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  • File :1235831726.jpg-(24 KB, 393x266, Mirror_emperor.jpg)
    24 KB What is NOBLEBRIGHT? Anonymous 02/28/09(Sat)09:35 No.3841194  
    When one thinks about NOBLEBRIGHT, and the fact that it is a contrast to GRIMDARK, one must first define what makes the Grimdark appearance so GRIMDARK.

    To summarize it thus: GRIMDARK comes when you are wearing black and/or red and silver, covered with skulls, and nothing you do ever counts as a victory, because the universe doesn't care. Which means you may as well go to your room and listen to that latest Noise Marines album while cutting yourself, you pansy.

    NOBLEBRIGHT is different in many ways. First, the colors it uses are different. It replaces black with white, red with chromatic multicolor, and silver with gold. It replaces the skulls with wings. Not that this means you can fly - you simply have wings on your armor. Wings on wings. As silly as 40k gets with skulls, Brighthammer goes over the top with useless, decorative, wings. As for atmosphere, there is another important contrast...

    If you are playing a Dark Heresy character, for example, and you defeat a Daemon, some jerkass inquisitor will show up and purge you anyway, because that's just GRIMDARK. NOBLEBRIGHT won't put up with that shit; it's the characters who purge the insane Inquisitors.
    >> Anonymous 02/28/09(Sat)09:36 No.3841195
         File :1235831763.jpg-(75 KB, 385x768, Constantin_Valdor_aufgehellt.jpg)
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    The inspirations for the NOBLEBRIGHT attitude are old pulp sci-fi in the vein of Flash Gordon, Buck Rogers, and the like. It's the kind of game where Fum'aan Shu'u, dastardly leader of the Tau, might need to kidnap some poor Sororitas so that he can sacrifice her and summon evil Daemons from the warp in Warhammer 40k.

    So how does a NOBLEBRIGHT character deal with this scenario? He straps on his jet pack, grabs his powersword, hellpistol and power armor, bursts in through the skylight, defeats the various lackies of the bad guy singlehandedly, decks Fum'aan Shu'u, kills the Daemon, and rescues the girl - flying back out through the skylight.

    NOBLEBRIGHT is all about heroism, an attitude that demands victory, and atmosphere that replicates the best aspects of pulp sci-fi.

    Also remember that NOBLEBRIGHT doesn't necessarily mean peace and love; it means heroism. If you gimp your enemies, you've also gimped your heroes. Your opposition defines your character. Keep them mean, keep them sinister; keep them over the top camp in the best vein of pulp sci-fi villains, and keep raising the bar. Even if you end up throwing galaxies at one another, you'll never reach the top. Keep moving up, keep fighting harder, and keep being big damn heroes. That's the NOBLEBRIGHT way.
    >> Anonymous 02/28/09(Sat)09:39 No.3841207
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    Personally, I'm dissatisfied with how the Brighthammer Orks came out. At first, I liked the noble savage angle; it had appeal. It certainly fits in with how primitives would be treated in pulp sci-fi.

    Frankly, however, I don't think they've been treated as seriously as they should be.
    >> Anonymous 02/28/09(Sat)09:40 No.3841210
    I am liking this "Noblebright" attitude towards games.
    >> Paorou !jXvdPmWDes 02/28/09(Sat)09:42 No.3841220
    Awesome!

    Wings on wings on wings is more disturbing than skulls on skulls on skulls for some reason, though.
    >> Anonymous 02/28/09(Sat)09:43 No.3841224
         File :1235832205.jpg-(35 KB, 450x305, johncarterofmars.jpg)
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    One idea that should be used heavily is the idea of being stranded on a feudal world. Because Brighthammer allows for low tech, feudal worlds not inside the Imperium, it isn't all that far fetched for your characters to be a group of people - say, Secret Agents, the alternate version of Inquisitors, who are in pursuit of a power mad psycher who has fled to a medieval planet. However, both of your ships crash land, and now you must pursue him across the surface of this primitive world, facing fierce creatures and warriors, with only your technology and knowledge as an advantage - and perhaps not even that.
    >> Anonymous 02/28/09(Sat)09:44 No.3841226
         File :1235832287.jpg-(37 KB, 427x460, disgaea-gordon.jpg)
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    BEEP BEEP BLIP BEEP

    THERE IS NO REST FOR THE CHAMPIONS OF JUSTICE
    >> Anonymous 02/28/09(Sat)09:47 No.3841235
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    The rebellious government is another plot angle you can use.

    A planet is lead by a corrupt hereditary governor, who is abusing his people and greedily extorting them. He rebels against the Imperium, and your characters are trapped behind enemy lines. They must defeat him, taking him down and saving the lives out countless billions of people.

    Feel free to liberally sprinkle in elements of everything that makes the Warhammer Imperium evil, because it's hilariously Ironic.
    >> Anonymous 02/28/09(Sat)09:53 No.3841256
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    In case it wasn't made clear in the original Brighthammer posts, the real villains of Brighthammer are no less than the Old Ones - the psychers beyond measure from the time before history.

    They were the ones that in times past managed to create stife and warfare beyond measure, and were godlike and evil; utterly irredeemable.

    Their war with the C'tan was not any smaller in scale than it was in the traditional 40k timeline. If anything, it was bigger. The Necrons are not walking skeletons; they are mortal warriors who sacrificed their living form to become the defenders of the innocent races against the vile, godlike evils of the Old Ones. They are immortal defenders, spreading life and joy although their power leaves them without the ability to experience that.

    Even as all that happened, the C'tan were not totally victorious - instead, the Old Ones were largely sealed, and the C'tan are now very few in number. As the seals begin to weaken, the ancient evils return to the universe. The Necrons are too few to reign them in, the C'tan too weak.

    Perhaps, however, your character could receive power enough to defeat them yourselves, resealing their prisons or defeating them for all time.
    >> Anonymous 02/28/09(Sat)09:53 No.3841257
    >>3841226
    Thought we sacked you
    >> Anonymous 02/28/09(Sat)10:01 No.3841291
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    NOBLEBRIGHT has strict labour laws, you can't just fire us, sweetie.
    >> Anonymous 02/28/09(Sat)10:02 No.3841294
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    So, you may ask - what are the Imperial Guard of Brighthammer like?

    Well, simply put, they are not the jackbooted thugs of Warhammer armies. Those armies evoke the images of fascist nations and Soviet nations. They are the oppressor.

    In Brighthammer, however, they are heroes; defenders, guardians. They should evoke images of heroic charges, brave last stands, and strong defenders. They aren't the oppressor - they are your friends and neighbors, standing to defend you.

    When aliens come knocking, they are there with their ray-guns (lasguns) ready to kick in those alien teeth and slice off those tentacles.

    The Imperial Guard of Brighthammer is professional, first world, but not modern. It should feel WW2ish, as Warhammer 40k does, but instead of drawing on the Axis for inspiration, it should draw on the Allies.

    As for their units - although conscripts are right out, you could always use those models and rules for brave militia, self assembled and ready to join the fight.
    >> Anonymous 02/28/09(Sat)10:04 No.3841304
    >>3841291
    Well didn't you deal with that group of demons... And those bizarre birds
    >> Anonymous 02/28/09(Sat)10:07 No.3841318
    What about the chaos of noblebright?

    What do they look/act like?
    >> Anonymous 02/28/09(Sat)10:08 No.3841323
         File :1235833704.jpg-(46 KB, 700x588, armor_gold_paint.jpg)
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    Next comes the Space Marines. Where do they fit in in the NOBLEBRIGHT future?

    Well, that's simple. They're knights.

    Going back to their Warhammer Fantasy roots, the Space Marines of Warhammer 40k are basically knights in space.

    However, what differentiates them from Brighthammer Space Marines is twofold.

    First, Warhammer SM's are less knights than Knights Templar, with the worst aspects of nightmare crusaders built in.

    Brighthammer SM's are not crusaders; they are defenders. They are always there to lend a hand; they are always there to defend the Imperium. They are the backbone of Brighthammer armies - there are a lot more.

    Whereas SM's in regular 40k might defend a planet if it's important to them, Brighthammer marines will defend a planet just because they can, regardless of the cost. They are heroes. They are the best aspects of what knights should be.
    >> Anonymous 02/28/09(Sat)10:10 No.3841330
    >>3841323
    So they're basically all Lawful Badass Paladins?
    >> Anonymous 02/28/09(Sat)10:12 No.3841337
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    >>3841304
    It took us a while, but in the end they were all punished in the name of love. ♥
    >> Anonymous 02/28/09(Sat)10:14 No.3841345
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    >>3841323
    I would've liked for them to be the ones saving baby squid in third world planets.
    >> Anonymous 02/28/09(Sat)10:15 No.3841350
         File :1235834117.jpg-(93 KB, 600x430, angel_terrible.jpg.rZd.98576.jpg)
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    >>3841304
    >>3841318
    In Brighthammer, Chaos doesn't exist - or not exactly, anyway. Instead, it's opposite, Order, is as much in control as Chaos is in control in 40k.

    As such, the Warp is basically filled with gods and angels, and not demons. This doesn't mean they're pushovers, however, or necessarily good.

    When you think of the Lords of Order, think of the ancient Greek Gods. They weren't nice, they were utter dicks. They were also powerful enough to smite the shit out of you if you got uppity.

    They are also often more interested in their own little games then your welfare. This is why the Emperor is so important - he's the only Lord of Order that actually gives a damn about humanity.

    If you need to, you can also use Daemons from 40k. The justification for this can be for any of three reasons, or whatever you can make up.

    1: The Tau summon them from regular 40k. Because they are doing that in this universe. They'll summon stuff from the warp in 40k for their own nefarious purpose here.

    2: The Eldar made it. They're evil here, and they are powerful psychers. Concentrate evil and psychers, and you get daemons - bound and ready to do the bidding of the Eldar.

    3: The Old Ones are lords of Chaos here, so you damn well better bet they'd have daemons aplenty.
    >> Anonymous 02/28/09(Sat)10:22 No.3841377
    >>3841194
    So Tony Stark is the Emprah...

    This is a BAD IDEA.
    >> Anonymous 02/28/09(Sat)10:30 No.3841400
    So do the Eldar now have Massive Dorflike beards?
    >> Anonymous 02/28/09(Sat)10:33 No.3841410
    >>3841400

    Oh God, where to begin on the Bright Eldar and shit...
    >> Anonymous 02/28/09(Sat)10:35 No.3841415
    >>3841377

    Did he build the golden throne in a cave?
    >> Anonymous 02/28/09(Sat)10:37 No.3841423
    >>3841415
    From a pile of scraps, no less.
    >> Anonymous 02/28/09(Sat)10:38 No.3841425
    Let us just STOP until we start talking about some NOBLE BARBARIANS!
    >> Anonymous 02/28/09(Sat)10:38 No.3841427
    >>3841400
    No, this is not oppositeland, this is NOBLEBRIGHT.
    more of a slightly slanted mirror than a reversal of everything.
    Think the startrek episode with the mirror universe. The mirror universe in that would be regular 40k, and the normal startrek universe NOBLEBRIGHT.
    Actually, original startrek may be a good comparison in its own way, as in that era the 'go out, kick evil alien ass and make out with hot alien babes' vibe is pretty strong. When blowing shit up in the name of a good cause was still a viable plan.
    >> Anonymous 02/28/09(Sat)10:39 No.3841430
    >>3841427
    >When blowing shit up in the name of a good cause was still a viable plan.

    It's ALWAYS a good plan.
    >> Anonymous 02/28/09(Sat)10:41 No.3841436
    >>3841427
    Yea and in the mirror Trek Spock had a goatee. And you NEVER see a Vulcan with a beard.

    So Eldar with big beards MAKE SENSE
    >> Anonymous 02/28/09(Sat)11:06 No.3841533
    What about the 'Nids?
    And the Kroot?
    Are Kroot some Watcher-esk race who are totally neutral in the universe, just recording for recordings sake?
    Are the 'Nid's some pulpish-alien race attacking just because... they're aliens?
    >> Anonymous 02/28/09(Sat)11:07 No.3841538
    http://1d4chan.org/wiki/BrightHammer40k

    HERE EVERYTHING YOU NEED TO KNOW

    WE MIGHT RETCON SHIT LATER IF NEEDED
    >> Anonymous 02/28/09(Sat)11:14 No.3841571
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    So what are Tyranids like in NOBLEBRIGHT land?

    Well, originally I fucked up. I admit that. I wanted to make them different because the setting was different.

    But now I realize something. They aren't inherently evil or GRIMDARK the way they are.

    Look at this picture. Motherfucking Starship troopers; exactly the same sort of idea - guys fighting space bugs. Is this GRIMDARK? No. Not even close.

    Brighthammer isn't Warhammer - the Imperium has it's shit together to a far greater degree. Chaos isn't on their back, and even if they are pissed at the Lords of Order for being a bunch of dicks, it isn't all out, endless war. Moreover, they haven't forgotten how all their tech works.

    So for that reason, I say this: Don't change a goddamn thing about the Tyranids. If it's pulp sci-fi, you can't channel anything better than the original Starship Troopers, and without the nids the way they are, you won't have a good bug invasion.

    Now I suggest you forget the movie because even in Brighthammer that's HERESY! However, draw inspiration for your Guardsmen from the Roughneck Chronicles cartoon. That had the right idea; it was more or less guys in Carapace armor fighting bugs in space. It wasn't GRIMDARK, it was heroic - and they were even supported by big power suits that were sorta like Sentinels and Dreadnaughts.

    So basically, leave the nids exactly the same. Brighthammer is better equipped to deal with them, so it isn't a hopeless battle.
    >> Anonymous 02/28/09(Sat)11:18 No.3841587
    >>3841533
    The Kroot are still cannibalistic primitives. However; they are sort of portrayed as good guys, or at least not totally bad in regular 40k because of their association with the Tau. Here, they don't get that because the Tau aren't good.

    They're primitive, cannibalistic warrior slaves in service to the Tau empire. The Non-noble kind of savage.

    Imagine yourself stuck on a jungle world inhabited by Kroot, cut off from the Imperium, bravely fighting off the savages to retrieve a lost relic of the Dark Age of Technology, and you've got the right idea of how to use the Kroot.

    >>3841538
    I wrote a lot of it, and I've decided that it needs to be redone, become less silly. Be taken more seriously. Get back to the core of what I wanted it to be in the first place - 40k done with a pulp sci-fi/pulp fantasy in space attitude.
    >> Anonymous 02/28/09(Sat)11:19 No.3841595
    >>3841330

    No, they are what the Templar Knights would have been if they were fast enough to hook up with the peasant rabble heading or jerusalem and train their asses how to actually fight.
    >> Anonymous 02/28/09(Sat)11:22 No.3841605
    >>3841571

    I disagree. Their personality is fine as is, but their GALAXY ENDING DOOM has to stop.

    That shit's just too GRIMDARK.
    >> Anonymous 02/28/09(Sat)11:22 No.3841606
    >>3841571

    The original Starship Troopers WAS the grimdarkest shit to ever grimdark.

    Facistic SPACE TROOPERS WHO NORMALLY SHOOT PROTESTORS THEN TAKE ON SPACE BUGS WHO ARE OKAY WHERE THEY FUCKING ARE.
    >> Anonymous 02/28/09(Sat)11:26 No.3841620
    >>3841605
    As I said, the attitude is different, and the Imperium is different.

    They are a real threat to the galaxy in Brighthammer, but when you get right down to it, the people of Brighthammer aren't going to sit down, give up and surrender to their doom and gloom - they're going to get up and fight for the Imperium, because they're brave and heroic, not goddamned emo kids. They aren't conscripted - they enlist in droves. And those that can't enlist are still in the militia.

    Everyone fights the nids, and they won't be beaten. That's the NOBLEBRIGHT attitude.
    >> Anonymous 02/28/09(Sat)11:27 No.3841628
    >>3841606
    Eliminate the weak.

    Either that or the poster you were responding to was talking about those horrible movies
    >> Anonymous 02/28/09(Sat)11:35 No.3841654
    cypress_z kindly GTFO
    >> Anonymous 02/28/09(Sat)11:36 No.3841661
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    >>3841427
    TOS was definitely a great inspiration.
    >>3841436
    So, you may ask - what are Brighthammer Eldar like?

    You see this image, the one of Kane? Give him pointy ears, and merge him with the most dickish version of Eldrad.

    That is what the Brighthammer Eldar are like.

    The Eldar are dicks for the sake of being dicks, intent on sewing discontent and chaos everywhere. Their plans last tens of thousands of years, and their schemes might lead to the deaths of billions for nothing more than their own amusement - or worse, attempts to create daemons and chaos.

    Moreover, their goal is to revive the dark gods that slumber beneath the worlds of the galaxy, the Old Ones.

    The Eldar were, as in Warhammer, created to fight the Necrons. However in Brighthammer, they rebelled against their oppressive masters, and the combined might of the Orks, Necrons, and Eldar brought the Old Ones down, and they were sealed away.

    The Eldar don't seek to revive the Old Ones to lord over them again. Instead, they seek to revive them and capture their power, using it to become lords of the Galaxy themselves.

    Fortunately, their nefarious schemes are opposed by the Bright Eldar.
    >> Anonymous 02/28/09(Sat)11:37 No.3841666
    >>3841654
    No.
    >> Anonymous 02/28/09(Sat)11:40 No.3841671
    >>3841661
    YOU DID NOT JUST MESS WITH KANE.

    PURGE THIS THREAD.
    >> Anonymous 02/28/09(Sat)11:43 No.3841690
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    So what are the Bright Eldar like? Basically the same as Brighthammer 1st Edition.

    Over 10,000 years ago, the Eldar used the birth of Slaaneesh, god(ess) of love and ascended en masse to the warp, where they live as powerful warp entities.

    There were two groups of Eldar that didn't come. The first are the Corrupt Eldar, who seek to revive the old Ones. They ride around in their craft worlds causing havoc. They were too impure to ascend.

    The second group are the Bright Eldar. They remained to keep an eye on their errant cousins, and also to help others progress to the point where they can ascend to the warp as well.

    They are still Elves in Space. They are still powerful. They are still not necessarily nice, and they are still often dickish.

    Only a single planetfull of them remains; the others have ascended or joined the corrupt ones.
    >> Anonymous 02/28/09(Sat)11:43 No.3841694
    >>3841661

    Bright Eldar (same with Dark Eldar, but meh) is a pretty retarded name. Just call both factions Eldar, just that one group are the Craftworld Eldar and the other the Free Eldar Alliance or something like that, which support the Imperium in the Alliance of Order, along with the courageous Squats and the rebel Tau forces.

    Would make more sense the BRIGHT/Dark Eldar...
    >> Anonymous 02/28/09(Sat)11:46 No.3841703
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    >>3841694
    It's a term taken from Warhammer Fantasy, the inspiration for Warhammer 40k.

    The name of Bright Eldar is a good one. Fuck you if you don't like it.
    >> Anonymous 02/28/09(Sat)11:48 No.3841715
    >>3841703
    BAAAAAAAAW Someone disagrees with my crappy fanfiction.
    >> Anonymous 02/28/09(Sat)11:54 No.3841741
    >>3841715
    GTFO, sagefag.

    OrkKaptin here, kindly continue Cypress.
    >> Anonymous 02/28/09(Sat)11:57 No.3841753
    >>3841741
    Keep this shit on spacebattles or here. NOT BOTH.

    We remember your STUPID SPACE AMERICANS XD thread
    >> Anonymous 02/28/09(Sat)11:58 No.3841756
    >>3841741
    Thanks; no need to name yourself though - try to keep it anonymous here, jah? I don't want this to turn into some sort of faux invasion; this is a /tg/ creation first and foremost, I'm cross posting it elsewhere. Keep that in mind.
    >> Anonymous 02/28/09(Sat)12:06 No.3841790
    >>3841756
    >>I'm cross posting it elsewhere. Keep that in mind.

    Where ?
    >> Anonymous 02/28/09(Sat)12:20 No.3841856
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    Now for the Lords of Order:

    Nurgle: Papa Nurgle is the god of compassion; he care for all creatures, no matter how small. He is still a god of sickness and disease, but he cures them in Brighthammer rather than inflicts them. Nurgle is a lord of stability, even among the other lords of Order. If he has a weakness, it is that he is unchanged and forever unchanging. He helps to build civilizations, and is a bringer of law, order, and stability. However, he is not adaptive, and some find his embrace stifling. He is not necessarily a good guy; his followers sometimes are highly oppressive.

    Khorne is the noble lord of war. He is still a war god, but a god of honorable combat. He sits upon a throne of blades, awaiting war. Khorne favors the strong above all else, and blesses those who are already mighty warriors. He does not, however, have much compassion for the weak, and does not believe in helping those who cannot help themselves. He has little compassion.

    Tzeentch is the most changing and adaptive of the Lords of Order, and is a god of powerful warp sorcery and knowledge. His ways are often dangerous, with a "leap before you look" sort of mentality. He is known for his cunning plans and endless schemes. Because he is the most chaotic of the lords of Order, however, he is also one of the weakest. It is his cunning plans that keep him in power.

    Slaaneesh is the god(ess) of love, created by the Eldar to assist them with their ascendence to the warp. This does not me he/she is all pink hearts and kindness, however. Slaaneesh is the lord of excess, of passion, and volatile emotion. People fall in and out of favor with Slaaneesh on mere whims, and those who get his/her attentions and refuse them do not end well. Think of Aphrodite here - she was not kind to those who stood in her way. Slaaneesh is vain, ill tempered, and very easily offended. When thinking of Slaaneesh, remember the story of Eros and Psyche. Love does not mean good or nice.
    >> Anonymous 02/28/09(Sat)12:23 No.3841869
    Your DnD warp gods don't fit, IMO. And Brighteldar are a silly name, and they seem pretty buffed.
    >> Anonymous 02/28/09(Sat)12:23 No.3841870
    >>3841790
    http://forum.spacebattles.com/showthread.php?t=144444
    >> Anonymous 02/28/09(Sat)12:24 No.3841873
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    Squats, what to do with them, if anything?
    The original concept doesn't have much grimdark taint to it (primarily why it was removed) but they'd need some emphasis to overcome a spacedwarfs stereotype.
    Note: I do actually like their space-biker look, the 'build the tools you need rather than carry a warehouse's worth' ethic.
    >> Anonymous 02/28/09(Sat)12:28 No.3841894
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    So, what is the Brighthammer Commissar Cain like?

    Look at the attached picture. He's Captain Sternn.

    "Prosecutor: Are you Commissar Caiphas Cain?
    Cain: I am.
    Prosecutor: Caiphas Cain, you stand here acused of 12 counts of murder in the first degree, 14 counts of armed theft of Federation property, 22 counts of piracy in high space, 18 counts of fraud, 37 counts of rape and one moving violation. How do you plead?
    Stern: Not guilty."

    "Gunner Jurgan: He never did... anything that was... illegal...
    [pauses]
    Gunner Jurgan: Unless you count all the times he sold dope disguised as a Sister of Battle

    Gunner Jurgan: H'es never done anything... immoral.

    Gunner Jurgan: Unless you count the schola progmentum prostitute ring!"

    "He's nothing but a low-down, double-dealing, backstabbing, larcenous perverted worm! Hanging's too good for him. Burning's too good for him! He should be torn into little bitsy pieces and buried alive! "
    >> Anonymous 02/28/09(Sat)12:33 No.3841917
    Dark Eldar, where do they fit in?
    >> Anonymous 02/28/09(Sat)12:34 No.3841926
    >>3841917
    They are the Bright Eldar in this setting.
    >> Anonymous 02/28/09(Sat)12:37 No.3841939
    >>3841894
    I like that idea of Cain being like that, but he still does everything not just for himself but also for his men. Basically the kind of officer who, when he catches you breaking the rules, doesn't punish you for doing something wrong, rather for getting caught. He then gives advice on how to get away with it next time from his experience and probably enlists you in some crazy scheme he has.
    >> Anonymous 02/28/09(Sat)12:38 No.3841944
    >>3841939
    And the crazy scheme is worse than the punishment, or at least more humiliating.
    >> Anonymous 02/28/09(Sat)12:41 No.3841949
    >>3841856
    >>Khorne is the noble lord of war. He is still a war god, but a god of honorable combat. He sits upon a throne of blades

    Wasn't it a throne of helms ? Fits better in mirror of the skulls.
    >> Anonymous 02/28/09(Sat)12:45 No.3841971
    >>3841949
    I dunno; I came up with it, but it seemed kinda.... stupid. I mean, helms? But a throne of blades is kinda cool.

    I mean, I'm open to options. Except for thrones for the throne skull, of course.
    >> Anonymous 02/28/09(Sat)12:48 No.3841986
    >>3841971
    Thrones for the throne throne.
    >> Anonymous 02/28/09(Sat)12:49 No.3841989
    >>3841971
    Throne of Swords sounds more badass, but Helms has it's own perks.
    Maybe he has several thrones, in his different aspects?
    >> Anonymous 02/28/09(Sat)12:51 No.3841999
    >>3841971

    Stupid ? I'm picturing a giant motherfucker in full plate armour, sitting à la Conan the Barbarian on a mountain of helms taken from fallen warriors that entered Sto-vo-kor / Walhalla / whatchacallit...

    Doesn't seem stupid, but rather absolutely badass.
    >> Anonymous 02/28/09(Sat)12:53 No.3842008
    >>3841989
    No. The skull throne is rather iconic; it needs to be something equally polarizing and powerful, image wise.

    Perhaps a throne of bone; made from the physical remains of fallen heroes who now serve him as champions in the warp.
    >> Anonymous 02/28/09(Sat)12:54 No.3842010
    >>3841999
    Huh. I didn't think people would like it, honestly. Well, I guess I could stick with the Throne of Helms.
    >> Anonymous 02/28/09(Sat)12:55 No.3842019
    >>3842008
    So instead of skulls it's the rest of the skeleton?

    Lame >:I
    >> Anonymous 02/28/09(Sat)12:57 No.3842026
    >>3842019
    Very Lame.
    He's honorable combat this time.
    The Swords/Helms/Armor/Wimmins are surrendered by defeated foes.
    >> Anonymous 02/28/09(Sat)12:57 No.3842029
    >>3842019
    Yeah, I guess I'll just stick with the throne made of the helms of Khorne's defeated enemies.
    >> Anonymous 02/28/09(Sat)12:59 No.3842038
    >>3841869

    I prefer the name Ascended Eldar

    Sounds more badass than Bright Eldar

    And personally, I think Brighthammer should be Lorehammer, representing the quest for knowledge and seeking out hidden relics throughout the galaxy

    And naturally, GRIMDARK DOES become NOBLEBRIGHT
    >> Anonymous 02/28/09(Sat)13:00 No.3842045
    >>3842026
    Wimmins for the Wimmin Throne!
    >> Anonymous 02/28/09(Sat)13:04 No.3842065
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    >>3842045
    One of the best aspects of pulp sci-fi is the "Mars needs women" angle.

    If you think about it, in Warhammer it is a planet filled with lonely cogboys...

    MARS NEEDS SISTERS OF SLAANEESH!
    >> Anonymous 02/28/09(Sat)13:04 No.3842067
    >>3842045
    LOOT FOR THE LOOT THRONE!
    >> Anonymous 02/28/09(Sat)13:05 No.3842071
    >>3842019
    Why not the full skeleton in their battle armor? Very noble hero ish
    >> Anonymous 02/28/09(Sat)13:05 No.3842074
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    >>3842067

    PINGAS FOR THE PINGAS THRONE
    >> Anonymous 02/28/09(Sat)13:06 No.3842080
    >>3842071
    Because then it's huge.
    I like the Loot Throne idea, though.
    Armor, Swords, Helms, Rings, Probably a few guns for variety...
    >> Anonymous 02/28/09(Sat)13:07 No.3842085
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    >>3842074

    No Robotnik, there will be no snooPING AS usual
    >> Anonymous 02/28/09(Sat)13:10 No.3842100
    >>3842080
    >>3842071
    And the skeletons are out in the warp, with the dead heroes still around them.
    >> Anonymous 02/28/09(Sat)13:19 No.3842139
    Definitely helmets for Khorne. Nothing else really suits the new feel. Make his champions have rows of helmets on pikes outside their strongholds, too. Feels both menacing and knightly IMO.
    >> Anonymous 02/28/09(Sat)13:19 No.3842140
    Okay, here's one...

    How do we handle the splinter Farsight Enclaves of the Tau Empire? Are they rebel Tau fighting against their evil regieme? We all know Farsight don't run with the Kroot. Would this mean in the Noblebright universe Farsight is the only light in a dark dictatorship?

    I mean the name alone screams Noblebright.
    >> Anonymous 02/28/09(Sat)13:21 No.3842145
    >>3842140
    Freedom Fighter.
    With an ancient artifact of order.
    Did they ever give the origin of the Dawn Blade?
    >> Anonymous 02/28/09(Sat)13:25 No.3842165
    >>3842145
    No but in GRIMDARK, signs point to Necron, Chaos, or Eldar origin.
    >> Anonymous 02/28/09(Sat)13:27 No.3842179
    >>3842165
    That's good then, most of those would be positive.
    Even if it's a horrid Craftworld Eldar artifact, he can pull the whole Doomed Hero archetype.
    >> Anonymous 02/28/09(Sat)13:28 No.3842181
    ITT: How to castrate a setting.
    >> Anonymous 02/28/09(Sat)13:30 No.3842187
    >>3842181
    ITT: How to ignore material you don't like.
    >> Anonymous 02/28/09(Sat)13:30 No.3842188
    >>3842140
    Make him and his enclave somewhat of an unknown variable, and not overly militaristic. The Enclave sholud be the Shangai/Hong Kong to the Tau's warlord-era China, but quite a bit less gritty. A few relatively important spaceports on the far side of the galaxy, not crime-ridden but exotic and somewhat rough, ruled by a somewhat democratic trade corporation and protected by a small high-tech elite guard (think anime SWAT).
    >> Anonymous 02/28/09(Sat)13:31 No.3842194
    >>3842140
    >>3842179
    This. A heroic, doomed freedom fighter; the only point of light amidst a dark regime. Definitely what I want.

    >>3842139
    >>3842067
    Hmm... what about "The Throne of Relics"? Captured armor, arms, and various artifacts from Khornes honorably defeated enemies, he may gift those who please him with a powerful artifact selected from his throne.
    >> Anonymous 02/28/09(Sat)13:31 No.3842196
    /r/ing drawfaggotry.
    >> Anonymous 02/28/09(Sat)13:32 No.3842197
         File :1235845930.gif-(1.71 MB, 200x174, 2uq2dg7.gif)
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    >>this thread
    >> Anonymous 02/28/09(Sat)13:35 No.3842213
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    >>3842165
    I always liked to think of it as an artifact of an unknown and now extinct race.
    But I think it's Necron as of origin from what GW hinted towards.
    I do know that thing has made him live for over three hundred years (if you believe it's the same Farsight from the second Tau expansion for territory. It also suggests that someone is always in his place under his title.) And three hundred years is way past the average life span of any Tau.
    >> Anonymous 02/28/09(Sat)13:41 No.3842243
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    About the Agrarium of Mars - I'm just not feeling it. It was a good idea, and a good reversal of 40k to have them be plant focused, but when you come down to it, it just isn't... well, good enough.

    The Cogboys should represent transhumanists; the brighter elements of it, anyway. They seek to ascend and become immortal - but not by ascending to the warp. Instead, they seek to become immortal through the use of high technology.

    Likewise, I am interested in having the C'tan remain bringers of life, but they should similarly be focused on high technology, and using that to achieve their aims.

    To maintain a sort of pulp sci-fi lensman feel, the Pariahs in regular 40k should instead be changed - the old line for Brighthammer was this:

    "Culexus School trains specialized individuals who are capable of uplifting moral to immense levels and increase the performance and natural healing abilities of their companions, despite lacking psyker capabilities. Aka, the reverse of the Pariah trait. These individuals are incredibly rare, but make highly effective team leaders. "

    I think this should be the base concept for those favored by the Necrons; a general feeling of uplifting joy in their presence, they make natural leaders.

    Those gifted by the Necrons to fight the Old Ones gain great power to inspire others in battle, and also great and wondrous technology, allowing them to compete with the powerful psychers and forces of the warp.
    >> Anonymous 02/28/09(Sat)13:44 No.3842267
    >>3842188
    Remember though, in normal 40K, Farsight is an overaggressive, warlike commander who was not only censured for his deeds, but deemed a traitor by his own people. Farsight in Noblebright has to be an honorible rebel. Looking to make peace with the galaxy. The perfect anti-Tau.
    >> Anonymous 02/28/09(Sat)13:49 No.3842294
    >>3842194
    "Throne of Relics" ... APPROVED.
    >> Anonymous 02/28/09(Sat)13:52 No.3842305
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    So - how about the Sisters of Slaaneesh? I'm not 100% sure yet.

    The Sisters of Rock are an interesting concept, and fit the feel of a Slaaneeshi group, but are a tad too silly as they currently are.

    I still like that they favor sonic weapons; I still like that they are a group that likes to party 24/7.

    I'm just not sure of specifics yet; I'll think about it.
    >> Anonymous 02/28/09(Sat)13:55 No.3842315
    >>3842305
    >Sisters of Rock

    HARD
    ROCK
    >> Anonymous 02/28/09(Sat)14:05 No.3842379
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    Upon further consideration, the gene-trading variant of the Tyranids suggested first can probably be considered to instead be the Zoats.

    Unlike GW

    >>3841873
    Upon further consideration, I see no reason to change them from their regular 40k version at all. They didn't fit in with regular Warhammer, but they do fit in with Brighthammer just fine.

    Note that I'm retconning their disappearance from the galaxy; here the regular tyrands wouldn't devour them all because their allies would come to their aid.
    we might not retcon them out of existence.
    >> Dark Eldyear 02/28/09(Sat)14:06 No.3842381
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    >>3842045
    Vids for the vid throne! Pics for the pic god!

    I suppose, instead of harvesting victims for our butchering houses ... we could .... educate them in the ways of love? Since technology lesser beings don't understand might destroy them, we just find ways to make them happy, minus the tech? Slowly uplifting primitive civilizations to a new heights? Sorta like the rangers protecting the Shire in the lord of the rings. Children of peace is a lame name thought. Needs more NOBLE. The Ancients maybe, or the Noldor. Hell, how about Noble Ancients?

    Our motto: Teach a man to fish, sort of thing!
    >> Anonymous 02/28/09(Sat)14:06 No.3842382
    >>3842379
    Sorry, didn't finish the Zoat thought. Unlike GW, I don't see a need to kill them off.
    >> Anonymous 02/28/09(Sat)14:11 No.3842409
    >>3842381
    >Teach a man to fish

    What good is that when I live in a fucking desert?
    >> Anonymous 02/28/09(Sat)14:11 No.3842413
    >>3842381
    The Bright Eldar are largely interested in assisting other races along the path to ascension, and in that vein, they provide technology and assistance to those who need it.

    Their great repository of knowledge, the White Library, is hidden and requires heroic questing to reach - but the rewards are well worth it. Those who enter gain great knowledge and are vastly furthered along the path to ascension if that is their aim. The White Library also contains detailed historical works and prophecies, written by the most powerful farseers among the Bright Eldar. Clues to innumerable treasures wait inside it's walls.
    >> Anonymous 02/28/09(Sat)14:13 No.3842425
    >>3842305
    Ok, so the Sisters have rock, and Noise Marines have... power metal?
    >> Dark Eldyear 02/28/09(Sat)14:13 No.3842427
    >>3842381
    Alright: Teach a man to harvest Shai-Hulud! The Spice must flow!
    >> Anonymous 02/28/09(Sat)14:13 No.3842428
    >>3842181
    Bah, go cut yourself to the idea of being purged because you dared to have ambition and got warped by chaos as a result.
    >> Anonymous 02/28/09(Sat)14:13 No.3842431
    >>3842425
    Basically. Like I said, I'm not 100% sure how to go with this yet.
    >> Anonymous 02/28/09(Sat)14:18 No.3842460
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    >>3842381
    Peace Children is too hippyish, I agree.

    I dunno; channel the old first age Tolkienesque elves, maybe.
    >> Anonymous 02/28/09(Sat)14:49 No.3842671
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    Long ago in a distant galaxy, a race called the Zoanthropes focused upon molding, shaping, and creating the greatest biological technology known to the universe. They were highly successful. Too successful; their genetically engineered slave races, all highly adaptive in order to suit their needs and every whim, eventually rebelled.

    The result was a race that consumed their entire galaxy, and several others.

    Now the last remnants of their race flee to the Brighthammer galaxy, with the Tyranid swarms in hot pursuit. Now they seek new biological information, new power, new allies, and a chance to rebuild their empire and stop their creations.
    >> Dark Eldyear 02/28/09(Sat)15:01 No.3842737
    >>3842671
    Tyranids vs Tyranids will be a neverending battle! We're still doing a Warhammer universe after all.
    >> Anonymous 02/28/09(Sat)15:04 No.3842756
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    >>3842305
    >>Sisters of Slaaneesh

    Continue...
    >> Anonymous 02/28/09(Sat)15:09 No.3842778
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    Brighthammer is the Gurren-Lagann of 40k.
    >> Anonymous 02/28/09(Sat)15:17 No.3842822
    >Now the last remnants of their race flee to the Brighthammer galaxy, with the Tyranid swarms in hot pursuit. Now they seek new biological information, new power, new allies, and a chance to rebuild their empire and stop their creations.

    So the tyranids are out to kill the genestealers? I think I approve because that sound like a race of crazy Supermutants beating into a wave of claws and teeth.
    >> Anonymous 02/28/09(Sat)15:35 No.3842934
    >>3842822
    Yeah, basically.
    >> Anonymous 02/28/09(Sat)16:40 No.3843447
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    The Agrarium of Mars: A bastion of high technology and advancement in the universe.

    Much knowledge was lost during the great war with the Iron men during the Age of Strife, but the Adeptus Mechanicus works tirelessly to rediscover that technology, and upon discovering it, improving it and ensuring that all men can benefit from it.

    They are not satisfied with their own technology alone, however. The Adeptus Mechanicus seeks out and finds technology all across the galaxy, studying and researching everything - from the tainted artifacts of the old ones, to the ascension machines of the Bright Eldar, to the impossibly advanced high technology of the Necrons and C'Tan, the great pursuit of the Adeptus Mechanicus is technological advancement.

    They seek the purity of ceremite and adamantium; they seek to expand their minds through circuitry and computer program.

    Whereas some seek to ascend to the warp, the sole focus of the Mechanicus is to seek immortality through machinery. To this purpose, they have created advanced A.I., installing it in everything from simple bolters to the mighty war machines, Titans, of Mars.

    Some have already achieved this immortality, becoming the sentient core of the craftworlds. The core of Mars itself is one of the C'tan, the Void Dragon, taking it's position after the Emperor dueled with it in personal combat and won.

    The Adeptus Mechanicus spirals ever upward, building ever greater and greater things, and the Sol System is one of their greatest constructs - one could walk across the system on the space platforms, and Mars itself is now little more than a giant machine, designed to produce new and powerful technology with greater power and potency each day. Each day, the titans they produce grow ever larger, and their technology more advanced. No matter who the enemy is, no matter how high the climb, the Adeptus Mechanicus will always top the mountain, and always defeat their foe.
    >> Anonymous 02/28/09(Sat)16:43 No.3843477
    >>3843447
    Ahem. Sentient core of the Forgeworlds, rather. Slight typo.
    >> Anonymous 02/28/09(Sat)17:50 No.3843991
    >>3841425
    Are you referring to Orks specifically, or some other kind of Barbarian?
    >> Tammy-chan !!XSjfzzTDFLE 02/28/09(Sat)18:15 No.3844170
    A band named Emperors Goatee

    Wow
    >> Anonymous 02/28/09(Sat)18:50 No.3844371
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    >>3841194

    How did Paul Denton become the Emperor of Mankind?
    >> Anonymous 02/28/09(Sat)18:54 No.3844389
    He merged with Helios instead of JC.
    >> Anonymous 02/28/09(Sat)18:56 No.3844402
    >>3844371
    Awesome question
    >>3844389
    Awesome response
    >> Anonymous 02/28/09(Sat)19:20 No.3844540
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    >>3841194
    >>3844371

    PAUUUULLLLL!!!!!!!!!!!!!!
    >> Anonymous 02/28/09(Sat)19:25 No.3844566
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    >>3844371
    >>3841194

    OMG
    >> Anonymous 02/28/09(Sat)19:47 No.3844694
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    So, I've thought about it, and I think I finally have an angle for Brighthammer Orks.

    During the age before history, war raged between the Old Ones and the Necrons. The Old ones, pressed hard in their fight against their foes, raised up several races as soldier/slaves in their conflict.

    Two of the most notable were the Eldar and the Orks. During the war they formed a team of power that complimented each other excellently; the Eldar were cunning tricksters, misdirecting their foes and striking as a scalpal, and the Orks were the implacable, strong and unstoppable foe.

    Not all orks were satisfied with this life of eternal oppression and bloodlust, however, and wanted more - and two Orks changed the path of the universe.

    The Orks were two brainboyz, leader of the Orks, who combined the innate abilities of all the classes of the boyz; the powerful Warbosses physical size, the Madboyz incredible powers as psychers, and above all, the Mekboyz capabilities with building and using powerful Kustom Meks and Gargants.

    Even as the war was waged in the heavens above, the two Orks, starting as mere Grots, started by hijacking the War Meks of their oppressor taskmasters, traitor orks.

    Taking these Meks, Gork and Mork waged a campaign of unstoppable power and capability, drawing many others to their cause. Eventually their WAAAGH covered the entire surface of their homeworld, and the climactic battle came between the great Warboss Krorkome.

    Together, Gork and Mork faced their foe and won, channeling the spirit and belief of the entire planetary WAAAGH behind them, they could not be stopped.
    >> Anonymous 02/28/09(Sat)19:48 No.3844698
    Upon their victory, the Old Ones attempted to stop the rebellion by throwing the planet's moon at the surface of their world, stopping them forever.

    Undaunted, Gork and Mork called upon the power of the planetary WAAAGH and built the greatest Gargant ever seen, and blew the moon up. Though their world was still battered, they did not hesitate in striking out and continuing their rebellion, taking world after world and constructing bigger and bigger Gargants, not satisfied until they won their freedom from the Old Ones.


    The Eldar took the opportunity the weakening of the Old One's power presented, and used their intelligent and cunning schemes to now strike down the Old Ones, rather than defend them. They threw their full might in with the Orks and Necrons, turning full-on the Old Ones.

    Eventually, the sheer power of the Necrons, the Cunning schemes of the Eldar, and the unrelenting tenacity of the Orks led them to face the great armies of the Old Ones in a final climactic battle.

    It was here the Orks showed their true power, for the Eldar cunningly maneuvered their forces so that the Orks could make a final and fatal strike against the Old Ones most powerful leader, and with a single blow end the war.

    In that conflict, the greatest Gargant ever to exist, piloted by Gork and Mork themselves, struck out and fought the leader of the Old Ones in a galaxy shaking battle.

    In the end, Gork and Mork sacrificed themselves, sealing the Old Ones away and rising to godhood to become Lords of Order in the warp.

    Orks today retain the fighting spirit of Gork and Mork, and although considered savages by many, Orks live for nothing less than facing great challenges, leading great WAAAGH's against the foes of all that is good in the galaxy, and building the biggest, shootiest, choppiest, orkiest Gargants there is.
    >> Anonymous 02/28/09(Sat)19:50 No.3844714
    To this day, no Ork has ever reached the power of Gork or Mork, but the time is soon coming when the Old Ones will awaken, and they must stand ready to face their old foes again.
    >> Anonymous 02/28/09(Sat)19:52 No.3844727
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    >>3844694
    >>3844698
    >> Anonymous 02/28/09(Sat)20:29 No.3844930
    >>3842756
    I guess Brighthammer Daemonettes would look more like... Angels?
    >> Anonymous 02/28/09(Sat)20:32 No.3844952
    >>3844930


    sexy Angelettes
    >> Anonymous 02/28/09(Sat)20:37 No.3844978
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    >>3844952
    >> Sexy *loli* anglettes
    OH HAI!
    >> Anonymous 02/28/09(Sat)20:40 No.3844992
    >>3844952
    In VERY sheer nighties.
    And pouts that cloud men's minds.
    >> Anonymous 03/01/09(Sun)02:03 No.3847375
    >>3844698
    Awesome.
    >> Anonymous 03/01/09(Sun)03:23 No.3847993
    Alright, I'm back. What faction should I work on next?
    >> Anonymous 03/01/09(Sun)03:59 No.3848276
    >>3847993
    Brighthammer needs more minor Xeno civilizations since the IoM isn't xenocide-happy in this. Plus there are more species serving under the Tau than just the Kroot, you know.

    Oh, an idea: Something on the Enslavers.
    >> Anonymous 03/01/09(Sun)04:00 No.3848291
    >>3848276
    Jokero
    Demiurge
    Squats should still be around
    Hrud
    Some race of sentient lizardpeople descended from the Slaan
    >> Anonymous 03/01/09(Sun)04:10 No.3848372
    >>3844694
    >>3844698
    So is Ghazghkull searching for the the core of Gork and Mork's titanic gargant, the inner piece that made the whole thing possible- the Core Choppa of the Gorkkan Morkann?
    >> Anonymous 03/01/09(Sun)04:12 No.3848385
    >>3848291
    Maybe the Lizardmen should be a near direct port from fantasy, only with Aztec spaceships? They'd still be going around continuing the Old One's work, while sacrificing people in an attempt to revive their long-sealed masters
    >> Anonymous 03/01/09(Sun)04:23 No.3848459
    >>3848385
    Well, there's plenty of opportunity; but one of the big ones should be the Slaan. They already exist in 40k, they just aren't talked about much. Also, although they aren't aliens, there was once a faction of Federation (TOS) type good guys in 40k during the Horus Heresy that were rather large and only destroyed due to a chaos infiltrator in the Luna Wolves mucking up any attempt at peace. It was rather large; when you come down to it, a mirrorverse version of it would basically be the TOS Star Trek mirrorverse with 40k tech, so I'm thinking maybe that should be included as well. They were called the Interix.

    >>3848372
    I like that idea. Yeah, I think that works out well. Thinking about it, he and Yarrick might be competitors, looking for ancient technology to aide them in their attempt to fight the old ones. Sometimes they work together, sometimes they fight.
    >> Anonymous 03/01/09(Sun)05:02 No.3848756
    Hrm... I'm liking the Aztec in space idea for the Slaan. I think their primary weapons should be sun-lances, equal in strength to multilasers but with only one shot a round (S6AP6). Statwise, they should be weaker than Space Marines but with better initiative than Guardsmen. Say, WS4, S3, BS3, I4. Or something like that. Their armor saves should be around 5+.

    Fluffwise, they're Aztecs in space - but I'm not too sure how to go about that yet. I'll think about it, but I'm guessing that they'll need powerful psychers, as well as masses of soldiers. I guess everything will be painted gold with a sun or lizardface motif.
    >> Anonymous 03/01/09(Sun)05:54 No.3849187
    The Universal Destroyer

    Of all the horrors of the Warp that the Great Old Ones spawned, the Universal Destroyer is all that remains.
    It formed when, faced by the betrayal of the later Gods of Order, the Great Old Ones' hatred spawned their final warp entity.
    Within its first few minutes of existance, it had already slain and absorbed most of Old Ones' warp horrors, growing ever stronger.
    Only with the help of newly ascended Gork and Mork was the entity stopped from ripping a galaxy-sized hole in reality.
    Already weakened by the sealing away of the Great Old Ones' at the hand of the Necrontyr and their C'Tan allies, the Universal Destroyer was finally defeated for good millenia later by the ascendance of Slaanesh and the Primarchs.

    But just as it is impossible to eradicate a God of Order, so it is impossible to eradicate the embodiment of unthinking malice. While the conscious form of the Destroyer was defeated, parts of it still exists, drifting through the warp in the form of screaming fog. The Gods of Order are standing vigil against its influence, sending messages and directions to their servants when a piece of it starts to threaten reality again.

    While unable to consciously act, the Destroyer still extends influence into the galaxy. On many backward worlds, cults exist which draw from its power, almost always revering some god of vengeance, blood, or ritual murder; some might own powerful and evil relics created during the millenia when the Destroyer was still sentinent. While such relics can no longer be created, their corrupting influence can still lead to madness, mutations, and the spawning of minor warp horrors (which redissolve into one of the bodies of the Destroyer when slain).
    Its remaining worldly influence is countered mostly by the Adeptus Telepathica, the entire Ork race, and the Elder servants of Khaine.
    >> Anonymous 03/01/09(Sun)06:18 No.3849343
    >>3849187
    Very good; I like that idea a lot. I think I'll use it.

    Now, for the Slaan:

    The Slaan are an ancient race raised to sentience and power by the Old Ones, embracing magics more incredible than even the most powerful of the Bright Eldar.

    Unlike the other races created by the Old Ones, they stood with the few who would remain to defend them, believing wholly in their great plan. They stood without hesitation or remorse against their former comrades in arms, using their great power to strike against them.

    In the last battle, the great war was fought above the skies of their homeworld of Itza. There, their foes were the newly formed armies of the Lords and Angels of Order. Their leader, the indomitable Lord Kroak, used the vast powers he had received as a psycher in the lap of the Old Ones themselves. In a single vast strike, he sacrificed a million captured enemies to form a psychic defense that covered the entire planet. Upon it's walls bashed the Militants of Khorne, the Lifebringers of Nurgle, the Seraphim of Slaaneesh and the Magos of Tzeentch, all to no avail. Nothing, from the mightiest Gargants of the Orks to the pinpoint strikes of the Eldar could penetrate it.

    In the skies above, however, the old ones battle raged and they were defeated when the Destroyer was sealed away through the sacrifice of Gork and Mork. Robbed of the source of much of their power, the shield weakened and the armies pressed against them increased.
    >> Anonymous 03/01/09(Sun)06:19 No.3849346
    In the space between, as the shield finally collapsed, the entire Slaan fleet assembled for a desperate final stand; they would hold off the enemy and give time to Lord Kroak to complete his great and final work.

    Though the forces of Order were valiant and strong, the armies of the Slaan held for three days against their relentless assault, and when they were finally broken and troops landed on the surface, they were held back yet more by their expert guerrilla fighters, who took full advantage of the terrain of their jungle home.

    At the last, this too did break, but it gave Lord Kroak the chance he needed to enact his final vengeance - a assault using powers of the warp that was the domain of no less than the gods themselves. With a thought, he sent out supernova levels of power, and formed black holes to devour entire enemy fleets. Whole ships were lost forever as they were swallowed by the winds of chaos.

    At the last however, even this vast power was not to win the battle, as the cunning Eldar leader Eldrad had managed to maneuver himself into a position to strike, cutting down the lord of the lizardmen with a single blow to the back.

    Even as he lay dying, however, Lord Kroak used the last of his power to scatter his people across the galaxy.

    In the aftermath, his people recovered his body, and used all of their arcane arts to try to restore it to life. Such was his malevolence that not even death could stop him forever, and as the last few cells clinged to life he ordered the construction of a vast throne, in which his body would one day be restored. In the mean time, his people would still serve the old ones.

    Now the Slaan are returning, and Lord Kroak is regaining life. They seek the sealed Old Ones return, that they might serve them once again.
    >> Anonymous 03/01/09(Sun)06:48 No.3849523
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    >>3844698
    >>3844694
    Mariki: You'se da biggest and da baddest, boss Ghazkull! 'Ow do I get big 'an mean like 'ou?

    Ghazkull: Shut it ya grot! Don't believe in me, believe in da WAAAGH dat believes in you! You wants ta be big, and mean, and green, 'den 'ou pilot dat dere gargant and fight and win, like and Orks supposed ta do!
    >> Anonymous 03/01/09(Sun)07:14 No.3849620
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    Epic! But Slaanesh shouldn't have existed yet.
    >> Anonymous 03/01/09(Sun)07:19 No.3849640
    >>3849620
    Whoops. Good of you to point that out.
    >> Anonymous 03/01/09(Sun)07:55 No.3849712
    Upon some consideration, I realized that the plant lovin' elements of Brighthammer have more or less been completely cut by this point, and it's unfortunate to waste that.

    Then I thought - hey, wait a minute. There's someone here who can still use it and doesn't really have a schtick right now because his old one is gone.

    That's right - Nurgle. He can't be the lord of decay any longer, because it's grimdark. But he could be the lord of Growth, a harvest god on countless worlds. He signifies rebirth and development.

    Likewise, Tzeentch should probably be changed; now that he's a lord of order, instead of being the god of change he should trade the change/stagnation profile with Nurgle. While Nurgle is always building upwards, Tzeentch stifles those under his charge with strict discipline and order. Sorcerers spend their entire lives scheming to rise in the ranks of their orders, slowing their growth and hording their secrets.
    >> Anonymous 03/01/09(Sun)08:02 No.3849733
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    >throwing galaxies at one another

    FUCK YEAH
    >> Anonymous 03/01/09(Sun)08:28 No.3849816
    What about the NOBLEBRIGHT Primarchs? The loyalists would be more or less the same, wouldn't they? Well, maybe except for Corax...

    But the traitor Primarchs? Other than not being traitor anymore?
    >> Anonymous 03/01/09(Sun)08:37 No.3849851
    >>3849816
    I'm still considering what I plan to do with all of them. Something different for each; but Horus at least will no longer be a Lucifer analogue but more of a Jesus analogue, with the Old Ones playing the part of the devil.
    >> Anonymous 03/01/09(Sun)08:44 No.3849881
    >>3849851

    I had an idea for Angron (kinda vague): that instead of refusing to go with the Emperor, he asked him for help. However, afterwards he dedicated himself to becoming a better warrior, so he never has to do it again.
    >> PointMan !!sjoCtjmIoEU 03/01/09(Sun)08:58 No.3849934
    >>3848459there was once a faction of Federation (TOS) type good guys in 40k during the Horus Heresy that were rather large and only destroyed due to a chaos infiltrator in the Luna Wolves mucking up any attempt at peace. It was rather large; when you come down to it, a mirrorverse version of it would basically be the TOS Star Trek mirrorverse with 40k tech, so I'm thinking maybe that should be included as well. They were called the Interix.

    Actually, what happened to the interex is never stated clearly. This is a good idea though. A unrelated question now, are the space marines still genetically engineered warriors in this setting? Or has that been replaced by something else as an explanation for their combat ability?
    >> Anonymous 03/01/09(Sun)09:03 No.3849958
    >>3849934
    1: It is stated clearly. The Interix were conquered by Horus during the Heresy and absorbed into the Imperium. It was a big emotional thing, where he raged against the Emperor because he felt that the Emperor would have been able to handle the situation where he could not.

    As for the Space Marines, they are the same. Only the attitude is different.
    >> Anonymous 03/01/09(Sun)09:04 No.3849960
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    In ancient times there was a Grim Dark man.

    He set forth and decided to create the grimmest, darkest of empires.

    He grimmed his way through the Dark Age of Technology to become an Emperor of one of the grimmest, darkest societies known to man.

    He decided to produce a grim dark brood, sons that would help redefine grim dark.

    But not even he could fathom the grim darkness that was to come of this.
    >> Anonymous 03/01/09(Sun)09:05 No.3849969
    >>3849960
    You'redoingitwrong.jpg
    >> PointMan !!sjoCtjmIoEU 03/01/09(Sun)09:15 No.3850004
    >>3849958
    You sure? I could have sworn i had heard otherwise, thanks all the same.
    >> Anonymous 03/01/09(Sun)09:39 No.3850118
    >>3850004
    I'm quite sure. A chaos infiltrator in the ranks causes the war between the Imperium and Interix to happen, and the Interix are wiped out.

    It's a shame, because the Imperium and Interix both want peace; both are human empires that have risen in the aftermath of the Age of Strife. Both are technologically advanced. The Imperium has other wars to fight and didn't want to get dragged in to fight the Interix as well. However, despite the fact that Horus refused to fight them, many of the Luna Wolves under his command hated them because they were buddy-buddy with aliens and not a part of the Imperium.

    Both sides feared chaos taint on the other side. Evidence was planted that forced the Interix to assume the Imperium was under the sway of chaos, and war broke out.

    And that's all she wrote. They went up against the Imperium during the Great Crusade and lost hard, just like everyone else the Imperium faced at the time.
    >> PointMan !!sjoCtjmIoEU 03/01/09(Sun)10:05 No.3850244
    >>3850118
    Well, okay then, Now, how will the various guard regiments change in Brighthammer? You said that they will have a "allied powers" kind of thing going. What does that mean for individual regiments? I get the heroic part, but how would say, the death korps of krieg be changed in order to fit in?, the Catachan? the Steel Legion?
    >> Anonymous 03/01/09(Sun)10:23 No.3850326
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    This was done by a writefag elsewhere by the title of Hollewanderer; it fits in very well with the theme of Brighthammer and I've decided to add it here.

    Here's an idea for IG - Peacekeeper Korps of Frieden.

    The world of Frieden was once a paradise planet - the center of culture and civilisation for the whole sector, a shining example of Imperial rule.

    This, however, was not to last. The governor of the planet rebelled against the Imperium, declaring himself an Autarch and bringing the once bright, peaceful world under his steel-clad boot. Soon, the rebels took over nearly the entire planet - all but the Hive Ferrograd, defended by the brave and noble Colonel Jurten.

    His heroism became a tale of legends in the Imperium; one city, and a single regiment of plantary defence forces of a world which very name meant "peace", forces that nobody seriously expected to ever see real battle - they stood against the entire world, valiantly protecting Ferrograd with their lives against Autarch's treasonous forces. Even when confronted with impossible odds, Colonel Jurten and Frieden 83rd never faltered, holding ground until reinforcements could arrive to help liberate the planet.
    >> >>3850326 Anonymous 03/01/09(Sun)10:24 No.3850334
    >>3850326 cotd.

    When the Imperium finally arrived in force, it was Colonel Jurten who led the way to depose the Autarch, his bravery confirming his earlier reputation even further - and it was him who finally struck the treasonous governor down in a culmination of the assault on his fortified palace. Unfortunately, it was all too late.

    The Autarch, in his final moment of spite, launched a massive campaign of nuclear purging from his last positions, prepared specifically for this purpose. As the courageous forces of the Imperial Guard prepared to assault the palace, they could not help but watch as enormous thermonuclear missiles streaked through the air. The Autarch, finally overcame with madness, would rather destroy his entire world than let the Imperium have it. Even though the Imperial Navy shot down many of the missiles, they were too numerous and the attack too sudden to prevent the tragedy. Only the heroic action of Lieutenant Tiberius, who rammed his fighter into the final missile, destroying both with barely split-seconds left for him to eject, saved Ferrograd from total obliteration. Others were not so lucky.

    Colonel Jurten and the men of Frieden 83rd could only watch in horror as everything that they fought to protect crumbled in thermonuclear fire. The entire biosphere was destroyed, along with countless lives; the once-paradise world now turned into barren, toxic hell, forcing the remaining population underground.
    >>3850326
    >> Anonymous 03/01/09(Sun)10:24 No.3850337
    >>3850334 Cotd.

    It was then that the Peacekeeper Korps were born; the Colonel, overcame with grief, took an oath that he will not allow such a terrible tragedy to repeat itself ever again. All of his men joined him, as well as many civilians, men and women with no families or homes left, destroyed by Autarch's insane reign.

    Even though Jurten long since died in battle, taking a monstrous Tyranid Biotitan into the grave along with himself, his ideal lived on. Frieden now has one of the highest recruitment rates in all of Imperium, its people fighting amongst the stars with relentless determination to ensure that nobody would have to live through the same tragedy as they did.

    The troops of Peacekeeper Korps are noble, compassionate and determined in their quest to ensure peace and end war - the Korps take great care to prevent civilians from being harmed during combat operations and have proven to excel at war relief operations, their crippled world teaching them well about the utmost neccessity of caring for their fellow man. They, after all, want to protect others from the tragedies of war, not merely kill Imperium's enemies.

    When it comes to battle, the heroic tales of Colonel Jurten and his soldiers are proven right once again - the regiments originating from his 83rd will always stand against enemy odds, no matter how overwhelming; an unwavering shield protecting the innocents from those who would harm them. The men of Frieden are determined to protect and preserve peace all over the galaxy - no matter how much it costs them, never shall the tragedy of Frieden be repeated.
    >> Anonymous 03/01/09(Sun)10:27 No.3850361
    >>3850244
    Starting with the Peacekeeper Corps of Frieden, we can also add various others.

    I feel that the character of Sir Robin Fitzgerald, as he is, is too silly for the 2nd ed of Brighthammer, but I don't want to dispose of him entirely. Instead, I'd like to reinvent him as the leader of the Praetorians, who fight on the eastern fringe against the Tau Empire and the savage Kroot. It'll have a definite Zulu war feel to it, and Sir RF will retain his status as a gentleman hunter.

    Of course, I'm not a Brit, so I don't think I could pull it off quite right. I'll try anyway, however.
    >> Anonymous 03/01/09(Sun)10:28 No.3850367
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    >>3844694
    >>3844698

    Awesome
    >> Tammy-chan !!XSjfzzTDFLE 03/01/09(Sun)10:35 No.3850401
         File :1235921739.gif-(929 KB, 480x360, clap.gif)
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    >>3844698
    >>3844694
    Gork and Mork: Never Forget
    >> Anonymous 03/01/09(Sun)10:39 No.3850420
    How the fuck is noble the opposite of grim?
    >> Anonymous 03/01/09(Sun)10:42 No.3850432
    >>3850420
    It's a reversal of attitude. Grim is defeatist, it's the attitude that means "Kill to survive only, and never trust anyone because they're probably going to kill you so they can survive". Noble is the attitude that means "take on everything, no matter how tough, and no matter the cost, for the defense of what you love".

    Brighthammer is 40k if someone cleaned up the grime and turned the lights on, then gave everything a polish. That's all.
    >> Anonymous 03/01/09(Sun)10:43 No.3850436
    >>3841870
    OH WOW, SOMEONE IS TAKING OUR SHIT AND POSTING IT SOMEWHERE ELSE AND CALLING IT THEIRS. GREAT.

    CYPRESS: KINDLY FUCK RIGHT OFF ALONG WITH YOUR NAMEFAG FRIENDS.
    >> Anonymous 03/01/09(Sun)10:44 No.3850444
    >>3850436
    No.
    >> Anonymous 03/01/09(Sun)10:56 No.3850480
    >>3850337
    >>3850334
    >>3850326

    I could definitely get behind this.
    Good thinking there.
    >> Anonymous 03/01/09(Sun)11:01 No.3850503
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    >>3841939
    Hey There, i'm Noble brights commisar cain
    >> Anonymous 03/01/09(Sun)11:10 No.3850534
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    Now for the Praetorians:

    The Praetorians are a proud, conservative, and cultured people, who favor gentile and civilized life above all else.

    Despite this, they have always been fierce warriors, with indomitable resolve. No gentleman would run from the field of battle like a coward, and the Praetorians are anything but cowards. It is this resolve alone that saved them from the first attack of their savage neighbors, the Kroot.

    The war began over a boundary dispute. The Praetorians colonized a harsh, uninhabited world in Tau space by accident, and are technically living outside the Imperium. The Tau claimed their territory; the Praetorians refused annexation. With the only option for the Tau to go to war with the entire military might of the Imperium, they relaxed their claim, yet found a loophole in the peace treaties that would allow them to take Praetoria anyway.

    Their allies, the Kroot, are not an official part of the Tau empire, instead acting as mercenaries or slaves.

    With the promise of freedom if they were victorious, the Tau setup an elaborate plot to allow a fleet of Kroot slaves to break away from the Tau empire, who would then take Praetoria. Upon their victory, the Tau would put down the rebellious Kroot, and claim the planet. The Imperium as a whole could not respond because the Praetoria was in contested space between the Tau and Imperials, meaning that full scale war would break out if they retaliated. The Praetorians would be on their own.
    >> Anonymous 03/01/09(Sun)11:11 No.3850538
    >>3850534
    The initial strike nearly destroyed the Praetorian homeworld, but for the luck of an astropath detecting the entrance of the Kroot fleet.

    The Kroot invaded the Praetorian system, and the Praetorian fleet scrambled to respond to the unexpected attack. The endless waves of Kroot ships broke against them like the tide against a rock, and bought the time desperately needed to assemble defenders on the ground.

    Though they could not hold in space, their fleet was not destroyed, and hid in the asteroid field, to repair and rebuild, holding against future assaults.

    On the ground, the armies of the Praetorians marched, meeting the endless tide of savage Kroot in battle, each man cutting down dozens. The bloodletting was fierce, the field of combat ever changing.

    The Praetorians are still on the defense, lead by their Gentleman Commander Sir Robin Fitzgerald, a man of tactical mind and Iron will. His fierce determination in the face of the foe has lead to countless victories for the Praetorians, even against desperate odds.

    Only time will tell who will win the war for Praetoria; whether it will be claimed by the savage Kroot or defended successfully by the Praetorians.
    >> Anonymous 03/01/09(Sun)11:41 No.3850654
    I'm not sure what I'll do with the Catachan, but I'll probably make them fight the Slaan and Tyranids on Jungle Death Worlds, most likely.
    >> Anonymous 03/01/09(Sun)11:45 No.3850673
    >>3850534
    >>3850538
    The fluff has really gotten out of hand.

    The Praetorians aren't a people, they're special units of Mordians.
    >> Anonymous 03/01/09(Sun)11:46 No.3850677
    >>3850673
    Don't bother. Let them imagine.
    >> Anonymous 03/01/09(Sun)11:47 No.3850681
    >>3850673
    No, they are an independent regiment. It's the models that are just mordians with resculpted heads.
    >> Anonymous 03/01/09(Sun)11:55 No.3850729
    >>3850673
    It isn't a stretch of the Imagination for the Imperium to have colonized a world with members of the Praetorian Guard.

    In this case, I fleshed out a group that had never really been officially fleshed out in the actual fluff. I see no real issue.
    >> Anonymous 03/01/09(Sun)12:31 No.3850884
    If NOBLEBRIGHT is the opposite, should the oppressive, blinded Imperium of Man be the Allied Worlds of Women, guided by the very much alive and eternal light of the God-Empress?
    >> Anonymous 03/01/09(Sun)12:34 No.3850898
    >>3850884
    It's not a mirror.
    It just takes out all the GRIMDARK and replaces it with HIGH ADVENTURE!
    >> Anonymous 03/01/09(Sun)12:34 No.3850899
    >>3850884
    No. See:
    >>3841427
    >> Anonymous 03/01/09(Sun)12:35 No.3850900
    >>3850884
    No. Women do not exist. Only tall men in tall armor. With very tall shoulders.
    >> Anonymous 03/01/09(Sun)12:38 No.3850922
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    >>3850900
    Hey now, the sisters of Slaaneesh and Anglettes are feeling left out, man.
    >> Anonymous 03/01/09(Sun)12:40 No.3850931
    >>3850898
    >>3850899
    >>3850922

    Not interested.
    >> Anonymous 03/01/09(Sun)12:42 No.3850950
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    >>3841939
    Phule, or Willard J. Phule, is the super-rich heir apparent of Phule Proof Munitions, currently serving in the Space Legion. His Legion name is Jester, and holds the rank of Captain, being addressed thus as Captain Jester, and occasionally and inappropriately as Captain Phule or Captain Clown. The setting of the book takes place centuries into the future, where humans and other species have come together to form the Interplanetary Alliance, a federation government of numerous planets. The Alliance's military includes not only the Space Legion, but also the Regular Army and Starfleet. The Space Legion is considered the lowest on the totem pole, and the laughingstock of the armed forces. Space Legion protocol has all persons using a pseudonym chosen upon enlistment, and commissions are purchased. It is a violation of Legion rules to release another Legion member's real name, but not to reveal one's own. [1]

    After being court-martialed for ordering the strafing of a peace conference, Captain Jester is shipped off to command the Omega Company, a dumping ground for the Legion's foul ups and misfits. Applying his business sense to the running of the unit, he soon turns it around, winning the almost fanatical loyalty of his troops and turning the "Omega Mob", as it is affectionately nicknamed, into a crack unit. This does not please General Blitzkrieg, who expected Phule to sink from sight. [1] The general becomes the unit's main adversary. In each book, he contrives to send the unit on yet another 'impossible' assignment. They usually manage to come through unscathed.
    >> Anonymous 03/01/09(Sun)12:43 No.3850952
    >>3850729
    Except, the Praetorians have fluff. Your lack of knowledge about them convinces you otherwise. It is a stretch, considering Mordians/Praetorians aren't used for colonizing, since they're so valuable as soldiers. Just beside, no Guard regiment have ever been given their own planet, not even the one regiment who's entire story is based around the idea.

    AND THERE IS HARM DONE YOU JUST KILLED LIKE A THOUSAND PEOPLE WHO SICK PERSON.
    >> Anonymous 03/01/09(Sun)12:47 No.3850977
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    >> Anonymous 03/01/09(Sun)12:48 No.3850979
    >>3850900

    Women exist in the form of voluptuous-yet-brilliant Space Botanists, Space Nurses, alien noble-savage Space Barbarian Princesses, all of whom are dressed in clothing that tears like Kleenex, and exist for the purpose of being rescued and carried to safety by soldiers of the Imperium.
    >> Anonymous 03/01/09(Sun)12:50 No.3850985
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    >> Anonymous 03/01/09(Sun)12:53 No.3850993
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    And thus this was most of the slann, a concept that just didnt seem to go anywhere, probably because aztek humanoid frogs in space didnt grab any particular attention from the designers beyond that.
    >> Anonymous 03/01/09(Sun)12:53 No.3850996
    >>3850952
    Fair enough; I went and looked it over to make sure I wasn't making any huge mistakes here.

    http://wh40k.lexicanum.com/wiki/Praetorian_Guard

    First, it appears that despite the similarity of models, they are not directly related to the Mordians, but instead are their own faction.

    They live on a hive world towards the eastern fringe, which is devoted entirely to slave labor. They use draconian discipline to turn hordes of gangers into space Brits.

    Frankly, this sort of faction isn't right for Brighthammer. It's Grimdark up the wazoo. But in fixing it, you should retain the Space British feel.

    Reading over my summary again, other than the hive world being changed to a new colony world, I see little issue with it.

    Also, numerous guard regiments are given their own world after successful campaigns. It's mentioned repeatedly in the fluff. Brighthammer also isn't Warhammer, I see no reason why that should be an issue. They're colonist space Redcoats; that's more than enough.

    Frankly, I don't see any of the glaring disparities you're claiming.
    >> PointMan !!sjoCtjmIoEU 03/01/09(Sun)12:58 No.3851011
    >>3850996
    For what it's worth, i like what you did with them. Now, do the elysians, cadians, and catachans. In that order. Don't worry if it takes a while to think something up, /tg/ will still be here when you're ready.
    >> Anonymous 03/01/09(Sun)13:16 No.3851075
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    >>3851011
    Thanks.

    The Elysians kind of leave me at a loss. I just don't see much to change - they're not very GRIMDARK at all as a faction. Maybe toss in some homage to the Rocketeer era of Pulp sci-fi, a bit of Flash Gordon wearing a jetpack, a bit of rockets and laser guns. Maybe even a bit of hawkmen like culture, or something (although I'll be damned if they actually get wings, even if I stated Brighthammer has a Wing Motif - they can stick with decorations on their armor).

    Basically, I could try to write something up on that, but it'll take some time.

    The Cadians I have no clue about yet. Their whole thing is fighting chaos at the eye of terror and being German/Spartan supersoldiers. It'll take some thinking to make a proper Brighthammer equivalent.

    The Catachans I've been mulling over, but haven't got a fix on yet. I want to do an homage to their original inspiration, the novel Deathworld (which is definitely pulp sci-fi) but I'm not sure how to do it yet. Long story short, I'll leave them as jungle fighters who come from a deathworld, and primarily pit them against the Slan and Tyranids, although anyone could still use them for whatever they wanted.
    >> Anonymous 03/01/09(Sun)13:39 No.3851161
    Alright, Got a fix.

    The Hive world of Elysia sits in the middle of a busy and highly dangerous sector of space, situated between innumerable small nebulae, asteroid fields and small, low gravity worlds.

    The world of Elysia itself is small and gravity is light, and is known for its towering spires and endless skies where aircars and more traditional aircraft never cease moving. The world is a center of commerce, and draws in people from all across the Imperium and beyond.

    Despite the richness of their world, or perhaps because of it and the conditions of the systems surrounding it, pirates are a relentless problem in the nearby sectors of space.

    Countless nearby sectors of space hide pirate strongholds, both human and Eldar. The everchanging battlefield makes it nearly impossible to find and destroy these vile fiends, and space travel is always dangerous in the space around Elysia.

    Moreover, a dread outcast Tau imperial named Ning Mu has moved into the surrounding space, capturing people for his vile experiments, creating hideously mutated monsters and rallying the pirates to new levels of dark depravity.

    To combat this threat, the Elysian Sky Corps was born. Equipping their soldiers with the best Carapace armor available and jetpacks, they have become a familiar sight in the skies of a dozen nearby worlds, from the eternal twilight Slaan infested jungles of Zothique, to the towering spires of their sister metropolii and even into the asteroid fields inside the ever changing myriad colored nebulae near their home, the Sky Corps are ready with lasgun in hand to defend their world and their people.

    The Sky Corps fights as many battles inside dense asteroid fields in space as on the ground, and the terrain they meet is often exotic and dangerous. Nevertheless, they never hesitate in the face of danger, and always bravely fly on, ready for any challenge.
    >> Anonymous 03/01/09(Sun)13:40 No.3851167
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    >>3851161
    Whoops; forgot my inspirational pic.
    >> Anonymous 03/01/09(Sun)13:42 No.3851175
    >>3850996
    >Also, numerous guard regiments are given their own world after successful campaigns. It's mentioned repeatedly in the fluff.

    Example please? I know individual soldiers are sometimes let go, but regiments?
    >> Anonymous 03/01/09(Sun)13:42 No.3851179
    >>3851175
    Gaunt's Ghosts.
    >> Anonymous 03/01/09(Sun)13:45 No.3851193
    >>3851179
    As of the last novel, they're still homeless. Hence

    >Even the one regiment who's entire story is based around the idea.
    >> Anonymous 03/01/09(Sun)13:47 No.3851199
    >>3851175
    It might sound odd, but they aren't just let go. They import colonists and the regiment basically becomes the PDF of whatever world they're assigned to and is in charge of it.

    It's a strategic decision; new colonies get experienced protectors, successful veteran regiments get a reward for good service, and in future generations usually produce guard regiments equally as good as the original.

    This is explained in the Guard Codex when talking about the Cadians, iirc. They like to colonize new worlds with Cadians so future troops conscripted from that world are highly skilled.
    >> Anonymous 03/01/09(Sun)13:48 No.3851207
    >>3851193
    There's been numerous mentions of it actually occuring (the one ruined building with man who bred hogs in honour of his regiment), and the fact that they keep mentioning it should indicate the fact that it is possible.
    >> PointMan !!sjoCtjmIoEU 03/01/09(Sun)13:50 No.3851210
    >>3851075
    >>3851161
    Well done, it's always nice to see quality content on /tg/.
    >> Anonymous 03/01/09(Sun)13:53 No.3851228
    >>3851207
    But, just the same, that was only one farm on an entire planet. It's deluded because of fluff I suppose. In Desert Raiders it's stated that a guard regiment claiming a world never happened. I can understand the,"becomes PDF" process, but then it's not entirely a case of the regiment making a new society if they import other colonists, it becomes a mix, something new.
    >> Anonymous 03/01/09(Sun)14:08 No.3851316
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    >>3851210
    Thanks.

    I believe I'd like to make an original regiment here, befitting the setting.

    Klentathans:
    The Klendathans are a semi-independent group living on the most distant fringes of the Imperium, and unlike many Imperial worlds are not lead by a hereditary aristocracy, but a democratically elected government, whom anyone who has earned their citizenship can vote in. To earn one's citizenship, they must simply serve the government, be it in the military or in a civil service roll.

    Despite this requirement, the majority of the work was for a very long time makework, with the majority of applicants doing nothing more severe than spending two years polishing floors.

    All of this changed when rebellion suddenly erupted upon their homeworld, and the city of Aries was wiped out.

    In the weeks that followed the eruption of rebellion, it became clear that the populace of Aries had been infected with the gene altering condition caused only by one group in the galaxy - the Zoanthropes.

    Even as they cleared their world of the unfortunate mutants in their midst, the Zoanthropes came into their system in massive waves, seeking to steal as many of the Klendathans as possible in a short period of time.
    >> Anonymous 03/01/09(Sun)14:09 No.3851318
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    The Klendathans soon learned why; on their tails were the inexhaustable hordes of the Tyranids, the very first contact ever made with those terrible creatures.

    Bravely, the Klendathans stood and faced their foes, donning some of the best Carapace and Powered armor seen in the hands of the Imperial Guard anywhere in the Imperium, produced by their sister world, which over the centuries had become a great forgeworld.

    Wave after wave of the enemies broke against them, and eventually the Zoanthropes escaped into other sectors of space, taking their ill-gotten genetic information with them. The Tyrands first fleet was shattered, scattering across the nearby systems and spreading for thousands of lightyears, all the while pursued by the Klendathans.

    The war is still waged across their sector of space; they stand resolute in defense against their terrible foe, and no matter how hostile the environment, they will fight, and they will win.

    Among the guard the Klendathans are famed for their extensive use of powered armor, high quality carapace armor and light walkers such as sentinels. They are light on combat vehicles, as they are often fighting on terrain ill-suited for heavy tanks, but more than make up for it with the power of their infantry.
    >> Anonymous 03/01/09(Sun)14:11 No.3851331
    >>3851316
    >>3851318
    Oh, and I forgot to add this: They should ethnically appear to be Filipino. Smart posters will know why.
    >> Anonymous 03/01/09(Sun)14:21 No.3851398
    The Initiates of Order

    The Initiates of Order were originally formed as a warrior brotherhood during the final war on Itza.
    Following the sealing of the Old Ones, the sacrifice of Gork and Mork, the death of Lord Kroak, and the still raging war in the Warp, the initiates travelled the galaxy, to bolster the Lords of Order by rebuilding the galaxy with hope instead of harm in their minds.

    Never numerous, the Initiates started a massive recruitement drive during and after humanity's war with the Iron Men and the Age of Strife (which were both caused by the Universal Destroyer's death throes).
    Over the following centuries, they established a central authority and a unified government.

    When the warp storms that followed the death of the Destroyer finally ceased, the Adepts of Unified Order began an aggressive program of expansion, all the while cleaning their ranks from peacenik and xeno elements.
    After unifying a third of the Galaxy, the Adepts came to blows with the newly founded Imperium of Man in a conflict that lasted millenia.
    Now dubbed the "Great Crusade" by imperial history, the conflict officially began when the Imperium was declared a heretical warping of the old Terran Alliance by the Archadept, although there had been brief flashes of conflice before.
    Consequentially, the Adepts began to cleanse all imperial planets of "heretical" life-forms. Appaled by the mass-slaughter, a minor faction split from the Adepts and joined the Imperium, which had already begun a massive counter-attack over one hundred and twenty solar systems.

    Due to the heavy losses of Adept fanatics, the very Gods of Order were beginning to swell with their souls and began to turn into oppressive tyrants.
    When the first attack of the corrupted Gods of Order froze an entire solar system in a crystaline husk, the Primarchs, the Emperor's 20 genetic children, committed ritual suicide to join with the Gods of Order and counteract their corruption.
    >> Anonymous 03/01/09(Sun)14:22 No.3851401
    In the end, the Imperium proved victorious and the Adepts were destroyed, with the emperor personally slaying the Archadept.

    Any Adept troops who surrendered were granted full pardon, and most of the joined the Imperial's Initiates.
    Today's Initiates of Order are one of the Imperium's sanctioned religions, and among the first to spread Imperial influence and thoughts on non-imperial worlds.
    However, no central unified structure exists anymore, and is strongly discouraged.
    >> Anonymous 03/01/09(Sun)14:24 No.3851421
    >>3851398
    >>3851401
    I really like this, and think it should definitely be a part of the Brighthammer canon, but that it should be retconned slightly; you shouldn't have all 20 Primarchs sacrifice themselves, but instead only the ones that went traitor in Warhammer fluff.
    >> Anonymous 03/01/09(Sun)14:34 No.3851507
    >>3851421
    But it does get those pesky Primarchs out of the way - they just create too many butterflies otherwise.

    Random thought: would it be the Imperium of Man or the Imperium Galacticum? With the large lack of xenocide, it could and should be the later.
    >> Anonymous 03/01/09(Sun)14:44 No.3851581
    >>3851507
    The Imperium of Man just sounds cool, and working by the way Warhammer traditionally works, if it sounds cool, it's okay.

    The Imperium Galacticum doesn't really sound as cool, truth be told. And besides; although they might have allies among other races, the Imperium is still a human government, ruling over human worlds.
    >> Anonymous 03/01/09(Sun)14:48 No.3851628
    Hrm, it seems this thread isn't bumping anymore, but it is archived.

    I suppose we can continue this later. I'll work elsewhere and post the results of my continued labor here sometime soon.
    >> Anonymous 03/01/09(Sun)14:59 No.3851706
    Those that wish to continue reading about this can do so at the page on the other site:
    http://forums.spacebattles.com/showthread.php?t=144444



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