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05/18/09(Mon)18:43 No.4589100>>4588845
Please. Mornington Crescent doesn't have any rules structure whatsoever. STH is a CCG.
Three decks- Resources (minimum 60), Applications (minimum 40), Scenarios (minimum 20). Opening draw is 10 cards, draws split as you like between the 3.
All cards must have the same "era", or be marked as "any era" on the card itself. No putting a "Future" Scenario into a Modern-era deck, for example. Movies or not, we don't have Skynet in 2009. :)
It's not tough. You keep track of your Tech and Progress- a piece of paper or even counters will do. Draw, pay ongoing costs on cards, Research (pay for and put applications, resources into play), Advancement (use most Applications, pay for points towards Scenarios in play), Plan (play a single Scenario if you've completed one that turn), Pool (opponent chooses one of your un-used Resources for use the next turn), end turn. Repeat.
Resources on your side generate Tech (I know, it's a silly term for Philosophy/Luddite decks, but that's the name) up to the stated one on the card, and you can play a single Resource up to one tech level higher. That's "overteching" a Resource, and there's many cards that exploit that, usually to a negative effect. Overteched resources are played upside down to show their status. |