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  • File :1243738775.jpg-(82 KB, 1000x1067, Kiith_Soban.jpg)
    82 KB Anonymous 05/30/09(Sat)22:59 No.4715727  
    No more are these qualities more pronounced than in the Kushan marines. Most marines possess secondary training in some form of ship role, be it gunnery, logistics, technical or navigational support, allowing them to not only serve an emergency crew, but become a full ship's crew themselves. This makes them especially dangerous in ship engagements, as they can not only disable enemy ships via boarding actions, but they can pilot the ship themselves, turning their guns against their enemies. If this were not enough, Kushan marines are brutal opponents, they give no quarter and take few prisoners, and some can often become suicidal in their haste to slaughter Imperials. One of the favored tactics of the Kushans is a prime example of this: penetrating the ship's hull from multiple locations, the Kushans will make lightning fast advances through the ship, stopping only to disable the emergency bulkhead doors as they move. Once the various teams have advanced far enough, their support frigates will pull away from the ship, letting in the vacuum of space. Those not killed by the lack of air will often find themselves trapped behind secured bulkheads, unable to escape or stop the offensive. The fact that the Kushans will often leave the depressurized like this for the length of the battle(discouraging and hampering any attempt at counter assault) leads many of those trapped to suffocate. This suits the marines just fine: they consider no punishment then the slow torture a fitting reward for those that destroyed their world.

    A bit of my Hameworld 40k fluff I'm writing up. What does /tg/ think so far?
    >> Anonymous 05/30/09(Sat)23:05 No.4715783
    It is good, and nice way to stop the counterboarding actions, too.
    But it would fit the Hiigarans more than the Kushans: the Kushans were more of "OK, let's salvage that and retro engineer the crap out of it" where the Hiigarans were more "ARGH KILL KILL KILL!", in my opinion.
    >> Anonymous 05/30/09(Sat)23:07 No.4715806
    >become suicidal in their haste
    >stopping only to disable the emergency bulkhead doors

    OH EMPRAH THIS WAITING IS KILLING ME!
    Just let me get this door open...
    POWAH SWORD! ARRRRGGGGHHH.
    But if we seal off these areas, and open them to space, we can prevent a counter assault...
    BBBLLLLLLARGGHGHHH!

    Sounds like you're trying to put the Reasonable Marines with the Angry Marines.
    >> Anonymous 05/30/09(Sat)23:08 No.4715810
    >>4715783
    >Hiigarans
    >Higurashi

    OH GOD THE BLOOD
    >> Anonymous 05/30/09(Sat)23:09 No.4715827
    >>4715783
    Just mixing the fluff a bit. Going with a lot of the Kushans being pissed at the Imperials for fire bombing their world, and being absolutely brutal taking Imperial ships. Plenty of Kushans were pissed at the empire for the same reason, after all, most of them just ended up not being woken up until after they've arrived.

    Beyond that, the Kushans are taking the ships over, especially since I'm upping the total number of survivors frozen. The fluff puts them as an advancing fleet of ships, who capture anything Imperial they can get ahold of and refit it to their own purposes.
    >> Anonymous 05/30/09(Sat)23:12 No.4715849
    >>4715806
    Kind of. The Kushans were quite intelligent in their fleet tactics, after all, but it's canon that many Kushans, especially of the warrior Kiith, soon began to value the deaths of Taiidan troops over their own survival.
    >> Anonymous 05/30/09(Sat)23:17 No.4715885
    Rough timeline I'm considering is that Kharak received colonists right at the end of the Dark Age, the resulting warp storms sent the ship into the planet and leaving plenty of the colonists dead, with the last few forced to retreat to the poles to actually survive the desert. Roughly 5000 years before M40, they rediscover the ship and what remains of the STCs(mostly related to ship-building) and began rapid progress towards spare flight. Other plot is the same as Homeworld's: They figure out they're not native to the planet, and plan to return home. Mothership is built(and is bigger than standard one), warps out on a test, warps back in, finds the planet gone, recovers it's cryo frozen people, and sets out from the rim to wherever their homeworld is.
    >> Anonymous 05/31/09(Sun)03:16 No.4717859
    bump while I compose a bit more.
    >> Anonymous 05/31/09(Sun)04:28 No.4718426
    Few of the Kushan marines are trained for ground combat, though the ones that do are often a cut above their fellows in terms of combat ability. Though their basic weapons have been adapted for the longer ranges they must deal with, their core choices in weapons, bulkhead cutters and plasma rifles, remain common. Ise of these weapons, in fact, tends to make the marines unstoppable by terrain: they burn, blast, or otherwise cut through any obstable set in front of them. As for tactics, they tend to be identical to their space counterparts: making lightning fast landings on unprepared enemies with heavy air cover and weapon support, destroying or capturing what they came for, then leaving as quickly as they begun.

    I might bother to fix the whole back story/time line after this.
    >> Anonymous 05/31/09(Sun)04:31 No.4718443
    Are the Kushan the good guys or bad guys?
    >> Anonymous 05/31/09(Sun)04:36 No.4718483
    >>4718443
    From Homeworld? They're the good guys, who you played as.
    >> Anonymous 05/31/09(Sun)04:38 No.4718493
    >>4718483
    I thought they were Hiigaran.
    >> Anonymous 05/31/09(Sun)04:38 No.4718497
    >>4718443
    Bad guys initially, then good guys. Then good guys again, mostly.

    Then probably bad guys again.
    >> Anonymous 05/31/09(Sun)04:40 No.4718507
    >>4718493
    Second game they took that name, because of their new home planet.

    But they called themselves Kushan after their planet Kharak
    >> Anonymous 05/31/09(Sun)04:41 No.4718511
    >>4718497
    From reference of the game, they're good guys. And they weren't really the Kushan when they were bad guys.
    >> Anonymous 05/31/09(Sun)04:49 No.4718575
    Still, the Imperium fit perfect for the Taiidan, here. They show up, see the planet is covered in tech heresy and all sorts of other problems, blow it up for being unsaveable, then warp out before the Kushans can show up to do anything about it.
    >> Goatjaw Stinkteef !!taqDd9490Ip 05/31/09(Sun)04:57 No.4718647
    >>4718575
    What about the Bentusi?
    >> Anonymous 05/31/09(Sun)04:59 No.4718658
    >>4718647
    Eldar? Rogue traders?
    >> Anonymous 05/31/09(Sun)05:00 No.4718660
    >>4718647
    Pacifist Demiurg traders

    Fits almost too well, really.
    >> Anonymous 05/31/09(Sun)05:29 No.4718869
    >>4718647
    Wasn;t going to worry about them.

    Just rewriting some fluff so I've got a renegade human faction who's intent on returning to their homeworld and letting nothing stop them.
    >> Anonymous 05/31/09(Sun)05:45 No.4718978
    >>4718869
    and taking over any Imperial ship they come across for their own use.

    Including all the big stuff.
    >> Anonymous 05/31/09(Sun)06:09 No.4719123
    >>4718978
    SALVAGE CORVETTES
    >> Anonymous 05/31/09(Sun)06:28 No.4719210
    The fluff doesn't make that much sense. There really weren't enough off the Cryo Trays to waste on suicidal boarding actions while the Mothership basically held everyone in martial law mode. Salvage corvettes fucked people's shit up without needing any loss of life on their part (apart from any salvage teams being shot down before getting in close).
    You only got suicidal blokes in Cataclysm because they already had been awake more than a few years and had realised MY FAMILY IS DEAAAAD.

    Higaarans were the ones with more people.
    >> Anonymous 05/31/09(Sun)06:32 No.4719234
    >>4719210
    So how did the Kushani capture vessels?

    Override all the safety protocols and vent the entire ship?
    >> -|- Slaaneshiguard -|- !!bOOhb8C7gxV 05/31/09(Sun)06:38 No.4719262
    >>4719234
    Send Salvettes, haul the target ship back to motheryaht, send boarding teams.
    >> Anonymous 05/31/09(Sun)06:39 No.4719267
    >>4719234
    Pretty much, then the salvage corvettes towed the ship back to the Mothership to get it recrewed. Took a fucking long time though, which was a problem. I recall dragging a battlecruiser through a radioactive nebula with an escort of two defense field frigates and three or four refueling frigates just to keep the salvage corvettes alive.
    >> -|- Slaaneshiguard -|- !!bOOhb8C7gxV 05/31/09(Sun)06:43 No.4719285
         File :1243766597.jpg-(103 KB, 640x554, Taiidan Scout full (J. Aaron K(...).jpg)
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    >>4719267
    >radioactive nebula
    what
    >with an escort of two defense field frigates
    You played as Taiidani? What the fuck is wrong with you?
    >> Anonymous 05/31/09(Sun)06:47 No.4719299
    >>4719267
    You used Salvettes on the Research Station mission?

    Dumbass.
    >> Anonymous 05/31/09(Sun)06:48 No.4719304
    >>4719299
    IT WAS SO TEMPTING THE BATTLECRUISER WAS JUST LYING THERE CALLING MY SALVETTES
    >>4719285
    Uh... maybe?
    >> Anonymous 05/31/09(Sun)06:50 No.4719307
    >>4719304
    Corvettes should spontaneously combust the second they leave those dust clouds.
    >> Anonymous 05/31/09(Sun)06:52 No.4719313
    >>4719299
    Actually, NOW I remember why. I didn't actually have a big enough fleet close enough to actually blow up the damn thing, so capping it seemed like a good idea at the time.

    >>4719307
    Hence the defense frigates and the repair crews.
    >> -|- Slaaneshiguard -|- !!bOOhb8C7gxV 05/31/09(Sun)06:54 No.4719322
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    >>4719299
    I used with a great succes. You only can salvage ships that are directly connected by dust clouds with your mothership, but nevertheles it's still couple of destroyers and cruisers more in your fleet.
    >> Anonymous 05/31/09(Sun)06:55 No.4719326
    >>4719313
    CAPTURE THE KADESHI BEAM FRIGATES.

    You should be able to get all THIRTEEN. That's thirteen times four ion cannons. And those fuckers are actually pretty tough shit. That should be WAY more than enough to murder that fucking battlecruiser.
    >> Anonymous 05/31/09(Sun)06:57 No.4719335
    >>4719326
    Yeah, but they were in the other dust pocket, and I didn't want to have to drag them all the way back to the mothership and through the dust cloud again.

    Fuck my salvaging instincts.
    >> Anonymous 05/31/09(Sun)06:59 No.4719344
    Is their leader named Mary Sue?
    >> -|- Slaaneshiguard -|- !!bOOhb8C7gxV 05/31/09(Sun)07:00 No.4719346
         File :1243767603.png-(240 KB, 640x480, 2001__a_Garden_Odyssey_by_Nors(...).png)
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    >>4719326
    >You should be able to get all THIRTEEN
    I got 17
    >> Anonymous 05/31/09(Sun)07:03 No.4719363
    I've seen this game discuss here before, is it worth getting? Torrenting? How is it, really?
    >> Anonymous 05/31/09(Sun)07:04 No.4719369
    >>4719346
    You, sir, are god.
    >> Anonymous 05/31/09(Sun)07:08 No.4719379
    >>4719346
    I remember trying to capture those giant pin ships. I could get 6 salvage corvettes to stick, but no more. I wanted one. :|

    No idea how they'd stuff it into the mothership's shipyard bay though.
    >> Anonymous 05/31/09(Sun)07:08 No.4719382
         File :1243768117.jpg-(113 KB, 800x490, salledtan2.jpg)
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    >>4719363
    Very very good.
    >> Anonymous 05/31/09(Sun)07:14 No.4719406
    >>4719379
    You can't capture motherships. That's why it's impossible to capture the Turanic carrier.

    Holy god christing fuck I hated that mission. It took me fifteen fucking tries to kill that shitstomping carrier before it could bugger off.
    >> Anonymous 05/31/09(Sun)07:28 No.4719447
    >>4719406
    Doesn't change that I wanted to capture them anyways. For one, they looked cool. For an other, they were essentially giant space stations from which Hiigarans from the exile fleet had built in the nebula to live on.

    I felt bad when I destroyed them.
    >> -|- Slaaneshiguard -|- !!bOOhb8C7gxV 05/31/09(Sun)07:33 No.4719468
         File :1243769636.jpg-(82 KB, 1280x1024, 1243524999162.jpg)
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    >>4719406
    Use heaviest corvettes you have in your arsenal in wall formations of 5 with fighter support of interceptors (5 per every X formation) and scouts (5 per every X formation). Corvettes are esentiall, try to dock them to MS if they take too much damage ang generally care about them. They are great and have some serious firepower too, great in taking down smaller enemy crafts and they are your weapon of choice in damaging the carrier. Your smaller fighters, scouts especially, should be on evasive tactics as they'll only be serving as a genrall annoyance to the enemy taking fire instead of your corvettes. Be sure to NOT start the mission with big fleet, as the enemy numbers will also increase. Try to create your fighting force after your enemy appears. You'll probably never create a full-corvette fleet in this mission as this requires too much resources, takes too much time to build it and makes you unable to effectively chase faster enemy ships which'll probably get themseelves busy blowing up your resource collectors and mothership. Also try to keep you lighter and heavier corvettes in separate formations, adjusting their tactics to effectively deal with matters at hand meaning that if there's not too much smaller enemy crafts you can set tactics to agressive and concentrate our fire on the carrier, and if enemy launches more ships set it to normal to eradicate this threat and get back to punching holes in the carrier.
    >> Anonymous 05/31/09(Sun)07:39 No.4719485
    wait what? I thought the kushan WERE the hiigarans
    >> -|- Slaaneshiguard -|- !!bOOhb8C7gxV 05/31/09(Sun)07:44 No.4719504
    >>4719485
    They renambed themslevas as Hiigarans after they settled on Hiigara.
    >> Anonymous 05/31/09(Sun)07:45 No.4719508
    >>4719485
    Hiigara was the homeworld of their original empire. They were wiped out by the Taidani, who had the surviving Hiigarans loaded onto freighters and told to "go away". Kushan is the desert world where the last exile freighter crashed onto.
    >> Anonymous 05/31/09(Sun)07:48 No.4719519
    >>4719508

    That's what I thought too, but this thread describes their personalities as very different and people were posting "Yeah the kushans would do this but the hiigarans would do this" like they were different groups
    >> -|- Slaaneshiguard -|- !!bOOhb8C7gxV 05/31/09(Sun)08:06 No.4719573
    >>4719519
    People change. Kushani were survivors trying with it's ragtag fleet to not get killed long enough to get to their Homeworld and hopefully reclaim it with some miracle in mind, while the Hiigarans were defending their homeworld from Vaygr invasion.
    >> Rubric Marine !5YmRrjC64A 05/31/09(Sun)08:34 No.4719696
         File :1243773265.jpg-(6 KB, 360x200, Battlestar_Galactica_intro.jpg)
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    >>4719573

    Did someone say rag tag fleet? 'Cause I think someone said rag tag fleet.
    >> -|- Slaaneshiguard -|- !!bOOhb8C7gxV 05/31/09(Sun)08:47 No.4719768
         File :1243774065.png-(449 KB, 1280x1024, 1234433971827.png)
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    >>4719696
    yes, a rag tag fleet
    >> Anonymous 05/31/09(Sun)10:13 No.4720207
         File :1243779195.jpg-(78 KB, 800x600, ss00033[1].jpg)
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    >>4719768
    It STARTED as a rag-tag fleet.
    >> Anonymous 05/31/09(Sun)10:24 No.4720285
    Funnily enough, Homeworld was intended to be BSG. They couldnt get the rights. Looks like the people who held the rights missed out on GAME OF THE YEAR 1999
    >> -|- Slaaneshiguard -|- !!bOOhb8C7gxV 05/31/09(Sun)11:13 No.4720555
         File :1243782789.jpg-(75 KB, 800x709, p2multibeamfrigate.jpg)
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    >>4720285
    you must be joking nigga
    >> Anonymous 05/31/09(Sun)11:14 No.4720565
    So, all this fluff... is this going to result in some crunch for Kushan armies in 40k? Or fleets for BFG?

    While the fleet are pretty obvious, the ground armies sound suspiciously like super-Tau. Fast, high tech, plasma... just fewer robo-suits. Probably.
    >> Anonymous 05/31/09(Sun)11:19 No.4720592
    God I loved this game.
    >> Anonymous 05/31/09(Sun)11:32 No.4720679
    post more homeworld pics

    preferably the concept art
    >> Anonymous 05/31/09(Sun)11:35 No.4720705
         File :1243784102.jpg-(649 KB, 1080x1000, Our Home....jpg)
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    >> Anonymous 05/31/09(Sun)12:04 No.4720948
    bump
    >> Anonymous 05/31/09(Sun)12:09 No.4720988
         File :1243786145.jpg-(92 KB, 501x652, cryo14.jpg)
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    >> Anonymous 05/31/09(Sun)12:10 No.4720998
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    >> Anonymous 05/31/09(Sun)12:11 No.4721010
    Seeing as this has derailed to a Homeworld thread...

    How do I make logos for Homeworld 2?
    >> Rubric Marine !5YmRrjC64A 05/31/09(Sun)12:20 No.4721079
    >>4721010

    I think you just import them into HW2; they have a folder, I think.
    >> Anonymous 05/31/09(Sun)12:25 No.4721123
         File :1243787123.gif-(1.45 MB, 100x75, 1212184304734.gif)
    1.45 MB
    >>penetrating the ship's hull from multiple locations
    >>penetrating the ship's hull from multiple locations
    >>penetrating the ship's hull from multiple locations
    >>penetrating the ship's hull from multiple locations
    >>penetrating the ship's hull from multiple locations
    >> Anonymous 05/31/09(Sun)12:28 No.4721144
         File :1243787298.gif-(1000 KB, 260x146, 1240464108428.gif)
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    >>4721123
    Damn, one of my ships is being boar--- WHAT THE FUCK ARE YOU DOING TO MAH SHIP?!?!?!!?!
    >> Anonymous 05/31/09(Sun)12:28 No.4721150
         File :1243787329.jpg-(917 KB, 1680x1050, x2screen29.jpg)
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    >>4721079
    I love it when a game allows custom logos for ships.
    >> Anonymous 05/31/09(Sun)12:30 No.4721158
         File :1243787411.jpg-(204 KB, 976x768, I CAME.jpg)
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    'did you 'ere dat boss?' the boy said nervously, fidgeting in his seat.

    The battlewagon was fully enclosed, the passengers unable to see the battle raging outside.

    'shut yer gob ya-' but Nob Guzzfappa was cut short when his head exploded into a fine mist, a gigantic bone colored fist penetrating through the wall.

    The crudely built wagon began to buckle as two massive powered clawed hands tore deep
    into it's hull. Looted adamantite gave way with a painful screech as the Wraithlord forcibly enlarged the hole. Da boyz scrambled wildly for a way out, but the only exit ramp was blocked by the wraithbone giant. The ghost warrior's bony bright lance stood erect, warm to the touch as eldritch energies coarsed through its shaft in anticipation. To the
    horror of the hapless greenskins the mighty construct sank the lance deep into the immobilized wagon.

    Superconcentrated light energy penetrated the hull of the battlewagon, filling its dark cavities with burning starlight.
    >> Anonymous 05/31/09(Sun)12:32 No.4721177
    >>4721079

    Well, I found a badges folder in the profiles, but there's nothing in it, so I don't know what filesize or filetypes I should use.

    But a quick google search fixed me up.
    >> Anonymous 05/31/09(Sun)12:36 No.4721203
    >>4721177
    I think it's bmp format, 64x64 pixels.
    >> -|- Slaaneshiguard -|- !!bOOhb8C7gxV 05/31/09(Sun)12:37 No.4721212
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    The crew in the mess hall stared in disbelief at the big tv screen stretched across the wall, their eyes empty like a void itself, watching in complete silence. Mood was pretty grim even before they arrived, but now it had hit a new unimaginable low. They've learned that their ship has been gutted out and it's crew killed on the outskirts of the system, and they themselves barely escaped to bring the news of a hostile alien race heading towards the planet.

    On the command deck no one payed any attention to computer screens spewing out information, everyone bewildered by the ominous sight, until finally the Fleet Command herself broke the silence murmuring

    'No one's left... Everything's gone... Kharak is burning...' she said in disbelief
    >> -|- Slaaneshiguard -|- !!bOOhb8C7gxV 05/31/09(Sun)12:38 No.4721222
         File :1243787899.jpg-(163 KB, 1280x960, Kharak is burning.jpg)
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    >>4721212
    'Kharak is being consumed by a firestorm.' said the Tactical Officer like he finaly understood what he saw 'The Scaffold has been destroyed. All orbital facilities... destroyed' he said trying not to burst out in tears, which took almost all of his mental strength 'Significant debris ring in low Kharak orbit' All hope vanishing from his eyes, he slumped onto his chair, reading the report feeds 'Receiving no communications form anywhere in the system Not even beacons.'
    'Wait!' Karan almost shouted 'On the maintenance frequency. I'm getting a signal
    from the Cryo Tray systems in orbit. One of them is suffering a massive malfunction'
    Fleet Intelligence finally snapped from the initial confusion, trying to asses the situation with the Cryo Trays, when to their horror they realized it was under attack by a ship, presumably a straggler of a fleet that effectively destroyed their planet and annihilated most of the populace. They quickly patched all available information they had to their fighter squadrons with simple mission briefing.
    'The Cryo Trays are under attack. Defend them.' said the Tactical Officer, as their small number of troops launched eagerly, understanding what this ship was and what role have it played in their planet's demise.
    They weren't in mood for taking prisoners today.
    >> northern /k/ommando 05/31/09(Sun)12:41 No.4721251
    >>4721212
    >>4721222
    *sniff* not even beacons...
    >> Anonymous 05/31/09(Sun)12:48 No.4721295
         File :1243788516.jpg-(247 KB, 800x409, 1234293678402.jpg)
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    >>4720565
    Actually, the Tau analogy doesn't really work so well to me. Sure they'd have infantry stocked up on silly shit like coil rifles and handheld plasma weaponry, but they'd be far more mobile. Forget the Battlesuits. You're looking more at VTOL troop transports of various sizes and lots of atmospheric gunships, not hovertanks but actual gunships, most likely loaded up with miniaturized mass driver weapons and guided missiles. Lots of them. Oh and shitfucktons of Electronic Warfare shit.

    I can see the vague similarities, yes, but in truth, I expect they'd play more like a bizarre cross between Space Marines (or what SMs are SUPPOSED to be) and a Pathfinder force. VTOL gunships and transports, mounted light infantry, run in, blow up key targets and cause as much collateral damage as possible, then piss off. Considering their experience with spacecraft boarding actions and fighting vastly superior forces, they'd likely be damn sharp at asymmetrical warfare and hard, fast strikes.
    >> Anonymous 05/31/09(Sun)12:57 No.4721357
    >>4721295
    No. 40k doesn't work that way. You have infantry, they walk towards the enemy troops.
    >> Anonymous 05/31/09(Sun)13:10 No.4721477
    >>4721357
    And vehicles. Which shoot. And sometimes move, then shoot.
    >> Anonymous 05/31/09(Sun)13:14 No.4721505
    >>4721477
    >>4721357
    What the hell are you protesting now?
    >> Anonymous 05/31/09(Sun)13:16 No.4721517
    >>4721505
    40k isn't sensible
    >> Anonymous 05/31/09(Sun)13:17 No.4721522
    >>4721517
    What does that have to do with >>4721295 though?
    >> Anonymous 05/31/09(Sun)13:19 No.4721540
    >>4719210
    I'm mixing things up a bit, and going with marine rather than salvage.

    Also, upping the numbers, to keep the mothership large. 10 million for a crew, a billion in the trays.

    >>4720565
    Company Command Squad 50
    Master of Ordiance 30
    Officer of the Fleet 30
    Astropath 30
    Carapace Armor 20
    Autocannon 10
    170 x 340

    Veteran Squad 70
    Meltagun 10
    Plasma Gun 15 x 2 30
    Grenadiers - 30
    140 x 6 840

    Valkyrie Squad 300
    300

    Vendetta Squad 130
    130

    Valkyrie Squad 300
    MRPs 90
    390

    Deepstrike everything but the command squads. Valks are practically a given for turn 2, since, they're getting +2 on the rolls, while anything my opponent puts in reserve, deepstrikes, or outflanks has a very poor chance of showing up. That means that either my opponent takes a big risk, or my valks get to fire on all the nice targets right from turn one. No hiding his tanks in reserve to guard against the valks.
    >> Anonymous 05/31/09(Sun)13:21 No.4721548
    >>4721540
    As for BFG, have to learn the rules first before I try and build a fleet with it.

    Was almost considering using 40k rules instead, since it's got rules for boarding actions and elite troops of that type. Does BFG?
    >> Anonymous 05/31/09(Sun)13:22 No.4721553
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    CAPTAIN SOBAN UP IN THIS MOTHERFUCKER!
    >> Anonymous 05/31/09(Sun)13:23 No.4721560
    >>4721540
    I wonder how you'd convert a Valk into something closer to an HGN gunship? What would it look like?
    >> Anonymous 05/31/09(Sun)13:26 No.4721571
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    >>4721560
    Thinking about trying to model one of these repurposed for ground combat.
    >> Anonymous 05/31/09(Sun)13:27 No.4721574
    >>4721571
    I'd use a HM1 ship, but I couldn't find anything Kushan that looked remotely like a troop transport.
    >> Anonymous 05/31/09(Sun)13:28 No.4721580
    >>4721571

    The basic Homeworld sized fighter is about the size of a 747 last I remembered... I think they showed size comparisons in an ending cinema....
    >> Anonymous 05/31/09(Sun)13:28 No.4721583
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    As for the marines themselves, these guys.
    >> Anonymous 05/31/09(Sun)13:30 No.4721590
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    >>4721571
    That's definitely a spaceborne design. Wouldn't really fit an atmospheric craft.

    Try something closer to...this maybe? I mean in terms of basic shape. Similar, but a bit more streamlined and "lighter".
    >> Anonymous 05/31/09(Sun)13:31 No.4721595
    >>4721580
    Yea, but that doesn't help me, seeing as how they don't look like good troop transports.

    It's got to give the right feel, y'know?
    >> Anonymous 05/31/09(Sun)13:32 No.4721601
    >>4721583
    That is PERFECT.
    >> Anonymous 05/31/09(Sun)13:34 No.4721614
    >>4721590
    Nothing the Kushan have got looks capable of atmosphere.

    Honestly, I wish I could use Taiidan ships, because they tend to look more capable in atmosphere.
    >> Anonymous 05/31/09(Sun)13:36 No.4721625
         File :1243791372.jpg-(321 KB, 1200x967, 1209497357232.jpg)
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    >>4721595
    Gunship/transport.
    >> Anonymous 05/31/09(Sun)13:36 No.4721629
         File :1243791415.jpg-(108 KB, 1024x768, 1209488511217.jpg)
    108 KB
    >>4721614
    >> Anonymous 05/31/09(Sun)13:37 No.4721633
         File :1243791450.jpg-(48 KB, 600x699, guns.jpg)
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    >>4721601
    Yea. Only thing I'm looking for now are some sci fi gun sprues to give them good weapons with.

    I wanted an industrial feel for their meltaguns(bulkhead cutters) especially, something that looks half a weapon and half a tool.

    As for main guns, I was thinking something like 4 on this list: not quite a rifle, which would fit with their boarding actions, and an obvious enlarged supply of ammo, also suited to boarding actions.
    >> Rubric Marine !5YmRrjC64A 05/31/09(Sun)13:37 No.4721636
    >>4721614

    That's the point of Kushani ships; they look blocky, like a species new to space.
    >> Anonymous 05/31/09(Sun)13:38 No.4721638
    >>4721625
    Huh, that looks both suitable and quite a bit Kushan. What's it from?
    >> Anonymous 05/31/09(Sun)13:39 No.4721646
    >>4721636
    Even new-generation HGN ships are built like fucking brick slabs.

    AS THEY SHOULD BE
    >> Anonymous 05/31/09(Sun)13:39 No.4721653
    >>4721636
    Oh, I very much understand that. That's why I'm not just using any ship I please, trying to compromise on something that looks effective but still retains their style.
    >> Anonymous 05/31/09(Sun)13:40 No.4721656
    >>4721638
    My harddrive.

    >>4721633
    Those all look great.
    >> Anonymous 05/31/09(Sun)13:42 No.4721680
    http://shipyards.relicnews.com/

    This should help. :D
    >> Anonymous 05/31/09(Sun)13:42 No.4721683
    >>4721625
    I count three ball-mounted Asscannons, four heavy weapon mounts (closest looks like a railgun/lascannon and a cluster of autocannons), and two missile racks, perhaps SMS?
    >> Anonymous 05/31/09(Sun)13:43 No.4721684
    >>4721571
    But as far as this goes, I was thinking of using the same basic hull design, but to add some wings, mostly as weapon mounts, strip the turrets, and add troop hatches on the sides and back.
    >> Anonymous 05/31/09(Sun)13:44 No.4721696
    >>4721683
    MRPs, not SMS.
    >> Anonymous 05/31/09(Sun)13:45 No.4721708
    >>4721680
    oh, I've already found the site, the problem is that none of the Kushan ships really fit troop transport.

    I'd almost scale down the marine frigate, but that would look terrible.
    >> Anonymous 05/31/09(Sun)13:46 No.4721710
    >>4721696
    >MRPs
    ?????
    >> Anonymous 05/31/09(Sun)13:47 No.4721717
    >>4721710
    Multiple Rocket Pods, Valk weapon mount.
    >> Anonymous 05/31/09(Sun)13:48 No.4721727
    >>4721717
    What are they like?
    >> Anonymous 05/31/09(Sun)13:49 No.4721730
         File :1243792153.jpg-(12 KB, 300x252, hfl001jpg.jpg)
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    I'm almost thinking about using the second from the right for the meltas, since it looks more like a tool than a weapon. I'm suprisingly not worried about the plasmaguns, for some reason.
    >> Anonymous 05/31/09(Sun)13:50 No.4721742
    >>4721727
    S4, AP6, Heavy 1, Large Blast. Upgraded Valks mount a pair of them.
    >> Anonymous 05/31/09(Sun)13:52 No.4721757
    >>4721742
    Well so does this thing, apparently. And a chin-mounted Assault cannon, two (look like to me) lascannons and a fuckshit of autocannons or something. I have no idea what those two forward heavy hardpoints are actually.
    >> Anonymous 05/31/09(Sun)13:55 No.4721772
    http://www.pds.hwaccess.net/news.php

    I believe these guys did an extensive background on ground warfare for the HW2 universe...
    >> Anonymous 05/31/09(Sun)14:00 No.4721808
    >>4721730
    >>4721730
    got a source for that sprue? would work well for Necromunda....
    >> Anonymous 05/31/09(Sun)14:20 No.4721981
    So are we agreed on using this as a basic dropship/gunship/transport/thing? >>4721625
    >> Anonymous 05/31/09(Sun)14:20 No.4721984
         File :1243794032.jpg-(97 KB, 800x536, Z4.jpg)
    97 KB
    >>4721808
    fucking Hasslefree Miniatures,just like>>4721633

    anyway, have some "almost" ship models...
    >> Anonymous 05/31/09(Sun)14:22 No.4722003
    >>4721984
    Those look VERY close to Taidaani designs.
    >> Anonymous 05/31/09(Sun)14:24 No.4722016
    >>4722003
    Seconding that.
    >> Anonymous 05/31/09(Sun)14:27 No.4722036
    >>4721984
    I, uh, think they're supposed to be models of them.
    >> Anonymous 05/31/09(Sun)14:42 No.4722148
    >>4722036
    >>4722016
    >>4722003
    >>4721984

    Sort of. Zandris IV makes miniatures. Those are GW flight bases under them, for scale...

    http://z4miniatures.blogspot.com/
    http://theminiaturespage.com/workbench/702458/
    >> Anonymous 05/31/09(Sun)14:44 No.4722173
    >>4721984
    Vagyr Carrier in Taidanni colours in the middle there. :-/



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