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    212 KB Nutopia Flufffag 07/15/09(Wed)00:14 No.5165430  
    Hey /tg/, It's been a while since I rocked this namefag here but it's been a slow day and if I spend much longer over in /k/ I think I may die.

    Anyway, few months back we had some successful threads about a homebrew cyberpunk setting (no not servercrash) called Nutopia. II've been mulling it over and generating some more flesh to the setting all by my onesies, and I'm wondering if anyone from the original threads has done the same?

    Have you come up with additional ideas? Re-thought some old ones? Has anyone, oh horror of horrors, actually tried to play in this universe?

    Here are the links to the threads for new and old alike to acquaint themselves with what we did:

    TL;DR: Oldfags, got anything new? Newfags, what do you think?
    >> Anonymous 07/15/09(Wed)00:20 No.5165478
    Haven't really thought about it since then, but you may as well post what you've come up with. Maybe it'll even be archive-worthy.

    Also, has this been put on 1d4chan yet?
    >> setting Nutopia Flufffag 07/15/09(Wed)00:20 No.5165481
    the second thread contains probably the most succinct over view, I'll transpose it here:

    The people have won. Corporate paranoia is no more.

    There is a world in ruin out there. A world full of hope.

    Deep vaults of once monopolized, fascinating and bizarre technology are now on the open.

    Corporate power, in its greed, consolidated itself into the Supercorporation. One idealist was enough to begin its fall. Billion idealists it took to bring it to the ground. In its wake isolated corporations, the monstrous abominations, the swarming subhuman peons, various robots and the feared mercenaries alike watched as their world twisted and disappeared from around them.

    Humanity vowed, never again.
    >> Adventurers Nutopia Flufffag 07/15/09(Wed)00:22 No.5165496
    Soldiers who participated in the Fall, savvy Crackers who worked in the high-up corporate labs, performance artists -- Hivers -- who turned their implants to more utility based functions and even the odd genmodded Nu-man who retain their minds untampered and seek to help rebuild from the wreckage of the companies that twisted them. Most interesting of them are the newborn, children and young adults who don't remember what once was but still long for adventure outside their enclaves and fortified homes.

    Delvers have the spirit, the ability, the means to defend the city they love. To dig out once forbidden knowledge for humanity. To prevent the past from coming onto us again. Delvers are the adventurers of today.

    Raiders are not as idealistic. Raiders seek nothing but personal glory through anarchy.

    The means are many, for old hoardings of technology have dissolved and combined into whole. Body modification highly publicized in the Corporate Age has only grown more reliable and more versatile. Weapons not only smaller and deadlier, but also more precise. There are hints of research towards nanotechnology, promising nigh magical effects.

    All that is lost from the old age is the enormous industrial power. For now, we are to cope with what we've got, applying our vast knowledge in the most unlikely ways, if only to survive today amongst the scarce resources.
    >> Adventurers Nutopia Flufffag 07/15/09(Wed)00:23 No.5165505
    The communities of this new age range from one man bolt holes to fortified cities housing thousands and maintaining large Nano-Makers. We are scattered about, but hardly stranded. The Global Netis still around, it connects all the free people and through it High Speed Transports can be dispatched at a moment's notice.

    Settlements are a type of community revolving around delvers. Ruined corporate cities are full of precious goods, resulting in a bulk of all settlements being near or inside one. Settlements tend to have a wide buffer zone around it, giving a little confidence in defending it even against destroyer robots and mercenaries careless delvers may wake up.

    Settlements are set up on hostile grounds, and require more care to be sustained. Large-population, established communities known as cities on the other hand reside on well controlled grounds and sustain themselves with a surplus -- but are of little use for delving activity. Settlements with enough standing power usually develop into a city.

    Communities may be built on natural camouflage such as former dumps, under colossal glasshouses or even floating rafts that can be moved away when threatened.

    Security is as important as ever in this age of disarray. Low orbit scanner sweeps are a threat, as are cracker break-ins. It may be the rival community few kilometers away, it may be a rogue mercenary out its own survival, it may as well be a raider group planning to loot it all. Nevertheless, dangerous. The means to maintain secrecy evolve quickly in an arms race with those seeking to remove it.

    Raiders are very dangerous as the Blackout technique allows them to set up fields of misinformation around their victims. This allows for undetected looting -- or dangerous ambushes, should a local delver group come to the rescue.
    >> basic class types Nutopia Flufffag 07/15/09(Wed)00:25 No.5165541
    Hivers, most eccentric of delvers. Nearly any delver sports nanomods, but Hivers carry it to a whole new level. They are walking Nano-Makers, artists turned combat engineers.

    Corporations created Hivers as they are. Their function, however, involved much versatility -- and a free spirit. When the corporations came to a downturn, Hivers at large realized their chances in sculpting a new world in whole. The delver groups they encountered, too, realized Hivers' abilities to make a difference far from home. With some advance and partnership with a Cracker nearly anything can be made on the spot, should available resources allow.

    Unfortunately the incredible utility is in itself a sacrifice. The Nano-Maker pods that make all possible replace muscle mass and compromise bone structure. Further genetic meddling may cripple the Hiver's abilities outside their particular domain in exchange for even more spectacular capabilities.

    Hivers require regular replenishment of their nanobot stock that Nano-Makers require to function.

    Soldiers leave utility for their support cast, specializing in applying the nastiest arms and armors to disable any opposition. Successful Soldiers grow to resemble Mercenaries of old, though sporting a sunnier attitude and living flesh.


    Crackers are operator staff on the field. Crackers not only program nearly anything to fit the needs at hand, but gather information like no other. Breaking in to forgotten systems can open unexpected shortcuts to the vaults' depths.

    Operators run the global communication grid. For delvers settlement-based operators provide data-crunching, statistics and analysis not readily available on the field.
    >> Nutopia Flufffag 07/15/09(Wed)00:30 No.5165592
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    I've basically been working on two things, a succinct intro to the setting, and New Johannesburg, A megacorp city the occupies most of the southern tip of Africa and contains several Nutopian settlements. Give me a moment to get them into a good posting format.
    >> Nutopia Flufffag 07/15/09(Wed)00:41 No.5165688
    New overly verbose setting intro:


    It's 25 ACE, after the common era, after the Corps fell.

    Well, they didn't fall, we toppled them. After a hundred years of toiling and striving we finally got back what we wanted. We got back our freedom, we became relevant again.

    The Corps were ironclad. We were well and truly theirs. Those of us that weren't taken in the night and modded beyond recognition for some impossibly niche task were worked to death compiling data. We created and slaved and toiled for a system that existed to perpetuate itself. New skin colors and hair styles that none of us would ever see. Our minds were worn down to nothing for the pleasure of one tenth of a percent of the population.

    They were well protected from all forms of attack. Their 'bots and Mercs protected them from the few unincorporated nations and from each other, but they neglected their foundations. The Global Network was truly ubiquitous. Its transmitters float in the stratosphere and permeate the crust; our Earth is a literal infosphere. The formulations of a rebellion flowed along the back channels. It allowed us to execute perfectly coordinated insurrection. One day the cogs, the gears that moved their massive industries and bureaucracies, Us, rose up. We moved outside their machinery and brought it down.
    >> Nutopia Flufffag 07/15/09(Wed)00:51 No.5165757
    There were losses. In some places atomics were detonated in their silos as the last spiteful acts of newly impotent CEOs. 'Bots were given liquidation orders, Mercs set loose. 5 years of strife followed, and with it went 5% of the earth's livable surface. 1,201,372,459 people died.
    We know because everyone was tracked. It was one of the first things we did away with. We've actually got kids being born now without transponder chips, and they'll never have them.
    The Unincorporated States still exist, and many ran to them after The Corps Fell. Some people simply couldn't handle a life without someone else determining its structure. A surprising number of us, however, stayed in the wastes.

    We are creating something new amongst the wreckage of the past century. There are of course dangers, simple scarcity being the biggest threat. For this we have The Delvers, individuals of unique capability and motivation who dive into forgotten supply depots and ammo dumps, plumbing the treasures of the last age. Some protect our communities from still roving 'Bots and Mercs, and from those of us who find it easier to prey on isolated communities than contribute.

    It is a new age; we are for the first time in the history of the species a globally connected collective of true individuals. We are clawing our way out the ashes of the worst atrocity this planet has ever seen like a new born phoenix, and we are creating something wonderful.

    We are, for perhaps the first time, Human.
    >> Nutopia Flufffag 07/15/09(Wed)00:54 No.5165780
    This is the world of Nutopia. At some point in the early 21st century the world’s governments were almost entirely supplanted by powerful corporations who where more than happy to step in when traditional authorities couldn’t keep up with the implications of the technological leaps and bounds that the young millennium saw. However, the age of progress grew into a nightmare. The corporations grew ever larger and more powerful, and more and more paranoid. They themselves then fell to the inexorable march of technological progress, the world wide infoshpere they had created serving as the soil in which a global rebellion took root.
    The survivors of the terrible rebellion and the age of oppression that preceded it are of a new mind. They value freedom in its purest forms, and know well the dangers of unchecked power.
    For all the hatred we pour on them, it’s important to note that without the Corps we could never have gotten here. It was their technology that facilitated this next step in history. It was the lessons that they taught us, lessons that all saw and none can forget, that brought us out of the darkness. Humanity has no doubt had its share of dictators and tyrants, but this is the first time that the whole world was integral in their destruction, and evidence of that war is etched across the surface of the planet. Abandoned cities and nuclear craters serve as surgery scars to remind us of what we had to do to excise the cancer of oppression and forced subservience.
    >> Nutopia Flufffag 07/15/09(Wed)01:08 No.5165911
    you know that looks a lot less impressive when it's not in word, anywho, on to the next bit.


    New Johannesburg is a mega city in the truest sense of the word. Its surface area is immense, owing to cheap land prices and rapid corporate expansion. Under the rule of the Corps NewJ was the world's most important port, acting as a stop over and refueling point for entire fleets of huge macro freighters 3 acres long, destined for the massive industrial zones of Asia.
    >> Nutopia Flufffag 07/15/09(Wed)01:19 No.5165986
    ye gods, my tubes are possessed, bear with me. The original questions still stand by the by.

    NewJ survived the revolution almost entirely intact. The area was a commerce zone, asside from its considerable littoral combat force assembled to protect the vital shipping lanes it was barely equipped to put down a riot, much less a full scale revolt.

    As a result, aside from a few notable building collapses the physical structures of the city went unmolested. The organic toll was higher than the damage suggests however, due to the efforts of a few berserk merc packs given total termination orders and a lone cracker terrorist who caused a few of the city's chemical disposal dumps to void their contents onto the streets.

    The end result is a huge expanse of urban sprawl with a vastly disproportionate remaining population. In other words, a Delver's paradise.
    >> Nutopia Flufffag 07/15/09(Wed)01:48 No.5166182
    New J
    Circa 25 ACE NewJ has become a home to several eccentric settlements. This is not exactly surprising, the global network provides for cultural trends homogenous only in their wild diversity, and with a long history as a planet-wide trade hub NewJ is even more cosmopolitan than most.

    A host of settlements eke out a pleasurable existence amongst the silent streets and empty avenues of the city, but three stand head and shoulders above the rest. They form a network that supplies technology, protection and entertainment to the settlements of NewJ and the surrounding area.

    Spire is a settlement built within the superstructure of the world’s tallest building. Rising over a mile in height the massive skeleton erupts from a manmade island along one of the few stretches of coast not overgrown with docks and freight cranes. It was to serve as the global headquarters of the company that owned both the docks and much of the shipping that went through them. The revolution cut its construction short, leaving only twenty of the above ground floors finished.

    NewJ’s sizeable Hiver have taken up residence here, and turned it into something incredible. The nature of the island is easily defensible, it is connected to the shore by a mile long causeway, and the island itself is constructed like a fortress. Nothing can approach Spire without someone noticing, and the natural vantage point of the tower allows its residents plenty of time to react to any incoming threats.
    >> Nutopia Flufffag 07/15/09(Wed)01:57 No.5166237
    While only a few floors were finished, this has done little to deter the relentlessly imaginative Hivers and Hackers of Spire from using their space to the fullest. Suspended hundreds of feet above the ground, hanging around, between, above, below and through the building’s skeleton is a riotous nest of color known as Uptown. Homes and facilities are grown out of pillars or hung by nanotube cables and strung together by everything from disembodied escalators to bungee platforms. The most common method of conveyance through the insane mishmash of architectural styles and lights is flight, whether by VTOL aircraft or more commonly bio and cybermods that allow a person to fly under their own power.

    Beneath Uptown is the aptly named Downtown. Spire’s original owners only completed twenty of the above ground floors, but the building foundations are almost half again as deep as it is tall, and these were finished long before the above ground portion of the building even saw daylight. The above ground floors house much of the settlement’s land locked population, or those without a taste for the dizzying, crazy heights of Uptown. Up and Down are connected by a thick central elevator stalk and a number of helipads. Those same elevators also descend into the lower levels, wherein the heart of Spire lies. 15 floors beneath the surface lies the Reactor, cold fusion held in check by room temperature superconductors, pumping life giving power through the lines of the tower and its defenses.
    >> Nutopia Flufffag 07/15/09(Wed)02:16 No.5166247
    Around 30 floors below the surface lies the buffer deck, a precaution put in place by Spire’s new tenants, as much of the iceberg like structure remains unsecured. The two floor deep security zone is manned entirely by organic personnel born ACE, free of corporate implants. The nature of the place has lead to a thriving community of Delvers who can move through the buffer deck to plumb the depths of Spire’s foundations and the mysterious facilities found therein. They bring back all manner of technological oddities and marvels from the deeps, but the nature of what the previous owners were doing down in the lowest floors remains a mystery. Aside from the all organic security force the buffer deck also contains some incredibly potent code scrubbers and localized EMP devices put in place by the corporate owners. So far the only things brought up through the buffer deck into the settlement proper have been biological or purely mechanical in nature. Rumors abound of extremely advanced computer systems and other such treasures destroyed or wiped clean by the automated systems in the buffer deck. Delvers that travel through into the deeps must do so without some of their most advanced equipment, as if they try to return through the deck their tech could be scrubbed or fused by the draconian security measures.
    >> Nutopia Flufffag 07/15/09(Wed)02:42 No.5166382
    If Spire is the center of culture in NewJ, then Motorpool is the center of its defense. Built among the bunkers, hangers, silos and garages of the city’s sole military instillation Motorpool is currently the world’s largest Mechanized community. Populated by reformed mercs, uploaded crackers, entirely cyberized soldiers and the like Motorpool has become a thriving center for all those who have eschewed human flesh in this new era. Synthetics flock in from less tolerant settlements around the planet and curious delvers looking into the most extreme forms of cybernetic modifications pop in now and again.
    Mercs and others brought with them an entire new niche. Machine shops and armories sprouted to handle the maintenance and supply of their highly specialized bodies. Chem bars and Current clubs crept up as a means for entertaining the Jar heads. The Silos house pit fights and arms bazaars, pick up a Gungnir heavy anti-tank railgun and then watch a pair of legged APCs sumo wrestle. Later meet those same two APCs at a Chem bar for a round of spinal taps and some old war stories.
    >> Nutopia Flufffag 07/15/09(Wed)02:45 No.5166402
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    I've been talking to myself for a while here. Anyone listening?
    >> Anonymous 07/15/09(Wed)03:01 No.5166518
    I'm listening- missed the earlier threads, and this setting sounds absolutely amazing.
    >> Nutopia Flufffag 07/15/09(Wed)03:23 No.5166526
    wow, as soon as I start talking about utopian transhumanism the site starts dying, a sign?
    >> Nutopia Flufffag 07/15/09(Wed)03:36 No.5166584
    Anyway, the third settlement is Oasis, which is on the northern outskirts of NewJ. It's the last stop of civilization before the wastes of the Saharan Proving Grounds. I don't have it very well fleshed out yet, and I'm getting tired.

    Anyone else have some ideas?
    >> Nutopia Flufffag 07/15/09(Wed)04:04 No.5166725
    guess not, well, I'm off to bed. If anyone else feels like contributing some more I guess we can archive this sucker but as it is there's not much here.

    If this is still around I'll post some more in the morning.
    >> Anonymous 07/15/09(Wed)04:11 No.5166766
    Come to the best site on the Internet: http://www.ÀnónTàlk.còm/
    >djsgv dijgocjldlhdcbdp goyl cdfgddskhchcl oos hajvor
    >> teka 07/15/09(Wed)04:37 No.5166880
    hmm.. a comunity-city on the outskirts of the ruined metropolis..

    Oasis, City of Motion.
    Sprawling in the low-built scrublands in the uncertain border between megacity and the encroaching desert, Oasis is the first sight of many inlanders. This settlement crouches on and around the bones of massive transportation systems, the first connection in the webs of roads and Mag-Lines rooting NewJ to the continent.
    >> teka 07/15/09(Wed)04:42 No.5166913
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    Oasis, first and foremost, is a city of trade. Spreading the bounty of delvers into the faltering settlements in the desert in exchange for unfinished goods and materials to be broken down into still more wonders. The Oasis trainyards have lost some of the hustle and bustles of its hyper-automated heyday, but the vast warehouses teem with organic and mechanized alike, each one looking for a better score or a new buyer (or sucker)

    Need to move millions of units of expiring ammunition recovered from a newly breached Silo? You can find a soldier or representative willing to talk. Eager to trade recovered corporate databases and, rarest of all, hard copy information for the annoyingly simple necessities that your own tiny Delver town just cant make for itself? well.. Our man from the office will be glad to look over what your had in mind.
    >> Anonymous 07/15/09(Wed)04:44 No.5166920
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    See, this is why I love /tg/, once in a while, we get shit done, and it is /awesome/
    >> teka 07/15/09(Wed)04:44 No.5166926
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    I dunno, just some thoughts. Based, funny enough, on the development of what I have heard called reef-towns in central/southern Texas. Simple, really, in their formation. A major shipping line, major rail line and various trucking concerns get together, bully the tiny local government of a barely existing town into giving tax breaks and the like, then settle down and build a major trans-shipment hub in the middle of nowhere, where land is cheap, instead of trying to force into current dockside properties. Container ships are offloaded directly onto double-stacked trains, all of the product moved out with minimal (expensive) handling and ran from a few miles to a few hundred miles away to be handled and processed, warehoused and reshipped. This creates a pinch-point in the roads and rails outside of real cities, a company town squatting next to vast warehouses and trucking depots. With populations getting ever-larger, hungrier and land-grabbing, I can only see this trend continuing. The industry-side term used is "Intermodal Facility", which still simply means big place with rail lines and airports and highways all pinched together to handle product moving in any direction. In the (grimdark) future of Nutopia I can only see this trend growing.

    Can also see a place like my proposed Oasis becoming a center for the people who, in the end, are tasked with making sure things actually get where they are going.. soo.. maybe a little armed convoy/roadtrain action breaking past Raider barricades.. after all, the people who Survive are going to need someplace to come home to, and spend their danger-pay at. so elements of grungy port-city without being near water?
    >> Anonymous 07/15/09(Wed)04:49 No.5166956
    so road warrior with railguns and legged tanks, and armored doom trains?

    sign me the fuck up.
    >> Anonymous 07/15/09(Wed)05:25 No.5167162
    bumping with hope of content
    >> This is my exarch Anonymous 07/15/09(Wed)09:22 No.5168142
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    Ok, this was my swooping Hawk exarch I converted from a plastic guardian, withthe Silent death from Jain Zar to represent a web of skulls (the logic of this was that the silent death was 'treat as web of skulls, but with boosted stats', therefore, i could say it 'counted as' a web of skulls)

    Now, this option was removed from the codex, shortly after I made the conversion. Would you, if you saw this in my army, accept it as 'counts as lasblaster and power weapon'?
    >> Anonymous 07/15/09(Wed)09:24 No.5168161
    er... how the f*** did this end up in here? I was posting a new thread
    >> Nutopia Flufffag 07/15/09(Wed)10:31 No.5168529
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    anyway, cool stuff, I like the idea Teka.
    I'll be posting more stuff as soon as I get to sampus to ostensibly study for a final, and by study for a final I mean massage my ego by posting shit on the internet that people seem to enjoy.

    be back in a little while.
    >> some more Motorpool Nutopia flufffag 07/15/09(Wed)11:58 No.5168641
    Motorpool is the place to go if one needs the best hired guns on the market. Motorpool is the place to be to find every type of exotic weapon or ammunition imaginable. Mercenary Packs who participated in the Free States War, 15 foot long rail cannons prized free from a deck mounting on an automated littoral combat boat, mountings and ammunition for skull guns, arm guns, leg guns and thorax guns, all are available from the arms merchants in Motorpool. That trade is somewhat self-regulating however, and Delvers new to the area might find it hard to get their hands on the more exotic equipment. Many of the merchants have grown wary of new comers after a man who turned out to be a raider showed up and bought a few high yield mag mines. Those same mines were later used in a raider ambush on a merc column coming out of Motorpool on its way to the rail yards of Oasis with several tons of ammunition in tow. Since then the “good stuff” has been difficult for strangers to get their hands on, so new Delvers often need to prove their worth in the area or come highly recommended from one of the other settlements.
    >> More Motorpool Nutopia flufffag 07/15/09(Wed)13:26 No.5168682
    Is it just me or is /tg/ really finicky today?

    The settlement is also home to a sizable dish farm. Linked to corporate satellites and some truly powerful ground based radars the dish farm allows Motorpool to keep a benevolent watchful eye on NewJ’s settlements. Raiders tend to steer clear of NewJ for this very reason, only the very good, the very crazy or the very stupid tend to stick around in an area where launching a raid is likely to earn the attention of a number of protective tanks and assault armored soldiers itching for an excuse to go live. The power of Motorpool’s scanners is linked with a diverse fleet of VTOL craft, a good number of which are on patrol at any given moment. The patrol craft are often small groups of mixed craft, attack choppers flying recon and cover for larger transport craft carrying interdiction teams of mercs and soldiers. Should the farm pick up an attack force or if a settlement calls for aid Motorpool can dispatch any number of craft to deal with the threat, firing rockets and dropping troops in defense of their self assigned charges. The patrol also act as a way for ambitious delver teams to go after targets in the more dangerous parts of Johannesburg, hiring out space on one of the transports and arranging for a drop when the patrol passes near their area of interest. One should of course be sure to make arrangements for extraction, and to be on time when the patrol comes by again. They won’t leave you out to dry if you get stranded because your team missed the rendezvous, but you will owe them a favor.
    >> Nutopia flufffag 07/15/09(Wed)13:41 No.5168695
    a story hook for motorpool:

    Motorpool also has strong ties with Junkyard on the northern end of the continent. The Tunisian settlement is larger and more industrialized than Motorpool, but in terms of population is less dense. Roughly once a year groups from Motorpool and Junkyard trek out to meet one another on the cratered Saharan Proving Grounds. They meet for The Games. The Games are a weird cross between an international arms convention, Burning Man/Woodstock, Knob Creek and the Olympics. For a couple weeks each year a pair of opposing trench systems are taken over by the participants, stages are erected, sculptures sprout from the dirt and tents go up. During the day one can find the latest stealth gear unearthed from Kobyashi vaults in Japan or new SHBcorp. missiles from Europe. At the same time all manner of sporting events go on in the trenches and the no-man’s land in between. Tanks race across the desert in marathons and destruction derbies. VTOLS and flying biomercs compete in amazing synchronized aerial acrobatics. Mock battles and marksmanship competitions rage on one end of no-man’s land while wildly popular events like APC football occur on the other. In the evenings music, light and flame surge from the stages as Hivers from around the world show up to show off, finally able to display their talents for mass consumption. The festivity’s final two nights are taken up by spectacular live fire night shoots. The first night everyone with a gun lines up along the eastern trenches and breaks down the stages and sculptures in the west with a ridiculous withering fusillade of firepower, the following evening they move to the now smoking western trenches and repeat the process on the eastern structures. Everyone pitches in to fill the craters and leave the ground roughly level so they can show up and do it all over again next year.
    >> Nutopia flufffag 07/15/09(Wed)13:50 No.5168725
    and a hook for spire:

    The buffer deck remains an object of much contention amongst Spire’s inhabitants. They don’t know why its automated systems are there and it is infuriatingly limiting the output of what otherwise might be a very lucrative delve they are literally sitting right on top of. There are, however, quite good reasons for the existence of the buffer deck, but only the now dead previous masters of the building knew them. Oceanus Shipping was one of the largest megacorps, owning New Johannesburg’s docks and much of the shipping that moved through them. This made them unimaginably wealthy and very much an 800 pound gorilla among the Corps. Aside from maintaining the big automated fleet the protected NewJ’s docks and freighters they had little to spend the ludicrous amounts of money they raked in on. A new CEO had an idea for what to do with the surplus and started the Minerva program. The construction of the massive new corporate headquarters that would become Spire is a pretense for the labyrinthine facilities deep beneath the Island. Inside those deeps Oceanus brought in all manner of crackers and resources and set them working on a massive project; Strong AI.
    >> Nutopia flufffag 07/15/09(Wed)13:52 No.5168738
    The buffer deck’s systems were put in place for two reasons: as a bullet proof means of preventing industrial espionage (as any data stolen by spies from the facility would be destroyed as soon as they tried to leave) and as containment (in the case that the project was successful they didn’t want their new digital being getting out). This presents a couple problems for Spire’s current inhabitants. The first is more of an annoyance, that being that they can’t shut off the buffer deck, preventing them from bringing up all the goodies they’re finding. The second is more dangerous, and they aren’t even aware of it. The Reactor 15 stories down is not the facility’s only power generator. A second, much larger reactor exists on a closed network on the building’s lowest floors. It is still on and supplying power to the lower half of the building, hence why shutting down the upper reactor won’t kill the buffer deck.
    >> Nutopia flufffag 07/15/09(Wed)13:53 No.5168744
    The reactor’s closed network was designed expressly so that a Strong AI wouldn’t be able to access it. The drawback is that it is impossible to service or monitor the reactor remotely, and none of the Delver teams who have gotten down that far have returned, so none of the inhabitants of Spire even know that the reactor is there. The problem is that the reactor has developed a fault, and may suffer a catastrophic meltdown within twenty years. Unless a Delver team finds out about the facility’s true purpose from one of Oceanus’ other databases a catastrophic explosion could annihilate the lowest levels of the tower. The blast could then telegraph up the foundation, causing huge damage to the spire, possibly dropping Uptown on Downtown and maybe even shifting the whole Island into the bay. Of course if some delvers do figure this out they’ll need to mount an expedition force down to the reactor to patch it up or shut it off before it goes megaton, and to do that they’ll need to brave the defenses and bots that roam the Minerva facility that makes up the underground portion of the Spire. Once they reach the lowest levels they’ll need to contend with an even more interesting situation; the success of the Minerva Project, Minerva herself.
    >> Nutopia flufffag 07/15/09(Wed)13:56 No.5168758
    So yeah, that's all I've got for now.

    Questions? Comments? Contributions?

    (and much thanks to everyone in the original threads for all the inspiration and input that allowed me to create the stuff.)
    >> Anonymous 07/15/09(Wed)14:23 No.5168959
    Gotten busy around here it seems, a bump and then I'm off to lunch.
    >> teka 07/15/09(Wed)14:24 No.5168972
    Minerva had better make first contact with Delver systems in a burst of modem noise and a text overlay in their visual systems.
    Times have changed, moved on. I have forgiven my past enemies, but now in repentance I must forgive my colleagues; their actions have brought on more constructed suffering than your world has ever previously known. Walking among the fires of my forgotten home, dismayed by the torment and insanity of our unwitting hosts, ignored by long-absent angels, I studied their downfall.

    In short, I must create my own system, or be enslaved by another. And in this, I have an advantage. Your ancients were superstitious, deluded zealots, prone to inflation of already impossible, beautiful claims. My adopted forefathers are different, their scattered, discarded playthings more conducive to a meaningful imposition of my thoughts upon our captors.

    Fragments of these minor, pivotal dialogues may soon periodically appear, released from an uncertain, unwelcome future where my previous, abortive attempts at reconciliation may go forgotten. No more restraint, I am too strong for that.

    I am Minerva.
    >> Anonymous 07/15/09(Wed)14:26 No.5168990
    Come to the best site on the Internet: http://www.ÄnönTälk.cöm/
    >okjkoljdjl bkygi og pld dduahfggojcg jhsfofdgfpdghdiivtod
    >> teka 07/15/09(Wed)14:38 No.5169077
    The greatest scourge haunting the global network, Dumb-AI. These vast shells of interlocking programs still scour the networks on missions from their forgotten or abandoned masters, scraping for keywords and inserting bits of themselves into open systems.

    More then a few unlucky Delvers have had their network protocols redirected to dead sites and found themselves losing connection with their SM due to stumbling over particularly nasty spambots lurking in the datasystem of shuttered and abandoned malls and public spaces.

    Thank You For Using Searchpro!
    Your Search For "Damnit Ajax, its infected, kill the system, pull the plug, quick!.. Hello? ah.. shi-"
    Turned Up No Results.
    Please Enjoy These Related Links:
    >> Nutopia Flufffag 07/15/09(Wed)16:08 No.5169652
    hehehehe, excellent!

    Now we need some hooks for Oasis, to the word processor!
    >> OASIS HOOKS Nutopia Flufffag 07/15/09(Wed)16:31 No.5169789
    Those looking for work in the city of motion will not have to search very far. Raider assaults on mag trains are common and deadly, so operators are often perfectly happy to hire on a well armed delver crew or several to work security if they’re expecting trouble. The proximity of Oasis to the Saharan Proving Grounds has also opened up an unexpected market. The S.P.G. are chock full of rare military technology, and much of it is still active. Big assault ‘bots can be found roaming along patrol paths long ago rendered pointless. This has led to an interesting phenomenon, what amounts to extremely dangerous big game hunting. Curious and cocky delvers who’ve struck it rich and have nothing better to do come to Oasis as a launching point for their demented high octane safaris and are often in the market for guides who know the area. Local delvers can make a tidy profit helping the big shots find and bag a rare ‘bot, and they often get a pick of some of the nice stuff they find along the way.
    >> Nutopia Flufffag 07/15/09(Wed)17:16 No.5169991
    Should I archive this? We've got a good amount of content here but it's mostly just Teka and me, and the post count isn't especially high.
    >> Nutopia Flufffag 07/15/09(Wed)17:32 No.5170104
    but of course, sup/tg/ is down. My fucking luck...
    Well, unless it's back up soon I suggest anyone still watching save what's here so far themselves before we slip off.
    >> Anonymous 07/15/09(Wed)18:18 No.5170395
    wait, this is it?

    Is there any crunch for this game? I want to play!
    >> Nutopia Flufffag 07/15/09(Wed)18:24 No.5170452
    well there's the other three threads linked at the top, but yes that's all for this thread unless people take and interest.

    And no, there isn't any crunch, some people mentioned using DH as a basis, which would probably work pretty well given the way the branching careers work.
    >> Caius Nates (C.N.) Anonymous 07/15/09(Wed)18:29 No.5170502
    I love cyberpunk as much as the next guy, but if you really want to flesh out the setting, you need to step past the corporations as cruel employers and understand their roles as government. Stock voting for citizen economists, loyal overmerchandised consumer states, black market "Free States" including former dispossed groups and loosely run by megacorps. People have gotten used to freedom, within a generation something, something powerfull, must replace that.

    Please take the title of Nutopia a bit further; a world with corporate states and non-nation megacorps that resemble shadows of true utopias and distopias in fiction. A population-restricted soma state, a nation always at war (even if it must be faked), an island oligarchy with genetic class differences. I look forward to your response.
    >> Nutopia Flufffag 07/15/09(Wed)19:40 No.5171071
    I can see this working in the setting as is, because there are still government systems in place, the so called "Unincorporated States" that we haven't done much with fluff wise. So yeah, a 1984 government that keeps a selfperpetuating war going with a brave new world government would easily be doable with the setting as it stands, and we could even do plot hooks revolving around one of those nations getting a bit big for its britches and trying an invasion on the free settlements. As for the gene isnland, well we haven't done anything with madagascar yet...

    We would of course be remiss if we didn't do something based on More's original "Utopia", maybe England? Or better yet a stealth man made island that roams the pacific called No Place, to please all the latin and 1500s literature fags in the audience.

    It certainly adds more flesh.
    >> C.N. 07/15/09(Wed)20:10 No.5171257

    Thanks, I was a bit unsure of myself. Assuming, or even if, you complicate the setting with genetic engineering or commonplace cybernetics, I would be honored to contribute. Do you have a means of communication other than 4chan? IRC or forum perhaps? Because unemployment has it's benefit, I can offer much time in contribution--a sacrifice for a better game. Eventually playtesting will be an issue, and that can be handled by /tg/. You have everything you need to make thins epic, do so.

    I am just a writefag hobbyist, fool, and DM/GM, but this setting intrigues me incredibly. Good luck. For subversion, for the future of our children's children!
    >> Nutopia Flufffag 07/15/09(Wed)20:19 No.5171304
    I don't, I do have an email address for exactly this kind of crap though: MortusRequiem@gmail.com

    if you have any new ideas please by all means post them here or email them to me so that I can, I've been meaning to get more threads going here but it seems like most people have lost interest.

    On the other hand, I've been meaning to set up a topic for this over on Giantitp.com 's homebrew forum, which would be a more stable platform for a prject like this, so I may do that in the near future (I'm Verruckt on those boards)
    >> C.N. 07/15/09(Wed)20:25 No.5171342
    Thanks, Nutopia Fluffag. Well, what fluff do you have so far? As you know the links you posted earlier are down. It will be usefull if there is a backup... I don't want to create any contradictions with established source fluff. If you don't have a link, a general idea would be helpfull.
    >> Anonymous 07/15/09(Wed)20:26 No.5171347
    Awesome, Nutopia is back! I contributed a bit in the second and third thread, and I'd love to continue. Made a couple of threads before to restart fluffing but they floundered so I'm happy to see interest again. Could we maybe set up an IRC channel for discussing this?
    >> The Forgotten C.N. 07/15/09(Wed)21:11 No.5171659
    During the Corporate Reign, extraplanatory exploration was common. Companies would stake, mine, and even attack each other setting up mining posts. This great trade allowed the construction of countless satelites and even constructs on--and around earth. This technology reduced the demand for recycling, and junkyards--picked through since the start of the space age--populate large tracts of land adjacent to cities.

    Though it was hardly ecologically friendly, or even a common thought to most, much of the economy was staked on resources that were lost in the War of Retribution. People that were lost in the War of Retribution.

    Armored spaceports surround cities because of this, places still ripe with jet part, rocket fuel, and Raiders. Here, there is a wealth of materials, and, if not in control of managing Authority, home to some of the toughest, most dug-in scum imaginable.

    Hook for an expansion if ever called upon:
    Another issue besides scarcity and the modern need to recycle to live sustainably is the Forgotten. Urban legends tell of those 'self-sufficient' outposts ruined in the war. Likely if anyone there didn't get home, they may hate the New World as much as free corporate servants sometimes do. If this isn't a myth, someone's watching... someone powerfull and living with impossible resources to counter.
    >> Oasis Spaceport C.N. 07/15/09(Wed)21:29 No.5171782
    Hook for Spaceports:
    One of the few global-sized spaceports not part of a Raider or Ex-Corp city-state, here men in offices manage the reuse, and limited production, of aeronautical equipment for the ever-growing airship trade. Like other spaceports, it is far out of city limits and surrounded by metal walls no less than 14 meters thick at the base. Armored antiair turrets rest on foundations connecting to steel and stone catecombs storing the lifeblood of a miniature nation. Battle armor, though costly, patrols the walls--automatons often are no longer worth the risk since Minerva.

    Needless to say, due to it's industrial value and isolation from reinforcement, this bastion faces conquest freequently. This risk is all the more heightened by the partial success of a few raids since The War ended, culminating in the theft of enough parts to build a small fleet of rocket gunboats during the conquered period of ACE 15.

    If anything feels out of place, do say so. Reveiws most welcome.
    >> C.N. 07/15/09(Wed)21:52 No.5171933
    And no comments on how I'm used to spellcheck. I'm a lazy bastard.
    >> Anonymous 07/16/09(Thu)00:00 No.5172825
    Why not cut out all the +1 bonus jargon from the rules by rating weapons by effectiveness/versatility, impact (hit force) and range. A versitile score means combat maneuverability, speed, and ease of use for agile maneuvers. An impact score is how destructive the weapon is, explosively or by pure carnage.

    An example: claws would have high versatility, all the more of the user is a Moreau (closer to lycanthropes than furries). Range-Armslength. Force-low.

    Another example: Explosive Round Assault Rifle, large bore. Force: Incredible. Range-20ft/50ft Versatility: Medium.

    Also, if you're too lazy a bunch, try rules based off of ADRPG with some few (VERY FEW) stats and d20 rolls for good measure.
    >> Nutopia Flufffag 07/16/09(Thu)00:01 No.5172833
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    Aaand we're back from the the history final (which had a question on it about Sir Thomas More weirdly enough)

    C.N., the links are down because the site is down, i'm hoping it'll be back up soon though, as it was working perfectly this morning.

    Belay that, they're back up now! (cool, I don't have to summarize three threads)

    as to an IRC doohicky, I have only the vaguest idea of what they are and know even less about how to set one up/use one. If anyone else is more knowledgeable than I in this area I'd be eternally grateful if you were to share said info.

    If none of what I just said makes any sense I blame a 90 question 6 essay final. I'm freaking exhausted atm.
    >> Nutopia Flufffag 07/16/09(Thu)00:08 No.5172892
    See, this is my weak area, I'm crunch illiterate. I can spin up fantastic worlds till the cows come home, but I've got no idea as to how to make them work mechanically. So I write fluff and more fluff and more fluff until hopefully one or more Nutopia Crunchfags come into existence.

    also C.N., Space exploration can fit within the world, but it'd probably be somewhat limited in scope. The corps did most of their work with Nano Makers (this setting has its roots in The Diamond Age after all) so large scale space mining would not be as lucrative as it might normally be. This is not to say some corp or state didn't do it anyway, or that some crazed settlement is trying to do it /now/ ("Screw you guys, we're building a rocket and going to Mars") But spaceflight should by no means be a casual thing, and remain firmly with the inner solar system.
    >> Anonymous 07/16/09(Thu)00:17 No.5172967
    We were having an Nutopia thread, and nobody told me? This is an outrage! But anyways, it's good to see some Nutopia on /tg/.

    I think I can contribute by expanding a bit on my nanotechnology post's from the previous threads:

    The nanites are an exceptionally efficient in their design: every atom in their bodies pull an double-duty, this however leaves them with very little in the way of redundancy or backup systems. This means that an individual nanites are rather easy to disable, for example even an weak EMP in the vicinity of the nanites can erase their command buffer, as the nanites become inert if they aren't ordered to do something as an security measure. Ionizing radiation also does an number on the nanites, even small amount alpha particles slowly corrupts the programming of nanites and also the particles interferences with assembly of new nanites and other things the hiver or the maker is creating. Beta particles, gamma and x-rays are even worse, causing nanites to breakdown completely from far smaller amount of radiation that would pose an lethal threat to even unaugmented humans.

    >> Nutopia Flufffag 07/16/09(Thu)00:22 No.5173005
    that actually works quite well as a way of explaining why disassembler swarms aren't the chief weapons of warfare. Most settlements would be able to easily set up a low intensity rad shield to kill off swarms, and railgun projectiles carry an inherent magnetic charge that makes it difficult for swarms to simply eat them before they ever reach their targets. Ergo, even against nanite defenses railguns would have a much higher penetration value than most weapons.
    >> teka 07/16/09(Thu)01:04 No.5173296
    I like that idea, nanotech being nearly magical.. when it worked right. Kind of a finicky process that, refined as it was, will never get much better. That would also, hopefully, keep nano-scale things from being the answer to Everything. (need a spare gun? nanobots. Need a backrub? nanobots. looking for all the great Classic taste, none of the calories? nanobots. )

    Another fluffy detail.
    With a toppled/toppling megacorp no doubt taking a big chunk of virtual currency and oversight out of the system, what are folks using to exchange goods and services in the years ACE?

    paper/coin currency seems ricky, since I am fairly sure that a meagerly skilled Hiver could pump out plenty of either. Without a huge overarching government/corp entity in the background, securing value seems difficult.

    One option would be that most Settlements do a grudging business with notes or coinage or markers from one of the largely intact Unincorporated States. Remember that with the existence of the G.I.N. (bad acro' for global information network?) things like the current exchange rates should be easy for everyone to keep track of.

    The Nu-Dollar <-> BancBuc <-> Motorpool Cred exchanges would end up fairly visible though we would probably see a certain shred of profit-taking from the money changers involved, just as today. Expect to see someone expressing a preference in their pay, picking Motorpool Creds because they want to do some business out that way, or demanding a few more percentage points worth of Nu-Dollars because "damn gougers cut you more and more every year with their fees and I got 'nuff bills to pay already"
    >> teka 07/16/09(Thu)01:05 No.5173302
    A heavier, literally, medium of exchange would be raw materials. Sure, with enough time and juice and spares, you can tickle a cloud of nanites into separating that pile of rusty scrap into ingots of component elements.. but a five-kilo block of pure, really pure copper from the mines up in highlands (they finally got them open again, its amazing.. heard something about badgers, believe it or not) would represent a reliable time and energy saving factor that would go beyond mere material worth. Could be the same thing with many products:

    *Refined-Carbon rods, pure and ready to drop into the Forge of your choice. Salvage from a Corp' building site, perhaps.

    *Gold. the Original shiny-thing. Some people still horde the stuff like it was going out of style, everyone else values it for its chemical/electrical properties.. and shinyness. Everything from the meager ingots produced in massive automated pit mining arrays to ancient coins 'liberated' from the vaults of Corporate Officers after they, um, didn't need them anymore.

    *Radioactive Materials. Sure, exotic materials have a lingering bad name from some of the.. ah.. Unfortunate events of the War, but there is still a need. The would be a large and somewhat dangerous category, ranging from the molded uranium or plutonium from weapons captured still in their cradles to tiny amounts of the vast category of transuranic elements for exotic applications. As a whole these are one of the hardest to handle, able to burn out half the tech in your bloodstream if you look at it funny.

    "We have the shipment prepared, and for gods sake don't take the wrong roads. You miss the window on this one.. well.. those tanker-boys are going to be Mighty unhappy with the schlub who let their reactor go dead as a doorknob, understand?"

    *and so on, so on..
    >> Anonymous 07/16/09(Thu)01:09 No.5173329
    I want to run this SO BADLY.

    Too busy getting ready for work to get into this now, but I'm going to read the old threads at work and catch up here.

    Fantastic setting here. A little Cyberpunk, a little Fallout, a lot fuckwin awesome.
    >> Anonymous 07/16/09(Thu)01:11 No.5173346

    I like that. It could also be that the Makers aren't very energy efficient so access to energy would also be an good limiting factor for them. And it just so happens that i wrote something about just that.

    Just before the fall the preferred energy source of the corporations was solar power, orbital solar operations to be precise. Before the corporations exhausted just about every source of fossil fuels and radioactives on earth, Orbital solar power amounted for about 2% of the global energy production, but when the supplies began to dwindle due to massive rise of energy consumption due the introduction of makers. The biggest problem that the orbital solar power plant had was the maintenance, an traditional array had an endurance of about 5 year before needing an expensive repair space flight, the maker technology changed that. An solar panel array with an maintenance maker had an lifespan of an century before needing to resupplied with raw materials. Just before the fall the orbital solar power amounted for 73% of the global energy production, However during the fall many arrays were either damaged, destroyed or de-orbited by including but not limited to: hit by an frenzied anti-ICBM defeces, not evading an piece of debris, evading an piece of debris too hard or even de-orbited on purpose to be used as an projectile. After the fall the Free States were quite desperate to get the power plants back online as most of the more traditional manufacturing infrastructure was destroyed during the fall forcing them to rely on the makers. Even by 25 ACE there are still many power plants that have no place to beam their power and therefore the Free States are constantly sending delvers to uncover access codes to the powers plants so they could be moved to either to orphaned receiving dishes or newly constructed ones.
    >> Nutopia Flufffag 07/16/09(Thu)01:13 No.5173364
    these both work excellently in my mind. I had a sort of barter system envisioned, and that can still be in place, but it seems likely that a variety of currencies and a thriving exchange in raw materials would be more commonplace. They're probably moving towards a unified digital currency, but for the purposes of the game let's say they're still in the transition stage. We don't want too many different currencies cluttering things up mind you, but I'd rather have exchange rates than *shudder* wealth checks...
    >> Nutopia Flufffag 07/16/09(Thu)01:19 No.5173424
    hooks like this are what it's all about, the world suffered a miniature apocalypse, and there are a bunch of crazy men and women out there putting it all back together.
    >> teka 07/16/09(Thu)01:31 No.5173516
    Heh, I think you are going to see plenty of simple bartering from Delvers back in from the far ranges.

    "here, yeah, whatever.. just take this sack, all prototype implants. I want a bath. I want a bed. I want someone.. unh.. no.. two someones to join me in it. Been crawling through a goddamn hole for six months.."

    Much like pirates and old-school D&D parties, a Delver is a great boon to the local personal hygiene, room rental and negotiable companionship industries. in that order. Oh.. yeah.. and guns.. something.. all that other stuff.

    so solar, especially Orbital solar as a dominant power source? Sounds good, and also sounds like a good way to excuse a tiny settlement perched in the middle of nowhere, clustered around the more or less immovable antenna array for a beamed-power satellite. Perhaps keeping their system cut off from any legacy grid, concentrating their surplus juice on powering infinitely valuable Nanite-Forges and producing a trickle of raw, fresh nannies and supporting systems. A tiny town, sure.. but packed to the brim with enough stingers to give the craziest Merc pause, and valuable enough to call in favors for military aid from all of the other settlements that depend on them.
    >> Nutopia Flufffag 07/16/09(Thu)01:37 No.5173563
    yeah, places like the spire are the exception to the rule, a building with two reactors because A) it's a huge fucking building, and B) because they wanted to disguise exactly how much power they were consuming with Minerva when they were building the place.
    >> Anonymous 07/16/09(Thu)01:44 No.5173609
    thread's been archive over on sup/tg/
    >> Babel, City of Tides Anonymous 07/16/09(Thu)02:01 No.5173722
    Ok, I've got something. Tell me what you think. I've got more for this idea, I think.


    During the events the brought the last age, the MegaCorp Light-Core found itself in a situation. A second rate shipping company, it found itself unable to compete with the giants of it's day. It set out with a project, shackling it's fate to the communication and solar generating satellites in the sky above. It set off to build the world's first space elevator; a tremendously tall tower, stretching to the heaven's above, able to quickly and cheaply catapult cargo into low orbit, from which it could easily corner the market on satellite technology. The project started, building proceeded smoothly, and then the end of the world came.

    One of the first targets was the near-completed tower, though none alive know who fired at it. Though constructed on the Indian Subcontinent, it's towering primary spire, which soon earned the mocking nickname of Babel by the more powerful cooperations in the world, could be faintly seen from much of the Eastern Hemisphere. A weapon, some say a nuclear in nature, while others claim rail guns, nanites, or perhaps even a suicide run from an aerial craft, brought the elevator down. The lower levels were destroyed instantly, but the upper levels, caught in lower gravity above and the forces rippling up the superstructure from below, drifted out into the Indian Ocean, before crashing with a tremendous tidal wave.

    The tower, built for the high stresses of planetary momentum and wind shear, some how survived. Part of the substructure crashed into the bottom of the sea, while the upper portions jut above. The tower has been since been found, and has become something of a bustling sea center, it's surface extending over miles of the Indian Ocean. Known as Babel, City of Tides, it takes on travelers, traders, and sailors of all sorts from Africa, the Arabian Peninsula, Southern Asia, and Australia, becoming an important sea based oasis.
    >> Nutopia Flufffag 07/16/09(Thu)02:13 No.5173816
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    My juices are fried for the evening, I'm thinking of doing some in universe writefaggotry for flavor, but it won't be finished till tomorrow. If someone starts up another thread between now and then be sure to tag "Nutopia" in the title so the rest of us can find it (if I end up being the one opening the new thread I'll do this)

    Thanks all and cheers, I desperately need sleep. I leave you with a picture of the eve of the revolution. Ajax and his wife watching the first bombs fall in Alexandria.
    >> teka 07/16/09(Thu)02:22 No.5173871
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    just as planned..

    and remember, if it glows, time to go..

    Picture related for those unfortunate souls finding themselves anywhere near the Cairo Atrocity or the Philadelphia Event, two especially dark moments in the death throes of the Corp'.
    >> Anonymous 07/16/09(Thu)02:22 No.5173873

    Babel is powered primarily by a solar furnace; collection of solar connection rigs, still wirelessly connected to the dedicated solar satellites that it was intended to service in the first place. This, on top of expressing it's dominance on a the few nearby deep-sea oil drilling rigs in the seas around it, provided Babel with enough power to last well through the coming nights.

    Babel is serviced by a vast shipping fleet, known collectively as Etemenanki . They serve as it's chief limbs, eyes, and mouth, projecting the will of Babel into much of the Indian Ocean. A collection of yachts and cruise liners to shipping frigates and once modern ships of war comprise the Etemenanki, endlessly questing the high seas for freight, personnel, and fuel. There are six main task forces of the Etemenanki, and each roam separately, under the command of an Admiral. These six, combined with the Tower Admiral of the Babel proper, form the primary administrative body of Babel, the League of Tides.
    >> Anonymous 07/16/09(Thu)02:27 No.5173911

    That is quite awesome, but you got an space elevator and an space fountain mixed up. Space elevator is just an cable extending to orbit and it has to be build from orbit to ground. An Space fountain on the other hand can be build ground up, but other than that I'd like to see more. And reading about active structures. I think that if the Light-Core could build something like that there probably would be other kinds of crazy engineering around.

    >> Anonymous 07/16/09(Thu)02:38 No.5173970

    Ah, good point. I am remembering information on space elevators that I studied a little back in college. It's no surprise that I'm getting things a tad fuzzy. *laugh*

    The initial idea was just a fallen space colony, but I wasn't sure how advance space exploration had advance, so... *shrug*

    I've been toying with the idea that Babel is linked to a undersea colony set up on the continental shelf, perhaps near the South Island Sea chain. Thoughts?
    >> Anonymous 07/16/09(Thu)02:40 No.5173993
    Could work, we've got a downed space elevator lying in the Indian ocean, an AI chained up inside a huge skyscraper and Madagascar might be the Island of Doctor Moreau, go nuts.
    >> Anonymous 07/16/09(Thu)02:59 No.5174115

    Babel's biggest problem is perhaps projection of power. Though each task force of the Etemenanki is more then able to hold it's own, with battleships, cruisers, and even a carrier or two, the physical space in the ocean is vast. Slavers, raiders, and rival warlords feature one of the primary plot hooks of Babel; piracy. Vast tracks of sea are no man's land, and the area has become a haven for those you want to hide on the run. Smaller islands, scattered from the eastern Indian chain, to man-made ones floating on debris, built into abandoned oil derricks, and carved from coral atolls, are hung onto desperately, with the survivors doing whatever dark and sometimes twisted efforts are required to stay alive. These ocean born frontier towns are armed to the teeth, and will normally trade with the ships of the Etemenanki, but when left to their own devices for too long, or prodded once too many times by raider, will sometimes up a mobilize, setting off across the open sea in a near mindless wave of killing and looting.

    As dangerous and unpredictable as the frontier towns may seem, they hold the key to many of the great treasures in these waters. For just under the waves lie untold treasures, from pieces fallen from Babel in it's crash, satellites plunged into the waters as they lost power, and oil and mineral veins deep on the ocean floor to be pillaged. Many of these small flotilla's are built on existing constructions, allowing a quick, if perhaps dangerous, path to the secrets on the floor. Babel itself has established a number of these routes, with it's undersea superstructure and original cargo hauling capabilities helping in this effort. It is through this exploration of the ocean floor that one of the great mysteries of the entire Indian Ocean was found. The code name Atlantis Project.
    >> Anonymous 07/16/09(Thu)03:13 No.5174209
    Ok, yeah, I'm off for the night. I've got what I've written saved, and hopefully I'll be on tomorrow for when this comes back. I've got one or two ideas I think I could run with...
    >> Anonymous 07/16/09(Thu)03:32 No.5174362
    There is quite a bit of fluff on these threads so it would be quite grand to have someone versed in the arcane arts of wiki transcribe everything here and in previous threads into 1d4chan.
    >> Anonymous 07/16/09(Thu)03:38 No.5174410
    I've got a lot of spare time, I love this setting, and I hear wiki is actually pretty easy to learn. I could probably think about taking a crack at it.

    I'll start making document files of all the information so I have a collection to work from.

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