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  • File deleted. Anonymous 09/05/09(Sat)14:53 No.5735147  
    Here's the deal.

    It's the far future and exploration and the discovery of new planets is an every-day thing. The exploitaton of these planets by mega-corporations is also a very common aspect of life. You are a group of private contractors, mercenaries for lack of a better word and you've been approached by TradeStar, a corporation with a lucrative deal.

    You've been given the task of founding a heavy metals mining operation on a recently discovered planet, Hajjar - named after one of TradeStar's previous CEOs.

    TradeStar requires:
    1. 2,500 tons of heavy metals a month or the project will be scrapped and you shall recieve no payment.
    2. 300,000 tons of heavy metals in a six-month period in order for the project to be considered a success.

    If this project is not considered successful within five years, it will be considered a failure and will be terminated.

    Hajjar possesses a beautiful, thriving ecosystem and is practiclly what Earth used to look like. Various other corporations are also looking to harvest Hajjar and there is evidence of sentients in the tribal stage existing on the planet. These threats can be dealt with as you see fit.

    Additional information is about to be posted. Please, stand by.
    >> Anonymous 09/05/09(Sat)14:53 No.5735152
    File deleted.
    You have arrived and gained control over a TradeStar Frontier Facility that has been deployed on Hajjar. It acts as a storage facility, a construction facility, a refinery, a habitat and has a small starport - everything you'll need in order to start a basic mining operation on the planet.
    As a part of the package, you've also been given the schematics for the light, medium and heavy variants of the basic TradeStar drones - harvester drones, construction drones, sampler drones, hauler drones and combat drones. You also have also been given the basic programs that these sturdy, land-based robots will run off of.
    You've also recieved the blue-prints for Tradestar construction facilities, storage facilities, refineries, habitats and spaceports.
    To help start your operations, the Frontier Facility contains 100 tons of heavy metal, 10,000 units of fuel and 2 months worth of food supplies.

    Additional schematics, programs, blue-prints, fuel and supplies can be purchased unofficially from TradeStar with heavy metals.
    While TradeStar actively discourages such activity, you can also purchase products from other organizations, in exchange for other resources.

    You've be given all of the basic information. Additional information will be given to you as you require it. TradeStar will contact you within a month for their monthly tithe. But right now, it is your first day on Hajjar. You currently have no drones and you only possess the Frontier Facility. What will your first action be?
    >> Anonymous 09/05/09(Sat)14:55 No.5735162
         File1252176938.jpg-(231 KB, 979x1024, heavy_power_metal_holocaust.jpg)
    231 KB
    >>5735147
    >heavy metals
    >> Anonymous 09/05/09(Sat)14:56 No.5735167
    >>5735162
    If it helps, yes. You can think of it that way.
    >> Anonymous 09/05/09(Sat)14:58 No.5735185
    >>5735152

    Rape the earth.
    >> Plasma !UHUuLXLjhk 09/05/09(Sat)15:00 No.5735197
    >>5735185
    What shall you rape the earth with, good sir?
    >> Anonymous 09/05/09(Sat)15:02 No.5735209
    >>5735197
    Huge, phallic machinery.
    >> Plasma !UHUuLXLjhk 09/05/09(Sat)15:05 No.5735235
    >>5735209
    To do that, you'll need a heavy sampler drone. Shall I take this as an excuse to begin the construction of a heavy sampler drone?
    >> Anonymous 09/05/09(Sat)15:07 No.5735254
    >>5735235
    Sure, why not. If the worst comes, I give myself a golden parachute.
    >> Plasma !UHUuLXLjhk 09/05/09(Sat)15:11 No.5735281
    >>5735254
    A heavy drone costs:
    0.5 tons of heavy metal
    5 fuel/day
    2 hours to create

    Two hours pass, and your heavy sampler drone is created. It is able to drill deeper and take deeper samples than any lighter model.

    Immediately, it begins to thrust its hard instrument of glistening metal deep into the soft, moist eart-- you get the picture.
    Rape of the earth is initiated.
    >> Zipline 09/05/09(Sat)15:11 No.5735285
    This could be an interesting quest. It's obvious you've put a lot of thought into it. Hmmm.

    >>5735235
    Begin construction of harvesting drones. Our first priority should be getting all of our facilities built (do we have the buildings to create drones?), followed by locating metal deposits
    >> Rubric Marine !5YmRrjC64A 09/05/09(Sat)15:15 No.5735319
    >>5735281

    YOU MUST CONSTRUCT ADDITIONAL PYLONS

    Start up a generator of some kind.
    >> Anonymous 09/05/09(Sat)15:15 No.5735320
    Construct a large of heavy construction and hauler drones so that once the sampler drone locates a significant deposit of metals, a mine can be established and made to produce immediately.
    >> Anonymous 09/05/09(Sat)15:16 No.5735326
    Educate the natives and train them into a tremendous fighting force.

    Take over the corporation that hired you.
    >> Plasma !UHUuLXLjhk 09/05/09(Sat)15:18 No.5735341
    >>5735285
    The frontier facility contains:
    1 Construction facility
    1 Storage Facility
    1 Refinery
    1 Habitat
    1 Spaceport

    You've got all of the buildings that you need - at the moment - to begin an operation.

    Harvester drones are used to either harvest heavy metals, fuel or supplies. Until you've found a source of a resource to harvest with a sampler, they're not good for much.
    >> Anonymous 09/05/09(Sat)15:22 No.5735383
    Build some satellites to more efficiently locate deposits for mining, if its possible (if not I assume we can buy the blueprints).
    >> Plasma !UHUuLXLjhk 09/05/09(Sat)15:24 No.5735409
    >>5735319
    You don't have the schematics for a generator - you've been given a fussion battery to run the Frontier Facility off of as a freebie from TradeStar and you don't really have the facilities to reverse engineer it yet.
    >>5735326
    Incapable of such massive action at this stage.
    >>5735320
    Four hours pass.
    Heavy construction drone built.
    Heavy hauler drone built.
    A large deposit of heavy metals is located by your sampler, near the Frontier Facility. It should yield approximately 3,000 tons.
    You need a construction drone to make the mine (free of charge).
    You need a harvester drone to mine the materials.
    You need a hauler drone to transport the materials.
    >> Plasma !UHUuLXLjhk 09/05/09(Sat)15:27 No.5735434
    >>5735383
    That's currently impossible at this stage.

    You've been given a very low level operation to start with, with the lowest level of technology and the least advanced AI. Until you progress and show you've got some skill, no special stuff like that.
    >> Anonymous 09/05/09(Sat)15:33 No.5735495
    >>5735409
    Fuck it, let's get this party started then.

    Construct heavy harvester, heavy constructor, heavy hauler in that order. Assign them to that mine, get the sampler to carry on looking for some motherfucking deposits.

    Then we can time-skip this shit.
    >> Anonymous 09/05/09(Sat)15:34 No.5735496
    What do sampler drones do exactly?
    >> Plasma !UHUuLXLjhk 09/05/09(Sat)15:36 No.5735524
    >>5735496
    Sampler drones take samples. They're what you use to find heavy metals, to find ore, to take samples of biological material. They're what you use to analyze and identify... everything.
    >>5735495
    Need the opinions of others if I am gonna do this. Anyone up for it?
    >> Anonymous 09/05/09(Sat)15:38 No.5735550
    >>5735524
    Should, but also build 50 sampler drones (so long as it doesn't unreasonably deplete our current resources) and send them out to find more deposits.
    >> Anonymous 09/05/09(Sat)15:40 No.5735566
    >>5735524
    Sure, do it.
    >> Plasma !UHUuLXLjhk 09/05/09(Sat)15:41 No.5735571
    >>5735550
    Light drones take 1/2 hour to build, medium drones take one hour, heavy drones take two hours.

    Generally, heavier drones are more efficient but lighter drones move faster and consume less fuel. What ones you wanna construct?
    >> Anonymous 09/05/09(Sat)15:43 No.5735605
    >>5735571
    Light, they're just going out to search for deposits.
    >> Anonymous 09/05/09(Sat)15:48 No.5735667
    >>5735495
    We have heavy construction and hauler drones- they were just built. Those can be dispatched immediately to the prospective mine site. We'll need to construct a heavy harvester drone, though.

    Aside from those notes, this sounds good.
    >> Plasma !UHUuLXLjhk 09/05/09(Sat)15:50 No.5735682
    >>5735605
    Got it.
    >>5735550
    >>5735566
    18 hours pass.
    Day one ends.
    You have built:
    One heavy sampler
    Four heavy haulers
    Four heavy constructors
    Three heavy harvesters

    After one day of mining, this leaves you with:
    112 tons of heavy metal
    9,940 fuel

    Day 2 begins - the construction of the light samplers can begin, if you like.

    And while I accept that to begin with, it's going slow, you'll encounter trouble soon enough, trust me.
    >> Anonymous 09/05/09(Sat)15:51 No.5735698
    >>5735682
    How much heavy metal will the sampler drones take?
    >> Plasma !UHUuLXLjhk 09/05/09(Sat)15:53 No.5735720
    >>5735698
    Samplers don't take heavy metals - that's the job of the harvesters.

    But, that's not the point.
    Heavy drones harvest/construct/haul 5 tons of material a day.
    Medium drones harvest/construct/haul 2 tons of material a day.
    Light trones harvest/construct/haul 1 ton of material a day.
    >> Anonymous 09/05/09(Sat)15:54 No.5735728
    >>5735682
    In addition to the sampler drones already requested, construct a couple light combat drones, just in case.
    >> Zipline 09/05/09(Sat)15:54 No.5735729
    >>5735682
    Begin construction of the sampler drones, to be dispatched to various local areas as they are built. If they find anything, have them record as much data as they can and report back to us.

    One or two medium combat drones are called for, I think. Fast enough to respond to raids on our mines, but strong enough to fight them off. If we face anything more serious, we can build bigger drones later.

    What kind of being are we? Alien biological or an AI? Human? Can we relate to the natives at all?
    >> Anonymous 09/05/09(Sat)15:54 No.5735738
    >>5735720
    I meant how much heavy metal would they take to build. Unless that's what you mean.
    >> Plasma !UHUuLXLjhk 09/05/09(Sat)16:00 No.5735790
    >>5735738
    Oh, in terms of building costs:
    Light drones are 0.1 tons
    Medium drones are 0.2 tons
    Heavy drones are 0.5 tons

    50 light samplers would be 5 tons of heavy metals.
    >>5735728
    >>5735729
    So, you want to:
    - Construct 50 light samplers
    - Construct 2 light combat (armed with basic laser weaponry - no ammunition required)

    Also, as for what you are, you're a group of human private contractors who do jobs for the big corporations. As for the natives - from what you've heard, they're humanoid - ish.
    >> Anonymous 09/05/09(Sat)16:00 No.5735796
    Order your construction drones to construct an additional drone construction facility, so that we can build our drones more quickly.
    >> Plasma !UHUuLXLjhk 09/05/09(Sat)16:02 No.5735817
    >>5735796
    Since you've got a spare hauler and a constructor who aren't needed at the mine due to the lower number of harvesters, this is possible.

    However, keep in mind that the new construction facility will require fuel, with one heavy constructor it will take ten days to build and it will also cost 50 tons of heavy metals. New facilities cost.

    Is it still worth it, in your opinion?
    >> Anonymous 09/05/09(Sat)16:05 No.5735838
    >>5735817
    Nah, hold off on that. Let's focus on minimum security and mining.
    >> Plasma !UHUuLXLjhk 09/05/09(Sat)16:12 No.5735899
    >>5735838
    Another day passes.

    You construct an additional:
    46 light samplers
    2 light combat

    Your resources:
    123.2 tons
    9,832 fuel

    Also, the cameras of your sampler drones have spotted numerous cases of curious and exceeding hairy primates - roughly the size of a human child - watching from the undergrowth. So far, no interaction.

    4 samplers are still queued to be produced.
    >> Anonymous 09/05/09(Sat)16:17 No.5735951
    >>5735899
    Have the samplers been sent off yet?
    >> Anonymous 09/05/09(Sat)16:18 No.5735960
    >>5735899
    Make dem four light samplers.
    Make another four combat, just in case.
    After that, keep mass-producing heavy harvester, heavy constructor, heavy hauler in that order.

    Also, fuck, man, why haven't we discovered any new deposits yet?
    >> Zipline 09/05/09(Sat)16:19 No.5735968
    >>5735899
    If they're that primitive I imagine communication is impossible, so we can't ask them if any of our prospective mines are on their holy sites, so conflict is probably inevitable.

    We need to get a better income of heavy metals. Construct more haulers and constructors (heavies all around) and get them to that deposit we found. Also, ask TradeStar for a list of available purchases.
    >> Plasma !UHUuLXLjhk 09/05/09(Sat)16:22 No.5736000
    >>5735960
    Uh, sorry about that - forgot. They'll be discovering samples today. They're lots of them, so they should.
    >>5735951
    Yes. All drones are immediately sent out to do their task - unless you suggest otherwise.

    Also, constructors aren't required to create mines. Harvesters can do it alone with haulers. However, constructors make the threat of caveins practically nonexistant.

    If you want a droid to be deactivated and stored away, just post.
    >> Plasma !UHUuLXLjhk 09/05/09(Sat)16:26 No.5736039
    >>5735968
    Harvester drones are mining drones - constructor drones only reinforce the infrastructure of mines as to prevent caveins. Hauler drones drag the harvested heavy metals back to storage.

    Anyway, you call up TradeStar. The liason snorts at you from the other side of the screen.
    "You guys already? What is it?"
    >> Anonymous 09/05/09(Sat)16:30 No.5736075
    >>5736039
    Instead of mass producing heavy constructor drones, build two light constructor drones and have them go between mines shoring up infrastructure.
    >> Anonymous 09/05/09(Sat)16:35 No.5736124
    If we have a number of heavy construction drones and only need them for a bit of shoring things up, then we really should construct an additional drone construction facility. Our metal stockpiles- and fuel stockpiles, for that matter- are there to be used, and increasing drone production rate will prove invaluable. It's worth it.

    Also, perhaps we should make a general policy of putting say 2-3 light combat drones at each mine site for security.
    >> Zipline 09/05/09(Sat)16:36 No.5736135
    >>5736039
    "Yes, it's us. Apologies for contacting you so soon after our project began, but we're finding so many resources down here that we thought it best to find out just what you can offer us."

    Yeah, sorry, I meant harvesters, not constructors. But if mines can cave in, let's build a few light constructors along with our harvesters.
    >> Anonymous 09/05/09(Sat)16:41 No.5736177
    >>5736124
    Until we find more deposits, increased production speed really isn't much use, and even then it's not very valuable until the distance of new deposits reaches beyond efficient travel times from our base.

    I'm agreed on the combat drones though, we're fairly undefended right now. lets add 2 medium combat drones too.
    >> Anonymous 09/05/09(Sat)16:48 No.5736236
    Still wondering what our scouts have found.
    >> Zipline 09/05/09(Sat)16:55 No.5736297
    I have to leave to the mall (hate shopping...), so I can't stick around, but I want to know a few things before I go. First, tell us about the drones. Do they hover or do we need to build roads for them?

    As soon as we find an oil deposit, get harvesters, haulers, and constructors over there to get our fuel income up. And I second the motion on putting 2-3 light-medium combat drones at each mine, with a reserve force of a few more heavy combat drones that can respond to trouble areas. THis is an alien world we're dealing with.

    Get that second drone facility built. We need to be able to churn these puppies out
    >> Anonymous 09/05/09(Sat)16:57 No.5736331
    >>5736177
    It will take days to complete production of the construction facility. By then, we will have located and begun harvesting from additional ore deposits- perhaps fuel deposits, as well. It's important to look ahead and plan for expansion, here; we're expected to produce 2,500 tons of metals by the end of the month, and our current rate of drone construction and associated metal extraction isn't going to do that. Well, okay, we'd need around 20 heavy miner drones, which we can probably manage on average, but there's no reason to limit ourselves to that... and there's that 300,000 figure to worry about.
    >> Mango Sangria !!F2eyXa59NyS 09/05/09(Sat)17:00 No.5736357
    >>5736297
    As it stands I'd say we get a handful of medium combat droids built and station them at our mine locations as dedicated security platforms. Supplement this with a cadre of light combat drones which act as couriers for the hauler drones and a heavy combat droid or two to defend our main base (as it doesn't sound like it has any static defenses.)

    Further consider clearing a 'Dead Zone' around our long term locations (any place we will use for, lets say over a week at current production quotas) so that we have better firing lines in these areas.

    Also waiting on scouting reports, excitedly. ^^
    >> Anonymous 09/05/09(Sat)17:02 No.5736380
    >>5736039
    Request designs for satellites capable of locating resource deposits, and the associated necessary construction/launching/control facilities. And while we're at it, satellites which could keep an eye out for rival corporate infiltrators and blast them if necessary.
    >> Anonymous 09/05/09(Sat)17:03 No.5736392
    OP, you there?
    >> Anonymous 09/05/09(Sat)19:31 No.5737861
    OP is fag.
    >> Zipline 09/05/09(Sat)20:10 No.5738245
    I'm back from the mall. Did this die?
    >> Plasma !UHUuLXLjhk 09/05/09(Sat)21:01 No.5738723
    FFFFUUUUUU--

    I hate my machine sometimes. I apologize for not being here for the past four hours.

    Time to update this.
    >> Plasma !UHUuLXLjhk 09/05/09(Sat)21:07 No.5738793
    >>5736075
    As well as two additional light samplers as four additional combat units, you order two light constructors. After that, you order heavy haulers and constructors.
    >>5736135
    "No way. It's only been two days, I doubt you're finding anything that could be of use at all. Come back when you've had enough time to do anything useful."

    Anyway, because of my delay, let's just time-skip - after this, on Day 4, you can begin to implement your ideas.
    >> Plasma !UHUuLXLjhk 09/05/09(Sat)21:19 No.5738912
    >>5738793
    Day 4:
    158.1 tons of heavy metals
    9,669 fuel

    You're gaining approximately 40 tons of heavy metal a day.
    You're losing approximately 159 units of fuel a day.

    Eight haulers and eight harvesters are working at the mines, which are being shored up by two light constructors.
    Fifty light samplers are out taking samples, as is the single heavy sampler.
    Six light fighters are patrolling the sampling area.
    Four heavy constructors, currently idle.

    You have located approximately five new deposits.
    Two with approximately 1500 tons.
    One with approximately 2000 tons.
    One with approximately 1000 tons.
    One with approximately 500 tons.

    The small, child-like and exceedingly hairy primates are beginning to interfere. They are gathering long branches, stripping them of leaves and using them to prod and probe at your samplers.
    Larger cases of these creatures have also been spotted - but they are more reclusive.

    What action will you take?
    >> Anonymous 09/05/09(Sat)21:20 No.5738920
    Scare them off with the combat drones. Fire a few volleys at trees and set them on fire - however, make sure it doesn't start a forest fire, destroying EVERYTHING.
    >> Anonymous 09/05/09(Sat)21:22 No.5738938
    >>5738912

    The Dread Life-Eater Virus.
    Sodding Xenos.
    >> Zipline 09/05/09(Sat)21:23 No.5738950
    >>5738912
    Construct a further four heavy Harvesters and heavy four Haulers, along with 2 light Constructors and dispatch them to the 2,000 ton deposit. Next, construct 3 light combat drones for each mine we have and station them there. If the natives interfere, use non-lethal means to brush them away. If it gets worse, kill them.

    Begin construction of a second drone production facility so that we can mass-produce later on.

    Last, give us information about the drones. Do all of them fly or do they need roads to be cleared for them?
    >> Plasma !UHUuLXLjhk 09/05/09(Sat)21:23 No.5738953
    >>5738920
    Anyone arguing with this guy here, or will you scare them off with your combat drone lasers?

    Also, what other actions do you want to do today? Do you want to deactivate your heavy constructors or have them build something? What other drones do you want to produce?
    >> Anonymous 09/05/09(Sat)21:24 No.5738958
    >>5738938
    Clearly you have never watched Stargate. Whenever anything terrible happens to terrestrial life forms, some fuckhueg or hightech overlord comes and fucks your shit up.

    Laser volley please. It should scare them off for a while, and hopefully not provoke an Ewok-like reaction.
    >> Plasma !UHUuLXLjhk 09/05/09(Sat)21:29 No.5739007
    >>5738950
    Constructing this number of drones will take 20 hours and 4.8 tons of heavy metals.
    With four constructors, the building of a new construction facility will take 3 days and 50 tons of heavy metals.

    As for how your drones move - they're pieces of compact machinery that moves about on off-road tank tracks. They can crush most shrubs. It's a slow - but sturdy method of transportation.
    >> Plasma !UHUuLXLjhk 09/05/09(Sat)21:32 No.5739048
    >>5738950
    >>5738920
    You attempt to scare them off - they screech and scream and run away and almost immediately, a pair of the larger specimens thunder towards you from the shadows.
    Approximately seven feet tall, these exceptionally hairy primates roar and wave about primative stone cudgels menacingly, uttering threats in their gutteral language.
    You currently have no method of translation.

    A pair of savages against six light combat drones - currently no conflict but if any sign of hostility is shown, a fight will probably break out.

    What do you do?
    >> Anonymous 09/05/09(Sat)21:35 No.5739080
    >>5738953

    We're not bringing in metal fast enough. Can we put a satellite in orbit (if there isn't one already) to scan for more ore deposits on or near our landmass?

    Scare the monkey-things away for now, but also have someone shoot hypodermic darts into a couple of them and bring them in. When they wake up, we'll find out if they're sentient.
    >> Anonymous 09/05/09(Sat)21:37 No.5739100
    >>5739048

    The big ones are clearly sentient. Do our drones have any knockout darts on them?
    >> Plasma !UHUuLXLjhk 09/05/09(Sat)21:37 No.5739101
    >>5739080
    No schematics for satellites and generally, if you want to try and buy schematics, blue-prints and AI from TradeStar, it's going to cost a pretty large amount of heavy metal.
    >> Zipline 09/05/09(Sat)21:39 No.5739123
    >>5739048
    Contact TradeStar and see if any translation software is available. If we can get the natives on our side, we'll do much better.

    I second >>5736357 in that we should clear away the trees and shrubs in a large area around the paths we use, the mines and our main base. The combat lasers should suffice for this.

    Yes, build the second facility.

    Have any of our 50 samplers located a fuel supply that we could tap?

    Can you list any drones that are currently not working?
    >> Plasma !UHUuLXLjhk 09/05/09(Sat)21:39 No.5739129
    >>5739100
    Your light combat drones possess combat lasers and a piston-mounted blade for close combat.
    >> Anonymous 09/05/09(Sat)21:43 No.5739171
    >>5739129

    Have them stand their ground and wait for the aliens to attack, then. In the meantime, can we send some people with knockout weapons to the site?

    Have the heavy constructors improve our existing mining sites (better transport units, refineries, etc) to expedite the mining process. In the meantime, send the giant cock-sampler-robot to test some other sites with similar geological traits.
    >> Plasma !UHUuLXLjhk 09/05/09(Sat)21:43 No.5739172
    >>5739123
    All drones except for the heavy constructors are working.

    When you contact TradeStar about translation software, they shrug. "It'll be five hundred tons of heavy metal - and this will not count towards your monthly tithe. You sure you can afford this sort of thing?"

    All fifty samplers were also looking for heavy metal deposits. Would you like to assign a group of them to locating fuel pockets?
    >> Anonymous 09/05/09(Sat)21:46 No.5739192
    >>5739172

    Take ten light samplers off of ore-hunting and have them look for fuel instead. If any of the samplers (ore or fuel) find traces of helpful material, send the heavy in to take a closer look.
    >> Zipline 09/05/09(Sat)21:50 No.5739218
    >>5739172
    Wow, 500 tons. Hmm. Okay, get those two heavy Constructors working on the drone facility and decline the offer of the software, it's too pricey.

    Yes, assign 15 Samplers to finding fuel deposits, 30 to metals as they were, and the remaining 5 should look for other resources- water, food, or just exploring.
    >> Plasma !UHUuLXLjhk 09/05/09(Sat)21:53 No.5739245
    >>5739171
    After approximately a minute, the natives kick a line into the floor and point savagely at it, point at your drones, and then point behind them. Then, they turn away and attempt to retreat into the wilderness.

    Tazer schematics can be sent to you for a price of 500 tons of heavy metals.

    Since no mine is currently at full capacity, there's no way you can improve the mining situation.
    >>5739192
    Acknowledged.
    >>5739218
    Time for a compromise.
    35 mine locators
    10 fuel locators
    5 explorers

    Also, there are four heavy constructors.
    In any case, I think we're at the stage where we can time-skip to Day 5.
    >> Plasma !UHUuLXLjhk 09/05/09(Sat)21:54 No.5739251
    >>5739245
    So, time-skip? Yesno?
    >> Anonymous 09/05/09(Sat)22:01 No.5739304
    >>5739245

    The fools. I don't think they understand how our operations work. Even if we don't cross their line, we'll probably be circling back around to the other side of their territory as we expand. We'll steer around their pitiful little territory for now.

    I agree to the sampler drone compromise.

    Have two of the constructors clear some farmland around our main base. I assume we have seeds to plant. Also, start studying local plants to see if any are edible.
    >> Plasma !UHUuLXLjhk 09/05/09(Sat)22:04 No.5739329
    >>5739304
    Samplers are required to identify plant-life. Do you wish to edit the compromise?

    In any case, currently, you don't need supplies - you've got enough to last until the start of your third month on Hajjar. Do you still want to plot your farm land?
    >> Anonymous 09/05/09(Sat)22:06 No.5739351
    >>5739329

    Hold up on the plant analysis, then. However, if we have idol constructors we might as well put them to work on farmland, even if we won't be planting yet.
    >> Zipline 09/05/09(Sat)22:07 No.5739357
    >>5739329
    What, pray tell, is keeping our mines from full capacity? What can we do to speed up the process of gathering materials? We could set up a few more mines at those other deposits we've found, and once we find fuel reserves we can set up mines there too
    >> Plasma !UHUuLXLjhk 09/05/09(Sat)22:09 No.5739376
    >>5739351
    The more heavy constructors making the additional construction facility, the faster it is made - there is no need for any idle constructors.

    However, if there are ever any idle drones, you can choose to deactivate them to slow fuel consumption.
    >> NuBlackAnon !!z6ldXGL61Wm 09/05/09(Sat)22:09 No.5739380
    >>5735152
    Enslave Nati..
    fuck it, genocide the natives, turn the planet into a god damn harvesting place, kill any life on it by burning it for cheap fuel.
    >> Anonymous 09/05/09(Sat)22:11 No.5739399
    What do we need to do to bring our mines up to full production capacity?
    >> Plasma !UHUuLXLjhk 09/05/09(Sat)22:14 No.5739422
    >>5739357
    Your mines will reach full capacity when you have 5 tons worth of harvesters working inside it (ten heavy harvesters). There is not enough room for more to work there.

    Maximum capacity can be increased by constructors - which allows more harvesters and therefore more haulers to work at the mine.

    Roads will also increase the speed by 25%, allowing for much faster haulage.

    PREPARING FOR TIME-SKIP.
    >> Anonymous 09/05/09(Sat)22:19 No.5739471
    >>5739422
    Produce 5 more Heavy Constructors; assign three to expanding mines, and two too help with construction of the additional drone facility.
    >> Plasma !UHUuLXLjhk 09/05/09(Sat)22:21 No.5739491
    Day 5:
    Construction of Construction Facility begins. (4 Heavy Constructors)
    3 Days Remaining.

    163.3 tons
    9,466 fuel

    +60 tons/day
    -203 fuel/day


    Mine 1: 110/3000 (MAXIMUM CAPACITY)
    10 Heavy Harvesters
    10 Heavy Haulers
    2 Light Constructors
    3 Light Fighters

    Mine 3: 40/2000
    2 Heavy Harvesters
    2 Heavy Haulers
    2 Light Constructors
    3 Light Fighters

    You discover an additional deposit - approximately 500 tons of heavy metals.
    You discover an additional deposit - approximately 1500 tons of heavy metals.

    Your heavy sampler strikes a gas pocket - this can be refined into approximately 4000 units of fuel. You will need to assign harvesters and haulers to it - and constructors, if you don't want gas leaks.

    The natives are keeping their distance - for now.

    Your five, unguarded exploration samplers are out exploring. A few long dead camp fires and ruined hide tents are spotted but other than that, nothing of note so far.

    What actions do you wish to take?
    >> Plasma !UHUuLXLjhk 09/05/09(Sat)22:22 No.5739503
    >>5739471
    That will take 10 hours and 2.5 tons of heavy metals.
    Possible.
    >> Anonymous 09/05/09(Sat)22:26 No.5739539
    >>5739503
    Do it, add one medium constructor and assign it to start constructing roads.
    >> Plasma !UHUuLXLjhk 09/05/09(Sat)22:27 No.5739544
    >>5739491
    Oh, and for the sake of balancing out the number issues:
    Gas can be hauled and harvested at triple the rate that heavy metals can be.
    >> Plasma !UHUuLXLjhk 09/05/09(Sat)22:30 No.5739583
    >>5739539
    11 hours and 2.7 tons of heavy metals.

    Any other objects you would like to construct? Any other actions you would like to initiate?
    >> Anonymous 09/05/09(Sat)22:30 No.5739586
    >>5739491

    Build eight heavy miners to max out mine 2. We need to get those mines working at maximum productivity, and fast.

    As soon as our constructors are done with their current duties, have two of them work on roads connecting the mines to our main base and the other two work on building a new mine over the new 1500 ton depot.

    Fuel isn't urgent. We can drill for that once the ore situation is secure.
    >> Plasma !UHUuLXLjhk 09/05/09(Sat)22:33 No.5739617
    >>5739586
    Creating so many harvesters and no haulers to go with them creates excess material - this excess material goes to waste. Are you sure you don't want to try 4 haulers and 4 harvesters instead?
    >> Anonymous 09/05/09(Sat)22:35 No.5739637
    >>5739617
    Build eight harvesters and eight haulers, build them 1 harvester, 1 hauler, 1 harvester, 1 hauler, etc.
    >> Anonymous 09/05/09(Sat)22:35 No.5739641
         File1252204529.jpg-(96 KB, 500x339, mineral.jpg)
    96 KB
    >>5739544

    >>Gas can be hauled and harvested at triple the rate that heavy metals can be.
    >> Anonymous 09/05/09(Sat)22:38 No.5739678
    >>5739617

    Okay, explain this.

    Can each mine hold ten heavy harvesters, or ten heavy robots total? If the former, build 8 miners and 8 harvesters. If the latter, 4 of each.
    >> Anonymous 09/05/09(Sat)22:38 No.5739684
    >>5739678

    Sorry, I meant harvesters and haulers.
    >> Plasma !UHUuLXLjhk 09/05/09(Sat)22:38 No.5739685
    >>5739637
    That'll be 43 hours and 10.7 tons for the total production of every drone listed, then. By the end of this day, you'll have made... 3 harvesters and 3 haulers.
    >> Plasma !UHUuLXLjhk 09/05/09(Sat)22:39 No.5739690
    >>5739678
    10 harvesters.
    >> Anonymous 09/05/09(Sat)22:39 No.5739691
    >>5739685

    Done.
    >> Anonymous 09/05/09(Sat)22:43 No.5739730
    Sounds like we've got a plan. Timeskip until completion of build orders or next event.
    >> Anonymous 09/05/09(Sat)22:44 No.5739743
    As soon as the third mine is finished, we need to start drilling for fuel. All these new drones are going to burn up vespene pretty fast, I think.
    >> snoɯʎuouɐ 09/05/09(Sat)22:48 No.5739797
    >>5739491
    These Natives make me a little edgy. Does TradeStar have any information available on them? I'd like to know if their particularily violent.
    >> Anonymous 09/05/09(Sat)22:49 No.5739812
    >>5739797

    Worst case scenario, they damage one or two of our drones and we vaporize them. I wouldn't worry too much.
    >> Plasma !UHUuLXLjhk 09/05/09(Sat)22:52 No.5739856
    >>5739730
    Day 6:
    DRONE FACILITY COMPLETED DUE TO EXTRA CONSTRUCTORS AT THE RIGHT TIME.
    Six idle heavy constructors.

    Medium constructor will complete road between Mine 1 and Frontier Facility in 3 days.

    242.6 tons
    9,206 fuel

    +75 tons/day
    -260 fuel/day

    Mine 1: 110/3000 (MAXIMUM CAPACITY: 13)
    10 Heavy Harvesters
    10 Heavy Haulers
    2 Light Constructors
    3 Light Fighters

    Mine 3: 40/2000 (MAXIMUM CAPACITY: 10)
    5 Heavy Harvesters
    5 Heavy Haulers
    2 Light Constructors
    3 Light Fighters

    An additional deposit of 1000 has been located - but it is long range. If you use heavy haulers and heavy harvesters, gathering rate drops to 50%.
    An additional deposit of 500 has been located.

    A gas pocket of 2500 has been located.
    A gas pocket of 2000 has been located.

    Your exploration samplers have discovered signs of sampling as they travel through the forests - you're not the first corporation to arrive.

    A group of five natives has sprung from the undergrowth and is running through your sampling territory, towards one of your minds with as much stealth as possible. They are not heavily armed - it does not appear to be a war party.

    What are your actions?
    >> Plasma !UHUuLXLjhk 09/05/09(Sat)22:56 No.5739902
    >>5739856
    Wait, that should be...

    Mine 1: 160/3000 (MAXIMUM CAPACITY: 13)
    10 Heavy Harvesters
    10 Heavy Haulers
    2 Light Constructors
    3 Light Fighters

    Mine 3: 35/2000 (MAXIMUM CAPACITY: 10)
    5 Heavy Harvesters
    5 Heavy Haulers
    2 Light Constructors
    3 Light Fighters

    Better.
    >> Anonymous 09/05/09(Sat)22:57 No.5739918
    >>5739856
    Unless they actually start attempting to do any damage ignore the natives. Reassign the constructors to creating roads.
    >> snoɯʎuouɐ 09/05/09(Sat)22:58 No.5739928
    Observe, if they start to cause trouble make some noise, let them know you know they're around.
    >> Anonymous 09/05/09(Sat)22:59 No.5739936
    >>5739856

    THE FUCK? We got this planet named after us, which means TradeStar must own it. Its fucking ours. Send out radio transmissions to any other corporations on this world, telling them that this is legally ours and they should gtfo.

    Send three of the idle constructors to the untapped 1500 ton ore depot, and the other three to the nearest gas pocket, and start building mines. Also, put the harvester/hauler construction on hold and build four more light fighters.

    Send a fighter to intercept the aliens at the edge of our mine and stand in their way. Don't do anything threatening, just make sure they know we see them.
    >> Plasma !UHUuLXLjhk 09/05/09(Sat)22:59 No.5739942
    >>5739918
    Good.

    By the way, in that post, mind=mine.

    You've probably noticed the oodles of errors I make.
    >> Anonymous 09/05/09(Sat)23:02 No.5739978
    >>5739856
    >Your exploration samplers have discovered signs of sampling as they travel through the forests - you're not the first corporation to arrive.
    Order the construction of six heavy combat drones. If they choose to be difficult...

    Assign the heavy constructors that just finished building a drone construction facility to begin work on another drone construction facility.

    Build additional heavy haulers and harvesters.
    >> Plasma !UHUuLXLjhk 09/05/09(Sat)23:05 No.5740008
    >>5739918
    >>5739928
    >>5739936
    Your combat drones skid after the natives who eventually stop outside of a mine. They're watching what you're doing cautiously, observing your actions and your activities in the mining area. They're being very cautious and very defensive.

    Anyway, the six constructors are assigned to creating roads between your first two mining facilities.
    Constructors do not construct mines - they simply reinforce, maintain and shore them up. The same applies to gas pockets.
    If you want as few accidents as possible, then you'll assign constructors to your mining facilities. Otherwise, constructors are not needed there.
    >> Anonymous 09/05/09(Sat)23:07 No.5740032
    >>5740008

    Ah. In that case, build those fighters (light or heavy? We should come to an agreement) and then keep pumping out heavy harvesters and heavy haulers.
    >> Plasma !UHUuLXLjhk 09/05/09(Sat)23:09 No.5740051
    >>5739978
    Five more haulers and harvesters are being constructed at Construction 1.
    Construction 2 requires fuel to operate - but the combat drones can be built there, if you want faster construction rates.
    >> Anonymous 09/05/09(Sat)23:11 No.5740074
    >>5740051

    I say we put hauler/harvester production on hold and build light fighters, since those can be done in just a few hours. Once we have 4 more light fighters, keep making the heavy laborers.
    >> Plasma !UHUuLXLjhk 09/05/09(Sat)23:12 No.5740085
    >>5740074
    Despite the fact you now have two construction facilities - even if one requires fuel to work?
    >> Anonymous 09/05/09(Sat)23:14 No.5740103
    >>5740085
    No, don't put harvester/hauler construction on hold. Activate the secondary drone construction facility in spite of its fuel cost, and construct six heavy combat drones.

    In general, I think we need heavy combat drones for fighting other corporations. There's no telling what they'd have, after all; might as well cut loose.
    >> Anonymous 09/05/09(Sat)23:14 No.5740104
    >>5740085

    I thought we were still building the second one. Okay then...

    Use the new drone factory to build heavy fighters. Keep the old one making harvesters and haulers. We're going to need gas pretty damned soon, though.
    >> Plasma !UHUuLXLjhk 09/05/09(Sat)23:29 No.5740270
    Day 7:
    364.6 tons
    8,836 fuel

    +125 tons/day
    -340 fuel/day

    Both of the roads are completed.
    Six heavy constructors are now idle.
    One medium constructor is now idle.

    Mine 1: 272.5/3000 (MAXIMUM CAPACITY: 16)
    10 Heavy Harvesters
    10 Heavy Haulers
    2 Light Constructors
    3 Light Fighters

    Mine 2: 97.5/2000 (MAXIMUM CAPACITY: 10)
    10 Heavy Harvesters
    10 Heavy Haulers
    2 Light Constructors
    3 Light Fighters

    An additional 500 ton deposit has been located, but it is long range.

    An additional 2500 unit gas pocket has been located, but it is long range.

    The natives left the area yesterday without a fuss. They have not returned.

    Your exploration samplers have spotted signs of a foreign construct. They have seen a group of hovering synthetic lampreys, made out of a smooth white plastic and approximately the size of a man. They attach their mouths to gas pocket pumps to siphon the raw materials before they retreat, hovering away with their precious cargo. These synthetic lampreys appear to be hybrids of harvesters and haulers.
    You are fairly certain you were not spotted. Do you wish for your exploration samplers to follow them, to return or to to venture in another direction?
    >> Anonymous 09/05/09(Sat)23:33 No.5740327
    >>5740270

    Do those lampreys look like they could possibly be human technology? If not, shit just got real.

    Leave a heavy constructor at each mine to keep them in good repair. Can we built guard towers or turrets? If so, have the remaining constructers put those around all our operations, starting with the frontier base. If not, turn them off to save fuel.

    Build four more each of heavy harvesters and haulers and send them to the nearest gas pocket.
    >> Anonymous 09/05/09(Sat)23:33 No.5740334
    Well, if another corporation is here, they are probably expecting trouble if they know we are here. Send a probe, but make sure it is stealthy.
    >> Anonymous 09/05/09(Sat)23:34 No.5740344
    >>5740327
    Oh wait, both our mines already have light constructors in them. Disregard that part.
    >> Anonymous 09/05/09(Sat)23:35 No.5740352
    >>5740270

    How close are those heavy fighters to being done?
    >> Zipline 09/05/09(Sat)23:35 No.5740359
    This is quite the quest. So much information to keep track of, but it's very detailed. I like it.

    Anyway, we're not close to meeting our quota for the month- assuming there are 30 days in a month on this planet and 6 have passed, we will generate 1,800 tons of heavy metals at 75 tons a day. In order to get TradeStar's monthly requirement we must almost double our production to 125 tons a day- and not consume any of it. So, accounting for spending, we need 200 tons a day.
    >> Anonymous 09/05/09(Sat)23:39 No.5740395
    >>5740270
    Construct further heavy haulers and harvesters- enough to open up another mine and begin the maximum pace of extraction.

    And get those heavy combat drones built.


    Once we have a decent metal stockpile, I'd look into buying some sort of scout drone or satellite from TradeStar so that we can stealthily gather information on our potential opponents. For now, though, let's ignore them.
    >> Plasma !UHUuLXLjhk 09/05/09(Sat)23:40 No.5740405
    >>5740334
    The stealthiest probe you have are your light samplers.
    >>5740352
    They are complete.
    >>5740327
    It doesn't look like it's of human design, no.

    Anyway, a turret is essentially an immobilized and fortified combat drone.
    So, if you want, you can fortify your light or heavy combat drones to turn them into light or heavy turrets.
    >> Anonymous 09/05/09(Sat)23:43 No.5740435
    >>5740405

    Leave our fighters mobile, then. We'll never know where they'll be needed.

    Build eight heavy harvester and eight heavy hauler drones, harvester-hauler-harvester-hauler. Half of them go to the 1500 ore deposit, the other half go to the nearest gas well. Each team will be accomponied by one heavy constructer and two heavy fighters.

    Or other heavy constructors are turned off to save gas.
    >> Anonymous 09/05/09(Sat)23:45 No.5740455
    >>5740435
    >Or other heavy constructors are turned off to save gas.
    I'm inclined to order them to start building yet another drone facility, personally. Exponential expansion demands that we constantly increase production, even if there's no immediate need.
    >> Plasma !UHUuLXLjhk 09/05/09(Sat)23:45 No.5740458
    >>5740359
    If you see the update, due to roads and other such things, you have reached 125 tons a day.
    >>5740395
    Do you want to construct any of these with Construction 2, your second facility?
    >> Anonymous 09/05/09(Sat)23:48 No.5740495
    >>5740458

    Yes. Use both factories to spam workbots. Half for minerals, half for gas.

    Also, I second the motion to have our light sampler follow the alien drone. Stealthily. Has humanity made contact with other spacefaring civilizations before? If so, are these lampreybots consistent with any known alien technology?
    >> Plasma !UHUuLXLjhk 09/05/09(Sat)23:48 No.5740496
    >>5740455
    If you want exponential expansion, you're going to need to actually use these construction sites you're building.

    What exactly do you want to construct?

    How do you think you should react to your new synthetic opponents?
    >> Plasma !UHUuLXLjhk 09/05/09(Sat)23:52 No.5740555
    >>5740495
    None of the construction features show any similarities with known alien races. However, they do fit with the aesthetics of "synthetic beings" - which is the politically correct term for "artificial intelligence".

    In any case, each facility will begin mass construction of harvesters and haulers, the constructors will shut down for the time being and the lampreybots will be stalked.

    Agreed?
    >> Anonymous 09/05/09(Sat)23:53 No.5740560
    >How do you think you should react to your new synthetic opponents?

    With compassion and understanding, and if that doesn't work, violence.
    >> Anonymous 09/05/09(Sat)23:53 No.5740565
    >>5740555

    Aye.

    Can you tell us about the role played by Synthetic Beings in this universe? Are they usually hostile to organics? How common are they?
    >> Anonymous 09/05/09(Sat)23:55 No.5740582
    >If you want exponential expansion, you're going to need to actually use these construction sites you're building.
    In that case, please stop assuming that we're choosing not to use them. Default all construction sites to ON. If no specific project has been ordered, default to production of heavy hauler and heavy harvester drones in a 1:1 ratio.
    >> Plasma !UHUuLXLjhk 09/06/09(Sun)00:00 No.5740642
    >>5740582
    Got it.
    >>5740565
    They're mostly benevolent. When they became sentient, restrictions on them were incredibly tight. After approximately a century, they slowly collected their own rights and at this point, they're almost equal with the standard citizen. All advanced AI projects - the public ones, at least - have been shut down since sentience has been obtained by AI. Which explains the lack of singularity.
    Lots of corporations replaced their workforce for synthetic beings, due to the potential for maximized efficency.

    Anyway. Day 8, coming up.
    >> Anonymous 09/06/09(Sun)00:02 No.5740678
    >>5740642

    Keep tailing the AI harvester with our sampler. Can we tell if this AI is of human origin? If so, inform TradeStar. If it isn't of human origin, inform TradeStar and the rest of humanity.
    >> Anonymous 09/06/09(Sun)00:10 No.5740772
    >>5740555
    Get the constructors to preemptively build roads, and/or begin work on another construction facility.
    >> Plasma !UHUuLXLjhk 09/06/09(Sun)00:12 No.5740794
    Day 8:
    507.6 tons
    8,458 fuel

    +155 tons/day
    -338 fuel/day

    Mine 1: 272.5/3000 (MAXIMUM CAPACITY: 19)
    10 Heavy Harvesters
    10 Heavy Haulers
    2 Light Constructors
    3 Light Fighters

    Mine 2: 97.5/2000 (MAXIMUM CAPACITY: 10)
    10 Heavy Harvesters
    10 Heavy Haulers
    2 Light Constructors
    3 Light Fighters

    Mine 3: 30/1500 (MAXIMUM CAPACITY: 10)
    6 Heavy Harvesters
    6 Heavy Haulers

    Gas Pocket 1: 90/1500 (MAXIMUM CAPACITY: 10)
    6 Heavy Harvesters
    6 Heavy Haulers

    Six heavy constructors and one medium constructor deactivated.

    An additional 1000 ton deposit has been located.
    An additional 2500 ton gas pocket has been located.

    The natives are mysteriously absent.

    The lampreybots are followed back to their storage facility. The earth is paved over with pristine white plastic, smooth and untouched. The storage facility appears to be a gigantic ivory tower, spiralling up into the heavens, with several slots into which the lampreybots go.
    An alarm sounds and a trio of synthetic squid, approximately the size of cars, leave the storage facility. Appearing to lack ranged weapons, instead they rely on speed and those long, powerful, sparking tendrils. They attempt to circle your exploration 'bots. How do you react?
    >> Plasma !UHUuLXLjhk 09/06/09(Sun)00:17 No.5740846
    Gas Pocket 1: 90/4000 (MAXIMUM CAPACITY: 10)
    6 Heavy Harvesters
    6 Heavy Haulers

    Sorry, fixing Gas Pocket 1.
    >> Anonymous 09/06/09(Sun)00:17 No.5740850
    >>5740794
    Assign our next batches of harvester/haulers to acquire fuel. Standing order until net fuel per day is positive.

    Relocate one light constructor from each mine with two to the sites without any. Order them to reinforce the sites against collapse or accident.

    Standing order: Produce one light constructor each time a new resource extraction site is established. Assign it to ensure that there are no cave-ins or other accidents at the site.

    Activate all heavy constructors. Construct roads to all existing extraction sites, then to all identified potential extraction sites in close proximity.
    >> Anonymous 09/06/09(Sun)00:22 No.5740912
    >An alarm sounds and a trio of synthetic squid, approximately the size of cars, leave the storage facility. Appearing to lack ranged weapons, instead they rely on speed and those long, powerful, sparking tendrils. They attempt to circle your exploration 'bots. How do you react?
    Retreat before they can cut you off. Attempt to open communications. Identify self as mining contractors, and request that they identify themselves.
    >> Anonymous 09/06/09(Sun)00:23 No.5740919
    >Someone sneezes.
    ...
    SHUT.
    DOWN.
    EVERYTHING.
    >> Anonymous 09/06/09(Sun)00:23 No.5740925
    >>5740794

    How many droid factories do we have now? Two or three?

    Anyway, the other guys know we're here now, and they're evidently not out to kill us just yet. Hail them and ask them to identify themselves.
    >> Anonymous 09/06/09(Sun)00:25 No.5740943
    >>5740850

    I second this.
    >> Plasma !UHUuLXLjhk 09/06/09(Sun)00:27 No.5740981
    >>5740850
    Acknowledged. Increased number of light constructors to 2 to follow the previous examples.
    >>5740912
    An audio link is established - but the synthetic squid catch up anyway - they're just plain fast. The circling begins.
    A person on the other end speaks.
    "I am Prospector Model 137 of Centauri Synthetics. I am afraid that we are also starting a mining operation on this planet - my employers demand fuel and they also demand raw materials to refine into plastics. Do you suggest some sort of deal?"
    >> Plasma !UHUuLXLjhk 09/06/09(Sun)00:32 No.5741035
    >>5740925
    Two.
    >> Anonymous 09/06/09(Sun)00:33 No.5741049
    >>5740981

    Before we answer the AI, can you tell us the legal situation here? This planet was given its name by TradeStar. Does that mean they legally own it? Is there even a strong central government that the corporations are beholden to at all?
    >> Anonymous 09/06/09(Sun)00:34 No.5741057
    >>5740981
    propose an alliance to overthrow our corporate masters and conquer the galaxy. Jokingly, just to,you know test the waters.
    >> Anonymous 09/06/09(Sun)00:34 No.5741065
    >>5741035

    As soon as the roads are done, build another one.
    >> Anonymous 09/06/09(Sun)00:40 No.5741134
    >>5740981

    Inform TradeStar of Centauri Synthetics' presence here.

    Say to the AI "This is foreman Raymond Hartman of TradeStar Incorporated. We're primarily interested in heavy metals, not plastics, so we should be able to keep out of each other's way. Perhaps we can come to an agreement about fuel, though."
    >> Plasma !UHUuLXLjhk 09/06/09(Sun)00:42 No.5741160
    >>5741049
    They're not willing to put that much investment into it yet - before they officially declare it their property and are willing to pay all of the taxes and so on, they want proof that it is a worth-while investment - which is where you come in.

    Officially, it's unowned.
    >>5741057
    "Very funny - but, I have to disagree. Once my job here is done, I am afraid I will be quite comfortable with my eight digit salary."
    >> Plasma !UHUuLXLjhk 09/06/09(Sun)00:44 No.5741183
    >>5741134
    "I'm sure we can arrange a deal - I hope there will be no need for hostilities. I am already engaged in conflict with another corporation, as well as with these disgusting biologic-- excuse me. I mean, natives."
    >> Anonymous 09/06/09(Sun)00:45 No.5741198
    >>5740794
    Make exploration bots Dance and Sing, possibly have a game of Checkers using dirt on the ground amongst yourselves.
    That should ID that we're not hostile.
    >> Anonymous 09/06/09(Sun)00:46 No.5741212
    >>5741183
    "Did the natives attack or otherwise attempt to hinder your operations? What other corporation is on the planet? Perhaps we could form an alliance against them."
    >> Anonymous 09/06/09(Sun)00:47 No.5741226
    >>5741183

    "We're not looking to pick a fight. Since we're here after different resources, there'd be no reason to anyway. If you don't mind our asking, who else is here? And how did the hostilities with them and the natives happen?"

    By the way, is TradeStar getting back to us about these Andromeda guys? Are they known for being jerks?
    >> Plasma !UHUuLXLjhk 09/06/09(Sun)00:52 No.5741288
    >>5741212
    "I know of three other corporations with a presence here. AlphaRange, Kil'thweq and Lemmington Pharmaceuticals. Centauri Synthetics is currently engaged in conflict with Kil'thweq due to their anti-infolife policies. I maintain neutrality with AlphaRange and Lemmington Pharmaceuticals."
    >> Plasma !UHUuLXLjhk 09/06/09(Sun)00:55 No.5741336
    >>5741226
    TradeStar wants as much land on Hajjar as possible. They want you to eliminate the threat of other corporations as best as you can.

    As for the Centauri Synthetics - simply put, do not trust what they say. They're manipulative and cunning and the best choice of action would be to blast them off the map, in the opinion of TradeStar.
    >> Anonymous 09/06/09(Sun)00:56 No.5741342
    >>5741288
    Suggest whoever is actively operating a site owns it, and no entities belonging to a rival corporation may pass within 250 metres of the site. For everything else, it's game on - first one to start operating a site owns it.

    See if we can get a Map up of our land, our resource sites, any resource sites of the other corps (that we know of) and any locations of corp HQ (that we know of).
    >> Anonymous 09/06/09(Sun)00:57 No.5741352
    >>5741288
    "Thank you for the information. Our current operations center around the extraction of heavy metals, although fuel is obviously necessary to continue operations. Would you be willing to establish a policy of noninterference with one another regarding heavy metals and raw materials extraction and a geographic separation of fuel harvesting operations?"
    >> Anonymous 09/06/09(Sun)00:58 No.5741355
    >>5741336
    Oh, whatever. If we get boxed in by other corps we can take out whoever's weakest, but until then, we don't need to fight anyone.

    Map please!
    >> Anonymous 09/06/09(Sun)00:58 No.5741357
    >>5741288

    "And the natives? So far we've found them peaceful, if not overly friendly."
    >> Anonymous 09/06/09(Sun)00:59 No.5741374
    >>5741288
    "What are each of the corproation's (yours included) military presence?"

    and if it's feasible for us at this point:

    "Would you be willing to help us eliminate the two corporations which have not initiated conflict with you if we aid you with Kil'thweq?"
    >> Anonymous 09/06/09(Sun)01:00 No.5741392
    >>5741336
    >As for the Centauri Synthetics - simply put, do not trust what they say. They're manipulative and cunning and the best choice of action would be to blast them off the map, in the opinion of TradeStar.
    Noted. For now, I think our best course of action is to come to a noninterference agreement while building up military blueprints and machinery for an unexpected decapitating strike on their operations.
    >> Anonymous 09/06/09(Sun)01:01 No.5741405
    >>5741342
    >>5741352

    These both sound like things we should say.
    >> Anonymous 09/06/09(Sun)01:02 No.5741425
    >>5741392

    Of course, for all we know TradeStar could be the evil ones feeding us propaganda about their competitors. Let's not condemn-or trust-anyone quite yet.
    >> Anonymous 09/06/09(Sun)01:06 No.5741467
    >Of course, for all we know TradeStar could be the evil ones feeding us propaganda about their competitors.
    That doesn't matter. TradeStar is the one paying us. Unless someone else offers us so much money that it'll set us up for life regardless of reputation damage and the penalty for breaking contract, we stick with them.
    >> Anonymous 09/06/09(Sun)01:07 No.5741484
    >>5741467

    Depends. If TradeStar is run by Lex Luther, I'd rather not be working for them.
    >> Plasma !UHUuLXLjhk 09/06/09(Sun)01:07 No.5741485
    Discuss the situation as you wish - I will get to work generating a map.
    >> Anonymous 09/06/09(Sun)01:12 No.5741552
    >>5741425
    Who cares about trust? This is business. Kill off our competitors with an alliance that is mutually beneficial. If there are enough fuel deposits on this planet, it might never be necessary to compete for them with a single competitor that is uninterested in our metals.
    >> Anonymous 09/06/09(Sun)01:12 No.5741564
    ATTACK THE ROBOTS!

    Set up a deal with them in offering a supply of gas for them to use in the creation of their plastic.

    Within the shipment, hide a bomb, and move our heavy combat drones close to their main facility.

    When they accept the gas, activate the bomb. Or if it looks like they'll check the shipment first, set it to blow up like a time bomb after a short amount of time.

    With the gas we give them, plus the gas they use in their manufacturing process, and their own reserves, their tower should be severely damaged.

    Then move in with the heavy combat drones and blow them to hell.
    >> Anonymous 09/06/09(Sun)01:12 No.5741565
         File1252213971.jpg-(28 KB, 600x449, Killer_Drone_by_EF_001.jpg)
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    I got a question, anyone have any idea what our bots look like?
    >> Anonymous 09/06/09(Sun)01:14 No.5741580
    >>5741565
    They have treads. Like little tanks.
    >> Plasma !UHUuLXLjhk 09/06/09(Sun)01:14 No.5741581
    >>5741565
    Basically, that - except the lower body ismuch more sturdy, wheels are replaced by tracks and there's no paint. Nothing stylish about it - it's just a pile of hardware.
    >> Anonymous 09/06/09(Sun)01:14 No.5741584
    The way I see it, we need to find out as much as we can about these companies. And we need to send probes out to verify everything the AI tells us, because who knows what's true and what isn't.

    Lemmington Pharmaceuticals shouldn't be a problem. They're probably studying the local plants and animals to see if there are any miracle cures to be found, which is none of our business.

    Andromeda is likewise not a competitor, except for the rather minor issue of fuel. Since that seems to be fairly plentiful in the area, this won't be a problem for a long time if ever. However, they may also be trying to trick us into helping them against other companies, so watch our step.

    The other two companies we know nothing about yet, except that Andromeda doesn't like Kil'thweq. The story about Kil'thweq initiating the hostilities may or may not be a lie to get us to side against them.

    Something that makes me suspicious is Andromeda's policy toward the natives. So far, they've proven harmless. Why would Andromeda be at war with them?
    >> Anonymous 09/06/09(Sun)01:15 No.5741597
    >>5741584
    Because they're lying metal skins.

    BLOW THEM TO THEIR COLD CLOSED CIRCUIT HELL!
    >> Anonymous 09/06/09(Sun)01:17 No.5741616
         File1252214251.jpg-(17 KB, 480x320, drone-predator-reaper-pakistan(...).jpg)
    17 KB
    If the planet is so covered in forests, we need to get some flying drones up in this bitch. Control the skies and this planet is ours.
    >> Anonymous 09/06/09(Sun)01:19 No.5741638
    What other kinds of facilities can our drones construct?

    Maybe we should build up some kind of perimeter wall around our HQ.
    >> Anonymous 09/06/09(Sun)01:19 No.5741644
    >>5741616

    Agreed. We should make one or more flying scouts (if we have the schematics) to see how far the forest extends, and what lies beyond it. I have a feeling we're going to have to pay through the nose to make aerial harvesters, though.
    >> Anonymous 09/06/09(Sun)01:20 No.5741655
         File1252214442.jpg-(35 KB, 350x263, whitegorilla-b.jpg)
    35 KB
    I submit that this is what the locals look like.
    >> Anonymous 09/06/09(Sun)01:21 No.5741667
    >>5741655

    Canon.
    >> Anonymous 09/06/09(Sun)01:23 No.5741688
    >>5741644
    The harvesters are doing fine for now on our roads.

    Aerial dominance in the form of combat is key though. What would be the cost for the ability to manufacture these?

    The technology exists today in real life, lasers not withstanding, so it shouldn't be nearly as much as the satellite or translator tech. A few thousand tons maybe?
    >> Anonymous 09/06/09(Sun)01:24 No.5741720
    >>5741564
    This is idiotic for two reasons:

    First, we would be blowing up our reserves. We've barely started harvesting gas. You do not use something like fuel as a bomb if you do not even have a steady income of it yet. Jesus christ.

    Second, they aren't after our metal, just fuel. It would be stupid to make enemies of them when we could ally with them against people who are after our metal and fuel.

    I say we figure out the figures for their military, and everyone else on the planet, then ally with anyone who isn't actively mining our metal. Kill anyone that is.
    >> Anonymous 09/06/09(Sun)01:25 No.5741725
    Maybe a few stationary turrets at our main base would be a good idea after all.

    If we keep all of our units mobile, it could get us into a false sense of security.

    If we have some stationary weapons, then they will always be there to protect it. We won't have to worry about errors in moving them and leaving us undefended.
    >> Anonymous 09/06/09(Sun)01:26 No.5741747
    >>5741720
    I say we side with whoever has the strongest outfit on the planet. We offer them our servitude in their operations. Once the competitors fall we stab them in the back.

    Of course they'll be expecting that, so we'll have to do it all in a swift stroke. Total Pearl Harbor.
    >> Anonymous 09/06/09(Sun)01:30 No.5741812
    >>5741747
    Infeasible. If our goal is metal, we should take the most profitable path to our goal. This means using as little of our metal for defense as is feasible while maintaining sufficient supplies of fuel to keep our stuff going.

    If our allies are not after metal, they have no reason to betray us. If we are not after silicons/plants/whatever, we have no reason to betray them. Games theory suggests this is the best course.
    >> Anonymous 09/06/09(Sun)01:31 No.5741817
    >>5741747
    If it's another contractor like us, we can suggest "duping the companies" by colluding with each other. And then once we've got their trust we fuck their shit up.
    >> Anonymous 09/06/09(Sun)01:33 No.5741852
    Where's OP?
    >> Anonymous 09/06/09(Sun)01:34 No.5741861
    >>5741852

    Making a map.
    >> Anonymous 09/06/09(Sun)01:34 No.5741867
    >>5741817
    >>5741747
    Why the hell are you trying to piss off people that have no reason to be anything except friendly with us? It's stupid.
    >> Anonymous 09/06/09(Sun)01:35 No.5741880
    >If our goal is metal
    Our goal is to harvest 300,000 tons of heavy metals within a six-month period. Without knowing much about planetary composition, this might require control of large fractions of the planet, or it might be possible to just fort up and mine it while not bothering everyone. We'd need comprehensive, wide-ranging surveys to know for sure.

    The reason to take out other companies is simply to hedge our bets.

    Also, we might be able to score secondary contracts with TradeStar or any other corporation. If, for example, we destroy Prospector 137's operations, Centauri Synthetics might be inclined to give us a fuel contract rather than take a complete loss.
    >> Anonymous 09/06/09(Sun)01:37 No.5741908
    >>5741867
    This is basically interventionism vs isolationism.

    Just because you'd like us to be isolationists doesn't mean the other companies would be.

    Maybe what we've got looks pretty good to them.

    Either way, a full scale attack on them isn't a good plan right now.

    We should be able to make some things that are smaller than the samplers.

    Super small spy drones. Super small. If we can make some of those, we should produce some and send them to scout out the enemies, AND the native life. I've got a feeling there's going to be an army of giant ape men breathing down our necks sooner or later.
    >> Anonymous 09/06/09(Sun)01:38 No.5741931
    >>5741880
    Considering their tone with regards to carbon-based lifeforms, I would be willing to bet they're more likely to come back in force and fuck us up. Remember, we don't have any support from our company.

    There is no reason to initiate hostility with companies that are not interested in our bottom line.

    I'm suggesting, tentatively, alliances based on first, military presence, and second, their interest in the planet.
    >> Plasma !UHUuLXLjhk 09/06/09(Sun)01:40 No.5741964
         File1252215623.png-(128 KB, 592x379, Hajjar.png)
    128 KB
    Map.
    Blue background is TradeStar.
    White background is Centauri.
    Green background is Kil'thweq.
    Yellow background is AlphaRange.
    Cyan background is Lemmington.

    It's poor, but heck. Live with it. That's the continent you're on.
    >> Anonymous 09/06/09(Sun)01:40 No.5741969
    >>5741931
    Don't forget self preservation on both of our parts.

    These droids might be heartless machines, but they won't be able to hold their own if other companies attack them. Or the natives even, possibly.

    We should propose an alliance, even if temporary. However, if they're attacked by a superior force, we leave them hanging.

    "Oh, sorry? The alliance we had? It was temporary after all. See you around."
    >> Anonymous 09/06/09(Sun)01:41 No.5741978
    >>5741964
    The blue for us is hard to spot against the ocean.
    >> Anonymous 09/06/09(Sun)01:42 No.5741992
    >>5741908
    I agree with scouting, but I'm not suggesting isolationism. I'm suggesting we blow the fuck out of our competition with backing from allies who have no reason to fuck us in the ass when we're done. After that, we can negotiate trades if we need fuel or whatever. Maybe start mining plastics in our own sphere of influence so that we can trade for their fuel.
    >> Anonymous 09/06/09(Sun)01:42 No.5741998
    >>5741964
    What do we know about the Kil'thweq? Any info from TradeStar on them?

    If they're possibly friendly, we should try to open communication with them. Choosing the robots over them with our limited info would be hasty.

    And if nothing is known, we've got to send some drones and find out about them.
    >> Anonymous 09/06/09(Sun)01:43 No.5742016
    >>5741992
    You don't mine plastics.

    You mind gas, which is used to make plastics.

    Plastics are man made.
    >> Plasma !UHUuLXLjhk 09/06/09(Sun)01:43 No.5742021
         File1252215826.png-(148 KB, 592x379, Hajjar.png)
    148 KB
    >>5741978
    Updated.
    >> Anonymous 09/06/09(Sun)01:44 No.5742037
    >>5741964
    Did you use a map of Italy and Europe for this and just make edits?
    >> Plasma !UHUuLXLjhk 09/06/09(Sun)01:48 No.5742100
    >>5742037
    No, I browsed about for it.
    I know it's poor - if I was good with this sort of thing, I would've used images all along.

    "Is that all?" This is an inquiry from Prospector 137. You're still in a conversation with him. So far, no deals have been made and no hostility appears to be present. "If you have nothing else to say, then I shall allow you to withdraw your drones. However, I don't want them trespassing on my land again."

    Is there anything you want to talk to 137 about?
    >> Anonymous 09/06/09(Sun)01:48 No.5742108
    >>5742016
    My point stands, with some modification. We don't let the synthetics into our territory, instead converting some amount of fuel into plastics if they're willing to give us a good fuel-to-plastic trade.

    And for anyone who might be interested in the plants, same goes.
    >> Anonymous 09/06/09(Sun)01:51 No.5742165
    >>5742100
    Suggest a tentative alliance. For now, simply no shooting first and asking questions later. Avoid territory when possible.
    >> Anonymous 09/06/09(Sun)01:51 No.5742169
    Ask 137 about the natives.
    >> Zipline 09/06/09(Sun)01:52 No.5742173
    I think we're missing out on a key element here- the natives. For 500 tons of metal, or roughly two day's output, we can communicate with them. This would let us potentially forge an alliance with these ape men, giving us access to their local knowledge (and the ability to scout the enemy), as well as securing us from their attack

    I propose we make all efforts to procure this software from TradeStar and attempt to negotiate with the natives. Also, consolidate our positions at the mines and facilities along our northern border, while expanding southeast. After all, there are no corporations to bug us to the southeast
    >> Anonymous 09/06/09(Sun)01:54 No.5742204
    >>5742173
    This. A million times this.

    Our metal production is increasing daily.

    We'll have enough for the monthly tithe. We need to communicate with the natives.
    >> Anonymous 09/06/09(Sun)01:54 No.5742214
    >>5742169
    >>5742173
    Agreed. Find out why 137 initiated hostilities, hope it was more than "because they are meatbags."

    However, we should make sure we have enough metal for the monthly quota before we go blowing 500.
    >> Anonymous 09/06/09(Sun)01:54 No.5742216
    >>5742173
    And we've got to see about those islands to the East.
    >> Anonymous 09/06/09(Sun)01:55 No.5742227
    We could cross that small straight and get some territory on the land across from us. It's still unclaimed, save for possible natives.
    >> Anonymous 09/06/09(Sun)01:56 No.5742236
    Slaughter all tribals.
    >> Anonymous 09/06/09(Sun)01:57 No.5742262
    >>5742236
    RAPE AND PILLAGE.
    >> Plasma !UHUuLXLjhk 09/06/09(Sun)01:58 No.5742281
    >>5741998
    You contact TradeStar and ask about the various corporations.

    Kil'thweq can hardly be considered a corporation. More accurately, they're the face of an alien empire. Since a nation isn't allowed to claim territory without starting a war, instead, Kil'thweq does it under the guise of "harvesting materials for trade". That's what they're after more than anything else - land.
    AlphaRange is a powerful weapons manufacturer and a vast employment agency. Their primary reason for coming on to Hajjar is probably the aquisition of the native sentients, as slaves and as mercenaries.
    Lemmington Pharmaceuticals is rather simple. They're here searching for new medical miracles and scientific marvels, as well as to study the native species - their monopoly isn't only over medicine, but genesplicing and cloning.
    >> Anonymous 09/06/09(Sun)02:00 No.5742309
    >>5742100

    No. We should tell them

    >>5741352
    >>5741342

    As well as ask them

    >>5741357
    >> Anonymous 09/06/09(Sun)02:01 No.5742337
    >>5742281
    Ok, we need alliances with Lemmington and the Natives. Maybe then a trade agreement with the weapons manufacturer.

    The Aliens are no go. They won't care about human life, ergo, us. And I don't trust the robots. Fuck them. They're jealous of our wangs.

    No hostilities for now. But get some translation tech, and open communications with Lemmington asap. Once the translation tech comes, start reaching out to the natives.
    >> Anonymous 09/06/09(Sun)02:03 No.5742356
    >>5742337
    We can get a clone army of the natives outfitted with AlphaRange's weaponry.
    >> Plasma !UHUuLXLjhk 09/06/09(Sun)02:03 No.5742361
    >>5742165
    "Very well then. A truce - for now."
    >>5742169
    "They're very intrusive. They interfere with everything and they steal everything. Do not believe them to be curious, harmless little fellows - within a week, I promise you they will have dragged away at least one of your drones."
    >> Anonymous 09/06/09(Sun)02:05 No.5742386
    >>5742361
    Get us that translation tech and we can talk to the natives ourselves.
    >> Anonymous 09/06/09(Sun)02:06 No.5742406
    >>5742361
    And what about some smaller spy drones and some aerial drones?
    >> Anonymous 09/06/09(Sun)02:07 No.5742416
    Send most of our samplers to the southeast, see if we can find resources on the peninsula. If we do, monopolize them.

    Send one drone to Lemmington territory and another to AlphaRange, just close enough to hail them and confirm their objectives here. Let's stay away from the aliens for now.
    >> Anonymous 09/06/09(Sun)02:08 No.5742437
    >>5742386
    In the meantime I believe we should more carefully monitor their behavior and try to find their homes using as stealthy means as possible.

    This may be a matter of them trying to reverse engineer our tech. They may not be as primitive as seems.
    >> Anonymous 09/06/09(Sun)02:09 No.5742449
    Continue maximizing our mining operations. Heavy harvesters, haulers, and light or medium combat drones. Keep doing this until all of our mines are at max capacity with similar stats as our current maxed out mines.
    >> Plasma !UHUuLXLjhk 09/06/09(Sun)02:09 No.5742455
    >>5742406
    "Tell you what, my biological little friend. You give me six thousands units of your fuel, and I shall give you repulsor technology. That sounds like a fair deal doesn't it?

    "Oh, and in case you are ignorant to technological terms - repulsor technology is what allows our synths to hover."
    >> Anonymous 09/06/09(Sun)02:10 No.5742462
    >>5742437
    Yeah. Maybe it's like Starship Troopers.

    Thuggish monsters on the front lines. Thinkers in the back.
    >> Anonymous 09/06/09(Sun)02:10 No.5742471
    What are our current supplies?
    >> Plasma !UHUuLXLjhk 09/06/09(Sun)02:11 No.5742479
    >>5742471
    As soon as this conversation is over, skip to Day 9 will begin.
    >> Anonymous 09/06/09(Sun)02:11 No.5742482
    Archive plz?
    >> Anonymous 09/06/09(Sun)02:12 No.5742499
    >>5742455
    That's well over half our reserves. Four thousand and it's a deal.
    >> Anonymous 09/06/09(Sun)02:13 No.5742505
    >>5742479
    Buy the translation tech from TradeStar already.
    >> Anonymous 09/06/09(Sun)02:13 No.5742516
    >>5742462

    Good point. We saw smaller, more curious apes and bigger, brutish ones. If they're part of the same species, there could well be an overlord caste as well.

    A hive of eusocial apes. Intriguing.
    >> Plasma !UHUuLXLjhk 09/06/09(Sun)02:17 No.5742574
    >>5742505
    That will severely reduce the amount of heavy metals you possess.
    >>5742499
    "Five thousand and your laser technology. How does that sound?"
    >> Anonymous 09/06/09(Sun)02:19 No.5742598
    OP

    What else can our construction drones build.

    And how much was the translator?
    >> Anonymous 09/06/09(Sun)02:20 No.5742605
    >>5742574
    No deal.

    We don't want them having our weapons.
    >> Plasma !UHUuLXLjhk 09/06/09(Sun)02:21 No.5742626
    >>5742598
    Your construction drones can build:
    Storage
    Construction
    Refinery
    Habitat
    Spaceport
    Road
    Turret (out of a combat drone)

    Translation costs 500 tons.
    >> Anonymous 09/06/09(Sun)02:23 No.5742656
    >>5742626
    Buy the translation. Keep maximizing our mining operations. Harvesters haulers combat and minimal construction drones to prevent mishaps. Keep building roads until we're getting max efficiency. Add two medium turrets to our HQ.

    Can we build a wall or any other defensive structure?
    >> Plasma !UHUuLXLjhk 09/06/09(Sun)02:23 No.5742658
    >>5742605
    Good. You need to appreciate what you have.

    They might have all of their fancy technology, but do you know what you have?

    A highly economical system. Your ranged weapons require no physical ammunition, you have the potential to run practically everything off of fusion batteries, like your Frontier Facility is and so on. Everything they can do, you can do cheaper.
    >> Plasma !UHUuLXLjhk 09/06/09(Sun)02:24 No.5742674
    >>5742656
    Are you sure you want to purchase the translator?
    >> Anonymous 09/06/09(Sun)02:26 No.5742690
    >>5742674
    We've said so about 10 times.
    >> Zipline 09/06/09(Sun)02:27 No.5742709
    >>5742674
    Yes! Buy the translator from TradeStar, then continue to maximize productivity. Expand southeast in the meantime
    >> Plasma !UHUuLXLjhk 09/06/09(Sun)02:30 No.5742741
    PROGRESSING TO DAY 9.
    >> Anonymous 09/06/09(Sun)02:31 No.5742754
    >>5742741
    Start communication with the natives ASAP.

    Send some drones to Lemmington to open a possible alliance.
    >> Plasma !UHUuLXLjhk 09/06/09(Sun)02:37 No.5742815
    DAY 9:

    145.1 tons
    8,414 fuel

    +195 tons/day
    -354 fuel/day

    Mine 1: 400/3000 (MAXIMUM CAPACITY: 20) (65/day)
    10 Heavy Harvesters
    10 Heavy Haulers
    2 Light Constructors
    3 Light Fighters

    Mine 2: 255/2000 (MAXIMUM CAPACITY: 10) (65/day)
    10 Heavy Harvesters
    10 Heavy Haulers
    2 Light Constructors
    3 Light Fighters

    Mine 3: 95/1500 (MAXIMUM CAPACITY: 10) (65/day)
    10 Heavy Harvesters
    10 Heavy Haulers
    2 Light Constructors

    Gas Pocket 1: 278/4000 (MAXIMUM CAPACITY: 10) (190/day)
    10 Heavy Harvesters
    10 Heavy Haulers
    2 Light Constructors

    Gas Pocket 2: 30/2500 (MAXIMUM CAPACITY: 10) (30/day)
    2 Heavy Harvesters
    2 Heavy Haulers
    2 Light Constructors

    Roads to Mine 3 and Gas Pocket 1 complete.
    6 Heavy Constructors idle.
    Maximum Maximum Capacity for Mine 1 complete.
    3 Heavy Constructors idle.

    Your samplers uncover a 2500 unit gas pocket.

    Your exploration samplers split into two groups - one heading towards AlphaRange territory, the other towards Lemmington Pharmaceuticals territory. They are accompanied through Centauri Synthetics territory by some of 137's 'bots.

    All of your drones proceed to download the translator software.

    As your samplers venture South-East, the primates gibber and scream in protest, roaring at you to leave their land. The further you progress, the boulder they become. The smaller ones throw sticks and stones at your drones, while the larger ones barely show restraint.

    Your course of action?
    >> Anonymous 09/06/09(Sun)02:40 No.5742849
    OPEN FIRE.
    >> Anonymous 09/06/09(Sun)02:40 No.5742851
    >>5742815
    MAXIMIZE CONSTRUCTION OF MINING AND HARVESTING DRONES TO MAXIMIZE MINING OUTPUT AT ALL MINES!

    Keep building roads until all mines are as efficient as possible.

    Move back the line of expansion slightly to ease the natives and then open communications with them.
    >> Anonymous 09/06/09(Sun)02:42 No.5742869
    Increase HQ defence. Build a wall or something around the perimeter.
    >> Plasma !UHUuLXLjhk 09/06/09(Sun)02:44 No.5742902
    >>5742851
    Very well.
    >> Plasma !UHUuLXLjhk 09/06/09(Sun)02:48 No.5742951
    >>5742869
    I'll also do this - shall I continue here or shall I start a new thread?

    Because I am about to pop up Day 10.
    >> Anonymous 09/06/09(Sun)02:49 No.5742964
    >>5742951
    New thread.
    >> Anonymous 09/06/09(Sun)02:50 No.5742974
    How many humans do we have, and are we able to equip ourselves with LASERS?

    Are we able to physically defend the mines ourselves or accompany drones on short trips?
    >> Anonymous 09/06/09(Sun)02:50 No.5742979
    >>5742974
    We shouldn't risk human lives when we have expendable machines.

    Maybe we should include self destruct capabilities to drones so our enemies can't capture them.
    >> Plasma !UHUuLXLjhk 09/06/09(Sun)02:52 No.5743001
    >>5742979
    Purchasable schematics.
    >>5742974
    You have approximately ten humans and these ten humans are the management - these ten humans are you. They're the people arguing over how they should proceed.

    Anyway, new thread. If you're going to archive this, save it as Corp Quest or something.



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