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  • File :1239744567.jpg-(20 KB, 699x243, gelatinous hypercube.jpg)
    20 KB Gelatinous Hypercube Anonymous 04/14/09(Tue)17:29 No.4282178  
    Stat me
    >> Anonymous 04/14/09(Tue)17:30 No.4282191
    OH GOD WHAT
    >> Anonymous 04/14/09(Tue)17:31 No.4282201
    The Far Plane
    >> Anonymous 04/14/09(Tue)17:31 No.4282204
    Not only does it dissolve your body, it dissolves your soul!
    >> Anonymous 04/14/09(Tue)17:31 No.4282209
    Roll 1d20

    On a 1-20 you lose.

    SHHHHHHHHHHHIIIIIIIIIIIIIIIII-
    >> Anonymous 04/14/09(Tue)17:32 No.4282211
         File :1239744729.gif-(168 KB, 256x144, AAAAGH.gif)
    168 KB
    MY MIND.
    >> Anonymous 04/14/09(Tue)17:32 No.4282212
    It is you that stats us.
    >> Anonymous 04/14/09(Tue)17:33 No.4282223
    >>4282209
    does that mean that as long as i do not roll it i am immortal?.
    >> Anonymous 04/14/09(Tue)17:34 No.4282237
    Normal cube
    + plane-shifting
    + sanity loss when viewing
    + can inflict a touch attack on anything where it could reach on "foot"
    >> Anonymous 04/14/09(Tue)17:35 No.4282241
    >>4282237
    I think my mind just turned inside-out.
    >> Anonymous 04/14/09(Tue)17:35 No.4282248
    >>4282178
    It eats you.. yesterday!
    >> Anonymous 04/14/09(Tue)17:36 No.4282260
    >>4282237

    This works.
    >> Anonymous 04/14/09(Tue)17:38 No.4282285
    >>4282223
    the only way to win is not to play.
    >> Anonymous 04/14/09(Tue)17:42 No.4282319
    >>4282285
    So it's just like The Game?

    Oooooops!
    >> Anonymous 04/14/09(Tue)17:47 No.4282362
    >>4282319
    The game has no core rulebooks, no splatbooks, no classes, races or special abilities. Thereby making it unplayable for /tg/. Now would you kindly GTFO?
    >> THE BETRAYER !KHARNbz/u6 04/14/09(Tue)17:47 No.4282363
         File :1239745635.gif-(625 KB, 256x256, 8-cell.gif)
    625 KB
    rolled =

    Fullview this image, shit brix.
    >> Anonymous 04/14/09(Tue)17:48 No.4282380
    Gelatinous Hypercube is just a phrase. The reality is much worse.
    >> Anonymous 04/14/09(Tue)17:50 No.4282397
    >>4282178
    OOZE HAS 4 CORNER
    SIMULTANEOUS 4-ATTACK
    TIME CUBE
    IN ONLY 24 HOUR ROTATION.
    4 CORNER TIME, CUBES ADVENTURER.
    >> Anonymous 04/14/09(Tue)17:52 No.4282420
    Dammit, I need to use that brain today
    >> Anonymous 04/14/09(Tue)17:52 No.4282421
    >>4282363
    I think you just curdled my brain.
    >> Anonymous 04/14/09(Tue)17:54 No.4282446
    WHERE WE'RE GOING YOU DON'T NEED EYES TO SEE.
    >> Anonymous 04/14/09(Tue)17:55 No.4282449
    What about the 5-D Rubik's Cube?
    >> Anonymous 04/14/09(Tue)17:58 No.4282498
         File :1239746335.jpg-(9 KB, 360x270, OHGODWHATTHEFUCK.jpg)
    9 KB
    >> Anonymous 04/14/09(Tue)18:01 No.4282527
    >>4282449
    Ahhh, good times.
    >> Anonymous 04/14/09(Tue)18:01 No.4282529
    >>4282363

    Yeah.... anyone engulfed by that is NOT coming back. They probably end up locked in perpetual orbit around a point three inches to the left of the future.
    >> Anonymous 04/14/09(Tue)18:02 No.4282542
    >>4282449
    I solved it, it made Cthulu shit brix.
    >> Anonymous 04/14/09(Tue)18:06 No.4282583
         File :1239746772.jpg-(241 KB, 789x716, 1236967856104.jpg)
    241 KB
    HE RUNS AWAY
    >> Anonymous 04/14/09(Tue)18:07 No.4282593
    >>4282449
    I never managed to solve that one.
    >> Anonymous 04/14/09(Tue)18:10 No.4282612
    someone quote douglas adams...
    >> Anonymous 04/14/09(Tue)19:44 No.4283510
    bump for 4th dimensional translation
    >> Anonymous 04/14/09(Tue)20:00 No.4283626
    >>4282612
    So long and thanks for all the fish
    >> Anonymous 04/14/09(Tue)20:02 No.4283640
    >>4282612
    Mostly harmless
    >> Anonymous 04/14/09(Tue)20:04 No.4283656
    >>4282612
    Does Arthur fuck?
    >> Unholy Clown Ninja Maid Anonymous, tl;dr Xom's Champion !!0aKrfPDoCW4 04/14/09(Tue)20:07 No.4283681
    A regular cube is already a hypercube.
    >> Anonymous 04/14/09(Tue)20:08 No.4283690
    >>4282612
    Toadstools, I believe.
    >> Anonymous 04/14/09(Tue)20:09 No.4283698
    >>4283681
    We already exist in 4 dimensions. 1 is just temporal and absolutely out of our control.
    >> Anonymous 04/14/09(Tue)20:11 No.4283722
    OMFG! NOOOOOOOOOOOOOOOO!
    >> Anonymous 04/14/09(Tue)20:12 No.4283728
    Hey, /tg/. Let's combine a Gelatinous Hypercube and a Tesseract Spider.
    >> Unholy Clown Ninja Maid Anonymous, tl;dr Xom's Champion !!0aKrfPDoCW4 04/14/09(Tue)20:14 No.4283745
    >>4283698
    You seem to misunderstand. The most common reference to a hypercube are 4 dimensional ones, but that's only a subset of all hypercubes which can be 0-inf dimensional. A 3 dimensional hypercube is just a cube.
    >> Anonymous 04/14/09(Tue)20:18 No.4283782
    you want something even more frighting?

    A tachyonic Gelatinous hypercube. Fucking you in more ways then your puny mind can hold.
    >> TheLionHearted !HAGYQOveO. 04/14/09(Tue)20:24 No.4283843
    Add a beholder in there somehow.
    >> Anonymous 04/14/09(Tue)20:33 No.4283913
    >>4283698

    That's not true. Time isn't the 4th dimension when talking about things like M theory and string theory. It's just one of the higher dimensions we can't deal with yet (theres upwards of 11, actually).

    My guess for the Gelatinous Hypercube is that it would be able to walk through walls (by moving around them in the 4th dimension) and do much more damage by enveloping you not only in the 3rd dimension, but also every 3rd dimension it could wrap around you in via the 4th dimension.

    Also could technically envelop you from the inside out, if it finds a way through your body in the 4th plane.

    tl;dr YOU WILL FUCKING DIE AND CAN'T ESCAPE
    >> Anonymous 04/14/09(Tue)20:34 No.4283924
    OH GOD I CAN SEE FOREVER
    >> Anonymous 04/14/09(Tue)20:37 No.4283946
    guys, i think i failed a SAN check...
    >> Anonymous 04/14/09(Tue)20:38 No.4283963
    >>4283924
    AND IT'S MADE OF JELL-O
    >> Anonymous 04/14/09(Tue)20:38 No.4283966
    A cube (technically, a three-dimensional hypercube), is a cross-section of a four-dimensional hypercube. Just like a square is a cross-section of a cube, and a line segment is a cross-section of a square.
    >> Aero Zeppelin 04/14/09(Tue)20:38 No.4283968
    I sprinkle some orc dust.
    >> Lived 04/14/09(Tue)20:39 No.4283978
    >>4283913
    This.
    Pretty much slap a Dimension Door and/or Teleport on an ooze and you're ready.
    >> Aero Zeppelin 04/14/09(Tue)20:40 No.4283987
    I roll my presence attack.
    >> Anonymous 04/14/09(Tue)20:42 No.4284002
    >>4283913
    >Also could technically envelop you from the inside out, if it finds a way through your body in the 4th plane.
    IT EATS YOU FROM ANY ANGLE IT CAN, YOU INSTANTLY DISSOLVE THERE IS NO DIGESTION DAMAGE ONLY SAVE VS DISINTEGRATION!
    >> Anonymous 04/14/09(Tue)20:42 No.4284009
    I still want someone to stat the Napalm Ooze
    >> Anonymous 04/14/09(Tue)20:43 No.4284016
    >>4283913
    isn't the 4th dimension just time... an ever stretching expansion of time all action that will and have happened.
    >> Anonymous 04/14/09(Tue)20:43 No.4284021
    >>4284009
    That would be weak vs fire would it not?
    >> Unholy Clown Ninja Maid Anonymous, tl;dr Xom's Champion !!0aKrfPDoCW4 04/14/09(Tue)20:44 No.4284022
    >>4283966
    All higher dimensional hypercubes appear to be constructable from lower dimensional hypercubes. (A square (2d hypercube) literally has 1 dimensional hypercubes for each side, for example. I don't know if it's something that falls from the definition of it, or if it's a literal part of the definition itself though.
    >> Anonymous 04/14/09(Tue)20:44 No.4284025
    I posted >>4283966 , btw

    I'm now trying to figure out how it would interact with 3 dimensional beings. Would it only be able to interact using its 3d cross section, or more?

    Actually, thinking about it, the hypercube would be able to see and interact with the PC's inevitable 4th dimesional bodies (just because we can't deal with 4th dimension doesn't mean we aren't part of it), though most likely it would be an extremely small 4d signature, and have the same effect as just the 3d space. Much like 2d things in 3d.

    Hm. Don't know. I'm just sort of a... hobbiest, and am slightly drunk.
    >> Anonymous 04/14/09(Tue)20:45 No.4284030
    EARTH HAS 4 CORNER
    SIMULTANEOUS 4-DAY
    GELATINOUS CUBE
    IN ONLY 24 HOUR ROTATION.
    4 Corner GELATINOUS, CUBES EARTH.
    I Possess Harmonic Cubic Wisdom
    that transcends and contradicts the
    Bibical 1st Day - Genesis 1.5 - when
    the greatest math & scientific scam
    of all human existence was deified.
    Claim of single 1st Day composed
    of Day, Night, Morning & Evening
    was a Lie, as they were Static points
    as 4 corners and did not rotate as
    Gelatinous motion. Instead each of the 4
    quadrant gelatin represented a single
    and separate 24 hour Day rotation
    within a common 24 hour rotation
    of Earth. You would be wiser if unschooled then be taught ONEness stupidity to worship Evil of ONEism,
    contradicted by Opposite Creation.
    Dr. Gene Ray, Cubic and Wisest Human.
    >> Anonymous 04/14/09(Tue)20:45 No.4284032
    >>4284016
    Depends if you're going for a 4th spatial dimension or a temporal dimension.
    >> Anonymous 04/14/09(Tue)20:46 No.4284038
    >>4284021
    In 4th edition it could be killed by minor fire balls.
    >> Anonymous 04/14/09(Tue)20:46 No.4284046
    >>4284016
    Technically both of you are right. Time is the 4th dimension, the thing is, I'm not sure that that's the 4th "d" in a hypercube. It's like how you can orient 2d 3 ways in normal 3d space.
    >> Aero Zeppelin 04/14/09(Tue)20:48 No.4284064
    >>4283987
    I rolled a 120 on an 80 presence.
    What happens?
    >> Unholy Clown Ninja Maid Anonymous, tl;dr Xom's Champion !!0aKrfPDoCW4 04/14/09(Tue)20:51 No.4284096
    >>4284016
    Time is really only modeled as a dimension. For example, velocity is a 2 dimensional model containing time as one of those 2 dimensions,
    >>4284025
    There's no reason to assume that everything else would just be 3 dimensional. A 3 dimensional object displaced into a 4 dimensions would be 4 dimensional by virtue of what it is in. It's pretty much why a line in planar geometry is defined in 2 dimensions despite being a 1 dimensional object.
    Another way to look at it though would be that a lower dimensional object has a infinitely fine edge in higher dimensional spaces.
    >> That Paranoid Guy 04/14/09(Tue)20:53 No.4284124
         File :1239756815.png-(16 KB, 180x140, Moebius_Surface_1_Display_Smal(...).png)
    16 KB
    How about a world...

    in the shape of a Mobius strip?
    >> Anonymous 04/14/09(Tue)20:54 No.4284136
    >>4284021
    it would be AWESOME vs. Fire.

    in fact when it is hit with an attack that deals fire damage it must make a Reflex save or Accidentally a Vietnamese Orphanage.
    >> Unholy Clown Ninja Maid Anonymous, tl;dr Xom's Champion !!0aKrfPDoCW4 04/14/09(Tue)20:55 No.4284147
    >>4284046
    The 4th dimension in a 4d hypercube is simply the most basic definition of dimension. If you were using a 4 dimensional hypercube to model some form of movement or change over time, then the 4th dimension could easily be time though.
    >> Anonymous 04/14/09(Tue)20:56 No.4284162
    >>4284124
    " guys, i think we're going in circles. "
    >> Anonymous 04/14/09(Tue)20:56 No.4284164
    http://math.eretrandre.org/4dbb/applet.html
    >> Anonymous 04/14/09(Tue)20:58 No.4284185
    >>4284124
    the BBEG wants to split the world down the center, causing the whole world to roll for SAN loss
    >> Regault 04/14/09(Tue)20:59 No.4284197
    >>4284124
    There was a series of Esther Friesner books about a world like that. I remember it involved a talking cat from Earth as the main character's familiar.
    >> Aero Zeppelin 04/14/09(Tue)21:00 No.4284204
    >>4284124
    It would have one surface.
    OMFG
    WHO THE FUCK CARES.
    >> Anonymous 04/14/09(Tue)21:03 No.4284234
    >>4284147

    Hm, I thought in M theory or whatever that NONE of the 11 dimensions was temporal. That it was the first 3 dimensions, something, 6 pocket dimensions, then the membrane.

    Actually now that I think of it, yeah, that could be time. It's all so fucking abstract.

    Does anyone still follow the worldline view of time? I have an old book I read called "One, Two, Three... Infinity" and it talks about the worldline being used to represent time, and it was pretty neat. Basically time being a singular dimension type of thing... wait, yeah.

    God I'm not drunk enough for this yet.
    >> Unholy Clown Ninja Maid Anonymous, tl;dr Xom's Champion !!0aKrfPDoCW4 04/14/09(Tue)21:08 No.4284277
    >>4284234
    Wait, I'm not saying anything about M theory. I know next to nothing about it. I'm just referring to the mathematical model of a hypercube. I'm merely saying that model utilizing it could easily use time as a dimension. That's all.
    >> Anonymous 04/14/09(Tue)21:09 No.4284283
    >>4284234
    >>Does anyone still follow the worldline view of time? I have an old book I read called "One, Two, Three... Infinity" and it talks about the worldline being used to represent time, and it was pretty neat. Basically time being a singular dimension type of thing... wait, yeah.
    HA! I remember that book. My dad got that for me when I was 8 (weird family, weirder childhood). That said: Pretty much everything but the raw math concepts in the book are out-dated.
    >> Anonymous 04/14/09(Tue)21:12 No.4284325
    >>4284283

    Yeah, that's what I figured. I found it in my high school english class. Teacher didn't know wtf it was doing there, and since they knew I liked shit like that he gave it to me. Still a good read.

    >>4284277

    Oh, yeah. I see what you mean. Yeah, I was talking in terms of physical existance.
    >> Lived 04/14/09(Tue)21:14 No.4284343
    >>4284283
    Raised on Edgar Cayce and scifi. Well met.
    >> Unholy Clown Ninja Maid Anonymous, tl;dr Xom's Champion !!0aKrfPDoCW4 04/14/09(Tue)21:18 No.4284383
    >>4284325
    >Oh, yeah. I see what you mean. Yeah, I was talking in terms of physical existance.
    I would be careful accepting M theory at this point. Last time I checked, all of its predictions outside of existing models were unable to be tested at this point in time.
    >> Anonymous 04/14/09(Tue)21:20 No.4284403
    >>4284234
    String theory works on the basis that you can make up shit hence why it has LAYERS of shit you can't test.
    >> Anonymous 04/14/09(Tue)21:23 No.4284431
    >>4284403
    >>4284383

    Yeah, I know that as well. Always wondered why its become accepted as the standard, even though so much of it is "hey what if?".
    >> Adeptus Munitorum Magus O'Grady 04/14/09(Tue)21:30 No.4284494
    Hmm.... Permanently hasted Gelatinous Cube. Monster of Legend template. Pseudonatural template. Sentry Ooze template.
    >> Unholy Clown Ninja Maid Anonymous, tl;dr Xom's Champion !!0aKrfPDoCW4 04/14/09(Tue)21:33 No.4284520
    >>4284431
    It's mostly because it is pretty much the big chance of a 'breakthrough' if we can start getting to the point of testing more of it's predictions. It could also easily be like the old fascination that mathematicians had for removing Euclid's 5th postulate.
    >> Anonymous 04/14/09(Tue)21:38 No.4284552
    >>4282237

    Add to this that it can use a move action to alter its size, any size from Fine to Colossal. This represents its movement in the 4th dimension such that the '3d cross section' becomes larger or smaller.
    >> GAY IDEA Anonymous 04/14/09(Tue)21:54 No.4284705
    Special Ability: Time Attack

    Roll 1d3.

    1. Attacks in the present. Roll standard attack.

    2. Attacks at the beginning of one turn ago. If it kills or incapacitates a character, all of that character's actions performed during that turn roll back. The party reacts as though this had always happened unless they're able to see additional dimensions, in which case what is happening becomes apparent.

    3. Attacks in the future 1d6 turns later. Regardless as to whether or not the cube is alive then, it will attempt to attack its target then.

    Planeshifting characters or items and attacks that can affect multiple dimensions can be used to interdict time attacks by interrupting them.
    >> Anonymous 04/14/09(Tue)21:59 No.4284763
    >>4284705
    sounds like achron...
    http://achrongame.com/
    >> Anonymous 04/14/09(Tue)21:59 No.4284767
    >>4284705

    That's not what the OP meant, I'm sure. Thats a timetravelling or whatever gel cube. Not a 4D one.

    Speaking of 4D, there was a class in Rifts (one of the expansion books) that had the ability to move around and see in 4D... I wanted to play that because it seemed like you could use pure logic with the GM to completely annihilate shit. God dragon killing stuff? Pull its heart out with your hand. Annoying psychic? Pull it into 4d and watch him go insane. Never got a rifts group though, so I couldn't play it.
    >> Anonymous 04/14/09(Tue)22:01 No.4284793
    >>4284767

    Still, it'd be cool to have some kind of otherworldly horror be able to do that.
    >> Unholy Clown Ninja Maid Anonymous, tl;dr Xom's Champion !!0aKrfPDoCW4 04/14/09(Tue)22:03 No.4284824
    >>4284767
    >Pull it into 4d and watch him go insane
    If you have 4 dimensional objects then he already exists in an encompassing 4 dimensional space.
    >> Anonymous 04/14/09(Tue)22:09 No.4284880
    >>4284824

    Well, the classes ability was to be able to shift into a different 4d space, and the class was able to handle it.

    Other people aren't used to seeing in 4d, so they go insane or just slightly crazy.

    It's in the class rules. Basically it works like switching from 2d to 3d, but one more step. The class is used to 4d, but no one else is. Except for stuff like alien intelligences and shit.

    I want to find a class that can do small shit like make something small like a pebble accellerate at a huge speed. Small pebble moving at 500km/s through 4D movement right at enemies needed organs/weakpoints = best weapon ever. And no one would ever know.
    >> Anonymous 04/14/09(Tue)22:12 No.4284927
    Since the 4th dimension, or so I've been told, is "everywhere in the third dimension, all at once" it would mae sense that the cube can:

    - Dimension Door at will
    - Automatically flank you from any angle
    - probably some other wield shit that allows it to attack impossible spots, ignoring AC completely.
    >> Anonymous 04/14/09(Tue)22:13 No.4284942
    All engulfed players/creatures must make a reflex save (which they will likely fail, since they're paralyzed and whatnot). On a failed save, the portion of the hypercube that the player was in moves along the 4th dimension, effectively removing the creature from our universe. Other players can no longer interact with the player (can't try to pull him out or anything). This save can be repeated each round to re-enter our universe, but they are still inside the cube's body (just in a different dimension) and thus still is under the effects of engulfment. If the cube is killed while the player is not in the right dimension, that player is lost in 4 dimensional space. You could, i suppose, prepare some sort of side quest to travel to the proper plane and rescue the player.
    >> Anonymous 04/14/09(Tue)22:18 No.4284993
    >>4284763

    Thank you, I've been watching Doctor Who all day and now you link me to this.
    >> Anonymous 04/14/09(Tue)22:19 No.4285012
    >>4284942

    now that I think about it, just treat this as teleport; on a failed save the engulfed player is transported to another plane, a successful save returns the player to the proper plane.

    Come to think of it, the hypercube would basically exist on multiple planes simultaneously.

    High level parties could actually split up and travel to different planes, then attack the same cube from each plane simultaneously.
    >> Anonymous 04/14/09(Tue)22:27 No.4285106
    >>4285012

    Planes of existance != dimensions. Unless your characters could actually travel along the 4D plane, in which case theres nothing to worry about except the players heads exploding from playing DnD in a 4D combat system.
    >> Unholy Clown Ninja Maid Anonymous, tl;dr Xom's Champion !!0aKrfPDoCW4 04/14/09(Tue)22:27 No.4285108
    >>4284880
    If he's switching from a 4d space to another 4d space, then it's nothing like translating from a 2d to 3d space. If you have 4d objects around, then you were always in a 4d space.
    >> Anonymous 04/14/09(Tue)22:30 No.4285142
    >>4285106

    I know it isn't the same thing. I'm merely throwing ideas out to make it into something playable, as opposed to physically impossible/irrelevant to a 3d universe. What, a transplanar battle royale doesn't sound remotely interesting?
    >> Anonymous 04/14/09(Tue)22:31 No.4285157
    >>4285108

    Well technically speaking, EVERYTHING is always in a 4D space if the theories are right.

    I know the bloody thing doesn't make sense, I'm saying whats in the rulebook.

    Think of a 2d character. They only see in 2 dimensions, and can't see past that. Then all of a sudden they jump into 3D, and can see the 3rd dimension. But they then go back to 2d, and can only see in 2d again.

    My guess is its like a wierd conciousness thing, or some crap like that. I know it doesn't really make sense fully, but dammit its Rifts and they'll be damned if it makes sense.
    >> Unholy Clown Ninja Maid Anonymous, tl;dr Xom's Champion !!0aKrfPDoCW4 04/14/09(Tue)22:37 No.4285229
    >>4285157
    I wasn't talking about a specific scientific theory. The idea that you would suddenly perceive higher dimensions like that is probably because of Flatland, where it was more of a metaphor for enlightenment.
    If you only perceive 3 dimensions in a 4 dimensional space then you'll only ever perceive 3 dimensions regardless.
    Secondly, if a 4 dimensional object exists, then you live in a 4 dimensional space already. An object is defined by the dimensions of the space it occupies.
    >> Anonymous 04/14/09(Tue)22:43 No.4285288
    >>4285229

    I don't know, what's preventing an object from not being able to percieve all of it's demensions?

    If you think about it, maybe thats what Enlightenment IS. Percieving more of reality when you suddenly become aware and able to comprehend more dimensions. I dunno.
    >> Anonymous 04/14/09(Tue)22:47 No.4285328
    bamp
    >> Unholy Clown Ninja Maid Anonymous, tl;dr Xom's Champion !!0aKrfPDoCW4 04/14/09(Tue)22:50 No.4285361
    >>4285288
    Let me put it this way, let's go with your example and have a plane in a 3 dimensional space. Now, let's say that plane is your reality as you know it. Now, if something were to pull you out of it, then all it's essentially doing is shifting you to another plane. Now, this could make things look weird depending on how your new plane is angled with the old (A square could suddenly look like a line, 2 dots, or 1 dot depending on how it moves through the intersection of the two). There is even the possibility of the two being parallel so you can't even interact or perceive the old.
    >> Anonymous 04/14/09(Tue)22:53 No.4285385
    >>4285288

    Proper sensory equipment and mental processing power.
    >> Anonymous 04/14/09(Tue)22:54 No.4285397
         File :1239764079.jpg-(299 KB, 720x486, 20080710satam.jpg)
    299 KB
    >>4284124
    Did someone say "Mobius"?
    >> Anonymous 04/14/09(Tue)22:58 No.4285439
    >>4285361

    No, thats more along the lines of movement along another plane.

    It would work more like... hm... god this is complicated... suddenly being able to see "light" type energy bouncing off of objects at another 4D position. Or adjusting your eyes to see light from another angle (if there's light-light energy in the other positions). It would be like looking around normally, but moving your eyes/head in a 4D sense, not 3D. Granted, that would be gross as hell, as it would look like your head/eyes phased out of existance.

    Also, what this guy said: >>4285385 . It's all about the mind and looking at the right things the right way.
    >> Anonymous 04/14/09(Tue)23:00 No.4285450
    >>4285361
    You wouldn't just be in another plane unless there were such a thing. 3-space isn't a stack of planes any more than 4-space is a stack of 3-spaces. That interpretation makes no sense since there's no such thing as being aligned to the universe's axis. Were there to be a fourth dimension, there's no logical reason why you would be unable to detect photons which had moved through spaces other than the one your flat self occupies. However you would see only garbage without a proper three-dimensional retina and a correctly functioning lens.
    >> Unholy Clown Ninja Maid Anonymous, tl;dr Xom's Champion !!0aKrfPDoCW4 04/14/09(Tue)23:03 No.4285481
    >>4285439
    >No, thats more along the lines of movement along another plane.
    No, that's a 3 dimensional shift. You're still going to see a 2 dimensional cross section of 3 dimensional space. Your new plane is just going to be a different cross section then the one you saw before.
    >> Anonymous 04/14/09(Tue)23:03 No.4285482
    ITT Yog-Sothoth
    >> Retrospectre !YQpEKin0R2 04/14/09(Tue)23:04 No.4285500
         File :1239764686.jpg-(469 KB, 877x1080, Sonic_Hedgehog_by_herms85.jpg)
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    >>4285397
    Aaaaaawwww YEAH!
    Wait, fuck, this thread isn't... Oh well, it's still cool.
    >> Anonymous 04/14/09(Tue)23:04 No.4285502
    >>4285450 Were there to be a fourth dimension, there's no logical reason why you would be unable to detect photons which had moved through spaces other than the one your flat self occupies.

    As for the tiny looplike dimensions that have been suggested, if they do indeed exist their impact on what we see is negligable. Its entirely possible that we can and do move through these all the time, but that since they are so small, movement through them, by our molecules or by photons, is unnoticable. Assuming they're small enough, of course.
    >> Anonymous 04/14/09(Tue)23:05 No.4285515
    >>4285439
    would it be similar to graphing the derivative of a function next to said function? related, but different?
    >> Unholy Clown Ninja Maid Anonymous, tl;dr Xom's Champion !!0aKrfPDoCW4 04/14/09(Tue)23:06 No.4285520
    >>4285450
    I was using plane as a reference to a 2 dimensional cross section. It should be rather obvious since I stated other examples as opposed to just the parallel one.
    >> Anonymous 04/14/09(Tue)23:06 No.4285528
    >>4285481
    Why are you making the assumption that a 2-dimensional creature is only able to see 2-dimensional cross-sections of space?
    >> Anonymous 04/14/09(Tue)23:07 No.4285540
    >>4285520
    The point I'm making is that 3-space isn't segmented into planes of any orientation.
    >> Unholy Clown Ninja Maid Anonymous, tl;dr Xom's Champion !!0aKrfPDoCW4 04/14/09(Tue)23:08 No.4285550
    >>4285528
    Because it would have seen the others already. There's literally nothing to stop it from already doing so, if it could.
    >> Anonymous 04/14/09(Tue)23:10 No.4285566
    >>4285481

    Wait, shit. I was talking about something else. Goddamn scotch.

    Yeah it would sort of pull people +/- along whatever direction the 4D is in (as every dimension is just really 1D in movement, you have +/- x, +/- y, +/- z, and whatever 4D is). But I believe what the ability meant by "pull into the 4th dimension" was the ability to comprehend/see multiple dimensions at once. Like only ever looking right and left, then all of a sudden HOLY SHIT THERES AN UP AND DOWN. Except not really moving your head, but physical up and down.

    Look at the 4D hypercube in the OP. Imagine that the sides of the cube were all opaque. With normal 3D abilities, all you would see is a normal 3D cube. When you have the ability to see in 4D, you would see the other stuff on the inside, because you could look *around* the outer walls.

    Though I don't know how light would work in that case. 4D light? Someone get on this shit.
    >> Unholy Clown Ninja Maid Anonymous, tl;dr Xom's Champion !!0aKrfPDoCW4 04/14/09(Tue)23:11 No.4285579
    >>4285540
    By having purely 2d objects, you have already segmented it into planes.
    >> Anonymous 04/14/09(Tue)23:13 No.4285596
    >>4285550
    Once the sphere pulled our friend square out of Flatland, he *was* able to do so. I'd sooner argue that his prior inability to perceive anything outside his nominally 2-dimensional world was more an artifact of his location within it than anything inherent to his status as a 2-dimensional creature. Perhaps he could only see nothing outside it because there was nothing outside it to see.
    >> Unholy Clown Ninja Maid Anonymous, tl;dr Xom's Champion !!0aKrfPDoCW4 04/14/09(Tue)23:14 No.4285608
    >>4285566
    >4D light?
    The same as 3 dimensional, but the vectors are defined in 4 dimensions. Nothing really special there.
    >> Anonymous 04/14/09(Tue)23:15 No.4285626
    >>4285596

    Hm. This is interesting, and goes with my idea of light itself being stuck in the same 4D position as us.

    Someone, build a device that creates light type stuff in adjacent 4D positions (like +1 or -1 4d space), and somehow reflects it back. Break physics whenever possible.
    >> Retrospectre !YQpEKin0R2 04/14/09(Tue)23:16 No.4285636
    For it to not be pulled apart by space and time and to keep it simple, the cube would have to exist at all times in one spot. If it could move, it would move from the place it would be in the future and the place it was in the past, retroactively changing where it just so happened to always be. It digests its prey by spreading its present matter across multiple periods of time, using it to sustain itself in the past, present, and future.

    That's how I'd make it.
    >> Unholy Clown Ninja Maid Anonymous, tl;dr Xom's Champion !!0aKrfPDoCW4 04/14/09(Tue)23:19 No.4285671
    >>4285596
    First, It isn't like there's a ceiling or floor to block line of sight.
    Second, all that pushing him out would really do is change his orientation with respect to that plane.
    >> Anonymous 04/14/09(Tue)23:21 No.4285685
    >>4285626
    >>4285596 here
    However our friend's ability to from without see an image of his world presumably similar to what we would see muddies things up. That would require a 2d retina like we have. Likewise decent sight in a 4d world requires a 3d retina (looks like http://www.urticator.net/maze/ ). So it's probably unwise to use Flatland as a bible for anything. But in a hypothetical situation *not* using Flatland as a reference, we aren't starting with an assumption that 2d creatures cannot see outside their world.
    >> Anonymous 04/14/09(Tue)23:25 No.4285718
    >>4285671
    > First, It isn't like there's a ceiling or floor to block line of sight.
    The situation was poorly explained. Maybe there was just nothing outside to see.

    > Second, all that pushing him out would really do is change his orientation with respect to that plane.
    Enabling him to see it from a new "3d" perspective.
    >> Anonymous 04/14/09(Tue)23:26 No.4285741
    >>4285608

    Also, what I meant was light that moves along the 4D position. It's easy enough to describe something in an arbitrary amount of dimensions, as long as you ignore any change or movement along the unknown dimensions' axis.

    For example: Lightbulb gives off light. This starting point shall be the centre for this study (therefor [0,0,0,0] position).

    Your eye is at, lets say [0,10,20,0]. You see the lightbulb because the light went from the lightbulb to your eye. Now, if the light bounces off the wall [100,20,30,0], then to your eye, you see that as well, and know it's position.

    But if the light beam somehow moves along the 4th axis to, say, [0,10,20,1], you would not see it whatsoever, as your eye isn't at that position, and unless the light reflects off of something to the 0 position on the 4th axis, you will never see it.

    What we would need to see in the 4th dimension truely, is the ability to accept outside information from other positions along the 4th axis. To do this you require eyes in that position (meaning your eyes would have to be 4D hyperspheres), and a nervous system able to connect from the brain [5,10,20,0], to one of the parts of your hypersphere eye at say, [0,10,20,1].

    Then you'd need a brain/conciousness that wouldn't instantly go insane from that sort of data input.
    >> Unholy Clown Ninja Maid Anonymous, tl;dr Xom's Champion !!0aKrfPDoCW4 04/14/09(Tue)23:27 No.4285751
    >>4285685
    Nice point, the Square's perception was strictly one dimensional.
    Also, the book isn't exactly internally consistent. Lines are extremely deadly due to their superfine cutting edge, but the square doesn't pose any threat to the sphere from hitting him despite having the same advantage.
    >> Drawde 04/14/09(Tue)23:32 No.4285795
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    I preferred the first one.
    >> Anonymous 04/14/09(Tue)23:34 No.4285814
    >>4285741 Then you'd need a brain/conciousness that wouldn't instantly go insane from that sort of data input.

    Honestly, I don't think it's a big deal. Take a look at that maze game I posted above. It's confusing, doubly so because you're trying to map from a 2d picture to a 3d cube, and triply so because the world is constructed like a game of Descent, and quadruply so because the world is wire-frame, but it's not insanity-inducing. The hard part is finding some 4d space and getting an appropriate eyeball.
    >> Unholy Clown Ninja Maid Anonymous, tl;dr Xom's Champion !!0aKrfPDoCW4 04/14/09(Tue)23:35 No.4285824
    >>4285718
    >The situation was poorly explained. Maybe there was just nothing outside to see.
    That was one thing that wasn't poorly explained. It even went to the trouble of describing exactly what they saw, and special cases that came as a result. (Lines)
    >>4285741
    Going with your wall example. Depending on what 3 of those 4 dimensions you actually see normally, you could see an object at [100,20,30], [100,30,0], [100,20,0], or [20,30,0].
    >> Anonymous 04/14/09(Tue)23:39 No.4285872
    >>4285824

    Well, thats not what I'm talking about here. The matrix is basically [x,y,z,a]. Where x/y/z are the 3 dimensions we are used to, and a is the 4th axis.

    Essentially, if you had a viewing area of 5a large, and the wall was 3a large on the axis, you would see a wall at [100,20,30,0],[100,20,30,1] and [100,20,30,2] or thereabouts.

    >>4285814

    Well, okay, yeah you wouldn't go insane, I know that. But such a large shift in perspective would be HUGELY disorienting.
    >> Anonymous 04/14/09(Tue)23:43 No.4285921
    >>4285824
    It describes some things they saw, but I don't recall it describing it in enough detail to indicate whether there were things to see other than Mr. Square's world. I'd reference my copy, but I'm not sure where it is.
    >> Anonymous 04/14/09(Tue)23:45 No.4285935
    >>4285685

    I am genuinely frightened that I found the end of the maze in 5 minutes.
    >> Anonymous 04/14/09(Tue)23:48 No.4285959
    >>4285872 Well, okay, yeah you wouldn't go insane, I know that. But such a large shift in perspective would be HUGELY disorienting.

    I'm just saying I think a standard-issue brain would suffice. I certainly hope so. 4d games are my plan to take the industry by storm.
    >> Unholy Clown Ninja Maid Anonymous, tl;dr Xom's Champion !!0aKrfPDoCW4 04/14/09(Tue)23:48 No.4285961
    >>4285872
    >Essentially, if you had a viewing area of 5a large, and the wall was 3a large on the axis, you would see a wall at [100,20,30,0],[100,20,30,1] and [100,20,30,2] or thereabouts.
    It depends on how you're oriented with respect to axis a. However, you would only be able to perceive [100,20,30] from your clarification. It could cause some weird effects due to light speed delay if they were reflected from alot of points on the same object though.You could possibly see an object still in the same position after it's moved though.
    >> Unholy Clown Ninja Maid Anonymous, tl;dr Xom's Champion !!0aKrfPDoCW4 04/14/09(Tue)23:49 No.4285978
    >>4285921
    It's public domain.
    http://www.geom.uiuc.edu/~banchoff/Flatland/
    >> Anonymous 04/14/09(Tue)23:49 No.4285980
    >>4285935
    You may be a 4-dimensional creature at heart.
    >> Anonymous 04/14/09(Tue)23:56 No.4286045
    Look at it this way. Us, looking at a square, can see all parts of the square, in and out.

    In 4d space, you can see every part of a cube, in and out, at the same time.
    >> Unholy Clown Ninja Maid Anonymous, tl;dr Xom's Champion !!0aKrfPDoCW4 04/14/09(Tue)23:56 No.4286050
    >>4285978
    Anyway, if people in flatland had 3d vision then they wouldn't be able to perceive each other for the exact same reason they can have trouble seeing lines. The writer conveniently forgets this with the sphere though.
    >> Anonymous 04/14/09(Tue)23:57 No.4286056
    >>4285961
    >It depends on how you're oriented with respect to axis a. However, you would only be able to perceive [100,20,30] from your clarification. It could cause some weird effects due to light speed delay if they were reflected from alot of points on the same object though.You could possibly see an object still in the same position after it's moved though.

    Huh? I mean that at the position of [100,20,30] you can see 0a to 5a due to the viewing angle your at, distance, etc. etc.. Nothing else matters. Just like if your near a wall and look at it, you can only see X meters by Y meters.

    And the light wouldn't be reflected from multiple points per light item. Just like every other point of the wall [99,20,30,0] to [80,20,30,0] are all different beams of light heading from the wall point to your eyes, the different 'a' points are all separate light beams, meaning they all reach your eye at the same time (well, besides the infentesimally small time lapse for the distance between 'a' values, which I'm sure would be negligible).

    It works the exact same as if the light was completely normal and never moved out of 0a space. All thats required to see is A) light created from source B) light bounce off object C) bounced light hits your eye

    If your eye isn't where the light is (like a normal eye wouldn't be at [0,10,20,1], since we are only 1a unit large, at least our eyes), then we don't see it.
    >> Anonymous 04/14/09(Tue)23:57 No.4286058
    Guys, I just threw up a bunch of blood.
    >> Anonymous 04/14/09(Tue)23:58 No.4286072
    >>4285978
    Thanks, but no need. I found it on my shelf. It is indeed as I remembered.
    >> Captain Olimar !!idVPumgS8p1 04/15/09(Wed)00:00 No.4286085
    >>4285814
    Well.. Just imagine falling into a direction that didn't exist before

    It'd be pretty freaky
    >> Anonymous 04/15/09(Wed)00:02 No.4286117
    >>4286050
    They don't have trouble seeing lines, except from the ends where they appear very small. And you don't need to have any special restriction to be unaware that there is space above and below you. Just an eye that only views meaningfully in an arc.
    >> Unholy Clown Ninja Maid Anonymous, tl;dr Xom's Champion !!0aKrfPDoCW4 04/15/09(Wed)00:02 No.4286119
    >>4286056
    Ok, I wasn't sure where you were going with your example.
    >> Unholy Clown Ninja Maid Anonymous, tl;dr Xom's Champion !!0aKrfPDoCW4 04/15/09(Wed)00:06 No.4286145
    >>4286117
    The line when viewed straight on is a point. It literally has no width.
    It would be like us trying to view a line from the side with absolutely no height. It would literally have no thickness whatsoever.
    >> Anonymous 04/15/09(Wed)00:07 No.4286156
    Well this has been an awesome discussion so far, but I gotta get sleep. Someone should archive this shit for the benefit of humanity.

    Goddamn gotta get up for work in like 7 hours.
    >> Anonymous 04/15/09(Wed)00:09 No.4286179
    >>4286145
    > The line when viewed straight on is a point. It literally has no width.
    Right. Although women must have some measurable width to be able to anything.

    > It would be like us trying to view a line from the side with absolutely no height. It would literally have no thickness whatsoever.
    Doesn't the square later speculate that his countrymen do have some thickness? At any rate, as long as there is some detectable amount of light leaving the surface of a person, they are going to be visible. A piece of paper edge on, for example, is hard to see because of the visual noise in the background, not because it is invisible.
    >> Anonymous 04/15/09(Wed)00:10 No.4286192
    >>4286179
    >Although women must have some measurable width to be able to anything.
    What?
    >> Anonymous 04/15/09(Wed)00:13 No.4286220
    >>4286192
    Eat, drink, have some kind of metabolism, bear young (do they do that?). Anything.
    >> Unholy Clown Ninja Maid Anonymous, tl;dr Xom's Champion !!0aKrfPDoCW4 04/15/09(Wed)00:14 No.4286237
    >>4286179
    If they have that thickness then they aren't 2 dimensional. Second, if they did have 3d perception and thickness(Height), then they would have already noticed the change in height as opposed to rely on only how relatively long something appeared.
    >> Anonymous 04/15/09(Wed)00:16 No.4286252
    >>4286220
    To a 4D being, or ability to do such things while lacking a measurable dimension would be just as vexing.
    >> Unholy Clown Ninja Maid Anonymous, tl;dr Xom's Champion !!0aKrfPDoCW4 04/15/09(Wed)00:19 No.4286282
    >>4286252
    Yes, we also need to consider how a 2d object even eats without height.
    >> Anonymous 04/15/09(Wed)00:26 No.4286354
    >>4286237 If they have that thickness then they aren't 2 dimensional.
    That's the logical conclusion.

    > Second, if they did have 3d perception and thickness(Height), then they would have already noticed the change in height as opposed to rely on only how relatively long something appeared.
    Unless that height is nearly infinitesimal. Besides, I don't personally assume that they are able to percieve 3d scenes properly. Doing this requires a 2d retina, which obviously won't fit in Flatland. Why can he do it in Spaceland? Who knows.
    >> Anonymous 04/15/09(Wed)00:29 No.4286378
    >>4286252
    Not so. I can see how a 2d being in 2d space can eat and so on. I'm not so clear on 1d. But at any rate, I don't see how a 1d being in 2d space could do any of these things.
    >> Unholy Clown Ninja Maid Anonymous, tl;dr Xom's Champion !!0aKrfPDoCW4 04/15/09(Wed)00:32 No.4286399
    >>4286354
    >Unless that height is nearly infinitesimal
    Going by the assumptions they would be effectively invisible.
    >Besides, I don't personally assume that they are able to percieve 3d scenes properly. Doing this requires a 2d retina, which obviously won't fit in Flatland. Why can he do it in Spaceland? Who knows.
    Wait, what are we discussing then? Just the book in general?
    >> Anonymous 04/15/09(Wed)00:37 No.4286456
    >>4286399 Wait, what are we discussing then? Just the book in general?

    At this point I have no idea. I don't even have a coherent point I'm working towards.

    Let's talk about this instead:
    What the heck does a 4-dimensional creature look like? Are two feet sufficient for it to walk? What are its feed and musclature to accomplish this like? What the heck is 4-dimensional architecture like?
    >> Anonymous 04/15/09(Wed)00:38 No.4286460
    >>4286456
    * feet
    >> Anonymous 04/15/09(Wed)00:41 No.4286488
    >>4286378

    You could think of 1D life like a Turing Machine tape with many reads, particles with only length jostling each other back and forth.

    From an information theory perspective someone a lot more motivated than us could probably design a program that operates in 1D to emulate life in higher dimensions, but I don't think it would ever work natively since a 1D organism would only ever be interacting with other 1D organisms through a single (1D) atom.
    >> Anonymous 04/15/09(Wed)00:44 No.4286504
    Name for said Monster:

    Metatron's Gelatinous Cube
    >> Unholy Clown Ninja Maid Anonymous, tl;dr Xom's Champion !!0aKrfPDoCW4 04/15/09(Wed)00:47 No.4286534
    >>4286456
    It depends. Going from the 2d vision perspective (us), he could literally look like he constantly changes shape as he moves, disappear and reappear, and change size.
    >Are two feet sufficient for it to walk?
    Why not, we have things that can move with one foot. All he really needs is the ability to rotate in 4 dimensions.
    >What are its feed and musclature to accomplish this like?
    They would be 4 dimensional. Otherwise, he wouldn't be able to perform his full range of rotation.
    >What the heck is 4-dimensional architecture like?
    It would be made with geometric shapes that have 3d dimensional shapes for sides, much like we have objects with 2 dimensional shapes for size.
    >> Anonymous 04/15/09(Wed)00:50 No.4286559
    ITT: Fuck my brain.
    >> Anonymous 04/15/09(Wed)00:54 No.4286582
    >>4286534
    >> Are two feet sufficient for it to walk?
    > Why not, we have things that can move with one foot. All he really needs is the ability to rotate in 4 dimensions.
    Yes, that's my hunch as well.

    >> What are its feed and musclature to accomplish this like?
    > They would be 4 dimensional. Otherwise, he wouldn't be able to perform his full range of rotation.
    Well, duh. I'm talking specifics. Not that I really expect an answer for something I haven't figured out myself.

    >> What the heck is 4-dimensional architecture like?
    > It would be made with geometric shapes that have 3d dimensional shapes for sides, much like we have objects with 2 dimensional shapes for size.
    Again, duh.
    >> Anonymous 04/15/09(Wed)00:57 No.4286603
    2d6/1d20 SAN loss, at least.

    Not sure the rest of the stats would matter.
    >> Anonymous 04/15/09(Wed)00:57 No.4286606
    Google Time Cube, look at diagrams.
    >> Anonymous 04/15/09(Wed)01:02 No.4286651
    >>4282397
    >>4284030

    Go to Hell. Just...go to Hell.
    >> Anonymous 04/15/09(Wed)01:07 No.4286681
    http://www.youtube.com/watch?v=JkxieS-6WuA

    Imagining the tenth dimension.
    >> Unholy Clown Ninja Maid Anonymous, tl;dr Xom's Champion !!0aKrfPDoCW4 04/15/09(Wed)01:07 No.4286683
    >>4286582
    >Well, duh. I'm talking specifics. Not that I really expect an answer for something I haven't figured out myself.
    >Again, duh.
    I really don't know what you're wanting from me then. We could literally be 4 dimensional and not be able to tell the difference. Trying to model something like their architecture would require multiple 3d models considering our ability to only perceive things as 2d images. You could have stuff like rooms with doors that open back into themselves, and maybe even what would appear to be straight vertical hallways that they can walk up easily.
    >> Anonymous 04/15/09(Wed)01:18 No.4286768
    >>4286683
    > I really don't know what you're wanting from me then. We could literally be 4 dimensional and not be able to tell the difference.
    What I want to do is visualize the sort of musculature and so on that a 4d creature would need to function. I'm also curious about whether 3 eyes would be necessary for adequate depth perception. I think so.

    > Trying to model something like their architecture would require multiple 3d models considering our ability to only perceive things as 2d images.
    This is something I've thought about a lot: what is the most fruitful way to visualize 4d environments and objects? I almost think it might be best just to imagine them as a 4d person would see them, and rotate them to get a fuller idea of their appearance.

    > You could have stuff like rooms with doors that open back into themselves, and maybe even what would appear to be
    That doesn't sound physically possible. We're still in Euclidean space here.

    > straight vertical hallways that they can walk up easily.
    I think gravity would like a word with you.
    >> Unholy Clown Ninja Maid Anonymous, tl;dr Xom's Champion !!0aKrfPDoCW4 04/15/09(Wed)01:29 No.4286867
    >>4286768
    >What I want to do is visualize the sort of musculature and so on that a 4d creature would need to function. I'm also curious about whether 3 eyes would be necessary for adequate depth perception. I think so.
    3 eyes could work like you were wanting as a replacement for a 3d retina. However it wouldn't be required. It's not we require 2 eyes to see.
    >This is something I've thought about a lot: what is the most fruitful way to visualize 4d environments and objects? I almost think it might be best just to imagine them as a 4d person would see them, and rotate them to get a fuller idea of their appearance.
    That's kind of just using real time to model the 4th dimension.
    >That doesn't sound physically possible. We're still in Euclidean space here.
    We live on the surface of a planet where we can walk all we can in one direction and arrive back where we were. There isn't really anything special about this. I'm also talking about it being perceived by someone who can only see 3 spatial dimensions.
    >I think gravity would like a word with you.
    That depends wholly on how you're oriented, and the direction of the force of gravity. Gravity as described by classical mechanics is uni-dimensional. Even with the revised forms of it, that hasn't really changed. In the context of a 4d space, your cross section could easily be warped enough to perceive just such as well.
    >> Anonymous 04/15/09(Wed)01:43 No.4286988
    >>4286867
    > 3 eyes could work like you were wanting as a replacement for a 3d retina.
    No more than 3 lines of pixels can give a decent picture.

    > However it wouldn't be required. It's not we require 2 eyes to see.
    No, but I'm talking about depth perception.

    > That's kind of just using real time to model the 4th dimension.
    How so? How many people accurately envision three-dimensional objects? There's nothing wrong with rotating something to see all sides of it. Mind you, I'm not suggesting that a person only view these things in "slices". I'm saying that projecting them into 3d space (the same view a 4d creature would get) might be best.

    > We live on the surface of a planet where we can walk all we can in one direction and arrive back where we were. There isn't really anything special about this.
    I thought you were talking about some kind of space warping thing. Agreed, 4d buildings are likely to have hallways.

    > I'm also talking about it being perceived by someone who can only see 3 spatial dimensions.
    No reason to make things more difficult. I'm assuming I have 4d vision.

    > That depends wholly on how you're oriented, and the direction of the force of gravity.
    The direction of gravity is down, making walking up a mite difficult.
    >> Unholy Clown Ninja Maid Anonymous, tl;dr Xom's Champion !!0aKrfPDoCW4 04/15/09(Wed)02:06 No.4287192
    >>4286988
    >No, but I'm talking about depth perception.
    There's monocular depth perception.
    >How so? How many people accurately envision three-dimensional objects? There's nothing wrong with rotating something to see all sides of it. Mind you, I'm not suggesting that a person only view these things in "slices". I'm saying that projecting them into 3d space (the same view a 4d creature would get) might be best.
    I never said there was anything wrong with it. It's how 4 dimensional hypercubes are modeled.
    >No reason to make things more difficult. I'm assuming I have 4d vision.
    That makes it less difficult?
    >The direction of gravity is down, making walking up a mite difficult.
    Up can mean one of 4 different dimensions. That's kind of hard to just state.
    >> Anonymous 04/15/09(Wed)05:53 No.4288495
    >>4287192
    CONGRATULATIONS, SIR.

    you have fucking EARNED the title of Xom's Champion.

    if you'll excuse me, i'm going to go add skittles to my brain until i can talk it back into returning to it's place in my skull.
    >> Anonymous 04/15/09(Wed)06:15 No.4288631
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    NEEEEERRRRDDSSSS
    >> Anonymous 04/15/09(Wed)07:05 No.4288880
    Fucking science.
    >> Anonymous 04/15/09(Wed)07:58 No.4289028
    oh gawd

    a gelatinous tesseract
    >> Anonymous 04/15/09(Wed)08:08 No.4289080
    ITT: I stopped understanding what the thread is about after the 20th post. What the shit you guys!?
    >> Anonymous 04/15/09(Wed)08:11 No.4289089
    Is this... thorough discussion? In my 4chan?
    >> Anonymous 04/15/09(Wed)08:14 No.4289100
         File :1239797646.jpg-(24 KB, 400x303, this-is-sparta-7.jpg)
    24 KB
    >>4289089
    No.

    THIS.

    IS.

    /tg/!

    *boot*
    >> Anonymous 04/15/09(Wed)08:21 No.4289123
    I have SuperNatural Wisdom.
    NO God mentality can Know my 4 Day Cube.
    No Bible Word equals my TimeCubed Earth.
    How Stupid - Pay to worship Queer as a God.
    Mom and Dad created you as a Trinity, the
    Mirror of opposite brain meld into "We" Ego.
    Your body is of their Creation, honor "We".

    Dr. Gene Ray, Cubic and King of Genius.

    THERE IS NO DAMN GOD -
    ONEism IS A DEATH TRAP
    for Mom and Dad Opposites.
    You're Educated ONE Nitwits,
    I possess Math & Science Proof.
    A Queer as God = Queer HIV.
    Every Creation is of Opposites,
    Not a human or planet is One.
    Seek Wisdom of Cubic Life
    Intelligence - or you die evil.
    ****************************************************************************************
    Educators are KILLING US -
    teaching Death value ONEism.
    A male God without a female
    Opposite = Queer Worship.
    ONEism of a God Is Death.

    Adults Evolve From Children,
    not from a Queer deified as a
    God by Religious/Academic
    Organized Crime, Swindling
    Educated Stupid and Gullible.
    Love for God = Hate for Child.
    Horrendous HOAX on the
    Educated, for they worship
    deified Queer as their God -
    that is Criminal Education.
    Life has 4 Opposing Corners,
    Earth rotates 4 Corner Days.
    Taught One equates Death.
    Every Human is Composed
    of 4 Corners, existing only as
    Cubicians. No Man or God
    exists as One, for Cubic fish
    of Opposites, divide the Egg
    into 4 Opposing Quadrants.
    One Male God only, without
    Opposing Female Opposite,
    equates to Queer Worship
    and Horror for Humanity,
    deliberate spread of AIDS,
    more dangerous than Leper.
    About time for Queer colony.
    Queers killed my lil Brother.
    A Queer God induces AIDS.



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