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07/13/09(Mon)21:17 No.5155269Mutations can be hard to hide. Mutants tend to be openly persecuted, or feared, and in some cases merely pitied. There is an escape – Mages of the College Arcane may take Mutants in for research. Their experiments tend to be benign, however, and in return they offer a safe home and good education in history, occult lore, reading, writing, mathematics, alchemy, theology, and some politics. Students normally study, help Mages with the more dreary aspects of research, and are generally just kept under watch. Mutants are dangerous, educated mutants even more so, according to the Church. However, sometimes those who have proven themselves helpful and harmless will be rented out to use their education or unique mutations in service to a Lord. The cause of mutation remains a mystery.
Greater Mutations:
Slow Ageing – The player ages more slowly than normal, living a good twenty years more. However, they learn and grow just a slowly – experience costs are + 2 Soulless – The player is without a soul, they nullify nearby magic. Run the risk of becoming a Darkling. 3.Vagrant Spirit – On death, the player possesses the nearest living body. Shapeshifter – Player can take on one animal shape of their choice. Barkskin – the player is more plant than human – vulnerable to fire, but able to photosynthesise to recover health & condition. Water Through Fingers – Player has a -2 resistance to physical damage, as their body flows around the weapon like water. Shadow Touched – the player suffers -1 to all rolls in sunlight, has dark skin and claws, allowing them to deal slashing damage while unarmed and a +1 to stealth checks in shadow. I Am The Storm – the player constantly crackles with electricity, and must discharge a blast of lightning every two hours. Burning Rage – the player literally bursts into flame when angered – this does not harm them. Glorious Aspect – the player radiates a soft golden glow, and seems somehow divine. + 1 Charisma. |