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  • File : 1247527485.jpg-(785 KB, 900x703, 1239758108923.jpg)
    785 KB Sublime Expression of Righteous Fury 07/13/09(Mon)19:24 No.5154501  
    Soup, elegan/tg/entlemen.

    I'm planning to sell this RPG come winter. I'm going to provide /tg/ with free scans of the rulebooks when they're done. Before I hit you with teasers and gists, here are some key points:

    - Campaigns can run over generations, and should. Successive rulebooks will cover later eras, but the first ones start in the Dark Ages. Metaplot has been painstakingly compiled but can be safely ignored.

    - Inspired by WoD, Legacy of Kain, and WFRP, while only tenuously resembling any of the above. Combat mechanics are quick, fluid, and violent. Non-combat mechanics simple d10 structure.

    - Vampires do not sparkle. They do not preen and act emo. They destroy small cities and play out grand time-spanning operas.

    Next Post: Teasers, + intro to core rulebook. Does /tg/ want?

    Pic not too distantly unrelated (LOL MORALITY ROLL FAIL)
    >> Anonymous 07/13/09(Mon)19:30 No.5154562
    Crucible: Dark Age of Imeria

    The dead rise to dance with the lifeless living and the Inquisition weighs upon the people like the footfall of a god. Rapacious monsters stalk the night, from Vampires to more nightmarish fiends, and foolhardy mortals make deals with devils to save the world. In the face of encroaching darkness stand mere men and women, struggling to survive.
    Dare you join them, and brave the Crucible?
    >> Ծ_Ծ !!RXLZs10VSMs 07/13/09(Mon)19:33 No.5154587
    Do want.

    Saw this in the other thread btw, continue.
    >> Anonymous 07/13/09(Mon)19:36 No.5154617
    Hunters of Imeria: Dark Age

    The monsters took your family, and you want revenge.
    The monsters blaspheme in the dark, and the Lord demands justice.
    The monsters must be destroyed, and you've trained your whole life to do so.
    The monsters enlighten you by their defeat, and transcendence is so near.
    The monsters fuel your power, and it's never enough.
    The monsters killed you, and you've been given a chance to return the favour.
    The Hunt is on.
    >> Anonymous 07/13/09(Mon)19:40 No.5154641
    Link to other thread?
    >> Anonymous 07/13/09(Mon)19:40 No.5154648
    Vampires of Imeria: Fledgeling

    You awaken in moments, from the far side of death, with the taste of their blood still filling your mouth, Every moment is ecstasy and agony as you revel in surpassing your former kind, yet feed on them to restore your decaying shell. What you have become, however, is nothing compared to transformations that await....
    >> Anonymous 07/13/09(Mon)19:42 No.5154665
    tl;dr

    can we have an elf pr0n dump instead
    >> Manyfist !!TggEaf+C4RP 07/13/09(Mon)19:43 No.5154669
    Will vampires have special "Dark Gifts" like in Legacy of Kain?
    >> Sublime Expression of Righteous Fury 07/13/09(Mon)19:45 No.5154683
    Forgot to put my name back. Hurm.
    Anyway, enjoy some excerpts.

    The world of Crucible: Dark Age of Imeria is a harsh one. War and disease claim king and commoner alike. The Church of Degra Veen, Father of Man, wields ultimate power as it exploits the nobility and oppresses the peasantry. Hrothgard struggles under the schism between The Engineer's Guild and The King. Ke'Yan enjoys prosperity and despair hand in hand under the iron fist of Pontifex Pious IV. H'kaer and Kroms continue their decades long war. The Frontier is rich and vibrant where it isn't cruel and unyielding. Lama endures the depredations of the warring Vampires and Skinshifters alongside slavery to the northlanders.
    Rogue Mages hide in the wilds, causing the Church to keep pressure on the Sanctioned Mages of Ymon. Vampires stalk the night. Skinshifters prey on the unwary. The Fair Folk steal children for their sport. Demons command degenerate cults. The Hollow Ones keep their tireless vigil. The Flesh howl their lamentations to the tyrannous stars.
    This is a world where every decision could save a life or damn a village. Where life is cheap and death comes in many forms. Where we are reminded every day to be afraid of the dark.
    Do you have what it takes to rise above the travails of the Dark Age? To fight back against the encroaching shadows? Will you die a hero, or live a legend?

    Crucible is a Fantasy Horror Roleplaying game inspired by White Wolf's World of Darkness, Games Workshop's Warhammer Fantasy Roleplay, and Crystal Dynamics Legacy of Kain series.
    Players assume the character of a person living in this harsh world, and live out adventures set for them by the GM, or Historian. Supplemental rulebooks will be available for players wishing to play as Hunters, Vampires, Skinshifters, Fair Folk, Demons, Hollow Ones, or The Flesh.
    >> Manyfist !!TggEaf+C4RP 07/13/09(Mon)19:48 No.5154704
    >>5154683
    No free PDFs?
    >> Anonymous 07/13/09(Mon)19:48 No.5154708
    >>5154683
    I like those Sanctioned Mages of Yourmom
    >> Sublime Expression of Righteous Fury 07/13/09(Mon)19:49 No.5154713
    >>5154669

    They will have Dark Gifts, called Sorceries. These will have, initially, five levels, and be Clan Specific... mostly.
    Hunter Clans get Shadowmeld and Domination, Warrior Clans get Warform and Colossal Resilience, all Vampires have Beastken. Clan Specific Sorceries would be things like Wahran Clan Symbiosis or Yaundae Venomancy.
    >> Sublime Expression of Righteous Fury 07/13/09(Mon)19:53 No.5154728
    >>5154704

    PDFs aren't done yet. I'm still waiting for the artwork to begin full formatting. Otherwise, I would share with you, my fellow fores/tg/oblins.

    Moar teasers?

    Skinshifters of Imeria: First Change

    A lifetime of feeling different finally justified, and a lifetime inverted in one moment. There's blood on your hands,but why should you care? You've been asked to join your new family and take up their ancient duty. Your eyes are opened, your senses expanded, and there's a wild beast living in your skin. And by the gods, you love it.

    Faeries of Imeria: Folklore

    In a palace of glass and bone in a world beyond the world, the Fae abide and brood.
    Here hidden to escape their foes and weave their dark designs.
    In a palace of glass and bone in a world beyond the world, the Fae abide and brood.
    In time they'll return, to make a bloody sport of mortal fools.
    >> Anonymous 07/13/09(Mon)19:54 No.5154740
    >>5154713
    Most important question of all:
    Can. I. Play. A. Swashbuckler?
    >> Anonymous 07/13/09(Mon)19:56 No.5154750
    >>5154683

    So what can you play as in this world of mayhem and tangible Evil without one of the supplement rulebooks? Because it looks like you and your group would just be a load of ne'er-do-well peasants armed with whatever they could make or steal.

    Oh, and technology level?
    >> Sublime Expression of Righteous Fury 07/13/09(Mon)19:56 No.5154753
    >>5154740

    Easily. There are special Background traits for it the GM will award you FOR FREE, if you character background details being a swashbuckler.
    >> Sublime Expression of Righteous Fury 07/13/09(Mon)20:02 No.5154800
    >>5154750

    You have the option of being town watchmen, nobility, bandits, mercenaries, peasants... anything within reason, really.

    Technology is pre-crossbow. Unless you in Hrothgard City, which is apparently a relic of the Old Imerian Empire, and has indoor privies and cold running water. And the Engineer's Guild has machines. They don't know how that work, what they do, or how to use most of them, but they have them. Found 'em under the city.

    The Flesh: Outbreak

    We are The Flesh. We have been sent to punish you. We do not care that you no longer know your crime. This is our purpose, we will serve it. And now, we are one. You feel our hunger, now. Come! Use our power. Taste of the Flesh, feast on the meat of mankind. Feed. Feed! FEED!

    Demons of Imeria: Damnation

    In the Ten Circles of Hell they rage and blaspheme. They embody the vices of humankind. They command eldritch power beyond mortal ken. They serve the Great Dragons of the Pit, whose hatred is an elemental force. They are the Demons. And they come to forge Hell on Earth.
    >> Anonymous 07/13/09(Mon)20:07 No.5154840
    This sounds neat.
    Are The Flesh a bunch of hivemind'd zombies?
    >> Anonymous 07/13/09(Mon)20:09 No.5154854
    >>5154800
    Sounds better than I imagined it to begin with. Purely western influences, or can we have stuff like composite bows(Mongolian) and scimitars(Arabian)?

    And a link to the previous thread would be nice. Looks fairly interesting. I'm wondering how the social structure works around here- what are the watchmen, just people in the pay of nobles, or are there village codes and laws that are occasionally obeyed?
    >> Sublime Expression of Righteous Fury 07/13/09(Mon)20:14 No.5154884
    >>5154840

    Feral Flesh are. Players with Flesh characters can either tap into the Hivemind for one set of abilities, at the cost of their capacity to function in human society, or reject it to preserve a human appearance. Both are pretty high tier combat monstrosities, though.

    >>5154854

    I shall hunt you up a link momentarily.
    There is a common law mandated by the King of each nation, but isolated towns and villages tend to have some variations of their own. Watchmen are normally just militia - often the young'ins of a settlement taught how to fight a bit, and how to raise the alarm a lot.

    Town and city watch are closer to police, normally in the pay of the local Lord.
    >> Anonymous 07/13/09(Mon)20:14 No.5154887
    >>5154753

    Fuckin' SOLD.
    I'll be back later to fuck barmaids and swing on chandeliers out of windows while upbeat dramatic music plays, and my ever exit is accompanied by a feminine sigh followed by "Wow... I miss him already."
    >> Anonymous 07/13/09(Mon)20:17 No.5154899
    Will you have crusader/paladin esc classes or backgrounds

    if so will they be the D&D style of they shall not do evil or more along the lines of you have pledged yourself to your god now go and kill heathens and heritics.
    >> Sublime Expression of Righteous Fury 07/13/09(Mon)20:19 No.5154918
    >>5154854

    >>5153091
    I found you a link!

    Oh, and as regards non-Western weapons - your GM could be free to add them as quite rare. Far southern weapons, for example. Or weapons from the Vampire-worshipping Kromsians - they tend to be pretty strange in the canon anyway.
    >> Anonymous 07/13/09(Mon)20:22 No.5154938
    >>5154800
    This has a lot of potential. Are they just a generic zombie horde with some spokesmen?

    Or are they more like a hidden cult working inside society?
    >> Sublime Expression of Righteous Fury 07/13/09(Mon)20:25 No.5154967
    >>5154899

    You can play a Crusader or Paladin - there are no discrete character classes, but if you say "I AM A PALADIN" in your background, your GM will say "HERE HAVE THESE INTERNALLY CONSISTANT BONUSES."

    They will not fall mechanically - if you feel like you've fallen, roleplay it. They will mainly be tasked with killing heretics, but if you play one who wants to be a goody-goody, that's fine too.

    If you're playing Hunters, though...
    Inquisitors are the soldiers of the Church, and come in OH-LAWDY-IS-DAT-SUM-BRIBEZ? Flavour or EXTERMINATUS UP IN THIS BITCH, and in rare cases I WILL DO GOOD AND BE A NICE GUY IN THE LORD'S NAME.

    Eotran Monks have a strict code of ethics - if you deviate from that code, you can lose some of your shiny bonuses.

    Vengeful Dead have been resurrected to kill monsters at the behest of the God of Death, especially Fae.
    >> Sublime Expression of Righteous Fury 07/13/09(Mon)20:28 No.5154986
    >>5154938

    As of the first rulebook, they will be mainly a horde with spokesmen, with hints of cultage.
    The successive generations and immortality aspect of the game comes into play more with such supernatural PCs, because their actions can change history. Later rulebooks for the Renaissance era and what have you will see much more cultist Flesh.
    >> Manyfist !!TggEaf+C4RP 07/13/09(Mon)20:29 No.5154990
    >>5154967
    A Zombie Vampire/Fae Hunter? Sweet.
    >> Sublime Expression of Righteous Fury 07/13/09(Mon)20:31 No.5155004
    The Hollow Ones: The Vigil

    Fleeing from the Inquisition, I hid in a cave on the Frontier. I kept near the entrance as I slept, hearing a strange cacophony deeper in the tunnels. As I slept, I dreamed.
    I dreamed of a vast machine like the Devices beneath Hrothgard, a great and fearsome construct of steel and lightning. I awoke feeling... empty. My arm was stiff, and cold. And I heard it, The Voice of Fate. I had a purpose, a power. I flexed my now steel arm experimentally - I punched a stalagmite to dust in one blow. No mere dogs of the Church could stop me now.
    I have become a weapon of Fate. And theirs has been sealed.
    >> Anonymous 07/13/09(Mon)20:39 No.5155048
    >>5154967
    I like it

    I would like to make one suggestion

    It seems demons are going to be very prevelent in this campaign. With cults and things like that, but might I suggest you look into the history of what a demon is. Originally they were not soul sucking, corruption spreading, cult worshiped upstarts. In medivel times they were also blamed for sickness, environmental disasters, genetic disorders (in some cases they were blamed for forcing men to commit adultry and social scandals like that.) The idea being the demons pocessed the person or land in question. I am not saying to have the generic demons its just for low level encounters you might be an interesting thing to have.
    >> Sublime Expression of Righteous Fury 07/13/09(Mon)20:42 No.5155069
    >>5155048

    Low level Demons and Demonic Taint work like that.
    Only Demon Lords form cults, and they are fairly rare.
    I'm just trying to offer a broad palette for GMs to work with.

    Coming next - Magic & Mutation
    >> Anonymous 07/13/09(Mon)20:43 No.5155077
    >>5154918

    Interesting, very interesting. Damage system looks nice, and I already like DH, so it definitely looks like something I'd play and GM happily- I've liked realistic damage for some time now.

    >>5154967

    Can I have more information in general on the Church and how it operates? Are Inquisitors really soldiers of the footslogging "I'mma go and raid this town with my fellow Inquisitors and burn everything down for being a bunch of apostates" or are they more mid-tier, leaders with warbands of their own? Does the church give their faithful powers or abilities of any kind?
    >> Anonymous 07/13/09(Mon)20:44 No.5155088
    So, have you already written these books in their entirety and just waiting for the .pdfs to get scratched up?
    Props and shit dude. This looks like a fair amount of work. Good luck with the selling of dude.
    >> Anonymous 07/13/09(Mon)20:45 No.5155094
    >>5155069
    iz dat some drawbag to casting magic?
    >> Anonymous 07/13/09(Mon)20:47 No.5155104
    One man's emo is another man's grand opera.

    Just saying.
    >> Sublime Expression of Righteous Fury 07/13/09(Mon)20:48 No.5155112
    Magic.

    The Historian can offer anyone the chance to play a Mage if they like. But the hardcore rules operate thusly:

    At chargen, roll 1d20.
    Roll 8 = Become a Mage
    Roll 3 = See Minor Mutation Table
    Roll 18 = See Major Mutation Table.

    Mages are defined by the Pattern of their Etheric Weave, determined in part by their personality, and by what kind of magic they perfer to use. A young Mage can potentially harness any kind of basic magical effect until their Pattern locks. Patterns include:

    Pattern of the Leaden Skull
    Necromancers have a fearsome power to raise the dead, steal souls, or tear the ghost clear out of a body. They are known, however, for a fierce joie-de-vivre, pragmatism, and dark sense of humour. Necromancers love life because they are poignantly aware of what awaits us all.

    Pattern of the Sapphire Storm
    The Stormlords posses a mighty power over the air and weather. They are known for being mercurial, but blunt in their honesty.

    Pattern of the Ruby Heart
    Heartwrights have a frightening ability to manipulate the minds and emotions of others. They are, however, compassionate and necessarily empathetic individuals.
    >> Anonymous 07/13/09(Mon)20:53 No.5155139
    Class/level based, or WW-style 'power stat'? Or neither?
    >> Sublime Expression of Righteous Fury 07/13/09(Mon)20:56 No.5155151
    >>5155077
    Church is patriarchal, has subsumed and either removed or marginalized the other faiths. Inquistors are more like mid-tier leaders - tend to be high social/mental characters but dangerous fighters to boot. One of their Perks (Two Points to spend on Perks at Chargen, higher level Perks are bought with XP) is Entourage, and each level in Entourage gives you more and better footsloggers to serve you. You start with two, and I can't see anyone taking more than five. Zerg-rushing a Demon Lord does not work.
    They also get Relic Weapons with bonus damage to Demons, and some other nice magical items.

    >>5155088
    Cheers. Nearly all of them are written. I'm honestly just waiting for the artwork and character sheets to being making PDFs and having some hardcopies made for sale at a convention.

    >>5155094
    Rolling to cast a spell, and rolling badly provokes an attack by Ether Fiends. They deal direct Health damage if they hit you, no defense, no saving roll.
    Successfully casting high-level spells also provokes them.
    Sure, you just nuked the enemy guardhouse, but you also just had your soul ripped out. Explain the monster now living in your empty body to the rest of the party, whydon'tyou.
    >> Sublime Expression of Righteous Fury 07/13/09(Mon)21:02 No.5155175
    >>5155139

    Only Flesh and Skinshifters have a 'power stat'.
    Everyone else is different. Hunters get PROMOTIONS!

    Vampires enter Pupation, and emerge... changed.

    And so on.
    >> Anonymous 07/13/09(Mon)21:04 No.5155190
    Party of knights, clerics, Inquisitors, and zealot priests vs nonbelievers, Apostates, Excommunicated Sinners, reality warping heretics fucking around with God's Plan, Unholy Abominations from outside this world, Demons and Demonic influences, monstrous horrors, and undead wretches that blight the land. Their battlecry is "DIVINE INTERVENTION ALL UP IN THIS MOTHERFUCKER!" and my boys are having a rollicking good time. Sounds like something I can get behind.

    Like to hear more about the Church's actual beliefs- and what are the minor/major mutations, and can you become a mage still if you get these mutations?
    >> Sublime Expression of Righteous Fury 07/13/09(Mon)21:14 No.5155249
    >>5155190

    The Church of Degra Veen

    The main religion in Imeria is The Church of Degra Veen, established in the latter days of the Imerian Empire and seeing a strong growth in the Dark Age. Degra Veen is revered as the Father of Man, a patriarchal, chthonic god. Originally, Degra Veen had been primarily a god of the harvest and of war among a diverse pantheon. Now, though, he is venerated as the creator of the human race. Of his earth was man made, and unto him shall return, to his great halls beneath the ground. Other gods still cling on, mercifully still acceptable to the main Church though subsumed into its legendary. Degra Veen is depicted as a huge figure whose feet join the stone beneath his feet. His right hand is extended in welcome, but in his left he bears a great hammer. Churches are always built of stone, and at the head of the hall is an Obelisk rather than an altar.
    Wotan, God of Death is still worshipped. In Ke'Yan, Wotan judges the dead and ferries them to their destination. Ivara, Goddess of fertility, the sun and sky is Degra Veen's wife. Churches always have a small altar to her in a small annex on their left side. Litrys, Goddess of the wild, weather, and fate enjoys a wide following among the pioneers of the Frontier where her shrines are always open to the elements. Some cults still exist to the warrior-poet androgyne god Vilnes.
    Hrothgard adds Utharim to the pantheon. Judge of the Fallen, and god of vengeance, Wotan the Reaper takes souls before his judgement, and Utharim sends the unto Degra Veen, or consigns them to Hell.


    Mutations are considered to be what happens when someone is -almost- born a Mage, but something goes wrong, so they can't be Mages. Like anyone else, they can accept the Arcana Infernal - at a price.
    >> Sublime Expression of Righteous Fury 07/13/09(Mon)21:17 No.5155269
    Mutations can be hard to hide. Mutants tend to be openly persecuted, or feared, and in some cases merely pitied. There is an escape – Mages of the College Arcane may take Mutants in for research. Their experiments tend to be benign, however, and in return they offer a safe home and good education in history, occult lore, reading, writing, mathematics, alchemy, theology, and some politics. Students normally study, help Mages with the more dreary aspects of research, and are generally just kept under watch. Mutants are dangerous, educated mutants even more so, according to the Church. However, sometimes those who have proven themselves helpful and harmless will be rented out to use their education or unique mutations in service to a Lord. The cause of mutation remains a mystery.

    Greater Mutations:

    Slow Ageing – The player ages more slowly than normal, living a good twenty years more. However, they learn and grow just a slowly – experience costs are + 2
    Soulless – The player is without a soul, they nullify nearby magic. Run the risk of becoming a Darkling.
    3.Vagrant Spirit – On death, the player possesses the nearest living body.
    Shapeshifter – Player can take on one animal shape of their choice.
    Barkskin – the player is more plant than human – vulnerable to fire, but able to photosynthesise to recover health & condition.
    Water Through Fingers – Player has a -2 resistance to physical damage, as their body flows around the weapon like water.
    Shadow Touched – the player suffers -1 to all rolls in sunlight, has dark skin and claws, allowing them to deal slashing damage while unarmed and a +1 to stealth checks in shadow.
    I Am The Storm – the player constantly crackles with electricity, and must discharge a blast of lightning every two hours.
    Burning Rage – the player literally bursts into flame when angered – this does not harm them.
    Glorious Aspect – the player radiates a soft golden glow, and seems somehow divine. + 1 Charisma.
    >> Anonymous 07/13/09(Mon)21:20 No.5155291
    >>Like anyone else, they can accept the Arcana Infernal - at a price.

    People can become mages through daemonic contracts? Is this a standard "Your soul is mine when you die from actions other than my own", a "This is the specific contract all the demons under my boss offer", or "I'm my own fiend, I make up the contract as I see fit!"
    >> Sublime Expression of Righteous Fury 07/13/09(Mon)21:25 No.5155328
    >>5155291

    Depends on the fiend in question, but the kind of contract tends to follow a theme based on the kind of Demon.

    For example, Demons of Envy offer the Arcana of the Bitter Sea - Tainted water magic. The contract will normally be a fetch or kill quest - the Demon envies someone, and it wants you to get what it wants from them, or kill them out of spite.
    >> Sublime Expression of Righteous Fury 07/13/09(Mon)21:31 No.5155367
    So, /tg/,
    Would you like to play?
    >> Anonymous 07/13/09(Mon)21:32 No.5155371
    >>5155367
    Nope.
    >> Anonymous 07/13/09(Mon)21:34 No.5155388
    Now where are the angles/good gods in all of this do they not exist, or are they simply twideling there thumbs getting mortals to do there dirty work.
    >> Sublime Expression of Righteous Fury 07/13/09(Mon)21:37 No.5155411
    >>5155388

    There are Angels. They give gifts of healing, and turn you into a Light Mage, and give enchanted weapons, and so what if they seem to be a bit.. proud?

    Degra Veen, twiddling his thumbs? That's DOUBLEHERESY. He helps those who help themselves. Just look at that Inquisitor - fought his way to where he is, and now he has FUCKHUEG Lion-Brass Hammer for fightan Demons.
    >> Anonymous 07/13/09(Mon)21:40 No.5155422
    >>5155367
    gimme the rules pdf and probably
    >> Anonymous 07/13/09(Mon)21:41 No.5155429
    >>5155367

    Well, yeah. The setting certainly sounds pretty interesting, if a bit of a mishmash. I'll wait and see what the system's like in more detail when you get all this printed out.

    I like the lack of "classes" and the way you've made background and such important. I like the mutations (though they could definitely be expanded on greatly). Magic... I do like magic with drawbacks, but as it is it just seems a bit too harsh. Risking Death every time you cast seems a bit much.

    And the setting does seem a bit of a mishmash. The various "races" don't really gel together in my mind, but that might just be a consequence of you having to summarise things.

    I'll definitely look into it when you finish up.
    >> Anonymous 07/13/09(Mon)21:45 No.5155460
    >>5155411

    How competent are the Church at their Purging job? Are they good at what they do, but just don't know where to start/can't work fast enough/don't have enough people, or are they incompetent and corrupt fools?

    Do the angels/gods intervene when shit gets downright outrageously HERESY UP IN THIS, or do they just hand mortals goodies every time they notice something happened? Contrariwise, do demons have some sort of god, and do the big-league demons come in when they've had enough of their peons fuckin' up and getting trashed by mortals with pointy objects?

    And who's the physical head of the church, and does this person go out and kick ass, or sit back and let his lackeys do it for him?
    >> Anonymous 07/13/09(Mon)21:47 No.5155476
    >>5155367

    For all the questions I've been asking, you can bet your ass I'm interested. I'll buy the starter at the very least, show bits to my boys and see if they'll have fun with it.
    >> Sublime Expression of Righteous Fury 07/13/09(Mon)21:56 No.5155536
    >>5155460
    The Inquistion are pretty good at what they do, but mortality rates are high. There are 9 Inquisitors, 2 High Inquisitors, and the Arch Inquisitor, who does go forth a kick ass mightly when called for. The head of the church is the Pontifex (Great, now have the image of a Carnifex in a pope hat in my head) who does sit back and do nothing.
    But there really is too much work for the Church alone to handle.

    Angels turn up and dispense goodies, sometimes smackdown big enemies. Divine intervention is covered in the Demons book (hint hint).
    Demons are part of the morality system - a player who indulges a certain vice a lot will inevitably be visited, and made an offer.

    >>5155429
    It's not -that- harsh. I was just exagerrating a bit to express that magic is not to be used lightly, because it is devastating. It sounds like a mish-mash, but that is due to the summary. Hollow Ones are quite rare, The Flesh mainly live up north, Skinshifters are secretive, Vampires have their own business. Rest assured, I have made sure there's room for everyone.
    And it all ties neatly into the metaplot.
    >> Anonymous 07/13/09(Mon)22:00 No.5155573
    >>5155536
    So is magic and all that relatively common, or do the PCs just live extraordinary lives which means their exposure to otherworldly stuff is not an accurate cross-section of society?
    >> Anonymous 07/13/09(Mon)22:01 No.5155580
    >>5155536

    >It's not -that- harsh. I was just exagerrating a bit to express that magic is not to be used lightly, because it is devastating. It sounds like a mish-mash, but that is due to the summary. Hollow Ones are quite rare, The Flesh mainly live up north, Skinshifters are secretive, Vampires have their own business. Rest assured, I have made sure there's room for everyone.
    >And it all ties neatly into the metaplot.

    This is good to know, my concerns are addressed.
    >> Anonymous 07/13/09(Mon)22:01 No.5155584
    >>5155536
    Based on all the demons and such I am assuming monsterous beasts are few and far between and the ones that do exist are a fusion of demonic energies and normal animals. (Demonic attack squirriles)
    >> Sublime Expression of Righteous Fury 07/13/09(Mon)22:09 No.5155641
    >>5155573
    Maybe one out of every thousand people is a Mage, and knows it. The Sanctioned Mages think there might be more, but they hide it well or don't even realise. I just improved the odds for player Mages to exist for fun. It's up the Historian if they happen to be a good cross-section of society or not.

    I'll post some folklore so you have an idea of how much people see magic and monsters, and what they know.

    >>5155584

    Some are. Some are actually from Rogue Mages dicking about. A Logos 3 Communer could easily breed magical monsters, if he felt like it.
    Hell, some of them are from Vampires dicking about.
    You're better off not thinking too hard about that...
    >> Anonymous 07/13/09(Mon)22:12 No.5155662
    >>5155641
    Aren't naturally in tune with magic people sorcerers?
    >> Anonymous 07/13/09(Mon)22:14 No.5155669
    >>5155641
    So basically all magical beasts (that are not created) are like the loch-ness monster or bigfoot where the players may hear about them but god help them if they ever meet face to face.
    >> Sublime Expression of Righteous Fury 07/13/09(Mon)22:15 No.5155675
    >>5155662

    In D&D, yes, yes they are.
    In Crucible, there are two kinds of spellcaster - Mages, who are naturally in tune with magic, and Diabolists, who are in tune with the magic of Hell via Demonic contracts.
    There is no learning magic - you have it, or you don't.
    >> Sublime Expression of Righteous Fury 07/13/09(Mon)22:19 No.5155694
    >>5155669

    Pretty much. Put it this way, in the last Hunter playtest, I had an Inquistor who had racked up about 100 XP, a Strength 6 (Humans can only have Str 4 at highest) Vengeful Dead, and a Logos 3 Conflagrant (Fire Mage) vs. 1 Flesh. They were lucky to survive.
    >> Anonymous 07/13/09(Mon)22:22 No.5155713
    >>5155694
    Nice will it be easy for GM's to create there own monsters.
    >> Sublime Expression of Righteous Fury 07/13/09(Mon)22:30 No.5155747
    Folklore

    Vampires

    There are two kinds of Vampire, lad. One looks like a normal person, but you can tell them by the red eyes and fangs, y'see. They're tricky buggers, but if y'can gang up on 'em, and corner 'em, you can kill 'em.
    The other is worse, the Vampires of Black Forest. Them're a tougher lot - look halfway between a man, and a bat. They fly, they have magical powers over the wind and even the blood in your veins.
    Now, the first kind is killed by the sun. But the other kind, well, they just seem to get angry.
    Holy water burns 'em, good 'an proper. And if you want 'em to stay dead, you burn them to ashes.

    Infernii

    Those monsters live in the mountains, in the west. Huge, red, ramhorned monsters with fire in their eyesockets.
    They come down once every generation, burn a whole village down, and take the survivors to do Lord knows what to 'em. They hate water, of course. But if you see them, run - it's all you can do.

    Naga

    Naga? Aye, they live under Hrothgard. Nasty things, no one knows what they are, or what they're after. Now and then, they kill someone, and they look to be friends with Vampires. But they only come out a night. I hear they're wicked poisonous.
    >> Sublime Expression of Righteous Fury 07/13/09(Mon)22:31 No.5155754
    The Beasts of Faltoven

    They live in the mountains, too, more central, like. Huge, and hairy, like spiders. Holy water'll sort 'em out, mind. But you're always better to run. They carry a terrible plague.

    Faeries
    Stay away from their forts, their idols. Leave an offerin' on the doorstep at night.
    And by the Gods, be afraid.

    Demons
    Leave them to the Church. What can men hope to do against 'em? Faith is your shield, but it can't be your sword. They corrupt the innocent, and they've got cults of blasphemers servin' 'em. What look like good, Gods Fearin' folk might turn out to be servin' 'em and be keepin' it well hidden.
    >> Anonymous 07/13/09(Mon)22:32 No.5155767
    >>5155747
    can you play as said monsters or does it take a dark heresy apprach to none human races.
    >> Sublime Expression of Righteous Fury 07/13/09(Mon)22:45 No.5155859
    Skinshifters
    Odd, them. Sometimes they'll kill a man, and sometimes ignore him, and they say sometimes even save him.
    They've got their own worries, looks like. But a monster is a monster - they can look like anyone or anything, and you can't kill 'em 'cept with silver or Darksteel. They don't kill, much, but sometimes they'll attack a village to violate the womenfolk.
    Hollow Ones
    They used to be people. I'm sure of it. But now... they're flesh and steel together, with lightning in their veins. They turn up all over the place - guardin' ruins, killing random innocents. Once cut up a whole coronation. They never tire, never give up, and you've got to cut 'em right up, smash them to powder.
    With a small army.

    The Flesh
    Don't let them bite you! But they die like anything else if you outnumber 'em and fight 'em good and hard.
    >> Sublime Expression of Righteous Fury 07/13/09(Mon)22:46 No.5155872
    >>5155767

    You can, with the supplemental rules, play as:
    Vampires
    Skinshifters
    Hollow Ones
    Flesh
    Fae
    Demons
    >> Anonymous 07/13/09(Mon)22:49 No.5155896
    I am intrigued by your ideas and wish to subscribe to your newsletter.
    >> Anonymous 07/13/09(Mon)22:51 No.5155912
    >>5155896
    agreed
    can you provide us with a link? where we can find more information?
    >> Sublime Expression of Righteous Fury 07/13/09(Mon)22:53 No.5155919
    >>5155912

    I'd like to. But there is nowhere to link you to.
    Maybe a wiki will happen or something after I release the books.
    I promise you a PDF when they're done.
    >> Anonymous 07/13/09(Mon)22:54 No.5155927
    >>5155872
    to hell with the artwork, give the rules flat for now.
    test and run first, spit and polish later.
    >> Anonymous 07/13/09(Mon)22:54 No.5155928
    >>5155913
    What's with your anon talk spam?
    >> Anonymous 07/13/09(Mon)23:03 No.5155981
    >>5155872
    I am assuming that all the playable races are variations of humans (like the nords and such.)
    >> Anonymous 07/13/09(Mon)23:08 No.5156014
    I hope you had the foresight to copyright this before you put it up on the internet.
    >> Sublime Expression of Righteous Fury 07/13/09(Mon)23:10 No.5156031
    Alright... I'll upload the doc. Please hold.
    >> Anonymous 07/13/09(Mon)23:16 No.5156081
    >>5156031
    holding
    >> Sublime Expression of Righteous Fury 07/13/09(Mon)23:16 No.5156088
    >>5156014

    Of course. I spent a long while checking up on copyright law before the playtests began.

    http://www.megaupload.com/?d=UU7HET03
    >> Anonymous 07/13/09(Mon)23:26 No.5156171
    >>5156088
    Thats good.
    >> Anonymous 07/13/09(Mon)23:35 No.5156231
    >>5155694

    What is it that Conflagrants can do besides the obvious (Setting people on fire)?
    >> Anonymous 07/13/09(Mon)23:37 No.5156247
    >>5156088
    Reading, will give commentary as it comes to me.
    >> Sublime Expression of Righteous Fury 07/13/09(Mon)23:38 No.5156251
    >>5156231

    General flame-throwery and manipulation of heat.
    If you can rationalise an effect as being fire based, you can do it.
    And enchantments, of course.
    >> Anonymous 07/13/09(Mon)23:39 No.5156268
    >>5156088

    Liking what I see so far, combat is nice and brutal, and the whole background merit idea kicks ass. The only issue I have is that it's not too clear on how you exactly line out your primary, secondary, and tertiary attributes.
    >> Sublime Expression of Righteous Fury 07/13/09(Mon)23:43 No.5156295
    >>5156268

    Thanks.
    Hmm, let me check which version of the book that is...

    Ah, ja. It's almost identical to WW in that regard. I can't find a more elegant way to work it. You pick Physical, Social, or Mental as primary, secondary, etc. and divide bars according to the guideline. Same goes for Skills.
    >> Sublime Expression of Righteous Fury 07/13/09(Mon)23:52 No.5156380
    Bump for being torn to shreds under the thermic lance of /tg/'s criticism.
    >> Anonymous 07/13/09(Mon)23:54 No.5156403
    >>5156380
    Not criticism, just something that's bugging me.

    >Roll a D20. If you roll a 3, the character receives a minor magical mutation from birth. Roll a 17 and the character receives a major magical mutation. Roll an 8, and the character receives The Gift of Mana.

    WHY 3, 17, and 8? It just seems a bit random, that's all. Surely 1 for mage, 2 for major mutation, 3 for minor mutation, would work just as well?
    >> Anonymous 07/13/09(Mon)23:54 No.5156405
    Pretty decent, haven't gotten to read through everything yet but my skim through shows promise.
    >> Anonymous 07/13/09(Mon)23:56 No.5156419
    sooo.. is the magic all based on freeform? i see no hard rules for it.
    >> Sublime Expression of Righteous Fury 07/13/09(Mon)23:56 No.5156422
    >>5156403

    Numbers of mystical significance within the setting.
    >> Anonymous 07/13/09(Mon)23:56 No.5156423
    >>5156380
    You don't need to be worry /tg/ is a lot nicer than we used to be, but if I read a single mention of katana's or dragon borns I will hunt you down and tell you face to face why your game sucks and why you suck.
    >> Sublime Expression of Righteous Fury 07/13/09(Mon)23:58 No.5156436
    >>5156419

    All freeform, aside from the Fiend attacks inherent in casting. Those rules might be a bit off, currently, I'm not sure if I updated the Word version since I use Open Office.

    I'll probably add a page or two on ritual magics, though.
    >> Anonymous 07/14/09(Tue)00:02 No.5156479
    >>5156403
    I like it
    giving numbers significance other than the 1 and 20 *gasp* so edgy
    >> Anonymous 07/14/09(Tue)00:04 No.5156490
    Hey hey, I want to fight with a katana and sparkle. Can I still do that and be GRIMDARKAN?
    >> Anonymous 07/14/09(Tue)00:05 No.5156503
    >>5156436

    What's the extent of a Chronomancer's power?
    >> Sublime Expression of Righteous Fury 07/14/09(Tue)00:06 No.5156512
    >>5156490

    You can roll the Divine Countenance Mutation, and come from the far South, wielding a katana.

    Have fun being killed horribly by the Inquisition for being a golden-glowing nigger.
    >> Anonymous 07/14/09(Tue)00:09 No.5156537
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    80 KB
    >>5156512
    My nigger powers will save me. My magical, glowing nigger powers.
    >> Sublime Expression of Righteous Fury 07/14/09(Tue)00:09 No.5156538
    >>5156503

    Logos 1, they can maybe give themselves bonuses to hit, dodge, or parry.

    Logos 2, start fucking around with slow and speed effects.

    Logos 3, LOLAGEDYOUTENYEARS

    Logos 4, -REWIND CRITICAL FAIL-

    Logos 5, "Huh. So this is what a city frozen in time looks like. I'm going to pay for this one..."
    >> Anonymous 07/14/09(Tue)00:15 No.5156589
    Let's say you're a zombie-type-guy and you've infiltrated a village, you infect two guys, expose one, and then kill him. Would the resulting infection from the second guy get most of the village, or would the Inquistion show up and set fire to everything?
    >> Sublime Expression of Righteous Fury 07/14/09(Tue)00:18 No.5156611
    >>5156589

    Infection is typically delivered by a bite - but Flesh can extrude mouths or probosci pretty much anywhere. Provided you can convince the villagers there's no need to call the Inquisition, then you can overrun the village months before anyone noticed.
    Inqusition are the least of your worries, though. Sun Tribe Skinshifters won't stand for that kind of shit if they find out.
    >> Anonymous 07/14/09(Tue)00:29 No.5156703
    bumpan
    >> Anonymous 07/14/09(Tue)00:33 No.5156743
    >>5156538

    haha, it sounds interesting thats for sure. Readin doc now... Also, is the effect universal or local? I would assume local but you never know...
    >> Sublime Expression of Righteous Fury 07/14/09(Tue)00:36 No.5156767
    C'mon, /tg/.
    Thoughts?
    Flames?
    Praise?
    >> Sublime Expression of Righteous Fury 07/14/09(Tue)00:38 No.5156774
    >>5156743

    Localized around your character. How expanisive is down partly to the GM, and partly to your Logos.
    When I put the dedicated Mage sup together, I'll be specifying that you can spread the effect over a wider area at reduced power, or focus it powerfully in a small area.
    >> Anonymous 07/14/09(Tue)00:50 No.5156862
    You mentioned the game was set up to go over generations.

    How do you plan on incorperating this into the game?

    Is it going to be like the system one of my friends (it was for 3.5 just he made this an alternative to ressurection spells) designed where players are encoraged to have affiliates, pupils, wives/whores and upon the death of said character the player may use the use there old characters stats with penalties determained by the GM (The new character is assumed to be one of the old characters friend in a similar line of work, pupil following in the foot steps of his master, or offspring following his father.)
    >> Anonymous 07/14/09(Tue)00:52 No.5156875
    OP I love you so much. Someone Archive this shit please
    >> Anonymous 07/14/09(Tue)00:52 No.5156879
    >>5156774
    it looks good as a setting, its the system that needs more fleshing out, especially for the levels of abilities and magic.
    To much freeform, and you run into things like the last oldmage game i was in, where corro 1 life 1 and forces 2 with some medical knowledge was a heart attack to anything i could see.
    To little, and it might as well be dnd spells.
    >> Anonymous 07/14/09(Tue)00:53 No.5156887
    >>5156774

    Now in case I missed this; in order to succeed in casting a "spell" you discuss with the DM the difficulty given your logos and equivilant level of magic badassery and the particular feat and roll a d20 for it? Are there points used in this system or is it use it until you get your soul yanked out of your larynx?
    >> Anonymous 07/14/09(Tue)00:54 No.5156892
    >>5156774
    If I were the kind of person that actualy went out and RPed with other people, this seems like a game I would play. However, just being someone who comes to /tg/ for the tails of epic adventures/lols/fapfics, I can see this game being something discussed on here a long time from now and I wish you the best of luck.
    >> Sublime Expression of Righteous Fury 07/14/09(Tue)01:09 No.5156979
    >>5156862

    Well, it varies by supplement.
    For example, standard humans - you're encouraged to have families. This isn't strictly necessary, though - I would allow players to control of their bastard offspring to prostitute parents in later games.
    Hunters vary by type - Monks have a master/student thing going on. I wouldn't expect players to explicitly list this stuff in-game unless they want to. I'm not going to be cruel about it.

    >>5156879

    Magic I understand needs fleshing out a bit. That said, you can't combine magic types... And if you screw up a spell, you'll feel it. Can't risk insta-HNNNGH.

    >>5156887
    To succeed a cast - you roll Intuition/Intellect + Willpower + Logos, difficulty determined by spell power (Lesser, Standard, Greater...). This will normally cost you your turn in combat. There are no points, you can fire magic until it bites you in the ass via soul reaving.
    >> Sublime Expression of Righteous Fury 07/14/09(Tue)01:12 No.5157008
    >>5156879

    Actually, could you expand on that thing about fleshing out levels of abilities? I've not noticed any issues in playtests yet, but I'd be happy to hear the problem.
    >> Anonymous 07/14/09(Tue)01:29 No.5157130
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    >> Anonymous 07/14/09(Tue)01:32 No.5157156
    >>5156979

    theoretically anyone can get a following of semi useful peons? Whether its servants, slaves, family, or students/acolytes. Also, could you give an example from one of your playtests of the bonuses provided by a good character history?
    >> Anonymous 07/14/09(Tue)01:34 No.5157176
    >>5157008
    im just thinking the amount of fine control vrs the amount of raw power available.
    If you put down a few hard rules about what will and wont fly, then you avoid situations like 'i use my logos 1/2 fire ability to boil his eyeballs from the inside' and so on, or such things as ' i move half of him forward in time one second'.
    Listing what you can and cant effect would also help, given that at some point someone is going to try something asinine. Case in point from another game another time, player had the ability to open things, locks, doors, and so on, they then used said undefined ability to open things on someone elses ribcage. was very messy.
    >> Sublime Expression of Righteous Fury 07/14/09(Tue)01:37 No.5157194
    >>5157156

    Some characters do not lend themselves well to followers. Others, well, if you can roleplay it and the GM can't give you a reason not to accumulate them...
    I prefer that, aside from characters unlikely to breed, you play the blood descendant of each character iteration.

    Example Merits that turned out to be incredibly useful:

    Militia Training: + 1 Melee, Defend, Ranged
    Veterancy (Undead): + 1 to Offense and Defense vs. Undead
    Recognise Mark of the Beast (Necromancers): + 1 to Investigation rolls related to Necromancy.
    >> Sublime Expression of Righteous Fury 07/14/09(Tue)01:40 No.5157219
    >>5157176

    Good point. I'll add that tomorrow. I mostly expected the GM to rule "That's fucking bullshit, and you know it."
    >> Anonymous 07/14/09(Tue)01:49 No.5157275
    >>5157219
    in an ideal world, yes, but this is far far from an ideal one.
    >> NotOP 07/14/09(Tue)01:51 No.5157289
    Just like to say, VERY interested, when it comes out, thinking of playing it with my online group, sounds like shit tons of fun with the right DM.
    >> Anonymous 07/14/09(Tue)01:56 No.5157315
    >- Inspired by WoD, Legacy of Kain, and WFRP

    do want
    >> Sublime Expression of Righteous Fury 07/14/09(Tue)01:56 No.5157318
    >>5157275

    Mhmm. I did specify that Logos 1 cannot be used to attack anyone, right?
    I should probably add the resistance rules, I must've forgotten to. You'd have a hard time rolling well enough to boil someone's eyes with Logos 2.
    >> Anonymous 07/14/09(Tue)02:01 No.5157352
    >>5157318
    you did for the logos 1 and attacking, but the more help the better on something like this.
    For what its worth, i keep getting full metal alchemist style thoughts in my head over how to use the system.
    >> Sublime Expression of Righteous Fury 07/14/09(Tue)02:04 No.5157366
    >>5157352

    I'll be sure to add restrictions today/tomorrow.
    That's an interesting take on it...
    Someone pointed out to me that the Skinshifter Wildervur sounds a lot like Elemental Bending .I don't watch Aang, so I wouldn't know. Air-Bending Werewolves?
    >> Anonymous 07/14/09(Tue)02:06 No.5157385
    Can you enchant the results of spells with other spells (E.g. Flaming zombies)?
    >> Sublime Expression of Righteous Fury 07/14/09(Tue)02:10 No.5157399
    >>5157385

    That.... dear gods, that's horrible. But in theory...
    A Conflagrant and Necromancer working together could produce some remarkable effects like, but it would take some lengthy rituals and serious Fiend provocation.

    That's like saying NUKE WITH A RAD-IMMUNE SUPERFLU IN IT WHAT COULD POSSIBLY GO WRONG?
    >> Sublime Expression of Righteous Fury 07/14/09(Tue)02:23 No.5157482
    The Holy Order of Eotre: Sword of Gods

    'Let justice be done, though the heavens may fall.'
    Lucius Calpurnius Piso Caesoninus, attrib.

    Their shrines dot the countryside. Their temples are in hidden places. Their monastery has never been looked upon by the uninitiated. The Holy Order of Eotre is an ancient sect of warrior monks, paragons of martial excellence trained from childhood to fight the creatures of darkness. The Order is said to have been founded over 1000 years ago by a divine warrior named Eotre. Blessed by The Old Gods, Eotre was a man of impressive stature, beautiful in aspect and fearsome in battle. Artwork in the Eotran Monastery depicts him bathed in a golden light and bearing a fiery sword.
    The Order has a set of strict martial and personal doctrines, and monks note a pronounced drop in their abilities should they fail to uphold these rules. To become a monk, a child of any gender and history is taken between the ages of five and ten. From day one, they are apprenticed to a mentor and trained in an Eotran Martial Art. The training is harsh and rigorous, but includes meditation and mental exercises. At the age of 21 monks are expected to fight and kill a vampire in single combat, after which they receive a Blessed Dagger as a symbol of their duty. These weapons are said to have been forged from the bones of the Old Gods, and are formed of a single piece of material which resembles ivory or highly polished bone, inlaid with jewels. Blessed Daggers never break, blunt, or chip, and cannot be carved with runes. Eotran monks also receive magical tattoos, weapons engraved with holy runes, and are taught special mantras for varying purposes. The monks work alone most of the time, observing a vow of poverty on their travels.


    Perks: Martial Arts, Runes, Enlightenment
    Unique Background Merits:
    Honed Reflexes: + 2 combat pool
    Indomitable Will: + 1 Willpower, wound penalties reduced by 1.
    >> Sublime Expression of Righteous Fury 07/14/09(Tue)02:29 No.5157513
    The Inquisition: Fires of Judgement

    "Orthodoxy is the abillity to say two and two make five when faith requires it."
    George Orwell, 1984

    'In the beginning, there was Degra Veen, and always shall be. From him do all Men ascend, his sons forged from iron and earth and stone. When our time comes, unto him shall we return, to his great halls beneath the earth to feast and sing his praises.'
    The Church of Degra Veen has been ascendant in the last century or so. The other gods of the Imerian pantheon have been subsumed under His rulership, and alongside the rise of the Church the Inquisition has grown like a malignant tumour. Corruption is rife, priests and Inquisitors abusing their power for personal gain, or taking their zealotry to violent extremes. Inquisitors are capable fighters, usually skilled manipulators or knowledgeable scholars. Inquisitors are either easily dissuaded with a simple bribe, or will burn down an entire village to ensure the heresy has been rooted out. Inquisitors travel with blessed relics at their disposal, funding from the Church, and rarely without an escort of Inquisitorial Stormtroopers. Inquisitors are capable of putting pressure on nobility for additional resources or information, but are not well liked by anyone. This can sometimes make it difficult for them to operate in areas where the Church has little power and the populace could potentially turn on them.


    Perks: Bodyguard, Relic Weapons, Stronghold.
    Unique Background Merits:
    By Order of His Holiness: By brandishing their Inquisitorial Seal and rolling Charisma + Intimidation, the Inquisitor can draft a militia or requisition weapons.
    Inquisitorial Weapons Training: + 1 to combat pool when armed with a relic weapon.
    >> Anonymous 07/14/09(Tue)02:48 No.5157628
    >>Mad Lord Snapcase
    >>Remember Ash from Alien?

    You sir, win a hearty bout of laughter from me and a high five for the references. But watch your ass- I don't think either Ridley Scott or Terry Pratchett are ones for suing over shout-outs, but best to check up on copywrite, just in case.

    And what's up with the Black Princes of the Outer Dark? The Tarrasque of Railroading for Crucible?
    >> Sublime Expression of Righteous Fury 07/14/09(Tue)02:53 No.5157655
    >>5157628

    Thank you kindly. =]
    May have to rename Snapcase - after a spectacular playtest which I am no converting to Narrative, motherfucker (and the players, and the crazy shit they did) went and became canon while referencing Event Horizon.
    The Ash reference was really a placeholder while I was playtesting and training in a backup GM to see how other people handled it.
    >> Sublime Expression of Righteous Fury 07/14/09(Tue)02:56 No.5157671
    >>5157628

    FFFFFFFUUUU- Forgot about the Princes.

    They're what everything in the setting is scared of. I'm adding a mechanic whereby the GM can make secret rolls at chargen to determine which player is unlucky enough to meet their fate at the hands of the Princes, and further mechanics for when the Princes strike. Mostly for scaring the shit out of the players when the GM feels malicious, or removing characters played by fuckwits (HURF DURF I MAEK DEAL WITH DEMON FOR MAGIC ARMOUR HAY WAIT THAT DEAL IS UNFAIR I HAET U UR GAME IS BROKEN).
    >> Anonymous 07/14/09(Tue)03:12 No.5157758
    I'd play just to see what somebody on /tg/ managed to come up with. Any idea on when the .pdf's will be up?
    >> Anonymous 07/14/09(Tue)03:15 No.5157776
    >>5157671

    So, at character creation, a man can:
    Become a mutant.
    Become a HORRIBLE mutant.
    Become an all-you-can-eat buffet sign for demons who want to nom their soul in exchange for powers that warp reality
    Get Autokilled by something that they cannot defend against for no reason whatsoever aside from a dice roll.

    Is this correct?

    Oi, and I voted for archive. It's gonna stick around now mate.
    >> Sublime Expression of Righteous Fury 07/14/09(Tue)03:15 No.5157778
    >>5157758

    Hopefully by September. Hell, I want to sell hardcopies by November.
    Megaupload link in the thread here contains a .doc of the core rulebook, if you're interested.
    >> Anonymous 07/14/09(Tue)03:17 No.5157789
    >>5157778

    but...but...there's no character sheet!
    >> Anonymous 07/14/09(Tue)03:19 No.5157798
    >>5157778
    do you have artists, graphic designers, and things like that availeble?
    >> Sublime Expression of Righteous Fury 07/14/09(Tue)03:21 No.5157806
    >>5157776
    Autokill is entirely optional, and mainly to be used in campaigns where the GM will not allow immortality exploits. But mutation and being an all you can eat?
    Yeah, that can happen. Sometimes a stunning amount. I had three mutants in an eight player party, plus a Mage, once.

    >>5157789

    I feel you pain. I've got a fuckugly placeholder, if you want it.

    Actually, if anyone on /tg/ feels like offering a charactersheet, feel free. I've been waiting for a friend of mine to produce any for a loooooong time now...
    >> Sublime Expression of Righteous Fury 07/14/09(Tue)03:25 No.5157828
    >>5157798

    I have one, prolific artist I trust to do a good job.
    I have a graphic designer/formatter, but he needs a bit of a nudging.
    I have contacts suitable for the production of hardcopies. Otherwise, well, I'm not sure what I might need, but I clearly do not have it.
    >> Anonymous 07/14/09(Tue)03:35 No.5157870
    >>5157828
    You might want to get someone to indorce it once its done or else you aren't going to sell anything.
    >> Sublime Expression of Righteous Fury 07/14/09(Tue)03:38 No.5157886
    >>5157870

    PROBABLY! :D
    I'm going to sell personally at Cons for a while, see how that goes. Also hope that /tacticalgenii/ spread word of mouth.
    >> Anonymous 07/14/09(Tue)03:44 No.5157918
    >>5157886
    sure but you might want to do something nice in return like if this thing really kicks off (very unlikly but not improbable) I would suggest showing appretiation by offering a donation to 4chan (lord knows moot could use the money)
    >> Sublime Expression of Righteous Fury 07/14/09(Tue)03:46 No.5157929
    >>5157918

    If the next six months go Just As Planned... then yes, I fully intend to do such a thing.
    >> Sublime Expression of Righteous Fury 07/14/09(Tue)04:10 No.5158106
    Dreamchasers: The Path to Enlightenment

    'A knowledge of the path cannot be substituted for putting one foot in front of the other.'
    M.C. Richards

    The jungles of Lama are home to diverse tribes of people, little nations, lost kingdoms. The treacherous terrain makes it difficult to maintain a country. Worse, however, are the true rulers of the jungles. Great nations of Lizardfolk and Skinshifters battle for Lama, constantly at war for complete rule – and in some cases, ownership of the human cattle. The people of Lama have embraced the aid of the Spirits – elemental beings of places, objects, and concepts. Laman Shamans are all women, and lead their tribes. The men know their place, and will gladly give their lives to defend the womenfolk. Some Laman women seek to defend their people, and more. They begin a spiritual journey to achieve a transcendental state called 'N'desala' or 'Waking Dream'. Dreamchaser doctrine teaches that the world does not truly exist, and that with enough willpower one can exert control over the world around them. As part of their pilgrimage, Dreamchasers travel and do battle with mystical enemies. In doing so, they stare death in the face, and see reality in all it's forms. They are revered in Laman society, and treated with suspicion, hatred, or awe in the Northlands.
    They are impressive warriors, and ply their strange magic powerfully, guided in their journey by Spirits.

    Perks: Oneiromancy, Empathic Link, Spirit Weapons
    Unique Background Merits:
    Animal Companion: Dreamchasers are almost always accompanied by a small animal with which they share an empathic bond.
    Insight: + 1 on Investigation rolls.
    >> Anonymous 07/14/09(Tue)04:25 No.5158206
    Hey Sublime, you wouldn't happen to be thinking of running a game of this over IRC once you give us the .pdfs would you? Because if you are I totally want to play.
    >> Dragonwater !XC1U.alr.Y 07/14/09(Tue)04:27 No.5158221
    >>5154501

    Pardon me if I sound like an enormous newfag, but what the hell is that thing and what's happening in it?
    >> Anonymous 07/14/09(Tue)04:28 No.5158223
    Make another thread some time.
    >> Sublime Expression of Righteous Fury 07/14/09(Tue)04:38 No.5158286
    >>5158206

    I could be persuaded to do so, easily.
    Closest I've run has been PBP, though, so I may need a little while to get to grips with IRC.
    >> Anonymous 07/14/09(Tue)04:40 No.5158296
    >>5158206
    >>5158206
    Fucking second
    >> Anonymous 07/14/09(Tue)04:52 No.5158361
    >>5158286

    >>5158206 here

    Well if you do I'll play. I'm groupless right now so yeah, I'll be on IRC in a heartbeat if it means I can get some traditional gaman.
    >> Sublime Expression of Righteous Fury 07/14/09(Tue)04:58 No.5158398
    >>5158361

    *shrugs*
    If you want to download the core book as it is here, feel free. If I get six mails at thegreypilgrimofnecrotania@gmail.com asking me to run a game... and potentially asking for supplements, if you'd rather be supernatural, I'd probably figure out these IRC sorceries to run it.
    >> Anonymous 07/14/09(Tue)05:06 No.5158443
    >>5158398
    Well PBP works as well.
    >> H. 07/14/09(Tue)05:25 No.5158542
    >>5158398

    Mailed. Downloading Icechat right now as well.
    >> Xom 07/14/09(Tue)05:30 No.5158567
    >- Inspired by WoD, Legacy of Kain, and WFRP, while only tenuously resembling any of the above.
    >- Vampires do not sparkle. They do not preen and act emo.

    I was beginning to worry for a second there, I have something like that in the works. Incredibly violent take on vampires with customizable powers, weaknesses and such. You could build a nosferatu, dracula or a cainite. Sparkling in the sunlight is seen as a horrible millenia-old supernatural plague and all who do such are to be killed on sight not matter the cost.
    >> Anonymous 07/14/09(Tue)05:33 No.5158582
    This thread is incredibly relevant to my intrests. Might I suggest that while archiving it, someone should also get around to sticking what information we have as yet up onto 1d4 chan.

    Also, I have little PnP Roleplaying experience, but I might be down for a shot at this.
    >> Shiny 07/14/09(Tue)05:40 No.5158610
    emailed as well. I'll finish reading everything tomorrow, is this thread archived?
    >> H. 07/14/09(Tue)06:02 No.5158701
    >>5158610

    A-yup.
    >> Ծ_Ծ !!RXLZs10VSMs 07/14/09(Tue)07:03 No.5158996
    Just decided to come and revisit this thread. Seems that you have created quite the masterpeice there Sublime.

    From what i can tell from reading through the .doc you provided, im worried that a lot of the rules are freeformed by the Historian. If this is done, how friendly will it be to new gamers and new GMs, that are only just getting into the /tg/ scene?

    Also, i would just like to say that i love your mutations and how you gain them. Fantastic.

    And one more thing: How much are you plan on selling these for when they are finished, or have you not decided yet? I was wondering how much it would set me back to get hold of the core rulebook and the supplements here in the UK.



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