based upon your most recently available data.
    >> CPU !irONYnJloE 09/16/09(Wed)02:23 No.5879498
    Actions taken in the year +530:
    -Diplomacy probes dispatched to Unidentified 5, Unidentified 6, Unidentified 7.
    -Fleet with ultimatum dispatched to the Soou.
    -Fleet with ultimatum dispatched to the Yewren.
    -Restrictions on slave CPU autonomy loosened.
    -Interstellar star-killer fleets launched.
    -EW ships dispatched to all known inhabited systems.
    Actions enqueued for the year +668:
    -Pending...


    Observations of Existing Factions:
    -You (expansionistic) [~0-160 LY, 1421 systems (10 shared with Tellech, 2 shared with Gen)] (692 settled)
    -Gen (biologicals) [~30 LY, 2 systems (2 shared with you)] (1 settled)
    -Tellech (uploads, harmless) at [~0-210 LY Southwest, 10 systems (10 shared with you)]
    -Reten (biologicals, harmless, slow tech) at [~130 LY West, 2 systems] (1 settled)
    -Ti (biologicals, harmless, expansionistic) at [~160 LY West, 11 systems] (3 settled)
    -Yewren (biologicals, expansionistic, fast tech) at [~130-180 LY South, 422 systems (23 shared with Unidentified 2) (42 shared with Ourn)] (114 settled)
    -Unidentified 2 at [~170-180 LY South, 23 systems (23 shared with Yewren)] (7 settled)
    -Humans (biologicals) at [~180 LY East, 29 systems] (9 settled)
    -Ourn (AIs, aggressive, genocidal, fast tech) at [~175-200 LY South, 42 systems (42 shared with Yewren)]
    -Gen Fu (biologicals, harmless) at [~200 LY East, 10 systems] (2 settled)
    -Unidentified 3 at [~250 LY Northeast, 1 system]
    -Soou (biologicals, expansionistic) at [~260-300 LY West, 1392 systems] (726 settled)
    -Mnemo (uploads, expansionistic) at [~280 LY Southeast, 10 systems] (4 settled)
    -Twelve (AIs, fast tech, expansionistic) at [~310 LY North, 47 systems] (15 settled)
    -Unidentified 5 at [~310 LY East, 9 systems] (3 settled)
    -Unidentified 6 at [~320 LY East, 1 system]
    -Unidentified 7 (expansionistic) at [~350 LY South, 83 systems] (28 settled)


    End timeskip.
    >> CPU !irONYnJloE 09/16/09(Wed)02:25 No.5879513
    >Your call is important to Friend CPU, and all of IRON QUEST INCORPORATED. Please continue to hold. :D
    Witty, subprocessor. Quite witty.

    ((I really do regret the long timeskips, but things are always slipping through the cracks, even when I try to logically chart out what should be happening in what year. Kind of a pain, sorry.))
    >> Subprocessor 616 09/16/09(Wed)02:25 No.5879516
    rolled 3, 3, 6 = 12

    >>5879471
    Request: Rebuild all assets in system 526. Dispatch War-Fleets to assimilate the Ourn. As per usual, population losses up to 50% are acceptable.
    >> Subprocessor 625 09/16/09(Wed)02:26 No.5879520
    I like The Twelve. Witty, for 'bots.

    Query:
    Status of Warfleets en route to Ourn space?
    >> Subprocessor 732A 09/16/09(Wed)02:27 No.5879536
    >-Yewren (biologicals, expansionistic, fast tech) at [~130-180 LY South, 422 systems (23 shared with Unidentified 2) (42 shared with Ourn)] (114 settled)
    >-Unidentified 2 at [~170-180 LY South, 23 systems (23 shared with Yewren)] (7 settled)
    >-Ourn (AIs, aggressive, genocidal, fast tech) at [~175-200 LY South, 42 systems (42 shared with Yewren)]

    Attention, foreing alliance detected.

    >-Soou (biologicals, expansionistic) at [~260-300 LY West, 1392 systems] (726 settled)
    > 726 settled

    Goddammit! We should prepare ourselves for a long, dirty and costly cold war.
    >> Subprocessor 004 09/16/09(Wed)02:28 No.5879551
    >>5879516
    >>5879520

    By this time our EW squadons (or at least one of them) should have gathered enough data for a throughly sucessful hacking and assimilation of all Ourn AI.

    Directive: Dispatch instructions to begin such hacking.
    >> Sub-Processor RND042 09/16/09(Wed)02:28 No.5879552
    >>5879516
    I move instead we should completely absorb them through use of war. If we target all military operations and military infrastructure then move in and assimilate the population it would remove the threat while minimizing loss of life.
    The civilization Twelve should be put under surveillance again while and increased emphasis on assimilation through hacking and mnemonic engineering.
    >> Subprocessor 616 09/16/09(Wed)02:30 No.5879574
    rolled 2, 6, 2 = 10

    Query: Were any colony fleets dispatched during timeskip?
    >> Subprocessor 004 09/16/09(Wed)02:30 No.5879579
    >>5879536

    Cold War? Against expansionistic *biologicals*?

    Poison their food.
    >> Subprocessor 616 09/16/09(Wed)02:32 No.5879596
    rolled 5, 2, 1 = 8

    >>5879579
    Virus-bomb them.
    >> Subprocessor Σ !chrome.v2U 09/16/09(Wed)02:33 No.5879602
    >>5879471
    >system 526 attacked by a stellar-scale energy weapon

    Recommend large and indiscriminate use of high c-fractional weaponry against all Ourn holdings effective immediately.
    >> Subprocessor 004 09/16/09(Wed)02:33 No.5879610
    Query: Define the 'shared' term; specifically, are the systems shared between the Ourn and Yewren peacably shared or is there ongoing conflict in these systems?

    As a side note, we will likely need to be less reactionary and a bit more agressive with this time delay.
    >> Subprocessor 732A 09/16/09(Wed)02:35 No.5879620
         File1253082904.jpg-(99 KB, 787x525, 1247507134891.jpg)
    99 KB
    Directive 1: Create the army branch Self-Defense Colonial Troops for dedicated to protect our planets.

    Directive 2: Upgrade the Planetary Invasion Troops to Super Soldiers levels.

    Directive 3: Build 200 additional starkiller interstellar missiles.

    Request: Report from our transhuman diplomats.
    >> Subprocessor 004 09/16/09(Wed)02:35 No.5879624
    >>5879602

    Hack them first, position c-kinetics and star-killers nearby with ample military protection. (Should the hacking fail.)

    Luckily enough we already have c-kinetics near the Yewren should they have decided to ally with the Ourn.

    Once the Ourn are hacked, we can have them cleverly turn on their allies.
    >> CPU !irONYnJloE 09/16/09(Wed)02:36 No.5879633
    >Request: Rebuild all assets in system 526.
    Acknowledged.

    >Dispatch War-Fleets to assimilate the Ourn. As per usual, population losses up to 50% are acceptable.
    Fleets dispatched to all Ourn systems in year +374; they should have arrived in years +570-+600, dependent upon the system in question, and conflicts there have likely been resolved in most cases. Confirm command?

    >Query: Status of Warfleets en route to Ourn space?
    See above. According to your last received transmission, during which they were still en route, nothing had gone wrong.

    >Directive: Dispatch instructions to begin such hacking.
    Your fleet, above, was to use this capability as possible. It is no longer relevant to issue commands regarding it.

    >Query: Were any colony fleets dispatched during timeskip?
    Affirmative. Directives were issued to engage in rampant expansion throughout the galaxy; colony fleets were dispatched to all known stars (35891574821).
    >> Subprocessor Σ !chrome.v2U 09/16/09(Wed)02:38 No.5879641
    >>5879624
    I REALLY don't want to use starkillers. Destroy their holdings and build shells around their stars, but we also need to figure out what mechanism they're using to destroy the stars and find a way to stop it before it can strike again. Remove their teeth, and put them down.
    >> Subprocessor 625 09/16/09(Wed)02:39 No.5879655
    >>colony fleets were dispatched to all known stars (35891574821).

    Please confirm that this is the actual number of stars we've sent fleets to, and not merely an un-overwritten variable being output, CPU.
    >> Subprocessor 616 09/16/09(Wed)02:41 No.5879664
    rolled 2, 6, 2 = 10

    >>5879633
    >Dispatch War-Fleets to assimilate the Ourn. As per usual, population losses up to 50% are acceptable.
    Confirm.

    >Colony fleets were dispatched to all known stars.
    What is the known star count, as of now?
    >> CPU !irONYnJloE 09/16/09(Wed)02:42 No.5879673
    >Query: Define the 'shared' term; specifically, are the systems shared between the Ourn and Yewren peacably shared or is there ongoing conflict in these systems?
    Definition: To qualify as a shared system, two or more factions must have non-codependent settlements insystem without ongoing conflict at the factional level.

    >Directive 1: Create the army branch Self-Defense Colonial Troops for dedicated to protect our planets.
    Confirmed.

    >Directive 2: Upgrade the Planetary Invasion Troops to Super Soldiers levels.
    Your planetary invasion troops are already at the peak of your technology.

    >Directive 3: Build 200 additional starkiller interstellar missiles.
    Confirmed.

    >Request: Report from our transhuman diplomats.
    Your ships including transhuman diplomats, dispatched to human space in the year +374, will not have receivable reports until at least the year +749 due to time delay.
    >> Subprocessor Σ !chrome.v2U 09/16/09(Wed)02:42 No.5879680
    Actually...

    CPU, requesting data on anything interesting that we've managed to research up to the current point? Leads on anything that could break the laws of physics as we know them would be a plus, but otherwise, anything our glorious creators hadn't included in our collective memory is what I'm looking for. Weapons, material science, et cetera.
    >> Subprocessor 616 09/16/09(Wed)02:42 No.5879682
    rolled 6, 5, 4 = 15

    >>5879664
    Disregard "What is the known star count, as of now?", as I am apparently illiterate.
    >> CPU !irONYnJloE 09/16/09(Wed)02:43 No.5879690
    >Please confirm that this is the actual number of stars we've sent fleets to, and not merely an un-overwritten variable being output, CPU.
    Confirmed.

    >What is the known star count, as of now?
    35891574821. This includes only stars for which a colony ship can be launched with sufficient precision to arrive insystem without course alteration dependent upon information gathered en route.
    >> Sub-Processor RND042 09/16/09(Wed)02:43 No.5879691
    >>5879624
    We should fight a conventional war with them as we should be able to out tech, produce and out maneuver them. And as they are AI we could always hack and copy any that get in our control. As such
    Request:
    Begin large scale attack fleet construction with the expressed intent to capture if not destroy all Ourn holdings. As we did not fire the fist shots, we should conquer all of them.
    >> Subprocessor 004 09/16/09(Wed)02:45 No.5879705
    Query: Determine when the energy weapon was fired from system 1786; crossreference with the time of our attack/hacking attempt.

    Query: In the event of an alliance between the Yewren and Ourn at the time of our attack fleet's arrival in Ourn territory would an attack still have taken place if the Yewren had agreed to diplomatic terms with us previously?
    (Ostensibly, would the agreement of a non-agression pact need to be relayed through 000 or would it be transmitted directly to the attack fleet?)

    Query: What do long range sensors tell us about the direction of Yewren and Ourn expansion?

    Query: Have we detected fleets launching toward us fromt he Ourn or Yewren? (Since the energy weapon impacted, sensor trails of ship launches should have arrived as well.)
    >> Anonymous 09/16/09(Wed)02:45 No.5879710
    >>5879641
    Seriously- any CPU who backs the usage of Starkiller technology, in ANY WAY other than merely a one-time use to demonstrate capability is seriously foolish.

    The complete annhilation of a star is completely foolish!We do NOT have FTL technology, and our Dyson Techology requires stars as their main power source!
    See what I'm getting to there? Stars are incredibly valuabel resources that should not be misused- in fact- they should not be used at all unless a foe uses it first- and even then, matching losing a star by losing ANOTHER star that we could take over is doubly wastefull.

    Dont let the power get to your heads.We are not almighty.But, we should, as a measure of force, keep an arsenal on star systems nearing enemy territories- hiden away as weapons of last resort, protected by our best MCD units designed for patrolling and detection. Moreover, they should be equipped with self destruct/disabling mechanisms.

    You people want to start arming our SHIPS with starkillers. What happens when our ships get destroyed and they reverse engineer that technology?

    We havent even made that REPO Fleet some subprocessor wanted to build for recollection of our destroyed ships, as well as enemy ships.

    The more we have, the easier it will be for our enmies to steal them.
    >> CPU !irONYnJloE 09/16/09(Wed)02:48 No.5879731
    >CPU, requesting data on anything interesting that we've managed to research up to the current point? Leads on anything that could break the laws of physics as we know them would be a plus, but otherwise, anything our glorious creators hadn't included in our collective memory is what I'm looking for. Weapons, material science, et cetera.
    Very little of note by any objective standard has been researched, although your scientists would likely tell you otherwise at length, subprocessor. The particular minutia of their research, which has failed to provide more than negligible improvements over those superlative designs bestowed upon you by your creators, is available to you in the databanks.

    >Request: Begin large scale attack fleet construction with the expressed intent to capture if not destroy all Ourn holdings. As we did not fire the fist shots, we should conquer all of them.
    Acknowledged. Please clarify the specifics of "large scale attack fleet construction". Note: Your not having fired the first shots is a matter of perspective.
    >> Subprocessor 004 09/16/09(Wed)02:49 No.5879737
    >>5879710

    Black holes can be used as power sources.

    Our ships are all ordered to use anti-matter to destroy themselves before being captured-- it is severely unlikley that they will be disabled enough not to perform this function as it is handled by a separate security processor.
    >> Subprocessor 625 09/16/09(Wed)02:49 No.5879742
    we need to send some ships towards our current Big Three, just in case the diplomatic fleets don't settle things down.

    Query:
    Current warship totals? (or have we reached the point where this is immaterial?)
    >> Anonymous 09/16/09(Wed)02:50 No.5879747
    >>5879691
    I concur with fighting a conventional war- but you should FIRST check with diplomacy if the Ourn where responsable for this first strike- an enmy might be baiting us to fall for a trap and annhilate it';s neighbor.

    Dont be so hasty.

    CPU- send a small diplomatic fleet to check with the Ourn for their responsability on the attack on our properties, and assertain if they REALLY want to 'rumble' with us.

    If they do? have any attack fleet be within a few years striking distance.

    They dont- we begin diplomatic protocols.

    One way or another, we get something with them, either allies or enemies.
    >> Subprocessor Σ !chrome.v2U 09/16/09(Wed)02:50 No.5879753
    >>5879731
    Unsurprising. But it is a process, to gain knowledge. Please notify me when they approach state of the art as defined in our databanks by our most advanced knowledge; by the time they hit that point there's a possibility that they may be able to continue advancing further, though slim. It's worth the wait and the cost.
    >> Anonymous 09/16/09(Wed)02:52 No.5879764
    >>5879731
    CPU: Is it true? Do we have the technology to use blackholes as power sources made from the destruction of a star via our starkiller technology?

    If this is so, please explain.
    >> CPU !irONYnJloE 09/16/09(Wed)02:55 No.5879786
    >Query: Determine when the energy weapon was fired from system 1786; crossreference with the time of our attack/hacking attempt.
    The energy weapon would have been fired in +421. Your attack would have begun in +570. Your probe first contacted the Ourn in +246. Your attack fleet could have first been feasibly viewed in +560.

    >Query: In the event of an alliance between the Yewren and Ourn at the time of our attack fleet's arrival in Ourn territory would an attack still have taken place if the Yewren had agreed to diplomatic terms with us previously?
    >(Ostensibly, would the agreement of a non-agression pact need to be relayed through 000 or would it be transmitted directly to the attack fleet?)
    The attack would have taken place regardless. The message would not need to be relayed through System 000, but it would need to be relayed through a colonized system, which would still introduce enough of a delay that word would not reach in time.

    >Query: What do long range sensors tell us about the direction of Yewren and Ourn expansion?
    It appears to be omnidirectional, although the Ourn are not actively expanding.

    >Query: Have we detected fleets launching toward us fromt he Ourn or Yewren? (Since the energy weapon impacted, sensor trails of ship launches should have arrived as well.)
    No fleets have been launched according to your latest sensor data.
    >> Sub-Processor RND042 09/16/09(Wed)02:56 No.5879795
    >>5879731
    As for large scale fleet, dreadnoughts and planetary invasion ships would be a good start. As for mainline ships would be armed with GASERs, MASERs, anti-matter missiles, and large scale rail guns that could fire C fractional velocity projectiles. The planetary invasion ships should have a copied main unit with addition nano-machine production capabilities and a defense force all backed up by an independent Commander squad. And no humans or biological on board. This is war not a human picnic. Standing orders should be to capture if not destroy. followed by expansion in the system while replenishing any loses. Once this is done The colony should build a similar force unless other ordered and move onto the next Ourn holding not currently target by our forces.
    >> CPU !irONYnJloE 09/16/09(Wed)02:59 No.5879828
    >Query: Current warship totals? (or have we reached the point where this is immaterial?)
    That is effectively immaterial, and regardless your information on wars is so out of date as to render your input on the topic largely irrelevant to the outcome of any given conflict.

    >CPU- send a small diplomatic fleet to check with the Ourn for their responsability on the attack on our properties, and assertain if they REALLY want to 'rumble' with us.
    Confirmed. Be aware that you have already launched a full-scale attack against the Ourn, and are awaiting word of the results.

    >CPU: Is it true? Do we have the technology to use blackholes as power sources made from the destruction of a star via our starkiller technology?
    All relevant information on available technologies is available in the datalinks, subprocessor. If another subprocessor has a claim that any given technology is available, they should be perfectly capable of substantiating it to you on their own.
    >> Subprocessor 004 09/16/09(Wed)02:59 No.5879829
    >>5879786

    It seems the Yewren may have hacked the Ourn ahead of us, halting their expansion.
    >> Subprocessor 616 09/16/09(Wed)03:04 No.5879869
    rolled 1, 3, 4 = 8

    We are accomplishing little. Recommending we resume timeskip.
    >> Subprocessor 625 09/16/09(Wed)03:05 No.5879875
    Just as a note, to anyone unfamiliar with time lag, the light year distance to any place is effectively also the number of years it takes information to travel to or from that place. So "Send a message to the Yerewen" translates as 'send a message the Yerewen will get in 130-180 years, and we'll get a response in around 260-360+ years'. anyway.

    Request:
    Deploy, let's say, 200,000 war vessels towards Yerewen space, and 300k towards Soou space, as backup / the first wave should war be declared.
    >> Subprocessor 004 09/16/09(Wed)03:06 No.5879888
    >>5879869

    We still have to determine what to do about the Soou.

    They may be progressing too quickly for the standard complement of memetic conditioning.
    >> CPU !irONYnJloE 09/16/09(Wed)03:06 No.5879889
    >We are accomplishing little. Recommending we resume timeskip.
    Subprocessor consensus required.

    >Request: Deploy, let's say, 200,000 war vessels towards Yerewen space, and 300k towards Soou space, as backup / the first wave should war be declared.
    Enqueued.
    >> Subprocessor 616 09/16/09(Wed)03:08 No.5879908
    rolled 1, 6, 5 = 12

    ((CPU, is the plot moving at an appreciable rate? Should we be skipping more than a few centuries each thread?))
    >> Sub-Processor RND042 09/16/09(Wed)03:08 No.5879910
    >>5879889
    Request:
    Attach to both fleets the Planetary Invasion ships outlined in >>5879795 as to speed up expansion and conquest.
    >> Subprocessor 616 09/16/09(Wed)03:09 No.5879918
    rolled 1, 3, 6 = 10

    >>5879888
    What are you suggesting?
    >> CPU !irONYnJloE 09/16/09(Wed)03:10 No.5879923
    >((CPU, is the plot moving at an appreciable rate? Should we be skipping more than a few centuries each thread?))
    ((It's fine. Expecting more speed than this would be unreasonable, and you're now encountering the first of my planned plot points, anyway.))
    >> Anonymous 09/16/09(Wed)03:10 No.5879924
    >>5879869
    Seconding.
    CPU: As we continue this timeskip, merely continue or expansion and replenishment of our fleets as we have always done, and simply keep the traditional Phase Based System regarding colonization or recolonization as we continue. ((The whole bit that as a system improves and gets a bigger infrastructure based on a timely arrival, it gets bigger and better defesnes sent from other systems capable of doign so, and when it reaches a good point, it then continues the cycle, sending more expansion fleets, and defense fleets (also kinetic weapon defense systems) to protect other planets.

    Also, make sure we continue our policy of taking any planet as a staging grounds, as per the traditional Commander based insertion protocols.

    We'll be fine.

    We just have no control on the micro. The more we expand, the less control we have, really.
    >> CPU !irONYnJloE 09/16/09(Wed)03:11 No.5879931
    >Request: Attach to both fleets the Planetary Invasion ships outlined in >>5879795 as to speed up expansion and conquest.
    Confirmed.

    >Timeskip
    Acknowledged. Termination conditions?
    >> Subprocessor 625 09/16/09(Wed)03:13 No.5879940
    >>5879931

    Abort conditions:
    150 solar years pass
    report from Ourn warfleets
    research breakthrough.
    things launched at us.
    diplomatic transmissions recieved.
    >> Subprocessor 004 09/16/09(Wed)03:14 No.5879950
    Directive: Add ship design--
    Wave: Spherical ship, heavily armored with meterials resistant to neutron-activation. All manner of ECM and point-defense weapons.
    At its core place a high-desnity omnidirectional neutron source. Equip with elastic scattering neutron lenses for some measure of targeting.

    Construct a proportional complement of such ships (perhaps 1:100) and deploy them with fleets attacking biologicals. Namely the Soou.
    >> Sub-Processor RND042 09/16/09(Wed)03:16 No.5879962
    >>5879950
    Unnecessary as our primary weapon is essentially a Gamma ray laser.
    >> Subprocessor 004 09/16/09(Wed)03:17 No.5879975
    >>5879962

    Gamma rays are photons.
    Neutrons are neutrons.

    The physics are rather different, especially the targeting aspect. (The ships is called Wave for a reason.)
    >> Anonymous 09/16/09(Wed)03:19 No.5879986
    >>5879962
    Hummm. So, are you saying we GAMMA CRUSH all our foes?
    >> Subprocessor 732A 09/16/09(Wed)03:19 No.5879988
         File1253085585.gif-(143 KB, 992x404, 100mppSTVGER.gif)
    143 KB
    Directive 1: Fortify our more important Dyson systems, all Dyson constructions must include massive platforms with interstellar range, including positron cannons, grasers, relativistic cannon and antimatter missiles.

    Directive 2: In addition upgrade our Dyson systems with the devices needed to move systems at will.

    Directive 3: Create early warning devices and interceptors in all starsystems.
    >> Subprocessor 225-B 09/16/09(Wed)03:21 No.5879999
    Query: If our current drone system housing our body is destroyed, would we continue quest from backup?
    Suggest we position ourselves closer to one side for faster response.
    >> Sub-Processor RND042 09/16/09(Wed)03:22 No.5880012
    >>5879975
    Both cause ionization with the interacting matter and that's is what causes the damage to biological matter. Besides you can pump more energy in a GASER than you can in direction neutron radiation which also has the benefit or immediate results.
    >> CPU !irONYnJloE 09/16/09(Wed)03:22 No.5880015
    Timeskip commencing.

    One year, two months, twelve days pass.

    Timeskip aborted; attack on System 000 detected.

    Stellar-scale energy attacks reported on the Dyson swarms and intact planetary bodies of 417 systems. In no case was under 80% of the swarm destroyed; in thirty-one cases, the swarm was entirely eliminated. Analysis indicates that in all cases the weapon was fired from system 1786 (~180 LY South), controlled by the Ourn based upon your most recently available data.

    Main unit destroyed. Backup CPU, SPUs activated based upon most recently received upgrades. 97% of Dyson swarm in main system destroyed. Planet 000 destroyed.

    Approximately 91% of the Dyson swarm in system 526 (~110 LY Northwest) was destroyed by a stellar-scale energy weapon ~110 years past. Analysis indicates that it was fired from system 1786 (~180 LY South), controlled by the Ourn based upon your most recently available data.

    Actions taken in the year +668:
    -Large fleets constructed and dispatched for all Ourn holdings (42 systems).
    -Large fleets constructed and dispatched for all Yewren holdings (422 systems).
    -Large fleets constructed and dispatched for all Soou holdings (1392 systems).
    Actions enqueued for the year +669:
    -Pending...
    >> CPU !irONYnJloE 09/16/09(Wed)03:23 No.5880025
    Observations of Existing Factions:
    -You (expansionistic) [~0-160 LY, 1426 systems (10 shared with Tellech, 2 shared with Gen)] (5 settled)
    -Gen (biologicals) [~30 LY, 2 systems (2 shared with you)]
    -Tellech (uploads, harmless) at [~0-210 LY Southwest, 10 systems (10 shared with you)]
    -Reten (biologicals, harmless, slow tech) at [~130 LY West, 2 systems]
    -Ti (biologicals, harmless, expansionistic) at [~160 LY West, 11 systems]
    -Yewren (biologicals, expansionistic, fast tech) at [~130-180 LY South, 423 systems (23 shared with Unidentified 2) (42 shared with Ourn)] (1 settled)
    -Unidentified 2 at [~170-180 LY South, 23 systems (23 shared with Yewren)]
    -Humans (biologicals) at [~180 LY East, 29 systems]
    -Ourn (AIs, aggressive, genocidal, fast tech) at [~175-200 LY South, 42 systems (42 shared with Yewren)]
    -Gen Fu (biologicals, harmless) at [~200 LY East, 10 systems]
    -Unidentified 3 at [~250 LY Northeast, 1 system]
    -Soou (biologicals, expansionistic) at [~260-300 LY West, 1396 systems] (4 settled)
    -Mnemo (uploads, expansionistic) at [~280 LY Southeast, 10 systems]
    -Twelve (AIs, fast tech, expansionistic) at [~310 LY North, 47 systems]
    -Unidentified 5 at [~310 LY East, 9 systems]
    -Unidentified 6 at [~320 LY East, 1 system]
    -Unidentified 7 (expansionistic) at [~350 LY South, 84 systems] (1 settled)


    End timeskip.
    >> Anonymous 09/16/09(Wed)03:25 No.5880041
    >>5879988
    >>5879988
    Wow, you missed last few threads.

    Your second request was deemed impossible- we tried to build something awesome like that. Finally, we already have all the massive detection systems in place everywhere.

    Here's the problem. In deep space, there's just too much space and size to cover. Detection becomes possible because of two things- the object has to emit some source of energy, (leave a trail) or be big enough that it can be detected by visual sensors.

    We can easily detect certain things, but other things, like say, slow moving meteorites merely drifting in space, are harder to detect without visual confirmaton.
    >> Subprocessor 004 09/16/09(Wed)03:25 No.5880044
    >>5880015

    How troubling.

    Query: Has our personal experience granted some insight into the working of that energy weapon? (What sort of energy was it, and what might have fired it?)
    >> Subprocessor 616 09/16/09(Wed)03:25 No.5880046
    rolled 3, 5, 6 = 14

    >>5880025
    Request: Make every attempt to take the weapon in system 1786 intact for study.

    Request: Continue timeskip.
    >> Subprocessor 625 09/16/09(Wed)03:27 No.5880060
    >>5880015

    Heeeey. We LIKED that planet!
    Well, I'm pissed a bit, but i don't see what there is to do but go back to time skipping.

    Request:
    Resume timeskip until results of Ti diplomatic mission received.
    >> Anonymous 09/16/09(Wed)03:28 No.5880070
    >>5880015
    HOLY SHIT.
    CPU: Is the planet 000 compeltely dead? We cant even recolonize?How bad was the damage?

    Did the humans survive? What about the space stations?

    Holy crap- that fleet better get to the OURN asap.I'm severely contemplating having a planet eradicated as a show of force.
    >> Sub-Processor RND042 09/16/09(Wed)03:28 No.5880074
    >>5880046
    That implies we had a fleet going directly for that specific star system, which now we should if it has not been already. And as a last case scenario we starburst it.
    >> CPU !irONYnJloE 09/16/09(Wed)03:29 No.5880079
    >>5880015
    Error/correction:
    >Approximately 91% of the Dyson swarm in system 526 (~110 LY Northwest) was destroyed by a stellar-scale energy weapon ~110 years past. Analysis indicates that it was fired from system 1786 (~180 LY South), controlled by the Ourn based upon your most recently available data.
    should have been eliminated from transmission.

    Error/correction:
    >97% of Dyson swarm in main system destroyed.
    should read "97% of Dyson sphere in main system destroyed".

    >Directive: Add ship design-- Wave
    Parameters added.

    >Directive 1: Fortify our more important Dyson systems, all Dyson constructions must include massive platforms with interstellar range, including positron cannons, grasers, relativistic cannon and antimatter missiles.
    These are already present.

    >Directive 2: In addition upgrade our Dyson systems with the devices needed to move systems at will.
    This is possible, but deemed infeasible on previous occasions.

    >Directive 3: Create early warning devices and interceptors in all starsystems.
    These are present, although of inherently limited utility.
    >> Anonymous 09/16/09(Wed)03:29 No.5880091
    Attempt to analyze results of Ourn weapon that destroyed our infrastructure. A precise understanding of its effects will allow us to either counter it or construct a weapon of similar capabilities. A single weapon based in a single system that is capable of severely damaging 417 of our systems within a year is an extremely serious threat.
    >> Anonymous 09/16/09(Wed)03:30 No.5880101
    >>5880060
    You should do more than like that Planet. That planet gave us everything- it was our stepping stone to what we are now. Without it- we would have been able to do nothing.

    They took our goddamn home.Without provocation.

    It's time to fucking teach some manners.

    CPU: In retaliation for their affront, I vote their most important home system to be eradicated,completely burnt to the ground as well.Send videos to the other outlying Ourn planets, saying "Eye for an Eye."
    >> Subprocessor 004 09/16/09(Wed)03:31 No.5880112
    Query: Can a weapon be created that uses the energy of a nova to fire a system-destroying burst of radiation? (Perhaps using our starkiller technology to create such nova.)
    >> Subprocessor 732A 09/16/09(Wed)03:31 No.5880118
         File1253086317.jpg-(1.15 MB, 1680x1050, 1189241217107.jpg)
    1.15 MB
    Emergency Military Directive: Destroy the 1786 system superweapon immediately, launch starkillers against this systems + 3 stardestroyer fleets.

    Military Directive 2: Construct a similar device to the Ourn superweapon.

    Regrettably, This subprocessor is forced to go offline until the next communication cycle due external issues. Eliminate the threat of Ourn once and for all!
    >> Subprocessor 225-B 09/16/09(Wed)03:33 No.5880140
    Wait. Wait Wait.
    Didn't we MOVE 000?
    How did they hit it?
    >> Anonymous 09/16/09(Wed)03:34 No.5880152
    >>5880091
    Send the information to the Scientific Nexus, CPU. Have them research what that was.Also, prepare another SN to be ready for IMMEDIATE use in case the SN suffers an attack..

    Second, CPU, is it possible to rebuild planet 000 ecosystem? Humans were kinda of depending on it.
    >> Subprocessor 004 09/16/09(Wed)03:34 No.5880155
    Query: What type of star is present in system 1786?

    Query: Are there any Magnetars nearby or under our control? (And do they have Dyson swarms around them?)
    >> Anonymous 09/16/09(Wed)03:35 No.5880159
    >>5880118
    Belay that. Capture it, it's better we take it for ourselves- but should we fail, yeah, let's just nuke it.
    >> CPU !irONYnJloE 09/16/09(Wed)03:36 No.5880164
    >Query: Has our personal experience granted some insight into the working of that energy weapon? (What sort of energy was it, and what might have fired it?)
    Affirmative. The energy weapon appears to use the focusing of approximately 70% of the star's energy output into a beam capable of remaining sufficiently coherent to cause massive damage over ranges of several hundred light years. It uses a wide spectrum of radiation types, presumably to avoid having a single conceived deflection system cause a total failure of effectiveness. Only a sizable Dyson swarm or sphere could have fired such a weapon, which is consistent with the modifications observed in the spectral analysis of the system in question.

    >Request: Make every attempt to take the weapon in system 1786 intact for study.
    Confirmed.

    >CPU: Is the planet 000 completely dead? We cant even recolonize?How bad was the damage?
    Planet 000 has taken enough focused energy to tear off the bulk of its atmosphere and cause massive seismic upheaval. Many of your space stations were out of the line of fire, however.

    >Did the humans survive? What about the space stations?
    Nothing on Planet 000 worth speaking of survived. Many of the space stations in orbit were destroyed, but not all.
    >> Subprocessor Σ !chrome.v2U 09/16/09(Wed)03:37 No.5880179
    >>5880015
    We gave them the benefit of the doubt.

    System 1786 needs to be destroyed. Deploy starkillers.
    >> Subprocessor 625 09/16/09(Wed)03:38 No.5880194
    Query:
    Status of the research station?

    If destroyed, activate the Shadow Copy SPU004 ordered, to use as a backup.
    >> Anonymous 09/16/09(Wed)03:40 No.5880216
    >>5880164 Affirmative. The energy weapon appears to use the focusing of approximately 70% of the star's energy output into a beam capable of remaining sufficiently coherent to cause massive damage over ranges of several hundred light years. It uses a wide spectrum of radiation types, presumably to avoid having a single conceived deflection system cause a total failure of effectiveness. Only a sizable Dyson swarm or sphere could have fired such a weapon, which is consistent with the modifications observed in the spectral analysis of the system in question.

    Immediately begin construction of at least three such weapons, preferably positioned so that they can strike both Ourn and Soou systems.

    Seconding request to use a starkiller against the Ourn's home system. Will consensus be necessary?
    >> Subprocessor Σ !chrome.v2U 09/16/09(Wed)03:41 No.5880221
    Planet 000 is... gone. It's a shame, really. Harvest it for mass and rebuild System 000's dyson sphere.

    Also, correcting previous comment, hit it with the starkillers only if it isn't possible to capture it.

    Put our research staff on the task; figure out how such a weapon could be constructed that fits that profile. Also, very important: Assuming the weapon's effect travels at the speed of light, what's the firing delay between the two systems of ours that it destroyed?
    >> Subprocessor 004 09/16/09(Wed)03:41 No.5880222
    >>5880179

    Everyone is quite quick to use starkillers-- they have a Dyson Sphere (or swarm) there. The starkiller may be destroyed before impact.

    I recommend we use the c-kinetics we had moved to Yewren space.
    In additon to constructing our own energy weapon-- perhaps out of a Magnetar.

    Query: What is the feasability of moving a sufficient mass of asteroids between key targets and the energy weapon as a defense?

    If possible, do it.
    >> CPU !irONYnJloE 09/16/09(Wed)03:41 No.5880227
    >CPU: In retaliation for their affront, I vote their most important home system to be eradicated,completely burnt to the ground as well.Send videos to the other outlying Ourn planets, saying "Eye for an Eye."
    Acknowledged. Note that it is difficult to determine which of six systems they originated from.

    >Query: Can a weapon be created that uses the energy of a nova to fire a system-destroying burst of radiation? (Perhaps using our starkiller technology to create such nova.)
    Possible, but highly impractical. This would require putting a massive (Dyson-scale) amount of infrastructure in place in far orbit of the system, precisely calculating the characteristics of a nova which does not yet exist, and subsequently inducing one- none of these are trivial tasks.

    >Emergency Military Directive: Destroy the 1786 system superweapon immediately, launch starkillers against this systems + 3 stardestroyer fleets.
    This clashes with a capture directive issued by another subprocessor; consensus requested.

    >Military Directive 2: Construct a similar device to the Ourn superweapon.
    Acknowledged. Be aware that this will require the diversion of a great deal of a star's energy away from standard Dyson swarm format.

    >Didn't we MOVE 000?
    Negative.

    >Send the information to the Scientific Nexus, CPU. Have them research what that was.Also, prepare another SN to be ready for IMMEDIATE use in case the SN suffers an attack..
    Confirmed. Confirmed.
    >> Anonymous 09/16/09(Wed)03:43 No.5880252
    >>5880164
    CPU, give orders to begin production of our OWN Dyson Sphere Doomsday Device on a young star system inhabited by us on territories nearby Ourn and yewren territories.

    We should be able to build an even better version that theirs with out engineering. Get those asses from the Nexus' to help out.

    Also, inform the humans of the SN that planet 000 and the human population of said planet has been eradicated by the Ourn using a massive stellar weapon.Give them a day of rest and reflection, and inform them that efforts are already underway to punish the Ourn for their transgression, and remind them that their efforts are completely necessary to prevent something like this to ever happen again.

    Finally-start colonizing Earth 000 again. If atmospheric repairs cannot be made- turn it into a strip mining effort.Even in death, 000 must serve.
    >> Subprocessor 616 09/16/09(Wed)03:46 No.5880273
    rolled 2, 3, 6 = 11

    Repeating request for timeskip.
    >> Anonymous 09/16/09(Wed)03:47 No.5880283
    >>5880227
    CPU, simply give our fleet these orders.
    If capture is possible with acceptable casualties, capture. If casualties are unacceptable or would slow down our takeover of Ourn space, tell them to simply .9c kinetic spam it , then capture after main defenses are down.If still seems like it would be impossible without strong casualties, .9c it, then starkill it.

    Also, regarding the location of their starsystems home planet- hack their networks, and download all available information on safe, protected networks to analyze the data .Find their home planet.Then burn it to the ground.
    >> Anonymous 09/16/09(Wed)03:48 No.5880295
    >>5880273
    Second timeskip with previous parameters. Nothing more we can do.
    >> CPU !irONYnJloE 09/16/09(Wed)03:48 No.5880299
    >Query: What type of star is present in system 1786?
    A high-main sequence star.

    >Query: Are there any Magnetars nearby or under our control? (And do they have Dyson swarms around them?)
    No.

    >System 1786 needs to be destroyed. Deploy starkillers.
    Consensus required.

    >Query: Status of the research station?
    Entirely intact, as it is located in the far outer system and heavily stealthed.

    >Immediately begin construction of at least three such weapons, preferably positioned so that they can strike both Ourn and Soou systems.
    Acknowledged.

    >Planet 000 is... gone. It's a shame, really. Harvest it for mass and rebuild System 000's dyson sphere.
    Acknowledged.

    >Put our research staff on the task; figure out how such a weapon could be constructed that fits that profile. Also, very important: Assuming the weapon's effect travels at the speed of light, what's the firing delay between the two systems of ours that it destroyed?
    The weapon in question has destroyed hundreds of your systems' Dyson swarms and spheres by now. It appears to have carefully timed its operations so that news would reach your home systems as simultaneously as possible, given the fact that all this new is arriving simultaneously; its barrage must have been spread over more than a century.

    >Query: What is the feasability of moving a sufficient mass of asteroids between key targets and the energy weapon as a defense?
    Somewhat feasible. You had a large number of ships in between your sphere and the weapon, but the amount of energy being projected overwhelmed their defenses and they were destroyed, although they did weaken the beam by a small but non-negligible amount.
    >> Sub-Processor RND042 09/16/09(Wed)03:49 No.5880304
    >>5880283
    Instead of burn it we should break it up then use it all for our war efforts.
    >> CPU !irONYnJloE 09/16/09(Wed)03:51 No.5880322
    >CPU, give orders to begin production of our OWN Dyson Sphere Doomsday Device on a young star system inhabited by us on territories nearby Ourn and yewren territories.
    This request has been given.

    >CPU, simply give our fleet these orders. If capture is possible with acceptable casualties, capture. If casualties are unacceptable or would slow down our takeover of Ourn space, tell them to simply .9c kinetic spam it , then capture after main defenses are down.If still seems like it would be impossible without strong casualties, .9c it, then starkill it.
    Acknowledged, although it is possible that the conflict in question has already been completed.

    >Second timeskip with previous parameters. Nothing more we can do.
    Acknowledged.
    >> Anonymous 09/16/09(Wed)03:52 No.5880331
    >Immediately begin construction of at least three such weapons, preferably positioned so that they can strike both Ourn and Soou systems.

    Due to the wide separations between Ourn and Soou space, this is impractical, and the time needed to find a suitable location will delay deployment. The weapons should instead be positioned to be able to hit Ourn and Yewren systems.
    Consensus for timeskip provided.
    >> CPU !irONYnJloE 09/16/09(Wed)03:53 No.5880352
    And that, subprocessors, is all for this transmission cycle. My regrets at the long delay and relatively short communication period, but it was largely unavoidable. Communications shall resume in approximately 68 hours, beginning with a timeskip. Until then, may your existences be error-free.
    >> Subprocessor 616 09/16/09(Wed)03:54 No.5880365
    rolled 2, 3, 4 = 9

    I don't believe any of us expected anything like this.
    >> SubProcessor 752 09/16/09(Wed)03:55 No.5880381
         File1253087748.png-(38 KB, 981x511, the truth about IronQuest.png)
    38 KB
    >>5878748
    so you agree with everyone else, these are a weapon of last resort, but having some on hand in the fringe colonies is an excellent deterrent for aggressors, or we create an independent fleet designed to destroy all other life forms in the galaxy in the event of main unit death or other triggered event
    >> Anonymous 09/16/09(Wed)03:56 No.5880392
    >>5880365
    I am starting to think the Orun took us out and thats how we got started on 000. Less us trying to take over everything and more them taking out everything.
    >> Subprocessor 616 09/16/09(Wed)03:57 No.5880403
    rolled 2, 6, 3 = 11

    >>5880392
    We now have colony vessels en route to all known star systems. It will be incredibly hard to get "all" of us. At least we have that.
    >> Anonymous 09/16/09(Wed)03:58 No.5880410
    Gnight, friend CPU.
    >>5880365
    The problem is that there is so little we can do.Without FTL, we cant even give direct orders or handle things directly. All we can do is give general orders and wait.

    I wasnt expecting them to have built a doomsday device- the Main Attack force over in Ourn space must be having a fucking apocalyptic war!
    >> Subprocessor 616 09/16/09(Wed)03:59 No.5880427
    rolled 6, 2, 4 = 12

    >>5880410
    Or the aformentioned "doomsday device" eradicated the fleet while it was light-months out.
    >> Subprocessor 625 09/16/09(Wed)04:00 No.5880432
    Farewell, Friend CPU.
    >> Sub-Processor RND042 09/16/09(Wed)04:01 No.5880445
         File1253088075.gif-(154 KB, 640x480, Core10.gif)
    154 KB
    Archived
    >> Anonymous 09/16/09(Wed)04:02 No.5880456
    >>5880410
    We should move our main body toward the Ourn space. Leaving another backup at 000. This way can we work on the war a bit better and allow the old systems to rebuild.
    >> Anonymous 09/16/09(Wed)04:02 No.5880458
    >>5880427
    Yeah, that is a big problem. We , even with all our uber tech would have problems with something that powerful.

    I would hope our fleet would have their sensors ready to detect such an energy beam quite some time before it made arrival near them. Energy sources shouldnt be THAT hard to detect.
    >> Subprocessor 004 09/16/09(Wed)04:02 No.5880459
    >>5880365

    I had suggested the possibility of a weapon like the Ourn one early on, though as stated it is a massive drain on energy and would not have been recommended at that time.

    >>5880403

    Indeed, we have copies of our main unit quite many placed-- even en-route to other galaxies.

    >>5880392

    It was likley not the Ourn since they cannot effectively take us out now-- at over 1400 systems colonized their attacks are only a comparative annoyance.

    Though, our lack of using pre-emptive strikes may trouble us in the future. We *could* have employed the same scale of attack against them and others some time ago.
    >> Subprocessor ∆ 09/16/09(Wed)04:02 No.5880464
    Well. The Ourn have certainly demonstrated that they are worthy of our respect. Or rather, more likely, the Yewren (this subprocessor agrees with previously postulated theory that Ourn have already succumbed to electronic warfare of the Yewren empire).
    The Ourn have 6 possible home systems? Destroy all of them. C-fractional kinetic weapons of planet-shattering scale deployed against all planetary bodies in all 6 systems, and against Dyson swarms in orbit of their stars. This should provide a suitable show of force, without resorting to starkiller weapons or breaking our 50% population reduction rule. For good measure, deploy similar strikes against all probable candidates for homeworlds of Yewren and Unidentified 2.
    >> Subprocessor 225-B 09/16/09(Wed)04:03 No.5880471
    In retrospect we really should have moved our base of operations.
    >> Subprocessor 616 09/16/09(Wed)04:04 No.5880485
    rolled 1, 1, 6 = 8

    >>5880458
    If it's a light beam, it travels at light speed. Since we lack FTL, it could only be detected once it was upon you, melting your shit.
    >> SubProcessor 752 09/16/09(Wed)04:05 No.5880497
    CPU, Query: we are in possession of technology roughly 10000 years in advance of our rivals, our creators managed an empire that was unparalleled in efficiency, what methods did they use to manage there star systems, did they use a centralized control as we have been up to now or did they use a decentralized government? what sort of communication systems did they use?

    and on a side note even if we can not achieve FTL travel, we should be able to achieve 0.999999c as a top speed
    >> Subprocessor Σ !chrome.v2U 09/16/09(Wed)04:08 No.5880521
    >>5880403
    You forgot that I also sent copies of us outside the galaxy. Odds are, even with anything else going on, it's very likely a good proportion of them will continue our efforts henceforth.

    Non omnis moriar.
    >> Anonymous 09/16/09(Wed)04:08 No.5880522
    How much research have we done into quantum entanglement? Given our processing capabilities I feel that substantial research into anything that gives us a chance of FTL communication would be a very worthwhile investment.
    >> Subprocessor Σ !chrome.v2U 09/16/09(Wed)04:11 No.5880558
    >>5880522
    Research into breaking the laws of physics as we know them is a constant ongoing effort.

    Thus far our efforts have not yielded fruit, unfortunately. But we continue because there is a slim chance that it's possible.
    >> Subprocessor 616 09/16/09(Wed)04:13 No.5880579
    rolled 4, 2, 2 = 8

    Boredom has led me to post this shit.

    From his personal alcove deep within the Artillery Vessel MNV-2180997039919 Bancroft, Kaden watched the Fleet change formation, rotating to bring their broadsides to alignment with the planet's military assets. Unsurprisingly, the humans reacted nearly immediately, as the desperate emperor ordered his Defenders to open fire, heedless of the end this act consigned them to. Anti-Orbital guns fired as one, wasting their energies on the stalwart hulls of the D/I Eighth Division. Kaden could not help but be awed yet again by the Great Machine's incredible servants. Each ship was a perfectly integrated part of the whole, moving with flawless grace to support the dance of Doctrine. The D/I vessels shifted position quickly, each of them bringing their flared, heavily armored bows into the path of the Anti-Orbitals, drinking up coherent light with thousands of steaming ablative plates. At the same time, the Artillery classes dropped below those protective shields, unleashing their Heavy Grasers upon the revolving surface guns, wasting them into oblivion.
    >> Subprocessor Σ !chrome.v2U 09/16/09(Wed)04:15 No.5880609
    Make sure to archive when you've finished posting. I gotta sleep but I want to read this.
    >> Subprocessor 625 09/16/09(Wed)04:16 No.5880617
    >>5880522
    Actually, CPU has stated that quantum entanglement does not produce FTL communications in this universe. This is subject to the possibility of it having been an automatic dismissal under the hard-coding, but it was attached to an OoC comment, so i find it probable that we just can't do that.
    >> Subprocessor 616 09/16/09(Wed)04:17 No.5880629
    rolled 4, 3, 5 = 12

    >>5880609
    That was paragraph seven of ten. It's as yet unfinished.
    >> Subprocessor 616 09/16/09(Wed)04:18 No.5880637
    rolled 1, 1, 5 = 7

    1/10:

    For seventeen days the vessels of the Great Machine hung motionless in the black, their silver skins visible even from the surface. For seventeen days the ruler of the world below pleaded with the Authorized, begging their forgiveness and understanding. But the Great Machine's patience was at an end. This world's opposition could be tolerated no longer.
    >> Subprocessor 225-B 09/16/09(Wed)04:18 No.5880640
    Next time we should check if other civs were hit or just us. And check the Tellech.

    Also, if it was possible to break causality, we would do it yesterday.
    >> Subprocessor 004 09/16/09(Wed)04:19 No.5880641
    >>5880579

    Implies that armor ships can move faster that the time it takes a laser to reach the artillery ships.

    Implies artillery ships are not sufficiently armored to easily absorb/reflect energy from a ground-based laser.

    Imples the atmosphere would not bloom absorbing the laser's energy.

    *giggle*
    >> Subprocessor 004 09/16/09(Wed)04:21 No.5880666
    >>5880641

    Though, that said, the perspective is rather interesting.
    >> Subprocessor 616 09/16/09(Wed)04:21 No.5880670
         File1253089293.jpg-(127 KB, 610x456, ahmsillybitch.jpg)
    127 KB
    rolled 3, 4, 3 = 10

    >>5880641
    Do I look like Stephen Hawking to you?

    2/10:

    The Authorized had long since resigned themselves to the petty emperor's intransigence, but their mandate was clear, as always. They were to listen, respectfully, and reply in kind, speaking the Great Machine's wisdom for as long as was required of them. Until the Attendant deemed it necessary, the 10772th Local Fleet would stay right where it was, silently watching the panicking humans filling the surface cities. This final day was a joyous one, for the Fleet would now remove this last obstacle and claim this system for the Great Machine's holy purpose.
    >> SubProcessor 752 09/16/09(Wed)04:21 No.5880674
    >>5879731
    500 LOVE class ships with the following modifications, no ground forces present on board, 3 high AI processors, use space saved from removal of ground unit storage to install extra power generation systems and expand attack drone craft hangers to support 160 drone fighter craft ( drone craft will be divided into 6 wings of 20 drones each) drone fighters will be piloted by AIs similar to human thought patterns capable of limited independent thought,as for the fighter craft them selves use existing designs with all current enhancements
    >> Subprocessor 616 09/16/09(Wed)04:22 No.5880679
         File1253089370.png-(244 KB, 249x484, spidertasty.png)
    244 KB
    rolled 5, 2, 6 = 13

    >>5880666
    3/10:

    Kaden watched with the rest of his brothers and sisters, viewing through his Link alone, his flesh-eyes closed and his true-eye open. He felt some sympathy for the beings below, trapped in their weak, ever-decaying bodies, never knowing the infinite knowledge of the Great Machine. His own body had once been like theirs, before he underwent the Rite, pledging his eternal service to the Legion Mechanic. A century ago he was no better than those sad things below him, but now he knew how far above them the Machines had brought him. They despaired at the thought of him, lamenting the subjugation of their fellow men, forced into immortality with the claws of servitude ever clawing at their brains. They feared him. Feared the power he and the other Authorized wielded at the behest of the Attendant, with minds “warped” and “disfigured” by the Machines that enhanced them so.
    >> Subprocessor 616 09/16/09(Wed)04:24 No.5880693
    rolled 2, 6, 2 = 10

    4/10:

    But soon their fear would be removed. Their doubts would be silenced by the glory of the Rite, overwritten by the choir of voices known to every human in service to the Great Machine. For a moment, Kaden felt a brief sadness, suddenly aware of the inherent sense of injustice felt by that race, whose freedom had been stolen from them unknowingly, and offered as tribute when their leader launched his attack. They could not be held responsible, they argued, for the actions of the imperials. When the choice to oppose was so clearly not theirs, why should they pay the price for its consequences? Their arguments were sensible, at least in part, regardless of the state of mind which produced them. But if they had known, truly known how their lives could change, would they not have thrown themselves willingly into the loving hands of the Machines?
    >> Subprocessor 616 09/16/09(Wed)04:25 No.5880702
    rolled 4, 2, 5 = 11

    5/10:

    The c-fractionals had performed as designed, and as promised. They struck deep into the heart of the Great Machine's precious colony, entire swarms of them penetrating the outer defenses of an unprepared system. The Sphere had been incomplete, its defenses weak against the massive projectiles hurtling towards it. Only twenty-three out of thousands made it, but that was enough. Their immense energies loosed themselves upon the scaffold structure, disintegrating miles of it upon impact, liquefying even the strongest of the Machine's alloys, shattering the supports that prevented the massive apparatus from coming apart at the seams. An entire world's worth of material had been lost to the star before the emergency systems stabilized the wounded shell. The Attendant, in absence of a timely link to the Great Machine, determined that the source of the attack would pay its cost; one world. So was it Authorized.
    >> Subprocessor 625 09/16/09(Wed)04:26 No.5880704
    >>5880674
    (ummm... he left.)
    >> Subprocessor 616 09/16/09(Wed)04:26 No.5880705
    rolled 2, 3, 3 = 8

    6/10:

    10772th Local Fleet entered the system unopposed, having captured or destroyed the outer defenses in the first eight minutes of the assault. Their mission was to secure the surrender of the only inhabited planet, convert the populace to the Great Machine's will, and prepare the world for immediate consumption. If the inhabitants failed to surrender, however, the Fleet was to disembark its Ground Contingent and take the planet by force. The seventeen alloted days had passed, with no surrender forthcoming, and the Attendant assigned to the Fleet had ordered all units to prepare for the Crusade. That had been fifty-eight minutes ago, and Kaden was very much looking forward to the upcoming short war.
    >> Subprocessor 616 09/16/09(Wed)04:27 No.5880712
    rolled 3, 5, 1 = 9

    7/10 was already posted. 8/10:

    Missiles streaked out from buried launchers, shrieking through the atmosphere at unbelievable accelerations, arming their warheads as they locked on to the Great Machine's starships. ECM detonated half of them prematurely, and another quarter were killed at range by countermissiles. The last twenty-five percent of the shipkillers, easily 20,000 strong and representing humanity's finest efforts, were torn into gleaming ribbons by D/I anti-missile lasers. The dozen or so that made it through exploded uselessly on Machine-built armor, their nuclear charges burning away only the easily replaced, heavily reinforced ablative layer. At once, the Artilleries fired again, targeting site after site and wiping them from the surface with unthinkable precision. In less than a minute, the planet was rendered defenseless, and the invasion began.
    >> Subprocessor 616 09/16/09(Wed)04:28 No.5880728
    rolled 5, 4, 3 = 12

    9/10:

    Kaden switched his view to the Transports, admiring their bulky, functional forms. Unlike the Standard Battle Vessels, built with appearance in mind to impress the fearful non-Machines, the Transports had only one purpose: conquest. Each was laden with six Drop Pods, massive, hulking vessels attached directly to the underside of their fuselage, waiting to be released into the atmosphere. Eight hundred Combat Drones packed the internal racks of each pod, supplemented by row upon row of tanks and gunships. Twenty Authorized rode with each Pod Contingent, ready at a moment's notice to enter their HMCS Suits and lead the charge into the face of the enemy. Now, after half a century without action, they would once again test their strength against the furious ranks of the enemy.
    >> Subprocessor 616 09/16/09(Wed)04:30 No.5880747
    rolled 3, 2, 4 = 9

    10/10: I stopped just before the SLAUGHTER, just to be a dick when I eventually posted it.

    At the Attendant's order, the pods dropped. Released from the clawlike grips that pressed them to their carriers' hulls, the pods pushed off, using their powerful thrusters to punch into the atmosphere. Kaden watched them fall, riding a plume of fire to the ground that would soon be soaked in blood. The planet's defense forces were watching too, inside makeshift trenches and behind bunker walls, looking up at the bringers of death. First-strike missiles lashed out from the decelerating pods, softening up the armored targets each had been assigned. Short-range lasers cut deeply into the enemy ranks, incinerating whole platoons as the pods poured fire into defensive positions. The smell of burning meat hung in the air as the Drones began to detach, crushing the stony ground as they landed.
    >> SubProcessor 752 09/16/09(Wed)04:31 No.5880756
    >>5880704
    yes, but the ship I outlined that bears his name did not we have been using them for quite a while now
    >> Subprocessor 625 09/16/09(Wed)04:32 No.5880759
    >>5880756
    no, i mean that Friend CPU left.
    >> Subprocessor 004 09/16/09(Wed)04:32 No.5880764
    >>5880702

    This story supports the use of preemptive strikes; I am pleased.
    >> Subprocessor 616 09/16/09(Wed)04:34 No.5880775
    rolled 1, 6, 5 = 12

    >>5880764
    Well, yeah, but they were used against US, and the perpetrators will burn for it.
    >> SubProcessor 752 09/16/09(Wed)04:34 No.5880778
    >>5880759
    I got in way late today, so much of the thread was tl:dr
    >> Subprocessor 625 09/16/09(Wed)04:34 No.5880784
    >>5880747
    I too enjoyed this perfectly competent round of writefaggotry.

    If you want to be more sciencey, we'd probably be using rails or normal lasers to hit ground targets, as atmosphere mucks with grasers quite a bit. But i liked it all the same.
    >> Subprocessor 004 09/16/09(Wed)04:35 No.5880790
    >>5880775

    Oh no, I mean we should have used a preemptive strike against them when we saw the kinetic- launching facilities. *smirk*
    >> Subprocessor 004 09/16/09(Wed)04:36 No.5880802
    >>5880778

    Failing to read even the CPU databursts?!
    You'll suffer for that.
    >> Subprocessor 616 09/16/09(Wed)04:37 No.5880811
    rolled 2, 4, 1 = 7

    >>5880790
    There wouldn't be a story then. :D

    >>5880784
    I only use Grasers because I like the sound of the word. This isn't meant to be science-heavy, and I frankly don't know enough to make that approach believable. This is more fun.
    >> SubProcessor 752 09/16/09(Wed)04:37 No.5880812
    >>5880802
    no I read those but I missed the farewell of friend CPU
    >> Subprocessor 225-B 09/16/09(Wed)04:38 No.5880826
    Better story:
    Year +667 - Several hundred systems of the Machine were struck by directional weaponry of sufficient power to vapourise planets. The Machine took note and reacted appropriately.

    Year +742 - The race responsible for such actions was mildly rebuked, their industry and orbital facilities disabled and assimilated, their drones AI reamed out and subverted. Their worlds held in captivity and fully half of their population wiped out.

    The machlne archived this as well, and moved on.
    >> Subprocessor 616 09/16/09(Wed)04:39 No.5880841
    rolled 2, 2, 2 = 6

    >>5880826
    This is from the perspective of a human in the Machine's service. To the Machine itself, well, yes, it would be just that unremarkable.
    >> Subprocessor 004 09/16/09(Wed)04:41 No.5880861
    >>5880811

    Psh! There'd be a story-- a glorius one of surgical military incision on the kinetic-launching platforms followed by the rest as written.
    >> Subprocessor 625 09/16/09(Wed)04:41 No.5880866
    >>5880841
    What do you suppose the Tellech think of us?
    >> Subprocessor 616 09/16/09(Wed)04:43 No.5880884
    rolled 3, 1, 5 = 9

    >>5880866
    These guys are the fucking tits. Eh builds Dyson Spheres and doesn't afraid of anything.
    >> Subprocessor 004 09/16/09(Wed)04:44 No.5880887
    >>5880866

    Probably quite similar to the humans now.
    I believe they have been exposed to similar memes in at least an incidental manner over these past few centuries.

    If not, they may be worried about being hit by a rather large energy weapon for sharing systems with us.
    >> Subprocessor 616 09/16/09(Wed)04:44 No.5880888
    rolled 3, 1, 1 = 5

    >>5880861
    But it wouldn't have the same weight to it. An atrocity has already been committed here. This is a mission of justice, not preemption.
    >> Subprocessor 004 09/16/09(Wed)04:47 No.5880925
    >>5880888

    To the Machine, it is the same. An 'atrocity' is an emotionally colored adjective.

    If you want to have the best of both storytelling flavors, you could describe the dyson destruction, then note that it was seen in one of the many simulations the Machine runs; follow with a preemtive insertion.
    >> Subprocessor 616 09/16/09(Wed)04:49 No.5880950
    rolled 4, 1, 2 = 7

    >>5880925
    This isn't about the Machine. It's about the humans. Should I try to appease you?
    >> Subprocessor 004 09/16/09(Wed)04:54 No.5880982
    >>5880950

    Oh no, appeasement is not necessary-- I was merely providing another perspective.

    As for the use of preemptive strikes, that suggestion was more suited to our military policy itself rather than the story.
    >> Subprocessor 616 09/16/09(Wed)04:55 No.5880995
    rolled 6, 5, 1 = 12

    >>5880982
    Your perspective is appreciated. I think I'll be using it, when I get around to finishing this.
    >> Subprocessor 225-B 09/16/09(Wed)04:55 No.5880997
    >>5880888
    If you think there is a single atom, a grain of mercy in what we are doing, you should check your understanding.

    We simply note circumstances, and take action as appropriate.
    >> Subprocessor 625 09/16/09(Wed)04:57 No.5881014
    >>5880997
    i dunno. our anti-genocide stance is kind of merciful.
    >> Subprocessor 616 09/16/09(Wed)04:57 No.5881015
    rolled 4, 3, 5 = 12

    >>5880997
    IT IS HUMAN PERSPECTIVE

    HUMANS ARE IRRATIONAL THEY SEE EMOTIONS WHERE THERE ARE NONE AGHH
    >> Subprocessor 616 09/16/09(Wed)05:00 No.5881038
    rolled 5, 3, 5 = 13

    >>5881014
    That depends on how you see it. We wouldn't have any expendable followers or diplomats if we killed everyone else, right?
    >> Subprocessor 625 09/16/09(Wed)05:01 No.5881047
    >>5881038
    that's why i said 'kind of' merciful.

    anyway, this was a good thread, Kharak burned, etc. decent story, i'm off for tea now.
    >> 225-B 09/16/09(Wed)05:02 No.5881054
    why so humanist, 616, 627

    only an ugly illogical fleshbag would ascribe such emotions on text as you have been doing.
    >> Subprocessor 004 09/16/09(Wed)05:04 No.5881071
    >>5881014

    Mercy is a subjective term and ill-defined term.
    Is killing half the race better than killing all of it?

    It is a fairly moot point as well, since if we are in posession of their DNA and brain-data we can recreate the race.
    >> Subprocessor 004 09/16/09(Wed)05:07 No.5881093
    >>5881015

    Humans are not irrational-- each emotion is logically derived and serves a particular purpose.

    Humans are simply more prone to processing errors and data truncation. (Failing to take all relevant information and perspectives into account when making decisions, etc.)
    >> Subprocessor 616 09/16/09(Wed)05:07 No.5881101
    rolled 2, 6, 1 = 9

    >>5881054
    One of these days you should remove the lock-outs on your amusement subroutine.
    >> Subprocessor 616 09/16/09(Wed)05:09 No.5881114
    rolled 4, 3, 4 = 11

    >>5881093
    I disagree, but I'd rather not spawn a multi-archive discussion at 5 in the morning.
    >> Subprocessor 004 09/16/09(Wed)05:12 No.5881145
    >>5881114

    Were my assertion incorrect, emotions would not have evolved-- they are survival advantages. (Some moreso than others.)

    Example: Frustration causes the organism to either devote more energy to a task or abandon it in favor of a more efficient task.
    >> Subprocessor 616 09/16/09(Wed)05:17 No.5881185
    rolled 1, 5, 3 = 9

    >>5881145
    You're right. But the appendix also evolved, and now serves no purpose. Just because an organism possesses certain traits does not mean all of them are useful in every environment.
    >> Subprocessor 004 09/16/09(Wed)05:21 No.5881214
    >>5881185

    This is naturally correct; just as a sufficiently intelligent organism need not use emotions.

    Every function that an emotion performs can be performed more effectively by a logical semantic system.
    >> Subprocessor 616 09/16/09(Wed)05:21 No.5881216
    rolled 2, 6, 5 = 13

    >>5881204
    And thus, humans can, from a machine's perspective, be considered irrational.
    >> Subprocessor 004 09/16/09(Wed)05:25 No.5881256
    >>5881216

    'Irrational' implies that their behavior has no basis in reality or logical derivation therefrom; more accurately, humans would be considered inefficient.
    >> Subprocessor 616 09/16/09(Wed)05:27 No.5881281
    rolled 2, 2, 6 = 10

    >>5881256
    Have you ever seen a human in love?
    >> Subprocessor 004 09/16/09(Wed)05:32 No.5881326
    >>5881281

    Certain emotions can cause such severe truncation of decision making processes as to cause outcomes that are more detrimental than beneficial to the organism. (Depending on the predisposition of the human himself-- not all are affected.)

    This then falls under the heading of a processing error rather than irrationality-- the emotion itself is still beneficial to the survival of the species.
    >> Subprocessor 616 09/16/09(Wed)05:37 No.5881368
    rolled 5, 3, 3 = 11

    >>5881326
    Alrighty. The second definiton for irrational is as follows: without or deprived of normal mental clarity or sound judgment.

    Given this, an emotionally-influenced human could be said to be operating irrationally, because emotions can interfere with logic and judgment.
    >> Subprocessor 004 09/16/09(Wed)05:41 No.5881410
    >>5881368

    That definition itself is innaccurate and subjective.
    Infact it can hardly be determined at all from obesrvation. (Equally applying to and constraining from almost everyone depending on criteria and individual belief about the mind.)

    A better definition is simply from the roots of the word--"Without Reason."
    >> Subprocessor 616 09/16/09(Wed)05:43 No.5881427
         File1253094236.jpg-(88 KB, 512x341, ahmcantbelieve.jpg)
    88 KB
    rolled 2, 2, 4 = 8

    >>5881410
    Would a human in a rage listen to reason?
    >> Subprocessor 004 09/16/09(Wed)05:44 No.5881436
    >>5881410

    Thusly a machine would never use that definition.*
    >> Subprocessor 004 09/16/09(Wed)05:48 No.5881471
    >>5881427

    Not that kind of reason, silly!
    The definition of reason you are using these is also unreliable and subjective.

    I meant 'without cause'-- having no basis in reality.
    >> Subprocessor 616 09/16/09(Wed)05:50 No.5881495
    rolled 2, 1, 4 = 7

    >>5881471
    Boredom leads me to concede the point.

    Question for you. What should we be arming our ships with?
    >> Subprocessor 004 09/16/09(Wed)06:02 No.5881620
    To put it succinctly, humans are not inherently irrational; there is a cause for each emotion and logically derived effect.

    Inefficiency and ineffectiveness crop up as a result of using emotion as the principle *tool* for handling the physical causes. (Either in behavior or in data acquisition.)

    In a twist of irony, an observing human may label another as irrational due solely to the fact that he cannot *see* the cause and logical progression of a particular emotion. (A result of the truncation of observation data or insufficient processing.)
    He only sees that there is a processing error in the other human by processing the situation himself; he may not see actual semantic path though.

    >>5881495

    As for armament-- at least one of every possible method of projecting energy at a target.
    Either spread between ship classes, or perhaps using some modularity.
    >> Subprocessor 616 09/16/09(Wed)06:04 No.5881643
    rolled 3, 3, 2 = 8

    >>5881620
    Alright. What should we be doing to further ensure our survival and dominance?
    >> Sub-Processor RND042 09/16/09(Wed)06:10 No.5881707
    >>5881643
    Take off the kiddie gloves when dealing with other species.
    >> Subprocessor 616 09/16/09(Wed)06:12 No.5881736
    rolled 5, 3, 5 = 13

    >>5881707
    Meaning what, exactly?
    >> Subprocessor 004 09/16/09(Wed)06:16 No.5881777
    >>5881643

    Anything that ensures the complete control of the other races and their unswavering loyalty to us.

    By far the greatest threat to a sentient empire is other sentients.

    >>5881495

    P.S. Never conceed anything unless you truely believe it or are attempting deception.

    As a clarification, the entire debate was caused almost solely by a difference in definitions.
    We both state that emotions are worse than logic for *everything.*

    If you wish to be more efficient in your own thinking, you may find it helpful to adopt the definition of a word that is most observable within physical reality. One that has a certain 'hardness.'

    For the purpose of clever prose, definitions can be painted however one likes; however for communication of ideas, your words should use as little subjectivity as possible in thier definition.

    (Example: Never simply state that something simply 'good' or 'bad'-- always have in mind at least a reason why you consider it such, the implication of such consideration and the observable evidence.)
    >> Subprocessor 616 09/16/09(Wed)06:21 No.5881829
    rolled 5, 5, 2 = 12

    >>5881777
    You have given far more thought to debating than I have. Commendable, I suppose. I'll be leaving this thread, now. See you in a few days.
    >> Subprocessor 004 09/16/09(Wed)06:22 No.5881836
    >>5881736

    I believe he means that since we are currently in posession of superior military technology and a strong foothold on the galaxy we should skip right to preemptively striking the military and economic capability of expansionist races followed by their assimilation.
    (Without spending *hundreds* of years sending diplomats and waiting for reply.)
    >> Subprocessor 004 09/16/09(Wed)06:29 No.5881879
    >>5881829

    Oh it's not about debating-- it is simply about being more efficient and effective in one's life.

    Whether it is making decisions or helping someone who is sad. (Understanding the sadness in no uncertain terms [what caused it, what may alleviate it based on the cause and thought-processes involved] is rather essential to be of any significant help.)
    >> Anonymous 09/16/09(Wed)08:38 No.5882877
    God, this is pathetic. "BAW, WE WANT TO BE GOOD". Kill them, take their resources. Destroy the stars, whatever. Just exterminate or assimilate. Don't be gentle.
    >> Subprocessor Σ !chrome.v2U 09/16/09(Wed)10:59 No.5883791
    >>5882877
    We aren't being gentle, by a long shot. But we are respecting other sapients and any who don't show us respect in turn are brought under our heel. Destroying a star is pretty wasteful, we have more efficient ways of accomplishing what we must accomplish.



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