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  • File :1242840314.jpg-(19 KB, 281x353, STRPG.jpg)
    19 KB 1982 Trek RPG-Fasa. Pretty good actually Ifuritasfan !!v09L1F0F0uU 05/20/09(Wed)13:25 No.4607523  
    Okay, what with all the hubbub about the new trek movie, I went digging around in my boxes of RPG stuff, and I pulled out my 1982 1st edition deluxe copy of Star trek the Role Playing Game.

    I bought it on a whim(had chopped lots of wood for parents and neighbors and had the spending money), and read it back in 1982, and then promptly shoved it back in box and never really did much with it.

    Now, I've pulled it out and taken a look at it and holy shit was I surprised. This is actually a pretty fucking good system. And yeah, I am full well expecting the typical troll response of "It's shit, you fucker" that 4chan anons who've never even fucking picked up a copy of the system will inevitably offer.

    So, you ask, what's so good about it? (I'd ask the same, because you shouldn't just take someones word for it) Well I'll break it down.
    >> CommissarHavoc !!jtQXUhFGp59 05/20/09(Wed)13:27 No.4607535
    >>Well I'll break it down.

    In the form of a musical number, please. Dance moves optional.
    >> Anonymous 05/20/09(Wed)13:27 No.4607540
    Just to get this out of the way:
    YOUR SYSTEM IS SHIT TRIPFAG GTFO
    Now please, go on, I'm actually quite interested.
    >> Anonymous 05/20/09(Wed)13:29 No.4607548
    Heh, I've got 2nd Edition (also bought on a whim, I have a fanboner for licensed RPGs). I have no idea what the difference is between the two, but I'm sure yours is awesome too.
    >> Anonymous 05/20/09(Wed)13:31 No.4607569
    >>4607548
    >I'm sure yours is awesome too
    While we're waiting for more info about the Star Trek RPG, I'd just like to point out that I think 4chan has broken my brain. Everything has homosexual undertones now.
    >> Ifuritasfan !!v09L1F0F0uU 05/20/09(Wed)13:40 No.4607631
    First off, let's talk about the character generation system.

    Races have lots of bonuses, but don't try to be balanced in stats. But here's the thing, the game also assumes that you aren't going to try and be a power gaming dipshit. It assumes some level of maturity in attitude. Thus, vucans get a huge bonus to strength, endurance and intelligence over a human. (They take a major hit in Luck)

    But here's the thing, the game assumes that the characters aren't your typical "everyone starts out at the same "level"" sort of game. In creating a character, it's more like... well... Traveler. Your character has a history, their cadet cruises, your terms of service, and the skills acquired from them.

    So it's entirely possible that you could have a group that includes a perfectly green post cadet (who aced their cadet cruises with honors) a grizled vet who did so so on his cadet cruises but then went on to distinguish himself on actual service cruises, and people from all levels in between, and they'd all be perfectly workable.

    It's this mix of varying levels of expertise that look pretty cool.

    Then there's the skills system. It's very much like Call of Cthulhu's % point skill system. Skills get rankings from 0 to 100%, and there's a lot of them. As such it's pretty flexible as such systems tend to be.
    >> Anonymous 05/20/09(Wed)13:42 No.4607643
    >>4607569
    >Everything has homosexual undertones now.

    Moving on... >>4607548 here, All I can say about 2nd edition is that character creation is HELLA complicated, but the GM book (or Operations Manual as FASA called it) has a lot of good advice on how you don't always have to use the random attributes table included for planet and alien creation, and it also illustrates the pitfalls of railroading the players or giving them too much freedom.

    Also, taking damage is fiddly, but makes sense.

    As a system, I wouldn't recommend it to beginners. But for people with more than a passing knowledge of how RPGs in general work, I'd say it's pretty damn good.
    >> Anonymous 05/20/09(Wed)13:45 No.4607662
    the tight pajama shirts and the way they hold the blasters at the hip makes me think GAY
    >> Ifuritasfan !!v09L1F0F0uU 05/20/09(Wed)13:47 No.4607670
         File :1242841626.jpg-(86 KB, 593x765, 22.jpg)
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    Okay, now here's a copy of the character sheet.
    Strength endurance, intelligence, Dexterity, Charisma, Luck, and Psi potential (think of it like will power, the ability to resist psi attacks, torture, that sort of thing... not just the ability to lift oranges with your mind or bend spoons.)
    See the stuff for cadet cruise and service experience? You have to actually graduate the academy, I won't go into the full process of all this but it's possible to keep pushing for skill points on the cadet cruise and actually screw your character and fail to graduate if I remember correctly.

    On the side are your action point totals (the numbers 1 through 18) Doing stuff in a combat or in play takes action points. They're pretty easy to track.
    >> CommissarHavoc !!jtQXUhFGp59 05/20/09(Wed)13:52 No.4607701
    >>4607631
    >>4607670
    THIS ISN'T BREAKING IT DOWN AT ALL!
    >> Ifuritasfan !!v09L1F0F0uU 05/20/09(Wed)13:52 No.4607703
    >>4607643As a system, I wouldn't recommend it to beginners. But for people with more than a passing knowledge of how RPGs in general work, I'd say it's pretty damn good.

    This!
    I really should comment right here and say, yes, this is 100% true. The character generation is a little complex, but it is complex in a good way. Your character has some depth built into them. (I'll be uploading a copy of the rules and stuff sometime today to RS so that anyone interested can download them, as well as giving a bit torrent uri if you want to get the whole thing with tons of modules and stuff)

    but as the other poster said, this is not a game for beginners... but more importantly, I could see this system being very easily adapted for a Dark Heresy setting and being a better game than DH itself. It'd also be a fine system for just about any space game, or modern rpg.
    >> Ifuritasfan !!v09L1F0F0uU 05/20/09(Wed)14:00 No.4607755
         File :1242842406.jpg-(36 KB, 260x554, 11.jpg)
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    Okay, combat, everyone usually judges a game by how they handle combat.

    Combat and movement are linked in this game, and it uses a concept that everyone using D&D today will be pretty familiar with... to whit... The Grid.

    Combat in the game relies on AP, or action points. Damage is applied in wounds and endurance damage.

    Endurance damage is easily recovered... but it's possible to die from it too. You can literally kill someone by stunning them to death... which actually makes sense... but let's get back to AP for the moment. See the attached pic. That's a partial list of all the stuff you can use your AP for. And yes, there are "opportunity actions" Not just attacks. And remember, this is 1982 here... long long before such things existed in D&D... so these opportunity actions are pretty forward thinking of them.
    >> Ifuritasfan !!v09L1F0F0uU 05/20/09(Wed)14:06 No.4607797
         File :1242842815.jpg-(37 KB, 256x469, los.jpg)
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    typical stuff like line of sight, cover, firing from prone, targets being in a tight packed group, are all talked about and covered, with plenty of examples and illustrations. (see pic for an example)

    Now, one point should be brought up. The original 1st edition boxed set came with 15mm scale blue prints of the Enterprise and a Klingon D7. Perfect for using little chits of card board for characters, and gridded out. (the example image is actually from some pretty typical blue print copy)
    >> Ifuritasfan !!v09L1F0F0uU 05/20/09(Wed)14:14 No.4607844
         File :1242843254.jpg-(50 KB, 251x514, 33.jpg)
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    >More on combat. The typical question for players is "Okay, so how do you hit stuff?" since we all know that all RPGS are really just about killing (or stunning) monsters and taking their stuff.
    Well surprisingly, the system actually covers just about every possible variable, that you can... or not... use at the discretion of how complex you want to make stuff.
    As you can see in the little pic on the left, to his is adjusted by skill, and size of target, but it doesn't stop there. You can include Range, target movement (moving targets are harder to hit than unmoving, and faster moving ones are even harder to hit), whether it's an "aimed shot" (takes more AP), whether the target is partially concealed, If the target is prone, if you're using the wrong hand, if you're using two weapons (twin phasers blazing away) and more so combat can be pretty dynamic and still ruled pretty clearly.
    >> Ifuritasfan !!v09L1F0F0uU 05/20/09(Wed)14:23 No.4607915
         File :1242843809.jpg-(55 KB, 255x592, damage.jpg)
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    Wrapping up the personal combat stuff.
    Okay, so you hit the guy, how damaging was it? Well As the pic on the left says, trek weapons are devastating. Damage gets taken off end, but the effect of different types of damage is covered by the type of weapon and what type of hit was made.

    This is a dramatic departure from most game systems. Most systems even today use hit points or some variation of them and don't worry about actual degradation of effectiveness in combat, in 1980's this was even more so.Differentiating between damage from the weapon and the TYPE of wound inflicted was very much a huge leap for game systems and something that actually makes for this being pretty damn fuckwin. Mind you, the pic on the left isn't the entirety of the damage mechanism... But when I post the copy up for you to play with, I encourage you to read it. It will at the very least be some fun reading.
    >> Ifuritasfan !!v09L1F0F0uU 05/20/09(Wed)14:36 No.4608000
         File :1242844605.jpg-(123 KB, 553x696, combat.jpg)
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    Okay, moving on from individual combat... what more does this system offer?

    How about an integrated Star Ship Combat system that doesn't suck.

    In the first printing of the rules, the rpg deluxe box came packaged with the Star Trek Combat Simulator system. Later versions unpackaged it and sold it separately, along with the star ship construction guide and various ship recognition manuals. These all told were possibly the best star ship combat system I've ever fucking played with. Seriously.

    What's so good about it? Well, you'd really need to play it to understand, but I'll try and explain it here.

    First off, the ship combat portion of the game can be played one of two ways.. either single player, or team based with each person filling a role of part of the command crew (engineer, science, comms, helm, weapons systems etc) but here's the cool bit, they can be played simultaniously if you want.

    If you've played Star Fleet battles, you're familiar with the concept of energy allocation. That the ships engines produce power, which is routed to shields, weapons, cloaking devices, sensors, etc. Well this system is pretty close to that. Mind you it's simple enough to have one person just tally up all this and run it all...but you can also play it with each person responsible for parts of the process (like a crew) and using skills to get more out of the individual systems (A engineer character can provide more energy to systems, the helms man can get more movement out of the ship though his skills, a science officer can get better targeting info through use of his skills, etc)
    >> Ifuritasfan !!v09L1F0F0uU 05/20/09(Wed)14:42 No.4608030
         File :1242844923.jpg-(153 KB, 553x734, combat2.jpg)
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    So how flexible and tactical is this ship combat section?

    Pretty damn. It's both flexible (see the comments about how you can use photons as "mines" for example. There's plenty more where that came from) How tactical is it? Well, you control movement speed, how weapons are powered, electronic warfare an lots more. There's plenty of stuff for wargamers as well as role players in this part of the game.
    >> Ifuritasfan !!v09L1F0F0uU 05/20/09(Wed)14:48 No.4608065
         File :1242845319.jpg-(147 KB, 533x722, combat3.jpg)
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    Now, as I was mentioning, you can play it either with a full crew... OR just one person controlling the ship.. But it's not an either/or choice. And this is where some coolness happens. You can play one side as full crew, and the other side as one person (gm usually) controlling an enemy ship with seamless rules. Or... and this is the fun bit... have a huge brawl... with lots of ships and fighters and everyone gets to control ships. Combat between fleets of ships also don't take forever to work out (unlike SFB... where fleet actions can take fucking DAYS of play to resolve)
    >> Anonymous 05/20/09(Wed)14:59 No.4608116
    holy shit, nostalgia. this was actually my very first contact with a role-playing game. I remember finding this on the top shelf of my fathers closet. we were both huge trek fans and he had bought it for me but my mother had heard that rpgs were satanic, evil, ect and forbid him to give it to me. I never actually got to play (I didn't even know anyone else who did play) but I snuck in there to read it a couple times. yeah, it was waaaay too complicated for me at the time.
    >> Ifuritasfan !!v09L1F0F0uU 05/20/09(Wed)15:02 No.4608137
         File :1242846175.jpg-(1.68 MB, 3010x1785, bp1.jpg)
    1.68 MB
    Okay, so a quick recap on why you might wanna check this system out.

    1. A damn cool character creation system that pretty much takes the best features of Traveler, Call of Cthulhu, and combines them with a pretty cool chunk of original content that was significantly ahead of its time

    2. A combat system that isn't just "lol whut Hit points" but instead drives itself by the type of damage done and handles fast healing (stun type) damage as part of a nicely unified whole, while still giving plenty of flexibility for all sorts of flashy showboating. (Flying Tackles? Fuck year!"

    3. A Star ship combat system that is what star fleet battles SHOULD have been. Simple, clean, and scaleable. You can go from a crew commanding a ship, to a single person commanding a ship, to whole fleet actions where each person at the table gets 1 or more ships to fight with... and it rolls quickly (Personal experience of playing lots of games with the combat simulator)

    Pic is a capture of one of the blue print 15mm sheets.
    >> Stranger 05/20/09(Wed)15:08 No.4608174
    This sounds pretty badass. Maybe I'll try to pick up an old copy of it.
    >> Ifuritasfan !!v09L1F0F0uU 05/20/09(Wed)15:17 No.4608266
         File :1242847052.jpg-(156 KB, 756x980, t-12.jpg)
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    And of course...

    4. Nostalgia

    Seriously though... It's actually a pretty worthwhile system to play with.

    Now for the good news.

    I'm buying a complete copy of the 1st edition deluxe edition and will be chopping off the spine and running it through a sheet feed scanner. I'll be pdfing the whole thing, including the combat simulator and will be posting the pdfs in a torrent off demonoid.


    Here's a current torrent though to get almost everything else. magnet:?xt=urn:btih:RFIFFNEXAFONEJ4BMOW7QYYJRTLSOEAA

    If you have a demonoid account go here
    http://www.demonoid.com/files/details/1118264/18379096/
    or just use this

    http://www.demonoid.com/files/download/HTTP/1118264/18379096

    Four of the best pdfs out of the thing are the klingon, federation, and romulan ship identifcation books (Klingon T-12 in pic from that book) and the ship construction manual.

    Seriously, you'll shit bricks when you see the construction manual... it lets you build nearly anything you could possibly imagine. Fasa really outdid themselves on that.

    You can make everything from a tiny little 80 ton skutter... to a 200,000 mTon capital ship, all of which use the same rules system.
    >> Ifuritasfan !!v09L1F0F0uU 05/20/09(Wed)15:22 No.4608322
    Finally, fasa is out of business. So... at least this way you know that I'm not shilling for them or anything like that. I just thought that you all might want to check this out... Me.. I'd use the ship construction manual and combat sim for Dark Heresy games. Lord knows it'd have to beat the ever loving shit out of anything GW has for ship combat (Yeah, I play Battle fleet gothic... but given a choice between BFG using BFG rules and BFG using STtrpgCombat sim rules. I'll chose the combat sim every time.

    Anyway, if anyone has any questions, fire away, also if those links are giving you problems, lemme know. I don't have access to my files from here to upload what I want to RS just this minute... but when I get home I'll find this thread and tack them on once I've uploaded some. If someone wants to pull them down off torrent and RS, that'd be really awesome of you.

    Cheers, and the floor is open to any questions.
    >> Anonymous 05/20/09(Wed)15:25 No.4608351
         File :1242847511.jpg-(303 KB, 1920x1080, enterprise_orbit_1080.jpg)
    303 KB
    System sounds pretty awesome

    >>4608137

    lol @ the Trek symbol on the bedsheets.
    >> Anonymous 05/20/09(Wed)15:28 No.4608377
    >>4608322

    Tough I personally am more interest in TOS, could one use the rules for the more "modern" Star Treks if desired, TNG, DS9, etc.

    Better combat system than StarFleet Battles huh? Color me very interested.
    >> Ifuritasfan !!v09L1F0F0uU 05/20/09(Wed)15:30 No.4608395
    >>4608351System sounds pretty awesome

    Yeah, when I read it the first time I was like .. whoa... way too complicated. Then I come back 20 years later and go... Dude, this has stuff in it that WotC is just NOW using. Not that that's an indication of quality... just that it was clearly ahead of it's time.
    >>4608137lol @ the Trek symbol on the bedsheets.
    Yeah, I know... I laughed when I noticed that too. It's a nice touch... But the cool thing is this... those blueprints.. done WAY before autocad and such was around in common use. And they're actual blue-- blueprints. pretty cool.
    >> Anonymous 05/20/09(Wed)15:34 No.4608432
         File :1242848042.jpg-(222 KB, 2224x600, 1701-gus2.jpg)
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    >>4608395

    I wonder how well they match up in scale (is the Enty about 400 something feet on those blueprints) and design compared to other deckplans for the ship. Not that such things are ever consistent.

    You mentioned combat, but just how lethal is the system? Traveller lethal? Dark Heresy Lethal?
    >> Anonymous 05/20/09(Wed)15:35 No.4608450
    2nd edition guy here, it seems that when it came to the second time around, FASA monkeyed around with the combat, and the character sheet is sorta different (mostly aesthetics). Not sure about starship combat - to tell you the truth, I sort of skimmed over that - but I think it's the same.

    And thanks for uploading. I'd do the same, but I'm afraid I don't have a scanner. Sorry.
    >> Ifuritasfan !!v09L1F0F0uU 05/20/09(Wed)15:35 No.4608456
         File :1242848140.jpg-(168 KB, 811x1086, worf.jpg)
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    >>4608377Though I personally am more interest in TOS, could one use the rules for the more "modern" Star Treks if desired, TNG, DS9, etc.

    Yes, they published rules updates for including TNG and DS9 settings as well. Some things were changed, and new stuff was added to the combat sim.

    So yes, you'd be able to update very easy.

    See pic for Worf's profile under TNG hand book.
    >> Anonymous 05/20/09(Wed)15:44 No.4608525
    bump for rapidshit. I'm going to play this soon
    >> Ifuritasfan !!v09L1F0F0uU 05/20/09(Wed)15:45 No.4608531
         File :1242848728.jpg-(238 KB, 846x1095, constit.jpg)
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    >>4608432I wonder how well they match up in scale (is the Enty about 400 something feet on those blueprints) and design compared to other deckplans for the ship. Not that such things are ever consistent.

    Well, according to the maps and mapping section of the rules, they tried to keep the scale of 1/2 inch =1.5 meters. And supposedly each small square on the grid of the ship is that scale. The idea being that 1.5x1.5 meters is 2.25 cubic meters, which is big enough for 4 people to stand in one square.

    As to ship scale, well the FSRM says this. (see pic)
    You mentioned combat, but just how lethal is the system? Traveller lethal? Dark Heresy Lethal?
    >> Anonymous 05/20/09(Wed)15:45 No.4608535
         File :1242848757.png-(5 KB, 382x284, OH BAWWWWWWWWWW.png)
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    >I'm buying a complete copy of the 1st edition deluxe edition and will be chopping off the spine and running it through a sheet feed scanner.

    That's what I call going above and beyond the call of duty...
    >> Anonymous 05/20/09(Wed)15:51 No.4608582
    Not to change the subject but can someone also do a review/overview of Task Force Games' "Prime Directive?" Their Starfleet Battles stuff took off in a little different direction from Star Trek but as a tactical game, it's like a more complicated version of Battletech.
    >> Ifuritasfan !!v09L1F0F0uU 05/20/09(Wed)15:52 No.4608594
    >>4608531
    Ack.. missed the lethality.

    Sorry about that.

    Okay, lethality... well it all depends. The rules are pretty explicit about this. This is not intended to be a shooting gallery type game... it's meant to be a more role playing sort of thing. In fact, it sort of breaks the mold on the typical sci fi game to be honest. Lots of games like Shadow run just don't build strong attachments between the player and the character like they do in fantasy games. STrpg is something of an exception to that because it tries to draw you into the character creation process, giving you these "cadet cruise" and terms of service things. They try and give you an attachment to the character by building a history.

    Lethality wise, I'd say it's slightly more lethal than traveler, but not into the "lol ur ded" of DH. Though you have to remember, phasers can disintegrate you... and there's no coming back from that... one hit, you're gone.

    Oh yeah... on the tng and ds9 thing, I could have sworn there was a ds9 and suplimental tng stuff for it beyond the "Tng first year sourcebook" but I don't have them.
    >> Anonymous 05/20/09(Wed)16:14 No.4608789
    >>4608594
    2nd edition here again. In my edition it specifically states that putting your phaser on disintegrate is a pretty big no-no, except in dire emergencies.
    >> Ifuritasfan !!v09L1F0F0uU 05/20/09(Wed)16:14 No.4608794
    >>4608582Not to change the subject but can someone also do a review/overview of Task Force Games' "Prime Directive?" Their Starfleet Battles stuff took off in a little different direction from Star Trek but as a tactical game, it's like a more complicated version of Battletech.

    I'll second that... I've seen it but haven't tried it. What's it like?
    >> Anonymous 05/20/09(Wed)16:19 No.4608827
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    Sounds pretty good, and damn well ahead of it's time.

    You use it for 40k space combat huh? Then it can handle really huge ships well? Or do you just conveniently scale?
    >> Ifuritasfan !!v09L1F0F0uU 05/20/09(Wed)16:22 No.4608845
    2nd edition and 1st edition are pretty close. Mostly there were some rules clarifications and such and some corrections to grammatical and spelling errors in the 1st edition rules book (Gotta remember, this was before word processors and spell check were as advanced as today) So 1st and 2nd edition aren't filled with huge swaths of change.

    But yeah, disintegrate was a big no no even in 1st edition.

    Though it did make for cool ways to remove cover from an opponent.

    You fire the disintegrate shot on the water barrel, your buddy fires the stun shot on the target that was hiding behind it.
    >> Ifuritasfan !!v09L1F0F0uU 05/20/09(Wed)17:00 No.4609141
    >>4608827Sounds pretty good, and damn well ahead of it's time.

    Well, mind you that's my opinion. Take it with a grain of salt. But since you can download the 2nd edition and tons of the supporting stuff from those torrents I put up you can judge for yourself.

    >>You use it for 40k space combat huh? Then it can handle really huge ships well? Or do you just conveniently scale?

    Well, that's the thing. The ship construction manual goes from class I to Class XX ships. Class I through XII cover tonnages from 0 -210 mt Mass But by way of example of tonnagethe QE II was 37,182 tons and a nimitz class air craft carrier is 101,000 tons. So I'd say mt here is actually is thousands of metric tons since the bigger class ships are listed with huge mt (metric tons). So 600 mt is 600,000 metric tons or over a million pounds. 1metric ton is 2204.6 pounds or 2.2 imperial tons.

    Anyway, XX class ships are the 600-700 mt range. So I'm pretty sure that 700 mt is roughly 7 times bigger than the largest Air craft carrier.

    Not exactly in the multiple mile long ships of the WH40k universe, but with a little extrapolation from the tables in it, you should be able to expand the tables to cover ships of those class sizes.

    Oh yeah, and here's a link to the ship construction manual.
    http://rapidshare.com/files/235348518/FAS2204_-_Star_Trek_-_Ship_Construction_Manual_2E.pdf.html

    Only good for 10 downloads... so someone else should put it up on a permanent rs.
    >> Ifuritasfan !!v09L1F0F0uU 05/20/09(Wed)17:22 No.4609324
    http://rapidshare.com/files/235359173/FAS2302_-_Star_Trek_-_Federation_Ship_Recognition_Manual.pdf.h
    tml

    fed ship recognition manual
    >> Anonymous 05/20/09(Wed)18:03 No.4609639
    Thanks, OP
    >> Anonymous 05/20/09(Wed)18:31 No.4609873
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    >> Anonymous 05/20/09(Wed)19:36 No.4610384
    >>4608594
    this is pretty comparable to the Mechwarrior chargen system: that said, the only thing I've found better is the Mekton Zeta chargen, and I had to mod the shit out of it.

    oh, and believe you me, I've had D&D and other FRPG games where the characters have ~0 empathy for or contact with their players...
    >> Ifuritasfan !!v09L1F0F0uU 05/20/09(Wed)20:24 No.4610734
    Okay, I'm gonna be heading home in a bit here.

    I'll be uploading the 1st edition rules set with blue prints and ship combat stuff (200+ megs) So I'll have to split it into two files since it's bigger than RS allows.

    So, after that I'll get the ship recognition books... any requests for specific stuff after that?
    >> Anonymous 05/20/09(Wed)20:28 No.4610755
    >>4610734
    please, for the love of pants, torrent it. Somehow. split files + rapidshare = annoyance extreme.
    >> Ifuritasfan !!v09L1F0F0uU 05/20/09(Wed)20:43 No.4610857
    >>please torrent it.

    Okay, I'll set up a torrent for just the 200 meg file...

    You can get the rest of the files in these torrents in the meanwhile.

    magnet:?xt=urn:btih:RFIFFNEXAFONEJ4BMOW7QYYJRTLSOEAA

    If you have a demonoid account go here
    http://www.demonoid.com/files/details/1118264/18379096/
    or just use this

    http://www.demonoid.com/files/download/HTTP/1118264/18379096

    It's a 1.44 gig collection of all the stuff.
    >> camera-shy !BHBCLy.LeU 05/20/09(Wed)21:59 No.4611424
    >>4610384
    I love Mekton - and Fuzion. played CyberPunk. Bubblegum Crisis. A Scooby Doo inspired Idol/ Talent search (I gmed this monster) and a mecha game.
    The system needs more love.
    >> Anonymous 05/20/09(Wed)22:12 No.4611524
    >>4610857
    Oldfashioned fa/tg/uy here, not good with torrent stuff.

    What do we do if we don't have one of these demonoid accounts?
    >> Anonymous 05/20/09(Wed)22:18 No.4611562
    http://www.demonoid.com/files/download/HTTP/1928773/13784322

    Okay, it's a new demonoid torrent.

    Now, for the traditional fat guys out there.

    Install Bit Torrent.

    Make sure your port on your router is set to forward traffic on the port your bit torrent client is using is forwarded to your computer (if you are using a router that is)
    Your bit torrent client should load the torrent and start downloading the files.

    If the link doesn't work for you use this one instead and just click the link.
    http://www.demonoid.com/files/details/1928773/?rel=1242871662

    Since this is a NEW torrent, everyone should have access.

    Enjoy.
    >> Ifuritasfan !!V8Qd3+Nkkeb 05/20/09(Wed)22:19 No.4611571
    and yeah, that was me posting that torrent link

    enjoy
    >> Ifuritasfan !!v09L1F0F0uU 05/20/09(Wed)22:40 No.4611716
    Okay, is everyone getting a connection on the torrent? If not, just hang tight, I'm uploading and as soon as we get at least one or two more seeds you should be getting the files.
    >> Anonymous 05/20/09(Wed)22:58 No.4611841
         File :1242874734.jpg-(23 KB, 500x332, Seal of Approval.jpg)
    23 KB
    >>4611562
    >>4611571
    >>4611716
    >> Anonymous 05/20/09(Wed)23:05 No.4611881
    >>4611716
    Yeah, I've got a good connection here. Thank you a million billion trillion. I've actually got a couple of friends who would prolly play with me - MAYBE even my dad. ._. That'd be weird.
    >> Anonymous 05/20/09(Wed)23:09 No.4611903
         File :1242875385.jpg-(49 KB, 640x468, deadjim.jpg)
    49 KB
    >>4611571
    You da Man, Jim. Have some heroin, doctor's orders.
    >> Anonymous 05/20/09(Wed)23:09 No.4611905
         File :1242875392.gif-(787 KB, 480x360, Applause.gif)
    787 KB
    >>4611562
    >> Anonymous 05/20/09(Wed)23:11 No.4611914
    I'll keep my download on over the night. THEN I'll kep my computer up for the entire next day, just to seed this.

    For you guys. For you.
    >> Anonymous 05/20/09(Wed)23:16 No.4611934
    >>4611881
    I'm in a campaign where one of the players is the DM's dad. I'm not saying it's never been awkward, but on the whole it's been pretty kickass.
    >> Anonymous 05/20/09(Wed)23:20 No.4611961
    OP should feel proud. You did not just a good thing, but a...

    A <i>wonderful</i> thing.
    >> Anonymous 05/20/09(Wed)23:20 No.4611964
    >>4611934

    Man, I can't even picture my old man in a game.

    "What, do I roll now?"

    It'd be a disaster, even if the group was made up of good players.
    >> Anonymous 05/20/09(Wed)23:24 No.4611982
    >>4611964
    I think my dad would get it pretty quick. And he IS a Trekkie.

    I'll have to bring it up to him.

    And I'll also keep the torrent running for at least tonight and tomorrow. For You Guys.
    >> Anonymous 05/20/09(Wed)23:30 No.4612015
         File :1242876605.jpg-(95 KB, 641x480, Dirty Pair 12.jpg)
    95 KB
    Thanks for the torrent man, will do my part and seed for a couple days.

    Can't wait to see the character generator, maybe I'll post my first finished character here for laughs.
    >> Anonymous 05/20/09(Wed)23:36 No.4612046
         File :1242877008.jpg-(17 KB, 320x240, livelongandprosper.jpg)
    17 KB
    You, sir, are a gentleman and a scholar.

    May you live long, and prosper.
    >> Anonymous 05/20/09(Wed)23:43 No.4612084
    >>4611982

    My old man even asked me why I buy the 40K stuff, it's all silly plastic models. I should have bought REAL MAN airplane models, like him.

    I countered with that I at least play with my stuff.
    >> Ifuritasfan !!v09L1F0F0uU 05/20/09(Wed)23:54 No.4612141
    Shit! 40 peers downloading right now. Wow, i had no idea so many people would be up for this.

    Well, I'm glad I got the opportunity to bring this to everyones attention.

    Mind you, some of those other torrents have lots of adventures and more support material for the game.

    And here's the thing, many of the adventures have content that adds to the game rules. Things like in the Orions book there are special rules for orion pirate ships.
    >> Anonymous 05/20/09(Wed)23:56 No.4612154
    >>4612015

    ohgod

    The Dirty Pair meets Star Trek TOS

    SUDDENLY, NO MORE PRIME DIRECTIVE!
    >> Anonymous 05/20/09(Wed)23:58 No.4612172
    >>4612154
    Near as I can tell, the Prime Directive was a later addition. There was an episode of TOS on this morning that takes place on a "Hands off planet, no interfering with the normal development of their society".
    >> Anonymous 05/21/09(Thu)00:04 No.4612196
    >>4612172

    The issue is not that they're not supposed to be avoiding interfering with the natural development of fledgling civilizations.

    The issue is that most of the galaxy would probably be blown up by the end of the episode.
    >> Anonymous 05/21/09(Thu)00:10 No.4612226
    >The Dirty Pair meets Star Trek TOS

    Ends with mass-destruction, loss of countless innocent lives......and two new cases of the clap.
    >> Anonymous 05/21/09(Thu)00:23 No.4612291
         File :1242879831.jpg-(74 KB, 627x600, dowant.jpg)
    74 KB
    Adding no content, but had to post.
    OP........
    Pic related
    This was my face as I downloaded that torrent.
    You don't even have to request anything and anon fucking DELIVERS.
    >> Anonymous 05/21/09(Thu)00:26 No.4612309
         File :1242879978.jpg-(54 KB, 300x300, 1242048101570.jpg)
    54 KB
    You are a god among men, good sir. I shall seed the night through, and tomorrow as well.
    >> Anonymous 05/21/09(Thu)00:49 No.4612456
    >>4612141

    OK, so the other links posted have stuff that is not in the >>4611562 torrent?
    >> Anonymous 05/21/09(Thu)00:52 No.4612474
         File :1242881568.jpg-(47 KB, 655x560, ummmmm.jpg)
    47 KB
    >>4612226

    >Implying that Kei and Yuri didn't have the clap in the first place.

    (Kirk's still a manslut, though)
    >> Ifuritasfan !!v09L1F0F0uU 05/21/09(Thu)01:02 No.4612534
    >>4612456
    Good question...

    here's the deal. The brand new torrent has a number of the same files as the older torrents... but it has my special 1st edition copy with the blue prints for the enterprise and a klingon d7 and the ship combat stuff.

    The older torrent has a smaller, less complete version of 1st edition.. but with lots more modules.
    The older one (by way of comparison) contains this.
    FASA 2001A - Star Trek - The Role Playing Game 1E.pdf 7.07 MB (has much less than my version)
    FASA 2002 - Star Trek - The Klingons.pdf 75.54 MB
    FASA 2003d - Star Trek - Star Tactical Combat Simulator - Counters.pdf 181.53 KB
    FASA 2004 - Star Trek - The Role Playing Game 2E.pdf 75.45 MB
    FASA 2005 - Star Trek - The Romulans.pdf 37.97 MB
    FASA 2007 - Star Trek - The Triangle.pdf 57.12 MB
    FASA 2008 - Star Trek - The Orions.pdf 58.70 MB
    FASA 2011 - Star Trek - The Federation.pdf 55.96 MB
    FASA 2012 - Star Trek - The Next Generation Officer's Manual.pdf 49.37 MB
    FASA 2014 - Star Trek - Star Fleet Intelligence Manual.pdf 78.76 MB
    FASA 2201 - Star Trek - The Vanished.pdf 15.90 MB
    FASA 2202 - Star Trek - Witness for the Defense.pdf 17.88 MB
    FASA 2203 - Star Trek - Trader Captains and Merchant Princes 1E.pdf 24.95 MB
    FASA 2203 - Star Trek - Trader Captains and Merchant Princes 2E.pdf 108.21 MB
    FASA 2204 - Star Trek - Ship Construction Manual 2E.pdf 38.52 MB
    FASA 2205 - Star Trek - Denial of Destiny.pdf 18.99 MB
    FASA 2206 - Star Trek - Termination 1456.pdf 22.43 MB
    FASA 2207 - Star Trek - Demand of Honor.pdf 26.93 MB
    FASA 2208 - Star Trek - Orion Ruse.pdf 26.22 MB
    FASA 2209 - Star Trek - Margin of Profit.pdf 23.95 MB
    FASA 2210 - Star Trek - The Outcasts.pdf 28.28 MB
    FASA 2211 - Star Trek - A Matter of Priorities.pdf 20.49 MB
    >> Ifuritasfan !!v09L1F0F0uU 05/21/09(Thu)01:03 No.4612539
    >>4612534 continued list
    FASA 2212 - Star Trek - A Doomsday Like Any Other.pdf 32.30 MB
    FASA 2213 - Star Trek - The Mines of Selka.pdf 26.71 MB
    FASA 2214 - Star Trek - ST III Sourcebook update.pdf 17.13 MB
    FASA 2215 - Star Trek - Triangle Campaign.pdf 44.30 MB
    FASA 2216 - Star Trek - Graduation Exercise.pdf 22.56 MB
    FASA 2217 - Star Trek - Where Has All The Glory Gone.pdf 30.27 MB
    FASA 2218 - Star Trek - Return to Axanar - The Four Years War.pdf 57.96 MB
    FASA 2219 - Star Trek - Decision at Midnight.pdf 23.38 MB
    FASA 2220 - Star Trek - An Imbalance of Power.pdf 41.24 MB
    FASA 2221 - Star Trek - Old Soldiers Never Die.pdf 6.24 MB
    FASA 2222 - Star Trek - A Conflict of Interest + Klingon Intelligence Briefing.pdf 35.47 MB
    FASA 2223 - Star Trek - The Dixie Gambit.pdf 31.80 MB
    FASA 2224 - Star Trek IV - The Voyage Home - Sourcebook Update.pdf 41.73 MB
    FASA 2225 - Star Trek - The White Flame.pdf 23.58 MB
    FASA 2226 - Star Trek - The Strider Incident - Regula 1 Deckplans.pdf 40.91 MB
    FASA 2227 - Star Trek - TNG First Year Sourcebook.pdf 42.58 MB
    FASA 2301 - Star Trek - Klingon Ship Recognition Manual.pdf 20.92 MB
    FASA 2302 - Star Trek - Federation Ship Recognition Manual.pdf 22.40 MB
    FASA 2303 - Star Trek - Romulan Ship Recognition Manual.pdf 17.87 MB
    FASA 2803 - Star Trek - Tricorder.pdf 13.99 MB
    Stardate 01 - 8411 (Nov 84).pdf 13.29 MB

    so as you can see, the older torrent has MUCH more than what I put in the new torrent.
    >> Anonymous 05/21/09(Thu)01:13 No.4612605
    >>4612539

    Guess I better download that too, or do you need a demonoid account?
    >> Happy Spocktoberfest. Papa Bear 05/21/09(Thu)01:18 No.4612636
    Here are some Demonoid invitation codes.
    n7cejf3dzm6qqwked9y1wwj7a4beh62o3
    vma6fwsu30zl6mros6zd4gvapflo7y57y07kyi5g8z
    h5jtifaliaxr9wzuvcnov5fsvfz796qgibhiz445
    f7jvapt43113nmdjv79ihgj8sds4tk6mtuhposg7abwt
    a2v1inrsk4y1bb3dvo51i8ojpdre07ogjanymmig
    >> Ifuritasfan !!v09L1F0F0uU 05/21/09(Thu)01:27 No.4612693
    >>4612605
    copy this
    magnet:?xt=urn:btih:RFIFFNEXAFONEJ4BMOW7QYYJRTLSOEAA

    then (in bit torrent) go File>add torrent from url and paste that in.

    you should immediately connect to the torrent.

    There ya go.
    >> Ifuritasfan !!v09L1F0F0uU 05/21/09(Thu)01:35 No.4612737
         File :1242884142.jpg-(139 KB, 375x500, 160311748_42e92668d2.jpg)
    139 KB
    >>4607662the tight pajama shirts and the way they hold the blasters at the hip makes me think GAY

    Oh, btw... I think Kirk's fuckwin uniform from STII would like to have a word with you... as if it could hear you over the sound of how awesome it is.
    >> Anonymous 05/21/09(Thu)01:41 No.4612783
    >>4612693

    Sadly it seems to be hanging at "Searching" for me.
    >> Ifuritasfan !!v09L1F0F0uU 05/21/09(Thu)01:49 No.4612828
    >>4612783
    hmmm, I tried it myself... and the uri failed... sorry bout that. Sometimes demonoid does that.

    So use this link and tell me if this works
    http://www.demonoid.com/files/download/HTTP/1118264/18379096
    it should download the .torrent file and open it in bit torrent.
    >> Anonymous 05/21/09(Thu)01:53 No.4612849
    I played this version of STRPG backm in the day. Mustve been in the mid 80s. We played using the Klingon supplement , which is also fuckwin.
    >> Anonymous 05/21/09(Thu)01:57 No.4612867
    Thanks a million to OP and the guy who linked Demonoid invites. Looking forward to trying the game.

    Also, I have access to a sheet feed scanner, and a local gaming store with a pretty decent collection of 2nd hand games. I'll take a look and see if I can dig up anything interesting next time I am there. OP has inspired me!
    >> Ifuritasfan !!v09L1F0F0uU 05/21/09(Thu)02:25 No.4613006
    >>4612867

    I'd also like to thank Papa bear for the invite codes for the people that hadn't yet gotten invites to demonoid.

    I'd also like to encourage others to help spread the wealth out there. There are tons of things still out there that haven't gotten pdf'ed and put out on the web. For example, there are tons of White dwarf's from the 1980's and 90's that are not out there for download.

    Anyway, I hope you all enjoy Fasa's Star Trek RPG.
    >> Anonymous 05/21/09(Thu)02:27 No.4613011
         File :1242887234.jpg-(114 KB, 285x369, CyborgCommandoCover.jpg)
    114 KB
    >>4613006

    Sadly the only rare(ish) thing I have is Cyborg Commando and that has already been scanned.
    >> Anonymous 05/21/09(Thu)02:30 No.4613027
    >>4611562

    And that's everything? I've had a bit of a hard time keeping track of all the books you've mentioned.

    I'll keep this seeded btw. I tend to run my torrents 24/7.
    >> Major Maxillary !!eorO1kqUwyR 05/21/09(Thu)02:40 No.4613068
    If I was made into a cyborg they better damn hope they either preserved my penis or gave be bionic genitals that are functionally identical/better.

    I ain't fighting for anyone unless I can get me some hot cyborg womens.
    >> GM_wannabe 05/21/09(Thu)03:57 No.4613508
    Hey, can someone rapidshare or megaupload just the core rulebooks? My Torrent speed sucks ass with my home connection and I'd like to use this for my homebrew.
    >> Anonymous 05/21/09(Thu)08:54 No.4615397
    >>4607523
    >>4612046
    PONNNNNNNNFAAAAAAAAAARRR
    >> Anonymous 05/21/09(Thu)11:06 No.4615985
         File :1242918386.jpg-(132 KB, 616x761, st5-scotty.jpg)
    132 KB
    Bumping this
    >> Anonymous 05/21/09(Thu)12:39 No.4616696
    Bumpen for awesome thread... has anyone archived this? Perfect example of /tg/ getting shit done.
    >> Anonymous 05/21/09(Thu)13:47 No.4617402
    Am I seriously the only one seeding right now? Come on people, I know you're downloading this. Spread the love.
    >> Anonymous 05/21/09(Thu)13:56 No.4617498
         File :1242928613.jpg-(594 KB, 1920x1080, 1200606197407.jpg)
    594 KB
    >>4617402

    I'm seeding. Hell I see 17 and 34 seeds on the two major torrents (750mb and 1+gig respectively).
    >> GM_wannabe 05/21/09(Thu)14:01 No.4617540
    >>4617402

    Seeding here. Share the love /tg/

    By the way, thanks a billion for this OP. You, sir, deserve a dozen internets!
    >> Troll (Bad Dude) 05/21/09(Thu)14:07 No.4617597
         File :1242929266.jpg-(47 KB, 400x348, spock-dollar.jpg)
    47 KB
    This is for you OP

    Live long and prosper
    >> Anonymous 05/21/09(Thu)14:11 No.4617631
         File :1242929503.jpg-(45 KB, 464x355, 1197607495979.jpg)
    45 KB
    The only bad part about this stuff is it makes me want to play it.
    >> Ifuritasfan !!v09L1F0F0uU 05/21/09(Thu)14:30 No.4617779
    Well, it's been a day or so now, and the thread is still going strong it looks. Plus most everyone has had a chance to look at at least some of the books.

    Those of you out there, what's been your impression of the system having had a chance to look at it with your own eyes?

    Positive and negative comments would be cool to get.

    Also even between the two torrents, I'm sure some stuff is missing (for example the game master screen)
    If I can track it down, I will and eventually post them.

    In addition, there were a number of magazine articles out there that added to it in things like The Dragon (like the alternative rules for cloaked ships, which was basically that you remove the actual counter for the ship, and instead put a "cloaked" counter and it had to stay within a certain distance of the main ship's actual hex... Something like "at speed 0-4 it could be 1 to 3 hexes away from the actual ship, at speeds 5-8 it could be no more than 2 hexes away, at 9-11 no more than 1.) If anyone has them, please scan them and make them available or just point out the issues and I'll track them down and create a "missing items" torrent for them.
    >> GM_wannabe 05/21/09(Thu)16:48 No.4618814
    >>4617779

    Reading through it now, I'm at character generation. I'm not sure how I like the skill set...I'd prefer having more opportunities for variations instead of just this flat "you get x points after this class" thing, but I understand why they chose that mechanic.
    >> Anonymous 05/21/09(Thu)16:57 No.4618886
    >>4618814

    Read through that part already, I view that stuff as "Core competency" you get based on your preferred field. The game then gives you ten (+int based bonus) d10 rolls to boost/acquire various other skills from any given career field (for example, while making a character to get used to the system, I gave my Helmsman a couple rolls from the Security and Engineering sections).

    Plus during your career terms there doesn't seem to be ANY restrictions to the skills you can pick for skill rolls gained.

    In fact, here is the result in extremely rough form:
    >> Anonymous 05/21/09(Thu)16:59 No.4618900
         File :1242939580.png-(450 KB, 800x500, Star_trek25th.png)
    450 KB
    >>4618886

    Name: Delvin Metticks
    Position: Chief Helmsman
    Rank: Lieutenant
    Age: 26

    STR 60
    END 60
    INT 70
    DEX 72
    CHA 55
    LUC 66
    PSI 20

    Skills:

    Administration 40
    Artistic Ability 15
    *Astronomy/Astrophysics 25
    Atmosphere Craft Pilot 15
    *Computer Operation 52
    *Computer Technology 26
    *Electronics Technology 20
    Federation History 30
    Federation Law 30
    Gaming 16
    Instruction 30
    Languages (???) 10
    Leadership 40
    Marksmanship (Modern) 40
    Negotiation/Diplomacy 20
    Personal Combat (unarmed) 25
    *Ship's Weaponry Technology 26
    Small Unit Tactics 22
    *Shuttlecraft Pilot 48
    *Starship Cobmat Strategy/Tactics 48
    *Starship Communications Procedures 11
    *Starship Engineering (general) 18
    *Starship Helm Operations 60
    *Starship Navigation 26
    *Starship Sensors 29
    Trivia (The History of Flight) 14

    * = "Core skill" for chosen expertise field (Helm)


    History:

    Cadet Cruise 1: Military Division
    -Passed, assigned Ensign

    2 yrs Command School

    1 Yr term; Exploration Division
    >> Anonymous 05/21/09(Thu)17:06 No.4618959
    d20?
    >> Anonymous 05/21/09(Thu)17:07 No.4618969
    >>4618959
    d%
    >> Anonymous 05/21/09(Thu)17:09 No.4618972
    >>4618959

    What? No, this is from the early 80s and uses its own system. d10/Percentile based.

    To anyone making characters, ignore the examples of the Enterprise crew, they're way over the top. Basically incapable of failure.
    >> Anonymous 05/21/09(Thu)17:12 No.4619007
    >>4612172
    Actually, if the episode that was on was "Bread and Circuses", "A Private Little War", "A Piece of the Action", or "Patterns of Force", the Prime Directive didn't apply because the planets' natural development had already been comprised. /geek
    >> GM_wannabe 05/21/09(Thu)17:14 No.4619032
    Googling the system brings up some cool stuff.

    Planet and NPC generator: http://www.geocities.com/ufc465537/resources/generators.html

    Expanded ship combat: http://www.geocities.com/ufc465537/resources/boardingactions.html
    http://www.geocities.com/ufc465537/resources/starshipcombatII.html

    Been trying to find a shareware or freeware character generator. One is referenced here http://www.hoboes.com/pub/Role-Playing/Future/Star%20Trek/navigate.txt but the article was written in 2004 and I can't find anything else about it on the website.
    >> Anonymous 05/21/09(Thu)17:16 No.4619049
    >>4618972
    How does task resolution happen?
    >> Ifuritasfan !!v09L1F0F0uU 05/21/09(Thu)17:20 No.4619072
    >>4618972To anyone making characters, ignore the examples of the Enterprise crew, they're way over the top. Basically incapable of failure.

    Truth. The main characters of TOS crew are examples of a truly legendary crew. If they work together, they can pull some impossible stuff.
    >> Anonymous 05/21/09(Thu)17:26 No.4619114
         File :1242941219.jpg-(11 KB, 264x282, hur.jpg)
    11 KB
    >>4618959
    >> Anonymous 05/21/09(Thu)17:30 No.4619153
    >>4619049

    Skill + relevant stat/2 = target roll under score on a percentile roll.

    Example: Firearms 40 + Dex 70 / 2 = Target score of 55

    I believe.
    >> Ifuritasfan !!v09L1F0F0uU 05/21/09(Thu)17:33 No.4619181
    >>4619049
    General tasks that are in your core competencies are assumed to be automatic.

    The rule of thumb is that a 50% rating indicates you are an authority on that subject. You make a standard unmodified percentile roll to see if you are successful. The closer lower, the better your result is.

    There's some subjectivity to this, but more or less it's like Call of Cthulhu's skill system. In day to day stuff you don't have to roll.

    So let's say you're a comms person with a skill rating of 53%. You encounter an ancient alien communication station. You attempt to make use of it. After a bit of fiddling around the GM (narrator) might make you roll a save to figure out the system. If it's broken, they might have you roll, (at a minus to skill) to repair it.

    The thing is... this is an 80's game, so a lot of the powah is in the hands of the GM. It's assumed he's not out to be a dick and has good judgement about assigning positive and negative modifiers to rolls... just like in CoC.
    >> Ifuritasfan !!v09L1F0F0uU 05/21/09(Thu)17:41 No.4619271
    >>4619153
    See page 38, But that works too.

    There's a lot of latitude in assigning how a skill check is applied.

    For example, if the player is trying to pilot an alien ship you might use just their helm and navigation skills.... but say the aliens were heavy worlders (have heavy gravity) the GM might demand that you use strength plus skill plus dex (for the alien controls) /3 to pull off the piloting properly.

    For example, read the bit on page 62 about medical aid. There are modifiers to the roll, but most of the time it's just using the medical skill, not med plus int or dex/2

    But for a particularly fiddly and fragile life form, the gm might bring dexterity into it. Or for a really alien life form, require that intelligence or luck be part of the roll.

    For example McCoy figuring out how to heal a horta using thermal concrete.
    >> Anonymous 05/21/09(Thu)17:42 No.4619280
    >>4619271

    So you can't take the Bricklayer skill?
    >> Ifuritasfan !!v09L1F0F0uU 05/21/09(Thu)17:47 No.4619326
         File :1242942477.jpg-(72 KB, 778x595, spock.jpg)
    72 KB
    >>4619280
    Heh... actually if Spock can have skills like

    Trivia (Earth Religious Literature) 27%
    Trivia (Earth Poetry) 42%
    and Psychology (human) 14%

    Then you can have bricklayer skills.
    >> Anonymous 05/21/09(Thu)17:53 No.4619362
    >>4619326

    Trivia (Archaic Masonry) perhaps

    Currently reading through the ship combat sections. Awesome stuff, will give some overall thoughts when I'm done reading.

    Overall this stuff looks great.
    >> Ifuritasfan !!v09L1F0F0uU 05/21/09(Thu)18:00 No.4619406
         File :1242943248.jpg-(65 KB, 745x469, mrscott.jpg)
    65 KB
    >>4619280
    Even better, go check out scotty.

    St Engineering (general) 99%
    Warp Drive Tech 97%
    Transporter system Tech 94%


    Trivia (Alchol. Bev) 89%

    Way to apply those points toward a valuable and mission critical skill set, Scotty!

    Meanwhile Life support tech is 62% and ship weaponry is 37%
    >> Anonymous 05/21/09(Thu)18:02 No.4619415
    >>4619406
    "What is it?"
    "It's... GREEN."
    >> Anonymous 05/21/09(Thu)18:06 No.4619437
    Hey, you want the starship stats for that game?
    http://home.comcast.net/~ststcsolda/

    Everything from the original series up to Voyager
    >> Ifuritasfan !!v09L1F0F0uU 05/21/09(Thu)18:10 No.4619463
    >>4619415
    Seriously though... that's what impressed me about it, the game seems to be deliberately intended to mock the stereotypical power gamer. It encourages you to not try and min max shit because NOTHING is a dump stat. Everything is potentially useful, and it even encourages you to fuck around a little

    I mean look at Kirk. Carousing skill of 62%, Gaming of 82%, Languages (Orion) 21%, Federation law 86%,
    Personal combat (unarmed) 81%, streetwise 79%.. the guy is pretty much a giant frat boy ready to "Road trip" to the Orion nebula and proposition a couple dozen green slave girls in their own language while going on a 2 week bender.

    Remember 50% or better means you're a recognized authority on something, and kirk is an authority on Carousing. (Something he shares in common with McCoy,

    The more I keep reading this stuff, the more I'm considering getting an online game of it running.
    >> Anonymous 05/21/09(Thu)18:11 No.4619468
         File :1242943870.jpg-(162 KB, 1024x768, thread_awesome.jpg)
    162 KB
    >> Ifuritasfan !!v09L1F0F0uU 05/21/09(Thu)18:13 No.4619484
    >>4619437

    Holy crap... now THAT is a resource.

    Snagging.

    Good catch!
    >> Anonymous 05/21/09(Thu)18:16 No.4619508
    /r/ kirk's stats
    >> Ifuritasfan !!v09L1F0F0uU 05/21/09(Thu)18:23 No.4619551
         File :1242944608.jpg-(136 KB, 936x893, kirk.jpg)
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    >>4619508 /r/ kirk stats

    and given
    >> Anonymous 05/21/09(Thu)18:24 No.4619560
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    >>4619463

    I would play in a heartbeat.

    The best thing is, reading further its like "I'd want to be a science offcier." "No wait, the Doctor!" "oooh Helm control..." "More power to engines!"

    I'd play any position.

    The game seems well setup for troupe style play too. The guy playing the science officer isn't around today? Well, maybe he's busy finishing that thesis on Hervaxian Cultural rituals and isn't available.

    Majority of the away team regulars missing? Well, maybe its time to bust out that ambitious Klingon captain you've been cooking up and give the bridge guys who don't go on away missions a work out.

    Bridge crew players whose characters typically don't go on away missions (chief Engineer, Helm, Nav, Communications) bored? Make up an excuse to get them down there or simply let them control a one-shot science specialist character "Chief Botanist Anders" or a security Red Shirt during the away mission.

    Also, the way the whole bridge crew works during ship combat is absolutely awesome.
    >> Ifuritasfan !!v09L1F0F0uU 05/21/09(Thu)18:25 No.4619581
    >>4619551
    and yeah... 98 % luck,

    The missing 2% are because he sacrificed them to give his opponents a sporting chance.
    >> Dawgas !P6pMZ.8ybs 05/21/09(Thu)18:29 No.4619614
    Did somebody say they needed demonoid invites?
    xussxqq0r982jm31wal6pjja083i6akk98yoxstp0l

    tvgot9xmis3x2x3zwibqna1zxpqdfzaehct6eys8439

    xshfo2ib56it7qn3xb5namyk5zhhpy7c0v40vo57o08

    8i9xchobmugybu3quymm26o3jl6mnedlruoyigsgl

    vmlewaty4f5luan7dlo9gidnmt5jjkg2fsu53tusejt7

    godspeed, /tg/
    >> GM_wannabe 05/21/09(Thu)18:34 No.4619667
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    >>4619463

    I'd be down with that, OP. Like >>4619560 I would be up for any position. Although I would really really love a shot at the captain's chair...OP, you use AIM, MSN and/or YIM?

    Are there stats for TNG and later races for this? Ferengi, Borg, Cardassian and Dominion all come to mind...

    Pic is TNG I think. Irrelevant but cool.
    >> Anonymous 05/21/09(Thu)18:36 No.4619679
    Is that torrent all of the rulebooks?
    >> Ifuritasfan !!v09L1F0F0uU 05/21/09(Thu)18:42 No.4619734
    >>Are there stats for TNG and later races for this? Ferengi, Borg, Cardassian and Dominion all come to mind...

    In the next gen officers manual and the next gen first year book there are stats for the whole tng crew, and ferengi and such, But I can't remember seeing borg cardassian and so forth... BUT http://home.comcast.net/~ststcsolda/

    Has ships for everyone it looks like.

    Someone out there probably stated out all the races along the way.

    And Fasa did the Micromachine line... and did ships for all the races. So you'd be able to get ships for your fav races.
    >> Ifuritasfan !!v09L1F0F0uU 05/21/09(Thu)18:48 No.4619803
    >>4619679 is that all the books?

    In those two torrents... yes, all the ones that I've ever found have been pdf'ed.

    If you download my torrent plus the older torrent that I listed (the 1.4 gig torrent) you should have all the stuff.
    >> Anonymous 05/21/09(Thu)18:51 No.4619837
    >>4619803

    The ones named "FASA Published" and "1st Edition STtRPG"?
    >> Anonymous 05/21/09(Thu)18:56 No.4619901
    I'm the proud owner of the 1997 German edition. I also happen to have the Game Operations Manuals for Romulans and Starfleet Intelligence. Pretty darn good, I'd say, especially since FASA's Doctor Who roleplaying game uses the same rules, so you can play crossover campaigns without too much hassle.
    >> Anonymous 05/21/09(Thu)19:01 No.4619944
    >>4618900

    Wow.

    I have this game. Original box and everything.

    Though I was a stupid young'un and never got the hang of it. Maybe I should look into it in the future...
    >> Ifuritasfan !!v09L1F0F0uU 05/21/09(Thu)19:07 No.4620014
    >>4619614
    Dang, Dawgas, that's massively cool of you. Thank you tons for helping people in the thread out.
    >> Ifuritasfan !!v09L1F0F0uU 05/21/09(Thu)19:09 No.4620035
    >>4619837The ones named "FASA Published" and "1st Edition STtRPG"?

    Yep, those are them. Download those and I think you've got everything that has ever been pdf'ed for the game.

    It should give you the 1st and 2nd edition (plus an electronic version of 1st edition that's much smaller than my 200 meg one... but that lacks some of the stuff that my big pdf has.
    >> Anonymous 05/21/09(Thu)19:13 No.4620081
    >>4620035

    Awesome, thanks. Does it give you any stuff from TNG timeline?
    >> Anonymous 05/21/09(Thu)19:27 No.4620221
    >>4620081

    Not that I can see.
    >> Ifuritasfan !!v09L1F0F0uU 05/21/09(Thu)19:36 No.4620332
    >>4620081
    Actually yes it does.

    In the Fasa published folder you should find two files
    Fasa 2012 The Next Generation Officer's Manual.pdf
    and
    FASA 2227 TNG first year source book.pdf

    So yes, there's two tng items.

    If you go to that one site mentioned above, you also get all the TNG races ships.

    I'm sure that someone out there also statted the next gen races too.
    >> Anonymous 05/21/09(Thu)19:39 No.4620349
    >>4620332

    Well butter my butt and call me a biscuit, I've never been happier to be wrong!
    >> Anonymous 05/21/09(Thu)19:44 No.4620399
    >>4620081
    It pretty much stops after about the first movie
    >> Anonymous 05/21/09(Thu)19:49 No.4620450
    >>4620399
    meet
    >>4620332
    and kill yourself.
    >> Anonymous 05/21/09(Thu)19:49 No.4620452
    this thread must never die
    >> Anonymous 05/21/09(Thu)19:52 No.4620469
    Is there a good Vulcan name generator people know of? I checked some on Google but was unimpressed.
    >> Anonymous 05/21/09(Thu)20:00 No.4620532
         File :1242950416.png-(27 KB, 736x736, smallface.png)
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    >>4620450
    Whoopsy doodle!

    No harm, no foul, right?
    >> Anonymous 05/21/09(Thu)20:02 No.4620550
    >>4620469
    Well, there are quite a few... could you remember which ones you weren't impressed by?
    >> Ifuritasfan !!v09L1F0F0uU 05/21/09(Thu)20:03 No.4620554
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    >>4620450kill yourself

    dude, relax... don't be so tense about it. It was an easy mistake to make. Fuck, I had to check the FASA master list like 3 times and take 3 or 4 looks at the list to spot them myself.

    BTW, just realized something when I was looking through the stuff.

    this game is good enough that even with two serious handicaps it still is cool .

    First off, it has scalies in it (Gorn)... but that can be excused because it took kirk with a hand made bamboo bazooka and projectiles made of solid diamond to knock a gorn down. Oh... and they don't have boobs either.

    and ... it's got cat girls in it [Caitian to be precise](see pic) That's Lt. M'Ress... whose voice in the animated series was done by Majel Barrett (yes, the voice of the computer in TNG and the show creators wife.)

    http://www.danhausertrek.com/AnimatedSeries/MRessVoice.aiff
    >> Anonymous 05/21/09(Thu)20:25 No.4620764
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    I wonder how well the game could recreate the (arguably) most famous battle in all of Star Trek.
    >> Anonymous 05/21/09(Thu)20:33 No.4620827
    >>4620554
    Frankly, I think calling Gorns "scalies" is pushing the definition quite a bit. As for Caitians, cat-people have been a staple of sci-fi for a while now, even before Star Trek.

    If you feel uncomfortable about that kind of thing, then the furries have already won.
    >> Anonymous 05/21/09(Thu)20:37 No.4620857
    >>4620764
    Actually, the guy over at http://home.comcast.net/~ststcsolda/ said that one Miranda versus one Constitution (Refit) is commonplace. And that they're fairly evenly matched.
    >> Anonymous 05/21/09(Thu)20:38 No.4620862
         File :1242952687.jpg-(169 KB, 524x750, Mress-YouCalled.jpg)
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    >>4620554
    Purrrrr
    >> Anonymous 05/21/09(Thu)20:41 No.4620888
    >>4620862
    I know it's silly, but I rally hate it when non-human races are shown to have human-like nipples.
    >> Anonymous 05/21/09(Thu)20:42 No.4620896
    >>4620888
    I guess you'd prefer a row of six, flat, nipples.

    Or maybe you don't even want to see her nude.

    Hmm, I guess that IS a possibility.
    >> Anonymous 05/21/09(Thu)20:43 No.4620899
    >>4620862

    Rule 34...

    Rule 34...

    (Kirk'd hit that, just to say he did)
    >> Anonymous 05/21/09(Thu)20:45 No.4620920
    >>4620896
    Well, knowing she was voiced by Roddenberry's dead wife does kind of turn any boners M'ress induces into awkward boners.

    just saying
    >> Anonymous 05/21/09(Thu)20:45 No.4620923
    >>4620899
    Most of her fanart sucks. ;(
    >> Anonymous 05/21/09(Thu)20:46 No.4620929
    >>4620920
    That's a dangerous road you are starting down.
    >> Anonymous 05/21/09(Thu)20:48 No.4620946
    >>4620929
    Furfag necrophiliacs?
    >> Anonymous 05/21/09(Thu)20:49 No.4620951
    >>4620888
    in my opinion, if it HAS to be a furry, it may as well look somewhat human. If you're going to make it look 3/4 like the real thing, what's the point?

    ...I mean, besides rampant perversion, anyway.
    >> Anonymous 05/21/09(Thu)20:51 No.4620975
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    >>4620946
    I got over my fear of fapping to decades old women while watching Manos: The Hands of Fate. That is easily the most horrible movie ever made. It is so bad that to be honest I think that MST3K episode sucks because NOTHING can make that watchable. However, I digress. The woman who played the wife was exceptionally hot and if I had a time machine I would go back in time just so I could fuck her.

    I don't care who she is now, what she looks like, or if she is even alive. She was alive 40 years ago and she was hot as hell. Similarly, I don't let the truth about voice actors hamper my boner.

    Pic related. Her voice actor isn't exactly stunning, but I'd her anyway.
    >> Anonymous 05/21/09(Thu)20:53 No.4620990
    >>4620951
    Whenever I have tried to design races that are animal-based without having human like sexuality or sex organs /tg/ tells me I am being an even bigger furry. I guess they assume I'm trying to sexualize these creatures even further. Quite far from the truth. I don't find spined penises or rows of flat nipples arousing at all. I like the human form... maybe with aesthetic changes to spice things up.
    >> Anonymous 05/21/09(Thu)20:54 No.4621006
    >>4620554 yes, the voice of the computer in TNG

    Voice of the computer pretty much everywhere. And the original first officer of the Enterprise. And Lwaxana Troi. And Nurse Chapel.
    >> herp-derp 05/21/09(Thu)20:57 No.4621030
    >>4621006

    how about Holly, from Red Dwarf. Mmm...
    >> Anonymous 05/21/09(Thu)20:58 No.4621041
    >>4620990
    Yeah, most furry porn is just regular porn with ears and a tail stuck on. Oh, and tons more drama surrounding it.
    >> Anonymous 05/21/09(Thu)21:00 No.4621056
    >>4620990
    The fact that you are taking hte time to even think about their sexual features makes you a furry.
    >> Anonymous 05/21/09(Thu)21:01 No.4621066
    We've got a decent amount of seeders, but I know a lot of you aren't doing any seeding.

    If you can't, then you can't, but I'm killing my connection here. A few more seeders to lighten the load on all of us would be nice.
    >> Anonymous 05/21/09(Thu)21:02 No.4621069
    >>4621056
    ...but the only thing stated is that they don't have boobs.
    >> Anonymous 05/21/09(Thu)21:02 No.4621070
    On the note of voice actors, Grey DeLisle - THE perfect female voice, and she's very attractive as well. FUCK YEAR.
    >> Ifuritasfan !!v09L1F0F0uU 05/21/09(Thu)21:02 No.4621078
    >>4620827If you feel uncomfortable about that kind of thing, then the furries have already won.

    Heh... I know... I was just joking a bit.

    Gorn are prettyh much sleestacks (land of the lost) so calling them scalies is more than a little bit of a stretch.

    As to M'ress and the caitain... they're actually handled pretty well in the rules and they're given a distinct enough handling that they work pretty well.
    >> Anonymous 05/21/09(Thu)21:03 No.4621081
         File :1242954188.jpg-(33 KB, 447x336, nouprrr.jpg)
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    >>4621056

    No John, you are the furries.
    >> Anonymous 05/21/09(Thu)21:03 No.4621088
    >>4621069
    You should have written "There are fewer physical distinctions in gender humans would recognize".
    >> Anonymous 05/21/09(Thu)21:04 No.4621097
    The woman who voiced Liara in Mass Effect is pretty hot.
    >> Anonymous 05/21/09(Thu)21:06 No.4621115
    >>4621088
    I did, pointing out that only an experienced scout or what-have-you would be able to tell the difference most of the time.
    >> Ifuritasfan !!v09L1F0F0uU 05/21/09(Thu)21:07 No.4621122
    >>4621081
    and a new meme is born
    >> Anonymous 05/21/09(Thu)21:08 No.4621131
    >>4621115
    Anonymous' relationship with furries is similar to Amon Goeth's relationship with his Jewish slave/maid in Schindler's List.
    >> Anonymous 05/21/09(Thu)21:09 No.4621137
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    Hey, guys, can we keep the topic to Trek and the Trek RPG?
    >> Anonymous 05/21/09(Thu)21:10 No.4621154
    >>4621137
    What we're talking about is so much more interesting though.
    >> Anonymous 05/21/09(Thu)21:10 No.4621159
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    >>4620554
    YOU FOOL! SEE WHAT YOU'VE DONE!
    >> Anonymous 05/21/09(Thu)21:21 No.4621243
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    >>4621159
    Don't resist... it is so much easier when you just go with it.
    >> Anonymous 05/21/09(Thu)21:26 No.4621287
    I think this thread has proven that if anything carries the slightest taint of furriness on /tg/, it should be banned. We have a great Star Trek RPG thread laid low merely by the mention of M'Ress? Come ON.

    ...Then again, we don't have mods, so it's a moot point (no pun intended).
    >> Anonymous 05/21/09(Thu)21:28 No.4621301
    Speaking of M'Ress, Walmart has a DVD set of all TAS episodes for $15.

    AND: Anyone else seen the movie yet? What did you think? Personally, I didn't like the reboot idea, but everything else was way cool.
    >> Anonymous 05/21/09(Thu)21:30 No.4621312
    >>4621287
    You bring it upon yourself by freaking out like this. That is the only reason anyone bothers.
    >> Anonymous 05/21/09(Thu)21:31 No.4621327
    >>4621301
    It's a PARALLEL UNIVERSE, motherfucker! It's even stated in the movie!
    >> Anonymous 05/21/09(Thu)21:32 No.4621341
    >>4621327
    They should have completely rebooted it, like say make the aliens actually look like aliens and not like people wearing makeup on their foreheads.
    >> Anonymous 05/21/09(Thu)21:33 No.4621352
    >>4621341

    It's not unreasonable to assume that all sapient life would have a humanoid form.
    >> Ifuritasfan !!v09L1F0F0uU 05/21/09(Thu)21:36 No.4621383
    Okay, okay, seriously.

    I think I will be getting an online game together. Only thing is, anyone think that fantasy grounds would support it? or would map tools be better to run it in?

    Fortunately I can snag the pics and maps out of the modules and such... which would make sharing them in fg pretty easy.

    Only thing is.. I need to finish my Ogre vs 40k write faggotry at some point too. I've been working on it... and have a really fuckwin plot line worked out for it, it just needs some time devoted to it.
    >> GURPSfag 05/21/09(Thu)21:36 No.4621389
    >>4621327

    That still shouldn't have meant that they could shit all over the tech. Or just make up random races and then give no background on them.

    Other than said shitting on canon, it was a fucking awesome movie. Excellent dialogue and surprisingly good performances, coupled with good action scenes.

    Only thing I hated was the design of the enemy ship. Looked too much like Michael Bay's SFX team for Transformers and they used solid ammunition (Which could've just been shot down by, oh, I don't know, the Enterprise's PHASERS had they read a damn wiki article or two).
    >> Anonymous 05/21/09(Thu)21:37 No.4621397
    >>4621383
    Writefaggotry first.
    >> Anonymous 05/21/09(Thu)21:39 No.4621422
    >>4621352
    Uh, yeah it is. They sure as hell aren't going to look 99% human.
    >> Anonymous 05/21/09(Thu)21:41 No.4621435
    >>4621352
    >>4621422

    It's also a good writing technique. It's far easier to sympathize with something that is mostly human than something completely alien. Not to mention that rubber-forehead aliens are fairly intrinsic to the feel of Star Trek.
    >> Anonymous 05/21/09(Thu)21:42 No.4621437
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    >>4621383

    IF you've got other projects finish those. Never does well to split attention.

    Otherwise I'd love to play, still not finished reading this damn thing, let along even poking my nose into the supplements.

    (I'm starting to run out of pictures even vaguely related to Star Trek...)
    >> Anonymous 05/21/09(Thu)21:52 No.4621503
    >>4621435
    It is not good writing technique; it is a cop-out.
    >> Anonymous 05/21/09(Thu)21:53 No.4621508
    >>4620550

    I was just wondering if people had any on hand that they liked using.
    >> Anonymous 05/21/09(Thu)21:56 No.4621531
    >>4621327
    Yeah, yeah, I know. However, there are generally two kinds of parallel universes in Trek.

    One kind is the "natural" variety. Some specific decision or event goes a different way from "our" universe - such as the "moral inversion" at some point in the Mirror Universe's history.

    The other kind is the "artificial" or "manipulated" kind. This occurs when time travel changes the past and causes the present to be different - such as the Federation-free universe seen in "City on the Edge of Forever", the Borg Earth in "First Contact", etc. And guess what: those are ALWAYS FIXED by the end of the episode/movie.

    One example that drives this difference home: TNG's "Yesterday's Enterprise". The Enterprise-C is thrown forward in time instead of being destroyed saving the Klingons, thus throwing the Federation and Klingons into a decades-long war. Guinan says, "This is wrong." She knew that that timeline was not supposed to be that way, that it was tampered with, so to speak. It wasn't a "real" one.

    So, the new Trek movie technically takes an "artificial" universe and runs with it. TWO SPOCKS. Where's Spock in "our" universe now? He's NOT. What about the Borg in this "new" one? Perhaps nowhere. What about, say, Picard? Will he exist? Data? David Marcus?

    I'm just hoping that the rumors that it's a trilogy come true, and that "our" universe is reinstated at some point.

    /geek

    NOW that I've said that, everything else about it was awesome. I loved the design of the Enterprise, I loved the bridge, I loved the Big Bad Ship, I loved it all. I just wish they hadn't thrown EVERYTHING canon out.
    >> Anonymous 05/21/09(Thu)22:23 No.4621780
    Just finished torrenting, thanks OP
    >> Anonymous 05/21/09(Thu)22:34 No.4621883
    >>4621422

    >A humanoid is an intelligent bilaterally symmetrical, bipedal lifeform in possession of an upright posture, two arms, two legs, hands, feet, one thorax, a neck, and a head with a brain located in it. They are generally mammalian and originate on Class M planets. It is common for them to have two sexes. Among the many humanoid species known throughout the Milky Way Galaxy are Andorians, Betazoids, Bolians, Bajorans, Cardassians, Hirogen, Klingons, Humans, Romulans, and Vulcans.

    >Despite the vast distances separating their homeworlds, many humanoid species have been found to share a remarkable commonality in form and genetic coding. These similarities were believed to be evidence of a common ancestry, an ancient humanoid species, who lived in our galaxy's distant past some four billion years ago.

    >To preserve their heritage, this species apparently seeded the primordial oceans of many potentially hospitable planets with encoded DNA fragments. The genetic information incorporated into the earliest lifeforms on those planets and through pre-programmed mutations caused by a genetic template, directed evolution toward a physical development similar to their own. Because of this controlled mutation mechanism, most habitable planets in the galaxy evolved with many physically similar species (for example fish, trees, dogs, insects), and on many of those worlds with at least one sentient species with a humanoid configuration. Most of these humanoids are even interfertile with each other.
    >> Anonymous 05/21/09(Thu)22:34 No.4621893
    >>4621883 (cont.)


    >Anatomically, a significant percentage of those lifeforms are outwardly indistinguishable from Humans, right down to such morphological minutiae as the same racial phenotypes, hair distribution patterns, fingernails and cartilaginous foldings of the nose and ears. The reason they are so astonishingly similar to the Human race is because the "Human form" represents the basic way that evolution most likely takes for the dominant mammalian race on an average Class M planet under the influence of the genetic codes and the other humanoid races (for example Klingons, Cardassians, Vulcans) developed under very specific and usually unique environmental conditions.

    >In one of the most remarkable scientific detective stories in history, archaeologist Richard Galen of Earth uncovered the similarities between certain DNA sequences in life-forms from widely separated planets. He discovered that these DNA sequences were a puzzle deliberately left behind by these ancient progenitors. The DNA sequences, when assembled by protein-link compatibilities, formed an ingenious computer program, a message of peace and goodwill to their progeny. This message, assembled in 2369 in an unprecedented example of interstellar cooperation, was a confirmation that many humanoid species in this galaxy are indeed members of the same family, despite their significant differences.
    >> Anonymous 05/21/09(Thu)22:55 No.4622104
    >>4621893
    >>This message, assembled in 2369 in an unprecedented example of interstellar cooperation

    Didn't the Klingons destroy an entire planet in that episode?
    >> Anonymous 05/21/09(Thu)23:00 No.4622162
    >>4622104

    Did they? I haven't seen that episode in a long time, so my memory is pretty fuzzy.
    That whole thing was taken off of the Memory Alpha entry for "Humanoids".
    >> Anonymous 05/21/09(Thu)23:21 No.4622306
    >>4622104

    Eh, to make an omelette you gotta Base Delta Zero a few eggs.
    >> Anonymous 05/22/09(Fri)01:30 No.4623287
    buming for the night
    >> Anonymous 05/22/09(Fri)02:59 No.4623921
    BAMP.

    Come on guys, keep it alive till tomorrow.
    >> Anonymous 05/22/09(Fri)03:37 No.4624115
    bump for the night.
    >> Anonymous 05/22/09(Fri)04:11 No.4624286
    Bump
    >> Ifuritasfan !!v09L1F0F0uU 05/22/09(Fri)09:39 No.4626005
    Okay, thread is nearing or at auto sage levels.

    I'm thinking we start a new one with links to the torrents, the suptg archive (yeah, somone archived this... so vote for it or something) and so forth.

    Last night I found all sorts of stuff online for it.
    So the new thread will have.

    Torrent for strpg 1st edition with ship blue prints and star ship combat stuff.
    http://www.demonoid.com/files/details/1928773/?rel=1242871662

    Big mega torrent with smaller 1st edition copy (missing stuff though) and with pretty much everything for the game. 1.4 gig
    http://www.demonoid.com/files/download/HTTP/1118264/18379096

    Suptg archive for this thread
    http://suptg.thisisnotatrueending.com/archive/4607523/

    Guardian of forever
    http://www.geocities.com/ufc465537/

    Linden's rpg scene site
    http://www.geocities.com/scensite/

    Planet and NPC generator:
    http://www.geocities.com/ufc465537/resources/generators.html

    Expanded ship combat:

    http://www.geocities.com/ufc465537/resources/boardingactions.html

    http://www.geocities.com/ufc465537/resources/starshipcombatII.html

    tons of ships and stuff for the star ship combat sim
    http://home.comcast.net/~ststcsolda/

    The star trek combat simulator design consortium
    http://www.angelfire.com/trek/stcsdc/
    FUCKWIN! This site has all sorts of stuff.
    PDFs of ship construction guides for different eras... and an excel spreadsheet based ship builder that claims to do the calculations for you (untested by me yet, just found it last night)
    And this is the site that has the Advanced rules module for the combat sim. This includes the ECM and ECCM rules as well as advanced rules for the romulan cloaking device.

    Star trek military operations
    http://www.geocities.com/tolson55/hastings.htm
    additional combat stuff as well as more fan created stuff for the rpg aspect of the game.



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