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05/10/09(Sun)04:19 No.4515145>>4514867 with 200 hp for the gun and a max of 3 degradation each time its used/shot, yeah it would take a long time to wear it out, and very few people, i think, would let their gun get to 25 hp, let alone 0. People would just spend spare time cleaning and fixing their gun every spare chance they get to keep it topped up and in good condition. If so, then the whole degradation thing is just a bit of wankery that serves little purpose aside from making players state they are cleaning their gun and roll a skill check vs. Much like eating in DnD, when you are on a mission in the woods, few groups go through the rigmarole of hunting a rabbit, skinning and gutting it, cooking it and eating it. Its just implied or assumed that this happens.
You'll want to be careful of introducing too much bookkeeping, but you could have stages of degradation and at each stage you have a lesser effect and a chance for some fuck up to happen
200/200 no problems
150/200 less damages, less range, small chance to jam
100/200 as above, small chance to misfire/not fire at all
50/200 gun is crap, battered, low stats and high chance of jamming/misfiring
10/200 gun is likely to explode in your face if you use t.
My thinking with this is unless you have negative effects present during the journey of degradation, people will wait until the gun is at 1/200 then go to town and repair it. It'd be more realistic if there were constant effects along the way. of course I know fuck all about guns, so I don't know how realistic the effects I've listed are. Also you might have something like this planned already.
Very excited to see where you guys are going with this...are you the lot using modified SLA rules? |