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  • File : 1251678328.gif-(150 KB, 658x500, 1234811681577.gif)
    150 KB Anonymous 08/30/09(Sun)20:25 No.5658524  
    Yo, /tg/. Has anyone here ever actually killed the Tarrasque? No lying now. I mean really killed the damn thing. Allow me to remind you of some of its traits
    >Special Qualities: Carapace, damage reduction 15/epic, immunity to fire, poison, disease, energy drain, and ability damage, regeneration 40, scent, spell resistance 32
    >No form of attack deals lethal damage to the tarrasque. The tarrasque regenerates even if it fails a saving throw against a disintegrate spell or a death effect. If the tarrasque fails its save against a spell or effect that would kill it instantly (such as those mentioned above), the spell or effect instead deals nonlethal damage equal to the creature’s full normal hit points +10 (or 868 hp). The tarrasque is immune to effects that produce incurable or bleeding wounds, such as mummy rot, a sword with the wounding special ability, or a clay golem’s cursed wound ability.
    >All damage is treated as non-lethal to the tarrasque. To kill it you must first lower its hit points to -30, then use wish or miracle to keep it dead.

    Goddamn it its crazy. You have to kill it, then wish it dead! In that order!
    >> Anonymous 08/30/09(Sun)20:28 No.5658554
    3 Wishes.

    1st: Wish you were able to do lethal damage to Tarrasque.
    2nd: Wish it was dead.
    3rd: Wish it would stay dead.
    >> Anonymous 08/30/09(Sun)20:30 No.5658571
    My group went the easy route of transporting it to the Positive Energy plane. It doesn't die, per se, it is just effectively rendered incapacitated forever.
    >> Anonymous 08/30/09(Sun)20:31 No.5658579
    Thats a minimum cost of 15,000 XP to cast though.
    >> Anonymous 08/30/09(Sun)20:31 No.5658582
    I actually had a adventure in which the party had to stop the Tarrasque from laying eggs. Fighting momma Tarra and then killing baby Tarra... shit was fun.
    >> Anonymous 08/30/09(Sun)20:32 No.5658590
    Epic level summon.
    >> Salamanders Fanbro !!IkBm+qsTaW7 08/30/09(Sun)20:32 No.5658597
    It's actually not nearly as difficult to kill a tarrasque as it sounds.
    >> Anonymous 08/30/09(Sun)20:32 No.5658599
    Yes. It took 3 sessions lasting between 3 and 5 hours each, 6 players, each at least Level 18, as well as the help of a Level 17 NPC, and lots of healing items, but we finally killed the damned thing. We all levelled up for it. I finally got to Level 19 from that battle. Fuck yes.

    Good times.

    inb4 '3 sessions? BULLSHIT!' Most of that time was spent alternatively running from it or chasing it down. Running earlier on, but when it was nearly dead it started to run the hell away to stay alive, so we spent four full days in-game tracking it down. Bitch had slept and healed a 'small' portion of the damage we'd dealt (small being relative to the Tarrasque's health).

    When the thing FINALLY DIED GODDAMNIT!, we cast wish to make sure it stayed dead. It failed. We cast wish again, which, thankfully, succeeded.
    Win game was win.
    >> Anonymous 08/30/09(Sun)20:32 No.5658600

    Or one of those snazzy rings or calling in a few favors from extradimensional creatures who owe you.
    >> Anonymous 08/30/09(Sun)20:32 No.5658602
    You actually overcame its spell resistance?!
    >> Anonymous 08/30/09(Sun)20:33 No.5658610
    Your Guilty Gear reference is greatly appreciated.
    >> Anonymous 08/30/09(Sun)20:34 No.5658622
    One of its special abilities though is "rush". Allowing it to (once every minute) move 150 ft. You can't really run from it, nor hunt it down.
    >> Anonymous 08/30/09(Sun)20:34 No.5658623
    The Tarrasque cannot fly and has no ranged attacks. If you can fly above its reach for a moderate amount of time, deal a sufficient amount of damage, and have a way to cast Wish once, you can defeat the Tarrasque with absolutely no danger to yourself.
    >> Anonymous 08/30/09(Sun)20:34 No.5658626
    No. But I got rid of one (sacrificing myself in the process...sorta), by running under it and thrusting a portable hole into a bag of holding.
    Now the fucker's is the Astral Plane's problem.
    >> Anonymous 08/30/09(Sun)20:35 No.5658632
    could you suicide bomb one with a portable hole and a bag of holding ?
    >> Anonymous 08/30/09(Sun)20:35 No.5658636

    >> Anonymous 08/30/09(Sun)20:35 No.5658639
    Use a sorceror with wish to kill it.

    Spam cometfalls
    >> Anonymous 08/30/09(Sun)20:35 No.5658643
    One large pit, a lot of peasants with bows, and a single wish spell. Eventually all those peasants will get enough critical hits to go through his damage reduction and bring him low enough for the wish to work. That's how our group planned to kill it the first time, but our DM ruled the peasants were too terrified to attack it. Second time we rode on the back of a friendly dragon and slowly plinked away at it. Poor bastard can't do anything to flying enemies.
    >> Anonymous 08/30/09(Sun)20:35 No.5658647
    My DM upgraded it by giving it immunity to ability drain, immunity to cold/lightning/acid/sonic and spell immunity.

    We all died.
    >> Anonymous 08/30/09(Sun)20:36 No.5658650
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    OH SHI
    >> Anonymous 08/30/09(Sun)20:38 No.5658669

    It's not hard RAW if you abuse it's weak spots. It's a lot harder if the DM patches up it's weaknesses so you can't cheese it out. It's murderous if he also remembers he can improve the Tarrasque if it's not powerful enough for his campaign.
    >> Anonymous 08/30/09(Sun)20:38 No.5658674
    /r/ winged tarrasque template
    >> Anonymous 08/30/09(Sun)20:39 No.5658686

    I prefer to have the Tarrasque able to leap thousands of feet in air if need be. It makes a pouncing charge doing it and then lands - it's naturally immune to the falling damage here - which causes an instant earthquake. My PCs didn't try to fly against it again.
    >> Anonymous 08/30/09(Sun)20:39 No.5658689
    oh you ass hole.

    That's like the dm pretty much saying go fuck yourselves
    >> Anonymous 08/30/09(Sun)20:41 No.5658706
    I remember once I had a DM who had a Tarrasque on a balloon who would randomly float in and wreck our shit and leave one guy alive before randomly floating away... I didn't stay long in that group....

    I think my current group, if we ever do encounter one, I'm gonna ask if we can do this...
    >> Anonymous 08/30/09(Sun)20:42 No.5658715
    Didn't have to deal with it:
    Step 1) Plane shift yourself to the positive energy plane (protecting yourself from it's bad effects is a good idea first but not required).
    Step 2) Cast Gate to summon the Tarrasque. If you don't say you want a specific creature, just a type of one, you can call one of any HD. Since there is only one tarrasque in existence, you know which one you are likely to get =p. Since you aren't worrying about controlling it afterwords, that isn't an issue either.
    Step 3) Plane shift the fuck out of there.

    NOTE: The Extraplanar trait is a relative term based on your current location. A creature from the material plane is considered extraplanar to any other plane and vice versa. So if you are on the Positive Energy Plane, the Tarrasque is considered Extraplanar since he/she/it isn't native to that plane.
    >> Anonymous 08/30/09(Sun)20:43 No.5658727

    Any DM worth a shit will pull the 'multiple primes' card in a planar game and have you summon a Tarrasque from a dead world or some shit. Either that or random native says fuck you and transports it back.
    >> Anonymous 08/30/09(Sun)20:47 No.5658758

    "Deities and unique beings are under no compulsion to come through the gate, although they may choose to do so of their own accord. "

    Hoisted by your own petard much?
    >> Anonymous 08/30/09(Sun)20:48 No.5658766
    I know. The fucker used it a canny few times. We, luckily, had a wizard who decided that levitate would be helpfall, as would feather fall. We all bought him drinks (in both the game and IRL, lol) afterwords. We just flew away from it when it was chasing, and we flew after it.
    Well, my party members flew after it. I'm a monk, and we move like lightning, bitch. I spent both actions each turn just running after the thing, which was something like 180-210 ft. each turn, I forget how much. Eventually, we killed the fucker.
    >> Anonymous 08/30/09(Sun)20:49 No.5658771
         File1251679768.png-(858 KB, 1840x1650, neutronium_golems.png)
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    Tarrasque is SMALLTIME.
    >> Anonymous 08/30/09(Sun)20:53 No.5658807

    Indeed. Fear the exercise-in-huge-numbers golem.

    And yet it still is logically consistent, and comes with a few nifty adventure (and campaign) ideas.
    >> Anonymous 08/30/09(Sun)20:54 No.5658821
    >(protecting yourself from it's bad effects is a good idea first but not required).

    Actually it is required. The positive energy plane is nothing but positive energy. You'd explode in a matter of seconds without protection.
    >> Anonymous 08/30/09(Sun)20:57 No.5658856

    Now I feel inadequate. I killed a Tarrasque, and I feel inadequate.
    >> Anonymous 08/30/09(Sun)21:00 No.5658888
    Thirty-Headed Tarrasque
    This creature speaks for itself. The multiheaded template allows it to exist, but it's still just plain wrong. The multiheaded template says this guy should have a CR 29, but I used the added Hit Dice to recalculate the CR instead. It seemed more realistic, and it's still a TPK machine. I thought about adding the half-fiend template to it, but then it becomes an instant-kill machine (as if it isn't already) because its blasphemy caster level is 106. This is probably the most powerful creature I can come up with, but I may surprise myself some day and outdo it.

    In melee, it uses Power Attack for 50, leaving it +70 melee on all its attacks. It has ninety head-based attacks in 1 round, thirty of which can be instant-kill attacks (since making a DC 80 Fort save is probably impossible to most everyone it would face).

    I adjusted its spell resistance in an ad-hoc manner. One suggestion is to use 11 + CR as its spell resistance, but I compared the old spell resistance and what someone would have to roll to overcome it to get the new value.


    Go here
    look at the last monster
    shit bricks
    >> Anonymous 08/30/09(Sun)21:02 No.5658915
    I want to fight a Fist Hydra...
    >> Anonymous 08/30/09(Sun)21:03 No.5658929
    Ok, what the fuck is this from?
    >> Anonymous 08/30/09(Sun)21:03 No.5658930
    Thirty-Headed Tarrasque CR 40
    N Colossal magical beast
    Init +16; Senses darkvision 90 ft., low-light vision, scent; Listen +94, Spot +94
    Aura frightful presence
    Languages --

    AC 69, touch 10, flat-footed 61; Dodge, Mobility
    (-8 size, +8 Dex, +59 natural)
    hp 4,947 (106 HD); regeneration 40; DR 15/epic
    Immune ability damage, disease, energy drain, fire, poison
    Resist acid 10, cold 10, fire 10, electricity 10; SR 52
    Fort +100, Ref +67, Will +43

    Speed 20 ft. (4 squares); rush
    Melee 30 bites +121 (4d8+20/18-20/x3 plus 2d6 on crit plus Fort save DC 80 or die on crit) and
    60 horns +120 (1d10+10) and
    2 claws +120 (1d12+10) and
    tail slap +120 (3d8+10)
    Space 30 ft.; Reach 20 ft.
    Base Atk +106; Grp +142
    Atk Options Awesome Blow, Dire Charge, Great Cleave, Improved Bull Rush, Improved Combat Reflexes, Large and In Charge, Power Attack, Prone Attack, improved grab, rush, swallow whole

    Abilities Str 50, Dex 26, Con 93, Int 3, Wis 14, Cha 14
    SQ augmented critical, carapace
    Feats Alertness, Awesome Blow, Blind-Fight, Cleave, Combat Reflexes[B], Devastating Critical (bite, Fort DC 80), Dire Charge, Dodge, Elusive Target, Epic Fortitude, Epic Prowess (2), Epic Reflexes, Epic Will, Eyes in the Back of Your Head, Great Cleave, Great Strength, Hold the Line, Improved Bull Rush, Improved Combat Reflexes, Improved Initiative[B], Improved Multiattack[B], Iron Will, Large and In Charge, Mobility, Overwhelming Critical (bite), Power Attack, Prone Attack, Spellcasting Harrier (+53 to foe's Concentration check DC to cast in its threatened area), Superior Initiative, Toughness (6), Weapon Focus (bite)
    Skills Hide -8, Jump +14, Listen +94, Search +84, Spot +94, Survival +33 (+37 following tracks)
    >> Anonymous 08/30/09(Sun)21:06 No.5658955
    Someone posted this a long time ago about preping Tarrasque killing machine.
    Well, here I go. Turns out I didn't need to pick up Wild Talent, Psionic Weapon, and Deep Impact for turning a melee attack into a touch attack 1/encounter after all.

    Human: Power Attack
    Fighter 1: Combat Reflexes, Weapon Focus: Greatsword
    Fighter 2: Improved Bull Rush
    Fighter 3: Mage Slayer
    Fighter 4: Weapon Specialization: Greatsword
    Fighter 6: Leap Attack (Complete Adventurer), Shock Trooper (Complete Warrior)
    Fighter 8: Blind-Fight
    Fighter 9: Pierce Magical Concealment (Complete Arcane)
    Fighter 10: Melee Weapon Mastery: Slashing (Player's Handbook II)
    Fighter 12: Greater Weapon Focus: Gretsword, Pierce Magical Protection (Complete Arcane)
    Fighter 14: Greater Weapon Specialization: Greatsword
    Fighter 15: Martial Study: Tiger Claw: Claw at the Moon (Tome of Battle)
    Fighter 16: Martial Study: Tiger Claw: Sudden Leap (Tome of Battle)
    Fighter 18: Martial Study: Tiger Claw: Pouncing Charge (Tome of Battle), Weapon Supremacy: Greatsword (Player's Handbook II)
    Fighter 20: Improved Initiative

    To be explained in my following post.
    >> Anonymous 08/30/09(Sun)21:07 No.5658963
    But first, some numbers and key points.

    Key Equipment:
    +5 Speed, Valorous (Unapproachable East), Adamantine Greatsword: 166,050 gp, provides an extra attack at your highest attack bonus when making a full attack, deal double damage on all charge attacks
    +1 Soulfire (Book of Exalted Deeds), Heavy Fortification, Mithral Armor: 100,000 gp + the cost of the mithral armor, provides immunity to critical hits, death effects, and negative energy effects
    Manual of Gainful Exercise +5: 137,500 gp, provides a +5 inherent bonus to Strength
    Belt of Giant Strength +6: 36,000 gp, provides a +6 enhancement bonus to Strength
    Ring of Freedom of Movement: 40,000 gp, provides immunity to grappling and movement impedances
    Ring of Mental Protection (Player's Handbook II): 110,000 gp, provides immunity to mind-affecting effects
    Mask of True Seeing (Unapproachable East): 75,000 gp, provides continuous True Sight

    18 base from point-buy
    +5 from level ups
    +5 inherent bonus from Manual of Gainful Exercise
    +6 enhancement bonus from Belt of Giant Strength
    Total Strength: 34, with a Strength modifier of +12

    Attack bonus with +5 greatsword when charging:
    20 BAB
    +12 Strength bonus
    +1 Weapon Focus
    +1 Greater Weapon Focus
    +2 Melee Weapon Mastery
    +5 enhancement bonus from magic weapon
    >> Anonymous 08/30/09(Sun)21:07 No.5658972
    +2 charging
    Total attack bonus when charging: +43

    Damage with +5 greatsword:
    2d6 base damage
    +18 Strength bonus and a half
    +2 Weapon Specialization
    +2 Greater Weapon Specialization
    +2 Melee Weapon Mastery
    +5 enhancement bonus from magic weapon
    Total damage: 2d6+29
    >> Anonymous 08/30/09(Sun)21:09 No.5658987
    Hold on, I'm not done yet. So, let's say you're a Human Fighter 20, standing 60 feet away from the death machine that is the Tarrasque. This is the moment of ultimate truth. If you lose initiative, you're paramountly and irrevocably fucked, since although you can survive a charge of the Tarrasque, you probably won't be able to survive the AoOs from repositioning you. If you wins initiative though, with the help of some initiative-boosting items I forgot to list down in >>3949758, then it's game time.

    You spend a full-round action using your Pouncing Charge maneuver, which lets you charge and make a full attack at the end of it, while getting the +2 bonus to attack rolls on all your attacks. As part of your charge, you make a Jump check (easy enough with your ranks and Strength bonus) to activate Leap Attack, as you Power Attack for your full BAB, transforming the attack penalty into an AC penalty using Shock Trooper. So, you're making a full attack at +80 damage on each hit, at the cost of -20 AC and then another -2 AC from charging. Now, at this point, the damage on each of your attacks would normally be 2d6+109 (average 116) from your Leap Attacking shenanigans. However, your Valorous weapon makes you deal double damage on any and all charge attacks, shooting it up to a ludicrous 4d6+218 (average 232). This isn't including critical hits, but we won't be needing them, and they're a pain to calculate in 3.5 anyway.
    >> Anonymous 08/30/09(Sun)21:09 No.5658991
    And now you are not charging, and become significantly weaker.
    >> Anonymous 08/30/09(Sun)21:10 No.5658996

    So then, as you charge past the Tarrasque's threatened squares, it takes an AoO against you, using its bite. It damages you some, but it won't be able to score a crit thanks to your Heavy Fortification armor, and your Ring of Freedom of movement prevents a grapple and a swallow. You then make five attacks, at +43/+43/+37/+32/+27. The Tarrasque has "only" 35 AC.
    Five attacks, at +43/+43/+37/+32/+27. The first three only miss on a natural one, giving them a 95% hit chance. For the fourth one, you activate your +5 bonus from Weapon Supremacy, shooting it up to +37, and thus giving that one a 95% hit chance as well. The fifth and final attack is where you take 10, also using Weapon Supremacy, to make it automatically hit. So then, four attacks at a 95% hit chance, and one attack automatically hitting. 0.95 * 4 + 1 = 4.8.

    4.8 * average 232 damage on each hit = average 1,113.6 damage in total. The Tarrasque has damage reduction 15/epic, however, subtracting a total of 75 damage from five hits, but that's still an amazing 1,038.6 damage inflicted on the Tarrasque's hit point total of 858 anyway. At this point, the Tarrasque should be down to -180 or -181 hit points, meaning it will be back in action in 5 rounds, and that's why I hope you've got a means to cast Wish right then and there.
    >> Anonymous 08/30/09(Sun)21:11 No.5659009


    >> Anonymous 08/30/09(Sun)21:13 No.5659028
    Does anyone know where this thing is from? What book?
    >> Anonymous 08/30/09(Sun)21:15 No.5659052
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    Oh man, our fight with the Tarrasque sucked so much. The sorcerer cast Reverse Gravity under it, causing the Tarrasque to float helplessly into the air. Then the cleric summoned a bunch of elementals to rape it.

    The paladin, the monk, the other monk, and the rogue just sat back and waited. Then they got bored and jumped in, almost died, and went back to waiting for the cleric to finish soloing it.

    And to top it all off, it was the DM who suggested this tactic to the sorcerer.
    >> Anonymous 08/30/09(Sun)21:16 No.5659060
    someone else was posting pages of it a while back, but never gave a source. there's actually more of this insane stuff.
    >> Anonymous 08/30/09(Sun)21:16 No.5659061
    >> Anonymous 08/30/09(Sun)21:16 No.5659064
    the Immortals Handbook Epic Bestiary

    >> Anonymous 08/30/09(Sun)21:19 No.5659086

    That's a lot of work to kill the Tarrasque. A 20th level Cleric would have a much easier time of it and would actually be able to live through several rounds of combat. Then cast miracle by itself.
    >> Arcbound 08/30/09(Sun)21:20 No.5659091
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    >> Anonymous 08/30/09(Sun)21:22 No.5659105
    In 3.5 you can kill it
    In 4th you cant
    True fact
    >> Anonymous 08/30/09(Sun)21:22 No.5659110
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    The non-casters had other chances to shine. Our group had an unspoken rule about actually using spellcasters to their fullest, and I think we only ever had one caster who never multiclassed into a non-caster class. The sorcerer was in fact a rog/sorc/arcane trickster. The cleric was cleric/something/storm lord.

    Not that this excuses WotC from purposefully making a game which sucks donkey balls if your friends aren't experienced enough to avoid it's pitfalls.
    >> Anonymous 08/30/09(Sun)21:23 No.5659113

    Wow, Anon delivers. Thanks.
    >> Anonymous 08/30/09(Sun)21:23 No.5659118
    in my setting there is a giant crystalline tower this tower is enormously tall (hundreds of floors), what the player character's recently learned is that this tower is actually a giant spear, that was thrown down to impale the Tarrasque.

    between two campaigns in the same setting the tower had been destroyed, now the thing is regenerating and will be active very very soon.
    >> Anonymous 08/30/09(Sun)21:23 No.5659119
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    >Magnetar (Ex): Once a neutronium golem has identified a target for termination, the two beings are inextricably linked, and the neutronium golem can follow the target anywhere.

    "It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead."

    Well, now I know what I'll think about when I see the Terminator again.
    >> Anonymous 08/30/09(Sun)21:24 No.5659127
    How so? I assume you are talking about Destruction spells with lots of chaff summoned monsters.
    >> Anonymous 08/30/09(Sun)21:25 No.5659139

    ...uh, link seems broken.

    Still, though, thanks!
    >> Anonymous 08/30/09(Sun)21:27 No.5659145
    Except the Terminator can't break a planet into pieces with a single punch.
    >> Anonymous 08/30/09(Sun)21:28 No.5659158
    Give the Tarrasque the paragon template, then give it the Amidah template. There's your anti-munchkin plot device.
    >> Anonymous 08/30/09(Sun)21:28 No.5659160

    >three weapon fighting feats
    >sentient tornadoes made of RAGE
    >"This creature resembles a gargantuan, grossly obese elephant that had learned
    to walk upright and then chewed its own forelegs off at the stump."

    >> That One Techpriest 08/30/09(Sun)21:29 No.5659167
    Fuck that.

    Do either a device that casts like, fifteen Level 30 Disintgrates all at once, or do "Gaze of an Angry God", which if I'm correct does about 200d20 damage or so.
    >> Anonymous 08/30/09(Sun)21:30 No.5659175
    Because he was never order to terminate one.
    >> Anonymous 08/30/09(Sun)21:30 No.5659177
    any rule 34 on the Tarrasque?
    >> Anonymous 08/30/09(Sun)21:30 No.5659178

    Even gods can't handle these shits
    >> Anonymous 08/30/09(Sun)21:31 No.5659185

    "Most gibborim cults actually exist within the great creatures stomach
    demiplane. These mad individuals are resigned to their new habitat and
    will not only refuse rescue from their imprisonment but seek to prevent
    others from escaping what they view as the ‘god-womb’. These cultists
    scavenge a living from the contents of the gibborim’s digestion, regarded
    as mana from heaven by the cultists. Enemies of the cult are generally
    eaten if captured. In lean times even the lower ranked members will find
    themselves served up for dinner."

    This is my new campaign setting.
    >> Anonymous 08/30/09(Sun)21:32 No.5659192
    Make a lawful neutral one and give it 50 levels of Monk.

    >> Anonymous 08/30/09(Sun)21:32 No.5659195
    Then watch your game die when you smack them with it once too often.
    >> Anonymous 08/30/09(Sun)21:32 No.5659196
    Where in the rulebook does it say you can take 10 on attack rolls?
    >> Anonymous 08/30/09(Sun)21:33 No.5659211
    Nah, once is enough. Even Touhoufag would take a week to figure out how to kill an Amidah Tarrasque.
    >> Anonymous 08/30/09(Sun)21:34 No.5659219
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    >>in my setting

    In MY setting, the gods decided to unmake the world by raining an army of tarrasques onto it. Exactly enough tarrasques to eat every inch of the world. The world seemed rather screwed, until a small band of heroes managed to defeat one of the tarrasques, thus sparring one green valley in the world.

    Several hundred years later, it's a typical Points Of Light world (although I made this back in 3.5 the similarities are uncanny). Except there is one city which possesses advanced magic. Their soldiers wear living armor. Their mages posses a seemingly infinite supply of the finest alchemical reagents.

    Secretly, deep underneath this city, is the regenerating corpse of the last tarrasque. It is pinned down with hundreds of immovable rods. Specially trained butchers carve off it's meat, and bleed off it's fluids, at the same pace as it's regeneration.

    The gods are starting to notice that their blank canvas isn't as blank as they thought. Giant monstrosities are appearing at the edge of the habitable zone. Each one is more resilient and destructive than the last.

    Can the secret cabal of mages and their carefully chosen heroes defeat the gods and save humanoidkind?

    TLDR; fantasy evangelion with tarrasques instead of angels.
    >> Anonymous 08/30/09(Sun)21:36 No.5659235
    Actually can the Terminator even FUNCTION in space? Does he need to breath or something?
    >> Anonymous 08/30/09(Sun)21:36 No.5659236
    Funny fact, neutronium golems are almost strong enough to pick up the known universe.
    >> Anonymous 08/30/09(Sun)21:37 No.5659249
    At first I was like
    >This seems kind of familiar
    Then I was all like
    >> Anonymous 08/30/09(Sun)21:38 No.5659254

    Or just building a generic DMM:Persist build using Leap Attack/Shock Trooper combined with self buffs to be better at fighting than the Fighter while still being able to toss quickened heals and shit.
    >> Anonymous 08/30/09(Sun)21:39 No.5659264
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    the living tissue might die
    >> Anonymous 08/30/09(Sun)21:42 No.5659300
    After first hit make a dc 461 strength check to get you fist back. Then your other fist, you foot, your other foot, etc...
    >> DOOMRIDER !NANNANNANA 08/30/09(Sun)21:43 No.5659314
    I thought there was some dickery about tarrasques being planar bound, and thus you can't cheese it off to some random plane to kill it.
    >> Anonymous 08/30/09(Sun)21:44 No.5659325
    I wonder, can somebody even regenerate from being squished by one of those hits?
    >> Anonymous 08/30/09(Sun)21:45 No.5659335

    Does it say that in the statblock?
    >> DOOMRIDER !NANNANNANA 08/30/09(Sun)21:48 No.5659371
    No, it must have been something else I've been thinking of.
    >> Anonymous 08/30/09(Sun)21:48 No.5659373

    try removing the spaces neuling
    >> Anonymous 08/30/09(Sun)21:48 No.5659378
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    A need to remind you /tg/:

    1. Animals that have spikes have them to prevent predation from larger animals a la porcupines and hedgehogs.
    2. Tarrasque has spikes.
    3. Something's gotta be eating the Tarrasque.
    >> DOOMRIDER !NANNANNANA 08/30/09(Sun)21:50 No.5659402
    >> Anonymous 08/30/09(Sun)21:53 No.5659435
    what's an umbral and what's a tamas?
    >> Anonymous 08/30/09(Sun)21:53 No.5659440
    I want an awakened one. With the mind of a child. He approaches worlds looking for company and ends up burning everything.
    >> Anonymous 08/30/09(Sun)21:54 No.5659445
    Pun-Pun could kill that little shit.
    >> Anonymous 08/30/09(Sun)21:54 No.5659446
    Neutronium golem is from the immortals bestiary.

    >> Anonymous 08/30/09(Sun)21:55 No.5659451
    >> Anonymous 08/30/09(Sun)22:05 No.5659544
         File1251684351.gif-(1.27 MB, 300x225, 1249316354871.gif)
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    >this thread
    >> Anonymous 08/30/09(Sun)22:20 No.5659695
    >Implying the Tarrasque is a natural creature whose traits were developed through natural selection.
    >> Anonymous 08/30/09(Sun)22:37 No.5659862
    >Implying greentext

    This isn't /v/. Use your words.
    >> Anonymous 08/30/09(Sun)22:42 No.5659906
    >implying that only /v/ can use greentext + implying
    >> Anonymous 08/30/09(Sun)22:47 No.5659950

    >> /co//ck/y fa/tg/uy 08/30/09(Sun)22:52 No.5659989
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    >posting reaction.jpg and not using a reaction image
    >> Anonymous 08/30/09(Sun)23:02 No.5660101

    >implying that something's being implied
    >> Anonymous 08/30/09(Sun)23:05 No.5660125
    >implying some more green text

    Sorry, I thought /tg/ was a decent board. It appears I was mistaken.

    >> Anonymous 08/30/09(Sun)23:05 No.5660127
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    that's not the most dangerous baddy

    this is

    it has the equivalence of 92% unstoppable your-attack-fails-because-i-said-so armor and a 92% chance of eradicating anything that will fit into a 10kilometer long cone
    >> Anonymous 08/30/09(Sun)23:07 No.5660148

    1) The Tarrasque is no more resistant against mind affecting abilities than any other creature. In fact, it's Will save is pretty shitty. It's carapace cannot reflect spells unless they're rays.

    It's vulnerable to pretty much any charm/dominate spells. Why kill it when you can make it your bitch?

    2) It's Immune to *ENERGY DRAIN* and *ABILITY DAMAGE*. It's not immune to ABILITY DRAIN. Summon critters with ability drain, which tend to be incorporeal undead, and rape it.
    >> NuBlackAnon !!z6ldXGL61Wm 08/30/09(Sun)23:08 No.5660152
    ...Final Dynamic Special would be perfect
    >> Anonymous 08/30/09(Sun)23:10 No.5660169
    I demand stats for Time Lords. They must be bitchin'.
    >> NuBlackAnon !!z6ldXGL61Wm 08/30/09(Sun)23:11 No.5660174
    Its funny, I am using one for my Mekton Zeta SUPER BOSS, it is pretty much a great boss to start slinging galaxies at
    >> NuBlackAnon !!z6ldXGL61Wm 08/30/09(Sun)23:15 No.5660228
    ...I have the final boss now, this book is great for OH GOD THE UNIVERSE IS AGAINSTUS FUCK YHES WE ARE INSANE
    >> Anonymous 08/30/09(Sun)23:17 No.5660249

    And powerful as it is, it lists a potential adventure type as a guy who comes using one as a weapon.

    That guy.

    Fuck. That. Guy.
    >> NuBlackAnon !!z6ldXGL61Wm 08/30/09(Sun)23:18 No.5660267
    so that guy is the TRUE BOSS WE ARE FIGHTING THE COSMOS sort of thing?
    >> Anonymous 08/30/09(Sun)23:20 No.5660281
    Wrong, bitch! The most dangerous enemy is the Neutronium Golem. When the universe absolutely, positively, hates you personally.
    >> Anonymous 08/30/09(Sun)23:21 No.5660295
    Your DM isn't very good.
    >> Anonymous 08/30/09(Sun)23:22 No.5660301

    That guy is basically what happens when you do something that warrants the attention of a sentient universe, and then piss him the fuck off.

    And then you realise that he's actually /2/ sentient universes.
    >> Anonymous 08/30/09(Sun)23:23 No.5660325
    Neutronium golem doesn't even need to be aware of the PC's presence to deal impossibly high amounts of damage.
    >> Anonymous 08/30/09(Sun)23:24 No.5660327

    Wishes are free - planar bind a Genie or use a Candle of Invocation.

    Also - it's just been said but Ability Drain.

    A single Allip can take it down



    The Tarrasque what's known as a "Puzzle Monster" it has a lot of immunities, but it has no defence against it vulnerabilities. It's stupid as hell, has no magical power or equipment.

    The Tarrasque is only good as a body to possess - True Mind Switch, Magic Jar, etc.
    >> Anonymous 08/30/09(Sun)23:24 No.5660330
    No, that's neutronium golems. The adventure hook you mean is some guy from some other universe full of gigantic planet-sized people.
    >> Anonymous 08/30/09(Sun)23:24 No.5660341
    read their collective abilities
    92% of things do NOTHING to nexus dragon
    92% of things that fight nexus dragon vanish from existence in turn ONE
    >> Anonymous 08/30/09(Sun)23:25 No.5660346
    >Uses a nexus dragon as a whip



    >> Professor Farnsworth 08/30/09(Sun)23:29 No.5660393
    rolled 66, 31, 48 = 145


    N. Golems fuck up anything that is within 600 MILES.

    Neutronium Golem Heat Aura:

    Radius Divine Fire Damage
    20 miles 62d1000
    60 miles 15d1000
    200 miles 3d1000
    600 miles 1d1000

    If you somehow manage to kill it, the book says, 'Neutronium Golem Death Throes...roughly equivalent to 150 pentatons of TNT'
    >> Anonymous 08/30/09(Sun)23:30 No.5660401

    True, but that's indirect at best. Where it sends you may kill you, but you could always luck out and find yourself on the Elemental Plane Of Actually Quite Nice, Really or something.

    A neutronium golem /will/ kill you, often for nothing more that being so arrogant as believe you can exist within a few AUs of it.
    >> Anonymous 08/30/09(Sun)23:33 No.5660441
    >implying /tg/ was ever good
    >being a pompous shit
    >> Anonymous 08/30/09(Sun)23:35 No.5660459
    which part of "true neutral, cosmic scalpel" did you miss?

    Also, i seem to misunderstand how you have some way of surviving being RANDOMLY plane-shifted. If other planes are anything like this one, they are 99.99999% empty space, ie vaccuum. You are fucked.

    Plus failing will saves even close to it makes you taste colour. And it drains 240 hit dice within a quarter mile
    >> Anonymous 08/30/09(Sun)23:35 No.5660466
    Wish the golem into another dimension that is currently empty except for itself and an equal amount of anti matter that is on it's lap.
    >> Anonymous 08/30/09(Sun)23:37 No.5660487
    oh and didn't we already go over this? as cool as neutronium golem is, it's vulnerable to reverse gravity. Note that part about resisting spells THAT ALLOW SPELL RESISTANCE.

    Tell me, children, what happends when you make a hundred quadrillion tonn placed within 10ft of itself REPEL each other?
    >> Anonymous 08/30/09(Sun)23:38 No.5660493
    No...no, I think I'd be more afraid of that Neutronium Golem than that Nexus Dragon.
    >> Anonymous 08/30/09(Sun)23:40 No.5660510
    you people apparently don't remember the Bodendruker.
    >> Anonymous 08/30/09(Sun)23:41 No.5660519
    My group has. Clever use of epic spells and force cage/wall of force.

    The difference was our Tarrasque was improved. It had spell reflection carapace. 50% chance to fling your targeted spells back at you in addition to SR. Double HP, higher AC, shot Hellfire beams from its mouth... In the end, the fact that we had Warlocks and a Triage unit saved our asses. Battle took 6 hours of endless fucking dakka. Only four minutes game time though.
    >> Anonymous 08/30/09(Sun)23:42 No.5660532


    Mind Controlled then rode over several kingdoms because it's not immune to mind affecting abilities?

    Oh yes.
    >> Anonymous 08/30/09(Sun)23:42 No.5660539
    I did, but only because I was playing as an Awakened Black Stone Gigant. Petrified that nigga.
    >> Anonymous 08/30/09(Sun)23:45 No.5660566
    The Nexus dragon isn't a scalpel. It's a monster. IT EATS LAWS OF PHYSICS
    >> Anonymous 08/30/09(Sun)23:49 No.5660609
    >> Anonymous 08/30/09(Sun)23:58 No.5660723
    i was talking about the neutronium golem
    >> Anonymous 08/31/09(Mon)00:03 No.5660785
    Wait.. is there a link to the whole immortal's handbook thing? Only saw a part of it,

    Also.. are those things BEATABLE? By anything other than gods
    >> Anonymous 08/31/09(Mon)00:04 No.5660794
    1) Take a Huge 707 HD Neutronium Golem.
    2) Make him face the giant guy who wields a Nexus Dragon as a whip.
    3) ????
    >> Anonymous 08/31/09(Mon)00:10 No.5660865
    in the end the biggest baddie of them all is a neutronium nexus dragon lord
    >> Anonymous 08/31/09(Mon)00:10 No.5660866
    Unfortunately for the golem, Gargillian specializes in trip attacks.
    >> Anonymous 08/31/09(Mon)00:12 No.5660894
    Or a Time Lord made of neutronium.

    That's right. You have to fucking face an entire dimension made out of the hardest metal in the universe.
    >> Devilock 08/31/09(Mon)00:14 No.5660910
    DM: "The golem was tripped 5 dimensions sideways. It will be breathing triangles and shitting the number 3 for a week."
    >> Anonymous 08/31/09(Mon)00:17 No.5660945
    What do you think Gargillian looks like?
    >> Anonymous 08/31/09(Mon)00:20 No.5660965
    No one has stats for time lords? Fine...

    It's not like I care or anything...

    ;-: Not one bit...
    >> Anonymous 08/31/09(Mon)00:20 No.5660971

    come on its the bastard love child betwen a nexus dragon and a time lord that is part neutronium golem
    >> Anonymous 08/31/09(Mon)00:21 No.5660987
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    >> Anonymous 08/31/09(Mon)00:22 No.5660998
    A Time Lord is a sentient universe. It doesn't need stats.
    >> Anonymous 08/31/09(Mon)00:23 No.5661000
    Gargillian's going to hit you so hard you'll be puking imaginary numbers for a+n-3 weeks.

    Gargillian's going to trip you so badly your face will hit the ground in every single quantum universe.
    >> Anonymous 08/31/09(Mon)00:30 No.5661055
    >> Anonymous 08/31/09(Mon)00:33 No.5661088
    >> Anonymous 08/31/09(Mon)00:35 No.5661103
    So, how does that work?
    >> Anonymous 08/31/09(Mon)00:36 No.5661104

    "A neutronium golem is not subject to gravity, including its own."
    >> Anonymous 08/31/09(Mon)00:38 No.5661118
    Is that the one I'm thinking of? Because I've been looking for it's stats - as I recall, it's a sentient macroverse that by itself contains far, far more than our universe does, that instantly annihilates everything it touches. It was made by taking something normal, and slapping a bunch of Immortals Handbook templates on it, right?
    >> Devilock 08/31/09(Mon)00:39 No.5661126
    >> Anonymous 08/31/09(Mon)00:40 No.5661135
    Gargillian is the only being that can make love to two Time Lords at the same time.

    Gargillian has wrestled a First One and won.
    >> Anonymous 08/31/09(Mon)00:40 No.5661141
    It's a universe...and it's sentient.
    >> Anonymous 08/31/09(Mon)00:41 No.5661152
    Couldn't a Tarrasque just be like a tank in L4D and throw mountains at you?
    >> Anonymous 08/31/09(Mon)00:41 No.5661157
    Nah, that's the Mortiverse.
    >> Anonymous 08/31/09(Mon)00:45 No.5661194
    Ah, no it was the Mortiverse;

    I think it is actually supposed to be about 32 times the size of the actual universe and may actually ravage areas much bigger than that just with it's aura.
    >> Anonymous 08/31/09(Mon)00:47 No.5661211
    or a ring of three wishes
    >> Anonymous 08/31/09(Mon)00:47 No.5661214
    Where did the Apocalyptic, Black-Hole-Spawned, and Legion templates come from? And what do they do?
    >> Anonymous 08/31/09(Mon)00:49 No.5661249
    I think they come from further volumes of the Immortal Handbook series. Or the completed one.
    >> Anonymous 08/31/09(Mon)00:50 No.5661253
    Wait, those actually exist?
    >> Anonymous 08/31/09(Mon)00:51 No.5661271
    Yeah. The one that's been kicking around /tg/ is pretty old - the final thing was released somewhere about 3-4 years ago.
    >> Anonymous 08/31/09(Mon)00:52 No.5661280
    Are you saying that none of us have the completed one?
    >> Anonymous 08/31/09(Mon)00:57 No.5661346
    I don't think so. I mean, the Player's book has stats for going beyond gods, becoming Time Lords, etc, and the Monster book was released first, so, yeah. I saw it a year or two ago on a torrent site, but I don't have it any more, since my old computer burned out.
    >> Anonymous 08/31/09(Mon)01:04 No.5661412
    Damn, those guys really screwed us over.
    >> Anonymous 08/31/09(Mon)01:09 No.5661470
    >> Anonymous 08/31/09(Mon)01:10 No.5661495
         File1251695451.png-(1.11 MB, 2491x1702, Alabaster.png)
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    This motherfucker right here.

    ... is a lot less hurr durr power levels, but just look at the Mary Sue he oozes.
    >> Anonymous 08/31/09(Mon)01:12 No.5661512
    Aw, not him again. Every time I see that picture, I just want to scream ALABASTEEEEER and punch the screen.

    Let's put him up against Gargillian and be done with this.
    >> Anonymous 08/31/09(Mon)01:20 No.5661611
    I have Ascension with me right here.
    >> Anonymous 08/31/09(Mon)01:23 No.5661634
    I shot it into space, then took a Ring of Three Wishes and went like this.

    "I wish the tarrasque was incapable of surviving in no-atmo. In five minutes, I wish he was dead."

    I used the third wish to make sure every bard currently in existance knew I had used explosive magic to jettison it into orbit.

    I believe that's close enough.
    >> Anonymous 08/31/09(Mon)01:29 No.5661672
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    >> Anonymous 08/31/09(Mon)01:29 No.5661677
    Trick it into falling into a water trap.

    Watch it drown.

    >> Alabaster 08/31/09(Mon)02:23 No.5662307
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    Do it. It will amuse me.
    >> Anonymous 08/31/09(Mon)07:02 No.5664704
    In my game, the great wyrm dragon the players are up against (the one they have only started getting vague hints about even existing as an individual - they only know he's a powerful caster of dsome sort right now who's been pulling stings in the background) is using the Tarrasque as a city destroying engine of mass destruction.
    >> Anonymous 08/31/09(Mon)08:02 No.5665043
    What about a neutronium tarrasque?
    >> Yang 08/31/09(Mon)08:20 No.5665161
    >> Anonymous 08/31/09(Mon)08:28 No.5665207

    Fucking this. We had a completely non-related adventure while we were taking a small trip on the Plane of Shadow to get somewhere, and suddenly a Tarrasque appears up like it was rampaging. We basically dove behind rocks and let it run by. Eventually we figured that sending the Tarrasque extraplaner was cooler than trying to fight it.
    >> Legion 08/31/09(Mon)08:29 No.5665213
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    >Created by the Time Lords
    >> Anonymous 08/31/09(Mon)08:34 No.5665238
    Yes, it was a watered down version and the DM hadn't told us it was a tarrasque.

    Which is really the way it should be.

    I approve.
    >> Anonymous 08/31/09(Mon)08:35 No.5665246
    Nostrils = eyes.

    Tarrasque is happy and you can't unsee.
    >> Anonymous 08/31/09(Mon)08:38 No.5665267

    >> Anonymous 08/31/09(Mon)08:38 No.5665269
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    WTF is this shit. Who the fuck thought this pile of crazy up. Seriously man, what the hell.
    >> Anonymous 08/31/09(Mon)08:43 No.5665286
    You are a bad person and bad things should happen to you.
    >> Anonymous 08/31/09(Mon)08:45 No.5665298
    True, but its Strength score, Size, Natural abilties, and speed when it does the "Rush" mean that it can most likely jump high enough to take a swat at you without a problem.
    >> Anonymous 08/31/09(Mon)08:47 No.5665308
    Turn one, Flying part shoots arrows at it.
    Turn 2, Terrasque realises it can't get them, and Burrows underground.
    >> Anonymous 08/31/09(Mon)08:47 No.5665314
    It has a touch AC of 5. WTF are you doing flying?
    >> Anonymous 08/31/09(Mon)08:49 No.5665317
    >adventure ideas
    >who weilds a nexus dragon as a whip

    Oh god this is unfathomably powerful
    >> Anonymous 08/31/09(Mon)08:49 No.5665318
    What the shit is this bullcrap? It doesn't even use any codified rules.
    At least with the insane shit that comes out of the Immortals Handbook, the guy feeds you a premise and a frame of thought.
    This "Theoshell" is just a bunch of huge numbers and foolish abilities some fuckwit shat onto a piece of paper, likely while touching himself and cooing how cleverly referential to Lavos the fucking thing is.
    That isn't a monster, it's a statblock abortion.
    >> Anonymous 08/31/09(Mon)08:53 No.5665332
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    >1. Animals that have spikes have them to prevent predation from larger animals a la porcupines and hedgehogs.
    >2. Tarrasque has spikes.
    >3. Something's gotta be eating the Tarrasque.
    >> Anonymous 08/31/09(Mon)08:53 No.5665337

    >> Anonymous 08/31/09(Mon)08:56 No.5665352
    RE: The Insane Fighter of Terrasque killing.
    Sorry to tell you but you can't actualy reduce someone/thing below the minimum required for it to die. (-10 usually -30 for the terrasque). So you would have to drop it and have someone with a wish and a readied action to kill it.
    >> Anonymous 08/31/09(Mon)08:57 No.5665354
    Tarrasque has Int 3, it's not going to realize shit. And it has no way to burrow underground, either. Unless you start homebrewing it, but then it's not the tarrasque anymore.
    >> Anonymous 08/31/09(Mon)08:58 No.5665359
    i got bored at the second row of 'full attack'.

    also - what the fuck is a three weapon style, and is it even a bit less retarded than how it sounds?
    >> Anonymous 08/31/09(Mon)08:58 No.5665361
    >Int 3

    Throw a fucking stick and see if it will fetch.
    >> Anonymous 08/31/09(Mon)09:00 No.5665368
    Animals have an Int of 3 and I'm pretty sure they won't stay around if they're getting hurt by something they can't reach.
    >> Anonymous 08/31/09(Mon)09:00 No.5665369

    Bad news, cowboy. If it isn't getting past the regeneration, it isn't losing hitpoints and entering negative values. It's GAINING subdual damage.

    Yes, that's how it works. This is why you can have a non-monk curbstomp a motherfucker and knock him out for hours on end - there's no rule for subdual damage "bleeding over" or becoming real hitpoint loss.
    >> Anonymous 08/31/09(Mon)09:03 No.5665385

    Yeah this is a Lavos fapjob. In other news, starting up a Chrono Trigger game for some guys that I find that haven't played it.
    >> Anonymous 08/31/09(Mon)09:03 No.5665386
    Why are you replying to my post with this? I wasn't talking about subdual damage I was replying to the other guy...
    >> Anonymous 08/31/09(Mon)09:08 No.5665410

    Because you're challenging his posted fighter as being unable to drop the Tarrasque based on an incorrect rules interpretation, and I am attempting to correct you and thus defend the build.
    >> Anonymous 08/31/09(Mon)09:45 No.5665663

    I did, with a bard (and my fellow PCs, but I have the biggest mouth.)

    Step 1/ convinve friendly dwarves and a few thousands peons to dig trenches
    Step 2/ lure the beast into the trenches (Phantom Steed comes in real handy there)
    Step 3/ once it is in the pit, signal the dwarves to release magna/ fast solidifying cement.
    Step 4/ watch the powerless beast as 90% of its body is buried.

    At this point our DM ruled we deserved 1/4 of its XP because we had not "killed" it. Okay, I said, we'll have the workers build a wall around the pit... and re rout the sewers. Yeah, I want to drown that thing into piss and shit.
    We got half XP.
    >> Anonymous 08/31/09(Mon)10:16 No.5665850
    Well, your DM is retarded.
    >> Anonymous 08/31/09(Mon)10:22 No.5665894
    It's a whip that can disintegrate whatever it touches and shoot beams of non-existence.
    >> Anonymous 08/31/09(Mon)10:22 No.5665896
    4e tarrasque grounds flyers. the end of that bullshit.
    >> Anonymous 08/31/09(Mon)10:30 No.5665945
    And it can't die permanently.
    >> Anonymous 08/31/09(Mon)10:39 No.5666015
    Pile of sorcerers or wizards.
    Have them all cast time stop and set delayed blast fireballs on it.
    Have one prepare an action to cast wish to keep it dead.

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