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03/09/09(Mon)19:37 No.3927742>>3927485
Well, halberds are Axes, and a lot of the fighter's Axe powers seem to have a very berserker-ish feel to them, IMO. They're all about cleaving through armour and bone like a hot knife through butter. The Deadly Axe feat at paragon tier makes this obvious. Critical hits in 4e usually only deal maximum damage, so critting on any weapon-based power with a halberd would give you 10 damage (from the halberd's d10) plus Strength mod plus any other damage mods (buffs, enhancement, etc.) The High Crit weapon property allows you to apply additional weapon-damage die to a critical hit. One at heroic tier, two at paragon tier, three at epic. These die are rolled normally, not maximised by the critical. Deadly Axe allows you to apply the High Crit property to any Axe, including halberds.
So, if you're looking to do massive damage with polearms, halberds are where it's at.
Another thing you might want to look into, is playing a Battlerager fighter from Martial Power. Powers geared towards the Battlerager all focus on Axes, Maces, Hammers, and I think Picks for dealing extra damage based on your Con mod; many of these powers also have the Invogorating keyword, giving you temporary HP equal to your Con mod when you hit with them. The Battlerager Vigour class feature allows you to stack HP from Invigorating powers indefinitely, unlike other temp HP. Also, you can get a damage bonus when wearing chain or lighter, but it's small enough that sacrificing that for plate armour is a fair trade, if not better. The downside is your accuracy won't be as good as another fighter with a sword, say, both because the weapons you use have a +2 proficiency bonus instead of +3, and because you lack the PHB fighters' +1 attack with one-handed/two-handed weapons. Still, if you want to be Lu Bu, a Battlerager with a halberd would probably tear up battlefields well enough. |