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    File :1234284543.jpg-(234 KB, 740x522, 1186868892796.jpg)
    234 KB Anonymous 02/10/09(Tue)11:49 No.3670053  
    Continuing from
    >>3668696

    We just agreed that Kushani are lootier than da orks
    >> Anonymous 02/10/09(Tue)11:51 No.3670073
    Given how quickly they reverse-engineered hyperspace technology, I'd say they're pretty much an entire race of Space MacGuyver.
    >> Anonymous 02/10/09(Tue)11:52 No.3670080
    >>3670073
    more akin to X-Com
    >> Anonymous 02/10/09(Tue)11:57 No.3670127
    >>3670073
    Their entire crusade started with crappy fighter and ended with destroyers, carriers and heavy cruisers. Almost all was reverse-engineerd from captured vessels.
    >> Eldrad, Actually The G Man !!srlFJqQzH9+ 02/10/09(Tue)11:58 No.3670131
    God damn.

    They really need to do a game on Dust Wars.

    Like right now.
    >> Anonymous 02/10/09(Tue)11:59 No.3670136
    Oh, any of you tried to capture that Turanic carrier in one of the early missions? I tried, yet failed.
    >> Anonymous 02/10/09(Tue)11:59 No.3670141
         File :1234285180.png-(1.25 MB, 3927x2930, Map_of_the_Homeworld_Universe_(...).png)
    1.25 MB
    Kith somtaaw up in this ho.
    >> Anonymous 02/10/09(Tue)12:03 No.3670164
    >>3670136
    I tried, but it has rapid fire Ion Cannons that immediately destroy my Salvage Corvettes
    So... no.
    >> Anonymous 02/10/09(Tue)12:04 No.3670168
    >>3670136
    I remember getting one once, it wasn't very good.
    >> Anonymous 02/10/09(Tue)12:04 No.3670171
    >>3670131

    http://www.youtube.com/watch?v=VnvEFFCjSCw

    linked this in the other thread.
    >> Anonymous 02/10/09(Tue)12:05 No.3670182
    >>3670141
    I say again, PDS fluff > everything.

    I've tried capturing everything in HW1 as people keep saying and it NEVER FUCKING WORKS. I have enough money to build either a semi-effective strike force OR about eight salvage corvettes, which last five seconds each.
    >> Anonymous 02/10/09(Tue)12:10 No.3670206
    >>3670141
    >Bentusi
    I thought they were getting the fuck out of the galaxy in HW: Cataclysm, and that there was one Bentusi ship left in HW2
    >> Anonymous 02/10/09(Tue)12:11 No.3670217
    http://www.youtube.com/watch?v=HEQE73RRtz8

    reposting this from the last thread
    >> Anonymous 02/10/09(Tue)12:13 No.3670229
    I can't wait until Homeworld 3 comes out.

    Ever since they bought the rights back, they've been working super secretly on it.
    >> Anonymous 02/10/09(Tue)12:15 No.3670244
    >>3670229
    I hope they did.
    >> Anonymous 02/10/09(Tue)12:15 No.3670245
    >>3670206
    The way I saw it, Cataclysm doesn't really have any impact on continuity whatsoever. You can choose whether it exists or not.

    In any case, the Bentusi were most likely a dying race anyway. They're all Unbound now. They don't reproduce. The only Bentusi are those that got themselves Unbound (presumably, as with Karen S'jet, stuck into a big ship for life). Either they're being slowly devoured by pirates and scavengers and natural disaster or they're just dying off one by one.
    >> Anonymous 02/10/09(Tue)12:18 No.3670271
    >>3670245
    ;__;
    >> Anonymous 02/10/09(Tue)12:18 No.3670276
    >>3670244
    THQ confirmed it.

    Anyway, did we ever create a campaign out of this? How much of the universe do we actually know?
    >> Anonymous 02/10/09(Tue)12:20 No.3670292
    >>3670053
    FFFFFFFFFFFFFFFFFFfff
    Reinstalling all 3 games.
    >> Anonymous 02/10/09(Tue)12:21 No.3670303
    >>3670276
    ...
    well...
    ...
    I hereby request every piece of Homeworld related fluff that there is available.
    >> Anonymous 02/10/09(Tue)12:21 No.3670307
    >>3670276
    For the Nth time I'm going to say go read the PDS fluff. It's fairly good. Trim and shape whatever you don't like.
    >> Anonymous 02/10/09(Tue)12:22 No.3670312
    >>3670303
    Go read the FORTY PAGE LONG Historical and Technical Background in the manual.
    >> Anonymous 02/10/09(Tue)12:22 No.3670314
    in homeworld one i didn't capture a single ship up until that fucking asteroid mission. god that was a stupid idea
    >> Anonymous 02/10/09(Tue)12:23 No.3670319
    >>3670182
    Don't throw your salvage corvettes at the frigates directly. You've got a mothership, she can take some hits. Wait until they're distracted then swarm them.

    Fuck their looty-ness, the Kushan's real strength is their ability to build space-tractors and haul ANYTHING and capture it.
    >> Anonymous 02/10/09(Tue)12:23 No.3670320
    >>3670312
    I did. And I want moar.
    >> Anonymous 02/10/09(Tue)12:25 No.3670326
    >>3670319
    NEVER

    EVER

    EVER works. EVER. No matter what I throw at a frigate, it ALWAYS prioritises salvage corvettes OVER ABSOLUTELY EVERYTHING ELSE and annihilates them before they even get close. I managed to capture ONE assault frigate from mission three at the cost of FIVE corvettes.
    >> Anonymous 02/10/09(Tue)12:26 No.3670327
    The Kushani are a race of space BEEEEEES with McGuyver levels of tech hax and an aptitude for looting that makes orks look like amateurs...?
    >> Anonymous 02/10/09(Tue)12:27 No.3670343
         File :1234286869.jpg-(14 KB, 350x194, 350px-Burning_kharak.jpg)
    14 KB
    http://www.youtube.com/watch?v=KkObnNQCMtM

    nothing...

    not even a beacon...
    >> Anonymous 02/10/09(Tue)12:29 No.3670354
    >>3670326
    Sorry, but I have to back this guy up. Same shit happens to me ALL THE TIME. If I build a Salvage Corvette, the enemy will fly RIGHT PAST my mothership in order to destroy the Salvage Corvette. On the rare occasion that they don't, the second I order my Corvettes to move in they go FFFFFFFFFFFFFFFFFFFFFFFF and spin around immediately to blow them into space shrapnel almost instantly. On the INCREDIBLY rare occasion when I actually manage to latch onto a frigate or whatever, its wingmates will almost immediately swing round and snipe my corvettes off of it, restoring it to full functionality immediately.
    A patching issue, maybe? I dunno, but the enemy seems to have an incredibly irritating sixth sense about my salvage corvettes.
    >> Anonymous 02/10/09(Tue)12:31 No.3670366
         File :1234287089.jpg-(377 KB, 1280x960, akp.jpg)
    377 KB
    >>3670327
    And as of HW2/end of the war they have their home planet back, a sizeable chunk of Imperial Taidaani space under their control and a fuckhuge navy. At least eight fleets.

    If you take PDS too, that gives them ion cannons that actually work efficiently, a light cruiser that LOVES TO DANCE, gravitic drive systems, far-jumping fleet carriers, and the Khopesh.

    Holy fuck Khopesh. Orkz WISH they could do as good at looting as one bored rich merchant with a lot of spare time. This thing is barely bigger than one of the old MGCs and has eight mass drivers, two plasma bomb launchers and two huge pulsed ion cannon turrets AND a hyperdrive.
    >> Anonymous 02/10/09(Tue)12:32 No.3670374
    >>3670326
    Dude, you must throw cuple of fighter at it and then quickly couple of corvetes, preferably when enemy ship is facing different way. If you train enough and have proper skills (and lots of corvetes) you can salvage about 70~80 % of enemy fleet in the middle of a fight.
    >> Anonymous 02/10/09(Tue)12:35 No.3670388
    Excuse my retardedness, but what is PDS?
    >> Anonymous 02/10/09(Tue)12:35 No.3670391
    >>3670374
    IT TAKES SKILLZ OF AN ARTIST
    >> Anonymous 02/10/09(Tue)12:36 No.3670393
    You must either isolate a ship you want to salvage and then send corvetes or have the enemy fight your main fleet and in the middle of the fight send corvetes to every goddamn ship . Remember that frigates need at least 3 corvetes, so send 5~6 in case one is destroyed.
    >> Anonymous 02/10/09(Tue)12:36 No.3670395
    >>3670326
    >>3670354
    The game reacts especially when a salvage corvette is ordered to capture something, which causes all the nearby ships to attack it. But corvettes are also faster than frigates and whatnot. So tell one corvette to grab the closest frigate, then cancel that and tell it to run away. Use your fighters to kill things that actually have a chance to catch up with it, then send the rest of your corvettes to line up perfectly, without actually giving the capture order (at this point you might need to tell the other corvette to capture again then cancel every now and then, to keep their attention). If you positioned yourself well (usually to the back, one corvette on each side, if we're talking frigates), they should not be able to react when you start the actual capturing.
    >> Anonymous 02/10/09(Tue)12:37 No.3670400
    Too bad the "CAPTURE EVERYTHING" was pretty much impossible in HW2.
    I wonder if they HW3 will see the rebirth of that.
    >> Anonymous 02/10/09(Tue)12:37 No.3670404
    >>3670388
    The Shootiest mod ever for Homeworld 2. Go get version 7, enjoy all the insane missile spam and cool new ships.
    >> Repeat WE 02/10/09(Tue)12:37 No.3670405
         File :1234287466.jpg-(18 KB, 376x172, SF-GothicBattleship.jpg)
    18 KB
    Awesome thread(s), generally agree with the reasoning; Kushans run circles around the IM fleet, SM and boarding are a serious threat-preferably avoid (see Diasporex), no taking Terra... Thats simply not happening.

    Now what is more interesting is how other races will react to AN ENTIRELY DIFFERENT WAY OF FTL TRAVEL. Tau will surely go DO WANT, IM will go Not Sure if WANT, Necrons? Eldar? Surviving Old Ones?
    >> Anonymous 02/10/09(Tue)12:39 No.3670417
    >>3670391
    I managed to slavage every single capital ship up to Supernova Research Station mission, not to mention countles frigates and couple of carriers. It's not that hard, you just need a good tactic on how to do it. Also remember to destroy enemy fighters before sending corvetes, those are real pain in the ass.
    >> Anonymous 02/10/09(Tue)12:39 No.3670421
    its funny when you get just one or 2 salvage corvettes attached, the ship youre trying to capture just spins out of control.
    >> Anonymous 02/10/09(Tue)12:43 No.3670438
    >>3670421
    Lol yes. You need at least 3 corvetes to salvage. But spinning frigates are actually pretty awesome when you think about it.
    >> Anonymous 02/10/09(Tue)12:44 No.3670444
    >>3670312
    Loved that manual, still have it. Just try to read the "but common to all clan dialects..." line without a shiver.
    >> Anonymous 02/10/09(Tue)12:45 No.3670448
    >>3670438
    Imperium launches an attack.
    Hiigarans counter with salvage corvettes.
    SPINNING DESTROYERS
    The Hiigarans have escaped.
    >> Anonymous 02/10/09(Tue)12:48 No.3670465
    >>3670448
    Queue confusion and consternation...
    >> Anonymous 02/10/09(Tue)12:49 No.3670472
    >>3670405
    >IM will go Not Sure if WANT
    Good point.
    They can have a secure, daemon-less way to go from here to there almost instantly, perhaps faster than Eldar and Necron fleets.
    However, it does take some of the mysticism away. The Astronomican is no longer needed.
    >> Eldrad, Actually The G Man !!srlFJqQzH9+ 02/10/09(Tue)12:50 No.3670477
    >>3670448

    Imperium pretty much going "FFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUU-" until the fighters pick off the corvettes.

    I'd still love to see a Kushan take on Lasweaponry, Bolt Weaponry, and the metric fuck ton of other Imperial armament.

    Shit, the boarding actions alone would be terrifying.
    >> Anonymous 02/10/09(Tue)12:51 No.3670478
    >>3670141
    what is this game i must play it
    >> Anonymous 02/10/09(Tue)12:51 No.3670482
    >>3670405
    Tau: Do want...
    IM: HERESY!
    Chaos: Not sure if want...
    Eldar: Pfffsh... monkey tech.
    DEldar: FWAPFWAPFWAPFWAP... huh?
    Orks: Gonna loot it.
    Necrons: ...
    Nids: SKREEEEEEE!
    >> Anonymous 02/10/09(Tue)12:54 No.3670504
    >>3670405
    It is possible to take over Terra. But damn hard and take long. Remember that Kushani have superior communications than IoM and their ships are faster and more reliable in insterstellar travel. Now if they only could quickly take over some star systems or make them join their cause, they could pretty quickly establish a good logistic base and source of manpower. Now with their superior technology they can in theory conquer IoM one planet at a time. Great Imperial fleets are problem, but Kushani CAN mount engines on asteroids and spam them everywhere out of hyperspace. This would allow them to destroy... lot's of things.

    The real problem is getting planets to join you. They would have to be relatively weak-connected to the IoM. But if done right before IoM recognized Kushani as a major threat couple hundreds of years would pass and Kushani could in theory have strong logistic base, most of IoM technologies acquired and UPGRADED (Kushani Space Marines chapter would rock), so they could survive the initial Imperial strike. If they are lucky and good at propaganda they can instigate revolts on may Imperial planets, even on the other side of the galaxy, keeping imperium busy while they prepare to take IoM completly.
    >> Anonymous 02/10/09(Tue)12:54 No.3670505
    >>3670448

    I dont know why, but that made me lol.

    >>3670405

    Tau: want.

    Necrons: doing just fine.

    Eldar: The webway is just fine thanks.

    Chaos: uh.... WARP. duh.

    Imperium: would love to have to so they don't have to worry about being eaten. But it might be tech-heresy...

    Orks would probably loot it, and it would somehow end up in the warp anyway, but faster. God damn orks.
    >> Anonymous 02/10/09(Tue)12:55 No.3670511
         File :1234288530.jpg-(34 KB, 750x600, 1200990581835.jpg)
    34 KB
    >>3670478
    >> Eldrad, Actually The G Man !!srlFJqQzH9+ 02/10/09(Tue)12:55 No.3670514
    >>3670472

    Think about it this way: Would the Ad Mec and the Navigators REALLY allow such a thing to fuck up their deal? Ad Mec maybe, but the Navigators would flip shit.

    Not that they aren't suffering from incest and backwards breeding, but still.

    >>3670405

    What if the Kith's are actually in league with the old ones?

    What if the Progenitors - the Creators of Sajuuk - were the Old Ones?
    >> Anonymous 02/10/09(Tue)12:57 No.3670528
    >>3670511
    Of course, it's Homeworld, but I don't know anything about it.
    What platform, what kind of game is it, etc.
    >> Anonymous 02/10/09(Tue)12:57 No.3670531
    >>3670472
    >Astronomicon is no longer needed.
    Swapped our psykers for a bunch of naked chicks in tanks. Now our ships run way smoother. Fancy that.

    >>3670477
    Non-canon fluff has explored the possibility of ground/personnel forces in the Hiigaran military. Apparently, it's much like the modern military but with much better body armour, mass driver rifles and INSANE levels of electronic support.

    Seriously. One thing the HGN does far better than anything in 40K is electronic warfare. Your typical battlefield, whether spaceborne or on the ground, is basically just flooded with jammers, false images, ECM, ECCM, and all kinds of other crap.
    >> Anonymous 02/10/09(Tue)12:58 No.3670541
    >>3670514

    On a related note... just how large is Sajuuk?
    >> Anonymous 02/10/09(Tue)12:59 No.3670550
    >>3670514
    >Kith's
    1. It's Kiith with TWO Is.
    2. It's pluralised Kiithid.
    3. 's is NEVER A PLURAL.

    >>3670531
    Oh yeah let's not forget the fact that they make extensive use of particle weapons, laser-based weaponry and NUCLEAR MISSILES, so the sheer background radiation going on is going to be plain silly.
    >> Anonymous 02/10/09(Tue)13:00 No.3670557
    >>3670504
    If lucky, after couple of hundreds years, maybe millenium, we have new IoM. Sequel to the Golden Age of Mankind, maybe. Now there is real task at hand: reverse-engineering Necron tech to effectively combat them differently than attaching hyperdrives into their ships and hyperspaceing them into black holes.
    >> Eldrad, Actually The G Man !!srlFJqQzH9+ 02/10/09(Tue)13:00 No.3670558
    >>3670531

    >Your typical battlefield, whether spaceborne or on the ground, is basically just flooded with jammers, false images, ECM, ECCM, and all kinds of other crap.

    I came. This kind of boarding action would be a fucking amazing thing to watch.

    Or participate in.

    Imagine, several Kushani soldiers coming face to face with a small Combat squad of Marines. I'm ust wondering what kind of damage those rifles have. Then again...

    >mass driver rifles

    Fuck, that's going to hurt. If I were to stat it, it'd probably be AP 2, Perhaps Strength 3-5 range.
    >> Anonymous 02/10/09(Tue)13:01 No.3670562
    >>3670541
    Not sure, but I think you can find fairly accurate estimates on some fan sites or the Relic forums. Also important to note that while "Sajuuk" was larger than the Pride of Hiigara and the Vaygr command ship, that's just PART of the original ship. Like some kind of pilot's launch.

    The actual progenitor ship itself is a wreckage AT LEAST A LIGHT YEAR LONG judging by the map.
    >> Anonymous 02/10/09(Tue)13:01 No.3670563
    The great thing is: the plot armor of the Kushan is just powerful enough to compete with the Imperium's plot armor.

    The Kushan have have defeated a galactic empire that revolved around a single planet before, and saved the galaxy twice since then (one once if you don't count the epic adventures of kith Somtaw).
    >> Anonymous 02/10/09(Tue)13:02 No.3670568
    >>3670528
    3D space RTS for PC
    >> Anonymous 02/10/09(Tue)13:02 No.3670570
    Fact: The Mothership can capture enemy battlecruisers. Lets think about that. Thats not LOL SUPER HAXXORING and flipping an IFF switch, thats containing the ship inside your hangarbay, and sending in troops which beat the shit out of the people inside.

    Space Marines are going to get their asses handed to them in a boarding action.
    >> Anonymous 02/10/09(Tue)13:03 No.3670575
    So, not technically relevent but I wonder:

    How many other people here, while watching Battlestar Galactica: Razor, shat their pants when they heard the familiar "Bentusi" voice coming out of a cylon ship?
    >> Eldrad, Actually The G Man !!srlFJqQzH9+ 02/10/09(Tue)13:03 No.3670580
    >>3670550

    I blame the flu, and the fact that it's been a while since I've played...

    Two years, at least.

    Also: >>3670504

    >Kushani Space Marines chapter

    Does anyone have that pic of the Terminator with the Particle cannon? It's all techy and not so "HUURGH BULK ARMOR"
    >> Anonymous 02/10/09(Tue)13:04 No.3670586
    >>3670558
    AP2 S5, 6 if you're feeling evil. But they're also AUTOMATIC RIFLES. So they're fucking rapidfire. Broken. As. Fuck.

    Then there's the possibility (I'm not sure or anything) of reliable plasma-based weaponry, but we're talking more along the lines of short range torches and PLASMA FLAMETHROWERS than the Imperium's plamsa-lobbing guns.
    >> Anonymous 02/10/09(Tue)13:04 No.3670590
         File :1234289087.jpg-(95 KB, 400x225, Kushana.jpg)
    95 KB
    >Kushani
    What of my people?
    >> Anonymous 02/10/09(Tue)13:05 No.3670595
    >>3670575
    I did.

    It was a dump approximately the size of a small moon.
    >> Anonymous 02/10/09(Tue)13:05 No.3670596
         File :1234289147.jpg-(151 KB, 640x480, Tmat_flight.jpg)
    151 KB
    T-MAT WAS HERE

    TYRANID IS A FAGGOT
    >> Anonymous 02/10/09(Tue)13:06 No.3670602
    >>3670570
    Immobilise the ship, secure a link into the ship's command net, override the security systems and then vent the atmosphere. Ship taken.

    Ironically, that's probably not going to work on SPOX MAROINS
    >> Anonymous 02/10/09(Tue)13:06 No.3670607
    So are we in agreement that the Kushan would pretty much fuck the IoM up?
    >> Anonymous 02/10/09(Tue)13:08 No.3670616
    >>3670504
    >Kushani CAN mount engines on asteroids and spam them everywhere out of hyperspace. This would allow them to destroy... lot's of things.

    I keep forgetting they have this technology. And have had about a century, as of HW2, to refine what they had.
    >> Anonymous 02/10/09(Tue)13:08 No.3670622
         File :1234289321.jpg-(552 KB, 1000x1500, Concept___PaintingOfHomeworld_(...).jpg)
    552 KB
    >>3670405
    Bentusi are The Old Ones. I remember that The Old Ones had some minor race out in the galaxy, just in case. Well, guess who.
    >> MK 02/10/09(Tue)13:08 No.3670624
         File :1234289327.png-(50 KB, 841x1000, RCSajuuk.png)
    50 KB
    The Progenitors had some rather impressive things in their time. Between the Junkyard Dog which is virtually impervious to conventional weapons fire, the great Hyperspace network that spans the galaxy, the Keepers that phase out of normalspace and regenerate, and the background objects of Tanis and Karos which are probably planet-sized if not Dyson Sphere sized...

    But really I'm just here to drop off concept art.
    >> Anonymous 02/10/09(Tue)13:09 No.3670627
    >>3670607
    The Hiigaran navy would fuck everything up. But then Chaos would corrupt them all and we all lose.

    That's the problem with ideas like this. CHAOS ALWAYS FUCKING WINS BECAUSE IT HAS GODMODE AND CHEATS.
    >> Eldrad, Actually The G Man !!srlFJqQzH9+ 02/10/09(Tue)13:10 No.3670634
    >>3670607

    It'd be a guerrilla action for a while, until a base of operations was made. Take a few more centuries to build up a massive fleet, snatching allies in their wake.

    Perhaps (and I mean a big MAYBE) ally with Tau, see what they're willing to do to aid.

    Then the wave of the Kushan Capital ships bears down upon the ancient Starships of the IoM.

    Cue the Appropriate Space Battle Music.
    >> Anonymous 02/10/09(Tue)13:11 No.3670641
         File :1234289464.jpg-(143 KB, 1024x768, kadesh.jpg)
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    If you will not join, then die.
    >> Anonymous 02/10/09(Tue)13:11 No.3670646
         File :1234289482.jpg-(57 KB, 1024x768, Progenitor Mothership.jpg)
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    >>3670541
    Check it out, it is not as big as we thought it was.
    >> Anonymous 02/10/09(Tue)13:11 No.3670649
    I can just picture the reaction of the Hiigarans and the Tau when they meet each other:

    "We come in peace!"
    "We come in peace also!"
    "You do? thats a change..."
    "Yeah we're a lil suprised as well..."
    "...Wanna trade tech?"
    "You know it baby."
    >> Anonymous 02/10/09(Tue)13:11 No.3670650
    >>3670607
    If they can survive long enough to develop some decent technology, their threat level to the IoM would be something between "A Real Pain In The Ass" to "Major Threat To The Existence Of IoM".
    >> Eldrad, Actually The G Man !!srlFJqQzH9+ 02/10/09(Tue)13:12 No.3670658
    >>3670627

    Cult of the S'jet.

    It is... the only way.
    >> Anonymous 02/10/09(Tue)13:13 No.3670665
    >>3670646
    The PoH isn't to scale.
    >> Eldrad, Actually The G Man !!srlFJqQzH9+ 02/10/09(Tue)13:13 No.3670667
    >>3670646

    Isn't that just the Gate Keeper?
    >> Anonymous 02/10/09(Tue)13:14 No.3670671
    >>3670641
    I not only stole your precious garden, I stole your fuel ships and recycled them into fighters as well your wonderfull multi-beam frigates which I used to blast your motherships... EAT IT YOU SPAMING BASTARDS.
    >> Anonymous 02/10/09(Tue)13:14 No.3670672
    >>3670658
    >Cult of S'jet
    AWESOME.

    And I just had a thought. What if that Dyson Sphere is actually a Progenitor gate?
    >> MK 02/10/09(Tue)13:14 No.3670674
         File :1234289672.jpg-(64 KB, 1600x622, deck_view.jpg)
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    Remember when Hiigara invaded Canada?
    >> Anonymous 02/10/09(Tue)13:15 No.3670681
    >>3670649
    FUCK YEAH

    No really, that's awesome. Though I doubt Hiigarans would trade one of their few advantages - hyperdrive, so easily. And the Tau WANT IT. It would still result in rather grimdark holocaust
    >> Anonymous 02/10/09(Tue)13:15 No.3670682
    >>3670674
    >Cadia

    Abaddon cried.
    Nobody died.
    >> WE 02/10/09(Tue)13:15 No.3670684
         File :1234289755.jpg-(119 KB, 640x480, FreighterFleet.jpg)
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    >>3670504

    Of Course, on their own the Kushan stand no chance of taking back Terra. With support of a few systems, time, resources and a Kushan Chapter... They *might* do it. The problem, however, is not reclaiming Terra; Let's assume the Kushan pull a trick like the Necrons did on Mars, thats to say, speed past EVERY defense layer by the quality of raw superior speed/tech and then take a good look at "Holy Terra". What would they see? They would see a dead world useful only to those Fanatics of the IM... Would you really want to conquer that?


    >>Nids: SKREEEEEEE!

    Sure is Skaven here!
    >> Anonymous 02/10/09(Tue)13:15 No.3670685
    >>3670562
    I know. But it's the largest operating battleship in HW... at least from what I remember...
    >> Anonymous 02/10/09(Tue)13:16 No.3670690
    How would the factions from Sins of a Solar Empire fare in this war?

    I'm just curious, as that's what I'm currently playing.
    >> Anonymous 02/10/09(Tue)13:16 No.3670692
    >>3670616
    DAMN COLONY DROPS
    >> MK 02/10/09(Tue)13:17 No.3670695
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    >>3670665
    Yes she is. You see both the bridge module of the ship (the Lighthouse) and one external dock (the Dreadnought Berth) as models in-game. That ship isn't so big.
    >> Anonymous 02/10/09(Tue)13:18 No.3670705
    >>3670681
    Hiigaran navy has some pretty fuckawesome weapons that work in close-range space battles, such as the pulsed ion cannons. Oh yeah and vastly more efficient mass driver technology. Tau would be all over that shit. Dunno if they'd be interested in nuclear-tipped missiles.

    Damn that gets me thinking. Just how big would nuclear-tipped missiles BE in 40K-style space battle? Is 20MT a standard hit for a capital ship weapon in this universe? And we are talking about ships that spam the fucking things like no tomorrow.
    >> Eldrad, Actually The G Man !!srlFJqQzH9+ 02/10/09(Tue)13:18 No.3670706
    >>3670672

    It'd play like a better mix of Imperial Guard/Sister of Battle army.

    Except that EVERY MODEL would gain the benefits of acts of faith, not just the sisters. Meaning that you'll have Rifle Squads saying a quick prayer to the S'jet just as they fire a fusillade of Mass packets into a Monstrous creature.

    The creature pops.
    >> Anonymous 02/10/09(Tue)13:19 No.3670712
    I think we are all missing one vital question... can orks give the mother-ship more dakka?
    >> Anonymous 02/10/09(Tue)13:19 No.3670717
    >>3670692
    Somehow I doubt the HGN's higher ups would have any problems resorting to such horrific methods in the face of 40K's sheer insanity.
    >> Anonymous 02/10/09(Tue)13:19 No.3670719
    Needs the pic from the end of homeworld showing the silhouette of the man next to his Heavy Corvette to show us just how motherfucking big those ships really are
    >> Anonymous 02/10/09(Tue)13:20 No.3670723
         File :1234290034.jpg-(163 KB, 1280x960, 1229907783001.jpg)
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    >>3670622

    This thread needs more epic HW art. Pity this is all I've got.
    >> Anonymous 02/10/09(Tue)13:21 No.3670732
    >>3670712
    You mean transform a multi-purpose colony ship into some sort of insane gigantic warship that can build other warships whilst annihilating entire fleets?

    A shipyard-battlecruiser hybrid, in simple terms. Or a really fucking BIG battlecarrier. Like, big enough to have room for frigate-sized berths, maybe even destroyers.
    >> Anonymous 02/10/09(Tue)13:21 No.3670733
    >>3670712
    Orks can give anything mo dakka. Just rip out all dem cold peoplesicles, stuff in sum dakka, plug up dat big hanga fingy with sum dakka, maybe sum choppy fa color...
    >> Anonymous 02/10/09(Tue)13:23 No.3670743
         File :1234290198.jpg-(76 KB, 1000x747, 1213001940316.jpg)
    76 KB
    >> MK 02/10/09(Tue)13:23 No.3670746
         File :1234290202.jpg-(287 KB, 797x607, AK_corvette.jpg)
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    >>3670719
    They're not that enormous. Based on this pic, we did the math at some point, the HW1-era cruisers are about the size of a modern era battleship from Earth, I think the carriers come in at a bit over 400 meters length. The old Mothership is some 2.5-3 kilometers high.

    The progenitor artifacts are the really massive things, and there's a lot of them. Millions and billions of tons of derelict metal drifting about.
    >> Anonymous 02/10/09(Tue)13:23 No.3670747
    >>3670712

    There are large parts of the mothership that dont shoot things, so yes.

    The Kun-Laan, on the other hand, has alot of dakka. They would LOVE the siege cannon.
    >> Anonymous 02/10/09(Tue)13:23 No.3670749
    >>3670667
    No, the Gate Keeper is pictured in the square below.
    Also, there are risks with Hyperspace. If we take HW: Cataclysm as "canon", using a sufficiently powerful hyperdrive (for intergalactic travel) attracts the Beast.
    >> Anonymous 02/10/09(Tue)13:24 No.3670751
         File :1234290253.jpg-(98 KB, 798x536, hw2ship1c.jpg)
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    >> Anonymous 02/10/09(Tue)13:24 No.3670753
    >>3670733
    This is actually making sense.

    Take the original Mothership (which was apparently bigger than the PoH), remove the cry bays, replace with a couple more industrial size fusion reactors, slap on more armour, then puts guns everywhere.
    >> Anonymous 02/10/09(Tue)13:25 No.3670758
    >>3670746
    from what I remember reading the manual the Mothership was about 4km high.
    >> Anonymous 02/10/09(Tue)13:25 No.3670760
    >>3670746
    >three kilometres long

    HO-LY JESUS
    >> MK 02/10/09(Tue)13:25 No.3670762
         File :1234290329.jpg-(212 KB, 1800x1200, 2008-05-03_HW_Guardian_Angel_w(...).jpg)
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    >>3670723
    Whadayaknow, I did that. Cool to see it again.
    >> Anonymous 02/10/09(Tue)13:25 No.3670764
    >>3670732
    Oh nice... Pseudo-Van-Neumann battleships.
    >> Anonymous 02/10/09(Tue)13:26 No.3670769
    The Progenitor stuff always pissed me off. You could convert every single molecule in the Sol system into useable material for building a ship that big and still not have even a 10th of the material needed.
    >> Anonymous 02/10/09(Tue)13:27 No.3670774
    >>3670749

    That, or the Beast lives in the region of hyperspace in between galaxies.

    One means you can use badass hyperdrives in your own galaxy. The other means STAY IN YOUR OWN GALAXY, not even short jump outside are safe.
    >> Anonymous 02/10/09(Tue)13:27 No.3670779
    >>3670769
    Remember the junkyard mission in homeworld 1? Ever look around at the background? It's a destroyed dyson's sphere.
    >> Anonymous 02/10/09(Tue)13:27 No.3670783
    >>3670690
    Not very well, I'd think.
    >> Anonymous 02/10/09(Tue)13:28 No.3670785
         File :1234290501.jpg-(405 KB, 1024x580, 1205712922448.jpg)
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    DAKKA
    >> Anonymous 02/10/09(Tue)13:29 No.3670791
    >>3670753
    In fact, that was the idea behind the Pride of Hiigara.
    But the Vaygr wrecked your shit before everything was ready.
    >> Anonymous 02/10/09(Tue)13:29 No.3670793
    >>3670769
    They were built in another galaxy by a race of beings presumably millions of years old. As in a sentient species that has been around aeons. We've been around a few thousand, and the Hiigarans maybe a little longer, the Bentusi perhaps a few hundred thousand.
    >> Anonymous 02/10/09(Tue)13:30 No.3670802
    http://forums.relicnews.com/showthread.php?t=99137

    Lots of concept art in this here thread I linked.
    >> Anonymous 02/10/09(Tue)13:30 No.3670804
    >>3670690
    You think from what the Vasari are running from, eh?
    >> Anonymous 02/10/09(Tue)13:31 No.3670806
    >>3670804
    What, the Bentusi? That'd be awesome.
    >> MK 02/10/09(Tue)13:31 No.3670809
         File :1234290697.jpg-(546 KB, 1600x661, RCredship.jpg)
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    I want to play this.
    >> Anonymous 02/10/09(Tue)13:32 No.3670812
    >>3670791
    Actually, I always had my own design worked out for such a ship. Something very not space-banana-ish.

    It kinda looked like the Vaygr destroyer, but bigger. Or maybe...

    Okay, take two of those motherships, put them down lengthwise with the flat edge facing up, then tilt them so they're curved edges touch. Chop about a quarter off the 'back' end and extend it, make it a bit chunkier and more square, then fill in some of the space between.

    Then make it twice the size.
    >> Anonymous 02/10/09(Tue)13:32 No.3670813
    >>3670804

    Same thing the Tyranids are.
    >> Anonymous 02/10/09(Tue)13:33 No.3670824
    >>3670809
    I look at this and I immediately start getting stories in my head of freighter pilots plundering the Progenitor ruins for cool shit and being attacked by the ancient defenses.

    OH GOD DOGS AGAIN RUN
    >> MK 02/10/09(Tue)13:34 No.3670829
         File :1234290841.jpg-(584 KB, 1500x1000, AK_flagship_old01.jpg)
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    >>3670812
    Well, there was this, from early in the game's development.
    >> MK 02/10/09(Tue)13:35 No.3670835
         File :1234290935.jpg-(122 KB, 1004x618, concept_flagship07.jpg)
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    Early concepts all had these massive flagships that would completely block out any battle in the actual game.
    >> Anonymous 02/10/09(Tue)13:35 No.3670837
    >>3670829
    But my design has more of a battleship feel to it. That just looks like the shipyard with a bit extra on the end. ;_;

    Thought the Kushan do love their slabs.
    >> Anonymous 02/10/09(Tue)13:36 No.3670842
         File :1234290974.jpg-(59 KB, 500x400, gallente carrier.jpg)
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    >>3670829
    Reminds me quite a bit of this...
    >> MK 02/10/09(Tue)13:36 No.3670844
         File :1234291000.jpg-(75 KB, 1000x540, hw2_0403-f.jpg)
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    Like, huge.
    >> Anonymous 02/10/09(Tue)13:36 No.3670845
    So is there a Kushani campaign in this game or is it a multyplayer faction only?
    You made me want to play some space gypsies.
    >> Anonymous 02/10/09(Tue)13:36 No.3670846
    >>3670835
    >AGAMEMNON

    FUCK YEAH
    >> Anonymous 02/10/09(Tue)13:37 No.3670853
         File :1234291052.jpg-(275 KB, 700x470, Home-tans.jpg)
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    >>3670812
    >Something very not space-banana-ish.

    Fffffffff...
    Design is so moe~!
    >> Anonymous 02/10/09(Tue)13:37 No.3670855
    >>3670813
    >>3670804
    The Keepers. Poor Vasari and nids disturbet Keepers nest and now must RUN LIKE THERE'S NO TOMORROW
    >> Anonymous 02/10/09(Tue)13:37 No.3670856
    I UNINSTALLED THIS TODAY AND I'M ALREADY SORRY, GOD DAMNIT.
    >> Anonymous 02/10/09(Tue)13:38 No.3670859
    >>3670853
    But it's more a command ship than a proper I AM BIG battlecruiser.
    >> Anonymous 02/10/09(Tue)13:39 No.3670865
    >>3670845
    In HW1, yes
    >> Anonymous 02/10/09(Tue)13:39 No.3670869
    >>3670835
    >massive flagships that would completely block out any battle
    I'd fucking love that.
    >> Anonymous 02/10/09(Tue)13:40 No.3670876
    MOAR SHIPS PLZ
    >> Anonymous 02/10/09(Tue)13:40 No.3670877
    >>3670855
    Oh holy shit the Keepers. Those fucking things would ruin everything in the 40K galaxy given half a chance. Magical indestructible shields, jump-spamming, fucking DROOOOOONES, those ungodly powerful nanite beams...
    >> MK 02/10/09(Tue)13:40 No.3670878
         File :1234291229.jpg-(284 KB, 514x1000, RC_H_Mothership.jpg)
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    >>3670837
    Yeah and no. The "slab" ships were usually Rob Cunningham's design (he did the Kushan in HW1) and the designs with more edges and fins and stuff were Aaron Kambeitz' (the Taiidan man). They sorta competed in coming up with cool ship designs during development.
    And no, that blue one didn't look much like Kushan, and it was Aaron's. Shows how much of the design is down to the artists' taste in those games.
    >> Anonymous 02/10/09(Tue)13:40 No.3670879
    >>3670853
    what's this I don't even
    >> Anonymous 02/10/09(Tue)13:40 No.3670881
    >>3670835
    So, does anyone know whether this is HW1 or HW2 concept art?
    >> Anonymous 02/10/09(Tue)13:40 No.3670885
    >>3670865
    not in the sequel?
    >> Anonymous 02/10/09(Tue)13:40 No.3670888
    Tau would try and genocide the Kushan at every opportunity for not surrendering to enslavement and castration.
    >> Anonymous 02/10/09(Tue)13:41 No.3670889
    "In November 2007, THQ confirmed that it has acquired the license for the Homeworld franchise."

    Seeing as Relic is now owned by THQ, not sure what to think of this.
    >> Anonymous 02/10/09(Tue)13:42 No.3670899
    >>3670888
    Yeah yeah we know, Tau suck. Take it elsewhere.
    >> Anonymous 02/10/09(Tue)13:42 No.3670904
    >>3670888
    >Tau would try and genocide the Kushan

    and fall prey to their own PEW PEW sniping once a single suit/tank falls into Kushani hands leading to mass production of Tau weaponry.
    >> MK 02/10/09(Tue)13:43 No.3670906
         File :1234291396.jpg-(385 KB, 1200x798, HW2_Comps_06_RC_chimera_statio(...).jpg)
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    >>3670878
    Rob then did many of the final designs for HW2 and I think most of the spacescapes, and his style really shaped the game.
    >> Eldrad, Actually The G Man !!srlFJqQzH9+ 02/10/09(Tue)13:43 No.3670907
    >>3670813
    >>3670804
    >>3670690

    What if all the galaxies are in the same universe?

    I've thought about this a couple of times, but never really expanded upon it, but hear me out for a second.

    Each time a Sci Fi setting is shown in 'full view' (As in, this is the entire setting, all the worlds and stars), it's usually only as big as a Galaxy. Hell, this is evident in Homeworld, it's evident in Sins (To a lesser extent), and it's evident in 40K.)

    So what if the thing that the Vasari and the Tyranids are running from is somehow related? Who's to say there aren't more connections?

    Just a thought.
    >> Anonymous 02/10/09(Tue)13:44 No.3670910
    >>3670881
    HW2 Vaygr prototype - a.k.a. Red Fleet, Red Race.
    >> Anonymous 02/10/09(Tue)13:45 No.3670919
         File :1234291502.jpg-(175 KB, 700x636, sobani.jpg)
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    Sobani fighter concept.
    >> Anonymous 02/10/09(Tue)13:45 No.3670922
    Okay seriously, there MUST be a p&p game where you rp as spaceships or somthing somewhere.
    >> MK 02/10/09(Tue)13:45 No.3670923
         File :1234291553.jpg-(100 KB, 800x600, triikor_800.jpg)
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    >>3670889
    The rights to Homeworld now belong to THQ Canada, which is pretty much synonymous with Relic.
    I know they want to do a new HW and sources claim they've had something in development shortly after they reacquired the license, but I think THQ has other plans with the studio.
    >> Anonymous 02/10/09(Tue)13:48 No.3670942
    >>3670907
    Nanoha officially broke this whole thing for EVERYTHING EVER by creating the TSAB. An INTER-DIMENSIONAL POLICE FORCE POWERED BY LOLMAGIC. THINK ABOUT IT FOR A SECOND.

    This means that you can take the Nanoha multiverse theory and apply it to ANYTHING YOU WANT.
    >> Anonymous 02/10/09(Tue)13:48 No.3670943
    >>3670907
    I thought about a lot. with lot's of games and shows. The only things/races powerful enough to scare the shit out of Vasari and nids are either The Beast and The Progenitors. The beast is obvious, it's named "The Devourer" and when allowed to breed can really fucks anyones, even nid shit. The Progenitors on the other hand are now extinct, but their army of drones and keepers and maybe even greater ships maybe still on a mission to hunt nids down. Vasari just accidentaly woke up some keeper nest.
    >> Anonymous 02/10/09(Tue)13:48 No.3670944
    >>3670922
    ...Yes... Roleplay as large hunks of metal that do nothing but move and shoot. "I move!" "Well I shoot!" "You can't do that, you're Chaotic Moving!" "STOP RAILROADING ME"
    >> Anonymous 02/10/09(Tue)13:50 No.3670957
    >>3670944
    Oh come on lets be ohnest here, is that much different from "I move and shoot my magic missile!" with most rp games?
    >> Anonymous 02/10/09(Tue)13:50 No.3670961
    >>3670907
    Kind of like applying the "Prime Material Plane" theory to the universe.

    All of the different science fiction galaxies are actually different galaxies in one big universe, just like every homebrew world is a part of the same big multiverse in D&D.
    >> Anonymous 02/10/09(Tue)13:51 No.3670966
    >>3670923
    True. THQ could end up giving the licence to some other dev and make something that isn't an RTS. After all, full 3D RTS games don't really seem to sell that well in the mainstream crowd. Might end up up being a space fighter game where you fly around in an interceptor or corvette or something similar. Or they make an FPS based on Homeworld ground combat, but that'd just be... weird.
    >> Anonymous 02/10/09(Tue)13:51 No.3670973
    >>3670923
    >THQ has other plans with the studio.
    Dawn of War.
    What if THQ gets another liscence from GW and tell Relic to combine DoW and HW to make Battlefleet: Gothic?
    I don't know why, but I feel BFG just screams for it.
    >> MK 02/10/09(Tue)13:52 No.3670980
         File :1234291955.jpg-(291 KB, 1200x800, comp_prog_hulks_01.jpg)
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    >> Anonymous 02/10/09(Tue)13:52 No.3670986
    >>3670923
    >Triikor
    FUCK YOU AND YOUR FUCKING GIANT GUN YOU BIG FUCKING BITCH I HATED YOU SO MUCH.

    The QJE was pretty kickass though. As was Black Rose.
    >> Anonymous 02/10/09(Tue)13:53 No.3670992
    >>3670966
    >Might end up up being a space fighter game where you fly around in an interceptor or corvette or something similar.
    Considering THQ owns Volition Inc., the makers of the Freespace series, it'd be FUCKING AWESOME.
    >> Anonymous 02/10/09(Tue)13:54 No.3670998
    >>3670922
    Heh I can just picture the sterotypes already, "science ship reverse the polarity, carrier spam fighters, battle ship... just stay there and take damnage k?"
    >> Anonymous 02/10/09(Tue)13:54 No.3671000
    >>3670992
    FUND IT
    >> Anonymous 02/10/09(Tue)13:55 No.3671003
    >>3670943
    ...or the Progenitor aren't extinct at all. They just... left...
    >> Anonymous 02/10/09(Tue)13:56 No.3671011
    >>3670966

    They'd have to be retards not to make a third. It's a classic series, and giving it to anyone but Relic would...it would be madness. While a starfighter game set in the universe would be pretty cool, everyone would just want HW3, and why wouldn't they?
    >> MK 02/10/09(Tue)13:56 No.3671017
         File :1234292219.jpg-(493 KB, 888x680, AK_cheez_whizz.jpg)
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    >>3670966
    They wanted to break into the console market with The Outfit, I can easily see them trying something like it again with the Homeworld license. A simple continuation of the space RTS franchise doesn't look likely.

    >>3670973
    Neither does BFG, I think. At lest right now. They seem to focus a lot on the ground combat aspect of 40k at the moment, and as far as I know, Relic doesn't have the BFG license right now, only the 40k TT license. Still, GW was REALLY REALLY happy with DoW, and they might want to have another talk with THQ if DoW2 builds on its predecessor's success.
    >> Anonymous 02/10/09(Tue)13:57 No.3671020
    >>3670992
    Anything from Homeworld series would be awesome.
    >> Anonymous 02/10/09(Tue)13:57 No.3671026
    >>3671011
    Its not a classic series. Homeworld 2, like most sequels in the past 10 years was absolute garbage that turned the uniqueness of the original game into FARM MORE DIRT BUILD MORE SHIPS RUSH MORE ZERG FARM MORE DIRT BUILD MORE SHIPS RUSH MORE ZERG FARM MORE DIRT BUILD MORE SHIPS RUSH MORE ZERG
    >> Anonymous 02/10/09(Tue)13:58 No.3671033
    >>3671026
    CRY SOME MORE
    >> Anonymous 02/10/09(Tue)13:59 No.3671039
    >>3671033
    FARM MORE DIRT BUILD MORE SHIPS RUSH MORE ZERG
    >> Anonymous 02/10/09(Tue)13:59 No.3671041
    >>3671033
    Dude, he's right. Homeworld 2 was a letdown.
    >> Anonymous 02/10/09(Tue)14:01 No.3671056
    >>3671026
    Shut your dirty whore mouth.
    >> Anonymous 02/10/09(Tue)14:01 No.3671062
         File :1234292494.jpg-(166 KB, 1024x768, Khopesh 02_full.jpg)
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    I would kill to fly one of these. Or a Lavii.
    >> Anonymous 02/10/09(Tue)14:02 No.3671068
    >>3671041
    It was. But still HW deserves a good sequel. I still hope HW3 will be made.
    >> Anonymous 02/10/09(Tue)14:02 No.3671069
    >>3671056
    >>3671033
    Perhaps I should clarify. Its not a classic SERIES, but a classic GAME. Homeworld stands out to each and every one of us, but when we think of Homeworld 2 we all go "Uhm... yeah... but that Sajuuk, that was good, right?"
    >> Eldrad, Actually The G Man !!srlFJqQzH9+ 02/10/09(Tue)14:02 No.3671070
    >>3671003

    This. A thousand times this.

    God damn, what I wouldn't give to see a sudden massive pants shitting moment as the most ancient of races stepped forward to each universe and went "SURPRISE, COCKBAGS!"

    Now that I think about it, Pant shitting on a galactic scale would be terrifyingly pungent.
    >> GTVA Colossus !moot/UIi/o 02/10/09(Tue)14:02 No.3671076
    >>3670992
    I HAVE an erection.

    Also http://www.youtube.com/watch?v=aJvYZXUT5Bk
    >> Anonymous 02/10/09(Tue)14:02 No.3671077
    >>3671041

    SHUT YOUR DIRTY WHORE MOUTH
    >> MK 02/10/09(Tue)14:02 No.3671081
         File :1234292575.jpg-(119 KB, 620x791, hw2-poster.jpg)
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    >>3671041
    Yah. It wasn't a terrible game, but it didn't come close to the original.
    Still, I'd like to know how Relic would do a space game these days, with all the juicy new technology and the things they learned from making the DoWs and Company of Heroes.
    I mean it's been 10 years since Homeworld. Say it with me. Ten Years.

    They'd need to rehire the original artists though, otherwise instant fail.
    >> Anonymous 02/10/09(Tue)14:04 No.3671095
         File :1234292671.jpg-(120 KB, 810x589, harvester.jpg)
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    Needs some more harvester.

    To scale
    >> Anonymous 02/10/09(Tue)14:05 No.3671105
    >>3671069
    Homeworld was revolutionary. HW2 was more of the same with some changes. People notice things that are radically different and latch onto them, exaggerating them for bad or good. When it comes to sequels, people just wave it off without a second thought.

    I've spent more time playing the second game since PDS happened than I've ever had doing the first. Hell, I couldn't even get past the first Kadesh level on the original. It's UNBELIEVABLY HARD.
    >> Anonymous 02/10/09(Tue)14:06 No.3671109
    >>3671011
    Well that's the thing, while Homeworld might have a dedicated fanbase, how well did Homeworld 2 sell? Not that good if I remember correctly. And now, half a decade after the release of HW2, how likely is it that Relic/THQ would risk making HW3 when the expectations are so high? Not to mention that it'd be hard to in anyway re-invent the game other than moving on from the RTS formulae.

    It would probably be easier to pass on the license to another company that has the advantage of a dedicated fanbase that will pretty much buy anything HW related, as well as an opportunity to reach beyond the niche of 3D RTS gamers. I'd personally prefeer an RTS game over anything, but as it stands now with the economic crisis and all that, I doubt publishers would take such risks.
    >> MK 02/10/09(Tue)14:06 No.3671115
         File :1234292787.jpg-(914 KB, 1600x1201, RC_15th_04.jpg)
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    >> Anonymous 02/10/09(Tue)14:07 No.3671129
    >>3671069
    Ancient relics of supreme power too deep for you?
    >> MK 02/10/09(Tue)14:08 No.3671134
         File :1234292902.jpg-(85 KB, 800x670, amazon queen copy.jpg)
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    >> Anonymous 02/10/09(Tue)14:08 No.3671139
    >>3671105
    A mod doesn't improve the quality of the original. Homeworld 2 was made for impatient brats who couldn't stand to wait or deal with challenge. You just built as fast as you could, threw out waves of blatantly rock paper scissors ships, and then did it again.
    >> Anonymous 02/10/09(Tue)14:10 No.3671150
    >>3671070
    HOLY. FUCKING. SHIT.

    Imagine... great battle between IoM, Necrons, Nids, Chaos, Tau, Eldars, Orkz and everythink WH40k has. Every goddamn fleet of everyy goddamn race trying to kill each other. Chaos Gods, Emperror, the Old ones and C'tan fighting each other on TerrA, milio- bilions of ships and nids everywhere, nukes, lasers, explosions, millions dead oin mere minutes

    ...then Progenitors appear with "lol hai guise :3" and ships the size of solar system and fuck EVERYONES shit up. AT THE SAME TIME. God, I would die a thousand deaths to see the "WTF?!?" expression on everyones faces.
    >> Anonymous 02/10/09(Tue)14:10 No.3671154
    >>3671139
    Or you could say the original was built for faggots who think hard = better.

    OPINIONS OPINIONS OPINIONS
    >> Anonymous 02/10/09(Tue)14:11 No.3671166
    >>3671150
    The Culture are the Progenitors.
    >> Anonymous 02/10/09(Tue)14:14 No.3671190
    >>3671166
    wtf is "The Culture"?
    >> Anonymous 02/10/09(Tue)14:14 No.3671193
         File :1234293272.jpg-(87 KB, 417x500, sjet.jpg)
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    >> Anonymous 02/10/09(Tue)14:15 No.3671202
    >>3671109

    ;_; But I wants it so bad...
    >> Anonymous 02/10/09(Tue)14:15 No.3671203
         File :1234293314.jpg-(662 KB, 844x1200, HOMEWORLD_Andr_Sar.jpg)
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    >>3670723
    Fukken agreed
    >> Anonymous 02/10/09(Tue)14:15 No.3671208
    >>3671190
    ಠ_ಠ
    >> Anonymous 02/10/09(Tue)14:16 No.3671218
    >>3671193
    Karan is mai waifu
    >> MK 02/10/09(Tue)14:17 No.3671227
         File :1234293464.jpg-(109 KB, 762x507, scuttle copy.jpg)
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    >>3671154
    The original was hard, but beatable with some proper management and foresight. You could rip through all of the game with minimal losses if you knew what you were doing.

    Meanwhile in HW2, a level consists of "WELL HERE IS THIS SHIP AND YOU MUST FIGHT IT. OH ALSO IT IS INDESTRUCTIBLE." and several were just the AI throwing fleets at you that were five times your maximum pop cap. Those were meatgrinders where your fleet was so regularly decimated and rebuilt from the laughably common raw materials that there wasn't even a reason for you to take care of units.
    >> Anonymous 02/10/09(Tue)14:20 No.3671247
    >>3671227
    >AI throwing fleets at you that were five times your maximum pop cap.

    Yeah that was annoying.
    >> Anonymous 02/10/09(Tue)14:20 No.3671249
    >>3671227
    Yup, that was one of my favourite aspects of the game. Every ship matters, when you lose one you might very well have lost the mission. Hence, survival-RTS, hell yeah.
    >> MK 02/10/09(Tue)14:21 No.3671259
         File :1234293678.jpg-(247 KB, 800x409, decomankeyfighteroverpavg0.jpg)
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    Non-canon but from one of the original creators. If only this were real concept art...
    >> Anonymous 02/10/09(Tue)14:25 No.3671293
    >SOMETHING versus 40K

    This is why normal people hate 40Kids.
    >> Anonymous 02/10/09(Tue)14:26 No.3671300
    >>3671249
    Not everyone likes those though. There's something inherently infuriating about "OH NO YOU LOST ONE SHIP GO BACK LIKE FIVE FUCKING MISSIONS AND DO IT ALL OVER AGAIN".

    >>3671259
    Obviously some kind of aerial gunship for the Hiigaran military. Like a jet-propelled Apache gunship.
    >> MK 02/10/09(Tue)14:27 No.3671311
         File :1234294078.jpg-(500 KB, 789x1000, hw10.jpg)
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    Also Vaygr.
    >> MK 02/10/09(Tue)14:29 No.3671329
         File :1234294175.gif-(103 KB, 640x380, Cata_war.gif)
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    >>3671300
    Yeah, looks like it. On that note, it would be nice to see some more combat units that aren't spaceships eventually.
    >> Anonymous 02/10/09(Tue)14:30 No.3671336
         File :1234294236.jpg-(57 KB, 800x327, taiidan.jpg)
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    >>3671300
    Speaking of gunships that also work within atmosphere.
    >> Ifuritasfan !!v09L1F0F0uU 02/10/09(Tue)14:31 No.3671341
    There's one thing that noone has mentioned about HW3 yet.

    That when it comes out, there will be a massive explosion of people modding it... Mostly people that ride the wave of nostalgia for hw 1 and hw 2 because hw 1 was so heavily modded when it was out.

    People built new ships, new weapons, etc... tons of stuff.

    But here's the thing... someone WILL end up starting a Battlefleet Gothic Mod for it... You know they will.

    Multiplayer, battlefleet gothic played in a HW 3d space engine. Pure awesome on a stick.
    >> Anonymous 02/10/09(Tue)14:31 No.3671342
    >>3671249
    I tired to carrefully deploy my ships before battle, put them in battle formation, and when laserspam begins I've done everything I could to minimize my casualties, especially in early missions when every ship counts

    >Survival RTS
    Good name. You not only must survive a mission, but do it in a way that'll let you survive the next one. I remember how I once fucked up with the Ghost Ship, I lost all my fleet, but somehow managed to beat it. In the next mission I was so fucked I don't even wan't to talk about it...
    >> MK 02/10/09(Tue)14:32 No.3671357
         File :1234294366.jpg-(161 KB, 640x480, Untitled-27.jpg)
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    >>3671336
    Hey apparently they can land their frigates (top left). Which is pretty insane, if you ask me.
    >> Anonymous 02/10/09(Tue)14:35 No.3671376
    >>3671357
    That may or may not be (I'm not too sure) a Torpedo Frigate. Which are now obsolete. And that mass class has been reclassified as Destroyers anyway.

    If you buy into the whole gravitic drive shit, they could conceivably park even fleet carriers and cruisers in low orbit. Like very low. Like twenty thousand feet.
    >> Anonymous 02/10/09(Tue)14:40 No.3671421
    >>3671357
    >>3671376

    The ship top left? A HW1 kushan ion frigate
    >> Anonymous 02/10/09(Tue)14:41 No.3671430
    New thread
    >>3671425
    >> Alexace !47yrJf.zwE 02/10/09(Tue)14:41 No.3671433
    I know what I'm about to say is more /v/ related, but I trust the maturity of us fa/tg/uys more. Personally, I would love an MMO set in the Homeworld universe. I'd set it up like a combination between EVE Online and Mass Effect, but I would make the scale a bit smaller and I would center the game around exploration and salvaging from the Progenitor's shitpiles. When you look at the pictures from in-game and the concept art for Karos Graveyard, the utterly massive string of wreckage, on such a ludicrous scale, would offer so much hidden technologies and danger, kind of like the wild west or gold rush, but in space. You could command a ship(upgradeable, crew too) (although it would be pretty small, maybe a max crew of 50 or so). You could explore all around and inside these wrecks, filled with wonderful danger and potential glory. Any thought son that kind of concept?



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