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  • File :1243641014.jpg-(15 KB, 405x340, planet.jpg)
    15 KB Anonymous 05/29/09(Fri)19:50 No.4703459  
    New Xomula thread, other is on autosage.
    >> Rubric Marine !5YmRrjC64A 05/29/09(Fri)19:53 No.4703486
    What did you guys think of the Warp-infused ruins description?

    >I agree with this; the Xenos ruins are filled with the Taint, the only thing left of the previous inhabitants and an indication of who they worshiped. Stepping in them would drive you mad, leading to the Chaos cults living in the ruins. The only people on the planet with knowledge of this is the Inquisition, who are trying to learn how to shield the mind from the maddening Taint. Perhaps that is the reason the PCs are on this horrible world of Xomula?

    The Atlantis thing, as well:

    >Indeed; with the Inquisition's crafts, it is possible to stay in the monstrous waters. The research base now sits at the deepest point of the ocean, a dangerous place. A plot hook, which could be a lot of things, would lead the PCs there, where they would discover the horrors inside...
    >> Anonymous 05/29/09(Fri)19:55 No.4703501
    where is this other thread?
    >> Rubric Marine !5YmRrjC64A 05/29/09(Fri)19:56 No.4703508
    >>4703501
    here:
    >>4699668

    If it's gone, you can see the thread on suptg.
    >> Anonymous 05/29/09(Fri)20:00 No.4703533
    I demand more writefaggotry.
    >> Anonymous 05/29/09(Fri)20:02 No.4703545
    >>4703486
    I think there should be a remained of the old inhabitants, as said before. Unleashing terrible plagues on those above and yet to be seen. Actually we might as well get down to what they look like, being as PCs might discover them. Very devout Nurgle worshipers so... fat, I guess. What else?
    >> Rubric Marine !5YmRrjC64A 05/29/09(Fri)20:04 No.4703554
    >>4703533

    Descriptions like I write, or actual writefaggotry?

    >>4703545

    Fat, some of them a sickly skinny, with mottled skin.
    >> Anonymous 05/29/09(Fri)20:08 No.4703591
    >>4703545
    Fat, cheerful, old men who insist you try out their alternative (and heretical) medicine. "Are you sure you don't want maggots under your skin? They only eat dead flesh! Well, mostly. "
    >> Rubric Marine !5YmRrjC64A 05/29/09(Fri)20:09 No.4703606
    >>4703554

    I think, if the PCs can make it into the temple, they would have a line of statues, showing before and after they turned to Nurgle.
    >> Rubric Marine !5YmRrjC64A 05/29/09(Fri)20:13 No.4703637
    >>4703591

    That screamed 'Pedophile!' as I read it, for some reason.
    >> Anonymous 05/29/09(Fri)20:15 No.4703649
    I would imagine a native Xomulan looks something like this. A primitive, basic species that's really around the Aztec period - except, with a real and terrible God on their side.
    Examinations of corpses show that they are not natural. They are a mutated form of something else, as are most of the planet's species.
    One theory is that they gave themselves to the Dark Gods who, in return, gave them the ability to live throughout the world.
    Another theory is that they turned to Nurgle when the global temperature slowly rose, causing the oceans to rise.
    Either way, most of the biological threats the Imperium has countered are not natural - they are contaminated and bent to a purpose by Chaos. The entire planet is alive with the power of the Dark Gods.
    >> Anonymous 05/29/09(Fri)20:17 No.4703669
    >>4703649
    Are you saying we turn to Nurgle, our global warming problems will be solved?
    >> Rubric Marine !5YmRrjC64A 05/29/09(Fri)20:17 No.4703670
    >>4703649

    We decided the Chaos God there was Nurgle, with Tzeentchian daemon locked in the moon.
    >> Anonymous 05/29/09(Fri)20:17 No.4703672
         File :1243642678.jpg-(92 KB, 640x480, xomulan.jpg)
    92 KB
    >>4703649
    Fuck, image here:
    >> Anonymous 05/29/09(Fri)20:18 No.4703673
    >>4703606
    Here's the thing. We have to think of what they looked BEFORE to think of what they would look like now. Deformed, fat diseased ridden versions of their before selves. Now they'd be amphibious... but let's try to make an interesting race. Any ideas? We need to make them as terrifying as possible.
    >> Anonymous 05/29/09(Fri)20:20 No.4703699
    >>4703670
    With another moon, which is a demon of Nurgle, orbiting it and guarding it in it's prison for when it killed a whole bunch of Nurgle demons and when all the moons are in alignment they have an epic battle. Also the Tzeentch demon moon is providing the electricity and freaking the AdMech ou.t
    >> Rubric Marine !5YmRrjC64A 05/29/09(Fri)20:21 No.4703706
    >>4703699

    Yeah, I wrote most of those bits.
    >> Anonymous 05/29/09(Fri)20:26 No.4703753
    >>4703673
    Deep Ones. They worship and are led by two Great Unclean Ones adapted to aquatic life, called Dagon and Hydra.
    >> Rubric Marine !5YmRrjC64A 05/29/09(Fri)20:30 No.4703791
    >>4703753

    They still live on Xomula; one is the oceans, slumbering. One in the moon, guarding the Tzeentchian daemon.
    >> Anonymous 05/29/09(Fri)20:35 No.4703842
    >>4703672
    I could imagine a Nurgle version of this. It's gross... but how about a different mouth? Pincers or something. Makes it a bit more scary.
    >> Anonymous 05/29/09(Fri)20:36 No.4703852
    >>4703669
    No, but you wouldn't care so much.
    >> Anonymous 05/29/09(Fri)20:47 No.4703956
    bump
    >> Anonymous 05/29/09(Fri)20:48 No.4703968
    >>4703649
    Here's a question: Was Xomula a hellhole to live in BEFORE Nurgle got his hands on it?
    >> Rubric Marine !5YmRrjC64A 05/29/09(Fri)20:51 No.4704006
    >>4703968

    I imagine it as a world like Earth, except with many more archipelagos. When the water started to rise, they converted to Nurgle.
    >> Anonymous 05/29/09(Fri)20:55 No.4704051
    >>4704006
    Ah. Well it's just if it was a hellhole beforehand I could definitely see the conversion to Nurgle being very dramatic. He promises you the ability to survive without putting 100 % of your effort into avoiding all this shit that can/will kill you? It's a done deal.
    >> Anonymous 05/29/09(Fri)20:58 No.4704080
    Rate my world, please.

    Hetopia III
    World Type: Pleasure World
    Tech Level: Low Imperial
    Star Size: Small
    Adeptus Arbites Presence: Moderate
    Adeptus Astra Telepathica Presence: Small
    Adeptus Mechanicus Presence: Small
    Administratum Presence: Small
    Adeptus Ministorum Presence: Token
    Planet Size: Large
    Planet Circumference: 94,000 kilometres
    Axial Tilt: Extreme (46o+)
    Day Length: 46 Hours
    Year Length: 228 Terran Days (119 Local Days)
    Satellites: 1
    Gravity: Heavy (1.3-1.5)
    Atmosphere: Normal
    Hydrosphere: Watery
    Average Temperature: Hot (101-150)
    Summer Temperature: 181-230
    Winter Temperature: 21-70
    Terrain: Broken Rock and Sandy
    Population: 600,000
    Society: Tyrranical Dictatorship
    Military: Massive Amount of Enforcers, Private Army and a Huge Mercenary Force

    The only world ever to have a migrating ocean.
    >> Anonymous 05/29/09(Fri)21:04 No.4704128
    >>4704080
    ...Doesn't seem like the ideal vacation spot to ME. Takes all sorts, I guess.
    >> Anonymous 05/29/09(Fri)21:08 No.4704164
    >>4704128
    Honestly, it seems more like a penal colony to me.
    Still, I am just trying to imagine what the crazy migrating ocean would look like.
    >> Anonymous 05/29/09(Fri)21:11 No.4704187
    >>4703791
    Wait, is it IN the moon or is it the moon itself?
    >> Anonymous 05/29/09(Fri)21:23 No.4704281
    >>4704187
    The Daemons are bound to the moons.
    >> Anonymous 05/29/09(Fri)21:27 No.4704313
    A daemon moon, with a face... that can be seen constantly shouting and threatens those down on the surface (even if the words don't carry through space).
    >> Shas'o R'myr !!TZikiEEr0tg 05/29/09(Fri)21:28 No.4704321
    >>4704313

    So the moon acts like the gargoyles of Fable 2, constantly cursing at the inhabitants of the planet.

    The moons are the best trolls ever.
    >> Anonymous 05/29/09(Fri)21:28 No.4704324
    >>4704281
    Oh. Well how large are these demons, exactly? Because I was thinking giant moon sized demons battling in space.
    >> Anonymous 05/29/09(Fri)21:29 No.4704330
    >>4703672
    fatter, with skin sloughing off of it in chunks, the flesh underneath green, making it hard to tell the two apart.

    It's mouth and jaws are less vertebrate, more lamprey.
    >> Anonymous 05/29/09(Fri)21:42 No.4704420
    >>4703672
    >>4703842 here, holy shit. I thought it's mouth was a neck with pattern. It's fine the way it is.
    >> Anonymous 05/29/09(Fri)21:46 No.4704445
    Sometimes around the islands, saltwater vegetation grows in massive quantities, so dense that you're almost able to walk on it, even in this gravity. We call 'em saltswamps.

    Anyway, I was escorting a few enginseers who were looking for samples. We even brought along a local militiaman who wanted to help. We waited until we had the perfect time, when all five moons were pulling the tide out so there weren't any large beasties around. We used the few hours we had sneaking around the saltswamp, wading through the weeds and collecting corpses and skeletons for the 'seers' pet project. We were just making our exit when the fleshy berk began to whine and moan. Something about feeling light-headed. I don't know either - I haven't felt like that since I had my extra adrenaline glands implanted.
    Anyway, the poor fool collapses face down in the weeds and we pulled him out. It was horrible. His disgusting, fleshy legs were covered in fat, white leech suckling on his flawed flesh. How the silly bugger never noticed they were there, I will never know.
    Anyway, the enginseers had a field-day with those countless live specimens and I am left wondering to this day whether they planned it all along. You wanna know what the moral of this story is?
    You want to go to the saltswamps, cut your legs off and replace them first. Like the Ad Mech always says, the flesh is weak.
    >> Rubric Marine !5YmRrjC64A 05/29/09(Fri)22:11 No.4704674
    >>4704281

    I think the moon are artificial, with the Daemon bound inside; it can be whatever, though. I just thought they were in the moon, because of the power generator on the Tzeentchian Daemon's Moon.

    Sorry I'm late, guys, I went swimming.
    >> Rubric Marine !5YmRrjC64A 05/29/09(Fri)22:19 No.4704751
    >>4704324

    Large enough to fill up the artificial moon; it's VERY close to the surface, and the power generators absorb the power from him.
    >> Anonymous 05/29/09(Fri)22:22 No.4704772
    >>4704445
    I don't suppose we have actual stats for the beasties underwater? I mean, will we just use the stats for mutants or what?
    >> Rubric Marine !5YmRrjC64A 05/29/09(Fri)22:24 No.4704805
    >>4704313
    >>4704321

    The Daemons are sleeping; they wake up every time the moons line up. The Tzeentch Daemon and Nurgle Daemon then fight a battle, have a tie, and they go back to sleep. The fight causes a gigantic tidal wave, it has destroyed cites, as it carries minor Daemons in the wave itself. No living man has witnessed the daemons, as they were killed seconds later.
    >> Rubric Marine !5YmRrjC64A 05/29/09(Fri)22:28 No.4704841
    >>4704772

    There are many kinds; some are the old Xomulans, after they moved into the oceans. The bodies of Xomulans are filled with parasite, made by Nurgle, who attach themselves to humans, who lure them into the water to be eaten.

    The other inhabitants are various minor Daemons of Nurgle, who are kept there by the old Warp tainted ruins.

    I can't stat them, as I have never played DH; or, any other Tabletop Game.
    >> Anonymous 05/29/09(Fri)22:33 No.4704895
    >>4704772
    High WS, Unnatural Toughness for some of the nastier ones, poison out the ass. Let me just get out my books to try and make them.
    >> Rubric Marine !5YmRrjC64A 05/29/09(Fri)22:41 No.4704975
    >>4704895

    Poison out of the ass? Poison out of every orifice; POISON OUT OF THE SKIN!
    >> Anonymous 05/29/09(Fri)22:41 No.4704979
    Hang on, I thought the Tzeentch demon was imprisoned in the moon, but the Nurgle demon actually was the moon. Which was why Tzeench's moon was so much bigger.
    >> Rubric Marine !5YmRrjC64A 05/29/09(Fri)22:43 No.4704999
    >>4704979

    There are two Nurgle daemons; one in the ocean, and one in a moon, orbiting the larger Tzeentchian moon. Besides, do you think the Imperium would settle a world with a bare Daemon ORBITING it?
    >> Anonymous 05/29/09(Fri)22:49 No.4705068
    >>4704895
    Denzien of the Deep, Lesser

    WS: 35 BS: 20 S: 35 T: 25 Ag: 45 Int: 20 Per: 45 WP: 35 Fel: 10

    Movement:4/8/12/24

    Traits: Natural Weapon (teeth or claw), Dark Sight, Amphibian, Multiple Arms, Toxic, Strange Physiology, Unnatural Senses,

    Weapons: Claws and teeth (1d10+3 R; Primitive, Tearing)


    how's this for a base?
    >> Rubric Marine !5YmRrjC64A 05/29/09(Fri)22:50 No.4705080
    >>4705068

    Yes; we scale that up for a Xomulan, then we use Daemon stats for the lesser daemons.
    >> Anonymous 05/29/09(Fri)22:55 No.4705127
    >>4705080
    No, I made that up for Xomula. How is it just for a first try? I think I should lessen the agility down to 40.
    >> Anonymous 05/29/09(Fri)22:57 No.4705153
    >>4704999
    >a world with a bare Daemon ORBITING it?
    >bare Daemon
    If it was a Slaanesh one
    >> Rubric Marine !5YmRrjC64A 05/29/09(Fri)22:57 No.4705156
    >>4705127

    That's just a standard dweller, right? Xomulans are still sentient.

    I have no idea about stats; like I said, I've never played a tabletop game.
    >> Anonymous 05/29/09(Fri)23:00 No.4705173
    >>4704999
    What if it's a demon that really looks like a moon?
    >> Anonymous 05/29/09(Fri)23:01 No.4705187
    >>4705156
    yeah, it's just a random beasty that eats people. Not an actual Xomulan. Also, I forgot to put in wounds, So I'll say they have 12 wounds each.
    >> Rubric Marine !5YmRrjC64A 05/29/09(Fri)23:04 No.4705221
    >>4705173

    Why would a Daemon look like a moon?

    It was in the water first, anyway; it was moved into the moon to watch the other Daemon.
    >> Anonymous 05/29/09(Fri)23:05 No.4705231
    >>4705221
    The Slaanesh Moon moons people
    >> Rubric Marine !5YmRrjC64A 05/29/09(Fri)23:07 No.4705251
    >>4705231

    Slaanesh has nothing to do with the setting; the Chaos presence is Nurgle, and one Daemon of Tzeentch.
    >> Anonymous 05/29/09(Fri)23:08 No.4705261
    Reposting moon info from other thread

    >The largest moon of Xomulan is actually a giant energy producing factory. It provides energy both to Xomulan and it's other surrounding moons. Curiously enough, the last of the energy generators on the moon 'died' centuries ago. No one's entirely sure what's supplying energy to Xomulan or it's four other moons now, and those that know of the problem have lived on Xomulan long enough to know not to ask.
    That's the moon where the Admechs chill

    There's also a gold moon. That one's a lot like Xomula itself, in that it's covered in water, and islands tend to rise and sink. These islands are covered in natural gold. So far we have no reason for gold to float.

    There's the Agri moon. Nothing much going on there.

    Also an Ork moon. The humans living on Xomula are very anxious about having xenos so close.
    >> Rubric Marine !5YmRrjC64A 05/29/09(Fri)23:12 No.4705298
    >>4705261

    The largest moon was the Tzeentchian Daemon's moon; the daemon itself supplies power.
    >> Anonymous 05/29/09(Fri)23:13 No.4705310
    >>4705068
    perhaps have give it the Disturbing trait, so it causes Fear 1?
    >> Anonymous 05/29/09(Fri)23:17 No.4705349
    >>4705068
    maybe give some of them Quills or Acid Spitting. Give them a kind of ranged attack for when they get bold enough to launch raids on small townships.
    >> Anonymous 05/29/09(Fri)23:18 No.4705360
    >Xomula
    >Xom
    >Xom, Greater Demon of Tzeentch
    >guess who one of those moons is
    >> Anonymous 05/29/09(Fri)23:21 No.4705388
    >>4705349
    Oh here's a good one from the GM Kit

    Acid Blood- If the creature takes 5 or more Damage or Crit Damage, it spews any adjacent creatures with corrosive blood dealing 1d10+TB E damage ignoring armor points. This can be dodged, but not parried.

    nasty, eh?
    >> Rubric Marine !5YmRrjC64A 05/29/09(Fri)23:27 No.4705457
    >>4705388

    It makes sense, considering the denizens of the deep are all Nurgle-ish.
    >> Anonymous 05/29/09(Fri)23:29 No.4705473
    So it now reads as

    Denzien of the Deep, Lesser

    WS: 35 BS: 20 S: 35 T: 30 Ag: 45 Int: 20 Per: 45 WP: 35 Fel: 10 Wounds: 12

    Movement:4/8/12/24

    Traits: Natural Weapon (teeth or claw), Dark Sight, Amphibian, Multiple Arms, Toxic, Strange Physiology, Unnatural Senses, Disturbing (Fear 1), Ambidextrous, Improved Swift Attack (can make three melee attacks as a full action), Resistant (Poison), Acid Blood*
    * Acid Blood- If the creature takes 5 or more Damage or Crit Damage, it spews any adjacent creatures with corrosive blood dealing 1d10+3 E damage ignoring armor points. This can be dodged, but not parried.

    Weapons: Claws and teeth (1d10+3 R; Primitive, Tearing)


    I think we went a bit overboard with this. I, for one, would not want to meet one.
    >> Anonymous 05/29/09(Fri)23:31 No.4705501
    >>4705473
    would the acid effect other denziens? Because then I could see a chance against them. The Xomulan infantry could even have entire doctrines based on getting them to close enough to each other to just start bursting them like balloons, hopefully making others spray acid blood as well.
    >> Anonymous 05/29/09(Fri)23:34 No.4705524
    >>4705501
    I imagine the Xomulans have developed special anti-acid armors as well.

    Also, what does the Xomulan infantry look like? Because I'm imagining full face anti-enviroment masks, German type helmets like the Death Korps of Krieg wear, and lots and lots of jet black armored overcoats made from special skins to protect them from acids and plant life.
    >> Rubric Marine !5YmRrjC64A 05/29/09(Fri)23:34 No.4705526
    >>4705501

    The different kinds of denizen's poisons effect each other.

    For example; a Lesser Denizen's poison won't effect another Lesser Denizen, but it would affect a Xomulan and vice versa.
    >> Rubric Marine !5YmRrjC64A 05/29/09(Fri)23:36 No.4705555
    >>4705524

    They're fully aquatic and Nurgle-riffic now. The original Xomulans are like >>4703672.
    >> Anonymous 05/29/09(Fri)23:43 No.4705608
    >>4705555
    I think he meant the humans, bro.
    >> Anonymous 05/29/09(Fri)23:44 No.4705624
    Denzien of the Deep, Greater

    WS: 45 BS: 20 S: 45 T: 50 Ag: 35 Int: 20 Per: 45 WP: 40 Fel: 10 Wounds: 20

    Movement: 3/6/9/18

    Traits: Natural Weapons (teeth and claws), Dark Sight, Amphibious, Multiple Arms, Toxic, Frenzy, Fearsome (Fear 3), Armored Skin (2 armor points to all body parts), Acid Blood, Resistant (Poison), Ambidextrous, Extra Improved Swift Attack (can make four melee attacks as a full action), Regeneration, Crushing Blows (+2 to damage), Size: Large, Brutal Charge

    Weapons:Teeth and Claws (1d10+5 R; Primitive, Tearing


    how's this for a big baddie?
    >> Rubric Marine !5YmRrjC64A 05/29/09(Fri)23:45 No.4705640
    >>4705608

    Wait, he did?

    FFFFFFFFFFFFFFFFFFFFFFFFF
    >> Anonymous 05/29/09(Fri)23:46 No.4705647
    What do these things look like, anyway? I think something that's essentially a shark with centopede legs would be cool, but I lack the drawfaggotry to make it.
    >> Anonymous 05/29/09(Fri)23:46 No.4705649
    >>4705555
    Yeah, I meant the humans.
    >> Anonymous 05/29/09(Fri)23:47 No.4705657
    >>4705624
    I think it's death on legs, son. Scale it down a bit. Make it so it can only do three attacks per turn. And make it so the lesser ones can only make two.
    >> Anonymous 05/29/09(Fri)23:48 No.4705678
    >>4705524
    The jackets would be entirely synthetic and very waxy like a plague doctor's coat, in order to let the blood and guts run off and not stain and infect.
    Also, they would be Skitariiesque. Replaced limbs all over the place, seeing as there are plenty of flesh-eating parasites all over the place.
    >> Anonymous 05/29/09(Fri)23:52 No.4705714
    >>4705678
    most of the human military is comprised of local militas. They do have an actual standing army, but it's controlled by the AdMech. It's basically a small elite force of actual Skittari, who are just about as badass as you think they are.
    >> Anonymous 05/29/09(Fri)23:54 No.4705731
    >>4705678
    hell, why not make their anti-envirmoment masks look like plague doctor masks? The Plague Militia of Xomula!
    >> Anonymous 05/29/09(Fri)23:55 No.4705735
    >>4705714
    Militiamen would generally be confronted with people saying "stay inside and guard the biodomes while the big boys do the hard work, 'kay?".
    >> Anonymous 05/30/09(Sat)00:00 No.4705770
    >>4705735
    I think at this point the Militia has become it's own kind of guard regiment. The Skitarri would be treated like the planet's own Astres chapter. I imagine the response to seeing a Skitarri would be the same to seeing an actual Space Marine- "Look, it's the Skitarri! Machine God be praised! Fight on!"
    >> Rubric Marine !5YmRrjC64A 05/30/09(Sat)00:06 No.4705828
    >>4705770

    That's a good idea.
    >> Anonymous 05/30/09(Sat)00:08 No.4705861
    Yeah, we've already agrees that the militia are significantly more badass than your standard militia forces. But I'm liking the Plague doctor aesthetic.
    >> Anonymous 05/30/09(Sat)00:12 No.4705903
    >>4705360

    No.
    >> Anonymous 05/30/09(Sat)00:26 No.4706026
    General militia outfit includes a synthskin bodysuit beneath waxy, plastic uniform with a flak vest over that and then a long, waxy coat on top of that.

    As was said before, Xomula is bursting with life. All you have to do is gather some waer from the ocen in a glass and you'll be able to see milllions of tiny buzzing shifting lifeforms in that small portion of water.
    As soon as you're back in the biodome, you'll want to wash everything off as soon as possible. Everything comes off except for the synthskin and the mask and everything is washed thoroughly. The synthskin wearing militiamen are hosed down with massively powerful disinfectant and are checked for any contamination before they're allowed to strip out of synthskin and mask and put on what they want.
    >> Anonymous 05/30/09(Sat)00:29 No.4706060
    >>4706026
    i'm thinking minimal hair, if any, is the norm on this world the more i read about it.
    >> Anonymous 05/30/09(Sat)00:33 No.4706090
    >>4706060
    Clean shaven, if not subjected to chemicals which cause the hair to fall out of your body completely.
    Lack of hygiene is absolutely taboo. We're not even talking about dirty looks and 'ew, gross'. If you don't look like you just came out of the shower, you will suddenly become a social pariah until you notice and no one will come near you with a ten-foot long pole.
    >> Anonymous 05/30/09(Sat)00:34 No.4706098
    >>4706060

    ...So Xomulans are essentially Helghast?
    >> Anonymous 05/30/09(Sat)00:36 No.4706108
    Hi. I’m Dazil Krig. Yes, I served in the 17th Xomulan Infantry. 23 years in fact. Yes, it was the most horrible 23 years of my life. No, things haven’t really gotten any better since I retired. Slightly worse in fact. But that isn’t important is it? No, you’re not here for my life story. You want to know what’s it’s like fighting those abominations from the deep don’t you?

    You want to know what it’s like fighting the denizens of the deep. Fine, I’ll fucking tell you what it’s like fighting the damn denizens of the deep.

    I served with a ‘nids veteran once. Some bastard from one of the star systems Hive Fleet Leviathan struck. No, I’m still not sure what he was here for. Poor bastard probably pissed someone off in high command. Anyway, he always said it was a lot like fighting the ‘nids, except you don’t have to worry about getting your face being eaten off by some venom cannon. He as wrong of course- the denizens do have some kind of ranged infantry. Bastards can shoot quills at you, you see? And they’re just about as poisonous as everything else they extrude as well. But luckily for us, they have just about the same aiming ability as a blind, mentally retarded infant, so that’s okay. Of course, that tends to lose its charm when they’re coming at you in solid blocks of howling chitin, but as long as you keep to cover and treat your gear well you should be fine.
    >> Anonymous 05/30/09(Sat)00:37 No.4706120
    >>4706108
    We usually try and fight them in firing lines. One firing line in front with all the heavy automatic pray and spry weapons, and a second firing line in the back with shotguns, flamers, melta guns and heavy melee gear. I was usually in the front line. The general strategy is this: You have the front line armed with as much shit as you can give them. Lasguns, bolters, las carbines, autoguns- hell, even a heavy bolter or a Hellgun if you can swing it. Give ‘em pretty of explody bits to. ‘Nade launchers, anti-armor weapons, all that good stuff. Then you just let ‘em let loose with everything they got. And if you’re lucky, that’ll take them out soon enough. They got acid blood you see? So if you kill one- pop! Just like a balloon! And then there’s acid everywhere, and if you’re really lucky, it might a take a few more down to.

    But if you aren’t lucky, then you’ll have to fall back on the second line. I always felt sorry for those fuckers. They’re the ones armed with anything good at short range- as I said, shotguns, flamers, etc. Lots of grenades to. Lots and lots of grenades. Basically, if you’re in the second line, you just want to cover yourself in anything that will let you kill ‘em at short range without actually getting up to you. The acid blood tends to take a negative effect on our forces at this point.
    >> Anonymous 05/30/09(Sat)00:37 No.4706125
    >>4706120
    And God Emperor help you if you’re actually forced into melee with the bastards. They got spikes and claws all over the place, and they’re hellishly fast. Not to mention they’re practically pissing poison out of their skin. Saw a lad try to use a chainsword on one of them once. It didn’t end very well. Sometimes that acid blood thing can be a real bitch, let me tell you what. That’s how I lost half my face. First time on the second line, and we just had to get stuck into melee…

    Anyway, that’s how we usually try and fight the little warp-fuckers on this piss-poor excuse for a planet. Now hand me that fungus whiskey. I feel some good times coming on.
    >> Anonymous 05/30/09(Sat)00:45 No.4706183
    >>4706108
    >>4706120
    >>4706125
    's good! I like it. Still, I imagine that rather than acidic blood, it's more like poisonous blood, literally crawling with all sorts of nasty little life-forms.
    >> Anonymous 05/30/09(Sat)00:45 No.4706188
    >>4706108
    >chitin
    >>>4706125
    >spikes and claws

    I pictured them as smoother, shark/frog style. They swim, and this sea is unusually viscous due to the tiny critters, so they need to be quite streamlined.

    I like the quills though.

    I also don't see these creatures as attacking in waves, so much.
    >> Anonymous 05/30/09(Sat)00:48 No.4706212
    >>4706188
    I don't know. I think every so often some swarms might come up. I mean, it's not like it's a natural everyday thing- just occasional.
    >> Anonymous 05/30/09(Sat)00:50 No.4706228
    >>4706183
    At one point in the old thread it was suggested that they be full of parasites. Related to the fuckers in the air:
    >The parasites enter the lungs, enter the bloodstream and slowly disorientate the victim, to the point of collapse.
    Amphibians from the deep come and eat the parasites and their host. Inside the amphibians (which are immune to these parasites) there are the perfect conditions for breeding. They're practically bursting with the parasite - cut one open and there are some many of the microscopic bastards in its blood it looks like red TV-static.
    >> Anonymous 05/30/09(Sat)00:50 No.4706232
    >>4706188
    besides, he was probably exaggerating a little bit. He was an old war veteran after all.
    >> Anonymous 05/30/09(Sat)00:52 No.4706248
    >>4706228
    that's why the air tends to be tainted outside of the protected hab domes.
    >> Anonymous 05/30/09(Sat)00:53 No.4706251
    >>4706228
    Yes, this is perfect.
    It's not so much a biological property, but that the parasites in the air are actually Nurglite in nature.
    Denizens of the Deep, sentient or otherwise, are blessed by Nurgle, leaving them able to be host to these parasite swarms.
    >> Anonymous 05/30/09(Sat)01:03 No.4706336
    >>4706188
    >>Sea creatures
    >>Waves

    Duh.
    >> Anonymous 05/30/09(Sat)01:08 No.4706384
    >>4706336
    I lol'd
    >> Anonymous 05/30/09(Sat)01:19 No.4706461
    >>4706384
    Good to know my puns are appreciated.

    Curious, why the daemons in the moons? They bother me, particularly the Tzeenchian one, which AFAICS doesn't connect to anything else really. Also in Tzeench vs. Nurgle, a draw is a nurgle win, coz it stays the same.
    >> Rubric Marine !5YmRrjC64A 05/30/09(Sat)01:21 No.4706469
    >>4706461

    But it wouldn't be a victory, because nothing change from the situation.
    >> Anonymous 05/30/09(Sat)01:23 No.4706491
    >>4706461
    The Nurgle one is there to keep the Tzeentch one in check. The Tzeentch one is stuck there because Tzeench's attempts to fuck with Xomula did not go as planned.
    >> Anonymous 05/30/09(Sat)01:24 No.4706503
    Sometimes, when the tide has gone out and you've got your rebreather on tight, it's safe to venture towards the ocean. It's safe to wade out, put your goggles on and plunge your head under the water. Then, you've got look into the distance, look at the abyss before you. You won't see the darkness that any sensible human being expects. You'll see distant, glittering shapes. Ziggurats of hewn rock and glistening metal.
    Don't get ahead of yourself - I know what you're going to say next. They're the ruins we're after. They're the Xenos ruins we came to this world to investigate.
    That's the thing, though. They're not ruins. They're not covered in coral or seaweed or any other vegetation. Nothing grows there. Nothing touches it. If something does, the next time the tide's out, it'll be gone, I promise you.
    If something's a ruin, it means it's empty. It means it's abandoned.
    That place is not a ruin.
    Something's in there.
    >> Anonymous 05/30/09(Sat)01:25 No.4706512
    >>4706503
    When the Imperium first came to Xomula, they found it largely uninhabited. Yes, there were signs of an ancient civilization there- forgotten cities, xeno artifacts, ancient catacombs. But as for their creators, there seemed to be no trace. And thus the Imperium moved in, finding it an easy treasure.

    They were wrong though. The xenos did not just mysteriously die out, like they thought. They went underwater.

    And they are pissed.

    The first sign of attack were the parasites released into the air. Then, the monsters of the deep came out.

    Xomula has never been the same. And more importantly- they have still not actually seen their real foes.
    >> Anonymous 05/30/09(Sat)01:25 No.4706513
    >>4706491
    ...or did they?
    >> Anonymous 05/30/09(Sat)01:25 No.4706515
         File :1243661155.jpg-(16 KB, 227x248, sinistar.jpg)
    16 KB
    Hey guys, I know what the moon is now...

    On a FRIGHTENINGLY related note there's a Sinistar clone AND a TOTAL ANNIHILATION Kingdoms clone BOTH called IRON PLAGUE.
    >> Anonymous 05/30/09(Sat)01:30 No.4706552
    >>4706461
    LONG AGO, WHEN XOMULA WAS STILL RULED BY NURGLE WORSHIPERS...

    A tzeetchan cable gained a foot hold in the planet, and began launching a campaign of extermination in hopes of clensing the world of Nurgle's filth and claiming the planet in the name of the Changer of Ways. To help them with this crusade, they summoned a mighty Greater Demon of Tzeetch, who promptly began kicking all kind of ass all over the place. They almost succeeded to, until the Nugle Worshippers managed to cast a great spell of binding on the creature, trapping within the core of their biggest moon. They then summoned a Greater Demon of their own to guard the Tzeetchian demon's prison. This Greater of Demon is currently masquarading as the planet's smallest moon, orbiting the Tzeetchian demon's prison at ridiculous speeds. And thus, the two demon moon were created, and the Cable of Tzeetch was driven off of the planet, in the name of Nurgle.
    >> Anonymous 05/30/09(Sat)01:33 No.4706569
    >>4706552
    cabal != cable

    And the nurgle demon was already there, as was the one currently at the bottom of the ocean.
    >> Anonymous 05/30/09(Sat)01:37 No.4706599
    >>4706552
    >>4706569
    Now I'm imagining Tzeentch trying to conquer planets by fishing for them.
    >> Anonymous 05/30/09(Sat)01:40 No.4706617
    >>4706569
    The ultimate result is the same.
    >> Anonymous 05/30/09(Sat)01:43 No.4706636
    >>4706599
    I to am now imaginging this, and demand drawfaggotry be commissioned for it.
    >> Anonymous 05/30/09(Sat)01:44 No.4706642
    >>4706617
    But the significance is different. There was already two greater demons and a planetful of Nurglites when Tzeentch attacked. Nevertheless, there was massive cassualties on Nurgle's side.
    >> Anonymous 05/30/09(Sat)01:44 No.4706643
    >>4706469
    Nurgle runs on stagnation. When nothing changes, nurgle wins.
    >> Rubric Marine !5YmRrjC64A 05/30/09(Sat)01:50 No.4706699
    >>4706643

    Except, with the definition of victory, you can't win unless something changes in your favor. So, it's a stalemate.
    >> Anonymous 05/30/09(Sat)01:55 No.4706736
    >>4706699
    Um, no. You win if the results favor you. When things remain the same, the results favor Nurgle.
    >> Anonymous 05/30/09(Sat)02:02 No.4706775
    >>4706699
    You'd want us to think that, wouldn't you, Mr. Tzeentch Suporter.
    >> Rubric Marine !5YmRrjC64A 05/30/09(Sat)02:05 No.4706791
    >>4706736

    Looks like we are operating on two different definitions of victory. Let me go check a dictionary...

    After checking two different dictionary, none of them mentions results or changes.

    >1 : the overcoming of an enemy or antagonist
    >2 : achievement of mastery or success in a struggle or endeavor against odds or difficulties

    A stalemate?
    >> SPORE 05/30/09(Sat)02:05 No.4706794
    Also, every creature on this planet is shaped like a p​enis.
    >> SPORE 05/30/09(Sat)02:08 No.4706813
    >achievement of mastery
    So, if things stay the same, stagnation has acheived mastery. Nurgle wins.
    >success in a struggle or endeavor against odds or difficulties
    >success
    Since Nurgle wants things to remain the same, when that's what happens, nurgle has achieved success.

    Face it, Tzeentch doesn't always win.
    >> Anonymous 05/30/09(Sat)02:09 No.4706819
    >>4706791
    Your definitions do not support your argument.
    >> Rubric Marine !5YmRrjC64A 05/30/09(Sat)02:10 No.4706833
    >>4706775

    Indeed.

    >>4706794

    No.

    >>4706813

    I never said he did.

    Oh well; Nurgle gets that point, although I don't really see how that works. What's the point of winning when nothing changes?
    >> Anonymous 05/30/09(Sat)02:33 No.4706986
    >>4706833
    And that's why you are a rubric marine and not a plague marine.
    >> Anonymous 05/30/09(Sat)02:42 No.4707062
    I think the whole nurgle vs. tzeentch argument is missing one vital thing:
    tzeentch meant for his demon to get locked in that moon.
    >> Rubric Marine !5YmRrjC64A 05/30/09(Sat)02:54 No.4707149
    >>4707062

    Tzeentch is fucking crazy like that.
    >> Anonymous 05/30/09(Sat)03:48 No.4707516
    >>4706791
    And a stalemate is a win for nurgle!
    >> Anonymous 05/30/09(Sat)07:50 No.4709050
    Holy shit, this thread is alive even after my sleep? Wow. Anyway a thought entered my head: The Nurgle moon orbiting Tzeentch moon? Should it be orbiting at a rapid rate? Doesn't seem like Nurgle's style.
    >> Anonymous 05/30/09(Sat)09:40 No.4709480
    So if i understand this correctly there is a huge undercurrent of " I dont want to know" on the planet, the AdMech knows something is wrong particularily with their moon but dont want to stir up problems by investigating too deep, the common populace is content in their sealed envirodomes and the military fight the horrors but in many ways dont connect the problem to chaos but more to capricious xeno wildlife?

    There are a few with real suspicions probably but they are probably too scared and traumatized to adress the problem properly, fishermen and kelp trawlers, perhaps a few psykers but as unstable as they are on the planet they are probably shunned even more than an average imperal psyker, the few "illuminated" AdMech that got a larger piece of the puzzle and a few "lucky" military personell that have lived through bad experiences.

    Perhaps to aid in the deception the old xomulans might manifest their nurglish tendencies in a a way less obviously nurglish still full of parasites and highly poisonus but less outwardly diseased, no massive boils and rashes, no large suppurating wounds, after all they are Xenos and their psyche might not process the concept of disease in the same way humans do.
    >> Anonymous 05/30/09(Sat)09:47 No.4709509
    >>4709480
    Pretty much. Quite a lot of the AdMech are probably shitting their pants. Their generators ran out, but they still have power. The higher up are just trying to stop anyone asking questions on it, and hoping that it all doesn't go horribly wrong. Which it will because what's fueling everything is demon blood. And ironically the citizens think the worse thing to worry about is the Ork moon.
    >> Anonymous 05/30/09(Sat)11:58 No.4710146
    Wow. Just read this and the other one on the archives. I'm stealing this planet, I've some players who need a good run for their money.
    >> Anonymous 05/30/09(Sat)11:58 No.4710148
    I DEMAND MORE WRITEFAGGOTRY.

    ALSO, PICTURES! PICTURES OF THE XOMULA PLAGUE MILITIA!
    >> Anonymous 05/30/09(Sat)12:13 No.4710249
    >>4710148
    Eh, I'll try my hand at some stuff. Not much of a writer but I'll give it a shot. I'd love some drawfaggotry though, the moons or the planet would be a favorite.
    >> Anonymous 05/30/09(Sat)12:15 No.4710263
    Somehow i cant see the Xomulan tourist industry being entirely honest regarding the dangers present, they probably brag about their big game but largely forget to mention that you need a class VII or better sealed enviromentsuit to effectively be able to hunt the creatures.

    "Visit fair Xomula and hunt some of the most challenging Xeno beasts in the empire, Match your wit against the wiles of the Xomulan Deep Angler* the Speed and ferocity of the Devil Swarmer** and the strenght and venoms of the Beheomlith***

    Prices from 20.000 thrones and upward****

    Xomula Safari Enterprises takes no responsibility for permanent injuries or loss of life during any hunts.

    *Xomulan Deep Angler Hunts Require 300% Hazard payment and proof of Grade 3 hunting permit.

    ** Devil Swarmers Hunts Only Performed with valid license from from the Xomulan Planetary governor.

    *** Behemolith hunts are only accepted if the hunter presents sertification for a Mark II or newer armored submarine.

    **** Xomulan Safari Enterprises recommends bringing a generous amount of money in case of unforseen injuries and loss of equipment."
    >> Anonymous 05/30/09(Sat)12:27 No.4710341
    >>4710263
    I just see a group of old men sipping some alcohol as they watch from some form of giant observation tower some hired mercenaries being ripped to pieces by the local wildlife. Jolly good fun!
    >> Anonymous 05/30/09(Sat)12:34 No.4710389
    >>4710341
    plothook:
    residents from all classes of hive society (cept the top) have been disappearing at fairly regular intervals, cult activity suspected.

    in reality, a rich and bored group of nobles is kidnapping people for their "hunting trips" to Xomula

    optional: the acolytes, in the course of their investigation, are caught by the nobles and find themselves on a boat in the middle of a strange ocean. . .
    >> Anonymous 05/30/09(Sat)12:56 No.4710554
    This really does need a decent drawfag. I don't suppose anyone knows any good... I don't know, drawfag mating calls or something to attract one? Anyone?
    >> Anonymous 05/30/09(Sat)13:00 No.4710574
    >>4710554
    Well, we can try and make some vague groaning noises if it makes you feel better. Maybe try dragging a pencil against some paper really quickly.
    >> Anonymous 05/30/09(Sat)13:05 No.4710610
    >>4710341

    The Troika Hunting Lodge is open to all "hunters of good standing" that have successfully completed three hunts, the lodge is located in an old observation tower not too far from the coast, its powerful binoculars and even some old auspexes allow for monitoring of a good piece of the nearby ocean.

    Every time a new safari sets out the betting starts as the members of the lodge takes bets on its eventual success or lack thereof, number of wounded and dead and soforth.

    Are they merely a bunch of misanthropic, spiteful bastards? Or are there something worse going on?
    Hard to say but one thing is for certain, the scarred, but very experienced hunters seem very good at keeping their privacy.
    >> Anonymous 05/30/09(Sat)13:17 No.4710698
    >>4710249
    Right time for some bad writefaggotry.
    The tech-priest of this hell-hole collaboration of 5 moons and a planet have hired me to go searching for some lost mobile city, it was a prototype named The Atlantis or something. Apparently there was some valuable gear on that thing, used for investigating the local sea and used sonar, but something happened to it and it sunk. They were quite reluctant to explain HOW it sank, but were willing to pay a handsome fee. It’s strange as tech-priest don’t often hire mercenaries and usually find someone a little more official to do their dirty work, but hey, work is work. So I land on the main planet Xomula, weird name, and the first thing that hits me as I make my descent is this place is ALIVE. Entire forests seem to move rapidly. Every inch of this place is full of life and moving which is going to make locating this damn mobile city. So we land on this dome, a glistening silver orb defiant amongst the sea of green but even these the pure life of the planet encroached on it. I docked and was then forced through a mixture of cleansing and torture. Never before have I felt so violated and, I suppose, clean. In fact everything in the place emitted an aura of cleanliness as if life depended on it and cleanliness really was next to godliness and weirdest of all there wasn’t a single hair on any of them! Freaky. Perhaps it was some sort of cultural thing.
    >> Anonymous 05/30/09(Sat)13:20 No.4710719
    >>4710698
    So after I recuperate from my welcoming committee I ask out for someone with a sub to help me on this mission and most of the civilians were pretty nice and pointed me to a few people but all the soldiers did was laugh at me. Like I said this planet is full of freaks. So I go up to a few suggested people and all but one of them laughed me out the door or even worse chased me out with a weapon. But one of them, an old man who I could tell as soon as entering his home was drunk off his pot from some weird fungal beer the brew around here and he stumbles up to me and I ask if he could help me being as he was my last option, and he proudly proclaims he will before staggering on to me and proclaiming to me, in his own word, “Your my best mate in this awful world.” and then sobbing into his beer for a good minute or so. I knew not what he did on this world or what had pushed him so far on this world that had driven him so far into desperation. It seemed he had seen too much and now his only option was to pretend reality as a whole that hosted what had caused his pain didn't actually exist.
    >> Anonymous 05/30/09(Sat)13:21 No.4710724
    >>4710719
    So after going through several air locks we were let out of the dome and escorted by soldiers, trying their hardest to keep a straight face it seemed, to the local docks where I saw a beauty of a submarine this old man owned. It was stunning, never had I seen so many weapons loaded onto a submarine of that size. It looked pretty fast too. Which made it all the more strange when the soldiers called it a heap of junk, just what were they expecting us to face out there? I didn’t care enough to ask and I set off, leaving the old man behind after I relieved him of his keys., he would after all be dead weight. What use would some local crazy be? The soldiers agreed saying it was probably for the best. I detected a hint of a smile protruding from one of their faces but left it at that and entered my newly acquired vehicle and set off. I was nary 3 minutes from the docks when a swarm of grotesque… well they sort of resembled fish but they were bloated and there was a definite feeling of wrong about them. They threw themselves upon the submarine, and as I shot them with one of the turrets on the submarine they burst into small explosions of acid and weird moving green parasites, who too threw themselves upon the ship gnawing and corroding the exterior of the ship. I thought that all was lost until I spotted a cave, covered with some form of fungus or green coral, that these beasts were seemingly avoiding. I set a course for it and went at maximum speed. My quick thinking paid off the fish disengaged and the parasites moved off my hull.
    >> Anonymous 05/30/09(Sat)13:22 No.4710735
    >>4710724
    There was some damage but I’d survive through it. I set for exploring this safe territory, It wasn’t as if I had much of a choice. It wasn’t long before I encountered some noxious gas the corroded my hull, I tried to steer my way away from it but it blocked my view and made me hit the surprisingly soft surface of the cave. Hitting it must have set off something because it seemed as if an earth quake was happening! And after the initial disturbance the movement of the rock it didn’t go away but kept at a steady beat. As my ship corroded into nothing from the ever present gas, leaving me drowning and exposed to the terrible gas causing pain in all of my body, so much so that I hoped that my suffocation would happen soon. It seemed to me every cell in my body was experiencing the maximum pain that each could experience, as they all slowly were dissolved and died stripping my flesh away, but it was not fated for me to die of suffocation as the water seemed to flow downwards into a huge pit of acid. I died in 2 seconds of meeting it, but the pain was so much it seemed an eternity that this thought rang in my head “The whole planet’s full of life. This cave is alive. And I am only one life, fleeting, and shall be devoured to sustain a life I don’t know how long has been alive. I shall die now so it may continue to live.” It was a terrible but beautiful thought. For I was not being eaten out of hatred, but out of necessity. The force that caused me to die didn’t hate me. It loved me. I wish I realized that beforehand.
    >> Anonymous 05/30/09(Sat)13:25 No.4710763
    So not the planet everyone's favourite God had named after him then?
    >> Anonymous 05/30/09(Sat)14:02 No.4711115
    >>4710763
    No, not this time I'm afraid. More Nurglish then anything else.
    >> Anonymous 05/30/09(Sat)14:26 No.4711311
    Form XIII-34/b19

    Standard equippage for Xomulan Milita

    1 Aquarius issue waterproofed lasgun.
    4 type 19 Energy packs.
    1 acid and waterproofed rubberized Xomulan special issue Flak armor.
    1 waterproofed rebreather and corresponding helmet type X/12-b.
    10 doses of locally produced antitoxins (Bloodpurge) and broadspectrum anti parasite treatments (verminpurge).
    3 Mark 59 frag grenades (Waterproof).
    1 set of reinforced Type 2/39b Boots.
    3 Days of rations.
    10 capsules of cyanide (remember to distribute the new Emperors Mercy brand after the unacceptable 2% failure rate of the previous Final Rest capsules).
    >> Anonymous 05/30/09(Sat)15:21 No.4711765
    >>4711311
    10 capsules? I'm assuming they need 10 because of their poison resistance after living on the planet for so long.
    >> Anonymous 05/30/09(Sat)15:54 No.4712008
    >>4711765

    10 capsules, then you have enough to kill yourself and your pal that foolishly lost his in the panic.
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    >> Anonymous 05/30/09(Sat)16:22 No.4712268
         File :1243714950.gif-(62 KB, 459x459, awesome.gif)
    62 KB
    >>4711311
    >> Anonymous 05/30/09(Sat)16:55 No.4712641
    So how many HUMAN Nurgle cults are there going to be on Xomula?
    >> Anonymous 05/30/09(Sat)16:59 No.4712676
    >>4712641
    That shit's completely underground. The world is a very depressing place to live and this causes quite a lot people to fall to despair and whine and moan.
    >> Anonymous 05/30/09(Sat)17:01 No.4712703
    >>4711311
    I wonder what kind of vehicles they could have Xomula. I keep imagining most the place being swamp land, and would largely just kind of laugh at things like chimeras and half tracks.

    I keep imagining things like War of the Worlds style sentinel walkers. Lots and lots of hover vehicles and walkers mostly.
    >> Anonymous 05/30/09(Sat)17:17 No.4712839
    >>4712641

    If i understand the intent properly it would not be too many of them, Xomula and its denizens is below the radar because it is a Huge Chaos infestation hiding as merely another world with weird properties and nasty wildlife, nearly everyone belives the old Xomulans to be extinct and that the horrors in the water is a natural occurrence.

    Another part of it is the coverup by the local AdMech that does not want to admit just how little control they have, and therefore have defaulted to a "pretend nothing is wrong" mode of operation.
    >> Anonymous 05/30/09(Sat)17:37 No.4713033
    >>4712703
    Hovercrafts seem like a good idea to me. With rockets attached for quick getaways.
    >> Anonymous 05/30/09(Sat)19:26 No.4713865
    >>4713033
    I don't know. I like the idea of some kind of crab walker thing going about, harvesting plants or something. And martian walkers are always FUCK YEAH tier.
    >> Anonymous 05/30/09(Sat)19:28 No.4713892
    WHY HAVEN'T WE GOTTEN ANY DRAWFAGS YET?
    >> Anonymous 05/30/09(Sat)19:28 No.4713897
    >>4713865
    This is actually the most logical path.
    Hovercraft would waste a disproportionate amount of energy due to the insane gravity.
    The crab-harvesters from War of the Worlds are superior in every way in terms of gravity - their mass is nice and spread out.
    >> Anonymous 05/30/09(Sat)19:52 No.4714113
    >>4713897
    so fuck yeah martian style sentinels?
    >> Anonymous 05/30/09(Sat)20:05 No.4714226
    >>4714113
    FUCK YEAH MARTIAN STYLE SENTINELS!
    >> Original OPfag 05/30/09(Sat)22:23 No.4715405
    Holy shit, this stuff is still going on?
    >> Anonymous 05/30/09(Sat)23:12 No.4715848
    >>4714226
    How does everyone feel on... Martian sentinel cities? Cities on giant martian sentinels. It'd be frightening as fuck.
    >>4715405
    This is probably the most effort /tg/ has ever put into a DH planet.
    >> Anonymous 05/31/09(Sun)00:20 No.4716474
    >>4715848
    sounds pretty hardcore. But will it fit with the theme of the planet?
    >> Anonymous 05/31/09(Sun)00:21 No.4716486
    >>4716474
    Well we've already discussed the need for mobile cities... and the whole martian sentinel theme does ooze a sense of cleanliness and order which is what these cities are meant to be.
    >> Anonymous 05/31/09(Sun)00:23 No.4716494
    >>4716486
    they could use them to try and scuttle out of the way of the Tide to.
    >> Anonymous 05/31/09(Sun)00:37 No.4716590
    hey, Gnome is doing his weekly quest tonight! Maybe we can hire him for drawfaggotry once he's done with Dorf Quest for the night.
    >> Anonymous 05/31/09(Sun)00:45 No.4716652
    why do I keep imagining the song One Day in Bangkok whenever I think about Xomula.
    >> Anonymous 05/31/09(Sun)00:52 No.4716699
    >>4716652
    which one: the techno version, or the normal version?
    >> Anonymous 05/31/09(Sun)00:53 No.4716708
    >>4716699
    BOTH.
    >> Shas'o R'myr !!TZikiEEr0tg 05/31/09(Sun)00:55 No.4716724
    >>4716708

    ...which techno version?
    >> Anonymous 05/31/09(Sun)00:56 No.4716735
    >>4716724
    http://www.youtube.com/watch?v=QIy79etzgG0
    >> Rubric Marine !5YmRrjC64A 05/31/09(Sun)00:58 No.4716756
    WHAT THE FUCK

    HOW IS THIS THREAD STILL UP?!?
    >> Anonymous 05/31/09(Sun)01:00 No.4716773
    >>4716756
    Nurgle Endures.
    >> Anonymous 05/31/09(Sun)01:06 No.4716828
         File :1243746402.jpg-(84 KB, 800x800, Nurgle_hug.jpg)
    84 KB
    >>4716773
    >> Anonymous 05/31/09(Sun)01:15 No.4716900
    >>4716652
    That's certainly an interesting choice. I'd think of something more on the lines of Toxic Love, the first half at least. Also that bring me to the point: Acid Rain is awesome and grimdark. We should totally have it. Local wildlife has just learned to live with it.
    >> Anonymous 05/31/09(Sun)01:38 No.4717059
    >>4716900
    It always rains of Xomula. It's just one of the things you get used to, living on the dreary little planet on the fringe of the Imperium. Helps you remember things, really. No one tends to forget their hab suits for one thing. Not after the first time they lose 10% of their body skin anyway.
    >> Anonymous 05/31/09(Sun)02:00 No.4717260
    >>4717059
    Man I didn't think it could suck for Xomulans any more. Why are people still living on this planet? You'd think they'd all commit suicide.
    >> Anonymous 05/31/09(Sun)02:13 No.4717365
    >>4717260
    we really have been just dropping one thing after another on them haven't we? I wouldn't be surprised if some Astres Chapter used the planet as a survival test for some initiates.
    >> Anonymous 05/31/09(Sun)02:38 No.4717545
    >>4717365
    "So what did you have to do to be allowed in?"
    "We fought in an all out brawl with rocks. Then we swam through beast infested swamps to grab tiny gems off incredibly fast insects. We then had to carry the gems into a cave inside an active volcano. What did you guys do?"
    "We got sent to Xomulus for 5 days."
    "You poor bastards."
    >> Anonymous 05/31/09(Sun)07:49 No.4719525
    >>4717365

    And we have not even mentioned the Xomulan Dire Subdermal Mite yet.
    >> Anonymous 05/31/09(Sun)08:13 No.4719598
    >>4719525

    Almost as feared as the dreaded Xomulan Genital Burrower.
    >> Anonymous 05/31/09(Sun)09:07 No.4719856
    What should the stats be for a native Xomulan?
    >> Anonymous 05/31/09(Sun)10:01 No.4720139
    >>4719856

    I think someone statted a few yesterday, none of the sapient ones jut the smaller and bigger version of the wildlife.
    >> Anonymous 05/31/09(Sun)11:07 No.4720522
    Perhaps the Xomulan Milita have taken a page from the Romans, Serve three decades in the milita and you get a good piece of land and a nice lump sum of cash, unfortunately less than 2% of the milita survives to the end of their term.

    Also thrifty commanders sometimes only dole out seaside properties for their veterans, These commanders often suffers from unfortunate mishaps during decontamination .
    >> Anonymous 05/31/09(Sun)11:15 No.4720570
    >>4717059
    You mean, dreary massive planet.
    Don't forget, the population is only something like half a billion on a planet several times larger than Earth.
    >> Anonymous 05/31/09(Sun)11:23 No.4720620
    >>4717059
    No. Don't make it that bad.

    Sure, if you're constantly out in it, it significantly lowers your lifespan and your skin slowly but surely becomes corroded and uneven, covered in pits.
    >> Anonymous 05/31/09(Sun)11:29 No.4720661
    Well you can say one thing for Xomula: Must be easy to find a badass symbol for it. Look at all this evil wildlife. Shit's fierce. You think anyone would bother TAMING some of this stuff?

    I also can't get it out of my mind that a Xomulan flag would be really depressing. Like just a guy screaming.
    >> Anonymous 05/31/09(Sun)11:41 No.4720761
    >>4720620
    So the humans who try to survive in the wild are short and stout with mottled skin? Probably with broad feet too in order to help them walk on floating surfaces, such as swamps and so on. All in all, they would ugly bastards, like the Deep One hybrids from Lovecraft's Innsmouth.
    >>4720661
    No flag. It's just a bizarre research world - the planets and the moons have all sorts of bizarre traits that the Imperium wants to know more about.
    As soon as they know what they want to know? There wouldn't be a single person who lived on Xomula who would be unhappy to flick the "Exterminatus" switch.
    >> Anonymous 05/31/09(Sun)12:17 No.4721062
    >>4720661

    Perhaps the dwellings of Xomulans that actually have been outside near the oceans have a depressing similarity with Dwarf Fortress interior decorating, lots of pictures of screaming acidburned people being devoured by nightmarish Xenos.
    >> Anonymous 05/31/09(Sun)12:20 No.4721086
    >>4721062
    ...
    I now want to build a Xomula Dorf Fort.
    >> Anonymous 05/31/09(Sun)12:51 No.4721319
    So Xomulans basically come in two flavors?

    Insiders which are the vast majority who despite it all feel quite content as they almost never venture out of the sealed cities and whose biggest worry are the horrible orks on one of the moons? They probably look down on the outsiders who come off as superstitious hillbillys who lack the sophistication and calm of the insiders.

    The Outsiders probably look upon the Insiders as spoiled brats whitout a clue, while being envious of the relative luxury the Insiders live in, The outsiders are probably also pretty damn superstitious due to the dangers outside, they are probably on the whole more religous than the Insiders too.
    >> Anonymous 05/31/09(Sun)13:10 No.4721472
    >>4721319
    Note: Outsider economy revolves entirely around air. People exchange products for clean air. The more expensive product, the more air exchanged for it. Air is also measured in time.

    So, a day's rations of disinfected deepmeat will probably cost an hour's air rations while a well-crafted lasgun will probably sell for several days air rations.
    >> Anonymous 05/31/09(Sun)13:44 No.4721698
    >>4721472
    I support this idea. Air being currency is suitably grimdark and quite hilarious.
    >> Anonymous 05/31/09(Sun)14:20 No.4721987
    >>4721698

    Taxation is quite Grimdark for Outsiders compared to Insiders then.
    >> Anonymous 05/31/09(Sun)14:47 No.4722192
    Here's a quick monster I made up for Xomula.

    Slither Stab

    WS:30 BS: 20 S: 30 Ag: 35 Int: 20 Per: 35 Fel: 10 Wounds: 10

    Movement: 2/4/6/12

    Traits: Natural Weapons (Scything Talons, Mandibles), Crawler, Tough Hide (Armor 1 to all body parts), Swift Attack, Acid Spit*

    *As a half action, a Slither Stab can attempt to cover a victim in powerful digestive enzymes from its stomach. The attack needs a BS check to succeed, and can be dodged but not parried. A successful Acid Spit deal 1d10+5 E damage.

    Weapons: Scything Talons and Mandibles (1d10+3 R; Primitive, Tearing), Acid Spit (1d10+5 E)


    Thinking of giving it Unnatural Speed though, to make it move faster. What do you guys think?
    >> Anonymous 05/31/09(Sun)14:58 No.4722270
    >>4722192
    The Slither Stab, at least, appears to have always lived on Xomula and is mostly land based. The common Slither Stab lives in the more 'forested' ares of Xomula -or at least what the inhabitants of Xomula call 'forested'- where it's sticky, snake like body can be best used to it's advantage, climbing up to high tree branches and jumping down on wary travelers, or just shooting at them with powerful plasma like stomach acids. It should also be said that the Slither Stab is also one of the few creatures who pose a year around threat to the walking hab cities most of the populace lives in- the Slither Stab has been know to commonly use it's sticky underbelly to climb up the metallic legs of the city and then enter from there, sometimes causing damage to it's protective dome.

    Either way, most Xomulans know better to an investigate when they hear a suspicious slithering sound in the sewers or in a dark alley way- at least not without some friends or a member of the Xomulan Plague Milita with them at least.
    >> Anonymous 05/31/09(Sun)15:04 No.4722319
    >>4722192

    Unnatural speed might be ok, check that int however, with int 20 it is about as smart as a stupid human, this means that it is smarter than a chimpanzee or a wolf for that matter, it is actually sapient and as such should be able to use strategies and actions that outperform the aforementioned animals.
    >> Anonymous 05/31/09(Sun)15:24 No.4722527
    >>4722319

    On the other hand it could work nicely as a "welcome to Xomula" encounter, uppity snakeoid attacks one the party members but quickly runs away, the party follows it baying for its blood, when suddenly BAM ambush.

    Instantly there is slithering rippyness and acid spit everywhere.
    >> Anonymous 05/31/09(Sun)15:31 No.4722585
    >>4722270
    I had a weird imagery of one of the cities using the third leg to scrape one off one of their other legs. It was pretty cool.
    >> Anonymous 05/31/09(Sun)15:33 No.4722610
    >>4722585

    Oh God! Get it off, get it off.
    >> Anonymous 05/31/09(Sun)15:47 No.4722755
    >>4722585
    If Xomula had an animal that charged... hitting one of the two legs it's standing on while it's scraping off the snakeoid... it'd be hilarious.
    >> Anonymous 05/31/09(Sun)16:22 No.4723230
    >>4722755
    check the Greater Denizen of the Deep.

    It has the Brutal Charge Trait. It's somewhere higher up on this thread.
    >> Anonymous 05/31/09(Sun)17:19 No.4723795
    Gaddamn, 69 hrs old.

    Xomula endures.
    >> Anonymous 05/31/09(Sun)17:39 No.4723961
    >>4723795
    It's a Nurgle infested world. Of course it does.
    >> Xomula Thread 05/31/09(Sun)18:22 No.4724414
    >>4723795
    HAHAHAHA

    THAT'S RIGHT BITCHES. NONE CAN KILL ME!

    NOW I WANT STATS! STATS FOR MORE XOMULA CREATURES!
    >> Anonymous 05/31/09(Sun)18:59 No.4724473
    Acid Burster

    WS: 15 BS: - S: 15 T: 30 Ag: 55 Int: 5 Per: 50 WP: 35 Fel: 5 Wounds: 2

    Movement:2/4/8/12

    Traits:Natural Weapon (Mandibles), Dark Sight, Amphibian, Toxic, Strange Physiology, Unnatural Senses, Resistant (Poison), Acid Blood*

    * Acid Blood- If the creature takes 5 or more Damage or Crit Damage, it spews any adjacent creatures with corrosive blood dealing 1d10+3 E damage ignoring armor points. This can be dodged, but not parried.

    Weapons: Mandibles (1+1 Primitive)

    The Acid Burster is a common vermin type amphibian about the size of a small mouse that can be found almost anywhere on Xomula, Highly adaptable and able to survive on diets consisting primarily of plastics and fuel they are very hard to get rid of once they start infesting an area, Acid Bursters do not usually carry any diseases but remain dangerous due to their toxins and due to the fact that their fragile bodies release a powerful acid when they die.

    Acid Bursters usually avoid bright light and sudden movements as they are quite low on the food chain in Xomula.

    Starving Acid Bursters (a rare ocurrence) at times band together in massive swarms that are virtually fearless.



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