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  • File :1237848717.jpg-(62 KB, 580x440, 1233224344990.jpg)
    62 KB Evolution:The Darwining 03/23/09(Mon)18:51 No.4063701  
    Hmm lets continue where we left off. We got some basics down which can be found here http://suptg.thisisnotatrueending.com/archive/4045418/

    We need to figure out how things are going to be decided. One fellow said something about Opposed Rolls. IF we go with the frame we set yesterday that should be easily done.

    There was also talk of using a tech tree like style on how you would upgrade your forms. Do we want to expand on this idea? choose a base set of leg and increase it through choices along a set path. Or should it be free choice? You buy a pair of legs, and then are able to buy a diffrent pair and add upgrades to them as you wish and eventually better legs all together?

    If we go along that style what are we going to do about all those upgrades invested in the old pair of legs?

    Some thoughts or ideas?
    >> Anonymous 03/23/09(Mon)19:10 No.4063921
    cool idea, no idea to help but i'd play
    >> Anonymous 03/23/09(Mon)19:19 No.4063998
    >>4063921
    Thanks for semi support. Here is to hoping some of the fa/tg/uys form last night find this thread.
    >> Anonymous 03/23/09(Mon)19:20 No.4064006
    Is this another of your failed abominations of homebrew?
    >> Anonymous 03/23/09(Mon)19:25 No.4064048
    >>4064006
    Failed? No idea yet, its not finished. Abomination? That's the idea.
    >> Anonymous 03/23/09(Mon)19:28 No.4064066
    So it's SUPPOSED to be stupid? Yeah I sure do want to play that.
    >> Anonymous 03/23/09(Mon)19:28 No.4064070
    >>4063701

    I dunno..Evolution might be a little hard for people to get their head around. Maybe like...Intelligent AI and the escape from human control and all that might work better for the mechanics....
    >> Anonymous 03/23/09(Mon)19:30 No.4064087
    >>4064066
    Just as stupid as any other roleplaying game out there. I have seen worse ideas actually be put into print.
    >> Anonymous 03/23/09(Mon)19:52 No.4064290
         File :1237852327.gif-(22 KB, 256x224, EVO_Search_For_Eden_SNES_Scree(...).gif)
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    >> Anonymous 03/23/09(Mon)20:05 No.4064440
    >>4064290
    If we could some how set up a PnP version of Evo's evolution system that would be awesome. But I doubt we will so here is to hoping...
    >> Anonymous 03/23/09(Mon)20:25 No.4064622
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    Does no one want play as this fabulous creature?
    >> Anonymous 03/23/09(Mon)20:28 No.4064645
    I'd wait for nighttime /tg/, OP. The underage b&s' bedtime is close by. I'd help but I'm in a different timezone and need to sleep now.
    Good luck.
    >> Anonymous 03/23/09(Mon)20:33 No.4064684
    >>4064645
    Yeah, we had better luck last night. Thanks for the idea.
    >> Anonymous 03/23/09(Mon)20:37 No.4064728
    >>4064440
    Actually, didn't the palladium TMNT books have a system similar to that? It might not be perfect, but it could make a good reference for homebrewers.
    >> Anonymous 03/23/09(Mon)20:49 No.4064853
    >>4064728
    You intrigue me by your words...Go on.
    >> Anonymous 03/23/09(Mon)20:50 No.4064874
         File :1237855854.png-(10 KB, 300x300, yes.png)
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    >>4064622
    >> Anonymous 03/23/09(Mon)20:55 No.4064901
    >>4064874
    Yes my eloquen/tg/entleman that dream can be yours....Sorta.
    >> Anonymous 03/23/09(Mon)20:59 No.4064937
    >>4064853

    http://en.wikipedia.org/wiki/Teenage_Mutant_Ninja_Turtles_&_Other_Strangeness

    The basis of the system is that all creatures have a latent about of "BIO-E" based on their size and abilities, that can be exchanged for features such as having opposable thumbs, or being bi-pedal. Unfortunately, the system was heavily biased towards using large animals, and scaling down.

    Also, you could only mutate between the base creature, and a humanoid. At least, as far as I can remember. It's been a while.
    >> Anonymous 03/23/09(Mon)21:03 No.4064966
    >>4064937
    Hmm it sounds like something that could be beneficial to look at. Not exactly but sorta close. Hmm not to look deeper. If anyone has more in depth knowledge about it feel free to share.
    >> Anonymous 03/23/09(Mon)21:40 No.4065249
         File :1237858828.jpg-(24 KB, 550x512, 1229919264781.jpg)
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    >> the wistful fanatic 03/23/09(Mon)21:53 No.4065342
    bump
    >> Anonymous 03/23/09(Mon)22:21 No.4065596
    >>4065342
    You are a good person to keep this alive till later tonight. Thank you.
    >> Unholy Clown Ninja Maid Anonymous, tl;dr Xom's Champion !!0aKrfPDoCW4 03/23/09(Mon)22:23 No.4065618
    >>4064937
    The game is up on /rs/.
    >>>/rs/other+strangeness
    The bio-e setup is more oriented towards becoming more human though.
    >> the wistful fanatic 03/23/09(Mon)22:27 No.4065657
    >>4065596
    just make sure this fucker is AWESOME and that it get archived. they haven't finished wiring the net cables in the new college building. I like this and when it's done I want to play a hypersonic insect

    farsighted ally "oh look an enemy"
    me: "on it" buzzes off at 2.5MACH
    >> Toy Store Anonymous !wImXn9Y2hw 03/23/09(Mon)22:27 No.4065659
    >>4064937
    There's a strong bias towards mutating towards human, yes, but there's also some psionic abilities. However, it was also possible to simply be a larger version of the animal you started as.

    Also, the most 'unbalanced' animal in the game from a Bio-E standpoint wasn't a large animal. It was the turtle. Fitting, I guess. There are guidelines on creating your own species. You can take a look and realize that they broke their own rules in a few instances. Elephant and Turtle are both possessed of excessive Bio-E.
    >> Anonymous 03/23/09(Mon)22:40 No.4065776
    >>4065657
    ..I love creative people like you. I for one will try and make it as interesting/fun as possible.
    >> the wistful fanatic 03/23/09(Mon)22:43 No.4065806
    >>4065776
    I'm not hardly all that creative,

    fast attack? disgustingly basic.

    my DM, now that fucker is creative
    >> Unholy Clown Ninja Maid Anonymous, tl;dr Xom's Champion !!0aKrfPDoCW4 03/23/09(Mon)22:53 No.4065894
    >>4065659
    I forgot about the psionics, despite having posted the terror bears picture about a month ago.
    What I remember was you could either use bio-e for natural abilities of the animal (Bear Claws, for example) or to make it more human like.

    Op, another Bio-E based game to look at would be After the Bomb.
    >> Anonymous 03/23/09(Mon)23:05 No.4066004
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    Hmm I am working on something but I am not sure how to put it. The main difference between Carnivores, Herbivores, Omnivores and Photosynthetics.

    Other than how they feed how should they be different? Inherit discounts on certain limbs, function or abilities? I am working on something I call Appetite, basically how much they would have to consume to stay stable. This should also be based on their size. Should I toss it out? Or use it as a way to regain HP?

    I am not sure how to incorporate body style into the game at all...Should it be more of a 'higher' grade body enhancement or a starting choice?

    Just some thoughts.
    >> the wistful fanatic 03/23/09(Mon)23:24 No.4066166
    >>4066004
    carnivores get a slight discount on offensive limbs

    herbivores get discounts on motive abilities

    photosynthetics don't need to eat but get no bonuses.

    omnivores get lighter discounts to both offensive and motive appendages
    >> Anonymous 03/23/09(Mon)23:28 No.4066198
    >>4066166
    Herbivores should get a discount on defensive evolutions as well.

    How many leather-skinned or horned carnivores are there on earth, after all?
    >> Anonymous 03/23/09(Mon)23:33 No.4066228
    >>4066166
    I was thinking something similar. Carni's get discount on Combat but have to eat more. Herbi's have to eat less and get a bonus to either sensory or motive that could work. Photo's I was thinking could only eat during daylight hours but they might have higher regenerative powers during so or some such or discount on 'paranormal' abilities. Omni's I was thinking a discount on Utility limbs like limbs for fine manipulation of the environment and the like and they have to eat the middle ground amount between Herbi and Carni. Of course that would also depend on your body size.

    If we go with your idea we would have to have some sort of draw back for each, especially omni. Unless of course the discounts are less than those of the Carni and herbi.
    >> the wistful fanatic 03/23/09(Mon)23:33 No.4066230
    >>4066198
    true

    but then armor could be discounted to photosynthetics because no matter how tough your skin is wood tends to be more protective

    inb4 rhino
    >> Anonymous 03/23/09(Mon)23:38 No.4066260
    Are we going to use stats at all or just dice based on limb abilitiy?
    >> Bones 03/23/09(Mon)23:38 No.4066263
    I think you should divide organisms into Autotrophs and Heterotrophs.

    Autotrops can become Photosynthetic or Chemosynthetic, and Heterotrophs can become Carnivora or Omnivora (Herbevora are generally first or second level consumers, i.e. not fit to be the king of the planet's ecosystem).
    >> Anonymous 03/23/09(Mon)23:42 No.4066294
    >>4066263
    >(Herbevora are generally first or second level consumers, i.e. not fit to be the king of the planet's ecosystem).

    Oh I see, we have a HUMANIST here.
    >> Unholy Clown Ninja Maid Anonymous, tl;dr Xom's Champion !!0aKrfPDoCW4 03/23/09(Mon)23:42 No.4066297
    >>4066230
    >photosynthetics
    This is beginning to sound like Gamma World.
    >> the wistful fanatic 03/23/09(Mon)23:43 No.4066308
    >>4066297
    what is "gamma world"?
    >> Bones 03/23/09(Mon)23:44 No.4066316
    >>4066294

    It's just common sense, buddy. If you are eating plants, you probably don't have much in the way of being aggressive.
    >> the wistful fanatic 03/23/09(Mon)23:47 No.4066340
    >>4066316
    horns? on EVERYTHING?

    hooves?

    boxing kangaroos?

    or cassowaries?

    lern2high school biology
    >> Anonymous 03/23/09(Mon)23:47 No.4066349
    ITT: Biology: They Classifying
    >> the wistful fanatic 03/23/09(Mon)23:49 No.4066361
    >>4066349
    yeah pretty much.
    >> Unholy Clown Ninja Maid Anonymous, tl;dr Xom's Champion !!0aKrfPDoCW4 03/23/09(Mon)23:49 No.4066362
         File :1237866552.jpg-(217 KB, 700x900, nerdy Kyonko surprise.jpg)
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    >>4066308
    It's a scifi post-apocalyptic rpg that's been around for ages.
    >>>/rs/gamma+world
    Mutant future is pretty much a rewrite of 1/2e with some missing mutations, and renamed attributes.
    http://www.goblinoidgames.com/mutantfuture.htm

    The reference was to being able to play a plant.
    >> Anonymous 03/23/09(Mon)23:51 No.4066383
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    >>4066316
    You really think you're in control, multicellular organism with strange appendices? Think you're the "king of the planet's ecosystem?"

    Think again.
    >> Anonymous 03/23/09(Mon)23:53 No.4066411
    Ooooookay. Before we get into herbivore debating. What is the setting? Is it the Sci Fi alien controlled bio-thing explorers? Are the PCs bio-experiments that escape on then go try and adapted to life where they are? Maybe its some sort of jungle or desert or urban setting. I think when we figure that out then we can figure out what we need to classify
    >> the wistful fanatic 03/23/09(Mon)23:53 No.4066412
    http://suptg.thisisnotatrueending.com/archive/3137124/

    http://suptg.thisisnotatrueending.com/archive/3138463/

    someone take a look at these. I remember them well and I think they might help a bit.
    >> Bones 03/23/09(Mon)23:55 No.4066422
    >>4066383

    Those aren't herbivores.
    >> Bones 03/23/09(Mon)23:56 No.4066439
    >>4066411

    I call for a Gladiator-esque planet of the warrior organisms.
    >> Anonymous 03/23/09(Mon)23:58 No.4066455
    >>4066383
    Most bacteria can only survive in temperatures of 60-100 degrees. Also, you're at the bottom of the food chain, being eaten by fucking krill and plankton. To kill most multicellular lifeforms, it takes millions of you and then most of them die with the lifeform anyway.
    >> Anonymous 03/23/09(Mon)23:59 No.4066468
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    >>4066422
    Sorry man, we've had to cope with a lot of tough shit lately. It's just that we get extremely pissed off whenever someone might be racist towards bacteria, and we have a rough 4 billion year nightshift behind us. Please accept our sincerest apology.
    >> Anonymous 03/24/09(Tue)00:00 No.4066475
    >>4066439
    But then why would the PCs work together if only one of them will win in the end? Or hand wavium BECAUSE I SAID SO?
    >> Anonymous 03/24/09(Tue)00:01 No.4066486
    >>4066455
    You forgot that bacteria have been on Earth for over 4,000,000,000 years. They're the highest form of evolution, because they're so effective, and if mankind were to be blown to bits due to a nuclear war or some other catastrphy, bacteria would stay alive.
    >> Anonymous 03/24/09(Tue)00:09 No.4066563
    >>4066411
    Lets just go with a general Scifi theme. Created in a vat, ect ect now they are out in the world.
    >> Anonymous 03/24/09(Tue)00:16 No.4066644
    >>4066563
    I like that, creations made by a mad scientist. Like a hydra virus. A basic creature that can survive (like a large amoeba) with a mutation organ. Essentially something that will mutate the creature spontaneously, by randomly changing the creature's DNA at intervals.
    >> Anonymous 03/24/09(Tue)00:29 No.4066790
    >>4066486
    Most things that would wipe out all of humanity would also sterilize the planet. Bacteria cannot survive radiation, and most (99.999%) require a warm body, a moist environment, or at the very least decaying matter.

    Meteor strikes the planet? All bacteria dies. We bake the planet? All bacteria dies. We lose the atmosphere? All bacteria dies. Nuclear winter? All bacteria dies.

    Not that we'd be much better off without bacteria. Without them, you'd only digest about 67% of your food at your current efficiency level. You'd need to eat 30% more food just to maintain your body weight. If the food requirements of America were to suddenly increase 30%, we'd probably start killing and eating each other before we could find a proper food source, and the chemicals that bacteria normally break down would mean more carcinogens in our systems.

    Also, yogurt and saurkraut would both be impossible to make.
    >> Anonymous 03/24/09(Tue)00:33 No.4066835
    >Meteor strikes the planet?
    Underground bacteria survive.
    >We bake the planet?
    Underground bacteria survive.
    >We lose the atmosphere?
    Anaerobic bacteria survive.
    >Nuclear winter?
    Most of bacteria survive.

    >Bacteria cannot survive radiation
    This is just plain wrong. Some bacteria even use radiation as an energy source.

    You need to get back to biology class.
    >> Anonymous 03/24/09(Tue)02:04 No.4067436
         File :1237874641.png-(160 KB, 913x1019, Size charts.png)
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    >>4066835
    ^that my good sir, is correct.^

    This all looks really awesome, keep up the good fight! On the topic of TMNT and Strangeness, I have the pdf's and noticed the size/weight tables, thought they might be useful as a starting point for categorizing the size of character (perhaps a tie in to food required?) Pic is them.

    BIO-E: amount of bio-e points needed to get this level from level 1 (or gained if dropping to level one)
    I.Q: IQ, duh (measured on a 10=average scale)
    P.S: Physical Strength
    P.E: Physical Endurance
    Spd: speed
    SDC: treat like HP (level 1 human has 4D6 hp)

    I think a google docs would be beneficial to this project, instead of referring to an ever expanding list of archives (no offense).
    >> Anonymous 03/24/09(Tue)02:13 No.4067482
         File :1237875214.png-(3 KB, 256x224, evo-search-for-eden.3.png)
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    I think this is getting too complicated.

    Jellyfish: 3 HP, 1d3 damage

    Original Jaws: 1d6 damage
    Kuraselache's Jaws; 2d6+1
    Zinichthy's Jaws: 2d6+4
    >> Anonymous 03/24/09(Tue)02:16 No.4067501
    Spiraled Horn: 2d4+1 damage; breaks on a 6+
    Angler's Horn: Attracts all non-aggressive creatures
    Swordfish Horn: 1d6 damage; unbreakable; jaws act as Original Jaws
    >> Anonymous 03/24/09(Tue)02:21 No.4067534
    Slick Body: No damage resistance, no movement drag
    Scaly Body: -2 damage; -2 movement
    Shell Body: -4 damage; -6 movement
    Larger Body: +3 HP, 1 less damage resistance

    Original Fin: +1 movement
    Coelafish Fin: +2 movement
    Tackle Fin: +3 movement
    Original Dorsal Fin: +4 movement; +1 HP
    Sailing Dorsal Fin: +5 movement; +2 HP
    Kuraselache's Fin: +6 movement; +4 HP
    >> Anonymous 03/24/09(Tue)02:23 No.4067545
    Original Tail: +0 movement
    Coelafish Tail: +1 movement, +1 HP
    Teratisin's Tail: +2 movement, +2 HP
    Zinichthy's Tail: +3 movement, +3 HP
    Kuraselache's Tail: +5 movement, +4 HP
    >> Anonymous 03/24/09(Tue)02:26 No.4067565
    >>4067482

    FUCK YES E.V.O.
    >> Anonymous 03/24/09(Tue)02:26 No.4067570
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    I think a simple system with some features granting bonuses and penalties would work better than something with a lot of percentages and other tables.

    Stats should be Attack Power, Hit Points, Damage Resistance, and Movement.

    I suppose those fish body parts should grant some attack power bonuses, since you can ram things.
    >> Anonymous 03/24/09(Tue)02:44 No.4067710
    Yaaaay the thread is still alive.>

    >4067570
    While I agree that simple is good over simplicity can get monotonous.

    >>4066644
    So we are in agreement. Scifi base with experimental origins? Excellent. It is going to be a point buy system. Forgoing stats? Or are we are going to just have all dice rolled depending on what limb/body part is used in it. Flying=Wings, jumping=legs, biting=jaws/fangs or what have you. That deal?

    Once we figure that out then we van get into the real crunch of it all.
    >> Anonymous 03/24/09(Tue)02:47 No.4067731
    >>4067436
    Hmm interesting. I kinda like it. But having something like that sorta defeats the purpose of having a few size categories. Unless we divide it into several levels of size within each category.
    >> Anonymous 03/24/09(Tue)02:47 No.4067737
    You guys are playing Spore.
    >> Anonymous 03/24/09(Tue)02:49 No.4067747
    >>4067737
    Eh sorta? It similar in the evolutionary aspects but the setting/story isn't nearly as similar.
    >> Anonymous 03/24/09(Tue)02:50 No.4067759
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    >> Anonymous 03/24/09(Tue)02:57 No.4067776
    I'd prefer a game where you can't directly mutate your creature, but instead alter the environment it's living in to adapt it into what you want. Then switch the environment so the enemy is at a weakness to your creature and becomes extinct before it adapts.

    Instead of EVO/Spore: the game.
    >> Anonymous 03/24/09(Tue)03:05 No.4067793
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    >> Anonymous 03/24/09(Tue)03:05 No.4067795
    >>4067747
    >You buy a pair of legs, and then are able to buy a diffrent pair and add upgrades to them as you wish and eventually better legs all together?

    THis is ripped straight from spore.
    >> Anonymous 03/24/09(Tue)03:08 No.4067811
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    >>4067793
    Whoops, forgot 'Back Of The Head'.
    >> Anonymous 03/24/09(Tue)03:08 No.4067812
    >>4067776
    Yeah, this isn't exactly evolution, just some sort of pick'n'mix creature building.
    >> Anonymous 03/24/09(Tue)03:18 No.4067854
    That's it. I'm sick of all this "walking Homo Sapiens" bullshit that's going on in evolution. Bacteria deserve much better than that. Much, much better than that.

    I should know what I'm talking about. I myself grew a cell nucleus at the bottom of the sea in 1,400,000 years (that's about 1.4k millenia) and have been practicing with it for almost a billion years now. I can even securely hold DNA in my cell nucleus.

    Bacteria spend ages evolving and duplicate up to a trillion times to produce the finest life forms known on Earth.

    Bacteria are thrice as hard as animals and thrice as survivable for that matter too. Anything a Vertebrate can pull through, a Bacterium can pull through better. I'm pretty sure Bacteria could easily infect Rhombozoa residing in a Cephalopod's rectum with a simple vertical slash.

    Ever wonder why Ordovician Pterosaurs never bothered conquering the digestive tracks of mammals? That's right, they were too scared to fight the disciplined Bacteria and their neurotoxic proteins of destruction. Even during the Pleistocene epoch, Homo Erectus targeted the Bacteria first because their killing power was feared and respected.

    So what am I saying? Bacteria are simply the best biological organisms that the world has ever seen, and thus, require better stats in evolution. Here is the stat block I propose for Bacteria:

    DNA or RNA-based life form; can withstand heat from 50 Kelvin to 550 Kelvin; mutagenic resistance 98.7%; can spit sulphuric acid.

    Now that seems a lot more representative of the effectiveness of Bacteria in real life, don't you think?

    tl;dr = Bacteria need to do be better in evolution, see my new stat block.
    >> Anonymous 03/24/09(Tue)03:27 No.4067877
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    >>4067854
    >Ever wonder why Ordovician Pterosaurs never bothered conquering the digestive tracks of mammals?

    ANAL RAPE BY PTEROSAURS
    >> Anonymous 03/24/09(Tue)03:30 No.4067885
    >>4067776
    Looking a little Ellimist there.
    >> Anonymous 03/24/09(Tue)03:36 No.4067914
    >>4067795

    The idea is that you are a being that can mutate at a rapid rate. Mutating your legs so that you have a more specialized set of skills. So you have leg type A and you want leg type B so you mutate into leg type B. Yes I agree that is has some similarities to Spore in the evolve/mutate part.

    But it is going to be designed to be a roleplaying game. The setting would be something similar to what was described already. You were made by some sort of scientist or research facility for some ungoldy reason.

    You were made not born. You are warm and you are wet. The liquid in your artificial womb keeps you in a constant bath of nutrients. You can feel the burn of change in you. The spark to become almost anything. And you know you are not alone.

    Or we could take it in the vein of the alien controller idea.

    You are an advanced scout looking at a planet that your species wishes to colonize. You send down a creature that can mutate rapidly and explore the local flora and fauna while being controlled by you either via orbit or from some station on the planet.

    I personally like the first a bit more. It provides more chances for roleplaying in my opinion. You eventually get sent to do some tests. there are others of your kind. you escape some how. Either some sort of coup is staged by a rival organization, or the facility is shut down and you are left to rot there. You are alive, aware and confused. Or if you want to take it farther into the time line, you were a rejected experiment of some kind, or you have been free and living out in the environment in which the research facility was, desert, frozen tundra, jungle what have you and you some how sense another of your kind ect ect.

    While the two ideas have similarities they are not the same by far.
    >> Anonymous 03/24/09(Tue)03:36 No.4067915
    >>4067854
    >can spit sulphuric acid.

    From?
    >> Anonymous 03/24/09(Tue)03:57 No.4067998
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    So we have how things will be decided. Opposed rolls. Either against another creature or a set amount.
    Depending on the limb or ability being used it is a different die.

    To jump a cliff you would roll your leg dice for strong legs maybe 2d6 for weaker legs 1d4.

    Or should we do a dice pool? This leg is worth 4d10's and you need so many success to cross the gap? Or you need to reach a set number and depending on the leg you get so many of a dice.

    Depending on how we do it combat could be easier.

    We also have to figure out damage after we confirm hits.

    The system itself will be point buy. The first thing to make a creature would to be its size. We have small medium and large.

    After that we have its diet. Carnivore, Herbivore, Omnivore, or Photosythetic.

    After that we may or may not have a body style. I vote for. Just to make thing easier. But make it simple. Bipedal, quadruped, avian, serpentine, and maybe aquatic.

    Then we should devise how Appetite works. Obviously the larger the creature the more it has to eat. But also the diet also comes into play. Carnies must eat the most, then Omnies, then Herbies and Photos can only make food during the day but are constantly making it.

    We could even scrape the appetite and jsut use it as a means to regain HP. Speaking of which.

    How are we going to figure HP? Choose a body size, type and an actual frame? Or have a set of bodies, like Large Quadruped (Herbivore) and it would be worth so many dice? Or depending on the body, all associated limbs attached, abilities and there after should the total HP be settled?

    I think I talked in circles there for a while...but any impute would be nice.
    >> Anonymous 03/24/09(Tue)04:25 No.4068037
    has this been archived yet? I need to hit the sack.
    >> Lived 03/24/09(Tue)04:46 No.4068121
         File :1237884365.jpg-(39 KB, 709x434, Physarum polycephalum plasmp1.jpg)
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    I wish to be the Physarum polycephalum.



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