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  • File :1242175964.jpg-(234 KB, 740x522, 1186868892796.jpg)
    234 KB Anonymous 05/12/09(Tue)20:52 No.4539347  
    /tg/ - /Taiidani Gehenna/

    It's your favourite Exiles time, what should they salvage today?
    >> Anonymous 05/12/09(Tue)20:57 No.4539377
    Kharak is burning....build 6000 salvage corvettes
    >> -|- Slaaneshiguard -|- !!bOOhb8C7gxV 05/12/09(Tue)20:59 No.4539402
    ...they'll haul the whole fucking planet all the way to Riestiu and shove it up his ass?
    >> Anonymous 05/12/09(Tue)21:03 No.4539432
    Fuck salvage corvettes! We need...

    >> -|- Slaaneshiguard -|- !!bOOhb8C7gxV 05/12/09(Tue)21:05 No.4539455
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    >> Anonymous 05/12/09(Tue)21:09 No.4539480

    > what should they salvage today?

    >> White Light !SAbbatHCRg 05/12/09(Tue)21:09 No.4539483
    Any plans for a Homeworld 3? Homeworld 1 and 2 made me cum massive amounts of buckets.
    >> Anonymous 05/12/09(Tue)21:15 No.4539528

    Homeworld 2.

    Oh, wait... nevermind. Homeworld 2 is unsalvagable.
    >> -|- Slaaneshiguard -|- !!bOOhb8C7gxV 05/12/09(Tue)21:15 No.4539534
    "we, and our known universe, are all just a spect of dust on the Great Salvage Corvette that's hauling us back to the Great Mothership, when we'll all be reborn to serve the goddes of all universes and existences that goes by name Karan"

    ...and thus a religion based around Salvage Corvettes was born.
    >> White Light !SAbbatHCRg 05/12/09(Tue)21:18 No.4539552

    Whats wrong with Homeworld 2? I think it played much smoother, and had a better interface than Homeworld 1. And I didn't have to manage like 100 fighters. Or are you just pissed off about salvage corvettes not being in HW2.
    >> Anonymous 05/12/09(Tue)21:19 No.4539561
    You know, I still want to build an IG list for them using the new codex.

    I just haven't figure out how I want it.
    >> Anonymous 05/12/09(Tue)21:19 No.4539566
    Salvage an ion beam.
    >> Light Tim !!wQYycOvAoA2 05/12/09(Tue)21:22 No.4539591

    I would love a home world three. But I don't know why I have issues with 2. I just find it hard to adjust from one to two. Ones controls were better for me, but two has.... Well I think at least two tried. I hate that you can't salvage enemy carriers anymore. I mean they throw the fuckers at you every five minutes, and I have to wait half a minute for the marines to even board with anything. I have to put two salvagers on them just to even board and survive. Two just fucking infuriates me compared to one.
    >> -|- Slaaneshiguard -|- !!bOOhb8C7gxV 05/12/09(Tue)21:22 No.4539594
    Every time enemy does something give your troops any science involved in enemy movement.
    >> Anonymous 05/12/09(Tue)21:22 No.4539595
    Homeworld has the better story and races, but Homeworld 2 had a better interface and multiplayer.
    >> Light Tim !!wQYycOvAoA2 05/12/09(Tue)21:28 No.4539642

    Can anyone give me tips for marine frigates?
    >> Anonymous 05/12/09(Tue)21:28 No.4539643
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    You have much to learn.
    >> Anonymous 05/12/09(Tue)21:30 No.4539656

    Build many and guard them with frigates.
    >> Anonymous 05/12/09(Tue)21:31 No.4539663
    OP missed /v/...
    >> Anonymous 05/12/09(Tue)21:32 No.4539670
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    Who else here thinks that a homeworld tabletop game would be awesome. Siege cannon the fuck out of those vetts.
    >> Anonymous 05/12/09(Tue)21:33 No.4539677
    It would be truly a gem among games.

    FUND IT!
    >> Anonymous 05/12/09(Tue)21:33 No.4539682

    HELL YEAR! It would be like Battlefleet Gothic.
    >> Anonymous 05/12/09(Tue)21:39 No.4539726
    I'd play it.

    Fuck, I'd even *buy* it.
    >> Anonymous 05/12/09(Tue)21:43 No.4539753
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    Beast Infection was here, salvaging is for losers
    >> That ship guy 05/12/09(Tue)21:44 No.4539758
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    hmmmmm Imagine the size of a fully customizable mother ship...all the weapon choices...all the paint schemes...all the awesome...Though I would have to go with Kara-laan mothership...atleast I think thats what its name was. I believe it was a converted Mining ship from Home world Cataclysm. Though being able to play as the kadesh or the Bentusi even in table top mini form...would be such a dream come true....
    >> Anonymous 05/12/09(Tue)21:47 No.4539783

    I fucking LOVED the Beast. Shit was awesome, and I loved how the game set them up.
    >> Anonymous 05/12/09(Tue)21:49 No.4539795
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    What the hell are you doing out of bed this late? Bloody ungrateful children...
    >> Anonymous 05/12/09(Tue)21:53 No.4539821

    The Kuun-Lan. But, yes, you're right. It was a mining vessel.

    >Battlefleet Gothic

    You might be onto something there...

    Time to look up how the rules work for BFG. Perhaps we could get a HW conversion going for that or something, since totally homebrew systems didn't exactly work out in the previous Homeworld threads.
    >> That ship guy 05/12/09(Tue)21:53 No.4539830
    Indeed the beast were quite the enemy a great twist in what would of been more of the same, not that I am saying more of the same is bad its what makes the game great. Also Cataclysm had the 2nd best opening mission. Though the one thing that displeased me slightly is how when playing as the Beast...well the infection thing doesn't work out so well for you as it does with the computer. Also Dreadnoughts...those precious precious jewels..also Build 6 sphere formation, surround your foe, activate Repulsion field...shit brix.
    >> Anonymous 05/12/09(Tue)21:54 No.4539834
    >Time to look up how the rules work for BFG. Perhaps we could get a HW conversion going for that or something, since totally homebrew systems didn't exactly work out in the previous Homeworld threads.

    You give me information on homeworld ships and weapons, I'll give you a BFG adaptation.
    >> Anonymous 05/12/09(Tue)21:58 No.4539850
    There's a lot of them. See here:
    >> Anonymous 05/12/09(Tue)22:00 No.4539865

    >> Anonymous 05/12/09(Tue)22:01 No.4539872
    I'll try to get one faction done tonight.

    Would you guys want them to be balanced against 40k fleets or just against each other?
    >> Anonymous 05/12/09(Tue)22:02 No.4539878
    What type of information do you want?
    Number of guns on the ship and what type they are and such, or what?

    Are there rules about launching fighters, and/or building ship in BFG?(The last I highly doubt, but asking just in case)
    >> Anonymous 05/12/09(Tue)22:03 No.4539882
    Each other would be best, in my opinion.
    >> Anonymous 05/12/09(Tue)22:04 No.4539888

    Whatever what you think is easier; I'll probably never play a board game in my life. Stupid Louisiana.
    >> Anonymous 05/12/09(Tue)22:05 No.4539895
    Main points to bfg:
    -Weapon types/ranges
    -How shields work
    -Types of fighter/attack craft
    -Ordnance interception/point defense
    -Hull integrity
    -Repair capacity
    >> Anonymous 05/12/09(Tue)22:07 No.4539910
    I'm only gonna be up another 5 hours and I got an exam tomorrow. I think I might be able to crank out about 1/2 of the taiidan fleet (their capital ship seems simpler so I"m starting with them) and their special rules.

    Seems like plenty of people are excited so I'll see what I can do.
    >> Anonymous 05/12/09(Tue)22:09 No.4539919
    Also, broadsides/weapon firing arcs is hugely important
    >> That ship guy 05/12/09(Tue)22:12 No.4539935
    All you need is right here from every single weapon out there to the way the shields and engines work.

    >> Anonymous 05/12/09(Tue)22:17 No.4539965
    Looks great
    I'm looking over specs right now... this isn't going to be compatible with standard BFG lol since an Imperial Navy torpedo is the size of a Skaal Tel destroyer (Imperial Navy destroyers are some 1500 m long). Also gives me more liberty to rearrange the weapons ranges.
    >> -|- Slaaneshiguard -|- !!bOOhb8C7gxV 05/12/09(Tue)22:21 No.4540001
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    You both are going down, bitches, Kiith Motherfucking Somtaaw has you on it's death list.
    >> Anonymous 05/12/09(Tue)22:24 No.4540036
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    With what, tiny piddling railcannons? Ooh, I'm so scared...

    Wait, what the fuck is that giant thing sticking out the side of your mothersh
    >> That ship guy 05/12/09(Tue)22:26 No.4540047
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    Indeed, hopefully the conversion isn't to much of pain. I assume you will make a new thread with your conversion thus far before you go off to bed is this one 404's

    Also Does anyone know how one would go about converting the models or is the only acceptable option to build it from scratch.

    also Bump with the mining vessel of the ages.
    >> Beast 05/12/09(Tue)22:27 No.4540055
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    Oh hai, I upgraded your Bentusi Exchange
    >> That ship guy 05/12/09(Tue)22:31 No.4540080
    Enjoy your 3 seconds of control before the bentusi kills himself.
    >> Anonymous 05/12/09(Tue)22:31 No.4540084

    >> Beast 05/12/09(Tue)22:37 No.4540120
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    Yeah, I'll do that. Yeah.

    'Scuse me while I hyperspace in a few more.
    >> Anonymous 05/12/09(Tue)22:38 No.4540127
    This is why BFG is a terrible system for a HW game, as it plays more like a naval game while HW is much closer to how actual space combat would be like.
    >> Anonymous 05/12/09(Tue)22:41 No.4540147
    >HW is much closer to how actual space combat would be like
    >non-newtonian physics
    >air resistance in space
    >top speed of spacecraft
    >fighters and bombers
    >> -|- Slaaneshiguard -|- !!bOOhb8C7gxV 05/12/09(Tue)22:45 No.4540180
    >"closer to" means "exactly like it" to me
    >> Anonymous 05/12/09(Tue)22:46 No.4540188

    I've never done this and cant find my copy of cataclysm right now. What happens?
    >> Anonymous 05/12/09(Tue)22:48 No.4540205

    fuk ye gief sequel nao plz
    >> Anonymous 05/12/09(Tue)22:49 No.4540215

    You never finished Cataclysm?
    >> That ship guy 05/12/09(Tue)22:55 No.4540248
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    lol it really depends on the ships that are caught inside of it well basically what happens is a, hmm sorta hard to describe. Well basically you crush all foes caught inside into a tiny little ball that goes boom. Its invigorating to see your opponents frigates and all their fighters/vetts collide into each other.
    >> Testing this Idea WE 05/12/09(Tue)23:27 No.4540488
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    Have actually been thinking on how to 'port' HW fleets under BFG rules, the catch is that I did put a lot more attention to the ship of the Gardeners of Kadesh and how such a weird fleet would work as an awesome -death trap- in a campaign. Let's get it started by throwing some numbers and rules:


    In-game the ship has very low speed, 2 large ion cannons, lots of turrets -AND- the ability to stop you from using Hyperspace jumps.

    For BFG this could mean:
    Battleship/10 hit points
    15cm for speed/45degrees turns
    3 shields*
    Armour of 6 on the front and 4 on the other arcs.
    4 turrets
    2 lances of 45cm on the front arc.

    Now for the special rules
    First, just like the Tau, when you field one of these you are allowed to take a number of Fuel Pods (more on them in a sec), the other thing is the ability to -Disrupt- the enemy fleet, how to work this up is what needs to be discussed. So far I was thinking on something like this:

    By concentrating enough EMP/Jamming Frequency's across the spectrum the Kadesh Motherships create the opportunity for the rest of their raiding force to take on much greater foes; an enemy ship in range (60-90cm?) that is targeted by the Jamming Array must take an immediate Leadership test if it passes the ship will be unable to fire one weapon (owners choosing) for the rest of the turn but is otherwise unaffected, if it fails the test the ships loses any Special Orders it may be using and it cannot fire one of it weapons (opponent choosing) and half of its turrets (rounding down) are taken off-line for the rest of the turn. If an escort squadron is targeted D3+1 ships are affected.

    It assumes fluff-wise that if a ship is under attack by the Jamming Array it (if things go well for the Gardeners) goes nearly blind on it's sensors and it's little more than a sitting duck for the incoming swarmer ships.

    *(we still need to agree on how this works for HW ships)
    >> WE 05/12/09(Tue)23:29 No.4540502
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    --Multi-Beam Frigate--

    In-game the ship has good speed and FOUR (!!) ion-cannons. It also does a DO A BARREL ROLL when it fires it ion cannons.

    For BFG this could mean:
    Escort/1 hit point
    30cm for speed/90degrees turns
    1 shields*
    Armour of 5 all-around
    no turrets
    4 lances (!) of 30cm on the front arc.

    How to interpret the LOL BARREL ROLL is something that seriously needs discussion.

    Fuel Pod and the Swarm Fighters , what actually does the killing, in a moment - need to go for a few minutes.
    >> Anonymous 05/13/09(Wed)00:01 No.4540717
    LOL BARREL ROLL: Ship is immune to all damage for one round.
    >> Anonymous 05/13/09(Wed)00:06 No.4540756
    Sounds like a special action.
    >> WE 05/13/09(Wed)00:19 No.4540849
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    --Fuel Pods--

    The Workforce of the fleet, in-game it has good speed, no weapons but it carries the deadly Swarmer Fighters, that alone makes the Fuel Pod a dangerous ship to be around.

    So, basically:
    Escort/1 hit point
    30cm for speed/90degrees turns
    1 shield*
    Armour of 4 all-around
    no turrets
    2 squadrons of Swarm Fighters or Advanced Swarm Fighters.

    SF: 50cm (yep)
    ASF: 40cm
    >> That ship guy 05/13/09(Wed)00:34 No.4540953
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    Things look like their coming along well.
    >> Anonymous 05/13/09(Wed)00:50 No.4541084
    >4 lances (!) of 30cm on the front arc.

    Do you even know how BFG works?

    Fucking 2 lance escort would be broken as fuck.
    >> Anonymous 05/13/09(Wed)00:53 No.4541113
    And Multi-Beam Frigates aren't already?
    >> Anonymous 05/13/09(Wed)00:56 No.4541132
    I dunno 'bout Homeworld, but 4 lances is nearing "cripple capital ships in one salvo".

    Do they do that?
    >> Anonymous 05/13/09(Wed)00:58 No.4541146
    Pretty damn close, if you let them.
    One is enough to take out a vessel of equal size in a few seconds, provided it can keep the beams on the ship for that long.
    >> Anonymous 05/13/09(Wed)00:58 No.4541148
    I have no idea what this is but I'm interested. Reading material plox?
    >> Anonymous 05/13/09(Wed)01:00 No.4541161
    Vessel of equal size is not capital ship if the unit is an escort.

    So it should take down a rival escort in one pass. That's fine, well within escort capability. Will one of these multibeam frigs knock a Skaal Tel to 1/2 health with one pass?

    Unless the answer is yes, then it should not have 4 lances.
    >> WE 05/13/09(Wed)01:01 No.4541169
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    Now for the Swarmers, who need to do most of the killing;

    These are one of the most fearsome things in the game, far faster than anything else, armed with with corvette-class guns (bomber-class for BFG) and very well armored, they really pack a punch. However they do have a weakness: fuel capacity is so low that they need to constantly refuel, so if those Fuel Pods go down, so will the Swarmers.

    Let's do this, first the Swarmer Fighter (SF), they count as fighter-bombers with the following changes: move with a speed of 50cm, armed with what could pass for bombers-only weapons they do D3 attack runs on enemy ships and thanks to their speed/armour they have a 4+ save against other ordnance markers*.

    For the Advanced Swarm Fighter: As a more specialized gun-ship it counts as a bomber, moves with a speed of 40cm and as expected for a more heavily armed attack craft it does D6 attack runs on enemy ships and is able to re-roll the number of attacks it does (as always, second result stands). Thanks to its great capabilities it is only hit on a 6 by enemy turrets.

    The catch is that they only last 2 turns, the one in witch they where released and the next enemy turn after that they must be removed from play and must wait one turn before they can be launched again.

    *see Eldar Fighters.
    >> Anonymous 05/13/09(Wed)01:01 No.4541174
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    o hay u guise
    >> WE 05/13/09(Wed)01:15 No.4541298
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    Well, there are some things that need to be more detailed, a tentative price is needed too but what the Kadesh allows us is that is such a small Fleet (List) that it let us test for ideas and rules without having to take into account lots of other ships and thus it can be done quickly.


    I'm done with simple 'porting' of stuff, now we need to balance this up with point cost or a different approach. Now a few things to remember, the whole point of the Kadesh is to WTF the player: their fighters are really fast/hard-hitting, their frigates HAVE 4 ION CANNONS OSHI- and the like but as soon as the Fuel Pods are gone they really go down kind of fast. For BFG, they are meant more for an special scenario for a campaign more than a 'playable race' thought that should not stop them for being acceptable for more standard plays. Anyway, this whole thread is Awesome, keep it up.
    >> -|- Slaaneshiguard -|- !!bOOhb8C7gxV 05/13/09(Wed)01:16 No.4541299
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    >> Muon 05/13/09(Wed)01:17 No.4541316
    If the Kuun-Lan, the Beast and the new Star Trek movie have anything to tell us, it's that you STAY THE FUCK AWAY FROM CONVERTED MINING VESSELS.
    >> Anonymous 05/13/09(Wed)01:22 No.4541363
    >> Anonymous 05/13/09(Wed)01:23 No.4541367
    So... have you played BFG before?

    Escorts that can take on capital ships 1v1 or 2v1 don't fit in terms of the system, period. Nor do 50cm fighters to be honest. BFG rules aren't well adapted to that kind of play.

    Perhaps you should try Full Thrust?

    In the meantime, I'm working on ship sizes, weapons equivalence, as well as completely reworking the attack craft methods (frankly, Escort-sized carriers whose bombers reach 100cm just DON'T work in the system. there are not enough drawbacks that can be tacked on to make them not bullshit unless everyone moves 40+cm).
    >> Anonymous 05/13/09(Wed)01:23 No.4541370

    This might be good, if not just search 'homeworld' on /rs/.
    >> Anonymous 05/13/09(Wed)01:26 No.4541386
    rolled 9 = 9


    I see what you did there.
    >> That ship guy 05/13/09(Wed)01:47 No.4541579
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    So the kadesh have been completed...good....good. So I assume it is almost time for your hibernation is it not? Or shall you grace /tg/ with your presence for a while more.
    >> Anonymous 05/13/09(Wed)02:37 No.4541985
    I'm actually working on Taiidan and I've got some basic work done. Switching the system is taking a lot longer than expected.

    Salvage corvettes are already out, and I'm considering taking out repair corvettes too (we're assuming ships have good internal damage control).

    The ordnance rules need significant reworking to adjust for the huge numbers of fighters that are going to be launched. Other special orders that could use some adjustment are all ahead full and come to new heading (as the fleets in HW have no broadsides as far as I can tell).
    >> -|- Slaaneshiguard -|- !!bOOhb8C7gxV 05/13/09(Wed)02:46 No.4542054
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    >Salvage corvettes are already out, and I'm considering taking out repair corvettes too
    >Salvage corvettes are already out
    >No Godships
    >> Anonymous 05/13/09(Wed)02:49 No.4542071
    There's no way to properly represent them outside of a campaign with a recurring enemy. If they're used in a player vs player campaign you will rapidly get a snowball effect and the player who wins more early battles will roll to an overwhelming lead.

    I could add them in as victory point boosters but they aren't going to add anything to the battle at hand.
    >> WE 05/13/09(Wed)02:54 No.4542099
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    Is waaaay too early for me to try anything Full Thrust, BFG on the other hand is a go. Admittedly, now back at home and no longer in a hurry, those 4 lances are seriously out of the scale, 2 lances and a free Lock On orders (on account of the barrel roll) seems more like it . While the speed of the fighters is indeed high, the Kadesh have to nearly depend on their performance to do damage. No cruisers, almost no direct fire power from their motherships, escort fleet... It's uphill battle for them. Of course we could try another approach, like making the Fuel Pods into Ordnance Markers released from the Motherships that in turn carry the fighters, who last only that turn. But thats up in the air until someone post another set of rules.

    Still, if they do feel overpowered:

    >>"[The Protectors of the Garden], are this cult of religious crazy sort of.. umm... They're like this cult in space and they’re very monotone and calm and completely psychopathic; basically they’ll never ever bother you unless you do one thing, and if you do that they’ll be your enemy forever, and they’ll devote their entire existence to try and destroy you. So don’t do that thing, basically. But I’m not going to say what it is."

    After waiting for this game to get released, and then finally discovering what was "That Thing"... well.. That first impression is hard to forget.
    >> Anonymous 05/13/09(Wed)02:57 No.4542118
    I'm a homeworld noob but it seems they should always be defending. So fuel pods act as stationary defenses. They get their fast fighters BUT their fighters must make round trips.

    If you give them 100cm movement (50 your turn, 50 opponent) while cruisers are going 20-30, then the only way for your opponents to survive is to come in with a shit ton of point defense and CAP fighters otherwise their front line is crippled long before they get in range.

    Is this how they work in game?
    >> -|- Slaaneshiguard -|- !!bOOhb8C7gxV 05/13/09(Wed)02:58 No.4542122
    >those 4 lances are seriously out of the scale, 2 lances
    From what I remember Multibeam Frigate has four ion cannons that are weaker than normal ion cannons, so maybe 4 lances with halved power?
    >> Anonymous 05/13/09(Wed)03:00 No.4542135
    God damn, the Homeworld wiki is badly written.
    >> Anonymous 05/13/09(Wed)03:00 No.4542136
    4 lances with halved power is 2 lances.
    >> Anonymous 05/13/09(Wed)03:02 No.4542139
    Damn it, now I need to make a Kadeshi mothership from scratch. Any sugestions for parts at all?
    >> -|- Slaaneshiguard -|- !!bOOhb8C7gxV 05/13/09(Wed)03:02 No.4542140
    Yes, but if it's multibeam frigate it has to be four. No more, no less. And it must be barrel rolling.
    >> -|- Slaaneshiguard -|- !!bOOhb8C7gxV 05/13/09(Wed)03:04 No.4542157
    In game they usually don't escape too much... then maybe something along the lines "must stay in place / has slower movement when refueling / upon releasig swarmers"
    >> Anonymous 05/13/09(Wed)03:06 No.4542168
    You do realize 1 point of lance strength in BFG usually means multiple lance batteries firing on one target?

    I mean they have orbital lance strikes in TT, and that represents one of the many lance batteries of a warship firing down. Yet the average warship has 2 "points" of port/starboard strength.

    My desolator battleship that physically comes with 6 lance turrets per side "only" counts as having strength 4 lances.
    >> -|- Slaaneshiguard -|- !!bOOhb8C7gxV 05/13/09(Wed)03:07 No.4542174
    let's not forget the needleships are good at ramming ships. I lost countless frigates and destroyers to that bastards.
    >> -|- Slaaneshiguard -|- !!bOOhb8C7gxV 05/13/09(Wed)03:09 No.4542192
    >My desolator battleship that physically comes with 6 lance turrets per side "only" counts as having strength 4 lances.

    Then let the multibeam have 4 lance turrents and let them count for whatever you want. My point is 4 is essential in this case.
    >> Anonymous 05/13/09(Wed)03:09 No.4542193
    Two words.

    Ghost Ship.
    >> Anonymous 05/13/09(Wed)03:12 No.4542211
    they are modeled with 4 turrets which count in game as s2 lances.
    >> -|- Slaaneshiguard -|- !!bOOhb8C7gxV 05/13/09(Wed)03:12 No.4542212
    I have better:

    Junkyard Dawg.
    >> Anonymous 05/13/09(Wed)03:13 No.4542220
    >> Anonymous 05/13/09(Wed)03:49 No.4542408
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    Bring Sajuuk to pg1!
    >> Anonymous 05/13/09(Wed)03:58 No.4542478
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    >> Anonymous 05/13/09(Wed)03:59 No.4542485
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    >> Anonymous 05/13/09(Wed)04:00 No.4542491
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    >> Anonymous 05/13/09(Wed)04:00 No.4542494
    Kadeshi = Nox
    >> Anonymous 05/13/09(Wed)04:01 No.4542506
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    >> Anonymous 05/13/09(Wed)04:03 No.4542520
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    >> oh fuck there's loads of em Anonymous 05/13/09(Wed)04:06 No.4542534
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    >> :D :D :D Anonymous 05/13/09(Wed)04:09 No.4542549
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    >> Anonymous 05/13/09(Wed)04:13 No.4542577
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    >> Anonymous 05/13/09(Wed)04:16 No.4542595
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    Ok I'm done.
    >> Anonymous 05/13/09(Wed)04:19 No.4542611
    Full thrust is the answer to all of this. Head over to Ground Zero Games and get four books of crunch for the grand total of free. Adapt as needed. Currently starting another FT campaign between friends any week now. MY gf is a photoshop wizard and will be ripping off cool ship designs and breaking them down to form printable ship tokens as well as graphically updated playing tokens. I was hoping to pdf the whole thing and drop it here once done.

    So to make things go quicker if anyone knows where to get good top down shots of Homeworld or any good ship designs please let me know.
    >> Anonymous 05/13/09(Wed)04:28 No.4542661
    >> Anonymous 05/13/09(Wed)05:00 No.4542827

    Tried Homeworld Shipyards before but they do not seem to have any simple perspective type shots. Typically tiny in game shots of ships and the schematic shots don't help as much as I would have hoped. She is good but she can't draw tech right just yet. Too much Gaia, weeaboo and fantasy, but my penis is setting that straight. Of course I might not be looking in the right areas so any suggestions will be noted. The wiki has two problems I see so far. It is shit. There is almost no art.

    To make her life easy I am looking for top down, coloured preferably, shots of spaceships. Really detailed schematic shots with colouring are okay too but that will take her some time and thus get bumped down the priority scale. So far we found some great Angels Fall First art that worked and the ships she printed and "assembled" (she makes it sound so complex but she is using kindergarten glue it can't be all that impressive) look and work fantastic.
    >> That ship guy 05/13/09(Wed)05:05 No.4542860
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    lol they are overpowered to an extent, they rely on hit an run tactics with the few units they have, theyre sorta like the necrons if you take out a chunk of them the rest fall to pieces.
    >> That ship guy 05/13/09(Wed)05:07 No.4542867
    A long stick and two pie trays..paint white.
    >> That ship guy 05/13/09(Wed)05:13 No.4542901
    I believe if you look up paper homeworld starships on google one guy shows how to rip the ship files from the game and make them into a 3d model viewable by photoshop, also you could just assemble the paper ships..which are huge lol.
    >> Classified Information !vYw4hgnbN2 05/13/09(Wed)05:34 No.4543052
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    >>4542174 the needleships are good at ramming ships

    Whenever I play those missions, I lose not more than one Destroyer to those shits.

    Wall Formation, set to Evasive tactics, issue attack order. If that thing starts moving like it's going to headbutt or tailwhip any of your vessels, tell your Destroyers and ICFs (IAFs, if you're a disciple of cheese) to move the fuck away. It's important to micro if your enemy manages to pull ship-to-ship collisions on your fleet.

    Or if you're not the type to use capital ships: 20 Attack Bombers, Sphere Formation, Aggressive tactics. Watch that fucker burn.
    >> Anonymous 05/13/09(Wed)09:46 No.4544510
    So are the taidan and kushan human ?
    >> northern /k/ommando 05/13/09(Wed)09:52 No.4544547
    oh i loved this game.

    "not even beacons"

    manly tears were shed right there.
    >> NamelessFairy 05/13/09(Wed)10:03 No.4544610
    Pretty much. Karan Sjet (or Fleet Command) is humanoid-shaped, at the very least.
    >> Anonymous 05/13/09(Wed)11:33 No.4545211
    No formations.
    >> -|- Slaaneshiguard -|- !!bOOhb8C7gxV 05/13/09(Wed)12:13 No.4545510
    Scouts only
    >> Anonymous 05/13/09(Wed)12:26 No.4545618

    moeworld is creeping me out
    >> -|- Slaaneshiguard -|- !!bOOhb8C7gxV 05/13/09(Wed)12:34 No.4545690
         File :1242232466.jpg-(104 KB, 618x800, Karan rule34'd.jpg)
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    I on the other hand would like MOAR
    >> Anonymous 05/13/09(Wed)12:36 No.4545702

    Rule 34 does indeed apply to everything.

    >> Anonymous 05/13/09(Wed)12:40 No.4545726
    I once read a short story in which cybernetric interfaces between the human brain and a computer system had to be at the base of the spine, since the heat generated would otherwise cook the soft, flammable grey matter.

    So the character had a conduit pretty much shoved up their ass.

    I think this image may be canon.
    >> -|- Slaaneshiguard -|- !!bOOhb8C7gxV 05/13/09(Wed)14:07 No.4546436
    even if it's not it's /tg/ canon now.
    >> Anonymous 05/13/09(Wed)14:47 No.4546782
    ok original bfgfag here.

    Rules are 2/3 rewritten. Gotta ask, not 100% sure how homeworld armor works.

    For example, Taiidan Assault Frig has 75% armor, while a Destroyer with nearly 3x the HP has only 35% armor. Does the Assault Frig actually have higher armor value or is there something here I don't know about?
    >> Anonymous 05/13/09(Wed)14:48 No.4546796

    Also, missile destroyers have no coverage and heavy cruisers (35%) have less than carriers (70%) although they have 28000 more HP.
    >> Anonymous 05/13/09(Wed)15:46 No.4547164
    I'm not exactly sure where you're getting those armor value from, but in game, hitpoints and armor are essentially the same thing.
    However, ships of frigate class and larger take more damage from attacks against the rear and sides of the ship.

    As for the missile destroyer, it has no coverage rating as it can fire in any direction because of its guided missiles.

    The carrier has more coverage than the heavy cruiser because its defence guns, while significantly weaker than the heavy cruiser's turrets, are scattered all over its hull instead of fixed in turrets.
    >> That ship guy 05/13/09(Wed)15:52 No.4547196
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    Hmm I guess it makes a bit of sense I am pretty sure in the original homeworld Frigates didn't have the ability to heal themselves, while Capital class and up have their own repair drones. So basically they plastered on the armor so they can take a bigger beating. As for how the armor works I believe in the manual it says its made up of some composite metals or as the game calls them RU's, when impacted with a weapon the top layer explodes/burst saving the hull further damage by slowing down the projectile or something...gonna have to re-read the manual lol, good thing I still got my original cd.
    >> Anonymous 05/13/09(Wed)16:15 No.4547347
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    >> Anonymous 05/13/09(Wed)17:22 No.4547787

    ROUND 1
    >> Anonymous 05/13/09(Wed)19:18 No.4548896
    So, any more progress on this?
    >> Anonymous 05/13/09(Wed)19:36 No.4549076
    Wait so coverage is fire arcs?

    Ok gimme a min gotta rework this then.
    >> That ship guy 05/13/09(Wed)23:40 No.4550887
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    >> 008 05/14/09(Thu)04:13 No.4552286
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