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  • File :1241577237.jpg-(149 KB, 800x800, Trent Reznor-Quake.jpg)
    149 KB QUAKE - FLESHING IT OUT Anonymous 05/05/09(Tue)22:33 No.4476855  
    Quake... my favorite game of all time... filled with Lovecraft-inspired monsters and dark, grim atmosphere.

    Plus the most chilling, yet awesome, soundtrack ever to grace games.

    Yet... there's barely any plot or real story, just go in an kill "Quake" and his/her minions in the most awesome and epic gorefest ever.

    Considering /v/ is too hung up on modern games and complaining about the most illogical of things about those said games, I remained in /tg/ to bring up a discussion about the most badass FPS ever made (which I still play to this day) in hopes of fleshing it out with...

    well shit, just fleshing it out and expanding upon it.

    Dimension of the Doom, Realm of Black Magic, Netherworld, Elder World.

    And the expansion packs, Scourge of Armagon and Dissolution of Eternity. All the perfect lore material that is just waiting to be filled in by you gentlemen.

    What say you?
    >> Anonymous 05/05/09(Tue)22:39 No.4476885
         File :1241577596.jpg-(451 KB, 919x1089, Quake_knight_by_catwell.jpg)
    451 KB
    http://catwell.deviantart.com/

    This artist makes the perfect modern variations of the monsters without fucking up the original concept like they did with Doom 3 (Quake IV strogg looks are just fine, considering no two strogg are supposed to look alike even though the enemy models remained the same for each type of enemy)
    >> Anonymous 05/05/09(Tue)22:43 No.4476905
         File :1241577781.jpg-(189 KB, 439x620, shambler_by_catwell.jpg)
    189 KB
    >> Anonymous 05/05/09(Tue)22:44 No.4476919
         File :1241577877.jpg-(307 KB, 1062x820, deathknight_by_catwell.jpg)
    307 KB
    >> Anonymous 05/05/09(Tue)22:45 No.4476926
         File :1241577921.jpg-(296 KB, 1111x1046, ogre_by_catwell.jpg)
    296 KB
    >> Anonymous 05/05/09(Tue)22:46 No.4476938
         File :1241577990.jpg-(261 KB, 1111x1111, fiend_by_catwell.jpg)
    261 KB
    >> Anonymous 05/05/09(Tue)22:47 No.4476946
         File :1241578057.jpg-(196 KB, 1111x1111, scrag_by_catwell.jpg)
    196 KB
    >> Anonymous 05/05/09(Tue)22:49 No.4476959
         File :1241578143.jpg-(134 KB, 556x574, vore_shalrath_by_catwell.jpg)
    134 KB
    >> Anonymous 05/05/09(Tue)22:50 No.4476967
         File :1241578211.jpg-(201 KB, 1111x1016, zombie_by_catwell.jpg)
    201 KB
    And last one, possibly the most creepy zombie I ever seen
    >> Anonymous 05/05/09(Tue)22:51 No.4476981
    QUAKE FUCK YEAR


    It's like the perfect unholyawesomechild of /tg/ and /x/
    >> Anonymous 05/05/09(Tue)22:53 No.4477001
    >>4476855
    Actually, the end-end boss is Shub-Niggurath. You teleport inside, and hack apart the guts of, Shub-Niggurath.

    Shit was SO cash.
    >> Anonymous 05/05/09(Tue)22:58 No.4477038
    >>4477001
    >telefrag

    damn right, though in Lovecraft terms that would have been one of her Dark Young
    >> Anonymous 05/05/09(Tue)23:02 No.4477074
    >>4476885
    >>4476905
    >>4476919
    >>4476926
    >>4476938
    >>4476946
    >>4476959
    >>4476967

    This is the sexiest Quake art I've ever seen
    >> Anonymous 05/05/09(Tue)23:06 No.4477097
    the reason there is fuck all story is to keep in with the target audience.
    guys wo just wanna blast shit.
    >> Shas'o R'myr !!TZikiEEr0tg 05/05/09(Tue)23:10 No.4477132
         File :1241579411.jpg-(84 KB, 1111x1016, Zombie thinkin' Arby's.jpg)
    84 KB
    >>4476967
    >> Anonymous 05/05/09(Tue)23:10 No.4477136
    >>4477001
    Well, yeah, but the humans didn't know her name. They were just like, "Shit guys, big bad guy's sending enemies! Let's call the BBEG 'QUAKE'... That's a good name for a game!"
    >> Anonymous 05/05/09(Tue)23:11 No.4477148
    >>4477136
    The final screen after you erupt from a writhing mass of flesh and tentacles remarks that you've successfully defeated "Shub-Niggurath and her minions."
    >> Anonymous 05/05/09(Tue)23:14 No.4477159
    >>4477132

    FFFFFFFF-
    >> Anonymous 05/05/09(Tue)23:15 No.4477168
    >>4477148
    Yes. This is the same narrator that would mention, "Unbeknownst to us..." Narrators are omniscient when they need to be.
    >> Anonymous 05/05/09(Tue)23:18 No.4477188
    Quake possibly has the best atmosphere of any game I've ever played.
    >> Anonymous 05/05/09(Tue)23:19 No.4477199
    >>4477097
    true, but this game is just... awesome in its own right with the atmosphere and stuff
    >> Anonymous 05/05/09(Tue)23:20 No.4477204
    >>4477001
    And then your character (Ranger in Q3A) is taken to the Arena and noted as being 'more alien than human' after his slipgate experiences.

    Coming to think of it, Arena has enough characters and fluff snippets to build something out of it.
    >> Anonymous 05/05/09(Tue)23:24 No.4477237
    >>4477188
    And you know... it gets even better when you use Tenebrae or DarkPlaces or one of the other modern engines for it. Full volumetric shadows, dynamic/colored lighting, bumpmapping and such. They've done some awesome stuff with it.

    Dammit, now I've gotta reinstall it. Fuckers.
    >> Anonymous 05/05/09(Tue)23:36 No.4477335
    This thread shows major amounts of awesome

    The artwork dump proves a remake CAN be done, but done right without fucking up the original models
    >> Anonymous 05/05/09(Tue)23:47 No.4477421
    Armagon was a fucking badass boss.

    Inspired the strogg, ya know
    >> Anonymous 05/05/09(Tue)23:56 No.4477480
    Let's stat these muthafuckers /tg/

    Can't be too hard, just basing the shit off their hitpoints and attacks and shit.

    Oh and also: The ease at how the Grunts and Enforcers get taken out: Isn't it similar to today's games at how fast humans get taken out nowadays?

    A few hits from the nailgun, one or two from the shotgun, a gibbing by the rocket launcher, etc etc.

    It's not until you start seeing orges and fiends and fucking shamblers that made FPSs so damn good back then.
    >> Anonymous 05/06/09(Wed)00:01 No.4477519
    If Quake was to be more updated with a better storyline, I think the first episode needs to be mostly just the Earth levels that you normally start each episode in, only to FINALLY reach the slipgate complex and enter an outpost close to the gateway to the Earth Realm.

    Or something. The episode levels need to flow better.

    And combine Scourge of Armagon/Dissolution of Eternity into the original Quake as one complete game.

    Bring back the original concept of the "Quake" hammer with the Mjolnir, as id Software intended Quake to be.

    But keep the same fast and gritty gameplay.
    >> Anonymous 05/06/09(Wed)00:06 No.4477547
    Catwell is my new god
    >> legion 05/06/09(Wed)00:06 No.4477548
    yeah, best game or best game, along with its brothers in arms from the same era; DN3d Hexen, Heretic, shadow warrior. etc gl happy gaming
    >> Anonymous 05/06/09(Wed)00:15 No.4477647
    http://catwell.deviantart.com/

    VISIT THIS MAN YOU FUCKS

    HE BRINGS THE TRUE WORD OF QUAKE
    >> Anonymous 05/06/09(Wed)00:25 No.4477740
    My idea for the Shambler is having him able to cross dimensions.

    Imagine this: You encounter the Shambler in Quake, and you already know how deadly they are with their fast speed, powerful melee attacks, resistance to explosive attacks, and always-hits lighting from their claws.

    You run away then, and escape him through a high platform or sealed door.

    You think you are safe... only for a slit to appear in the walls, like a womb being sliced open.

    Out reaches a long three clawed arm and grabs for you, and pulls you in, your punishment for lacking the courage to fight the Shambler head on.

    For he just finds you in an enclosed area where you thought you were safe.

    If you do manage to escape his claw grab, then he'll open the portal bigger and climb right through... and resume his chase.

    Hope you have enough nails.
    >> Anonymous 05/06/09(Wed)00:27 No.4477755
    >>4477740
    >interdimensional shambler

    icwhatyoudidthere
    >> Anonymous 05/06/09(Wed)00:29 No.4477767
    A game so old and simple... yet so fucking fun.

    And for making the Q letter the most badass letter ever.
    >> Anonymous 05/06/09(Wed)00:35 No.4477811
    Needs more tits.

    Seriously, who doesn't want to see tits on classic Quake creatures.
    >> Anonymous 05/06/09(Wed)00:40 No.4477847
    Man thanks for reminding me how awesome quake was and that i need to play it again immediately
    >> Anonymous 05/06/09(Wed)00:47 No.4477918
    >>4477237

    Thanks, I just installed DarkPlaces. I'm having a major nerdgasm as I type this. No sleep or work until I replay the entire game. Well of Wishes, here I come!
    >> Anonymous 05/06/09(Wed)02:04 No.4478538
    That one lava boss level, if you code and noclip into one of the long halls you come to find a hidden room full of badguys. Aggro them and make one hit the other, then they just maul eachother. (They;re supposed to be spare bits when you kill the big boss, as a cinematic, their bodyparts flying out of the lava as he falls back into it after the final volt).

    My favorite part of the game.
    >> Anonymous 05/06/09(Wed)03:15 No.4479118
    BUMP!
    >> Anonymous 05/06/09(Wed)08:07 No.4480714
    >>4477755
    The Dimensional Shambler is what the shambler is based on. Track down the Quake Bible or it might be on Wikipedia.
    >> Anonymous 05/06/09(Wed)08:07 No.4480717
    >>4480714
    Which, by the way, is why they always teleport into places when you enter.
    >> Anonymous 05/06/09(Wed)08:09 No.4480728
    How could you pull off a Quake pen n paper rpg? Obviously nothing so fast paced or SHOOTAN, but a survival horror game or something.
    >> Anonymous 05/06/09(Wed)08:13 No.4480753
    Reinstalling
    >> Anonymous 05/06/09(Wed)08:52 No.4481025
    bump for sheer fucking awesome and rpg potential


    Quake's atmosphere is just perfect to create an rpg off of
    >> Anonymous 05/06/09(Wed)08:55 No.4481059
    >>4478538

    I remember that, and sometimes I'd just appear right in, get them all riled up, and leave and go defeat Chthon.

    And once you enter through the portal, monsters spawn all over the place because you fucked up the teleportation points, where they were supposed to telefrag each other and shit

    >>4477918

    I always thought the well was an actual healing pool with clever code.

    Then I died IN the well one day and saw all the health packs

    FFFFFFFFFFFFFFFFFFFFFFFFFFF-
    >> Anonymous 05/06/09(Wed)09:15 No.4481192
    >>4477811

    I'll ask B& for that when he comes around
    >> MonkeyToho 05/06/09(Wed)09:30 No.4481273
    rolled 70 = 70

    >>4481025

    Dark Heresy, with the PC's bumped up a little in terms of power (an advancement or two), could handle it pretty well I think.

    Barring that, wasn't there a homebrew system made specifically to replicate FPS's?
    >> Anonymous 05/06/09(Wed)09:41 No.4481352
    >>4481273

    I want to hear more about this FPS-to-RPG converter.

    In terms of an RPG though, Quake's weapons would of course vastly outnumber the ones displayed in the game, and this goes for melee weapons as well.

    Orges, for instance, don't have a chainsaw and grenade launcher for every single one. Obviously, they'd have either huge melee weapons like axes or clubs or something, and a few have heavy caliber weapons like a quad-barrel shotgun or said grenade launcher. Hell, one could pay tribute to Texas Chainsaw Massacre with the chainsaw in a sort of berserker-orge
    >> Anonymous 05/06/09(Wed)09:43 No.4481367
         File :1241617401.jpg-(136 KB, 619x548, kawaiik_demons.jpg)
    136 KB
    >> Anonymous 05/06/09(Wed)09:44 No.4481375
    >>4476905

    About fucking time somebody got the shambler right, it's original intention (confirmed by John Romero) was a yeti-like creature.

    THAT MEANS FUR. EVEN THE N64 GUIDE GOT THE APPEARANCE WRONG WITH GENERIC ROUGH SKIN
    >> Anonymous 05/06/09(Wed)09:45 No.4481381
         File :1241617522.jpg-(85 KB, 619x300, kawaiik_knights.jpg)
    85 KB
    >> Anonymous 05/06/09(Wed)09:47 No.4481389
    >>4481367
    >>4481381

    Hmmm... definitely shows variety.

    AND D'AWWWW
    >> Anonymous 05/06/09(Wed)09:47 No.4481390
    >>4481059

    The "Well of Wishes" isn't the healing pool. It's that weird blue underwater room with Dopefish on the wall.
    >> Anonymous 05/06/09(Wed)09:49 No.4481401
    Yiff in hell, furfags.
    >> Anonymous 05/06/09(Wed)09:50 No.4481412
    >>4481390

    .... damn has it been that long since I last played it?

    Fuck I forgot about Dopefish...
    >> Anonymous 05/06/09(Wed)09:51 No.4481417
         File :1241617907.gif-(4 KB, 344x326, 1233017306069.gif)
    4 KB
    >>4481401

    Are trolls just lazy and fucking stupid nowadays?

    It's like they randomly blurt out shit for no reason that has no relation to the topic.

    0/10, jesus
    >> Anonymous 05/06/09(Wed)09:51 No.4481418
         File :1241617915.jpg-(37 KB, 407x412, thanks_john.jpg)
    37 KB
    Didn't John Romero dub the slime enemies "tar babies?"
    >> Anonymous 05/06/09(Wed)09:53 No.4481431
    >>4481418

    I think so, the Scrag was known as the wizard and the Vore was known as the Shalrath.
    >> Anonymous 05/06/09(Wed)09:56 No.4481447
    >>4481431

    Death Knight was also given the nickname of Hell Knight

    That guy is my favorite enemy, with the sword that sends out fireballs all over the place
    >> Anonymous 05/06/09(Wed)09:56 No.4481448
         File :1241618175.jpg-(693 KB, 1678x864, hellchick1.jpg)
    693 KB
    >> Anonymous 05/06/09(Wed)09:56 No.4481451
    >>4481417

    Mothers, don't let your kids grow up to be trolls.
    >> Anonymous 05/06/09(Wed)09:57 No.4481454
         File :1241618235.jpg-(508 KB, 1440x656, hellchick2.jpg)
    508 KB
    >> Anonymous 05/06/09(Wed)09:58 No.4481458
    >>4481448
    "This is my female tiefling."
    >> Anonymous 05/06/09(Wed)09:59 No.4481464
         File :1241618387.jpg-(351 KB, 661x864, hellchick3.jpg)
    351 KB
    >> Anonymous 05/06/09(Wed)10:00 No.4481471
    >>4476959
    >>4476905

    I fucking hated this things, the vore moreso than the shambler.

    fucking magic missiles follow you AROUND walls
    >> Anonymous 05/06/09(Wed)10:01 No.4481473
         File :1241618462.jpg-(285 KB, 1440x987, hellchick4.jpg)
    285 KB
    last one, from:
    http://www.autodestruct.com/concept.htm
    >> Anonymous 05/06/09(Wed)10:02 No.4481478
         File :1241618534.jpg-(46 KB, 289x720, quake4_armor9.jpg)
    46 KB
    >> Anonymous 05/06/09(Wed)10:04 No.4481493
    >>4481417
    >It's like they randomly blurt out shit for no reason that has no relation to the topic.
    someone says Shamblers are supposed to be yetis, which are furred, so they must be furry
    >> Anonymous 05/06/09(Wed)10:04 No.4481497
    >>4481417
    it still work doesn't it?
    >> Anonymous 05/06/09(Wed)10:05 No.4481498
         File :1241618718.jpg-(348 KB, 600x727, quake_again____by_yonaz.jpg)
    348 KB
    It's Quakeguy art dump time
    >> Anonymous 05/06/09(Wed)10:06 No.4481507
         File :1241618812.jpg-(327 KB, 565x721, quake_1.jpg)
    327 KB
    >> MonkeyToho 05/06/09(Wed)10:07 No.4481509
    rolled 52 = 52

    >>4481352

    I'm struggling to remember the name of it. It's been mentioned on her a few times.

    I wanna say Dagda had a hand in it, but I may be wrong.

    Ugh. I need to play Scourge of Armagon and Dissolution of Eternity; I could never get them to work the first time around.
    >> Anonymous 05/06/09(Wed)10:08 No.4481517
         File :1241618915.jpg-(405 KB, 917x636, quake_player.jpg)
    405 KB
    >> Anonymous 05/06/09(Wed)10:10 No.4481527
         File :1241619017.jpg-(1.07 MB, 825x982, A_Vore__Spawns__and_Quake_Man_(...).jpg)
    1.07 MB
    And last one I have

    >>4481493

    shows you how stupid some people are in the world
    >> Anonymous 05/06/09(Wed)10:11 No.4481533
         File :1241619093.jpg-(673 KB, 900x900, Creatures_of_Quake__Vore_by_Na(...).jpg)
    673 KB
    FFFFFFFFFFFFFFFFFFFFFFFFFFF-
    >> Anonymous 05/06/09(Wed)10:13 No.4481536
         File :1241619205.jpg-(362 KB, 800x1000, vore_by_nihlton.jpg)
    362 KB
    FFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUU-

    I hated these things, FUCKED SCARED THE SHIT OUTTA ME
    >> Anonymous 05/06/09(Wed)10:18 No.4481563
         File :1241619494.jpg-(177 KB, 778x1222, rainmawshot.jpg)
    177 KB
    >>4481533
    >> MonkeyToho 05/06/09(Wed)10:22 No.4481586
         File :1241619743.jpg-(83 KB, 677x424, quake__i__m_f___ed_by_oofle.jpg)
    83 KB
    rolled 2 = 2

    >>4481533
    >>4481536

    It's that fucking CHITTERING sound they make when they show up that gets me. Its brick-shitting material.
    >> Anonymous 05/06/09(Wed)10:24 No.4481598
    >>4481586

    not to mention when they BREATHE as they stalk the place
    >> Anonymous 05/06/09(Wed)10:26 No.4481611
    >>4476855
    Vores creep me out to this day. 10 years ago they goddamn terrified me. When I encountered one for the first time I outright panicked.
    >> Anonymous 05/06/09(Wed)10:28 No.4481632
         File :1241620124.jpg-(813 KB, 1280x1024, final1.jpg)
    813 KB
    >http://www.monster-clip.com/maps/castle/castle.htm
    I feel the need to mention this, because holy shit, this is fucking awesome but fucking short.
    >> Anonymous 05/06/09(Wed)10:32 No.4481654
    >>4481367
    >>4481381
    I love this guy's stuff. He's done awesome concept art for other games too; there's some Megaman Legends and X-Com stuff floating around somewhere.
    >> Anonymous 05/06/09(Wed)10:37 No.4481692
    whana Pen and paper Quake now! whana blast some shit with my buddys on the table top...
    >> MonkeyToho 05/06/09(Wed)10:41 No.4481711
    rolled 31 = 31

    >>4481692

    ...actually, thinking about it, wouldn't Quake work better as say a board game? Not unlike the Doom 3 one, perhaps?
    >> Anonymous 05/06/09(Wed)10:43 No.4481725
    >>4481711
    The Doom boardgame lead to Descent, which is kingly.
    >> Anonymous 05/06/09(Wed)10:45 No.4481734
    >>4481711
    >>4481692
    You could grab a copy of Frag and try to modify that if you want a board game where most of the work is done for you.

    I am into this PnP idea. The way I see it, there's two options: beer n' preztels streamlined rules, shoot stuff left and right; or take the grittiest of the gritty elements of the game and make it survival horror -- commando team charges in and finds they're vastly outnumbered, whatever. puzzle solving, running away while shooting...
    >> Anonymous 05/06/09(Wed)10:49 No.4481769
    >>4481734
    Have the NPC be ranger, who occasionally wordlessly comes in eviscerating the big monster before it has had a chance to react and storming off through another portal
    >> Anonymous 05/06/09(Wed)10:51 No.4481788
    >>4481734
    I kinda whanted a PnP idea with streamlined combat. tkae class kinda idea like medics, heavy weapons, and such. throw in some puzzles like finding hte right key or some such. but bloody fast combat is right up in front
    >> Anonymous 05/06/09(Wed)11:00 No.4481827
    quake main theme


    http://www.youtube.com/watch?v=Mv5Jvr2Fp48&feature=related
    >> Anonymous 05/06/09(Wed)11:02 No.4481839
    >whanted tkae hte
    >> Anonymous 05/06/09(Wed)11:04 No.4481848
    man all this quake talk is makign me whana bust out my old disk....

    and REALLY whana make a talbe top kinda game...man Quake nad doom whould make some damn fun PnP
    >> Anonymous 05/06/09(Wed)11:05 No.4481853
    >>4476855

    >filled with Lovecraft-inspired monsters

    Sadly, neither the OP, nor ID software knows WTF this means.
    >> Anonymous 05/06/09(Wed)11:06 No.4481861
    >>4481853
    Newfag. "Lovecraftian" means scary.
    >> Anonymous 05/06/09(Wed)11:07 No.4481863
    >>4481848
    >makign whan whana talbe nad whould

    >nad doom

    >extreme feminism
    >> Anonymous 05/06/09(Wed)11:10 No.4481875
    man....I wish I had a copy of this game...

    use to play it at my relitives house all the time when I was younger. scared the shit out of me but I loved it....
    >> MonkeyToho 05/06/09(Wed)11:15 No.4481901
    rolled 55 = 55

    >>4481875

    >>>/rs/quake

    Yo dawg I herd you like Quake.
    >> Anonymous 05/06/09(Wed)11:17 No.4481910
    >>4481863
    wat
    >> Anonymous 05/06/09(Wed)11:17 No.4481912
    The best part for me was the dark rooms in the later levels when the spawns would start moving. You could hear the squick-squick noise but not see them.
    >> Anonymous 05/06/09(Wed)11:29 No.4481993
    love the sound of the duble barrled shotgun going off
    >> Anonymous 05/06/09(Wed)11:34 No.4482033
    >>4476885

    Doom 3 made me pretty fucking angry, actually. There are a lot of reasons for this but among them is the complaint that NOTHING looked right. In fact, it looked like they were getting Quake in my Doom in a very bad way.

    This art, however, is very good.
    >> Anonymous 05/06/09(Wed)11:46 No.4482108
    >>4476885
    quake 4 was a ok game...but it jsut dident FEEL like quake
    >> Anonymous 05/06/09(Wed)11:49 No.4482131
    /tg/ weather forecast: /v/ with showers of /k/ throughout the afternoon.
    >> Anonymous 05/06/09(Wed)11:49 No.4482132
    >>4482108
    for the first part it is true but after you got stroggified it was almost like the old quake again
    >> Anonymous 05/06/09(Wed)12:11 No.4482312
         File :1241626278.jpg-(1005 KB, 579x3936, 1235342940713.jpg)
    1005 KB
    >>4481853
    >Sadly, neither the OP, nor ID software knows WTF this means.
    >ID software
    >ID

    IT'S FUCKING id
    >> Anonymous 05/06/09(Wed)12:15 No.4482355
    This thread is glorious

    Keep it up /tg/, I want an official /tg/-Quake setting for an RP
    >> Anonymous 05/06/09(Wed)12:21 No.4482418
         File :1241626891.png-(218 KB, 479x269, scoutgrin.png)
    218 KB
    >Quake RPG
    >> Anonymous 05/06/09(Wed)12:23 No.4482439
    maybe DH? any good systems to mod for a quake rpg?
    >> Anonymous 05/06/09(Wed)13:19 No.4482917
    >>4482439
    dark heresy seems the best choice.

    God forbid we stat the Quad Damage rune
    >> Anonymous 05/06/09(Wed)13:22 No.4482939
    >>4482917

    I forget, how many rounds are there in a second?

    And since Quad Damage lasts 30 seconds...

    quadrupling the power of the weapons...


    GOOD GOD
    >> Anonymous 05/06/09(Wed)13:30 No.4482996
    Savage Worlds for all homebrews.
    >> Anonymous 05/06/09(Wed)14:21 No.4483342
    Remember the Gremlins from the first mission pack?

    Fuckers stole my rocket launcher the first time
    >> Anonymous 05/06/09(Wed)14:23 No.4483353
    >>4482939
    A round in DH is roughly 5 seconds, I think. So x4 damage for 6 rounds. And 2d10 Corruption Points.
    >> Anonymous 05/06/09(Wed)14:51 No.4483578
         File :1241635868.png-(4 KB, 120x124, quaddamageface.png)
    4 KB
    >>4483353

    not to mention your face causes EVERYONE to pass a willpower test, even daemons

    I mean look at this face
    >> Anonymous 05/06/09(Wed)14:52 No.4483591
    >>4483578

    OHGODHESSTARINGINTOMYSOUL
    >> Anonymous 05/06/09(Wed)14:55 No.4483616
    >>4483578

    he looks so happy, he knows the power inside him
    >> Anonymous 05/06/09(Wed)14:56 No.4483618
    What always creeped me out was the fluff for the normal soldiers. They have chips in their brains that make them orgasm every time they kill something
    >> Anonymous 05/06/09(Wed)15:01 No.4483657
    >>4483618

    Give the grunts a shitload of variety, like with a single-barreled nailgun, a few grenades, shotgun as usualy, etc etc.

    Enforcers have armor with a biosuit, given the Vader-like breathing they have, give them heavier weapons like rocket launchers and shit.

    Zombies in Quake aren't the virus-infected guys that are becoming too cliche in today's fiction. They are the ancient, degrading, UNDEAD monsters that can only be stopped by separate the body parts like in The Evil Dead with Ash having to dismember his friends. If they remade quake, you could have the zombie parts CONTINUE to try to move even though you technically killed them.

    Goddamn /tg/, I love taking the fluff and expanding upon it
    >> Anonymous 05/06/09(Wed)15:15 No.4483781
    Pentragram of Protection + Quad Damage + Super Nailgun = most powerful gaming force ever.
    >> Anonymous 05/06/09(Wed)15:27 No.4483874
    >>4483781

    throw in the ring of shadows for good measure, nothing quite like seeing a floating pair of yellow eyes glaring at you as nails with the force of a .50 caliber come flying out of nowhere
    >> Anonymous 05/06/09(Wed)15:42 No.4483999
    >>4483781

    Not even the Lady of Pain can handle such shit
    >> Anonymous 05/06/09(Wed)15:48 No.4484062
    >>4483999

    don't know man, remember how long it takes to kill Shub the normal way?

    In fact, what was her health before they patched it so it makes her unkillable safe for a telefrag?
    >> Anonymous 05/06/09(Wed)15:50 No.4484073
    >>4484062

    (between 84 and 100 rockets even with quad damage)

    Before the 1.05 patch

    and inb4telefraggingladyofpain
    >> Anonymous 05/06/09(Wed)15:57 No.4484137
    >>4484073

    It's ironic though, normally telefrag works by a player teleporting into the other players location and killing the second player. But when a monster in the single-player teleports in your spot, the monster gets telefragged instead.

    So what happens when you try to telefrag the Lady of Pain?
    >> Anonymous 05/06/09(Wed)16:01 No.4484177
         File :1241640069.jpg-(12 KB, 666x472, 1232761991523.jpg)
    12 KB
    >>4484137
    >telefrag the Lady of Pain

    Sweet Jesus man, you'd give her the worst shits as your body gets flayed into mush inside her
    >> Anonymous 05/06/09(Wed)16:18 No.4484318
    this thread needs moar ogres
    >> Anonymous 05/06/09(Wed)16:34 No.4484470
    >>4481611 When I encountered one for the first time I outright panicked

    In their first appearance there are TWO.
    >> Anonymous 05/06/09(Wed)16:38 No.4484513
    >>4483578
    damn I loved going around owning mosters with that crazy ass look on my face


    made me feel damn good
    >> Anonymous 05/06/09(Wed)17:49 No.4484965
    bump
    >> Anonymous 05/06/09(Wed)18:52 No.4485372
    >>4484318
    >this thread needs moar orgys


    fixed
    >> Anonymous 05/06/09(Wed)18:54 No.4485384
         File :1241650457.jpg-(11 KB, 265x297, 1239590799935.jpg)
    11 KB
    >>4484470
    >In their first appearance there are TWO.
    >TWO
    >VORES
    >> I apologized on 4chan 05/06/09(Wed)18:58 No.4485420
    >>4485384

    Don't Vores hate each other though? All you have to do is kite one into the other and then deal with the winner.

    Or am I thinking of Shamblers?

    I know there was one epic moment where an Ogre SHOULD have gibbed me with a rocket launcher, only to clip a Shambler instead, the shambler then proceeds to go apeshit on the Ogre and the Strogg in the room.

    I decide to leave the room at this point. I hate watching domestic disputes.
    >> Anonymous 05/06/09(Wed)19:13 No.4485524
    You think vores are scary? try having a fucking ogre glitch on you like one did for me!

    During the course of one level an ogre glitched the fuck out on me, instead of dying when it was killed it fell through the level sort of like a noclip cheat. Only it kind of got stuck in the floor with it's head poking out, it basically looked like a severed ogre head.

    Picture it, a severed head crawling along behind you snarling and shooting grenades at you that you CAN'T KILL because it's hit box is protected by the ground and when it gets close enough your health whittles away as it chainsaws you to death. I thought it was biting me because I could only see the head and I was like, 8 or 10 at the time?

    That shit scared the hell out of me.
    >> Anonymous 05/06/09(Wed)19:17 No.4485541
    Whenever one of the melee enemies closed in on me, I gritted my teeth and pulled out the Super Nailgun if I had it. I always imagined that Quake Guy held off the enemy's attacks with one arm while he ripped their guts off with the nailgun when that happened.

    Also: Quake + Headphones = Crap In Your Pants
    >> Anonymous 05/06/09(Wed)19:23 No.4485588
    This game is perfect.
    >> Anonymous 05/06/09(Wed)19:30 No.4485624
    >>4485420

    It's just the grunts and enforcers I think, they actually attack each other's same model just like the zombies did in Doom.

    >>4485524

    Oh fuck lol, yeah that would leave an impression. I remember whenever somebody gets gibbed, their head would sometimes fall on a slope and start spinning in the air due to the ancient and young physics system.

    Or discharging your cells into the water with the Thunderbolt and killing yourself and the enemies both in AND outside the water like some sort of real-time electric attack
    >> Anonymous 05/06/09(Wed)19:40 No.4485682
         File :1241653202.jpg-(104 KB, 892x721, AwesomeDog.jpg)
    104 KB
    After playing Quake I forevermore called Zombies "Zomb-Bombs" because of the zombies throwing pieces of themselves at you.
    >> Anonymous 05/06/09(Wed)20:50 No.4486154
         File :1241657422.jpg-(191 KB, 800x800, erotic Vore art.jpg)
    191 KB
    >>4477811
    I can deliver that
    >> Anonymous 05/06/09(Wed)20:51 No.4486159
         File :1241657504.jpg-(186 KB, 800x800, sensual scrag.jpg)
    186 KB
    >>4486154
    But the question is, why would you want to see such things?
    >> Anonymous 05/06/09(Wed)20:52 No.4486166
         File :1241657540.jpg-(200 KB, 800x800, Sexy Shambler.jpg)
    200 KB
    They're all fucking hideous.
    >> Anonymous 05/06/09(Wed)21:02 No.4486248
    >>4486166
    Can you post the DOOM ones as well?
    >> Anonymous 05/06/09(Wed)21:03 No.4486256
         File :1241658205.jpg-(103 KB, 1024x576, 1233188130719.jpg)
    103 KB
    >>4486154
    >>4486159
    >>4486166

    Holy shit, I lol'ed B&hammer, I fucked lol'ed
    >> Anonymous 05/06/09(Wed)21:04 No.4486265
    >>4486154
    >>4486159
    >>4486166

    MY CHILDHOOD IS RUINED! WHAT HAVE YOU DONE?!?!
    >> Anonymous 05/06/09(Wed)21:05 No.4486273
    >>4486265
    >CHILDHOOD
    >playing Quake at such a young age
    >awesome childhood

    I approve good sir
    >> Anonymous 05/06/09(Wed)21:07 No.4486282
    >>4486154

    Fuck it, I'll take the Vore
    >> Anonymous 05/06/09(Wed)21:08 No.4486298
    >>4486166
    Shambler was confirmed by Romero thave fur though.
    >> Anonymous 05/06/09(Wed)21:10 No.4486314
    >>4486298

    She shaves
    >> Anonymous 05/06/09(Wed)21:12 No.4486318
    >>4485420 the Ogre and the Strogg

    LOLWUT?
    >> Anonymous 05/06/09(Wed)21:16 No.4486353
    >>4486318

    oh shi-

    Well... Both the realm of Quake and the Strogg need to tie in together somehow, they just gotta.

    I can see it now: Quake V continues the strogg assault, reaching this black hole generator portal, only for it to go haywire and you get sucked into the dimensions of Quake.

    FUCK YEAR, only DON'T CHANGE THE APPEARANCE OF THE MONSTERS, THEY ARE PERFECT ALREADY
    >> Anonymous 05/06/09(Wed)21:17 No.4486365
    Oh god, Quake! That shit practically defines my entire childhood circa my Primary school days.

    The zombies scared the shit out of me, so I never played their levels if I could help it. Something about them, I dunno. I intend to rip their sound files some day to use during RPG sessions, hopefully I can impose some of the same dread and horror of them onto my players.
    >> Anonymous 05/06/09(Wed)21:25 No.4486427
    >>4486298
    You know, I tried to figure out whether or not it did but the model has like 12 polys and the texture is impossibly muddy. Maybe she doesn't have any because she is female.
    >>4486248
    This thread is not about Doom, just get them off of Paheal if you want them so bad.
    >> Anonymous 05/06/09(Wed)21:27 No.4486446
    >>4486365

    I remember in Dissolution of Eternity, when you fight the mummy queen for the first time, I launched a rocket at her, thinking she was just a reskinned zombie.

    She didn't blow up into chunky kibbles.

    I launched another.

    Still nothing.

    I turned tail and was afraid to fight her, I thought she was indestructible. I tried to complete the level without killing her, but apparently you couldn't progress to the next area until she died.

    So I launched multi-rocket after multi-rocket at her.

    She eventually died, she just had a shitload of health.

    But what scared me the most was the fact I thought she was unkillable.

    And that my friends, is what is the scariest thing in games, unsure if something is killable or not.
    >> Anonymous 05/06/09(Wed)21:30 No.4486469
    >>4486427

    Romero did confirm that the Shambler is supposed to have white, blood stained fur, but oh well.

    I like the idea of female shamblers without fur.

    And the big jugs mean those little shambies needs lots of healthy breast milk to grow big and tall and have the necessary electrodes in their blood.

    A teenage Shambler with bright, blue lighting, is a healthy Shambler, momma shambler must have done something right.
    >> Anonymous 05/06/09(Wed)21:32 No.4486483
    >>4486154
    >>4486159
    >>4486166

    This proves nothing is safe, not even Quake.

    But this thread is fucking awesome as hell, let's try to get it to 200 posts /tg/

    I'm going to come up with a Quake RPG when I get home in a few days, basing it off the DH standards because of the grimdark settings for both universes, as well as it's the only RP I'm familiar with.
    >> Anonymous 05/06/09(Wed)21:35 No.4486507
    ITT: Vores are /tg/'s biggest nightmare
    >> Anonymous 05/06/09(Wed)21:43 No.4486566
    QUICK /tg/

    DH stats for Quakeguy.

    Armor rating for the three types of armor, the weapons, and overall his own stats
    >> Anonymous 05/06/09(Wed)21:48 No.4486606
    >>4486566

    If I had my DH rulebook I'd help you, and I'm too lazy to download one right off /rs/
    >> Anonymous 05/06/09(Wed)21:49 No.4486614
    I am going to get around to doing some more eventually as well, I may re draw the shambler with hair.
    >> Anonymous 05/06/09(Wed)22:11 No.4486799
    >>4486614

    What about female Death Knights, Knights, and Enforcers (the guys with the big fucking blasters and biosuit/armor)?
    >> Anonymous 05/06/09(Wed)23:08 No.4487202
    bump for awesome
    >> Anonymous 05/06/09(Wed)23:43 No.4487528
    >>4486154
    this is strangely arousing

    It's like Silent Hill monsters, but better
    >> Anonymous 05/07/09(Thu)00:12 No.4487734
         File :1241669573.jpg-(47 KB, 655x560, 1233593652271.jpg)
    47 KB
    >>4486166

    ohgodwhat
    >> Anonymous 05/07/09(Thu)00:17 No.4487771
    I love this thread

    I hope it gets archived during the night, in the event that it reaches 200 posts and I'm not here to see the last bits.

    QUAKE FOREVER
    >> Anonymous 05/07/09(Thu)00:29 No.4487846
         File :1241670542.jpg-(121 KB, 850x1211, ConceptArt_Oldies_Soldier_Suit(...).jpg)
    121 KB
    So...Quake/DH...

    A PDF platoon returns from a long patrol to find their hive city gone dark. The streets are awash with blood, and as they watch, a servitor emerges from a wrecked shop carrying an armful of human viscera and severed limbs. Following will lead them to the manufactoria, where the remains are dumped in a coliseum, now just a charnel pit containing thousands upon thousand of mangled corpses.

    Over the mound of dead, servitors and insane tech-priests pick out the finest pieces, taking them to be messily clamped, riveted and interfaced to artificial parts on a hellish assembly line. If noticed, the priests call for misshapen attack servitors that carry everything from lazrifles to blood-caked industrial tools.

    If any survive and make it to the deepest levels, they make it to the great forge, a refinery boasting a pool of molten metal a hundred feet across. The signs of the machine god have been defiled, and sigils of choas are etched upon the walls.

    Within the pool of metal, something stirs...
    >> OSU Anon 05/07/09(Thu)00:38 No.4487905
    Can someone tell me how to download the "Darkplaces" Mod? Or rather, how to get all the quake games. I used to play Quake when i was really little, i'd like to actually finish the games.
    >> MonkeyToho 05/07/09(Thu)01:03 No.4488090
    rolled 19 = 19

    >>4487905

    See >>4481901
    >> Anonymous 05/07/09(Thu)01:11 No.4488154
    >>4487905
    Darkplaces complete is on Demonoid.
    >> Anonymous 05/07/09(Thu)01:19 No.4488219
    >>4487905
    http://icculus.org/twilight/darkplaces/download.html

    It's the link just below "Latest stable/official release"

    To install, download and extract the .zip file to your Quake directory. Then double click Darkplaces.exe to launch the game.

    If you're running the Steam version, rename Darkplaces.exe to "winquake.exe" and right-click the game in your "My Games" list and click "Launch Game" to play with DarkPlaces.
    >> Anonymous 05/07/09(Thu)01:21 No.4488230
    >>4488219
    If you're not pathetic enough to still HAVE Quake on your system, see >>4488154
    >> Anonymous 05/07/09(Thu)01:23 No.4488246
    >>4488230
    Fuck you nigger. Quake rocks.
    >> Anonymous 05/07/09(Thu)01:25 No.4488258
    >>4488246
    Did you even fucking bother to read his post?
    >> Anonymous 05/07/09(Thu)01:26 No.4488262
    >>4488246
    Yeah, it does. I found that out in 1996.

    13 FUCKING YEARS AGO
    >> Anonymous 05/07/09(Thu)01:27 No.4488271
    One thing I never got about Quake II to Quake IV...

    Quake II had female marines, which were used to make the Iron Maidens.

    In Quake IV there were NO female marines. So really, why did that change...? And WHY were there still Iron Maidens?
    >> Anonymous 05/07/09(Thu)01:29 No.4488282
    >>4488271
    See differences between Doom 1 and Doom 3.
    >> Anonymous 05/07/09(Thu)01:30 No.4488291
    >>4488282
    ... are you implying that Quake 4 was the worst of the series?
    >> Anonymous 05/07/09(Thu)01:37 No.4488346
    Awesome Quake map editor, but for OS X. No-one admit to being a macfag.

    Damn I miss Quiver.

    http://www.wantonhubris.com/toetag/ToeTag.html
    >> Anonymous 05/07/09(Thu)01:40 No.4488367
    >>4488346
    Speaking of maps, one thing I DO still have laying around:

    Helenquake. All her maps.
    >> Anonymous 05/07/09(Thu)01:47 No.4488415
    >>4488271
    Actually there's been quite a bit of stigma recently in showing females die gorily that, funnily enough, weren't around in the early days of gaming.

    Before it was okay to see Sonya Blade getting her head ripped off, spine still attached, but nowadays they avoid adding any non-deskjob or non-pilot female COG's to Gears of War because of some stigma about showing women getting chainsawed in half. It's perfectly okay to see a guy's entrails get splattered on the screen, though.

    From this we may assume that the reason there were no female marines in Quake 4 is because they look too "human", and it's far too grisly to see a human woman getting butchered by Strogg. But it's okay to blow a Strogg with tits away because they're clearly alien/ repulsive half-organic automatons.
    >> MonkeyToho 05/07/09(Thu)01:49 No.4488427
    rolled 16 = 16

    >>4488415

    I always figured "Hey, our female marines are getting turned into insane rocket-toting mecha-bitches. LETS NOT SEND THEM OUT ANYMORE BECAUSE THEY'RE A GODDAMN LIABILITY."
    >> Anonymous 05/07/09(Thu)01:50 No.4488438
    >>4488415
    So what you're saying is that there are less women in the more violent modern games because the gaming industry has by and large become a bunch of pussies since the good old days?
    >> Anonymous 05/07/09(Thu)01:52 No.4488450
    >>4488427
    But that makes no sense because the male marines were being turned into fucknasty things as well.
    >> Anonymous 05/07/09(Thu)01:54 No.4488469
    >>4488438

    He does have a point you know. Controversial games are getting a hard time getting to the top unless they're made by Rockstar.
    >> Anonymous 05/07/09(Thu)01:54 No.4488471
    >>4488450
    In Quake 2, you got to SEE them getting gibbed in order to make spare parts for the Strogg army. It was pretty awesome. You never really got to see the process making the Iron Maiden, but it was probably pretty similar. But yeah, it seems like sending any organic being regardless of gender to fight the Strogg is a "liability".
    >> MonkeyToho 05/07/09(Thu)01:57 No.4488481
    rolled 89 = 89

    >>4488450

    Valid point.

    But the females were specifically being made into Iron Maidens, WHICH SHOT ROCKETS. The guys were pretty much just recycled into everything.
    >> Anonymous 05/07/09(Thu)01:58 No.4488483
    >>4488471
    Sending anything, even robots to combat the Strogg and they will be cannibalized and converted for parts and for new soldiers. It's just what they do.
    >> Anonymous 05/07/09(Thu)01:59 No.4488490
    Wow, none of you remember HelenQuake?

    Fucking kids.
    >> Anonymous 05/07/09(Thu)02:00 No.4488493
    >>4488415
    >>4488469
    And yet in a game like Fallout 3 which is pretty much universally lauded by the game reviewers out there you can take a chainsaw with attached axe-blades to women, dismember their naked body, and then use the parts to decorate the room as you wish. Oh, but only AFTER you feast on them thanks to your Cannibal perk.

    Nevermind the female corpses hung up on chains that Raiders use to decorate their stomping grounds.
    >> Anonymous 05/07/09(Thu)02:02 No.4488502
    >>4488493

    You can't kill any children though
    >> Anonymous 05/07/09(Thu)02:02 No.4488504
    >>4488493
    That isn't especially gory.

    We're talking about human women being kept alive and conscious while being dismembered, hacked up and turned into mindless half-machine monstrosities.
    >> Anonymous 05/07/09(Thu)02:03 No.4488512
    >>4488481
    The point stands though that there weren't nearly enough Iron Maidens to make them deadlier than Tanks, Medics, Gladiators, Berzerkers, Enforcers, or even those stupid Shotgun and Pistol grunts that ran around in mass numbers. They were pretty few and far between, and I would argue that running into a bunch of mooks armed with shitty laser pistols is a damn sight worse than running into a single Iron Maiden with plenty of strafing room between you and her.
    >> MonkeyToho 05/07/09(Thu)02:06 No.4488520
    rolled 11 = 11

    >>4488512

    I never said the point didn't still stand.

    But then, we're trying to apply some sort of logic to...well, Quake.
    >> Anonymous 05/07/09(Thu)02:06 No.4488523
    >>4488504
    Fuck, I've seen worse shit happen in 80's slasher movies. Seeing somebody get killed by an industrial weapon, feasted on, then have their headless and limbless torso hung from a meathook to add some color to a room strikes me as MUCH MORE DISTURBING than just seeing them get converted into a Strogg. Because cyborgs are cool, but dismembered human remains are... well... just kind of gross really.
    >> Anonymous 05/07/09(Thu)02:08 No.4488534
    >>4488502
    I know, makes no sense.

    I would've liked to have the option even if I wasn't likely to do it.

    You COULD kill kids in Fallout, but I never fucking DID it. You could even earn a perk that made you a haunted fugitive. It was called "Child Killer" and seemed an appropriate enough punishment.

    I like the thought of having to be CAREFUL in a town while fighting random thugs because a stray bullet may catch a kid in the head and suddenly turn me into a wasteland pariah.

    The only way kids die in Fallout 3 are if you indirectly slay them by nuking a town.
    >> Anonymous 05/07/09(Thu)02:12 No.4488553
    >>4488523
    Yeah, Texas Chainsaw Massacre gave me nightmares. Seeing a woman made into a killing machine just makes me think of a Trent Reznor music video. Definitely not as hardcore.
    >> The Scribbler 05/07/09(Thu)02:39 No.4488683
    Strogg and quake are rightly fucked up, unholy monsters or creatures that recycle and slap anything together so that they can do it again and more.

    It's interesting how packaging works, why the classic "Zombie" in a game like L4D or resident evil aren’t a threat due to their behavior and just being desensitized, but take that same idea and just present it differently. Bam, nightmare fuel.

    A moving corpse isn't nearly as bad as "undead creature that will stop at nothing to kill you, and even after dismembering it the pieces will attack you" or "See that mass of metal and flesh? Look at its face. You talked to him before this mission."
    >> Anonymous 05/07/09(Thu)02:49 No.4488742
    http://www.widescreengamingforum.com/wiki/index.php/Id_Super_Pack#Music_patch

    Here's a fun way to get the music to work if you don't have the original CD...
    >> Anonymous 05/07/09(Thu)02:58 No.4488798
    >>4488553
    >>4488523
    >>4488504


    ITT: Pussies
    >> Anonymous 05/07/09(Thu)03:00 No.4488811
    >>4488798
    There'd be plenty of pussy if these "old school gamers" weren't all fucking 10 when Quake came out and knew who the hell Helen Hobden was.
    >> The Scribbler 05/07/09(Thu)03:05 No.4488831
    >>4488798
    Ever see tvtrops? their nightmare fuel section list Doom 3 and Halo

    granted there's a ton of awesome shit their too but I nearly pissed myself laughing as i read that.
    >> Anonymous 05/07/09(Thu)03:05 No.4488836
    >>4488811
    STOP MAKING UP MYTHICAL CREATURES! THERE IS NO SUCH THING AS A HELAN HOBDEN!
    >> Anonymous 05/07/09(Thu)03:27 No.4488959
    >>4488836
    http://www.rbooks.co.uk/product.aspx?id=1842704605
    >> Anonymous 05/07/09(Thu)08:34 No.4490088
    Iron Maidens seem to only be in areas of high priority


    They "stay home and defend" the area.


    Ever noticed that throughout the two games?
    >> OSU Anon 05/07/09(Thu)09:56 No.4490396
    >>4488219
    hmm, did what you said but as when i run the executable, nothing happens. Will this not work if i'm using vista?
    >> Anonymous 05/07/09(Thu)10:06 No.4490428
         File :1241705186.jpg-(136 KB, 1024x768, Quake directory.jpg)
    136 KB
    >>4490396
    >>4490396
    What do you mean by nothing happens?

    Does Quake Launch? Or is it just no action at all?

    If it's the former, go into options and change the video options to get better resolution and such.

    If it's the latter, you're sure that the file directory looks like this --> C:\(Whatever)\Quake\Id1
    Darkplaces.exe should be in \Quake\
    And pak0.pak and pak1.pak should be in \Quake\Id1
    Your directory should look something like.... Pic. Not exactly like that, but kinda close...

    Also, see this one too.
    http://www.widescreengamingforum.com/wiki/index.php/Id_Super_Pack#Music_patch
    >> OSU Anon 05/07/09(Thu)10:21 No.4490478
    >>4490428
    like no action at all is what i mean.

    I downloaded the file, unzipped it, and tried to run the executable, no go. Does Quake need to be installed first?
    >> Anonymous 05/07/09(Thu)10:25 No.4490502
    >>4490478
    There is no facepalm image large enough to represent how I feel towards you right now.

    Yes, you need Quake installed first. Do that, make sure it's into the directory where Dark Places went. I don't think it will over-write anything.
    >> OSU Anon 05/07/09(Thu)11:14 No.4490812
    >>4490502
    Good thing quake doesn't work with windows NT.

    Vista.



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