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06/12/09(Fri)05:08 No.4852930 File :1244797702.jpg-(736 KB, 2464x900, 1195002803186.jpg)
>>4852287 >>4852365
Alright, adding to this a little late, but, my thoughts:
I like this idea of having different genres as different classes.
Let's take this and expand on that: Subgenres.
Work out a system of general genres, such as the aforementioned basics:
Rock, Metal, Pop, Rap, Techno, Country, R&B, Jazz, Classical, etc.
Now for each, there's subgenres and mix genres.
Like, Synthpop, Neoclassical, Pop Rock, Southern Rock, etc...
All those can be the basis for different forms of magic or abilities. Raising your skill in one subgenre grants you the unique abilities and sounds of that subgenre, whereas the base genres define what sort of musical background you have. Such as what sort of instruments you know how to play, what sort of musical expertise you have, how much you stick to a set form or whether you break rules and improv, etc.
Now consider what instruments you're initially skilled in based on your genre. Your level of expertise with those instruments allows you to carry over your skill to other genres, thus, learning new "weapon" skills allow you to branch out your ability, and fulfill different roles, eg: multiclassing.
I've got a shit ton of ideas just waiting to be applied to this, but, there's so many of them that it's hard to know where to start. Let me know what you think of this so far. |